Reduce viewer idle cpu#753
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PyrenderViewer and TrimeshSceneViewer re-rendered the scene on every refresh tick (e.g. 30 times per second) even when nothing had changed, keeping the CPU busy on a fully static view. Skip rendering entirely when self._redraw is False. Also force a redraw in TrimeshSceneViewer.save_image so the captured frame is freshly rendered rather than a potentially stale buffer.
The default was lowered to 1Hz in #239 because rendering ran on every refresh tick, pushing idle CPU usage over 300%. Now that rendering is skipped when nothing changed, 30Hz no longer causes that, so restore the original 30Hz default for smooth interaction out of the box.
Reflect the new 1/30 default and note that the viewer only re-renders when the scene changes, so 30Hz no longer keeps the CPU busy on a static view.
Contributor
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I tested this change by sending a random With |
Contributor
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This works well. Looks good to me. |
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Skip rendering in viewers when nothing changed
PyrenderViewer and TrimeshSceneViewer re-rendered the scene on every
refresh tick (e.g. 30 times per second) even when nothing had changed,
keeping the CPU busy on a fully static view. Skip rendering entirely
when self._redraw is False.
Also force a redraw in TrimeshSceneViewer.save_image so the captured
frame is freshly rendered rather than a potentially stale buffer.
cc: @708yamaguchi @nakane11