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balanced.kit
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49 lines (38 loc) · 1.6 KB
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### THESE ARE RT1 SETTINGS ONLY ###
# rtx.translucency.enabled = false
# rtx.reflections.enabled = false
# rtx.reflections.denoiser.enabled = true
## this will be ignored when RR (dldenoiser) is enabled
## rtx.directLighting.sampledLighting.denoisingTechnique = 0
# rtx.directLighting.sampledLighting.enabled = true
# rtx.indirectDiffuse.enabled = false
# rtx.indirectDiffuse.denoiser.enabled = true
##############################################
### THESE ARE RT2 SETTINGS TO MATCH ABOVE PERFORMANCE SETTINGS ###
# these are needed if indirectDiffuse = false (this means GI false) - maxBounces needs to be 2
rtx.rtpt.cached.enabled = false
rtx.rtpt.lightcache.cached.enabled = false
rtx.rtpt.translucency.virtualMotion.enabled = false
rtx.rtpt.maxBounces = 2
rtx.rtpt.splitGlass = false
rtx.rtpt.splitClearcoat = false
rtx.rtpt.splitRoughReflection = true
# this gives slightly brighter image
rtx.rtpt.useAmbientOcclusionForAmbientLight = false
##############################################
rtx.sceneDb.ambientLightIntensity = 1.0
rtx.shadows.enabled = true
# rtx.domeLight.upperLowerStrategy = 3
rtx.ambientOcclusion.enabled = false
rtx.ambientOcclusion.denoiserMode = 1
rtx.raytracing.subpixel.mode = 0
rtx.raytracing.cached.enabled = true
# DLSS frame gen does not yet support tiled camera well
rtx-transient.dlssg.enabled = false
rtx-transient.dldenoiser.enabled = true
# Set the DLSS model
rtx.post.dlss.execMode = 1 # can be 0 (Performance), 1 (Balanced), 2 (Quality), or 3 (Auto)
# Avoids replicator warning
rtx.pathtracing.maxSamplesPerLaunch = 1000000
# Avoids silent trimming of tiles
rtx.viewTile.limit = 1000000