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input.ts
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import {
ChangeDetectionStrategy,
ChangeDetectorRef,
Component,
ElementRef,
EventEmitter,
HostListener,
Injector,
NgZone,
forwardRef,
} from '@angular/core';
import { NG_VALUE_ACCESSOR } from '@angular/forms';
import { ValueAccessor } from '@ionic/angular/common';
import type {
InputInputEventDetail as IIonInputInputInputEventDetail,
InputChangeEventDetail as IIonInputInputChangeEventDetail,
Components,
} from '@ionic/core/components';
import { defineCustomElement } from '@ionic/core/components/ion-input.js';
import { ProxyCmp, proxyOutputs } from './angular-component-lib/utils';
const INPUT_INPUTS = [
'accept',
'autocapitalize',
'autocomplete',
'autocorrect',
'autofocus',
'clearInput',
'clearOnEdit',
'color',
'counter',
'counterFormatter',
'debounce',
'disabled',
'enterkeyhint',
'errorText',
'fill',
'helperText',
'inputmode',
'label',
'labelPlacement',
'max',
'maxlength',
'min',
'minlength',
'mode',
'multiple',
'name',
'pattern',
'placeholder',
'readonly',
'required',
'shape',
'size',
'spellcheck',
'step',
'type',
'value',
];
/**
* Pulling the provider into an object and using PURE works
* around an ng-packagr issue that causes
* components with multiple decorators and
* a provider to be re-assigned. This re-assignment
* is not supported by Webpack and causes treeshaking
* to not work on these kinds of components.
*/
const accessorProvider = {
provide: NG_VALUE_ACCESSOR,
useExisting: /*@__PURE__*/ forwardRef(() => IonInput),
multi: true,
};
@ProxyCmp({
defineCustomElementFn: defineCustomElement,
inputs: INPUT_INPUTS,
methods: ['setFocus', 'getInputElement'],
})
@Component({
selector: 'ion-input',
changeDetection: ChangeDetectionStrategy.OnPush,
template: '<ng-content></ng-content>',
// eslint-disable-next-line @angular-eslint/no-inputs-metadata-property
inputs: INPUT_INPUTS,
providers: [accessorProvider],
standalone: true,
})
export class IonInput extends ValueAccessor {
protected el: HTMLElement;
constructor(c: ChangeDetectorRef, r: ElementRef, protected z: NgZone, injector: Injector) {
super(injector, r);
c.detach();
this.el = r.nativeElement;
proxyOutputs(this, this.el, ['ionInput', 'ionChange', 'ionBlur', 'ionFocus']);
}
@HostListener('ionInput', ['$event.target'])
handleIonInput(el: HTMLIonInputElement): void {
this.handleValueChange(el, el.value);
}
registerOnChange(fn: (_: any) => void): void {
super.registerOnChange((value: string) => {
if (this.type === 'number') {
/**
* If the input type is `number`, we need to convert the value to a number
* when the value is not empty. If the value is empty, we want to treat
* the value as null.
*/
fn(value === '' ? null : parseFloat(value));
} else {
fn(value);
}
});
}
}
export declare interface IonInput extends Components.IonInput {
/**
* The `ionInput` event is fired each time the user modifies the input's value.
Unlike the `ionChange` event, the `ionInput` event is fired for each alteration
to the input's value. This typically happens for each keystroke as the user types.
For elements that accept text input (`type=text`, `type=tel`, etc.), the interface
is [`InputEvent`](https://developer.mozilla.org/en-US/docs/Web/API/InputEvent); for others,
the interface is [`Event`](https://developer.mozilla.org/en-US/docs/Web/API/Event). If
the input is cleared on edit, the type is `null`.
*/
ionInput: EventEmitter<CustomEvent<IIonInputInputInputEventDetail>>;
/**
* The `ionChange` event is fired when the user modifies the input's value.
Unlike the `ionInput` event, the `ionChange` event is only fired when changes
are committed, not as the user types.
Depending on the way the users interacts with the element, the `ionChange`
event fires at a different moment:
- When the user commits the change explicitly (e.g. by selecting a date
from a date picker for `<ion-input type="date">`, pressing the "Enter" key, etc.).
- When the element loses focus after its value has changed: for elements
where the user's interaction is typing.
*/
ionChange: EventEmitter<CustomEvent<IIonInputInputChangeEventDetail>>;
/**
* Emitted when the input loses focus.
*/
ionBlur: EventEmitter<CustomEvent<FocusEvent>>;
/**
* Emitted when the input has focus.
*/
ionFocus: EventEmitter<CustomEvent<FocusEvent>>;
}