Hydra 2.0: Support for non-rtx renderer #548
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Hi, @BenjaminYde Isaac Sim doesn't currently support plugging in an alternative Hydra renderer (like Storm/HgiVulkan). The sensor simulation stack — cameras, RTX LiDAR, Replicator annotators — is tightly coupled to the RTX That said, the Performance Optimization Handbook covers a range of options to reduce rendering For physics-only / co-simulation workflows:
If you need some visualization but want to minimize GPU cost:
The Houdini/Blender analogy is apt — those tools have lightweight viewport rasterizers for layout and heavy renderers for final output. Isaac Sim doesn't have that split, but between headless mode, selective |
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@vick-yu, Thanks for the quick and detailed reply! When starting isaac sim (editor), we run a python exec script to set all the rtx settings to their lowest so we can focus on simulation. |
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Small question. Is it possible to plug in a non-RTX hydra renderer to Isaac Sim? I know the Omniverse / Isaac Sim renderers are RTX but these are very heavy to run.
For example, when building
OpenUSDyou haveusdviewwhich can use theHgiVulkanwhich is perfect for fast visualizations.Realistic rendering is less important in the simulations we run because the robotics logic is more important thus RTX is not needed. Omniverse uses a lot of GPU resources for rendering, but we also need GPU resources for our business logic when doing co-simulation (omniverse <> business app).
When just working with native USD, it is nice to be able to just configure /compose the scene. It's like using the real-time vulkan renderer in Houdini. There I'm also not going to use the KarmaXPU renderer where I'm doing layouting / updating transforms / ... Same with Blender.
It's very nice to see Omniverse / Isaac Sim building on top of USD, but the non-RTX feature (also while simulating, for example with lidars or updating objects/xforms) would be very welcome.
Don't know if this is already possible / is on the roadmap / is a feature that is commonly requested.
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