Commit 2f2fb9b
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Reduce viewer idle cpu (#753)
* Skip rendering in viewers when nothing changed
PyrenderViewer and TrimeshSceneViewer re-rendered the scene on every
refresh tick (e.g. 30 times per second) even when nothing had changed,
keeping the CPU busy on a fully static view. Skip rendering entirely
when self._redraw is False.
Also force a redraw in TrimeshSceneViewer.save_image so the captured
frame is freshly rendered rather than a potentially stale buffer.
* Set default viewer update_interval back to 30Hz
The default was lowered to 1Hz in #239 because rendering ran on every
refresh tick, pushing idle CPU usage over 300%. Now that rendering is
skipped when nothing changed, 30Hz no longer causes that, so restore
the original 30Hz default for smooth interaction out of the box.
* docs: update viewer update_interval default to 30Hz
Reflect the new 1/30 default and note that the viewer only re-renders
when the scene changes, so 30Hz no longer keeps the CPU busy on a
static view.1 parent b2bcbe1 commit 2f2fb9b
3 files changed
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