Commit 0bb49e2
feat(audience): auto-collect Steam user ID and detect Steam platform
When Steamworks.NET or Facepunch.Steamworks is present, the SDK now:
- Calls Identify() with the logged-in SteamID64 automatically at Init
- Sets distribution_platform = "steam" in game_launch properties
Detection uses C# reflection so there is no hard compile-time dependency;
games without Steamworks are completely unaffected. All four Steamworks
install methods are supported:
- UPM via OpenUPM (com.rlabrecque.steamworks.net)
- Precompiled .dll plugin (assembly name Steamworks.NET)
- Source files compiled into Assembly-CSharp
- Facepunch.Steamworks DLL plugin (platform-specific assembly names)
link.xml entries for all Steamworks assemblies ensure IL2CPP does not
strip the types the SDK reaches via reflection. Entries for absent
assemblies are silently ignored, so non-Steam games are unaffected.
The sample app gains:
- Steamworks.NET via OpenUPM for local Steam testing
- MacOSBuilder editor script for command-line standalone builds
- StandaloneAutoTest headless harness (--auto-test <key> CLI flag)
- steam_appid.txt (Valve Spacewar app 480) for Steam overlay in dev
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>1 parent 42e8f0b commit 0bb49e2
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File tree
- examples/audience
- Assets
- Editor
- SampleApp/Scripts
- Packages
- ProjectSettings
- src/Packages/Audience
- Runtime
- Utility
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