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53 lines (49 loc) · 1.15 KB
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using System;
using UnityEngine;
using UnityEngine.UI;
using UnityEngine.SceneManagement;
using Immutable.Passport;
public class LoginScript : MonoBehaviour
{
#pragma warning disable CS8618
[SerializeField] private Text Output;
private Passport Passport;
#pragma warning restore CS8618
void Start()
{
if (Passport.Instance != null)
{
Passport = Passport.Instance;
}
else
{
ShowOutput("Passport Instance is null");
}
}
/// <summary>
/// Logs into Passport using the selected auth method.
/// </summary>
public async void Login()
{
try
{
await Passport.Login();
SceneManager.LoadScene("AuthenticatedScene");
}
catch (OperationCanceledException ex)
{
ShowOutput($"Failed to login: cancelled {ex.Message}\\n{ex.StackTrace}");
}
catch (Exception ex)
{
ShowOutput($"Failed to login: {ex.Message}");
}
}
private void ShowOutput(string message)
{
if (Output != null)
{
Output.text = message;
}
}
}