Commit f1c32ea
committed
refactor(audience): enable nullable reference types on Slice 4 files
- Runtime/Unity/AudienceUnityHooks.cs: directive only (all references
come from UnityEngine which is typed conservatively).
- ImmutableAudience.cs: LaunchContextProvider field (added by the
auto-context commit on top of the already-annotated file) → nullable;
unityContext local in FireGameLaunch → nullable (receives provider
result that may be null on exception).
Compile-time annotations only; zero runtime behaviour change.1 parent 4971444 commit f1c32ea
2 files changed
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