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tile_manager.py
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28 lines (19 loc) · 935 Bytes
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from __future__ import annotations
import tcod.tileset
import game.managers.global_manager as global_manager
from game.constants import TILE_SOURCE
if TILE_SOURCE == "font":
from game.constants import FONT_PATH, FONT_WIDTH, FONT_HEIGHT
elif TILE_SOURCE == "tilesheet":
from game.constants import TILESHEET_PATH, TILESHEET_COLUMNS, TILESHEET_ROWS, TILESHEET_CHAR_MAP
def __init__() -> None:
load_tileset()
def load_tileset() -> None:
"""Load the tileset using either a font or tilesheet."""
if TILE_SOURCE == "font":
tileset = tcod.tileset.load_truetype_font(FONT_PATH, FONT_WIDTH, FONT_HEIGHT)
elif TILE_SOURCE == "tilesheet":
tileset = tcod.tileset.load_tilesheet(TILESHEET_PATH, TILESHEET_COLUMNS, TILESHEET_ROWS, TILESHEET_CHAR_MAP)
# Optionally, generate unicode block elements.
# tcod.tileset.procedural_block_elements(tileset=tileset)
global_manager.tileset = tileset