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ci(ui-tests): upload Unity Player.log and crash dumps on Windows
Always collect the Unity 6 Windows player log directory and any crash dumps so test failures that close the executable can be diagnosed.
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.github/workflows/ui-tests.yml

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@@ -316,6 +316,42 @@ jobs:
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BROWSERSTACK_ACCESS_KEY: ${{ secrets.BROWSERSTACK_ACCESS_KEY }}
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working-directory: sample-unity6/Tests
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run: python -m pytest -xs test/test_windows.py::WindowsTest
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- name: Collect Unity Player logs (Windows)
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if: always()
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run: |
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$playerLogRoot = Join-Path $env:USERPROFILE "AppData\LocalLow\Immutable\Sample Unity 6 Windows"
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$workspaceLogs = "${{ github.workspace }}\sample-unity6\player-logs"
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$zipPath = "${{ github.workspace }}\sample-unity6\Unity6-Windows-PlayerLogs.zip"
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New-Item -ItemType Directory -Force -Path $workspaceLogs | Out-Null
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if (Test-Path $playerLogRoot) {
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Copy-Item -Force -Recurse "$playerLogRoot\*" $workspaceLogs -ErrorAction SilentlyContinue
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Write-Output "Copied player logs from: $playerLogRoot"
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} else {
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Write-Output "Player log directory not found: $playerLogRoot"
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}
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# Also try to capture Unity crash dumps if present
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$unityCrashes = Join-Path $env:USERPROFILE "AppData\LocalLow\Unity\Crashes"
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if (Test-Path $unityCrashes) {
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$crashDst = Join-Path $workspaceLogs "UnityCrashes"
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New-Item -ItemType Directory -Force -Path $crashDst | Out-Null
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Copy-Item -Force -Recurse "$unityCrashes\*" $crashDst -ErrorAction SilentlyContinue
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Write-Output "Copied Unity crashes from: $unityCrashes"
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} else {
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Write-Output "Unity crashes directory not found: $unityCrashes"
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}
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if (Test-Path $zipPath) { Remove-Item -Force $zipPath }
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Compress-Archive -Path "$workspaceLogs\*" -DestinationPath $zipPath -Force
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Write-Output "Player logs zip created: $zipPath"
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- name: Upload Unity Player logs (Windows)
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if: always()
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uses: actions/upload-artifact@v4
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with:
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name: Unity6-Windows-Player-Logs
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path: sample-unity6/Unity6-Windows-PlayerLogs.zip
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- name: Upload build log
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if: always()
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uses: actions/upload-artifact@v4

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