From 855421a1929f4e72b5ba2c6b0ebe630df84c3141 Mon Sep 17 00:00:00 2001 From: Hugo Locurcio Date: Sun, 14 Mar 2021 19:51:07 +0100 Subject: [PATCH] =?UTF-8?q?Use=202=C3=97=20multisample=20antialiasing=20by?= =?UTF-8?q?=20default?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit Given the low shader complexity and polygon counts, this should be safe to enable by default, even on integrated graphics. This change applies to both the OpenGL 1 and OpenGL 2 renderers. --- code/renderergl1/tr_init.c | 2 +- code/renderergl2/tr_init.c | 4 ++-- 2 files changed, 3 insertions(+), 3 deletions(-) diff --git a/code/renderergl1/tr_init.c b/code/renderergl1/tr_init.c index 776f35df7a..877c33efd8 100644 --- a/code/renderergl1/tr_init.c +++ b/code/renderergl1/tr_init.c @@ -1035,7 +1035,7 @@ void R_Register( void ) r_colorbits = ri.Cvar_Get( "r_colorbits", "0", CVAR_ARCHIVE | CVAR_LATCH ); r_stencilbits = ri.Cvar_Get( "r_stencilbits", "8", CVAR_ARCHIVE | CVAR_LATCH ); r_depthbits = ri.Cvar_Get( "r_depthbits", "0", CVAR_ARCHIVE | CVAR_LATCH ); - r_ext_multisample = ri.Cvar_Get( "r_ext_multisample", "0", CVAR_ARCHIVE | CVAR_LATCH ); + r_ext_multisample = ri.Cvar_Get( "r_ext_multisample", "2", CVAR_ARCHIVE | CVAR_LATCH ); ri.Cvar_CheckRange( r_ext_multisample, 0, 4, qtrue ); r_overBrightBits = ri.Cvar_Get ("r_overBrightBits", "1", CVAR_ARCHIVE | CVAR_LATCH ); r_ignorehwgamma = ri.Cvar_Get( "r_ignorehwgamma", "0", CVAR_ARCHIVE | CVAR_LATCH); diff --git a/code/renderergl2/tr_init.c b/code/renderergl2/tr_init.c index 6e502f5865..b51e46c1d1 100644 --- a/code/renderergl2/tr_init.c +++ b/code/renderergl2/tr_init.c @@ -1181,7 +1181,7 @@ void R_Register( void ) r_ext_framebuffer_object = ri.Cvar_Get( "r_ext_framebuffer_object", "1", CVAR_ARCHIVE | CVAR_LATCH); r_ext_texture_float = ri.Cvar_Get( "r_ext_texture_float", "1", CVAR_ARCHIVE | CVAR_LATCH); - r_ext_framebuffer_multisample = ri.Cvar_Get( "r_ext_framebuffer_multisample", "0", CVAR_ARCHIVE | CVAR_LATCH); + r_ext_framebuffer_multisample = ri.Cvar_Get( "r_ext_framebuffer_multisample", "2", CVAR_ARCHIVE | CVAR_LATCH); r_arb_seamless_cube_map = ri.Cvar_Get( "r_arb_seamless_cube_map", "0", CVAR_ARCHIVE | CVAR_LATCH); r_arb_vertex_array_object = ri.Cvar_Get( "r_arb_vertex_array_object", "1", CVAR_ARCHIVE | CVAR_LATCH); r_ext_direct_state_access = ri.Cvar_Get("r_ext_direct_state_access", "1", CVAR_ARCHIVE | CVAR_LATCH); @@ -1199,7 +1199,7 @@ void R_Register( void ) r_colorbits = ri.Cvar_Get( "r_colorbits", "0", CVAR_ARCHIVE | CVAR_LATCH ); r_stencilbits = ri.Cvar_Get( "r_stencilbits", "8", CVAR_ARCHIVE | CVAR_LATCH ); r_depthbits = ri.Cvar_Get( "r_depthbits", "0", CVAR_ARCHIVE | CVAR_LATCH ); - r_ext_multisample = ri.Cvar_Get( "r_ext_multisample", "0", CVAR_ARCHIVE | CVAR_LATCH ); + r_ext_multisample = ri.Cvar_Get( "r_ext_multisample", "2", CVAR_ARCHIVE | CVAR_LATCH ); ri.Cvar_CheckRange( r_ext_multisample, 0, 4, qtrue ); r_overBrightBits = ri.Cvar_Get ("r_overBrightBits", "1", CVAR_ARCHIVE | CVAR_LATCH ); r_ignorehwgamma = ri.Cvar_Get( "r_ignorehwgamma", "0", CVAR_ARCHIVE | CVAR_LATCH);