Commit 7f3b250
feat(audience): auto-include Unity context on game_launch (SDK-147)
Plan §5.1 and the Event Reference require game_launch to ship with
platform, version, buildGuid, unityVersion auto-detected. Until the
Day 4 DeviceCollector lands, game_launch was shipping with only the
studio-supplied distributionPlatform.
- ImmutableAudience gets a new internal seam, LaunchContextProvider,
that returns a Dictionary<string, object> merged into game_launch
properties. Core stays pure C# - the provider is installed from the
Unity layer so no UnityEngine import leaks into Runtime/.
- FireGameLaunch wraps the provider call in try/catch with a clear
warning. A buggy provider must never prevent the launch event from
firing - game_launch is the most load-bearing attribution event.
- AudienceUnityHooks installs a default provider that reads
Application.platform, Application.version, Application.buildGUID,
Application.unityVersion. DeviceCollector (Day 4) can replace or
extend this without re-wiring.
- config.DistributionPlatform keeps winning over any provider value:
studios set it explicitly because Unity cannot auto-detect the
distribution store, and that value is the one the attribution
pipeline expects.
Three new tests: provider fields make it onto the event, config
overrides provider for distributionPlatform, and a throwing provider
doesn't skip the event. 154 passing.
Linear: SDK-147
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>1 parent dd2ff8b commit 7f3b250
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- src/Packages/Audience
- Runtime
- Unity
- Tests/Runtime
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