Commit d12464f
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test(audience-sdk,sample): unity-only DeviceCollector and UXML alignment drafts
Two Unity-only test fixtures the dotnet test runner cannot reach (DeviceCollector depends on
UnityEngine.SystemInfo / Application; SampleAppUxml needs Unity test framework gating). Both run
under the Unity Test Framework once the project is opened in the editor.
DeviceCollectorTests (src/Packages/Audience/Tests/Editor/, excluded from the headless dotnet build
by Audience.Tests.csproj's Compile Remove="Editor/**/*.cs" rule) pin DeviceCollector's emitted key
sets against GameLaunchPropertyKeys and ContextKeys, assert that no unknown keys leak in either
direction, and verify every string-typed value is capped at Constants.MaxFieldLength.
SampleAppUxmlAlignmentTests (examples/audience/Assets/SampleApp/Tests/ Runtime/, gated by the
existing UNITY_INCLUDE_TESTS define on the SampleApp.Tests asmdef) reads
Resources/AudienceSample.uxml as XML and asserts every SampleAppUi name and Css constant that is
slug-shaped (lowercase / dashes / no spaces) appears as a name= or class= attribute somewhere in the
markup. Runtime-only CSS toggles (state-warn, copied, narrow, has-value, etc.) are filtered by the
slug-shape heuristic so the test only flags constants that look like they should map directly to
UXML.
Both files compile cleanly. They will not run under dotnet test. Run them via Unity Test Runner.
Follow-up to SDK-272 (centralisation of duplicated literals).1 parent 482e9e6 commit d12464f
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- src/Packages/Audience
- Runtime
- Unity
- Tests/Editor
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