Commit 228f8e7
feat(audience-sdk): enable Android build target on sample app (SDK-294)
- Add Android to includePlatforms in both Runtime asmdefs so the SDK
compiles when building for Android (was Standalone/macOS/Windows only)
- Set scriptingBackend=IL2CPP and AndroidTargetArchitectures=ARMv7+ARM64
in the sample's ProjectSettings
- Add Audience.Editor assembly with AndroidManifestPostProcessor
(IPostGenerateGradleAndroidProject) to inject android.permission.INTERNET
— SDK uses HttpClient not UnityWebRequest so Unity won't auto-add it
- Add AndroidBuilder.cs to the sample for batchmode -executeMethod builds
- Extend ScriptingBackendOverride to support BuildTargetGroup.Android
- Ignore src/Packages/Audience/README.md.meta (non-asset, no GUID value)
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>1 parent f3121cb commit 228f8e7
13 files changed
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File tree
- examples/audience
- Assets/Editor
- Packages
- ProjectSettings
- src/Packages/Audience
- Editor
- Runtime
- Unity
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