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Isaac Sim’s volumetric deformable bodies are currently limited to isotropic materials (one stiffness value, via Young’s modulus), so there is no direct way to make a FEM soft body stiffer in one spatial direction than another. The Omniverse Deformable Schema introduces a separate shell material type that adds distinct stiffness values for stretch, shear, and bend, intended for thin-shell objects (cloth-like). These parameters give a kind of anisotropic control over different deformation modes, but they are not general 3D directional stiffnesses and apply only when using the shell material path, not the volumetric FEM soft bodies used for typical deformables in Isaac Sim. In practice, to approximate anisotropy in Isaac Sim today, typical options are:
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Hello
Does anyone here have experience working with deformable bodies in Isaac Sim?
I’m trying to figure out if there is any way to make a deformable object anisotropic (different stiffness in different directions).
If you’ve tried this or know any useful resources, please let me know.
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