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#if UNITY_6000_0_OR_NEWER
using UnityEngine;
using UnityEditor;
using UnityEditor.Build.Reporting;
using UnityEditor.Build.Profile;
using UnityEditor.SceneManagement;
using AltTester.AltTesterUnitySDK.Editor;
using System;
using System.Linq;
using AltTester.AltTesterUnitySDK.Commands;
using AltTester.AltTesterSDK.Driver;
using TMPro;
/// <summary>
/// Unity 6+ builder for macOS builds using Build Profiles.
/// Ensures TextMeshPro Settings are available for AltTester UI components.
/// This class is only available in Unity 6.0.0 and newer due to Build Profile API requirements.
/// </summary>
public class MacBuilderUnity6
{
private const string DefaultBuildPath = "Builds/MacOS/Sample Unity 6 macOS.app";
private const string BuildProfilePath = "Assets/Settings/Build Profiles/macOS Profile.asset";
public static void Build()
{
BuildPlayer(DefaultBuildPath, false);
}
public static void BuildForAltTester()
{
BuildPlayer(DefaultBuildPath, true);
}
private static void BuildPlayer(string defaultBuildPath, bool setupForAltTester = false)
{
try
{
string buildPath = GetBuildPathFromArgs(defaultBuildPath);
// Get scenes from the build profile or use default scenes
string[] scenes = GetScenesToBuild(setupForAltTester);
if (setupForAltTester)
{
Debug.Log("🧪 Building with AltTester support enabled");
SetupAltTester(scenes);
}
else
{
Debug.Log("Building without AltTester (regular build)");
}
BuildProfile buildProfile = AssetDatabase.LoadAssetAtPath<BuildProfile>(BuildProfilePath);
if (buildProfile == null)
{
Debug.LogError($"Build Profile not found at path: {BuildProfilePath}");
EditorApplication.Exit(1);
return;
}
Debug.Log($"Using Build Profile: {buildProfile.name}");
BuildPlayerWithProfileOptions options = new BuildPlayerWithProfileOptions
{
buildProfile = buildProfile,
locationPathName = buildPath,
options = setupForAltTester ? (BuildOptions.Development | BuildOptions.IncludeTestAssemblies | BuildOptions.AutoRunPlayer) : BuildOptions.None
};
Debug.Log($"Build options: {options.options}");
Debug.Log($"Starting build to: {buildPath}");
var result = BuildPipeline.BuildPlayer(options);
if (result.summary.result == UnityEditor.Build.Reporting.BuildResult.Succeeded)
{
Debug.Log($"Build succeeded: {result.summary.totalSize} bytes");
}
else
{
Debug.LogError($"Build failed: {result.summary.result}");
EditorApplication.Exit(1);
}
if (setupForAltTester)
{
// Clean up AltTester settings after build
AltBuilder.RemoveAltTesterFromScriptingDefineSymbols(BuildTargetGroup.Standalone);
// Clean up custom e2e testing define
var defineSymbols = PlayerSettings.GetScriptingDefineSymbolsForGroup(BuildTargetGroup.Standalone);
defineSymbols = defineSymbols.Replace("IMMUTABLE_E2E_TESTING;", "").Replace(";IMMUTABLE_E2E_TESTING", "").Replace("IMMUTABLE_E2E_TESTING", "");
PlayerSettings.SetScriptingDefineSymbolsForGroup(BuildTargetGroup.Standalone, defineSymbols);
var cleanedDefineSymbols = PlayerSettings.GetScriptingDefineSymbolsForGroup(BuildTargetGroup.Standalone);
RemoveAltFromScene(scenes[0]);
}
}
catch (Exception exception)
{
Debug.LogException(exception);
EditorApplication.Exit(1);
}
}
private static string GetBuildPathFromArgs(string defaultBuildPath)
{
string[] args = Environment.GetCommandLineArgs();
for (int i = 0; i < args.Length; i++)
{
if (args[i] == "--buildPath" && i + 1 < args.Length)
{
return args[i + 1];
}
}
return defaultBuildPath;
}
private static string[] GetScenesToBuild(bool setupForAltTester = false)
{
return new[]
{
"Assets/Scenes/Passport/Initialisation.unity",
"Assets/Scenes/Passport/UnauthenticatedScene.unity",
"Assets/Scenes/Passport/AuthenticatedScene.unity",
"Assets/Scenes/Passport/ZkEvm/ZkEvmGetBalance.unity",
"Assets/Scenes/Passport/ZkEvm/ZkEvmGetTransactionReceipt.unity",
"Assets/Scenes/Passport/ZkEvm/ZkEvmSendTransaction.unity",
"Assets/Scenes/Passport/ZkEvm/ZkEvmSignTypedData.unity",
"Assets/Scenes/Passport/Other/SetCallTimeout.unity"
};
}
private static void SetupAltTester(string[] scenes)
{
AltBuilder.AddAltTesterInScriptingDefineSymbolsGroup(BuildTargetGroup.Standalone);
var defineSymbols = PlayerSettings.GetScriptingDefineSymbolsForGroup(BuildTargetGroup.Standalone);
if (!defineSymbols.Contains("IMMUTABLE_E2E_TESTING"))
{
defineSymbols += ";IMMUTABLE_E2E_TESTING";
PlayerSettings.SetScriptingDefineSymbolsForGroup(BuildTargetGroup.Standalone, defineSymbols);
}
AltBuilder.CreateJsonFileForInputMappingOfAxis();
var instrumentationSettings = new AltInstrumentationSettings();
var host = System.Environment.GetEnvironmentVariable("ALTSERVER_HOST");
if (!string.IsNullOrEmpty(host))
{
instrumentationSettings.AltServerHost = host;
}
var port = System.Environment.GetEnvironmentVariable("ALTSERVER_PORT");
if (!string.IsNullOrEmpty(port))
{
instrumentationSettings.AltServerPort = int.Parse(port);
}
instrumentationSettings.ResetConnectionData = true;
AltBuilder.InsertAltInScene(scenes[0], instrumentationSettings);
}
public static void RemoveAltFromScene(string scene)
{
Debug.Log("Removing AltTesterPrefab from the [" + scene + "] scene.");
var sceneToModify = EditorSceneManager.OpenScene(scene);
// Find the AltTesterPrefab instance in the scene
var altRunner = GameObject.FindFirstObjectByType<AltRunner>();
if (altRunner != null)
{
// Destroy the AltTesterPrefab instance
GameObject.DestroyImmediate(altRunner.gameObject);
// Mark the scene as dirty and save it
EditorSceneManager.MarkSceneDirty(sceneToModify);
EditorSceneManager.SaveOpenScenes();
Debug.Log("AltTesterPrefab successfully removed from the [" + scene + "] scene.");
}
else
{
Debug.LogWarning("AltTesterPrefab was not found in the [" + scene + "] scene.");
}
}
}
#endif // UNITY_6000_0_OR_NEWER