Description
When creating a revolute joint using rigid body selection mode, the cyan preview (bounding box) does not match the size and shape Body 1's actual bounding box. Instead, it appears generic and oversized.
Reproduction steps
- Create a new file
- Add ground plane via Create -> Physics -> Ground Plane
- From Isaac Sim Assets, add
so101_new_calib at the origin in the viewport
- Enable Rigid Body Selection Mode
- Create a revolute joint between two connected rigid bodies (e.g.,
base as Body 0, and shoulder as Body 1)
- Select the newly created
RevoluteJoint in the Stage view
Observed Behavior:
- The cyan preview (bounding box) does not match Body 1 (
shoulder)
- The preview appears generic and oversized
Expected Behavior:
- The preview should match the size and shape of Body 1 (
shoulder)
The same incorrect preview behavior also occurs when Rigid Body Selection Mode is disabled and All Model Kinds is used.
Comparison Case (for reference only):
- Remove the joint
- Disable Rigid Body Selection Mode
- Enable All Prim Types
- Create a revolute joint between the corresponding meshes (e.g., mesh of
base and mesh of shoulder)
In this case, the cyan preview correctly matches the size and shape of Body 1 (shoulder).
(Note: Creating joints between meshes is not the correct workflow; this is only used here to demonstrate how the preview is expected to look.)
Isaac Sim version
5.1.0
Operating System (OS)
Windows 11
GPU Name
RTX 3080 Ti
GPU Driver and CUDA versions
GameReady Driver 591.86, CUDA 13.2.1
Logs
No response
Additional information
This issue has been observed with revolute joints, but it may also affect other joint types.
Description
When creating a revolute joint using rigid body selection mode, the cyan preview (bounding box) does not match the size and shape
Body 1's actual bounding box. Instead, it appears generic and oversized.Reproduction steps
so101_new_calibat the origin in the viewportbaseasBody 0, andshoulderasBody 1)RevoluteJointin the Stage viewObserved Behavior:
shoulder)Expected Behavior:
shoulder)The same incorrect preview behavior also occurs when Rigid Body Selection Mode is disabled and All Model Kinds is used.
Comparison Case (for reference only):
baseand mesh ofshoulder)In this case, the cyan preview correctly matches the size and shape of Body 1 (
shoulder).(Note: Creating joints between meshes is not the correct workflow; this is only used here to demonstrate how the preview is expected to look.)
Isaac Sim version
5.1.0
Operating System (OS)
Windows 11
GPU Name
RTX 3080 Ti
GPU Driver and CUDA versions
GameReady Driver 591.86, CUDA 13.2.1
Logs
No response
Additional information
This issue has been observed with revolute joints, but it may also affect other joint types.