-
Notifications
You must be signed in to change notification settings - Fork 16
Expand file tree
/
Copy pathWindowsBuilder.cs
More file actions
136 lines (117 loc) · 4.67 KB
/
Copy pathWindowsBuilder.cs
File metadata and controls
136 lines (117 loc) · 4.67 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
using UnityEngine;
using UnityEditor;
using UnityEditor.SceneManagement;
using AltTester.AltTesterUnitySDK.Editor;
using System;
using AltTester.AltTesterUnitySDK.Commands;
using AltTester.AltTesterUnitySDK.Driver;
public class WindowsBuilder
{
private static readonly string DefaultBuildPath = $"Builds/Windows64/{Application.productName}.exe";
static void Build()
{
BuildPlayer(DefaultBuildPath, BuildOptions.None);
}
static void BuildForAltTester()
{
BuildPlayer(DefaultBuildPath, BuildOptions.Development | BuildOptions.IncludeTestAssemblies | BuildOptions.AutoRunPlayer, true);
}
private static void BuildPlayer(string defaultBuildPath, BuildOptions buildOptions, bool setupForAltTester = false)
{
try
{
string buildPath = GetBuildPathFromArgs(defaultBuildPath);
BuildPlayerOptions buildPlayerOptions = CreateBuildPlayerOptions(buildPath, buildOptions);
if (setupForAltTester)
{
SetupAltTester(buildPlayerOptions);
}
var results = BuildPipeline.BuildPlayer(buildPlayerOptions);
if (setupForAltTester)
{
// Clean up AltTester settings after build
AltBuilder.RemoveAltTesterFromScriptingDefineSymbols(BuildTargetGroup.Standalone);
RemoveAltFromScene(buildPlayerOptions.scenes[0]);
}
}
catch (Exception exception)
{
Debug.LogException(exception);
}
}
private static string GetBuildPathFromArgs(string defaultBuildPath)
{
string[] args = Environment.GetCommandLineArgs();
for (int i = 0; i < args.Length; i++)
{
if (args[i] == "--buildPath" && i + 1 < args.Length)
{
return args[i + 1];
}
}
return defaultBuildPath;
}
private static BuildPlayerOptions CreateBuildPlayerOptions(string buildPath, BuildOptions buildOptions)
{
return new BuildPlayerOptions
{
scenes = new[]
{
"Assets/Scenes/Passport/Initialisation.unity",
"Assets/Scenes/Passport/UnauthenticatedScene.unity",
"Assets/Scenes/Passport/AuthenticatedScene.unity",
"Assets/Scenes/Passport/ZkEvm/ZkEvmGetBalance.unity",
"Assets/Scenes/Passport/ZkEvm/ZkEvmGetTransactionReceipt.unity",
"Assets/Scenes/Passport/ZkEvm/ZkEvmSendTransaction.unity",
"Assets/Scenes/Passport/Imx/ImxNftTransfer.unity",
"Assets/Scenes/Passport/ZkEvm/ZkEVMSignTypedData.unity",
"Assets/Scenes/Passport/Other/SetCallTimeout.unity"
},
locationPathName = buildPath,
target = BuildTarget.StandaloneWindows64,
options = buildOptions
};
}
private static void SetupAltTester(BuildPlayerOptions buildPlayerOptions)
{
AltBuilder.AddAltTesterInScriptingDefineSymbolsGroup(BuildTargetGroup.Standalone);
AltBuilder.CreateJsonFileForInputMappingOfAxis();
var instrumentationSettings = new AltInstrumentationSettings();
var host = System.Environment.GetEnvironmentVariable("ALTSERVER_HOST");
if (!string.IsNullOrEmpty(host))
{
instrumentationSettings.AltServerHost = host;
}
var port = System.Environment.GetEnvironmentVariable("ALTSERVER_PORT");
if (!string.IsNullOrEmpty(port))
{
instrumentationSettings.AltServerPort = int.Parse(port);
}
else
{
instrumentationSettings.AltServerPort = 13000;
}
instrumentationSettings.ResetConnectionData = true;
AltBuilder.InsertAltInScene(buildPlayerOptions.scenes[0], instrumentationSettings);
}
public static void RemoveAltFromScene(string scene)
{
Debug.Log("Removing AltTesterPrefab from the [" + scene + "] scene.");
var sceneToModify = EditorSceneManager.OpenScene(scene);
// Find the AltTesterPrefab instance in the scene
var altRunner = GameObject.FindFirstObjectByType<AltRunner>();
if (altRunner != null)
{
// Destroy the AltTesterPrefab instance
GameObject.DestroyImmediate(altRunner.gameObject);
// Mark the scene as dirty and save it
EditorSceneManager.MarkSceneDirty(sceneToModify);
EditorSceneManager.SaveOpenScenes();
Debug.Log("AltTesterPrefab successfully removed from the [" + scene + "] scene.");
}
else
{
Debug.LogWarning("AltTesterPrefab was not found in the [" + scene + "] scene.");
}
}
}