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bcc783d
warp native xform prim view
ooctipus Apr 6, 2026
e82a0b7
update caller to use warp xformprimview
ooctipus Apr 6, 2026
b891bad
improvements
ooctipus Apr 9, 2026
e473fc0
address concerns
ooctipus Apr 9, 2026
c56c4a0
fix linter
ooctipus Apr 9, 2026
fc18f58
fixes
ooctipus Apr 10, 2026
c1c70ea
fix the input
ooctipus Apr 10, 2026
6806f48
fix linter
ooctipus Apr 10, 2026
2cabf70
fix raycaster warp conversion
ooctipus Apr 10, 2026
6ad1d15
fix xformprimview callers
ooctipus Apr 10, 2026
31119ce
add nice deprecation messages
ooctipus Apr 10, 2026
6a2e588
fix remaining issues
ooctipus Apr 11, 2026
a249b5e
fix small bug
ooctipus Apr 11, 2026
e89e39c
remove all the "/raycaster" child path
ooctipus Apr 11, 2026
2ecf488
fix linter
ooctipus Apr 11, 2026
25db777
more nice fixes
ooctipus Apr 11, 2026
cbd0031
fix linter
ooctipus Apr 11, 2026
1a37500
rough terrain support
ooctipus Apr 11, 2026
ceb20bc
Merge remote-tracking branch 'upstream/pr/5179' into jichuanh/rough-t…
hujc7 Apr 14, 2026
16c7abd
Merge remote-tracking branch 'upstream/pr/5225' into jichuanh/rough-t…
hujc7 Apr 14, 2026
5a20ed3
Fix default shape margin field name in Newton manager
hujc7 Apr 16, 2026
07265de
Enable all rough terrain envs on Newton backend
hujc7 Apr 16, 2026
2c9b667
Merge remote-tracking branch 'fork/jichuanh/fix-newton-shape-margin' …
hujc7 Apr 16, 2026
fcf8593
Remove false claims from 1.5.22 CHANGELOG entry
hujc7 Apr 18, 2026
fdd2cbd
Add Go2 Newton armature preset to close rough-terrain parity gap
hujc7 Apr 18, 2026
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8 changes: 4 additions & 4 deletions docs/source/api/lab/isaaclab.sim.views.rst
Original file line number Diff line number Diff line change
Expand Up @@ -7,11 +7,11 @@

.. autosummary::

XformPrimView
FrameView

XForm Prim View
---------------
Frame View
----------

.. autoclass:: XformPrimView
.. autoclass:: FrameView
:members:
:show-inheritance:
Original file line number Diff line number Diff line change
Expand Up @@ -55,7 +55,7 @@ Newton-based visualizers (Newton, Rerun, Viser) require a Newton model/state to
The sync pipeline:

1. Reads transforms from PhysX ``RigidBodyView`` (fast tensor API)
2. Falls back to ``XformPrimView`` for bodies not covered by the rigid body view
2. Falls back to :class:`~isaaclab.sim.views.FrameView` for bodies not covered by the rigid body view
3. Converts and writes merged poses into the Newton state via Warp kernels

Newton Scene Data Provider
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8 changes: 4 additions & 4 deletions docs/source/tutorials/04_sensors/add_sensors_on_robot.rst
Original file line number Diff line number Diff line change
Expand Up @@ -93,11 +93,11 @@ Height scanner

The height-scanner is implemented as a virtual sensor using the NVIDIA Warp ray-casting kernels.
Through the :class:`sensors.RayCasterCfg`, we can specify the pattern of rays to cast and the
meshes against which to cast the rays. Since they are virtual sensors, there is no corresponding
prim created in the scene for them. Instead they are attached to a prim in the scene, which is
used to specify the location of the sensor.
meshes against which to cast the rays. By default, :attr:`~sensors.RayCasterCfg.spawn` creates
a plain USD Xform at :attr:`~sensors.RayCasterCfg.prim_path` to serve as the sensor's
attachment frame, similar to how :class:`sensors.CameraCfg` spawns a Camera prim.

For this tutorial, the ray-cast based height scanner is attached to the base frame of the robot.
For this tutorial, the ray-cast based height scanner is attached under the base frame of the robot.
The pattern of rays is specified using the :attr:`~sensors.RayCasterCfg.pattern` attribute. For
a uniform grid pattern, we specify the pattern using :class:`~sensors.patterns.GridPatternCfg`.
Since we only care about the height information, we do not need to consider the roll and pitch
Expand Down
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