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150 lines (127 loc) · 5.42 KB
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using UnityEngine;
using UnityEditor;
using UnityEditor.SceneManagement;
using AltTester.AltTesterUnitySDK.Editor;
using System;
using AltTester.AltTesterUnitySDK.Commands;
using AltTester.AltTesterSDK.Driver;
public class MacBuilder
{
private const string DefaultBuildPath = "Builds/MacOS/SampleApp.app";
static void Build()
{
BuildPlayer(DefaultBuildPath, BuildOptions.None);
}
static void BuildForAltTester()
{
BuildPlayer(DefaultBuildPath, BuildOptions.Development | BuildOptions.IncludeTestAssemblies | BuildOptions.AutoRunPlayer, true);
}
private static void BuildPlayer(string defaultBuildPath, BuildOptions buildOptions, bool setupForAltTester = false)
{
try
{
string buildPath = GetBuildPathFromArgs(defaultBuildPath);
BuildPlayerOptions buildPlayerOptions = CreateBuildPlayerOptions(buildPath, buildOptions);
if (setupForAltTester)
{
SetupAltTester(buildPlayerOptions);
}
var results = BuildPipeline.BuildPlayer(buildPlayerOptions);
if (setupForAltTester)
{
// Clean up AltTester settings after build
AltBuilder.RemoveAltTesterFromScriptingDefineSymbols(BuildTargetGroup.Standalone);
// Clean up custom e2e testing define
var defineSymbols = PlayerSettings.GetScriptingDefineSymbolsForGroup(BuildTargetGroup.Standalone);
defineSymbols = defineSymbols.Replace("IMMUTABLE_E2E_TESTING;", "").Replace(";IMMUTABLE_E2E_TESTING", "").Replace("IMMUTABLE_E2E_TESTING", "");
PlayerSettings.SetScriptingDefineSymbolsForGroup(BuildTargetGroup.Standalone, defineSymbols);
RemoveAltFromScene(buildPlayerOptions.scenes[0]);
}
}
catch (Exception exception)
{
Debug.LogException(exception);
}
}
private static string GetBuildPathFromArgs(string defaultBuildPath)
{
string[] args = Environment.GetCommandLineArgs();
for (int i = 0; i < args.Length; i++)
{
if (args[i] == "--buildPath" && i + 1 < args.Length)
{
return args[i + 1];
}
}
return defaultBuildPath;
}
private static BuildPlayerOptions CreateBuildPlayerOptions(string buildPath, BuildOptions buildOptions)
{
return new BuildPlayerOptions
{
scenes = new[]
{
"Assets/Scenes/Passport/Initialisation.unity",
"Assets/Scenes/Passport/UnauthenticatedScene.unity",
"Assets/Scenes/Passport/AuthenticatedScene.unity",
"Assets/Scenes/Passport/ZkEvm/ZkEvmGetBalance.unity",
"Assets/Scenes/Passport/ZkEvm/ZkEvmGetTransactionReceipt.unity",
"Assets/Scenes/Passport/ZkEvm/ZkEvmSendTransaction.unity",
"Assets/Scenes/Passport/ZkEvm/ZkEVMSignTypedData.unity",
"Assets/Scenes/Passport/Other/SetCallTimeout.unity"
},
locationPathName = buildPath,
target = BuildTarget.StandaloneOSX,
options = buildOptions
};
}
private static void SetupAltTester(BuildPlayerOptions buildPlayerOptions)
{
AltBuilder.AddAltTesterInScriptingDefineSymbolsGroup(BuildTargetGroup.Standalone);
// Add custom define for e2e testing to enable default browser behavior
var defineSymbols = PlayerSettings.GetScriptingDefineSymbolsForGroup(BuildTargetGroup.Standalone);
if (!defineSymbols.Contains("IMMUTABLE_E2E_TESTING"))
{
defineSymbols += ";IMMUTABLE_E2E_TESTING";
PlayerSettings.SetScriptingDefineSymbolsForGroup(BuildTargetGroup.Standalone, defineSymbols);
}
AltBuilder.CreateJsonFileForInputMappingOfAxis();
var instrumentationSettings = new AltInstrumentationSettings();
var host = System.Environment.GetEnvironmentVariable("ALTSERVER_HOST");
if (!string.IsNullOrEmpty(host))
{
instrumentationSettings.AltServerHost = host;
}
var port = System.Environment.GetEnvironmentVariable("ALTSERVER_PORT");
if (!string.IsNullOrEmpty(port))
{
instrumentationSettings.AltServerPort = int.Parse(port);
}
else
{
instrumentationSettings.AltServerPort = 13000;
}
instrumentationSettings.ResetConnectionData = true;
AltBuilder.InsertAltInScene(buildPlayerOptions.scenes[0], instrumentationSettings);
}
public static void RemoveAltFromScene(string scene)
{
Debug.Log("Removing AltTesterPrefab from the [" + scene + "] scene.");
var sceneToModify = EditorSceneManager.OpenScene(scene);
// Find the AltTesterPrefab instance in the scene
var altRunner = GameObject.FindFirstObjectByType<AltRunner>();
if (altRunner != null)
{
// Destroy the AltTesterPrefab instance
GameObject.DestroyImmediate(altRunner.gameObject);
// Mark the scene as dirty and save it
EditorSceneManager.MarkSceneDirty(sceneToModify);
EditorSceneManager.SaveOpenScenes();
Debug.Log("AltTesterPrefab successfully removed from the [" + scene + "] scene.");
}
else
{
Debug.LogWarning("AltTesterPrefab was not found in the [" + scene + "] scene.");
}
}
}