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Expand file tree Collapse file tree Original file line number Diff line number Diff line change @@ -540,7 +540,7 @@ jobs:
540540
541541 # Why a tiny screen: the per-frame fragment-shader cost on
542542 # mesa-llvmpipe scales with pixel count. 1280x720 = 0.92M
543- # px per frame; 320x240 = 0.08M px - a 12x reduction in
543+ # px per frame; 160x120 = 0.02M px - a 48x reduction in
544544 # software-rendered fill work, which is the dominant cost
545545 # on Unity 6 Linux. UI Toolkit lays out fine on this size
546546 # because the test never asserts on rendered pixel content,
@@ -552,13 +552,13 @@ jobs:
552552 # carries the negotiation overhead. -force-glcore tells the
553553 # player to skip Vulkan entirely and open a GLX context
554554 # directly, the same path Unity 2021.3 takes by default.
555- xvfb-run -a --server-args="-screen 0 320x240x24 -ac +extension GLX +render -noreset" -- \
555+ xvfb-run -a --server-args="-screen 0 160x120x24 -ac +extension GLX +render -noreset" -- \
556556 unity-editor \
557557 -batchmode \
558558 -force-glcore \
559559 -screen-fullscreen 0 \
560- -screen-width 320 \
561- -screen-height 240 \
560+ -screen-width 160 \
561+ -screen-height 120 \
562562 -projectPath /github/workspace/examples/audience \
563563 -runTests \
564564 -testPlatform StandaloneLinux64 \
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