diff --git a/.gitignore b/.gitignore index 8a041878cc6..fae9a45b0aa 100644 --- a/.gitignore +++ b/.gitignore @@ -91,3 +91,5 @@ docs/Doxyfile docs/getting_started.rst docs/docker.rst docs/tensorboard.md + +resources \ No newline at end of file diff --git a/3rdparty/README.md b/3rdparty/README.md index 05ca13f0f04..fb665c3d562 100644 --- a/3rdparty/README.md +++ b/3rdparty/README.md @@ -63,7 +63,7 @@ A C++ library for performing fast approximate nearest neighbor searches in high dimensional spaces http://www.cs.ubc.ca/research/flann/ -------------------------------------------------------------------------------- -GLEW 2.1.0 MIT License +GLEW 2.3.1 MIT License A cross-platform open-source C/C++ extension loading library http://glew.sourceforge.net/ -------------------------------------------------------------------------------- diff --git a/3rdparty/filament/filament_build.cmake b/3rdparty/filament/filament_build.cmake index 7c0e4d7a06c..8760443128a 100644 --- a/3rdparty/filament/filament_build.cmake +++ b/3rdparty/filament/filament_build.cmake @@ -53,8 +53,7 @@ endif() ExternalProject_Add( ext_filament PREFIX filament - URL https://github.com/google/filament/archive/refs/tags/v1.54.0.tar.gz - URL_HASH SHA256=f4cb4eb81e3a5d66a9612ac131d16183e118b694f4f34c051506c523a8389e8d + URL https://github.com/google/filament/archive/refs/tags/v1.57.2.tar.gz DOWNLOAD_DIR "${OPEN3D_THIRD_PARTY_DOWNLOAD_DIR}/filament" UPDATE_COMMAND "" CMAKE_ARGS diff --git a/3rdparty/filament/filament_download.cmake b/3rdparty/filament/filament_download.cmake index 5cac69ab9bb..8795e5bfb91 100644 --- a/3rdparty/filament/filament_download.cmake +++ b/3rdparty/filament/filament_download.cmake @@ -21,8 +21,8 @@ else() string(APPEND lib_dir /x86_64/md) endif() elseif(APPLE) - set(FILAMENT_URL https://github.com/google/filament/releases/download/v1.54.0/filament-v1.54.0-mac.tgz) - set(FILAMENT_SHA256 9b71642bd697075110579ccb55a2e8f319b05bbd89613c72567745534936186e) + set(FILAMENT_URL https://github.com/google/filament/releases/download/v1.57.2/filament-v1.57.2-mac.tgz) + set(FILAMENT_SHA256 e827a00d7433aee45397d99d98dbe7bbe78b6cc89cb76b7b105d48d5bab4d655) else() # Linux: Check glibc version and use open3d filament binary if new (Ubuntu 20.04 and similar) execute_process(COMMAND ldd --version OUTPUT_VARIABLE ldd_version) string(REGEX MATCH "([0-9]+\.)+[0-9]+" glibc_version ${ldd_version}) diff --git a/3rdparty/find_dependencies.cmake b/3rdparty/find_dependencies.cmake index 02f7b58f3d7..fb926d36ebb 100644 --- a/3rdparty/find_dependencies.cmake +++ b/3rdparty/find_dependencies.cmake @@ -608,6 +608,24 @@ else() list(APPEND Open3D_3RDPARTY_PUBLIC_TARGETS_FROM_SYSTEM Open3D::3rdparty_eigen3) endif() +# Vulkan-Headers +include(${Open3D_3RDPARTY_DIR}/vulkan_headers/vulkan_headers.cmake) +open3d_import_3rdparty_library(3rdparty_vulkan_headers + INCLUDE_DIRS ${VULKAN_HEADERS_INCLUDE_DIRS} + INCLUDE_ALL + DEPENDS ext_vulkan_headers +) +list(APPEND Open3D_3RDPARTY_PRIVATE_TARGETS_FROM_CUSTOM Open3D::3rdparty_vulkan_headers) + +# Vulkan Memory Allocator +include(${Open3D_3RDPARTY_DIR}/vkmemalloc/vkmemalloc.cmake) +open3d_import_3rdparty_library(3rdparty_vkmemalloc + INCLUDE_DIRS ${VMA_INCLUDE_DIRS} + INCLUDE_ALL + DEPENDS ext_vkmemalloc ext_vmahpp +) +list(APPEND Open3D_3RDPARTY_PRIVATE_TARGETS_FROM_CUSTOM Open3D::3rdparty_vkmemalloc) + # Nanoflann if(USE_SYSTEM_NANOFLANN) open3d_find_package_3rdparty_library(3rdparty_nanoflann diff --git a/3rdparty/glew/LICENSE b/3rdparty/glew/LICENSE deleted file mode 100644 index f7078042e95..00000000000 --- a/3rdparty/glew/LICENSE +++ /dev/null @@ -1,73 +0,0 @@ -The OpenGL Extension Wrangler Library -Copyright (C) 2002-2007, Milan Ikits -Copyright (C) 2002-2007, Marcelo E. Magallon -Copyright (C) 2002, Lev Povalahev -All rights reserved. - -Redistribution and use in source and binary forms, with or without -modification, are permitted provided that the following conditions are met: - -* Redistributions of source code must retain the above copyright notice, - this list of conditions and the following disclaimer. -* Redistributions in binary form must reproduce the above copyright notice, - this list of conditions and the following disclaimer in the documentation - and/or other materials provided with the distribution. -* The name of the author may be used to endorse or promote products - derived from this software without specific prior written permission. - -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" -AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE -IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE -ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE -LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR -CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF -SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS -INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN -CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) -ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF -THE POSSIBILITY OF SUCH DAMAGE. - - -Mesa 3-D graphics library -Version: 7.0 - -Copyright (C) 1999-2007 Brian Paul All Rights Reserved. - -Permission is hereby granted, free of charge, to any person obtaining a -copy of this software and associated documentation files (the "Software"), -to deal in the Software without restriction, including without limitation -the rights to use, copy, modify, merge, publish, distribute, sublicense, -and/or sell copies of the Software, and to permit persons to whom the -Software is furnished to do so, subject to the following conditions: - -The above copyright notice and this permission notice shall be included -in all copies or substantial portions of the Software. - -THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS -OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, -FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL -BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN -AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN -CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - - -Copyright (c) 2007 The Khronos Group Inc. - -Permission is hereby granted, free of charge, to any person obtaining a -copy of this software and/or associated documentation files (the -"Materials"), to deal in the Materials without restriction, including -without limitation the rights to use, copy, modify, merge, publish, -distribute, sublicense, and/or sell copies of the Materials, and to -permit persons to whom the Materials are furnished to do so, subject to -the following conditions: - -The above copyright notice and this permission notice shall be included -in all copies or substantial portions of the Materials. - -THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, -EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF -MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. -IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY -CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, -TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE -MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS. diff --git a/3rdparty/glew/include/GL/eglew.h b/3rdparty/glew/include/GL/eglew.h index e9e5a0b297a..71091dd5d80 100644 --- a/3rdparty/glew/include/GL/eglew.h +++ b/3rdparty/glew/include/GL/eglew.h @@ -1,6 +1,6 @@ /* ** The OpenGL Extension Wrangler Library -** Copyright (C) 2008-2019, Nigel Stewart +** Copyright (C) 2008-2025, Nigel Stewart ** Copyright (C) 2002-2008, Milan Ikits ** Copyright (C) 2002-2008, Marcelo E. Magallon ** Copyright (C) 2002, Lev Povalahev @@ -157,17 +157,10 @@ typedef khronos_stime_nanoseconds_t EGLnsecsANDROID; struct EGLClientPixmapHI; struct AHardwareBuffer; -#define EGL_DONT_CARE ((EGLint)-1) - -#define EGL_NO_CONTEXT ((EGLContext)0) -#define EGL_NO_DISPLAY ((EGLDisplay)0) -#define EGL_NO_IMAGE ((EGLImage)0) -#define EGL_NO_SURFACE ((EGLSurface)0) -#define EGL_NO_SYNC ((EGLSync)0) - -#define EGL_UNKNOWN ((EGLint)-1) - -#define EGL_DEFAULT_DISPLAY ((EGLNativeDisplayType)0) +/* Wayland types for WL_bind_wayland_display purposes */ +struct wl_buffer; +struct wl_display; +struct wl_resource; EGLAPI __eglMustCastToProperFunctionPointerType EGLAPIENTRY eglGetProcAddress (const char *procname); /* ---------------------------- EGL_VERSION_1_0 ---------------------------- */ @@ -175,6 +168,10 @@ EGLAPI __eglMustCastToProperFunctionPointerType EGLAPIENTRY eglGetProcAddress (c #ifndef EGL_VERSION_1_0 #define EGL_VERSION_1_0 1 +#define EGL_DONT_CARE EGL_CAST(EGLint,-1) +#define EGL_NO_CONTEXT EGL_CAST(EGLContext,0) +#define EGL_NO_DISPLAY EGL_CAST(EGLDisplay,0) +#define EGL_NO_SURFACE EGL_CAST(EGLSurface,0) #define EGL_FALSE 0 #define EGL_PBUFFER_BIT 0x0001 #define EGL_TRUE 1 @@ -322,6 +319,7 @@ typedef EGLBoolean ( * PFNEGLSWAPINTERVALPROC) (EGLDisplay dpy, EGLint interv #ifndef EGL_VERSION_1_2 #define EGL_VERSION_1_2 1 +#define EGL_UNKNOWN EGL_CAST(EGLint,-1) #define EGL_OPENGL_ES_BIT 0x0001 #define EGL_OPENVG_BIT 0x0002 #define EGL_LUMINANCE_SIZE 0x303D @@ -332,6 +330,7 @@ typedef EGLBoolean ( * PFNEGLSWAPINTERVALPROC) (EGLDisplay dpy, EGLint interv #define EGL_RENDER_BUFFER 0x3086 #define EGL_COLORSPACE 0x3087 #define EGL_ALPHA_FORMAT 0x3088 +#define EGL_COLORSPACE_sRGB 0x3089 #define EGL_COLORSPACE_LINEAR 0x308A #define EGL_ALPHA_FORMAT_NONPRE 0x308B #define EGL_ALPHA_FORMAT_PRE 0x308C @@ -378,6 +377,7 @@ typedef EGLBoolean ( * PFNEGLWAITCLIENTPROC) ( void ); #define EGL_CONFORMANT 0x3042 #define EGL_VG_COLORSPACE 0x3087 #define EGL_VG_ALPHA_FORMAT 0x3088 +#define EGL_VG_COLORSPACE_sRGB 0x3089 #define EGL_VG_COLORSPACE_LINEAR 0x308A #define EGL_VG_ALPHA_FORMAT_NONPRE 0x308B #define EGL_VG_ALPHA_FORMAT_PRE 0x308C @@ -392,6 +392,7 @@ typedef EGLBoolean ( * PFNEGLWAITCLIENTPROC) ( void ); #ifndef EGL_VERSION_1_4 #define EGL_VERSION_1_4 1 +#define EGL_DEFAULT_DISPLAY EGL_CAST(EGLNativeDisplayType,0) #define EGL_OPENGL_BIT 0x0008 #define EGL_MULTISAMPLE_RESOLVE_BOX_BIT 0x0200 #define EGL_SWAP_BEHAVIOR_PRESERVED_BIT 0x0400 @@ -413,6 +414,8 @@ typedef EGLContext ( * PFNEGLGETCURRENTCONTEXTPROC) ( void ); #ifndef EGL_VERSION_1_5 #define EGL_VERSION_1_5 1 +#define EGL_NO_IMAGE EGL_CAST(EGLImage,0) +#define EGL_NO_SYNC EGL_CAST(EGLSync,0) #define EGL_CONTEXT_OPENGL_CORE_PROFILE_BIT 0x00000001 #define EGL_SYNC_FLUSH_COMMANDS_BIT 0x0001 #define EGL_CONTEXT_OPENGL_COMPATIBILITY_PROFILE_BIT 0x00000002 @@ -548,6 +551,8 @@ typedef EGLClientBuffer ( * PFNEGLCREATENATIVECLIENTBUFFERANDROIDPROC) (const EG #ifndef EGL_ANDROID_get_frame_timestamps #define EGL_ANDROID_get_frame_timestamps 1 +#define EGL_TIMESTAMP_INVALID_ANDROID EGL_CAST(EGLnsecsANDROID,-1) +#define EGL_TIMESTAMP_PENDING_ANDROID EGL_CAST(EGLnsecsANDROID,-2) #define EGL_TIMESTAMPS_ANDROID 0x3430 #define EGL_COMPOSITE_DEADLINE_ANDROID 0x3431 #define EGL_COMPOSITE_INTERVAL_ANDROID 0x3432 @@ -607,6 +612,7 @@ typedef EGLClientBuffer ( * PFNEGLGETNATIVECLIENTBUFFERANDROIDPROC) (const struc #ifndef EGL_ANDROID_native_fence_sync #define EGL_ANDROID_native_fence_sync 1 +#define EGL_NO_NATIVE_FENCE_FD_ANDROID -1 #define EGL_SYNC_NATIVE_FENCE_ANDROID 0x3144 #define EGL_SYNC_NATIVE_FENCE_FD_ANDROID 0x3145 #define EGL_SYNC_NATIVE_FENCE_SIGNALED_ANDROID 0x3146 @@ -643,6 +649,17 @@ typedef EGLBoolean ( * PFNEGLPRESENTATIONTIMEANDROIDPROC) (EGLDisplay dpy, EGLSu #endif /* EGL_ANDROID_recordable */ +/* ----------------------- EGL_ANDROID_telemetry_hint ---------------------- */ + +#ifndef EGL_ANDROID_telemetry_hint +#define EGL_ANDROID_telemetry_hint 1 + +#define EGL_TELEMETRY_HINT_ANDROID 0x3570 + +#define EGLEW_ANDROID_telemetry_hint EGLEW_GET_VAR(__EGLEW_ANDROID_telemetry_hint) + +#endif /* EGL_ANDROID_telemetry_hint */ + /* ---------------- EGL_ANGLE_d3d_share_handle_client_buffer --------------- */ #ifndef EGL_ANGLE_d3d_share_handle_client_buffer @@ -690,6 +707,19 @@ typedef EGLBoolean ( * PFNEGLQUERYSURFACEPOINTERANGLEPROC) (EGLDisplay dpy, EGLS #endif /* EGL_ANGLE_surface_d3d_texture_2d_share_handle */ +/* ---------------------- EGL_ANGLE_sync_control_rate ---------------------- */ + +#ifndef EGL_ANGLE_sync_control_rate +#define EGL_ANGLE_sync_control_rate 1 + +typedef EGLBoolean ( * PFNEGLGETMSCRATEANGLEPROC) (EGLDisplay dpy, EGLSurface surface, EGLint* numerator, EGLint* denominator); + +#define eglGetMscRateANGLE EGLEW_GET_FUN(__eglewGetMscRateANGLE) + +#define EGLEW_ANGLE_sync_control_rate EGLEW_GET_VAR(__EGLEW_ANGLE_sync_control_rate) + +#endif /* EGL_ANGLE_sync_control_rate */ + /* ---------------------- EGL_ANGLE_window_fixed_size ---------------------- */ #ifndef EGL_ANGLE_window_fixed_size @@ -812,6 +842,17 @@ typedef EGLBoolean ( * PFNEGLCOMPOSITORSWAPPOLICYEXTPROC) (EGLint external_win_i #endif /* EGL_EXT_compositor */ +/* ---------------------- EGL_EXT_config_select_group ---------------------- */ + +#ifndef EGL_EXT_config_select_group +#define EGL_EXT_config_select_group 1 + +#define EGL_CONFIG_SELECT_GROUP_EXT 0x34C0 + +#define EGLEW_EXT_config_select_group EGLEW_GET_VAR(__EGLEW_EXT_config_select_group) + +#endif /* EGL_EXT_config_select_group */ + /* ------------------- EGL_EXT_create_context_robustness ------------------- */ #ifndef EGL_EXT_create_context_robustness @@ -831,6 +872,7 @@ typedef EGLBoolean ( * PFNEGLCOMPOSITORSWAPPOLICYEXTPROC) (EGLint external_win_i #ifndef EGL_EXT_device_base #define EGL_EXT_device_base 1 +#define EGL_NO_DEVICE_EXT EGL_CAST(EGLDeviceEXT,0) #define EGL_BAD_DEVICE_EXT 0x322B #define EGL_DEVICE_EXT 0x322C @@ -850,6 +892,17 @@ typedef EGLBoolean ( * PFNEGLCOMPOSITORSWAPPOLICYEXTPROC) (EGLint external_win_i #endif /* EGL_EXT_device_drm */ +/* --------------------- EGL_EXT_device_drm_render_node -------------------- */ + +#ifndef EGL_EXT_device_drm_render_node +#define EGL_EXT_device_drm_render_node 1 + +#define EGL_DRM_RENDER_NODE_FILE_EXT 0x3377 + +#define EGLEW_EXT_device_drm_render_node EGLEW_GET_VAR(__EGLEW_EXT_device_drm_render_node) + +#endif /* EGL_EXT_device_drm_render_node */ + /* ----------------------- EGL_EXT_device_enumeration ---------------------- */ #ifndef EGL_EXT_device_enumeration @@ -869,16 +922,35 @@ typedef EGLBoolean ( * PFNEGLQUERYDEVICESEXTPROC) (EGLint max_devices, EGLDevice #define EGL_EXT_device_openwf 1 #define EGL_OPENWF_DEVICE_ID_EXT 0x3237 +#define EGL_OPENWF_DEVICE_EXT 0x333D #define EGLEW_EXT_device_openwf EGLEW_GET_VAR(__EGLEW_EXT_device_openwf) #endif /* EGL_EXT_device_openwf */ +/* ---------------------- EGL_EXT_device_persistent_id --------------------- */ + +#ifndef EGL_EXT_device_persistent_id +#define EGL_EXT_device_persistent_id 1 + +#define EGL_DEVICE_UUID_EXT 0x335C +#define EGL_DRIVER_UUID_EXT 0x335D +#define EGL_DRIVER_NAME_EXT 0x335E + +typedef EGLBoolean ( * PFNEGLQUERYDEVICEBINARYEXTPROC) (EGLDeviceEXT device, EGLint name, EGLint max_size, void* value, EGLint* size); + +#define eglQueryDeviceBinaryEXT EGLEW_GET_FUN(__eglewQueryDeviceBinaryEXT) + +#define EGLEW_EXT_device_persistent_id EGLEW_GET_VAR(__EGLEW_EXT_device_persistent_id) + +#endif /* EGL_EXT_device_persistent_id */ + /* -------------------------- EGL_EXT_device_query ------------------------- */ #ifndef EGL_EXT_device_query #define EGL_EXT_device_query 1 +#define EGL_NO_DEVICE_EXT EGL_CAST(EGLDeviceEXT,0) #define EGL_BAD_DEVICE_EXT 0x322B #define EGL_DEVICE_EXT 0x322C @@ -894,6 +966,54 @@ typedef EGLBoolean ( * PFNEGLQUERYDISPLAYATTRIBEXTPROC) (EGLDisplay dpy, EGLint #endif /* EGL_EXT_device_query */ +/* ----------------------- EGL_EXT_device_query_name ----------------------- */ + +#ifndef EGL_EXT_device_query_name +#define EGL_EXT_device_query_name 1 + +#define EGL_RENDERER_EXT 0x335F + +#define EGLEW_EXT_device_query_name EGLEW_GET_VAR(__EGLEW_EXT_device_query_name) + +#endif /* EGL_EXT_device_query_name */ + +/* ------------------------- EGL_EXT_display_alloc ------------------------- */ + +#ifndef EGL_EXT_display_alloc +#define EGL_EXT_display_alloc 1 + +#define EGL_ALLOC_NEW_DISPLAY_EXT 0x3379 + +typedef EGLBoolean ( * PFNEGLDESTROYDISPLAYEXTPROC) (EGLDisplay dpy); + +#define eglDestroyDisplayEXT EGLEW_GET_FUN(__eglewDestroyDisplayEXT) + +#define EGLEW_EXT_display_alloc EGLEW_GET_VAR(__EGLEW_EXT_display_alloc) + +#endif /* EGL_EXT_display_alloc */ + +/* ------------------------ EGL_EXT_explicit_device ------------------------ */ + +#ifndef EGL_EXT_explicit_device +#define EGL_EXT_explicit_device 1 + +#define EGL_DEVICE_EXT 0x322C + +#define EGLEW_EXT_explicit_device EGLEW_GET_VAR(__EGLEW_EXT_explicit_device) + +#endif /* EGL_EXT_explicit_device */ + +/* -------------------- EGL_EXT_gl_colorspace_bt2020_hlg ------------------- */ + +#ifndef EGL_EXT_gl_colorspace_bt2020_hlg +#define EGL_EXT_gl_colorspace_bt2020_hlg 1 + +#define EGL_GL_COLORSPACE_BT2020_HLG_EXT 0x3540 + +#define EGLEW_EXT_gl_colorspace_bt2020_hlg EGLEW_GET_VAR(__EGLEW_EXT_gl_colorspace_bt2020_hlg) + +#endif /* EGL_EXT_gl_colorspace_bt2020_hlg */ + /* ------------------ EGL_EXT_gl_colorspace_bt2020_linear ------------------ */ #ifndef EGL_EXT_gl_colorspace_bt2020_linear @@ -1071,6 +1191,8 @@ typedef EGLBoolean ( * PFNEGLQUERYDMABUFMODIFIERSEXTPROC) (EGLDisplay dpy, EGLin #ifndef EGL_EXT_output_base #define EGL_EXT_output_base 1 +#define EGL_NO_OUTPUT_LAYER_EXT EGL_CAST(EGLOutputLayerEXT,0) +#define EGL_NO_OUTPUT_PORT_EXT EGL_CAST(EGLOutputPortEXT,0) #define EGL_BAD_OUTPUT_LAYER_EXT 0x322D #define EGL_BAD_OUTPUT_PORT_EXT 0x322E #define EGL_SWAP_INTERVAL_EXT 0x322F @@ -1186,6 +1308,29 @@ typedef EGLDisplay ( * PFNEGLGETPLATFORMDISPLAYEXTPROC) (EGLenum platform, void* #endif /* EGL_EXT_platform_x11 */ +/* -------------------------- EGL_EXT_platform_xcb ------------------------- */ + +#ifndef EGL_EXT_platform_xcb +#define EGL_EXT_platform_xcb 1 + +#define EGL_PLATFORM_XCB_EXT 0x31DC +#define EGL_PLATFORM_XCB_SCREEN_EXT 0x31DE + +#define EGLEW_EXT_platform_xcb EGLEW_GET_VAR(__EGLEW_EXT_platform_xcb) + +#endif /* EGL_EXT_platform_xcb */ + +/* ------------------------- EGL_EXT_present_opaque ------------------------ */ + +#ifndef EGL_EXT_present_opaque +#define EGL_EXT_present_opaque 1 + +#define EGL_PRESENT_OPAQUE_EXT 0x31DF + +#define EGLEW_EXT_present_opaque EGLEW_GET_VAR(__EGLEW_EXT_present_opaque) + +#endif /* EGL_EXT_present_opaque */ + /* ----------------------- EGL_EXT_protected_content ----------------------- */ #ifndef EGL_EXT_protected_content @@ -1208,6 +1353,15 @@ typedef EGLDisplay ( * PFNEGLGETPLATFORMDISPLAYEXTPROC) (EGLenum platform, void* #endif /* EGL_EXT_protected_surface */ +/* --------------- EGL_EXT_query_reset_notification_strategy --------------- */ + +#ifndef EGL_EXT_query_reset_notification_strategy +#define EGL_EXT_query_reset_notification_strategy 1 + +#define EGLEW_EXT_query_reset_notification_strategy EGLEW_GET_VAR(__EGLEW_EXT_query_reset_notification_strategy) + +#endif /* EGL_EXT_query_reset_notification_strategy */ + /* ------------------- EGL_EXT_stream_consumer_egloutput ------------------- */ #ifndef EGL_EXT_stream_consumer_egloutput @@ -1254,6 +1408,37 @@ typedef EGLBoolean ( * PFNEGLSTREAMCONSUMEROUTPUTEXTPROC) (EGLDisplay dpy, EGLSt #endif /* EGL_EXT_surface_SMPTE2086_metadata */ +/* ---------------------- EGL_EXT_surface_compression ---------------------- */ + +#ifndef EGL_EXT_surface_compression +#define EGL_EXT_surface_compression 1 + +#define EGL_SURFACE_COMPRESSION_PLANE1_EXT 0x328E +#define EGL_SURFACE_COMPRESSION_PLANE2_EXT 0x328F +#define EGL_SURFACE_COMPRESSION_EXT 0x34B0 +#define EGL_SURFACE_COMPRESSION_FIXED_RATE_NONE_EXT 0x34B1 +#define EGL_SURFACE_COMPRESSION_FIXED_RATE_DEFAULT_EXT 0x34B2 +#define EGL_SURFACE_COMPRESSION_FIXED_RATE_1BPC_EXT 0x34B4 +#define EGL_SURFACE_COMPRESSION_FIXED_RATE_2BPC_EXT 0x34B5 +#define EGL_SURFACE_COMPRESSION_FIXED_RATE_3BPC_EXT 0x34B6 +#define EGL_SURFACE_COMPRESSION_FIXED_RATE_4BPC_EXT 0x34B7 +#define EGL_SURFACE_COMPRESSION_FIXED_RATE_5BPC_EXT 0x34B8 +#define EGL_SURFACE_COMPRESSION_FIXED_RATE_6BPC_EXT 0x34B9 +#define EGL_SURFACE_COMPRESSION_FIXED_RATE_7BPC_EXT 0x34BA +#define EGL_SURFACE_COMPRESSION_FIXED_RATE_8BPC_EXT 0x34BB +#define EGL_SURFACE_COMPRESSION_FIXED_RATE_9BPC_EXT 0x34BC +#define EGL_SURFACE_COMPRESSION_FIXED_RATE_10BPC_EXT 0x34BD +#define EGL_SURFACE_COMPRESSION_FIXED_RATE_11BPC_EXT 0x34BE +#define EGL_SURFACE_COMPRESSION_FIXED_RATE_12BPC_EXT 0x34BF + +typedef EGLBoolean ( * PFNEGLQUERYSUPPORTEDCOMPRESSIONRATESEXTPROC) (EGLDisplay dpy, EGLConfig config, const EGLAttrib* attrib_list, EGLint* rates, EGLint rate_size, EGLint* num_rates); + +#define eglQuerySupportedCompressionRatesEXT EGLEW_GET_FUN(__eglewQuerySupportedCompressionRatesEXT) + +#define EGLEW_EXT_surface_compression EGLEW_GET_VAR(__EGLEW_EXT_surface_compression) + +#endif /* EGL_EXT_surface_compression */ + /* -------------------- EGL_EXT_swap_buffers_with_damage ------------------- */ #ifndef EGL_EXT_swap_buffers_with_damage @@ -1606,6 +1791,7 @@ typedef EGLBoolean ( * PFNEGLQUERYDISPLAYATTRIBKHRPROC) (EGLDisplay dpy, EGLint #ifndef EGL_KHR_image #define EGL_KHR_image 1 +#define EGL_NO_IMAGE_KHR EGL_CAST(EGLImageKHR,0) #define EGL_NATIVE_PIXMAP_KHR 0x30B0 typedef EGLImageKHR ( * PFNEGLCREATEIMAGEKHRPROC) (EGLDisplay dpy, EGLContext ctx, EGLenum target, EGLClientBuffer buffer, const EGLint* attrib_list); @@ -1623,6 +1809,7 @@ typedef EGLBoolean ( * PFNEGLDESTROYIMAGEKHRPROC) (EGLDisplay dpy, EGLImageKHR i #ifndef EGL_KHR_image_base #define EGL_KHR_image_base 1 +#define EGL_NO_IMAGE_KHR EGL_CAST(EGLImageKHR,0) #define EGL_IMAGE_PRESERVED_KHR 0x30D2 #define EGLEW_KHR_image_base EGLEW_GET_VAR(__EGLEW_KHR_image_base) @@ -1740,6 +1927,8 @@ typedef EGLBoolean ( * PFNEGLQUERYSURFACE64KHRPROC) (EGLDisplay dpy, EGLSurfac #ifndef EGL_KHR_no_config_context #define EGL_KHR_no_config_context 1 +#define EGL_NO_CONFIG_KHR EGL_CAST(EGLConfig,0) + #define EGLEW_KHR_no_config_context EGLEW_GET_VAR(__EGLEW_KHR_no_config_context) #endif /* EGL_KHR_no_config_context */ @@ -1809,6 +1998,7 @@ typedef EGLBoolean ( * PFNEGLSETDAMAGEREGIONKHRPROC) (EGLDisplay dpy, EGLSurface #ifndef EGL_KHR_reusable_sync #define EGL_KHR_reusable_sync 1 +#define EGL_NO_SYNC_KHR EGL_CAST(EGLSyncKHR,0) #define EGL_SYNC_FLUSH_COMMANDS_BIT_KHR 0x0001 #define EGL_SYNC_STATUS_KHR 0x30F1 #define EGL_SIGNALED_KHR 0x30F2 @@ -1840,6 +2030,7 @@ typedef EGLBoolean ( * PFNEGLSIGNALSYNCKHRPROC) (EGLDisplay dpy, EGLSyncKHR sync #ifndef EGL_KHR_stream #define EGL_KHR_stream 1 +#define EGL_NO_STREAM_KHR EGL_CAST(EGLStreamKHR,0) #define EGL_CONSUMER_LATENCY_USEC_KHR 0x3210 #define EGL_PRODUCER_FRAME_KHR 0x3212 #define EGL_CONSUMER_FRAME_KHR 0x3213 @@ -1919,6 +2110,8 @@ typedef EGLBoolean ( * PFNEGLSTREAMCONSUMERRELEASEKHRPROC) (EGLDisplay dpy, EGLS #ifndef EGL_KHR_stream_cross_process_fd #define EGL_KHR_stream_cross_process_fd 1 +#define EGL_NO_FILE_DESCRIPTOR_KHR EGL_CAST(EGLNativeFileDescriptorKHR,-1) + typedef EGLStreamKHR ( * PFNEGLCREATESTREAMFROMFILEDESCRIPTORKHRPROC) (EGLDisplay dpy, EGLNativeFileDescriptorKHR file_descriptor); typedef EGLNativeFileDescriptorKHR ( * PFNEGLGETSTREAMFILEDESCRIPTORKHRPROC) (EGLDisplay dpy, EGLStreamKHR stream); @@ -2277,6 +2470,41 @@ typedef EGLBoolean ( * PFNEGLPOSTSUBBUFFERNVPROC) (EGLDisplay dpy, EGLSurface su #endif /* EGL_NV_robustness_video_memory_purge */ +/* -------------------- EGL_NV_stream_consumer_eglimage -------------------- */ + +#ifndef EGL_NV_stream_consumer_eglimage +#define EGL_NV_stream_consumer_eglimage 1 + +#define EGL_STREAM_CONSUMER_IMAGE_NV 0x3373 +#define EGL_STREAM_IMAGE_ADD_NV 0x3374 +#define EGL_STREAM_IMAGE_REMOVE_NV 0x3375 +#define EGL_STREAM_IMAGE_AVAILABLE_NV 0x3376 + +typedef EGLint ( * PFNEGLQUERYSTREAMCONSUMEREVENTNVPROC) (EGLDisplay dpy, EGLStreamKHR stream, EGLTime timeout, EGLenum* event, EGLAttrib* aux); +typedef EGLBoolean ( * PFNEGLSTREAMACQUIREIMAGENVPROC) (EGLDisplay dpy, EGLStreamKHR stream, EGLImage* pImage, EGLSync sync); +typedef EGLBoolean ( * PFNEGLSTREAMIMAGECONSUMERCONNECTNVPROC) (EGLDisplay dpy, EGLStreamKHR stream, EGLint num_modifiers, const EGLuint64KHR* modifiers, const EGLAttrib* attrib_list); +typedef EGLBoolean ( * PFNEGLSTREAMRELEASEIMAGENVPROC) (EGLDisplay dpy, EGLStreamKHR stream, EGLImage image, EGLSync sync); + +#define eglQueryStreamConsumerEventNV EGLEW_GET_FUN(__eglewQueryStreamConsumerEventNV) +#define eglStreamAcquireImageNV EGLEW_GET_FUN(__eglewStreamAcquireImageNV) +#define eglStreamImageConsumerConnectNV EGLEW_GET_FUN(__eglewStreamImageConsumerConnectNV) +#define eglStreamReleaseImageNV EGLEW_GET_FUN(__eglewStreamReleaseImageNV) + +#define EGLEW_NV_stream_consumer_eglimage EGLEW_GET_VAR(__EGLEW_NV_stream_consumer_eglimage) + +#endif /* EGL_NV_stream_consumer_eglimage */ + +/* ----------- EGL_NV_stream_consumer_eglimage_use_scanout_attrib ---------- */ + +#ifndef EGL_NV_stream_consumer_eglimage_use_scanout_attrib +#define EGL_NV_stream_consumer_eglimage_use_scanout_attrib 1 + +#define EGL_STREAM_CONSUMER_IMAGE_USE_SCANOUT_NV 0x3378 + +#define EGLEW_NV_stream_consumer_eglimage_use_scanout_attrib EGLEW_GET_VAR(__EGLEW_NV_stream_consumer_eglimage_use_scanout_attrib) + +#endif /* EGL_NV_stream_consumer_eglimage_use_scanout_attrib */ + /* ------------------ EGL_NV_stream_consumer_gltexture_yuv ----------------- */ #ifndef EGL_NV_stream_consumer_gltexture_yuv @@ -2554,6 +2782,7 @@ typedef EGLSyncKHR ( * PFNEGLCREATESTREAMSYNCNVPROC) (EGLDisplay dpy, EGLStreamK #ifndef EGL_NV_sync #define EGL_NV_sync 1 +#define EGL_NO_SYNC_NV EGL_CAST(EGLSyncNV,0) #define EGL_SYNC_FLUSH_COMMANDS_BIT_NV 0x0001 #define EGL_SYNC_PRIOR_COMMANDS_COMPLETE_NV 0x30E6 #define EGL_SYNC_STATUS_NV 0x30E7 @@ -2611,6 +2840,28 @@ typedef EGLuint64NV ( * PFNEGLGETSYSTEMTIMENVPROC) (void); #endif /* EGL_NV_triple_buffer */ +/* ---------------------- EGL_QNX_image_native_buffer ---------------------- */ + +#ifndef EGL_QNX_image_native_buffer +#define EGL_QNX_image_native_buffer 1 + +#define EGL_NATIVE_BUFFER_QNX 0x3551 + +#define EGLEW_QNX_image_native_buffer EGLEW_GET_VAR(__EGLEW_QNX_image_native_buffer) + +#endif /* EGL_QNX_image_native_buffer */ + +/* ------------------------ EGL_QNX_platform_screen ------------------------ */ + +#ifndef EGL_QNX_platform_screen +#define EGL_QNX_platform_screen 1 + +#define EGL_PLATFORM_SCREEN_QNX 0x3550 + +#define EGLEW_QNX_platform_screen EGLEW_GET_VAR(__EGLEW_QNX_platform_screen) + +#endif /* EGL_QNX_platform_screen */ + /* --------------------- EGL_TIZEN_image_native_buffer --------------------- */ #ifndef EGL_TIZEN_image_native_buffer @@ -2742,6 +2993,8 @@ EGLEW_FUN_EXPORT PFNEGLPRESENTATIONTIMEANDROIDPROC __eglewPresentationTimeANDROI EGLEW_FUN_EXPORT PFNEGLQUERYSURFACEPOINTERANGLEPROC __eglewQuerySurfacePointerANGLE; +EGLEW_FUN_EXPORT PFNEGLGETMSCRATEANGLEPROC __eglewGetMscRateANGLE; + EGLEW_FUN_EXPORT PFNEGLCLIENTSIGNALSYNCEXTPROC __eglewClientSignalSyncEXT; EGLEW_FUN_EXPORT PFNEGLCOMPOSITORBINDTEXWINDOWEXTPROC __eglewCompositorBindTexWindowEXT; @@ -2754,10 +3007,14 @@ EGLEW_FUN_EXPORT PFNEGLCOMPOSITORSWAPPOLICYEXTPROC __eglewCompositorSwapPolicyEX EGLEW_FUN_EXPORT PFNEGLQUERYDEVICESEXTPROC __eglewQueryDevicesEXT; +EGLEW_FUN_EXPORT PFNEGLQUERYDEVICEBINARYEXTPROC __eglewQueryDeviceBinaryEXT; + EGLEW_FUN_EXPORT PFNEGLQUERYDEVICEATTRIBEXTPROC __eglewQueryDeviceAttribEXT; EGLEW_FUN_EXPORT PFNEGLQUERYDEVICESTRINGEXTPROC __eglewQueryDeviceStringEXT; EGLEW_FUN_EXPORT PFNEGLQUERYDISPLAYATTRIBEXTPROC __eglewQueryDisplayAttribEXT; +EGLEW_FUN_EXPORT PFNEGLDESTROYDISPLAYEXTPROC __eglewDestroyDisplayEXT; + EGLEW_FUN_EXPORT PFNEGLQUERYDMABUFFORMATSEXTPROC __eglewQueryDmaBufFormatsEXT; EGLEW_FUN_EXPORT PFNEGLQUERYDMABUFMODIFIERSEXTPROC __eglewQueryDmaBufModifiersEXT; @@ -2776,6 +3033,8 @@ EGLEW_FUN_EXPORT PFNEGLGETPLATFORMDISPLAYEXTPROC __eglewGetPlatformDisplayEXT; EGLEW_FUN_EXPORT PFNEGLSTREAMCONSUMEROUTPUTEXTPROC __eglewStreamConsumerOutputEXT; +EGLEW_FUN_EXPORT PFNEGLQUERYSUPPORTEDCOMPRESSIONRATESEXTPROC __eglewQuerySupportedCompressionRatesEXT; + EGLEW_FUN_EXPORT PFNEGLSWAPBUFFERSWITHDAMAGEEXTPROC __eglewSwapBuffersWithDamageEXT; EGLEW_FUN_EXPORT PFNEGLUNSIGNALSYNCEXTPROC __eglewUnsignalSyncEXT; @@ -2852,6 +3111,11 @@ EGLEW_FUN_EXPORT PFNEGLQUERYNATIVEWINDOWNVPROC __eglewQueryNativeWindowNV; EGLEW_FUN_EXPORT PFNEGLPOSTSUBBUFFERNVPROC __eglewPostSubBufferNV; +EGLEW_FUN_EXPORT PFNEGLQUERYSTREAMCONSUMEREVENTNVPROC __eglewQueryStreamConsumerEventNV; +EGLEW_FUN_EXPORT PFNEGLSTREAMACQUIREIMAGENVPROC __eglewStreamAcquireImageNV; +EGLEW_FUN_EXPORT PFNEGLSTREAMIMAGECONSUMERCONNECTNVPROC __eglewStreamImageConsumerConnectNV; +EGLEW_FUN_EXPORT PFNEGLSTREAMRELEASEIMAGENVPROC __eglewStreamReleaseImageNV; + EGLEW_FUN_EXPORT PFNEGLSTREAMCONSUMERGLTEXTUREEXTERNALATTRIBSNVPROC __eglewStreamConsumerGLTextureExternalAttribsNV; EGLEW_FUN_EXPORT PFNEGLSTREAMFLUSHNVPROC __eglewStreamFlushNV; @@ -2896,10 +3160,12 @@ EGLEW_VAR_EXPORT GLboolean __EGLEW_ANDROID_image_native_buffer; EGLEW_VAR_EXPORT GLboolean __EGLEW_ANDROID_native_fence_sync; EGLEW_VAR_EXPORT GLboolean __EGLEW_ANDROID_presentation_time; EGLEW_VAR_EXPORT GLboolean __EGLEW_ANDROID_recordable; +EGLEW_VAR_EXPORT GLboolean __EGLEW_ANDROID_telemetry_hint; EGLEW_VAR_EXPORT GLboolean __EGLEW_ANGLE_d3d_share_handle_client_buffer; EGLEW_VAR_EXPORT GLboolean __EGLEW_ANGLE_device_d3d; EGLEW_VAR_EXPORT GLboolean __EGLEW_ANGLE_query_surface_pointer; EGLEW_VAR_EXPORT GLboolean __EGLEW_ANGLE_surface_d3d_texture_2d_share_handle; +EGLEW_VAR_EXPORT GLboolean __EGLEW_ANGLE_sync_control_rate; EGLEW_VAR_EXPORT GLboolean __EGLEW_ANGLE_window_fixed_size; EGLEW_VAR_EXPORT GLboolean __EGLEW_ARM_image_format; EGLEW_VAR_EXPORT GLboolean __EGLEW_ARM_implicit_external_sync; @@ -2909,12 +3175,19 @@ EGLEW_VAR_EXPORT GLboolean __EGLEW_EXT_buffer_age; EGLEW_VAR_EXPORT GLboolean __EGLEW_EXT_client_extensions; EGLEW_VAR_EXPORT GLboolean __EGLEW_EXT_client_sync; EGLEW_VAR_EXPORT GLboolean __EGLEW_EXT_compositor; +EGLEW_VAR_EXPORT GLboolean __EGLEW_EXT_config_select_group; EGLEW_VAR_EXPORT GLboolean __EGLEW_EXT_create_context_robustness; EGLEW_VAR_EXPORT GLboolean __EGLEW_EXT_device_base; EGLEW_VAR_EXPORT GLboolean __EGLEW_EXT_device_drm; +EGLEW_VAR_EXPORT GLboolean __EGLEW_EXT_device_drm_render_node; EGLEW_VAR_EXPORT GLboolean __EGLEW_EXT_device_enumeration; EGLEW_VAR_EXPORT GLboolean __EGLEW_EXT_device_openwf; +EGLEW_VAR_EXPORT GLboolean __EGLEW_EXT_device_persistent_id; EGLEW_VAR_EXPORT GLboolean __EGLEW_EXT_device_query; +EGLEW_VAR_EXPORT GLboolean __EGLEW_EXT_device_query_name; +EGLEW_VAR_EXPORT GLboolean __EGLEW_EXT_display_alloc; +EGLEW_VAR_EXPORT GLboolean __EGLEW_EXT_explicit_device; +EGLEW_VAR_EXPORT GLboolean __EGLEW_EXT_gl_colorspace_bt2020_hlg; EGLEW_VAR_EXPORT GLboolean __EGLEW_EXT_gl_colorspace_bt2020_linear; EGLEW_VAR_EXPORT GLboolean __EGLEW_EXT_gl_colorspace_bt2020_pq; EGLEW_VAR_EXPORT GLboolean __EGLEW_EXT_gl_colorspace_display_p3; @@ -2935,11 +3208,15 @@ EGLEW_VAR_EXPORT GLboolean __EGLEW_EXT_platform_base; EGLEW_VAR_EXPORT GLboolean __EGLEW_EXT_platform_device; EGLEW_VAR_EXPORT GLboolean __EGLEW_EXT_platform_wayland; EGLEW_VAR_EXPORT GLboolean __EGLEW_EXT_platform_x11; +EGLEW_VAR_EXPORT GLboolean __EGLEW_EXT_platform_xcb; +EGLEW_VAR_EXPORT GLboolean __EGLEW_EXT_present_opaque; EGLEW_VAR_EXPORT GLboolean __EGLEW_EXT_protected_content; EGLEW_VAR_EXPORT GLboolean __EGLEW_EXT_protected_surface; +EGLEW_VAR_EXPORT GLboolean __EGLEW_EXT_query_reset_notification_strategy; EGLEW_VAR_EXPORT GLboolean __EGLEW_EXT_stream_consumer_egloutput; EGLEW_VAR_EXPORT GLboolean __EGLEW_EXT_surface_CTA861_3_metadata; EGLEW_VAR_EXPORT GLboolean __EGLEW_EXT_surface_SMPTE2086_metadata; +EGLEW_VAR_EXPORT GLboolean __EGLEW_EXT_surface_compression; EGLEW_VAR_EXPORT GLboolean __EGLEW_EXT_swap_buffers_with_damage; EGLEW_VAR_EXPORT GLboolean __EGLEW_EXT_sync_reuse; EGLEW_VAR_EXPORT GLboolean __EGLEW_EXT_yuv_surface; @@ -3008,6 +3285,8 @@ EGLEW_VAR_EXPORT GLboolean __EGLEW_NV_post_convert_rounding; EGLEW_VAR_EXPORT GLboolean __EGLEW_NV_post_sub_buffer; EGLEW_VAR_EXPORT GLboolean __EGLEW_NV_quadruple_buffer; EGLEW_VAR_EXPORT GLboolean __EGLEW_NV_robustness_video_memory_purge; +EGLEW_VAR_EXPORT GLboolean __EGLEW_NV_stream_consumer_eglimage; +EGLEW_VAR_EXPORT GLboolean __EGLEW_NV_stream_consumer_eglimage_use_scanout_attrib; EGLEW_VAR_EXPORT GLboolean __EGLEW_NV_stream_consumer_gltexture_yuv; EGLEW_VAR_EXPORT GLboolean __EGLEW_NV_stream_cross_display; EGLEW_VAR_EXPORT GLboolean __EGLEW_NV_stream_cross_object; @@ -3030,6 +3309,8 @@ EGLEW_VAR_EXPORT GLboolean __EGLEW_NV_stream_sync; EGLEW_VAR_EXPORT GLboolean __EGLEW_NV_sync; EGLEW_VAR_EXPORT GLboolean __EGLEW_NV_system_time; EGLEW_VAR_EXPORT GLboolean __EGLEW_NV_triple_buffer; +EGLEW_VAR_EXPORT GLboolean __EGLEW_QNX_image_native_buffer; +EGLEW_VAR_EXPORT GLboolean __EGLEW_QNX_platform_screen; EGLEW_VAR_EXPORT GLboolean __EGLEW_TIZEN_image_native_buffer; EGLEW_VAR_EXPORT GLboolean __EGLEW_TIZEN_image_native_surface; EGLEW_VAR_EXPORT GLboolean __EGLEW_WL_bind_wayland_display; diff --git a/3rdparty/glew/include/GL/glew.h b/3rdparty/glew/include/GL/glew.h index 234591bb599..90c285e8f2e 100644 --- a/3rdparty/glew/include/GL/glew.h +++ b/3rdparty/glew/include/GL/glew.h @@ -1,6 +1,6 @@ /* ** The OpenGL Extension Wrangler Library -** Copyright (C) 2008-2019, Nigel Stewart +** Copyright (C) 2008-2025, Nigel Stewart ** Copyright (C) 2002-2008, Milan Ikits ** Copyright (C) 2002-2008, Marcelo E. Magallon ** Copyright (C) 2002, Lev Povalahev @@ -81,7 +81,7 @@ #define __glew_h__ #define __GLEW_H__ -#if defined(__gl_h_) || defined(__GL_H__) || defined(_GL_H) || defined(__X_GL_H) +#if defined(__gl_h_) || defined(__GL_H__) || defined(_GL_H) || defined(__gl_gl_h_) || defined(__X_GL_H) #error gl.h included before glew.h #endif #if defined(__gl2_h_) @@ -104,6 +104,7 @@ #define __gl2_h_ #define __GL_H__ #define _GL_H +#define __gl_gl_h_ #define __gltypes_h_ #define __REGAL_H__ #define __X_GL_H @@ -141,11 +142,6 @@ # define APIENTRY # endif #endif -#ifndef GLAPI -# if defined(__MINGW32__) || defined(__CYGWIN__) -# define GLAPI extern -# endif -#endif /* */ #ifndef CALLBACK #define GLEW_CALLBACK_DEFINED @@ -220,7 +216,8 @@ typedef _W64 int ptrdiff_t; */ #if defined(__APPLE__) || defined(__linux__) -# if defined(__cplusplus) +/* GCC12 errors out when including with __cplusplus < 201103L */ +# if defined(__cplusplus) && __cplusplus >= 201103L # include # include # else @@ -2660,7 +2657,7 @@ typedef void (GLAPIENTRY *GLDEBUGPROCAMD)(GLuint id, GLenum category, GLenum sev typedef void (GLAPIENTRY * PFNGLDEBUGMESSAGECALLBACKAMDPROC) (GLDEBUGPROCAMD callback, void *userParam); typedef void (GLAPIENTRY * PFNGLDEBUGMESSAGEENABLEAMDPROC) (GLenum category, GLenum severity, GLsizei count, const GLuint* ids, GLboolean enabled); typedef void (GLAPIENTRY * PFNGLDEBUGMESSAGEINSERTAMDPROC) (GLenum category, GLenum severity, GLuint id, GLsizei length, const GLchar* buf); -typedef GLuint (GLAPIENTRY * PFNGLGETDEBUGMESSAGELOGAMDPROC) (GLuint count, GLsizei bufsize, GLenum* categories, GLuint* severities, GLuint* ids, GLsizei* lengths, GLchar* message); +typedef GLuint (GLAPIENTRY * PFNGLGETDEBUGMESSAGELOGAMDPROC) (GLuint count, GLsizei bufsize, GLenum* categories, GLenum* severities, GLuint* ids, GLsizei* lengths, GLchar* message); #define glDebugMessageCallbackAMD GLEW_GET_FUN(__glewDebugMessageCallbackAMD) #define glDebugMessageEnableAMD GLEW_GET_FUN(__glewDebugMessageEnableAMD) @@ -6210,9 +6207,11 @@ typedef void (GLAPIENTRY * PFNGLREADNPIXELSARBPROC) (GLint x, GLint y, GLsizei w #define GL_FRAMEBUFFER_PROGRAMMABLE_SAMPLE_LOCATIONS_ARB 0x9342 #define GL_FRAMEBUFFER_SAMPLE_LOCATION_PIXEL_GRID_ARB 0x9343 +typedef void (GLAPIENTRY * PFNGLEVALUATEDEPTHVALUESARBPROC) (void); typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERSAMPLELOCATIONSFVARBPROC) (GLenum target, GLuint start, GLsizei count, const GLfloat* v); typedef void (GLAPIENTRY * PFNGLNAMEDFRAMEBUFFERSAMPLELOCATIONSFVARBPROC) (GLuint framebuffer, GLuint start, GLsizei count, const GLfloat* v); +#define glEvaluateDepthValuesARB GLEW_GET_FUN(__glewEvaluateDepthValuesARB) #define glFramebufferSampleLocationsfvARB GLEW_GET_FUN(__glewFramebufferSampleLocationsfvARB) #define glNamedFramebufferSampleLocationsfvARB GLEW_GET_FUN(__glewNamedFramebufferSampleLocationsfvARB) @@ -8554,6 +8553,27 @@ typedef void (GLAPIENTRY * PFNGLWINDOWPOS3SVARBPROC) (const GLshort* p); #endif /* GL_ARM_rgba8 */ +/* --------------------- GL_ARM_shader_core_properties --------------------- */ + +#ifndef GL_ARM_shader_core_properties +#define GL_ARM_shader_core_properties 1 + +#define GL_SHADER_CORE_COUNT_ARM 0x96F0 +#define GL_SHADER_CORE_ACTIVE_COUNT_ARM 0x96F1 +#define GL_SHADER_CORE_PRESENT_MASK_ARM 0x96F2 +#define GL_SHADER_CORE_MAX_WARP_COUNT_ARM 0x96F3 +#define GL_SHADER_CORE_PIXEL_RATE_ARM 0x96F4 +#define GL_SHADER_CORE_TEXEL_RATE_ARM 0x96F5 +#define GL_SHADER_CORE_FMA_RATE_ARM 0x96F6 + +typedef void (GLAPIENTRY * PFNGLMAXACTIVESHADERCORESARMPROC) (GLuint count); + +#define glMaxActiveShaderCoresARM GLEW_GET_FUN(__glewMaxActiveShaderCoresARM) + +#define GLEW_ARM_shader_core_properties GLEW_GET_VAR(__GLEW_ARM_shader_core_properties) + +#endif /* GL_ARM_shader_core_properties */ + /* -------------------- GL_ARM_shader_framebuffer_fetch -------------------- */ #ifndef GL_ARM_shader_framebuffer_fetch @@ -9220,6 +9240,19 @@ typedef void (GLAPIENTRY * PFNGLEGLIMAGETARGETTEXTURESTORAGEEXTPROC) (GLuint tex #endif /* GL_EXT_EGL_image_storage */ +/* ------------------ GL_EXT_EGL_image_storage_compression ----------------- */ + +#ifndef GL_EXT_EGL_image_storage_compression +#define GL_EXT_EGL_image_storage_compression 1 + +#define GL_SURFACE_COMPRESSION_EXT 0x96C0 +#define GL_SURFACE_COMPRESSION_FIXED_RATE_NONE_EXT 0x96C1 +#define GL_SURFACE_COMPRESSION_FIXED_RATE_DEFAULT_EXT 0x96C2 + +#define GLEW_EXT_EGL_image_storage_compression GLEW_GET_VAR(__GLEW_EXT_EGL_image_storage_compression) + +#endif /* GL_EXT_EGL_image_storage_compression */ + /* ---------------------------- GL_EXT_EGL_sync ---------------------------- */ #ifndef GL_EXT_EGL_sync @@ -9437,10 +9470,8 @@ typedef void (GLAPIENTRY * PFNGLBLENDEQUATIONEXTPROC) (GLenum mode); #define GL_BUFFER_STORAGE_FLAGS_EXT 0x8220 typedef void (GLAPIENTRY * PFNGLBUFFERSTORAGEEXTPROC) (GLenum target, GLsizeiptr size, const void *data, GLbitfield flags); -typedef void (GLAPIENTRY * PFNGLNAMEDBUFFERSTORAGEEXTPROC) (GLuint buffer, GLsizeiptr size, const void *data, GLbitfield flags); #define glBufferStorageEXT GLEW_GET_FUN(__glewBufferStorageEXT) -#define glNamedBufferStorageEXT GLEW_GET_FUN(__glewNamedBufferStorageEXT) #define GLEW_EXT_buffer_storage GLEW_GET_VAR(__GLEW_EXT_buffer_storage) @@ -9948,6 +9979,7 @@ typedef void (GLAPIENTRY * PFNGLMULTITEXSUBIMAGE1DEXTPROC) (GLenum texunit, GLen typedef void (GLAPIENTRY * PFNGLMULTITEXSUBIMAGE2DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels); typedef void (GLAPIENTRY * PFNGLMULTITEXSUBIMAGE3DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels); typedef void (GLAPIENTRY * PFNGLNAMEDBUFFERDATAEXTPROC) (GLuint buffer, GLsizeiptr size, const void *data, GLenum usage); +typedef void (GLAPIENTRY * PFNGLNAMEDBUFFERSTORAGEEXTPROC) (GLuint buffer, GLsizeiptr size, const void *data, GLbitfield flags); typedef void (GLAPIENTRY * PFNGLNAMEDBUFFERSUBDATAEXTPROC) (GLuint buffer, GLintptr offset, GLsizeiptr size, const void *data); typedef void (GLAPIENTRY * PFNGLNAMEDCOPYBUFFERSUBDATAEXTPROC) (GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); typedef void (GLAPIENTRY * PFNGLNAMEDFRAMEBUFFERRENDERBUFFEREXTPROC) (GLuint framebuffer, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); @@ -10010,6 +10042,7 @@ typedef void (GLAPIENTRY * PFNGLTEXTUREBUFFEREXTPROC) (GLuint texture, GLenum ta typedef void (GLAPIENTRY * PFNGLTEXTUREIMAGE1DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void *pixels); typedef void (GLAPIENTRY * PFNGLTEXTUREIMAGE2DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels); typedef void (GLAPIENTRY * PFNGLTEXTUREIMAGE3DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels); +typedef void (GLAPIENTRY * PFNGLTEXTUREPAGECOMMITMENTEXTPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLboolean commit); typedef void (GLAPIENTRY * PFNGLTEXTUREPARAMETERIIVEXTPROC) (GLuint texture, GLenum target, GLenum pname, const GLint* params); typedef void (GLAPIENTRY * PFNGLTEXTUREPARAMETERIUIVEXTPROC) (GLuint texture, GLenum target, GLenum pname, const GLuint* params); typedef void (GLAPIENTRY * PFNGLTEXTUREPARAMETERFEXTPROC) (GLuint texture, GLenum target, GLenum pname, GLfloat param); @@ -10163,6 +10196,7 @@ typedef void (GLAPIENTRY * PFNGLVERTEXARRAYVERTEXOFFSETEXTPROC) (GLuint vaobj, G #define glMultiTexSubImage2DEXT GLEW_GET_FUN(__glewMultiTexSubImage2DEXT) #define glMultiTexSubImage3DEXT GLEW_GET_FUN(__glewMultiTexSubImage3DEXT) #define glNamedBufferDataEXT GLEW_GET_FUN(__glewNamedBufferDataEXT) +#define glNamedBufferStorageEXT GLEW_GET_FUN(__glewNamedBufferStorageEXT) #define glNamedBufferSubDataEXT GLEW_GET_FUN(__glewNamedBufferSubDataEXT) #define glNamedCopyBufferSubDataEXT GLEW_GET_FUN(__glewNamedCopyBufferSubDataEXT) #define glNamedFramebufferRenderbufferEXT GLEW_GET_FUN(__glewNamedFramebufferRenderbufferEXT) @@ -10225,6 +10259,7 @@ typedef void (GLAPIENTRY * PFNGLVERTEXARRAYVERTEXOFFSETEXTPROC) (GLuint vaobj, G #define glTextureImage1DEXT GLEW_GET_FUN(__glewTextureImage1DEXT) #define glTextureImage2DEXT GLEW_GET_FUN(__glewTextureImage2DEXT) #define glTextureImage3DEXT GLEW_GET_FUN(__glewTextureImage3DEXT) +#define glTexturePageCommitmentEXT GLEW_GET_FUN(__glewTexturePageCommitmentEXT) #define glTextureParameterIivEXT GLEW_GET_FUN(__glewTextureParameterIivEXT) #define glTextureParameterIuivEXT GLEW_GET_FUN(__glewTextureParameterIuivEXT) #define glTextureParameterfEXT GLEW_GET_FUN(__glewTextureParameterfEXT) @@ -10415,7 +10450,7 @@ typedef GLboolean (GLAPIENTRY * PFNGLISENABLEDIEXTPROC) (GLenum target, GLuint i typedef void (GLAPIENTRY * PFNGLDRAWELEMENTSBASEVERTEXEXTPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLint basevertex); typedef void (GLAPIENTRY * PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXEXTPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex); typedef void (GLAPIENTRY * PFNGLDRAWRANGEELEMENTSBASEVERTEXEXTPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices, GLint basevertex); -typedef void (GLAPIENTRY * PFNGLMULTIDRAWELEMENTSBASEVERTEXEXTPROC) (GLenum mode, const GLsizei* count, GLenum type, const void *const *indices, GLsizei primcount, const GLint *basevertex); +typedef void (GLAPIENTRY * PFNGLMULTIDRAWELEMENTSBASEVERTEXEXTPROC) (GLenum mode, const GLsizei* count, GLenum type, const void *const *indices, GLsizei drawcount, const GLint *basevertex); #define glDrawElementsBaseVertexEXT GLEW_GET_FUN(__glewDrawElementsBaseVertexEXT) #define glDrawElementsInstancedBaseVertexEXT GLEW_GET_FUN(__glewDrawElementsInstancedBaseVertexEXT) @@ -10599,6 +10634,71 @@ typedef void (GLAPIENTRY * PFNGLLIGHTENVIEXTPROC) (GLenum pname, GLint param); #endif /* GL_EXT_fragment_lighting */ +/* ---------------------- GL_EXT_fragment_shading_rate --------------------- */ + +#ifndef GL_EXT_fragment_shading_rate +#define GL_EXT_fragment_shading_rate 1 + +#define GL_FRAGMENT_SHADING_RATE_NON_TRIVIAL_COMBINERS_SUPPORTED_EXT 0x8F6F +#define GL_SHADING_RATE_1X1_PIXELS_EXT 0x96A6 +#define GL_SHADING_RATE_1X2_PIXELS_EXT 0x96A7 +#define GL_SHADING_RATE_2X1_PIXELS_EXT 0x96A8 +#define GL_SHADING_RATE_2X2_PIXELS_EXT 0x96A9 +#define GL_SHADING_RATE_1X4_PIXELS_EXT 0x96AA +#define GL_SHADING_RATE_4X1_PIXELS_EXT 0x96AB +#define GL_SHADING_RATE_4X2_PIXELS_EXT 0x96AC +#define GL_SHADING_RATE_2X4_PIXELS_EXT 0x96AD +#define GL_SHADING_RATE_4X4_PIXELS_EXT 0x96AE +#define GL_SHADING_RATE_EXT 0x96D0 +#define GL_SHADING_RATE_ATTACHMENT_EXT 0x96D1 +#define GL_FRAGMENT_SHADING_RATE_COMBINER_OP_KEEP_EXT 0x96D2 +#define GL_FRAGMENT_SHADING_RATE_COMBINER_OP_REPLACE_EXT 0x96D3 +#define GL_FRAGMENT_SHADING_RATE_COMBINER_OP_MIN_EXT 0x96D4 +#define GL_FRAGMENT_SHADING_RATE_COMBINER_OP_MAX_EXT 0x96D5 +#define GL_FRAGMENT_SHADING_RATE_COMBINER_OP_MUL_EXT 0x96D6 +#define GL_MIN_FRAGMENT_SHADING_RATE_ATTACHMENT_TEXEL_WIDTH_EXT 0x96D7 +#define GL_MAX_FRAGMENT_SHADING_RATE_ATTACHMENT_TEXEL_WIDTH_EXT 0x96D8 +#define GL_MIN_FRAGMENT_SHADING_RATE_ATTACHMENT_TEXEL_HEIGHT_EXT 0x96D9 +#define GL_MAX_FRAGMENT_SHADING_RATE_ATTACHMENT_TEXEL_HEIGHT_EXT 0x96DA +#define GL_MAX_FRAGMENT_SHADING_RATE_ATTACHMENT_TEXEL_ASPECT_RATIO_EXT 0x96DB +#define GL_MAX_FRAGMENT_SHADING_RATE_ATTACHMENT_LAYERS_EXT 0x96DC +#define GL_FRAGMENT_SHADING_RATE_WITH_SHADER_DEPTH_STENCIL_WRITES_SUPPORTED_EXT 0x96DD +#define GL_FRAGMENT_SHADING_RATE_WITH_SAMPLE_MASK_SUPPORTED_EXT 0x96DE +#define GL_FRAGMENT_SHADING_RATE_ATTACHMENT_WITH_DEFAULT_FRAMEBUFFER_SUPPORTED_EXT 0x96DF +#define GL_FRAGMENT_SHADING_RATE_PRIMITIVE_RATE_WITH_MULTI_VIEWPORT_SUPPORTED_EXT 0x9780 + +typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERSHADINGRATEEXTPROC) (GLenum target, GLenum attachment, GLuint texture, GLint baseLayer, GLsizei numLayers, GLsizei texelWidth, GLsizei texelHeight); +typedef void (GLAPIENTRY * PFNGLGETFRAGMENTSHADINGRATESEXTPROC) (GLsizei samples, GLsizei maxCount, GLsizei* count, GLenum *shadingRates); +typedef void (GLAPIENTRY * PFNGLSHADINGRATECOMBINEROPSEXTPROC) (GLenum combinerOp0, GLenum combinerOp1); +typedef void (GLAPIENTRY * PFNGLSHADINGRATEEXTPROC) (GLenum rate); + +#define glFramebufferShadingRateEXT GLEW_GET_FUN(__glewFramebufferShadingRateEXT) +#define glGetFragmentShadingRatesEXT GLEW_GET_FUN(__glewGetFragmentShadingRatesEXT) +#define glShadingRateCombinerOpsEXT GLEW_GET_FUN(__glewShadingRateCombinerOpsEXT) +#define glShadingRateEXT GLEW_GET_FUN(__glewShadingRateEXT) + +#define GLEW_EXT_fragment_shading_rate GLEW_GET_VAR(__GLEW_EXT_fragment_shading_rate) + +#endif /* GL_EXT_fragment_shading_rate */ + +/* ---------------- GL_EXT_fragment_shading_rate_attachment ---------------- */ + +#ifndef GL_EXT_fragment_shading_rate_attachment +#define GL_EXT_fragment_shading_rate_attachment 1 + +#define GLEW_EXT_fragment_shading_rate_attachment GLEW_GET_VAR(__GLEW_EXT_fragment_shading_rate_attachment) + +#endif /* GL_EXT_fragment_shading_rate_attachment */ + +/* ----------------- GL_EXT_fragment_shading_rate_primitive ---------------- */ + +#ifndef GL_EXT_fragment_shading_rate_primitive +#define GL_EXT_fragment_shading_rate_primitive 1 + +#define GLEW_EXT_fragment_shading_rate_primitive GLEW_GET_VAR(__GLEW_EXT_fragment_shading_rate_primitive) + +#endif /* GL_EXT_fragment_shading_rate_primitive */ + /* ------------------------ GL_EXT_framebuffer_blit ------------------------ */ #ifndef GL_EXT_framebuffer_blit @@ -10617,6 +10717,21 @@ typedef void (GLAPIENTRY * PFNGLBLITFRAMEBUFFEREXTPROC) (GLint srcX0, GLint srcY #endif /* GL_EXT_framebuffer_blit */ +/* --------------------- GL_EXT_framebuffer_blit_layers -------------------- */ + +#ifndef GL_EXT_framebuffer_blit_layers +#define GL_EXT_framebuffer_blit_layers 1 + +typedef void (GLAPIENTRY * PFNGLBLITFRAMEBUFFERLAYEREXTPROC) (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint srcLayer, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLint dstLayer, GLbitfield mask, GLenum filter); +typedef void (GLAPIENTRY * PFNGLBLITFRAMEBUFFERLAYERSEXTPROC) (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); + +#define glBlitFramebufferLayerEXT GLEW_GET_FUN(__glewBlitFramebufferLayerEXT) +#define glBlitFramebufferLayersEXT GLEW_GET_FUN(__glewBlitFramebufferLayersEXT) + +#define GLEW_EXT_framebuffer_blit_layers GLEW_GET_VAR(__GLEW_EXT_framebuffer_blit_layers) + +#endif /* GL_EXT_framebuffer_blit_layers */ + /* --------------------- GL_EXT_framebuffer_multisample -------------------- */ #ifndef GL_EXT_framebuffer_multisample @@ -11265,6 +11380,92 @@ typedef void (GLAPIENTRY * PFNGLIMPORTMEMORYWIN32NAMEEXTPROC) (GLuint memory, GL #endif /* GL_EXT_memory_object_win32 */ +/* --------------------------- GL_EXT_mesh_shader -------------------------- */ + +#ifndef GL_EXT_mesh_shader +#define GL_EXT_mesh_shader 1 + +#define GL_MESH_SHADER_BIT_EXT 0x00000040 +#define GL_TASK_SHADER_BIT_EXT 0x00000080 +#define GL_MAX_MESH_UNIFORM_BLOCKS_EXT 0x8E60 +#define GL_MAX_MESH_TEXTURE_IMAGE_UNITS_EXT 0x8E61 +#define GL_MAX_MESH_IMAGE_UNIFORMS_EXT 0x8E62 +#define GL_MAX_MESH_UNIFORM_COMPONENTS_EXT 0x8E63 +#define GL_MAX_MESH_ATOMIC_COUNTER_BUFFERS_EXT 0x8E64 +#define GL_MAX_MESH_ATOMIC_COUNTERS_EXT 0x8E65 +#define GL_MAX_MESH_SHADER_STORAGE_BLOCKS_EXT 0x8E66 +#define GL_MAX_COMBINED_MESH_UNIFORM_COMPONENTS_EXT 0x8E67 +#define GL_MAX_TASK_UNIFORM_BLOCKS_EXT 0x8E68 +#define GL_MAX_TASK_TEXTURE_IMAGE_UNITS_EXT 0x8E69 +#define GL_MAX_TASK_IMAGE_UNIFORMS_EXT 0x8E6A +#define GL_MAX_TASK_UNIFORM_COMPONENTS_EXT 0x8E6B +#define GL_MAX_TASK_ATOMIC_COUNTER_BUFFERS_EXT 0x8E6C +#define GL_MAX_TASK_ATOMIC_COUNTERS_EXT 0x8E6D +#define GL_MAX_TASK_SHADER_STORAGE_BLOCKS_EXT 0x8E6E +#define GL_MAX_COMBINED_TASK_UNIFORM_COMPONENTS_EXT 0x8E6F +#define GL_MESH_OUTPUT_PER_VERTEX_GRANULARITY_EXT 0x92DF +#define GL_MAX_MESH_OUTPUT_VERTICES_EXT 0x9538 +#define GL_MESH_WORK_GROUP_SIZE_EXT 0x953E +#define GL_TASK_WORK_GROUP_SIZE_EXT 0x953F +#define GL_MESH_OUTPUT_PER_PRIMITIVE_GRANULARITY_EXT 0x9543 +#define GL_MAX_MESH_MULTIVIEW_VIEW_COUNT_EXT 0x9557 +#define GL_MESH_SHADER_EXT 0x9559 +#define GL_TASK_SHADER_EXT 0x955A +#define GL_MESH_VERTICES_OUT_EXT 0x9579 +#define GL_MESH_PRIMITIVES_OUT_EXT 0x957A +#define GL_MESH_OUTPUT_TYPE_EXT 0x957B +#define GL_MESH_SUBROUTINE_EXT 0x957C +#define GL_TASK_SUBROUTINE_EXT 0x957D +#define GL_MESH_SUBROUTINE_UNIFORM_EXT 0x957E +#define GL_TASK_SUBROUTINE_UNIFORM_EXT 0x957F +#define GL_UNIFORM_BLOCK_REFERENCED_BY_MESH_SHADER_EXT 0x959C +#define GL_UNIFORM_BLOCK_REFERENCED_BY_TASK_SHADER_EXT 0x959D +#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_MESH_SHADER_EXT 0x959E +#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TASK_SHADER_EXT 0x959F +#define GL_REFERENCED_BY_MESH_SHADER_EXT 0x95A0 +#define GL_REFERENCED_BY_TASK_SHADER_EXT 0x95A1 +#define GL_MAX_TASK_WORK_GROUP_TOTAL_COUNT_EXT 0x9740 +#define GL_MAX_MESH_WORK_GROUP_TOTAL_COUNT_EXT 0x9741 +#define GL_MAX_TASK_PAYLOAD_SIZE_EXT 0x9742 +#define GL_MAX_TASK_SHARED_MEMORY_SIZE_EXT 0x9743 +#define GL_MAX_MESH_SHARED_MEMORY_SIZE_EXT 0x9744 +#define GL_MAX_TASK_PAYLOAD_AND_SHARED_MEMORY_SIZE_EXT 0x9745 +#define GL_MAX_MESH_PAYLOAD_AND_SHARED_MEMORY_SIZE_EXT 0x9746 +#define GL_MAX_MESH_OUTPUT_MEMORY_SIZE_EXT 0x9747 +#define GL_MAX_MESH_PAYLOAD_AND_OUTPUT_MEMORY_SIZE_EXT 0x9748 +#define GL_MAX_MESH_OUTPUT_COMPONENTS_EXT 0x9749 +#define GL_MAX_MESH_OUTPUT_LAYERS_EXT 0x974A +#define GL_MAX_PREFERRED_TASK_WORK_GROUP_INVOCATIONS_EXT 0x974B +#define GL_MAX_PREFERRED_MESH_WORK_GROUP_INVOCATIONS_EXT 0x974C +#define GL_MESH_PREFERS_LOCAL_INVOCATION_VERTEX_OUTPUT_EXT 0x974D +#define GL_MESH_PREFERS_LOCAL_INVOCATION_PRIMITIVE_OUTPUT_EXT 0x974E +#define GL_MESH_PREFERS_COMPACT_VERTEX_OUTPUT_EXT 0x974F +#define GL_MESH_PREFERS_COMPACT_PRIMITIVE_OUTPUT_EXT 0x9750 +#define GL_MAX_TASK_WORK_GROUP_COUNT_EXT 0x9751 +#define GL_MAX_MESH_WORK_GROUP_COUNT_EXT 0x9752 +#define GL_TASK_SHADER_INVOCATIONS_EXT 0x9753 +#define GL_MESH_SHADER_INVOCATIONS_EXT 0x9754 +#define GL_MESH_PRIMITIVES_GENERATED_EXT 0x9755 +#define GL_MAX_MESH_OUTPUT_PRIMITIVES_EXT 0x9756 +#define GL_MAX_MESH_WORK_GROUP_INVOCATIONS_EXT 0x9757 +#define GL_MAX_MESH_WORK_GROUP_SIZE_EXT 0x9758 +#define GL_MAX_TASK_WORK_GROUP_INVOCATIONS_EXT 0x9759 +#define GL_MAX_TASK_WORK_GROUP_SIZE_EXT 0x975A + +typedef void (GLAPIENTRY * PFNGLDRAWMESHTASKSEXTPROC) (GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z); +typedef void (GLAPIENTRY * PFNGLDRAWMESHTASKSINDIRECTEXTPROC) (GLintptr indirect); +typedef void (GLAPIENTRY * PFNGLMULTIDRAWMESHTASKSINDIRECTCOUNTEXTPROC) (GLintptr indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride); +typedef void (GLAPIENTRY * PFNGLMULTIDRAWMESHTASKSINDIRECTEXTPROC) (GLintptr indirect, GLsizei drawcount, GLsizei stride); + +#define glDrawMeshTasksEXT GLEW_GET_FUN(__glewDrawMeshTasksEXT) +#define glDrawMeshTasksIndirectEXT GLEW_GET_FUN(__glewDrawMeshTasksIndirectEXT) +#define glMultiDrawMeshTasksIndirectCountEXT GLEW_GET_FUN(__glewMultiDrawMeshTasksIndirectCountEXT) +#define glMultiDrawMeshTasksIndirectEXT GLEW_GET_FUN(__glewMultiDrawMeshTasksIndirectEXT) + +#define GLEW_EXT_mesh_shader GLEW_GET_VAR(__GLEW_EXT_mesh_shader) + +#endif /* GL_EXT_mesh_shader */ + /* ------------------------- GL_EXT_misc_attribute ------------------------- */ #ifndef GL_EXT_misc_attribute @@ -11798,10 +11999,12 @@ typedef void (GLAPIENTRY * PFNGLRASTERSAMPLESEXTPROC) (GLuint samples, GLboolean #define GL_NO_RESET_NOTIFICATION_EXT 0x8261 #define GL_CONTEXT_ROBUST_ACCESS_EXT 0x90F3 +typedef GLenum (GLAPIENTRY * PFNGLGETGRAPHICSRESETSTATUSEXTPROC) (void); typedef void (GLAPIENTRY * PFNGLGETNUNIFORMFVEXTPROC) (GLuint program, GLint location, GLsizei bufSize, GLfloat* params); typedef void (GLAPIENTRY * PFNGLGETNUNIFORMIVEXTPROC) (GLuint program, GLint location, GLsizei bufSize, GLint* params); typedef void (GLAPIENTRY * PFNGLREADNPIXELSEXTPROC) (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void *data); +#define glGetGraphicsResetStatusEXT GLEW_GET_FUN(__glewGetGraphicsResetStatusEXT) #define glGetnUniformfvEXT GLEW_GET_FUN(__glewGetnUniformfvEXT) #define glGetnUniformivEXT GLEW_GET_FUN(__glewGetnUniformivEXT) #define glReadnPixelsEXT GLEW_GET_FUN(__glewReadnPixelsEXT) @@ -11966,6 +12169,15 @@ typedef void (GLAPIENTRY * PFNGLIMPORTSEMAPHOREWIN32NAMEEXTPROC) (GLuint semapho #endif /* GL_EXT_semaphore_win32 */ +/* --------------------- GL_EXT_separate_depth_stencil --------------------- */ + +#ifndef GL_EXT_separate_depth_stencil +#define GL_EXT_separate_depth_stencil 1 + +#define GLEW_EXT_separate_depth_stencil GLEW_GET_VAR(__GLEW_EXT_separate_depth_stencil) + +#endif /* GL_EXT_separate_depth_stencil */ + /* --------------------- GL_EXT_separate_shader_objects -------------------- */ #ifndef GL_EXT_separate_shader_objects @@ -11998,6 +12210,15 @@ typedef void (GLAPIENTRY * PFNGLUSESHADERPROGRAMEXTPROC) (GLenum type, GLuint pr #endif /* GL_EXT_separate_specular_color */ +/* -------------------------- GL_EXT_shader_clock -------------------------- */ + +#ifndef GL_EXT_shader_clock +#define GL_EXT_shader_clock 1 + +#define GLEW_EXT_shader_clock GLEW_GET_VAR(__GLEW_EXT_shader_clock) + +#endif /* GL_EXT_shader_clock */ + /* -------------------- GL_EXT_shader_framebuffer_fetch -------------------- */ #ifndef GL_EXT_shader_framebuffer_fetch @@ -12183,6 +12404,24 @@ typedef GLsizei (GLAPIENTRY * PFNGLGETFRAMEBUFFERPIXELLOCALSTORAGESIZEEXTPROC) ( #endif /* GL_EXT_shader_pixel_local_storage2 */ +/* ---------------------- GL_EXT_shader_realtime_clock --------------------- */ + +#ifndef GL_EXT_shader_realtime_clock +#define GL_EXT_shader_realtime_clock 1 + +#define GLEW_EXT_shader_realtime_clock GLEW_GET_VAR(__GLEW_EXT_shader_realtime_clock) + +#endif /* GL_EXT_shader_realtime_clock */ + +/* -------------------- GL_EXT_shader_samples_identical -------------------- */ + +#ifndef GL_EXT_shader_samples_identical +#define GL_EXT_shader_samples_identical 1 + +#define GLEW_EXT_shader_samples_identical GLEW_GET_VAR(__GLEW_EXT_shader_samples_identical) + +#endif /* GL_EXT_shader_samples_identical */ + /* ----------------------- GL_EXT_shader_texture_lod ----------------------- */ #ifndef GL_EXT_shader_texture_lod @@ -12192,6 +12431,15 @@ typedef GLsizei (GLAPIENTRY * PFNGLGETFRAMEBUFFERPIXELLOCALSTORAGESIZEEXTPROC) ( #endif /* GL_EXT_shader_texture_lod */ +/* --------------------- GL_EXT_shader_texture_samples --------------------- */ + +#ifndef GL_EXT_shader_texture_samples +#define GL_EXT_shader_texture_samples 1 + +#define GLEW_EXT_shader_texture_samples GLEW_GET_VAR(__GLEW_EXT_shader_texture_samples) + +#endif /* GL_EXT_shader_texture_samples */ + /* -------------------------- GL_EXT_shadow_funcs -------------------------- */ #ifndef GL_EXT_shadow_funcs @@ -12249,10 +12497,8 @@ typedef GLsizei (GLAPIENTRY * PFNGLGETFRAMEBUFFERPIXELLOCALSTORAGESIZEEXTPROC) ( #define GL_NUM_SPARSE_LEVELS_EXT 0x91AA typedef void (GLAPIENTRY * PFNGLTEXPAGECOMMITMENTEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLboolean commit); -typedef void (GLAPIENTRY * PFNGLTEXTUREPAGECOMMITMENTEXTPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLboolean commit); #define glTexPageCommitmentEXT GLEW_GET_FUN(__glewTexPageCommitmentEXT) -#define glTexturePageCommitmentEXT GLEW_GET_FUN(__glewTexturePageCommitmentEXT) #define GLEW_EXT_sparse_texture GLEW_GET_VAR(__GLEW_EXT_sparse_texture) @@ -12849,6 +13095,7 @@ typedef void (GLAPIENTRY * PFNGLTEXBUFFEREXTPROC) (GLenum target, GLenum interna #define GL_EXT_texture_format_BGRA8888 1 #define GL_BGRA_EXT 0x80E1 +#define GL_BGRA8_EXT 0x93A1 #define GLEW_EXT_texture_format_BGRA8888 GLEW_GET_VAR(__GLEW_EXT_texture_format_BGRA8888) @@ -13239,6 +13486,38 @@ typedef void (GLAPIENTRY * PFNGLTEXTURESTORAGE3DEXTPROC) (GLuint texture, GLenum #endif /* GL_EXT_texture_storage */ +/* ------------------- GL_EXT_texture_storage_compression ------------------ */ + +#ifndef GL_EXT_texture_storage_compression +#define GL_EXT_texture_storage_compression 1 + +#define GL_NUM_SURFACE_COMPRESSION_FIXED_RATES_EXT 0x8F6E +#define GL_SURFACE_COMPRESSION_EXT 0x96C0 +#define GL_SURFACE_COMPRESSION_FIXED_RATE_NONE_EXT 0x96C1 +#define GL_SURFACE_COMPRESSION_FIXED_RATE_DEFAULT_EXT 0x96C2 +#define GL_SURFACE_COMPRESSION_FIXED_RATE_1BPC_EXT 0x96C4 +#define GL_SURFACE_COMPRESSION_FIXED_RATE_2BPC_EXT 0x96C5 +#define GL_SURFACE_COMPRESSION_FIXED_RATE_3BPC_EXT 0x96C6 +#define GL_SURFACE_COMPRESSION_FIXED_RATE_4BPC_EXT 0x96C7 +#define GL_SURFACE_COMPRESSION_FIXED_RATE_5BPC_EXT 0x96C8 +#define GL_SURFACE_COMPRESSION_FIXED_RATE_6BPC_EXT 0x96C9 +#define GL_SURFACE_COMPRESSION_FIXED_RATE_7BPC_EXT 0x96CA +#define GL_SURFACE_COMPRESSION_FIXED_RATE_8BPC_EXT 0x96CB +#define GL_SURFACE_COMPRESSION_FIXED_RATE_9BPC_EXT 0x96CC +#define GL_SURFACE_COMPRESSION_FIXED_RATE_10BPC_EXT 0x96CD +#define GL_SURFACE_COMPRESSION_FIXED_RATE_11BPC_EXT 0x96CE +#define GL_SURFACE_COMPRESSION_FIXED_RATE_12BPC_EXT 0x96CF + +typedef void (GLAPIENTRY * PFNGLTEXSTORAGEATTRIBS2DEXTPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, const GLint* attrib_list); +typedef void (GLAPIENTRY * PFNGLTEXSTORAGEATTRIBS3DEXTPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, const GLint* attrib_list); + +#define glTexStorageAttribs2DEXT GLEW_GET_FUN(__glewTexStorageAttribs2DEXT) +#define glTexStorageAttribs3DEXT GLEW_GET_FUN(__glewTexStorageAttribs3DEXT) + +#define GLEW_EXT_texture_storage_compression GLEW_GET_VAR(__GLEW_EXT_texture_storage_compression) + +#endif /* GL_EXT_texture_storage_compression */ + /* ------------------------- GL_EXT_texture_swizzle ------------------------ */ #ifndef GL_EXT_texture_swizzle @@ -13864,6 +14143,28 @@ typedef void (GLAPIENTRY * PFNGLIMAGETRANSFORMPARAMETERIVHPPROC) (GLenum target, #endif /* GL_HP_texture_lighting */ +/* ------------------------ GL_HUAWEI_program_binary ----------------------- */ + +#ifndef GL_HUAWEI_program_binary +#define GL_HUAWEI_program_binary 1 + +#define GL_HUAWEI_PROGRAM_BINARY 0x9771 + +#define GLEW_HUAWEI_program_binary GLEW_GET_VAR(__GLEW_HUAWEI_program_binary) + +#endif /* GL_HUAWEI_program_binary */ + +/* ------------------------ GL_HUAWEI_shader_binary ------------------------ */ + +#ifndef GL_HUAWEI_shader_binary +#define GL_HUAWEI_shader_binary 1 + +#define GL_HUAWEI_SHADER_BINARY 0x9770 + +#define GLEW_HUAWEI_shader_binary GLEW_GET_VAR(__GLEW_HUAWEI_shader_binary) + +#endif /* GL_HUAWEI_shader_binary */ + /* --------------------------- GL_IBM_cull_vertex -------------------------- */ #ifndef GL_IBM_cull_vertex @@ -14042,6 +14343,17 @@ typedef void (GLAPIENTRY * PFNGLRENDERBUFFERSTORAGEMULTISAMPLEIMGPROC) (GLenum t #endif /* GL_IMG_program_binary */ +/* ------------------- GL_IMG_pvric_end_to_end_signature ------------------- */ + +#ifndef GL_IMG_pvric_end_to_end_signature +#define GL_IMG_pvric_end_to_end_signature 1 + +#define GL_PVRIC_SIGNATURE_MISMATCH_IMG 0x8EA3 + +#define GLEW_IMG_pvric_end_to_end_signature GLEW_GET_VAR(__GLEW_IMG_pvric_end_to_end_signature) + +#endif /* GL_IMG_pvric_end_to_end_signature */ + /* --------------------------- GL_IMG_read_format -------------------------- */ #ifndef GL_IMG_read_format @@ -14121,6 +14433,19 @@ typedef void (GLAPIENTRY * PFNGLRENDERBUFFERSTORAGEMULTISAMPLEIMGPROC) (GLenum t #endif /* GL_IMG_texture_filter_cubic */ +/* --------------------- GL_IMG_tile_region_protection --------------------- */ + +#ifndef GL_IMG_tile_region_protection +#define GL_IMG_tile_region_protection 1 + +#define GL_TRP_IMG 0x8EA0 +#define GL_TRP_ERROR_CONTEXT_RESET_IMG 0x8EA1 +#define GL_TRP_UNSUPPORTED_CONTEXT_IMG 0x8EA2 + +#define GLEW_IMG_tile_region_protection GLEW_GET_VAR(__GLEW_IMG_tile_region_protection) + +#endif /* GL_IMG_tile_region_protection */ + /* -------------------------- GL_INGR_color_clamp -------------------------- */ #ifndef GL_INGR_color_clamp @@ -14186,6 +14511,10 @@ typedef void (GLAPIENTRY * PFNGLRENDERBUFFERSTORAGEMULTISAMPLEIMGPROC) (GLenum t #ifndef GL_INTEL_framebuffer_CMAA #define GL_INTEL_framebuffer_CMAA 1 +typedef void (GLAPIENTRY * PFNGLAPPLYFRAMEBUFFERATTACHMENTCMAAINTELPROC) (void); + +#define glApplyFramebufferAttachmentCMAAINTEL GLEW_GET_FUN(__glewApplyFramebufferAttachmentCMAAINTEL) + #define GLEW_INTEL_framebuffer_CMAA GLEW_GET_VAR(__GLEW_INTEL_framebuffer_CMAA) #endif /* GL_INTEL_framebuffer_CMAA */ @@ -14691,6 +15020,29 @@ typedef void (GLAPIENTRY * PFNGLREADBUFFERREGIONPROC) (GLuint region, GLint x, G #endif /* GL_MESAX_texture_stack */ +/* ------------------------------ GL_MESA_bgra ----------------------------- */ + +#ifndef GL_MESA_bgra +#define GL_MESA_bgra 1 + +#define GL_BGR_EXT 0x80E0 +#define GL_BGRA_EXT 0x80E1 + +#define GLEW_MESA_bgra GLEW_GET_VAR(__GLEW_MESA_bgra) + +#endif /* GL_MESA_bgra */ + +/* ----------------------- GL_MESA_framebuffer_flip_x ---------------------- */ + +#ifndef GL_MESA_framebuffer_flip_x +#define GL_MESA_framebuffer_flip_x 1 + +#define GL_FRAMEBUFFER_FLIP_X_MESA 0x8BBC + +#define GLEW_MESA_framebuffer_flip_x GLEW_GET_VAR(__GLEW_MESA_framebuffer_flip_x) + +#endif /* GL_MESA_framebuffer_flip_x */ + /* ----------------------- GL_MESA_framebuffer_flip_y ---------------------- */ #ifndef GL_MESA_framebuffer_flip_y @@ -14708,6 +15060,17 @@ typedef void (GLAPIENTRY * PFNGLGETFRAMEBUFFERPARAMETERIVMESAPROC) (GLenum targe #endif /* GL_MESA_framebuffer_flip_y */ +/* ---------------------- GL_MESA_framebuffer_swap_xy ---------------------- */ + +#ifndef GL_MESA_framebuffer_swap_xy +#define GL_MESA_framebuffer_swap_xy 1 + +#define GL_FRAMEBUFFER_SWAP_XY_MESA 0x8BBD + +#define GLEW_MESA_framebuffer_swap_xy GLEW_GET_VAR(__GLEW_MESA_framebuffer_swap_xy) + +#endif /* GL_MESA_framebuffer_swap_xy */ + /* -------------------------- GL_MESA_pack_invert -------------------------- */ #ifndef GL_MESA_pack_invert @@ -14752,6 +15115,17 @@ typedef void (GLAPIENTRY * PFNGLRESIZEBUFFERSMESAPROC) (void); #endif /* GL_MESA_shader_integer_functions */ +/* -------------------- GL_MESA_texture_const_bandwidth -------------------- */ + +#ifndef GL_MESA_texture_const_bandwidth +#define GL_MESA_texture_const_bandwidth 1 + +#define GL_CONST_BW_TILING_MESA 0x8BBE + +#define GLEW_MESA_texture_const_bandwidth GLEW_GET_VAR(__GLEW_MESA_texture_const_bandwidth) + +#endif /* GL_MESA_texture_const_bandwidth */ + /* ----------------------- GL_MESA_tile_raster_order ----------------------- */ #ifndef GL_MESA_tile_raster_order @@ -14923,10 +15297,12 @@ typedef void (GLAPIENTRY * PFNGLLGPUNAMEDBUFFERSUBDATANVXPROC) (GLbitfield gpuMa #define GL_NVX_progress_fence 1 typedef void (GLAPIENTRY * PFNGLCLIENTWAITSEMAPHOREUI64NVXPROC) (GLsizei fenceObjectCount, const GLuint* semaphoreArray, const GLuint64 *fenceValueArray); +typedef GLuint (GLAPIENTRY * PFNGLCREATEPROGRESSFENCENVXPROC) (void); typedef void (GLAPIENTRY * PFNGLSIGNALSEMAPHOREUI64NVXPROC) (GLuint signalGpu, GLsizei fenceObjectCount, const GLuint* semaphoreArray, const GLuint64 *fenceValueArray); typedef void (GLAPIENTRY * PFNGLWAITSEMAPHOREUI64NVXPROC) (GLuint waitGpu, GLsizei fenceObjectCount, const GLuint* semaphoreArray, const GLuint64 *fenceValueArray); #define glClientWaitSemaphoreui64NVX GLEW_GET_FUN(__glewClientWaitSemaphoreui64NVX) +#define glCreateProgressFenceNVX GLEW_GET_FUN(__glewCreateProgressFenceNVX) #define glSignalSemaphoreui64NVX GLEW_GET_FUN(__glewSignalSemaphoreui64NVX) #define glWaitSemaphoreui64NVX GLEW_GET_FUN(__glewWaitSemaphoreui64NVX) @@ -16404,6 +16780,25 @@ typedef void (GLAPIENTRY * PFNGLTEXTUREATTACHMEMORYNVPROC) (GLuint texture, GLui #endif /* GL_NV_memory_attachment */ +/* ----------------------- GL_NV_memory_object_sparse ---------------------- */ + +#ifndef GL_NV_memory_object_sparse +#define GL_NV_memory_object_sparse 1 + +typedef void (GLAPIENTRY * PFNGLBUFFERPAGECOMMITMENTMEMNVPROC) (GLenum target, GLintptr offset, GLsizeiptr size, GLuint memory, GLuint64 memOffset, GLboolean commit); +typedef void (GLAPIENTRY * PFNGLNAMEDBUFFERPAGECOMMITMENTMEMNVPROC) (GLuint buffer, GLintptr offset, GLsizeiptr size, GLuint memory, GLuint64 memOffset, GLboolean commit); +typedef void (GLAPIENTRY * PFNGLTEXPAGECOMMITMENTMEMNVPROC) (GLenum target, GLint layer, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLuint memory, GLuint64 offset, GLboolean commit); +typedef void (GLAPIENTRY * PFNGLTEXTUREPAGECOMMITMENTMEMNVPROC) (GLuint texture, GLint layer, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLuint memory, GLuint64 offset, GLboolean commit); + +#define glBufferPageCommitmentMemNV GLEW_GET_FUN(__glewBufferPageCommitmentMemNV) +#define glNamedBufferPageCommitmentMemNV GLEW_GET_FUN(__glewNamedBufferPageCommitmentMemNV) +#define glTexPageCommitmentMemNV GLEW_GET_FUN(__glewTexPageCommitmentMemNV) +#define glTexturePageCommitmentMemNV GLEW_GET_FUN(__glewTexturePageCommitmentMemNV) + +#define GLEW_NV_memory_object_sparse GLEW_GET_VAR(__GLEW_NV_memory_object_sparse) + +#endif /* GL_NV_memory_object_sparse */ + /* --------------------------- GL_NV_mesh_shader --------------------------- */ #ifndef GL_NV_mesh_shader @@ -16828,7 +17223,7 @@ typedef void (GLAPIENTRY * PFNGLPATHCOVERDEPTHFUNCNVPROC) (GLenum zfunc); typedef void (GLAPIENTRY * PFNGLPATHDASHARRAYNVPROC) (GLuint path, GLsizei dashCount, const GLfloat* dashArray); typedef void (GLAPIENTRY * PFNGLPATHFOGGENNVPROC) (GLenum genMode); typedef GLenum (GLAPIENTRY * PFNGLPATHGLYPHINDEXARRAYNVPROC) (GLuint firstPathName, GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLuint firstGlyphIndex, GLsizei numGlyphs, GLuint pathParameterTemplate, GLfloat emScale); -typedef GLenum (GLAPIENTRY * PFNGLPATHGLYPHINDEXRANGENVPROC) (GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLuint pathParameterTemplate, GLfloat emScale, GLuint baseAndCount[2]); +typedef GLenum (GLAPIENTRY * PFNGLPATHGLYPHINDEXRANGENVPROC) (GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLuint pathParameterTemplate, GLfloat emScale, GLuint* baseAndCount); typedef void (GLAPIENTRY * PFNGLPATHGLYPHRANGENVPROC) (GLuint firstPathName, GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLuint firstGlyph, GLsizei numGlyphs, GLenum handleMissingGlyphs, GLuint pathParameterTemplate, GLfloat emScale); typedef void (GLAPIENTRY * PFNGLPATHGLYPHSNVPROC) (GLuint firstPathName, GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLsizei numGlyphs, GLenum type, const void*charcodes, GLenum handleMissingGlyphs, GLuint pathParameterTemplate, GLfloat emScale); typedef GLenum (GLAPIENTRY * PFNGLPATHMEMORYGLYPHINDEXARRAYNVPROC) (GLuint firstPathName, GLenum fontTarget, GLsizeiptr fontSize, const void *fontData, GLsizei faceIndex, GLuint firstGlyphIndex, GLsizei numGlyphs, GLuint pathParameterTemplate, GLfloat emScale); @@ -17069,6 +17464,18 @@ typedef void (GLAPIENTRY * PFNGLPRIMITIVERESTARTNVPROC) (void); #endif /* GL_NV_primitive_restart */ +/* ---------------------- GL_NV_primitive_shading_rate --------------------- */ + +#ifndef GL_NV_primitive_shading_rate +#define GL_NV_primitive_shading_rate 1 + +#define GL_SHADING_RATE_IMAGE_PER_PRIMITIVE_NV 0x95B1 +#define GL_SHADING_RATE_IMAGE_PALETTE_COUNT_NV 0x95B2 + +#define GLEW_NV_primitive_shading_rate GLEW_GET_VAR(__GLEW_NV_primitive_shading_rate) + +#endif /* GL_NV_primitive_shading_rate */ + /* ------------------------ GL_NV_query_resource_tag ----------------------- */ #ifndef GL_NV_query_resource_tag @@ -17508,9 +17915,10 @@ typedef void (GLAPIENTRY * PFNGLUNIFORMUI64VNVPROC) (GLint location, GLsizei cou typedef void (GLAPIENTRY * PFNGLBINDSHADINGRATEIMAGENVPROC) (GLuint texture); typedef void (GLAPIENTRY * PFNGLGETSHADINGRATEIMAGEPALETTENVPROC) (GLuint viewport, GLuint entry, GLenum* rate); typedef void (GLAPIENTRY * PFNGLGETSHADINGRATESAMPLELOCATIONIVNVPROC) (GLenum rate, GLuint samples, GLuint index, GLint* location); -typedef void (GLAPIENTRY * PFNGLSHADINGRATEIMAGEBARRIERNVPROC) (GLenum order); +typedef void (GLAPIENTRY * PFNGLSHADINGRATEIMAGEBARRIERNVPROC) (GLboolean synchronize); typedef void (GLAPIENTRY * PFNGLSHADINGRATEIMAGEPALETTENVPROC) (GLuint viewport, GLuint first, GLsizei count, const GLenum* rates); typedef void (GLAPIENTRY * PFNGLSHADINGRATESAMPLEORDERCUSTOMNVPROC) (GLenum rate, GLuint samples, const GLint* locations); +typedef void (GLAPIENTRY * PFNGLSHADINGRATESAMPLEORDERNVPROC) (GLenum order); #define glBindShadingRateImageNV GLEW_GET_FUN(__glewBindShadingRateImageNV) #define glGetShadingRateImagePaletteNV GLEW_GET_FUN(__glewGetShadingRateImagePaletteNV) @@ -17518,6 +17926,7 @@ typedef void (GLAPIENTRY * PFNGLSHADINGRATESAMPLEORDERCUSTOMNVPROC) (GLenum rate #define glShadingRateImageBarrierNV GLEW_GET_FUN(__glewShadingRateImageBarrierNV) #define glShadingRateImagePaletteNV GLEW_GET_FUN(__glewShadingRateImagePaletteNV) #define glShadingRateSampleOrderCustomNV GLEW_GET_FUN(__glewShadingRateSampleOrderCustomNV) +#define glShadingRateSampleOrderNV GLEW_GET_FUN(__glewShadingRateSampleOrderNV) #define GLEW_NV_shading_rate_image GLEW_GET_VAR(__GLEW_NV_shading_rate_image) @@ -17928,6 +18337,29 @@ typedef void (GLAPIENTRY * PFNGLTEXTUREIMAGE3DMULTISAMPLENVPROC) (GLuint texture #endif /* GL_NV_texture_shader3 */ +/* ------------------------ GL_NV_timeline_semaphore ----------------------- */ + +#ifndef GL_NV_timeline_semaphore +#define GL_NV_timeline_semaphore 1 + +#define GL_TIMELINE_SEMAPHORE_VALUE_NV 0x9595 +#define GL_SEMAPHORE_TYPE_NV 0x95B3 +#define GL_SEMAPHORE_TYPE_BINARY_NV 0x95B4 +#define GL_SEMAPHORE_TYPE_TIMELINE_NV 0x95B5 +#define GL_MAX_TIMELINE_SEMAPHORE_VALUE_DIFFERENCE_NV 0x95B6 + +typedef void (GLAPIENTRY * PFNGLCREATESEMAPHORESNVPROC) (GLsizei n, GLuint* semaphores); +typedef void (GLAPIENTRY * PFNGLGETSEMAPHOREPARAMETERIVNVPROC) (GLuint semaphore, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLSEMAPHOREPARAMETERIVNVPROC) (GLuint semaphore, GLenum pname, const GLint* params); + +#define glCreateSemaphoresNV GLEW_GET_FUN(__glewCreateSemaphoresNV) +#define glGetSemaphoreParameterivNV GLEW_GET_FUN(__glewGetSemaphoreParameterivNV) +#define glSemaphoreParameterivNV GLEW_GET_FUN(__glewSemaphoreParameterivNV) + +#define GLEW_NV_timeline_semaphore GLEW_GET_VAR(__GLEW_NV_timeline_semaphore) + +#endif /* GL_NV_timeline_semaphore */ + /* ------------------------ GL_NV_transform_feedback ----------------------- */ #ifndef GL_NV_transform_feedback @@ -18017,6 +18449,15 @@ typedef void (GLAPIENTRY * PFNGLRESUMETRANSFORMFEEDBACKNVPROC) (void); #endif /* GL_NV_transform_feedback2 */ +/* ------------------- GL_NV_uniform_buffer_std430_layout ------------------ */ + +#ifndef GL_NV_uniform_buffer_std430_layout +#define GL_NV_uniform_buffer_std430_layout 1 + +#define GLEW_NV_uniform_buffer_std430_layout GLEW_GET_VAR(__GLEW_NV_uniform_buffer_std430_layout) + +#endif /* GL_NV_uniform_buffer_std430_layout */ + /* ------------------ GL_NV_uniform_buffer_unified_memory ------------------ */ #ifndef GL_NV_uniform_buffer_unified_memory @@ -19167,10 +19608,12 @@ typedef GLboolean (GLAPIENTRY * PFNGLUNMAPBUFFEROESPROC) (GLenum target); #define GL_MATRIX_INDEX_ARRAY_BUFFER_BINDING_OES 0x8B9E typedef void (GLAPIENTRY * PFNGLCURRENTPALETTEMATRIXOESPROC) (GLuint index); +typedef void (GLAPIENTRY * PFNGLLOADPALETTEFROMMODELVIEWMATRIXOESPROC) (void); typedef void (GLAPIENTRY * PFNGLMATRIXINDEXPOINTEROESPROC) (GLint size, GLenum type, GLsizei stride, void *pointer); typedef void (GLAPIENTRY * PFNGLWEIGHTPOINTEROESPROC) (GLint size, GLenum type, GLsizei stride, void *pointer); #define glCurrentPaletteMatrixOES GLEW_GET_FUN(__glewCurrentPaletteMatrixOES) +#define glLoadPaletteFromModelViewMatrixOES GLEW_GET_FUN(__glewLoadPaletteFromModelViewMatrixOES) #define glMatrixIndexPointerOES GLEW_GET_FUN(__glewMatrixIndexPointerOES) #define glWeightPointerOES GLEW_GET_FUN(__glewWeightPointerOES) @@ -20100,6 +20543,19 @@ typedef GLboolean (GLAPIENTRY * PFNGLEXTISPROGRAMBINARYQCOMPROC) (GLuint program #endif /* GL_QCOM_extended_get2 */ +/* ---------------------- GL_QCOM_frame_extrapolation ---------------------- */ + +#ifndef GL_QCOM_frame_extrapolation +#define GL_QCOM_frame_extrapolation 1 + +typedef void (GLAPIENTRY * PFNGLEXTRAPOLATETEX2DQCOMPROC) (GLuint src1, GLuint src2, GLuint output, GLfloat scaleFactor); + +#define glExtrapolateTex2DQCOM GLEW_GET_FUN(__glewExtrapolateTex2DQCOM) + +#define GLEW_QCOM_frame_extrapolation GLEW_GET_VAR(__GLEW_QCOM_frame_extrapolation) + +#endif /* GL_QCOM_frame_extrapolation */ + /* ---------------------- GL_QCOM_framebuffer_foveated --------------------- */ #ifndef GL_QCOM_framebuffer_foveated @@ -20118,6 +20574,24 @@ typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERFOVEATIONPARAMETERSQCOMPROC) (GLuint #endif /* GL_QCOM_framebuffer_foveated */ +/* ----------------------- GL_QCOM_motion_estimation ----------------------- */ + +#ifndef GL_QCOM_motion_estimation +#define GL_QCOM_motion_estimation 1 + +#define GL_MOTION_ESTIMATION_SEARCH_BLOCK_X_QCOM 0x8C90 +#define GL_MOTION_ESTIMATION_SEARCH_BLOCK_Y_QCOM 0x8C91 + +typedef void (GLAPIENTRY * PFNGLTEXESTIMATEMOTIONQCOMPROC) (GLuint ref, GLuint target, GLuint output); +typedef void (GLAPIENTRY * PFNGLTEXESTIMATEMOTIONREGIONSQCOMPROC) (GLuint ref, GLuint target, GLuint output, GLuint mask); + +#define glTexEstimateMotionQCOM GLEW_GET_FUN(__glewTexEstimateMotionQCOM) +#define glTexEstimateMotionRegionsQCOM GLEW_GET_FUN(__glewTexEstimateMotionRegionsQCOM) + +#define GLEW_QCOM_motion_estimation GLEW_GET_VAR(__GLEW_QCOM_motion_estimation) + +#endif /* GL_QCOM_motion_estimation */ + /* ---------------------- GL_QCOM_perfmon_global_mode ---------------------- */ #ifndef GL_QCOM_perfmon_global_mode @@ -20129,6 +20603,26 @@ typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERFOVEATIONPARAMETERSQCOMPROC) (GLuint #endif /* GL_QCOM_perfmon_global_mode */ +/* ----------------------- GL_QCOM_render_sRGB_R8_RG8 ---------------------- */ + +#ifndef GL_QCOM_render_sRGB_R8_RG8 +#define GL_QCOM_render_sRGB_R8_RG8 1 + +#define GLEW_QCOM_render_sRGB_R8_RG8 GLEW_GET_VAR(__GLEW_QCOM_render_sRGB_R8_RG8) + +#endif /* GL_QCOM_render_sRGB_R8_RG8 */ + +/* --------------------- GL_QCOM_render_shared_exponent -------------------- */ + +#ifndef GL_QCOM_render_shared_exponent +#define GL_QCOM_render_shared_exponent 1 + +#define GL_RGB9_E5 0x8C3D + +#define GLEW_QCOM_render_shared_exponent GLEW_GET_VAR(__GLEW_QCOM_render_shared_exponent) + +#endif /* GL_QCOM_render_shared_exponent */ + /* -------------- GL_QCOM_shader_framebuffer_fetch_noncoherent ------------- */ #ifndef GL_QCOM_shader_framebuffer_fetch_noncoherent @@ -20153,6 +20647,28 @@ typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERFETCHBARRIERQCOMPROC) (void); #endif /* GL_QCOM_shader_framebuffer_fetch_rate */ +/* -------------------------- GL_QCOM_shading_rate ------------------------- */ + +#ifndef GL_QCOM_shading_rate +#define GL_QCOM_shading_rate 1 + +#define GL_SHADING_RATE_QCOM 0x96A4 +#define GL_SHADING_RATE_PRESERVE_ASPECT_RATIO_QCOM 0x96A5 +#define GL_SHADING_RATE_1X1_PIXELS_QCOM 0x96A6 +#define GL_SHADING_RATE_1X2_PIXELS_QCOM 0x96A7 +#define GL_SHADING_RATE_2X1_PIXELS_QCOM 0x96A8 +#define GL_SHADING_RATE_2X2_PIXELS_QCOM 0x96A9 +#define GL_SHADING_RATE_4X2_PIXELS_QCOM 0x96AC +#define GL_SHADING_RATE_4X4_PIXELS_QCOM 0x96AE + +typedef void (GLAPIENTRY * PFNGLSHADINGRATEQCOMPROC) (GLenum rate); + +#define glShadingRateQCOM GLEW_GET_FUN(__glewShadingRateQCOM) + +#define GLEW_QCOM_shading_rate GLEW_GET_VAR(__GLEW_QCOM_shading_rate) + +#endif /* GL_QCOM_shading_rate */ + /* ------------------------ GL_QCOM_texture_foveated ----------------------- */ #ifndef GL_QCOM_texture_foveated @@ -20174,6 +20690,17 @@ typedef void (GLAPIENTRY * PFNGLTEXTUREFOVEATIONPARAMETERSQCOMPROC) (GLuint text #endif /* GL_QCOM_texture_foveated */ +/* ----------------------- GL_QCOM_texture_foveated2 ----------------------- */ + +#ifndef GL_QCOM_texture_foveated2 +#define GL_QCOM_texture_foveated2 1 + +#define GL_TEXTURE_FOVEATED_CUTOFF_DENSITY_QCOM 0x96A0 + +#define GLEW_QCOM_texture_foveated2 GLEW_GET_VAR(__GLEW_QCOM_texture_foveated2) + +#endif /* GL_QCOM_texture_foveated2 */ + /* --------------- GL_QCOM_texture_foveated_subsampled_layout -------------- */ #ifndef GL_QCOM_texture_foveated_subsampled_layout @@ -20186,6 +20713,17 @@ typedef void (GLAPIENTRY * PFNGLTEXTUREFOVEATIONPARAMETERSQCOMPROC) (GLuint text #endif /* GL_QCOM_texture_foveated_subsampled_layout */ +/* ------------------------ GL_QCOM_texture_lod_bias ----------------------- */ + +#ifndef GL_QCOM_texture_lod_bias +#define GL_QCOM_texture_lod_bias 1 + +#define GL_TEXTURE_LOD_BIAS_QCOM 0x8C96 + +#define GLEW_QCOM_texture_lod_bias GLEW_GET_VAR(__GLEW_QCOM_texture_lod_bias) + +#endif /* GL_QCOM_texture_lod_bias */ + /* ------------------------ GL_QCOM_tiled_rendering ------------------------ */ #ifndef GL_QCOM_tiled_rendering @@ -20245,6 +20783,18 @@ typedef void (GLAPIENTRY * PFNGLSTARTTILINGQCOMPROC) (GLuint x, GLuint y, GLuint #endif /* GL_QCOM_writeonly_rendering */ +/* ------------------------- GL_QCOM_ycbcr_degamma ------------------------- */ + +#ifndef GL_QCOM_ycbcr_degamma +#define GL_QCOM_ycbcr_degamma 1 + +#define GL_TEXTURE_Y_DEGAMMA_QCOM 0x9710 +#define GL_TEXTURE_CBCR_DEGAMMA_QCOM 0x9711 + +#define GLEW_QCOM_ycbcr_degamma GLEW_GET_VAR(__GLEW_QCOM_ycbcr_degamma) + +#endif /* GL_QCOM_ycbcr_degamma */ + /* ---------------------- GL_REGAL_ES1_0_compatibility --------------------- */ #ifndef GL_REGAL_ES1_0_compatibility @@ -23137,6 +23687,7 @@ GLEW_FUN_EXPORT PFNGLGETNUNIFORMIVARBPROC __glewGetnUniformivARB; GLEW_FUN_EXPORT PFNGLGETNUNIFORMUIVARBPROC __glewGetnUniformuivARB; GLEW_FUN_EXPORT PFNGLREADNPIXELSARBPROC __glewReadnPixelsARB; +GLEW_FUN_EXPORT PFNGLEVALUATEDEPTHVALUESARBPROC __glewEvaluateDepthValuesARB; GLEW_FUN_EXPORT PFNGLFRAMEBUFFERSAMPLELOCATIONSFVARBPROC __glewFramebufferSampleLocationsfvARB; GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERSAMPLELOCATIONSFVARBPROC __glewNamedFramebufferSampleLocationsfvARB; @@ -23549,6 +24100,8 @@ GLEW_FUN_EXPORT PFNGLWINDOWPOS3IVARBPROC __glewWindowPos3ivARB; GLEW_FUN_EXPORT PFNGLWINDOWPOS3SARBPROC __glewWindowPos3sARB; GLEW_FUN_EXPORT PFNGLWINDOWPOS3SVARBPROC __glewWindowPos3svARB; +GLEW_FUN_EXPORT PFNGLMAXACTIVESHADERCORESARMPROC __glewMaxActiveShaderCoresARM; + GLEW_FUN_EXPORT PFNGLDRAWBUFFERSATIPROC __glewDrawBuffersATI; GLEW_FUN_EXPORT PFNGLDRAWELEMENTARRAYATIPROC __glewDrawElementArrayATI; @@ -23671,7 +24224,6 @@ GLEW_FUN_EXPORT PFNGLBLENDFUNCSEPARATEEXTPROC __glewBlendFuncSeparateEXT; GLEW_FUN_EXPORT PFNGLBLENDEQUATIONEXTPROC __glewBlendEquationEXT; GLEW_FUN_EXPORT PFNGLBUFFERSTORAGEEXTPROC __glewBufferStorageEXT; -GLEW_FUN_EXPORT PFNGLNAMEDBUFFERSTORAGEEXTPROC __glewNamedBufferStorageEXT; GLEW_FUN_EXPORT PFNGLCLEARTEXIMAGEEXTPROC __glewClearTexImageEXT; GLEW_FUN_EXPORT PFNGLCLEARTEXSUBIMAGEEXTPROC __glewClearTexSubImageEXT; @@ -23850,6 +24402,7 @@ GLEW_FUN_EXPORT PFNGLMULTITEXSUBIMAGE1DEXTPROC __glewMultiTexSubImage1DEXT; GLEW_FUN_EXPORT PFNGLMULTITEXSUBIMAGE2DEXTPROC __glewMultiTexSubImage2DEXT; GLEW_FUN_EXPORT PFNGLMULTITEXSUBIMAGE3DEXTPROC __glewMultiTexSubImage3DEXT; GLEW_FUN_EXPORT PFNGLNAMEDBUFFERDATAEXTPROC __glewNamedBufferDataEXT; +GLEW_FUN_EXPORT PFNGLNAMEDBUFFERSTORAGEEXTPROC __glewNamedBufferStorageEXT; GLEW_FUN_EXPORT PFNGLNAMEDBUFFERSUBDATAEXTPROC __glewNamedBufferSubDataEXT; GLEW_FUN_EXPORT PFNGLNAMEDCOPYBUFFERSUBDATAEXTPROC __glewNamedCopyBufferSubDataEXT; GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERRENDERBUFFEREXTPROC __glewNamedFramebufferRenderbufferEXT; @@ -23912,6 +24465,7 @@ GLEW_FUN_EXPORT PFNGLTEXTUREBUFFEREXTPROC __glewTextureBufferEXT; GLEW_FUN_EXPORT PFNGLTEXTUREIMAGE1DEXTPROC __glewTextureImage1DEXT; GLEW_FUN_EXPORT PFNGLTEXTUREIMAGE2DEXTPROC __glewTextureImage2DEXT; GLEW_FUN_EXPORT PFNGLTEXTUREIMAGE3DEXTPROC __glewTextureImage3DEXT; +GLEW_FUN_EXPORT PFNGLTEXTUREPAGECOMMITMENTEXTPROC __glewTexturePageCommitmentEXT; GLEW_FUN_EXPORT PFNGLTEXTUREPARAMETERIIVEXTPROC __glewTextureParameterIivEXT; GLEW_FUN_EXPORT PFNGLTEXTUREPARAMETERIUIVEXTPROC __glewTextureParameterIuivEXT; GLEW_FUN_EXPORT PFNGLTEXTUREPARAMETERFEXTPROC __glewTextureParameterfEXT; @@ -24008,8 +24562,16 @@ GLEW_FUN_EXPORT PFNGLGETFRAGMENTMATERIALFVEXTPROC __glewGetFragmentMaterialfvEXT GLEW_FUN_EXPORT PFNGLGETFRAGMENTMATERIALIVEXTPROC __glewGetFragmentMaterialivEXT; GLEW_FUN_EXPORT PFNGLLIGHTENVIEXTPROC __glewLightEnviEXT; +GLEW_FUN_EXPORT PFNGLFRAMEBUFFERSHADINGRATEEXTPROC __glewFramebufferShadingRateEXT; +GLEW_FUN_EXPORT PFNGLGETFRAGMENTSHADINGRATESEXTPROC __glewGetFragmentShadingRatesEXT; +GLEW_FUN_EXPORT PFNGLSHADINGRATECOMBINEROPSEXTPROC __glewShadingRateCombinerOpsEXT; +GLEW_FUN_EXPORT PFNGLSHADINGRATEEXTPROC __glewShadingRateEXT; + GLEW_FUN_EXPORT PFNGLBLITFRAMEBUFFEREXTPROC __glewBlitFramebufferEXT; +GLEW_FUN_EXPORT PFNGLBLITFRAMEBUFFERLAYEREXTPROC __glewBlitFramebufferLayerEXT; +GLEW_FUN_EXPORT PFNGLBLITFRAMEBUFFERLAYERSEXTPROC __glewBlitFramebufferLayersEXT; + GLEW_FUN_EXPORT PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC __glewRenderbufferStorageMultisampleEXT; GLEW_FUN_EXPORT PFNGLBINDFRAMEBUFFEREXTPROC __glewBindFramebufferEXT; @@ -24121,6 +24683,11 @@ GLEW_FUN_EXPORT PFNGLIMPORTMEMORYFDEXTPROC __glewImportMemoryFdEXT; GLEW_FUN_EXPORT PFNGLIMPORTMEMORYWIN32HANDLEEXTPROC __glewImportMemoryWin32HandleEXT; GLEW_FUN_EXPORT PFNGLIMPORTMEMORYWIN32NAMEEXTPROC __glewImportMemoryWin32NameEXT; +GLEW_FUN_EXPORT PFNGLDRAWMESHTASKSEXTPROC __glewDrawMeshTasksEXT; +GLEW_FUN_EXPORT PFNGLDRAWMESHTASKSINDIRECTEXTPROC __glewDrawMeshTasksIndirectEXT; +GLEW_FUN_EXPORT PFNGLMULTIDRAWMESHTASKSINDIRECTCOUNTEXTPROC __glewMultiDrawMeshTasksIndirectCountEXT; +GLEW_FUN_EXPORT PFNGLMULTIDRAWMESHTASKSINDIRECTEXTPROC __glewMultiDrawMeshTasksIndirectEXT; + GLEW_FUN_EXPORT PFNGLMULTIDRAWARRAYSEXTPROC __glewMultiDrawArraysEXT; GLEW_FUN_EXPORT PFNGLMULTIDRAWELEMENTSEXTPROC __glewMultiDrawElementsEXT; @@ -24164,6 +24731,7 @@ GLEW_FUN_EXPORT PFNGLCOVERAGEMODULATIONTABLENVPROC __glewCoverageModulationTable GLEW_FUN_EXPORT PFNGLGETCOVERAGEMODULATIONTABLENVPROC __glewGetCoverageModulationTableNV; GLEW_FUN_EXPORT PFNGLRASTERSAMPLESEXTPROC __glewRasterSamplesEXT; +GLEW_FUN_EXPORT PFNGLGETGRAPHICSRESETSTATUSEXTPROC __glewGetGraphicsResetStatusEXT; GLEW_FUN_EXPORT PFNGLGETNUNIFORMFVEXTPROC __glewGetnUniformfvEXT; GLEW_FUN_EXPORT PFNGLGETNUNIFORMIVEXTPROC __glewGetnUniformivEXT; GLEW_FUN_EXPORT PFNGLREADNPIXELSEXTPROC __glewReadnPixelsEXT; @@ -24216,7 +24784,6 @@ GLEW_FUN_EXPORT PFNGLFRAMEBUFFERPIXELLOCALSTORAGESIZEEXTPROC __glewFramebufferPi GLEW_FUN_EXPORT PFNGLGETFRAMEBUFFERPIXELLOCALSTORAGESIZEEXTPROC __glewGetFramebufferPixelLocalStorageSizeEXT; GLEW_FUN_EXPORT PFNGLTEXPAGECOMMITMENTEXTPROC __glewTexPageCommitmentEXT; -GLEW_FUN_EXPORT PFNGLTEXTUREPAGECOMMITMENTEXTPROC __glewTexturePageCommitmentEXT; GLEW_FUN_EXPORT PFNGLACTIVESTENCILFACEEXTPROC __glewActiveStencilFaceEXT; @@ -24260,6 +24827,9 @@ GLEW_FUN_EXPORT PFNGLTEXTURESTORAGE1DEXTPROC __glewTextureStorage1DEXT; GLEW_FUN_EXPORT PFNGLTEXTURESTORAGE2DEXTPROC __glewTextureStorage2DEXT; GLEW_FUN_EXPORT PFNGLTEXTURESTORAGE3DEXTPROC __glewTextureStorage3DEXT; +GLEW_FUN_EXPORT PFNGLTEXSTORAGEATTRIBS2DEXTPROC __glewTexStorageAttribs2DEXT; +GLEW_FUN_EXPORT PFNGLTEXSTORAGEATTRIBS3DEXTPROC __glewTexStorageAttribs3DEXT; + GLEW_FUN_EXPORT PFNGLTEXTUREVIEWEXTPROC __glewTextureViewEXT; GLEW_FUN_EXPORT PFNGLGETQUERYOBJECTI64VEXTPROC __glewGetQueryObjecti64vEXT; @@ -24388,6 +24958,8 @@ GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTURELAYERDOWNSAMPLEIMGPROC __glewFramebufferT GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTURE2DMULTISAMPLEIMGPROC __glewFramebufferTexture2DMultisampleIMG; GLEW_FUN_EXPORT PFNGLRENDERBUFFERSTORAGEMULTISAMPLEIMGPROC __glewRenderbufferStorageMultisampleIMG; +GLEW_FUN_EXPORT PFNGLAPPLYFRAMEBUFFERATTACHMENTCMAAINTELPROC __glewApplyFramebufferAttachmentCMAAINTEL; + GLEW_FUN_EXPORT PFNGLMAPTEXTURE2DINTELPROC __glewMapTexture2DINTEL; GLEW_FUN_EXPORT PFNGLSYNCTEXTUREINTELPROC __glewSyncTextureINTEL; GLEW_FUN_EXPORT PFNGLUNMAPTEXTURE2DINTELPROC __glewUnmapTexture2DINTEL; @@ -24482,6 +25054,7 @@ GLEW_FUN_EXPORT PFNGLLGPUINTERLOCKNVXPROC __glewLGPUInterlockNVX; GLEW_FUN_EXPORT PFNGLLGPUNAMEDBUFFERSUBDATANVXPROC __glewLGPUNamedBufferSubDataNVX; GLEW_FUN_EXPORT PFNGLCLIENTWAITSEMAPHOREUI64NVXPROC __glewClientWaitSemaphoreui64NVX; +GLEW_FUN_EXPORT PFNGLCREATEPROGRESSFENCENVXPROC __glewCreateProgressFenceNVX; GLEW_FUN_EXPORT PFNGLSIGNALSEMAPHOREUI64NVXPROC __glewSignalSemaphoreui64NVX; GLEW_FUN_EXPORT PFNGLWAITSEMAPHOREUI64NVXPROC __glewWaitSemaphoreui64NVX; @@ -24721,6 +25294,11 @@ GLEW_FUN_EXPORT PFNGLRESETMEMORYOBJECTPARAMETERNVPROC __glewResetMemoryObjectPar GLEW_FUN_EXPORT PFNGLTEXATTACHMEMORYNVPROC __glewTexAttachMemoryNV; GLEW_FUN_EXPORT PFNGLTEXTUREATTACHMEMORYNVPROC __glewTextureAttachMemoryNV; +GLEW_FUN_EXPORT PFNGLBUFFERPAGECOMMITMENTMEMNVPROC __glewBufferPageCommitmentMemNV; +GLEW_FUN_EXPORT PFNGLNAMEDBUFFERPAGECOMMITMENTMEMNVPROC __glewNamedBufferPageCommitmentMemNV; +GLEW_FUN_EXPORT PFNGLTEXPAGECOMMITMENTMEMNVPROC __glewTexPageCommitmentMemNV; +GLEW_FUN_EXPORT PFNGLTEXTUREPAGECOMMITMENTMEMNVPROC __glewTexturePageCommitmentMemNV; + GLEW_FUN_EXPORT PFNGLDRAWMESHTASKSINDIRECTNVPROC __glewDrawMeshTasksIndirectNV; GLEW_FUN_EXPORT PFNGLDRAWMESHTASKSNVPROC __glewDrawMeshTasksNV; GLEW_FUN_EXPORT PFNGLMULTIDRAWMESHTASKSINDIRECTCOUNTNVPROC __glewMultiDrawMeshTasksIndirectCountNV; @@ -24874,6 +25452,7 @@ GLEW_FUN_EXPORT PFNGLGETSHADINGRATESAMPLELOCATIONIVNVPROC __glewGetShadingRateSa GLEW_FUN_EXPORT PFNGLSHADINGRATEIMAGEBARRIERNVPROC __glewShadingRateImageBarrierNV; GLEW_FUN_EXPORT PFNGLSHADINGRATEIMAGEPALETTENVPROC __glewShadingRateImagePaletteNV; GLEW_FUN_EXPORT PFNGLSHADINGRATESAMPLEORDERCUSTOMNVPROC __glewShadingRateSampleOrderCustomNV; +GLEW_FUN_EXPORT PFNGLSHADINGRATESAMPLEORDERNVPROC __glewShadingRateSampleOrderNV; GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXIMAGE3DNVPROC __glewCompressedTexImage3DNV; GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE3DNVPROC __glewCompressedTexSubImage3DNV; @@ -24891,6 +25470,10 @@ GLEW_FUN_EXPORT PFNGLTEXTUREIMAGE2DMULTISAMPLENVPROC __glewTextureImage2DMultisa GLEW_FUN_EXPORT PFNGLTEXTUREIMAGE3DMULTISAMPLECOVERAGENVPROC __glewTextureImage3DMultisampleCoverageNV; GLEW_FUN_EXPORT PFNGLTEXTUREIMAGE3DMULTISAMPLENVPROC __glewTextureImage3DMultisampleNV; +GLEW_FUN_EXPORT PFNGLCREATESEMAPHORESNVPROC __glewCreateSemaphoresNV; +GLEW_FUN_EXPORT PFNGLGETSEMAPHOREPARAMETERIVNVPROC __glewGetSemaphoreParameterivNV; +GLEW_FUN_EXPORT PFNGLSEMAPHOREPARAMETERIVNVPROC __glewSemaphoreParameterivNV; + GLEW_FUN_EXPORT PFNGLACTIVEVARYINGNVPROC __glewActiveVaryingNV; GLEW_FUN_EXPORT PFNGLBEGINTRANSFORMFEEDBACKNVPROC __glewBeginTransformFeedbackNV; GLEW_FUN_EXPORT PFNGLBINDBUFFERBASENVPROC __glewBindBufferBaseNV; @@ -25097,6 +25680,7 @@ GLEW_FUN_EXPORT PFNGLMAPBUFFEROESPROC __glewMapBufferOES; GLEW_FUN_EXPORT PFNGLUNMAPBUFFEROESPROC __glewUnmapBufferOES; GLEW_FUN_EXPORT PFNGLCURRENTPALETTEMATRIXOESPROC __glewCurrentPaletteMatrixOES; +GLEW_FUN_EXPORT PFNGLLOADPALETTEFROMMODELVIEWMATRIXOESPROC __glewLoadPaletteFromModelViewMatrixOES; GLEW_FUN_EXPORT PFNGLMATRIXINDEXPOINTEROESPROC __glewMatrixIndexPointerOES; GLEW_FUN_EXPORT PFNGLWEIGHTPOINTEROESPROC __glewWeightPointerOES; @@ -25173,11 +25757,18 @@ GLEW_FUN_EXPORT PFNGLEXTGETPROGRAMSQCOMPROC __glewExtGetProgramsQCOM; GLEW_FUN_EXPORT PFNGLEXTGETSHADERSQCOMPROC __glewExtGetShadersQCOM; GLEW_FUN_EXPORT PFNGLEXTISPROGRAMBINARYQCOMPROC __glewExtIsProgramBinaryQCOM; +GLEW_FUN_EXPORT PFNGLEXTRAPOLATETEX2DQCOMPROC __glewExtrapolateTex2DQCOM; + GLEW_FUN_EXPORT PFNGLFRAMEBUFFERFOVEATIONCONFIGQCOMPROC __glewFramebufferFoveationConfigQCOM; GLEW_FUN_EXPORT PFNGLFRAMEBUFFERFOVEATIONPARAMETERSQCOMPROC __glewFramebufferFoveationParametersQCOM; +GLEW_FUN_EXPORT PFNGLTEXESTIMATEMOTIONQCOMPROC __glewTexEstimateMotionQCOM; +GLEW_FUN_EXPORT PFNGLTEXESTIMATEMOTIONREGIONSQCOMPROC __glewTexEstimateMotionRegionsQCOM; + GLEW_FUN_EXPORT PFNGLFRAMEBUFFERFETCHBARRIERQCOMPROC __glewFramebufferFetchBarrierQCOM; +GLEW_FUN_EXPORT PFNGLSHADINGRATEQCOMPROC __glewShadingRateQCOM; + GLEW_FUN_EXPORT PFNGLTEXTUREFOVEATIONPARAMETERSQCOMPROC __glewTextureFoveationParametersQCOM; GLEW_FUN_EXPORT PFNGLENDTILINGQCOMPROC __glewEndTilingQCOM; @@ -25701,6 +26292,7 @@ GLEW_VAR_EXPORT GLboolean __GLEW_ARB_window_pos; GLEW_VAR_EXPORT GLboolean __GLEW_ARM_mali_program_binary; GLEW_VAR_EXPORT GLboolean __GLEW_ARM_mali_shader_binary; GLEW_VAR_EXPORT GLboolean __GLEW_ARM_rgba8; +GLEW_VAR_EXPORT GLboolean __GLEW_ARM_shader_core_properties; GLEW_VAR_EXPORT GLboolean __GLEW_ARM_shader_framebuffer_fetch; GLEW_VAR_EXPORT GLboolean __GLEW_ARM_shader_framebuffer_fetch_depth_stencil; GLEW_VAR_EXPORT GLboolean __GLEW_ARM_texture_unnormalized_coordinates; @@ -25732,6 +26324,7 @@ GLEW_VAR_EXPORT GLboolean __GLEW_EXT_Cg_shader; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_EGL_image_array; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_EGL_image_external_wrap_modes; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_EGL_image_storage; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_EGL_image_storage_compression; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_EGL_sync; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_YUV_target; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_abgr; @@ -25781,7 +26374,11 @@ GLEW_VAR_EXPORT GLboolean __GLEW_EXT_float_blend; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_fog_coord; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_frag_depth; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_fragment_lighting; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_fragment_shading_rate; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_fragment_shading_rate_attachment; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_fragment_shading_rate_primitive; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_framebuffer_blit; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_framebuffer_blit_layers; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_framebuffer_multisample; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_framebuffer_multisample_blit_scaled; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_framebuffer_object; @@ -25803,6 +26400,7 @@ GLEW_VAR_EXPORT GLboolean __GLEW_EXT_map_buffer_range; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_memory_object; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_memory_object_fd; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_memory_object_win32; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_mesh_shader; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_misc_attribute; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_multi_draw_arrays; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_multi_draw_indirect; @@ -25843,8 +26441,10 @@ GLEW_VAR_EXPORT GLboolean __GLEW_EXT_secondary_color; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_semaphore; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_semaphore_fd; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_semaphore_win32; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_separate_depth_stencil; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_separate_shader_objects; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_separate_specular_color; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_shader_clock; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_shader_framebuffer_fetch; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_shader_framebuffer_fetch_non_coherent; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_shader_group_vote; @@ -25856,7 +26456,10 @@ GLEW_VAR_EXPORT GLboolean __GLEW_EXT_shader_io_blocks; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_shader_non_constant_global_initializers; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_shader_pixel_local_storage; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_shader_pixel_local_storage2; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_shader_realtime_clock; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_shader_samples_identical; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_shader_texture_lod; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_shader_texture_samples; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_shadow_funcs; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_shadow_samplers; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_shared_texture_palette; @@ -25912,6 +26515,7 @@ GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_shadow_lod; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_shared_exponent; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_snorm; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_storage; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_storage_compression; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_swizzle; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_type_2_10_10_10_REV; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_view; @@ -25934,6 +26538,8 @@ GLEW_VAR_EXPORT GLboolean __GLEW_HP_convolution_border_modes; GLEW_VAR_EXPORT GLboolean __GLEW_HP_image_transform; GLEW_VAR_EXPORT GLboolean __GLEW_HP_occlusion_test; GLEW_VAR_EXPORT GLboolean __GLEW_HP_texture_lighting; +GLEW_VAR_EXPORT GLboolean __GLEW_HUAWEI_program_binary; +GLEW_VAR_EXPORT GLboolean __GLEW_HUAWEI_shader_binary; GLEW_VAR_EXPORT GLboolean __GLEW_IBM_cull_vertex; GLEW_VAR_EXPORT GLboolean __GLEW_IBM_multimode_draw_arrays; GLEW_VAR_EXPORT GLboolean __GLEW_IBM_rasterpos_clip; @@ -25944,12 +26550,14 @@ GLEW_VAR_EXPORT GLboolean __GLEW_IMG_bindless_texture; GLEW_VAR_EXPORT GLboolean __GLEW_IMG_framebuffer_downsample; GLEW_VAR_EXPORT GLboolean __GLEW_IMG_multisampled_render_to_texture; GLEW_VAR_EXPORT GLboolean __GLEW_IMG_program_binary; +GLEW_VAR_EXPORT GLboolean __GLEW_IMG_pvric_end_to_end_signature; GLEW_VAR_EXPORT GLboolean __GLEW_IMG_read_format; GLEW_VAR_EXPORT GLboolean __GLEW_IMG_shader_binary; GLEW_VAR_EXPORT GLboolean __GLEW_IMG_texture_compression_pvrtc; GLEW_VAR_EXPORT GLboolean __GLEW_IMG_texture_compression_pvrtc2; GLEW_VAR_EXPORT GLboolean __GLEW_IMG_texture_env_enhanced_fixed_function; GLEW_VAR_EXPORT GLboolean __GLEW_IMG_texture_filter_cubic; +GLEW_VAR_EXPORT GLboolean __GLEW_IMG_tile_region_protection; GLEW_VAR_EXPORT GLboolean __GLEW_INGR_color_clamp; GLEW_VAR_EXPORT GLboolean __GLEW_INGR_interlace_read; GLEW_VAR_EXPORT GLboolean __GLEW_INTEL_blackhole_render; @@ -25975,11 +26583,15 @@ GLEW_VAR_EXPORT GLboolean __GLEW_KHR_texture_compression_astc_ldr; GLEW_VAR_EXPORT GLboolean __GLEW_KHR_texture_compression_astc_sliced_3d; GLEW_VAR_EXPORT GLboolean __GLEW_KTX_buffer_region; GLEW_VAR_EXPORT GLboolean __GLEW_MESAX_texture_stack; +GLEW_VAR_EXPORT GLboolean __GLEW_MESA_bgra; +GLEW_VAR_EXPORT GLboolean __GLEW_MESA_framebuffer_flip_x; GLEW_VAR_EXPORT GLboolean __GLEW_MESA_framebuffer_flip_y; +GLEW_VAR_EXPORT GLboolean __GLEW_MESA_framebuffer_swap_xy; GLEW_VAR_EXPORT GLboolean __GLEW_MESA_pack_invert; GLEW_VAR_EXPORT GLboolean __GLEW_MESA_program_binary_formats; GLEW_VAR_EXPORT GLboolean __GLEW_MESA_resize_buffers; GLEW_VAR_EXPORT GLboolean __GLEW_MESA_shader_integer_functions; +GLEW_VAR_EXPORT GLboolean __GLEW_MESA_texture_const_bandwidth; GLEW_VAR_EXPORT GLboolean __GLEW_MESA_tile_raster_order; GLEW_VAR_EXPORT GLboolean __GLEW_MESA_window_pos; GLEW_VAR_EXPORT GLboolean __GLEW_MESA_ycbcr_texture; @@ -26057,6 +26669,7 @@ GLEW_VAR_EXPORT GLboolean __GLEW_NV_instanced_arrays; GLEW_VAR_EXPORT GLboolean __GLEW_NV_internalformat_sample_query; GLEW_VAR_EXPORT GLboolean __GLEW_NV_light_max_exponent; GLEW_VAR_EXPORT GLboolean __GLEW_NV_memory_attachment; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_memory_object_sparse; GLEW_VAR_EXPORT GLboolean __GLEW_NV_mesh_shader; GLEW_VAR_EXPORT GLboolean __GLEW_NV_multisample_coverage; GLEW_VAR_EXPORT GLboolean __GLEW_NV_multisample_filter_hint; @@ -26077,6 +26690,7 @@ GLEW_VAR_EXPORT GLboolean __GLEW_NV_point_sprite; GLEW_VAR_EXPORT GLboolean __GLEW_NV_polygon_mode; GLEW_VAR_EXPORT GLboolean __GLEW_NV_present_video; GLEW_VAR_EXPORT GLboolean __GLEW_NV_primitive_restart; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_primitive_shading_rate; GLEW_VAR_EXPORT GLboolean __GLEW_NV_query_resource_tag; GLEW_VAR_EXPORT GLboolean __GLEW_NV_read_buffer; GLEW_VAR_EXPORT GLboolean __GLEW_NV_read_buffer_front; @@ -26126,8 +26740,10 @@ GLEW_VAR_EXPORT GLboolean __GLEW_NV_texture_rectangle_compressed; GLEW_VAR_EXPORT GLboolean __GLEW_NV_texture_shader; GLEW_VAR_EXPORT GLboolean __GLEW_NV_texture_shader2; GLEW_VAR_EXPORT GLboolean __GLEW_NV_texture_shader3; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_timeline_semaphore; GLEW_VAR_EXPORT GLboolean __GLEW_NV_transform_feedback; GLEW_VAR_EXPORT GLboolean __GLEW_NV_transform_feedback2; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_uniform_buffer_std430_layout; GLEW_VAR_EXPORT GLboolean __GLEW_NV_uniform_buffer_unified_memory; GLEW_VAR_EXPORT GLboolean __GLEW_NV_vdpau_interop; GLEW_VAR_EXPORT GLboolean __GLEW_NV_vdpau_interop2; @@ -26221,14 +26837,22 @@ GLEW_VAR_EXPORT GLboolean __GLEW_QCOM_binning_control; GLEW_VAR_EXPORT GLboolean __GLEW_QCOM_driver_control; GLEW_VAR_EXPORT GLboolean __GLEW_QCOM_extended_get; GLEW_VAR_EXPORT GLboolean __GLEW_QCOM_extended_get2; +GLEW_VAR_EXPORT GLboolean __GLEW_QCOM_frame_extrapolation; GLEW_VAR_EXPORT GLboolean __GLEW_QCOM_framebuffer_foveated; +GLEW_VAR_EXPORT GLboolean __GLEW_QCOM_motion_estimation; GLEW_VAR_EXPORT GLboolean __GLEW_QCOM_perfmon_global_mode; +GLEW_VAR_EXPORT GLboolean __GLEW_QCOM_render_sRGB_R8_RG8; +GLEW_VAR_EXPORT GLboolean __GLEW_QCOM_render_shared_exponent; GLEW_VAR_EXPORT GLboolean __GLEW_QCOM_shader_framebuffer_fetch_noncoherent; GLEW_VAR_EXPORT GLboolean __GLEW_QCOM_shader_framebuffer_fetch_rate; +GLEW_VAR_EXPORT GLboolean __GLEW_QCOM_shading_rate; GLEW_VAR_EXPORT GLboolean __GLEW_QCOM_texture_foveated; +GLEW_VAR_EXPORT GLboolean __GLEW_QCOM_texture_foveated2; GLEW_VAR_EXPORT GLboolean __GLEW_QCOM_texture_foveated_subsampled_layout; +GLEW_VAR_EXPORT GLboolean __GLEW_QCOM_texture_lod_bias; GLEW_VAR_EXPORT GLboolean __GLEW_QCOM_tiled_rendering; GLEW_VAR_EXPORT GLboolean __GLEW_QCOM_writeonly_rendering; +GLEW_VAR_EXPORT GLboolean __GLEW_QCOM_ycbcr_degamma; GLEW_VAR_EXPORT GLboolean __GLEW_REGAL_ES1_0_compatibility; GLEW_VAR_EXPORT GLboolean __GLEW_REGAL_ES1_1_compatibility; GLEW_VAR_EXPORT GLboolean __GLEW_REGAL_enable; @@ -26378,14 +27002,15 @@ GLEW_VAR_EXPORT GLboolean __GLEW_WIN_swap_hint; /* GLEW version info */ /* -VERSION 2.2.0 +VERSION 2.3.1 VERSION_MAJOR 2 -VERSION_MINOR 2 -VERSION_MICRO 0 +VERSION_MINOR 3 +VERSION_MICRO 1 */ /* API */ GLEWAPI GLenum GLEWAPIENTRY glewInit (void); +GLEWAPI GLenum GLEWAPIENTRY glewContextInit (void); GLEWAPI GLboolean GLEWAPIENTRY glewIsSupported (const char *name); #define glewIsExtensionSupported(x) glewIsSupported(x) diff --git a/3rdparty/glew/include/GL/glxew.h b/3rdparty/glew/include/GL/glxew.h index 0474ed5ed8c..2796b9b9ad9 100644 --- a/3rdparty/glew/include/GL/glxew.h +++ b/3rdparty/glew/include/GL/glxew.h @@ -1,6 +1,6 @@ /* ** The OpenGL Extension Wrangler Library -** Copyright (C) 2008-2019, Nigel Stewart +** Copyright (C) 2008-2025, Nigel Stewart ** Copyright (C) 2002-2008, Milan Ikits ** Copyright (C) 2002-2008, Marcelo E. Magallon ** Copyright (C) 2002, Lev Povalahev @@ -675,6 +675,17 @@ typedef void ( * PFNGLXRELEASETEXIMAGEATIPROC) (Display *dpy, GLXPbuffer pbuf, i #endif /* GLX_EXT_framebuffer_sRGB */ +/* ----------------------- GLX_EXT_get_drawable_type ----------------------- */ + +#ifndef GLX_EXT_get_drawable_type +#define GLX_EXT_get_drawable_type 1 + +#define GLX_DRAWABLE_TYPE 0x8010 + +#define GLXEW_EXT_get_drawable_type GLXEW_GET_VAR(__GLXEW_EXT_get_drawable_type) + +#endif /* GLX_EXT_get_drawable_type */ + /* ------------------------- GLX_EXT_import_context ------------------------ */ #ifndef GLX_EXT_import_context @@ -1760,6 +1771,7 @@ GLXEW_VAR_EXPORT GLboolean __GLXEW_EXT_create_context_es2_profile; GLXEW_VAR_EXPORT GLboolean __GLXEW_EXT_create_context_es_profile; GLXEW_VAR_EXPORT GLboolean __GLXEW_EXT_fbconfig_packed_float; GLXEW_VAR_EXPORT GLboolean __GLXEW_EXT_framebuffer_sRGB; +GLXEW_VAR_EXPORT GLboolean __GLXEW_EXT_get_drawable_type; GLXEW_VAR_EXPORT GLboolean __GLXEW_EXT_import_context; GLXEW_VAR_EXPORT GLboolean __GLXEW_EXT_libglvnd; GLXEW_VAR_EXPORT GLboolean __GLXEW_EXT_no_config_context; @@ -1811,7 +1823,7 @@ GLXEW_VAR_EXPORT GLboolean __GLXEW_SUN_get_transparent_index; GLXEW_VAR_EXPORT GLboolean __GLXEW_SUN_video_resize; /* ------------------------------------------------------------------------ */ -GLEWAPI GLenum GLEWAPIENTRY glxewInit (); +GLEWAPI GLenum GLEWAPIENTRY glxewInit (void); GLEWAPI GLboolean GLEWAPIENTRY glxewIsSupported (const char *name); #ifndef GLXEW_GET_VAR diff --git a/3rdparty/glew/include/GL/wglew.h b/3rdparty/glew/include/GL/wglew.h index 7e2d0904cbd..c7733b05540 100644 --- a/3rdparty/glew/include/GL/wglew.h +++ b/3rdparty/glew/include/GL/wglew.h @@ -1,6 +1,6 @@ /* ** The OpenGL Extension Wrangler Library -** Copyright (C) 2008-2019, Nigel Stewart +** Copyright (C) 2008-2025, Nigel Stewart ** Copyright (C) 2002-2008, Milan Ikits ** Copyright (C) 2002-2008, Marcelo E. Magallon ** Copyright (C) 2002, Lev Povalahev @@ -1446,7 +1446,7 @@ WGLEW_VAR_EXPORT GLboolean __WGLEW_NV_video_output; WGLEW_VAR_EXPORT GLboolean __WGLEW_OML_sync_control; /* ------------------------------------------------------------------------- */ -GLEWAPI GLenum GLEWAPIENTRY wglewInit (); +GLEWAPI GLenum GLEWAPIENTRY wglewInit (void); GLEWAPI GLboolean GLEWAPIENTRY wglewIsSupported (const char *name); #ifndef WGLEW_GET_VAR diff --git a/3rdparty/glew/src/glew.c b/3rdparty/glew/src/glew.c index 967c5c91f95..56b8aacfaf0 100644 --- a/3rdparty/glew/src/glew.c +++ b/3rdparty/glew/src/glew.c @@ -1,6 +1,6 @@ /* ** The OpenGL Extension Wrangler Library -** Copyright (C) 2008-2019, Nigel Stewart +** Copyright (C) 2008-2025, Nigel Stewart ** Copyright (C) 2002-2008, Milan Ikits ** Copyright (C) 2002-2008, Marcelo E. Magallon ** Copyright (C) 2002, Lev Povalahev @@ -38,7 +38,15 @@ #if defined(GLEW_OSMESA) # define GLAPI extern +# ifndef APIENTRY +# define APIENTRY +# define GLEW_APIENTRY_DEFINED +# endif # include +# ifdef GLEW_APIENTRY_DEFINED +# undef APIENTRY +# undef GLEW_APIENTRY_DEFINED +# endif #elif defined(GLEW_EGL) # include #elif defined(_WIN32) @@ -60,7 +68,7 @@ #if defined(GLEW_EGL) #elif defined(GLEW_REGAL) -/* In GLEW_REGAL mode we call direcly into the linked +/* In GLEW_REGAL mode we call directly into the linked libRegal.so glGetProcAddressREGAL for looking up the GL function pointers. */ @@ -102,7 +110,7 @@ void* dlGetProcAddress (const GLubyte* name) #include #include -#ifdef MAC_OS_X_VERSION_10_3 +#if defined(MAC_OS_X_VERSION_10_3) && MAC_OS_X_VERSION_MIN_REQUIRED >= MAC_OS_X_VERSION_10_3 #include @@ -152,7 +160,7 @@ void* NSGLGetProcAddress (const GLubyte *name) return NULL; #endif } -#endif /* MAC_OS_X_VERSION_10_3 */ +#endif /* defined(MAC_OS_X_VERSION_10_3) && MAC_OS_X_VERSION_MIN_REQUIRED >= MAC_OS_X_VERSION_10_3 */ #endif /* __APPLE__ */ /* @@ -253,7 +261,7 @@ static GLboolean _glewStrSame1 (const GLubyte** a, GLuint* na, const GLubyte* b, if(*na >= nb) { GLuint i=0; - while (i < nb && (*a)+i != NULL && b+i != NULL && (*a)[i] == b[i]) i++; + while (i < nb && (*a)[i] == b[i]) i++; if(i == nb) { *a = *a + nb; @@ -269,7 +277,7 @@ static GLboolean _glewStrSame2 (const GLubyte** a, GLuint* na, const GLubyte* b, if(*na >= nb) { GLuint i=0; - while (i < nb && (*a)+i != NULL && b+i != NULL && (*a)[i] == b[i]) i++; + while (i < nb && (*a)[i] == b[i]) i++; if(i == nb) { *a = *a + nb; @@ -285,7 +293,7 @@ static GLboolean _glewStrSame3 (const GLubyte** a, GLuint* na, const GLubyte* b, if(*na >= nb) { GLuint i=0; - while (i < nb && (*a)+i != NULL && b+i != NULL && (*a)[i] == b[i]) i++; + while (i < nb && (*a)[i] == b[i]) i++; if (i == nb && (*na == nb || (*a)[i] == ' ' || (*a)[i] == '\n' || (*a)[i] == '\r' || (*a)[i] == '\t')) { *a = *a + nb; @@ -1179,6 +1187,7 @@ PFNGLGETNUNIFORMIVARBPROC __glewGetnUniformivARB = NULL; PFNGLGETNUNIFORMUIVARBPROC __glewGetnUniformuivARB = NULL; PFNGLREADNPIXELSARBPROC __glewReadnPixelsARB = NULL; +PFNGLEVALUATEDEPTHVALUESARBPROC __glewEvaluateDepthValuesARB = NULL; PFNGLFRAMEBUFFERSAMPLELOCATIONSFVARBPROC __glewFramebufferSampleLocationsfvARB = NULL; PFNGLNAMEDFRAMEBUFFERSAMPLELOCATIONSFVARBPROC __glewNamedFramebufferSampleLocationsfvARB = NULL; @@ -1591,6 +1600,8 @@ PFNGLWINDOWPOS3IVARBPROC __glewWindowPos3ivARB = NULL; PFNGLWINDOWPOS3SARBPROC __glewWindowPos3sARB = NULL; PFNGLWINDOWPOS3SVARBPROC __glewWindowPos3svARB = NULL; +PFNGLMAXACTIVESHADERCORESARMPROC __glewMaxActiveShaderCoresARM = NULL; + PFNGLDRAWBUFFERSATIPROC __glewDrawBuffersATI = NULL; PFNGLDRAWELEMENTARRAYATIPROC __glewDrawElementArrayATI = NULL; @@ -1713,7 +1724,6 @@ PFNGLBLENDFUNCSEPARATEEXTPROC __glewBlendFuncSeparateEXT = NULL; PFNGLBLENDEQUATIONEXTPROC __glewBlendEquationEXT = NULL; PFNGLBUFFERSTORAGEEXTPROC __glewBufferStorageEXT = NULL; -PFNGLNAMEDBUFFERSTORAGEEXTPROC __glewNamedBufferStorageEXT = NULL; PFNGLCLEARTEXIMAGEEXTPROC __glewClearTexImageEXT = NULL; PFNGLCLEARTEXSUBIMAGEEXTPROC __glewClearTexSubImageEXT = NULL; @@ -1892,6 +1902,7 @@ PFNGLMULTITEXSUBIMAGE1DEXTPROC __glewMultiTexSubImage1DEXT = NULL; PFNGLMULTITEXSUBIMAGE2DEXTPROC __glewMultiTexSubImage2DEXT = NULL; PFNGLMULTITEXSUBIMAGE3DEXTPROC __glewMultiTexSubImage3DEXT = NULL; PFNGLNAMEDBUFFERDATAEXTPROC __glewNamedBufferDataEXT = NULL; +PFNGLNAMEDBUFFERSTORAGEEXTPROC __glewNamedBufferStorageEXT = NULL; PFNGLNAMEDBUFFERSUBDATAEXTPROC __glewNamedBufferSubDataEXT = NULL; PFNGLNAMEDCOPYBUFFERSUBDATAEXTPROC __glewNamedCopyBufferSubDataEXT = NULL; PFNGLNAMEDFRAMEBUFFERRENDERBUFFEREXTPROC __glewNamedFramebufferRenderbufferEXT = NULL; @@ -1954,6 +1965,7 @@ PFNGLTEXTUREBUFFEREXTPROC __glewTextureBufferEXT = NULL; PFNGLTEXTUREIMAGE1DEXTPROC __glewTextureImage1DEXT = NULL; PFNGLTEXTUREIMAGE2DEXTPROC __glewTextureImage2DEXT = NULL; PFNGLTEXTUREIMAGE3DEXTPROC __glewTextureImage3DEXT = NULL; +PFNGLTEXTUREPAGECOMMITMENTEXTPROC __glewTexturePageCommitmentEXT = NULL; PFNGLTEXTUREPARAMETERIIVEXTPROC __glewTextureParameterIivEXT = NULL; PFNGLTEXTUREPARAMETERIUIVEXTPROC __glewTextureParameterIuivEXT = NULL; PFNGLTEXTUREPARAMETERFEXTPROC __glewTextureParameterfEXT = NULL; @@ -2050,8 +2062,16 @@ PFNGLGETFRAGMENTMATERIALFVEXTPROC __glewGetFragmentMaterialfvEXT = NULL; PFNGLGETFRAGMENTMATERIALIVEXTPROC __glewGetFragmentMaterialivEXT = NULL; PFNGLLIGHTENVIEXTPROC __glewLightEnviEXT = NULL; +PFNGLFRAMEBUFFERSHADINGRATEEXTPROC __glewFramebufferShadingRateEXT = NULL; +PFNGLGETFRAGMENTSHADINGRATESEXTPROC __glewGetFragmentShadingRatesEXT = NULL; +PFNGLSHADINGRATECOMBINEROPSEXTPROC __glewShadingRateCombinerOpsEXT = NULL; +PFNGLSHADINGRATEEXTPROC __glewShadingRateEXT = NULL; + PFNGLBLITFRAMEBUFFEREXTPROC __glewBlitFramebufferEXT = NULL; +PFNGLBLITFRAMEBUFFERLAYEREXTPROC __glewBlitFramebufferLayerEXT = NULL; +PFNGLBLITFRAMEBUFFERLAYERSEXTPROC __glewBlitFramebufferLayersEXT = NULL; + PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC __glewRenderbufferStorageMultisampleEXT = NULL; PFNGLBINDFRAMEBUFFEREXTPROC __glewBindFramebufferEXT = NULL; @@ -2163,6 +2183,11 @@ PFNGLIMPORTMEMORYFDEXTPROC __glewImportMemoryFdEXT = NULL; PFNGLIMPORTMEMORYWIN32HANDLEEXTPROC __glewImportMemoryWin32HandleEXT = NULL; PFNGLIMPORTMEMORYWIN32NAMEEXTPROC __glewImportMemoryWin32NameEXT = NULL; +PFNGLDRAWMESHTASKSEXTPROC __glewDrawMeshTasksEXT = NULL; +PFNGLDRAWMESHTASKSINDIRECTEXTPROC __glewDrawMeshTasksIndirectEXT = NULL; +PFNGLMULTIDRAWMESHTASKSINDIRECTCOUNTEXTPROC __glewMultiDrawMeshTasksIndirectCountEXT = NULL; +PFNGLMULTIDRAWMESHTASKSINDIRECTEXTPROC __glewMultiDrawMeshTasksIndirectEXT = NULL; + PFNGLMULTIDRAWARRAYSEXTPROC __glewMultiDrawArraysEXT = NULL; PFNGLMULTIDRAWELEMENTSEXTPROC __glewMultiDrawElementsEXT = NULL; @@ -2206,6 +2231,7 @@ PFNGLCOVERAGEMODULATIONTABLENVPROC __glewCoverageModulationTableNV = NULL; PFNGLGETCOVERAGEMODULATIONTABLENVPROC __glewGetCoverageModulationTableNV = NULL; PFNGLRASTERSAMPLESEXTPROC __glewRasterSamplesEXT = NULL; +PFNGLGETGRAPHICSRESETSTATUSEXTPROC __glewGetGraphicsResetStatusEXT = NULL; PFNGLGETNUNIFORMFVEXTPROC __glewGetnUniformfvEXT = NULL; PFNGLGETNUNIFORMIVEXTPROC __glewGetnUniformivEXT = NULL; PFNGLREADNPIXELSEXTPROC __glewReadnPixelsEXT = NULL; @@ -2258,7 +2284,6 @@ PFNGLFRAMEBUFFERPIXELLOCALSTORAGESIZEEXTPROC __glewFramebufferPixelLocalStorageS PFNGLGETFRAMEBUFFERPIXELLOCALSTORAGESIZEEXTPROC __glewGetFramebufferPixelLocalStorageSizeEXT = NULL; PFNGLTEXPAGECOMMITMENTEXTPROC __glewTexPageCommitmentEXT = NULL; -PFNGLTEXTUREPAGECOMMITMENTEXTPROC __glewTexturePageCommitmentEXT = NULL; PFNGLACTIVESTENCILFACEEXTPROC __glewActiveStencilFaceEXT = NULL; @@ -2302,6 +2327,9 @@ PFNGLTEXTURESTORAGE1DEXTPROC __glewTextureStorage1DEXT = NULL; PFNGLTEXTURESTORAGE2DEXTPROC __glewTextureStorage2DEXT = NULL; PFNGLTEXTURESTORAGE3DEXTPROC __glewTextureStorage3DEXT = NULL; +PFNGLTEXSTORAGEATTRIBS2DEXTPROC __glewTexStorageAttribs2DEXT = NULL; +PFNGLTEXSTORAGEATTRIBS3DEXTPROC __glewTexStorageAttribs3DEXT = NULL; + PFNGLTEXTUREVIEWEXTPROC __glewTextureViewEXT = NULL; PFNGLGETQUERYOBJECTI64VEXTPROC __glewGetQueryObjecti64vEXT = NULL; @@ -2430,6 +2458,8 @@ PFNGLFRAMEBUFFERTEXTURELAYERDOWNSAMPLEIMGPROC __glewFramebufferTextureLayerDowns PFNGLFRAMEBUFFERTEXTURE2DMULTISAMPLEIMGPROC __glewFramebufferTexture2DMultisampleIMG = NULL; PFNGLRENDERBUFFERSTORAGEMULTISAMPLEIMGPROC __glewRenderbufferStorageMultisampleIMG = NULL; +PFNGLAPPLYFRAMEBUFFERATTACHMENTCMAAINTELPROC __glewApplyFramebufferAttachmentCMAAINTEL = NULL; + PFNGLMAPTEXTURE2DINTELPROC __glewMapTexture2DINTEL = NULL; PFNGLSYNCTEXTUREINTELPROC __glewSyncTextureINTEL = NULL; PFNGLUNMAPTEXTURE2DINTELPROC __glewUnmapTexture2DINTEL = NULL; @@ -2524,6 +2554,7 @@ PFNGLLGPUINTERLOCKNVXPROC __glewLGPUInterlockNVX = NULL; PFNGLLGPUNAMEDBUFFERSUBDATANVXPROC __glewLGPUNamedBufferSubDataNVX = NULL; PFNGLCLIENTWAITSEMAPHOREUI64NVXPROC __glewClientWaitSemaphoreui64NVX = NULL; +PFNGLCREATEPROGRESSFENCENVXPROC __glewCreateProgressFenceNVX = NULL; PFNGLSIGNALSEMAPHOREUI64NVXPROC __glewSignalSemaphoreui64NVX = NULL; PFNGLWAITSEMAPHOREUI64NVXPROC __glewWaitSemaphoreui64NVX = NULL; @@ -2763,6 +2794,11 @@ PFNGLRESETMEMORYOBJECTPARAMETERNVPROC __glewResetMemoryObjectParameterNV = NULL; PFNGLTEXATTACHMEMORYNVPROC __glewTexAttachMemoryNV = NULL; PFNGLTEXTUREATTACHMEMORYNVPROC __glewTextureAttachMemoryNV = NULL; +PFNGLBUFFERPAGECOMMITMENTMEMNVPROC __glewBufferPageCommitmentMemNV = NULL; +PFNGLNAMEDBUFFERPAGECOMMITMENTMEMNVPROC __glewNamedBufferPageCommitmentMemNV = NULL; +PFNGLTEXPAGECOMMITMENTMEMNVPROC __glewTexPageCommitmentMemNV = NULL; +PFNGLTEXTUREPAGECOMMITMENTMEMNVPROC __glewTexturePageCommitmentMemNV = NULL; + PFNGLDRAWMESHTASKSINDIRECTNVPROC __glewDrawMeshTasksIndirectNV = NULL; PFNGLDRAWMESHTASKSNVPROC __glewDrawMeshTasksNV = NULL; PFNGLMULTIDRAWMESHTASKSINDIRECTCOUNTNVPROC __glewMultiDrawMeshTasksIndirectCountNV = NULL; @@ -2916,6 +2952,7 @@ PFNGLGETSHADINGRATESAMPLELOCATIONIVNVPROC __glewGetShadingRateSampleLocationivNV PFNGLSHADINGRATEIMAGEBARRIERNVPROC __glewShadingRateImageBarrierNV = NULL; PFNGLSHADINGRATEIMAGEPALETTENVPROC __glewShadingRateImagePaletteNV = NULL; PFNGLSHADINGRATESAMPLEORDERCUSTOMNVPROC __glewShadingRateSampleOrderCustomNV = NULL; +PFNGLSHADINGRATESAMPLEORDERNVPROC __glewShadingRateSampleOrderNV = NULL; PFNGLCOMPRESSEDTEXIMAGE3DNVPROC __glewCompressedTexImage3DNV = NULL; PFNGLCOMPRESSEDTEXSUBIMAGE3DNVPROC __glewCompressedTexSubImage3DNV = NULL; @@ -2933,6 +2970,10 @@ PFNGLTEXTUREIMAGE2DMULTISAMPLENVPROC __glewTextureImage2DMultisampleNV = NULL; PFNGLTEXTUREIMAGE3DMULTISAMPLECOVERAGENVPROC __glewTextureImage3DMultisampleCoverageNV = NULL; PFNGLTEXTUREIMAGE3DMULTISAMPLENVPROC __glewTextureImage3DMultisampleNV = NULL; +PFNGLCREATESEMAPHORESNVPROC __glewCreateSemaphoresNV = NULL; +PFNGLGETSEMAPHOREPARAMETERIVNVPROC __glewGetSemaphoreParameterivNV = NULL; +PFNGLSEMAPHOREPARAMETERIVNVPROC __glewSemaphoreParameterivNV = NULL; + PFNGLACTIVEVARYINGNVPROC __glewActiveVaryingNV = NULL; PFNGLBEGINTRANSFORMFEEDBACKNVPROC __glewBeginTransformFeedbackNV = NULL; PFNGLBINDBUFFERBASENVPROC __glewBindBufferBaseNV = NULL; @@ -3139,6 +3180,7 @@ PFNGLMAPBUFFEROESPROC __glewMapBufferOES = NULL; PFNGLUNMAPBUFFEROESPROC __glewUnmapBufferOES = NULL; PFNGLCURRENTPALETTEMATRIXOESPROC __glewCurrentPaletteMatrixOES = NULL; +PFNGLLOADPALETTEFROMMODELVIEWMATRIXOESPROC __glewLoadPaletteFromModelViewMatrixOES = NULL; PFNGLMATRIXINDEXPOINTEROESPROC __glewMatrixIndexPointerOES = NULL; PFNGLWEIGHTPOINTEROESPROC __glewWeightPointerOES = NULL; @@ -3215,11 +3257,18 @@ PFNGLEXTGETPROGRAMSQCOMPROC __glewExtGetProgramsQCOM = NULL; PFNGLEXTGETSHADERSQCOMPROC __glewExtGetShadersQCOM = NULL; PFNGLEXTISPROGRAMBINARYQCOMPROC __glewExtIsProgramBinaryQCOM = NULL; +PFNGLEXTRAPOLATETEX2DQCOMPROC __glewExtrapolateTex2DQCOM = NULL; + PFNGLFRAMEBUFFERFOVEATIONCONFIGQCOMPROC __glewFramebufferFoveationConfigQCOM = NULL; PFNGLFRAMEBUFFERFOVEATIONPARAMETERSQCOMPROC __glewFramebufferFoveationParametersQCOM = NULL; +PFNGLTEXESTIMATEMOTIONQCOMPROC __glewTexEstimateMotionQCOM = NULL; +PFNGLTEXESTIMATEMOTIONREGIONSQCOMPROC __glewTexEstimateMotionRegionsQCOM = NULL; + PFNGLFRAMEBUFFERFETCHBARRIERQCOMPROC __glewFramebufferFetchBarrierQCOM = NULL; +PFNGLSHADINGRATEQCOMPROC __glewShadingRateQCOM = NULL; + PFNGLTEXTUREFOVEATIONPARAMETERSQCOMPROC __glewTextureFoveationParametersQCOM = NULL; PFNGLENDTILINGQCOMPROC __glewEndTilingQCOM = NULL; @@ -3744,6 +3793,7 @@ GLboolean __GLEW_ARB_window_pos = GL_FALSE; GLboolean __GLEW_ARM_mali_program_binary = GL_FALSE; GLboolean __GLEW_ARM_mali_shader_binary = GL_FALSE; GLboolean __GLEW_ARM_rgba8 = GL_FALSE; +GLboolean __GLEW_ARM_shader_core_properties = GL_FALSE; GLboolean __GLEW_ARM_shader_framebuffer_fetch = GL_FALSE; GLboolean __GLEW_ARM_shader_framebuffer_fetch_depth_stencil = GL_FALSE; GLboolean __GLEW_ARM_texture_unnormalized_coordinates = GL_FALSE; @@ -3775,6 +3825,7 @@ GLboolean __GLEW_EXT_Cg_shader = GL_FALSE; GLboolean __GLEW_EXT_EGL_image_array = GL_FALSE; GLboolean __GLEW_EXT_EGL_image_external_wrap_modes = GL_FALSE; GLboolean __GLEW_EXT_EGL_image_storage = GL_FALSE; +GLboolean __GLEW_EXT_EGL_image_storage_compression = GL_FALSE; GLboolean __GLEW_EXT_EGL_sync = GL_FALSE; GLboolean __GLEW_EXT_YUV_target = GL_FALSE; GLboolean __GLEW_EXT_abgr = GL_FALSE; @@ -3824,7 +3875,11 @@ GLboolean __GLEW_EXT_float_blend = GL_FALSE; GLboolean __GLEW_EXT_fog_coord = GL_FALSE; GLboolean __GLEW_EXT_frag_depth = GL_FALSE; GLboolean __GLEW_EXT_fragment_lighting = GL_FALSE; +GLboolean __GLEW_EXT_fragment_shading_rate = GL_FALSE; +GLboolean __GLEW_EXT_fragment_shading_rate_attachment = GL_FALSE; +GLboolean __GLEW_EXT_fragment_shading_rate_primitive = GL_FALSE; GLboolean __GLEW_EXT_framebuffer_blit = GL_FALSE; +GLboolean __GLEW_EXT_framebuffer_blit_layers = GL_FALSE; GLboolean __GLEW_EXT_framebuffer_multisample = GL_FALSE; GLboolean __GLEW_EXT_framebuffer_multisample_blit_scaled = GL_FALSE; GLboolean __GLEW_EXT_framebuffer_object = GL_FALSE; @@ -3846,6 +3901,7 @@ GLboolean __GLEW_EXT_map_buffer_range = GL_FALSE; GLboolean __GLEW_EXT_memory_object = GL_FALSE; GLboolean __GLEW_EXT_memory_object_fd = GL_FALSE; GLboolean __GLEW_EXT_memory_object_win32 = GL_FALSE; +GLboolean __GLEW_EXT_mesh_shader = GL_FALSE; GLboolean __GLEW_EXT_misc_attribute = GL_FALSE; GLboolean __GLEW_EXT_multi_draw_arrays = GL_FALSE; GLboolean __GLEW_EXT_multi_draw_indirect = GL_FALSE; @@ -3886,8 +3942,10 @@ GLboolean __GLEW_EXT_secondary_color = GL_FALSE; GLboolean __GLEW_EXT_semaphore = GL_FALSE; GLboolean __GLEW_EXT_semaphore_fd = GL_FALSE; GLboolean __GLEW_EXT_semaphore_win32 = GL_FALSE; +GLboolean __GLEW_EXT_separate_depth_stencil = GL_FALSE; GLboolean __GLEW_EXT_separate_shader_objects = GL_FALSE; GLboolean __GLEW_EXT_separate_specular_color = GL_FALSE; +GLboolean __GLEW_EXT_shader_clock = GL_FALSE; GLboolean __GLEW_EXT_shader_framebuffer_fetch = GL_FALSE; GLboolean __GLEW_EXT_shader_framebuffer_fetch_non_coherent = GL_FALSE; GLboolean __GLEW_EXT_shader_group_vote = GL_FALSE; @@ -3899,7 +3957,10 @@ GLboolean __GLEW_EXT_shader_io_blocks = GL_FALSE; GLboolean __GLEW_EXT_shader_non_constant_global_initializers = GL_FALSE; GLboolean __GLEW_EXT_shader_pixel_local_storage = GL_FALSE; GLboolean __GLEW_EXT_shader_pixel_local_storage2 = GL_FALSE; +GLboolean __GLEW_EXT_shader_realtime_clock = GL_FALSE; +GLboolean __GLEW_EXT_shader_samples_identical = GL_FALSE; GLboolean __GLEW_EXT_shader_texture_lod = GL_FALSE; +GLboolean __GLEW_EXT_shader_texture_samples = GL_FALSE; GLboolean __GLEW_EXT_shadow_funcs = GL_FALSE; GLboolean __GLEW_EXT_shadow_samplers = GL_FALSE; GLboolean __GLEW_EXT_shared_texture_palette = GL_FALSE; @@ -3955,6 +4016,7 @@ GLboolean __GLEW_EXT_texture_shadow_lod = GL_FALSE; GLboolean __GLEW_EXT_texture_shared_exponent = GL_FALSE; GLboolean __GLEW_EXT_texture_snorm = GL_FALSE; GLboolean __GLEW_EXT_texture_storage = GL_FALSE; +GLboolean __GLEW_EXT_texture_storage_compression = GL_FALSE; GLboolean __GLEW_EXT_texture_swizzle = GL_FALSE; GLboolean __GLEW_EXT_texture_type_2_10_10_10_REV = GL_FALSE; GLboolean __GLEW_EXT_texture_view = GL_FALSE; @@ -3977,6 +4039,8 @@ GLboolean __GLEW_HP_convolution_border_modes = GL_FALSE; GLboolean __GLEW_HP_image_transform = GL_FALSE; GLboolean __GLEW_HP_occlusion_test = GL_FALSE; GLboolean __GLEW_HP_texture_lighting = GL_FALSE; +GLboolean __GLEW_HUAWEI_program_binary = GL_FALSE; +GLboolean __GLEW_HUAWEI_shader_binary = GL_FALSE; GLboolean __GLEW_IBM_cull_vertex = GL_FALSE; GLboolean __GLEW_IBM_multimode_draw_arrays = GL_FALSE; GLboolean __GLEW_IBM_rasterpos_clip = GL_FALSE; @@ -3987,12 +4051,14 @@ GLboolean __GLEW_IMG_bindless_texture = GL_FALSE; GLboolean __GLEW_IMG_framebuffer_downsample = GL_FALSE; GLboolean __GLEW_IMG_multisampled_render_to_texture = GL_FALSE; GLboolean __GLEW_IMG_program_binary = GL_FALSE; +GLboolean __GLEW_IMG_pvric_end_to_end_signature = GL_FALSE; GLboolean __GLEW_IMG_read_format = GL_FALSE; GLboolean __GLEW_IMG_shader_binary = GL_FALSE; GLboolean __GLEW_IMG_texture_compression_pvrtc = GL_FALSE; GLboolean __GLEW_IMG_texture_compression_pvrtc2 = GL_FALSE; GLboolean __GLEW_IMG_texture_env_enhanced_fixed_function = GL_FALSE; GLboolean __GLEW_IMG_texture_filter_cubic = GL_FALSE; +GLboolean __GLEW_IMG_tile_region_protection = GL_FALSE; GLboolean __GLEW_INGR_color_clamp = GL_FALSE; GLboolean __GLEW_INGR_interlace_read = GL_FALSE; GLboolean __GLEW_INTEL_blackhole_render = GL_FALSE; @@ -4018,11 +4084,15 @@ GLboolean __GLEW_KHR_texture_compression_astc_ldr = GL_FALSE; GLboolean __GLEW_KHR_texture_compression_astc_sliced_3d = GL_FALSE; GLboolean __GLEW_KTX_buffer_region = GL_FALSE; GLboolean __GLEW_MESAX_texture_stack = GL_FALSE; +GLboolean __GLEW_MESA_bgra = GL_FALSE; +GLboolean __GLEW_MESA_framebuffer_flip_x = GL_FALSE; GLboolean __GLEW_MESA_framebuffer_flip_y = GL_FALSE; +GLboolean __GLEW_MESA_framebuffer_swap_xy = GL_FALSE; GLboolean __GLEW_MESA_pack_invert = GL_FALSE; GLboolean __GLEW_MESA_program_binary_formats = GL_FALSE; GLboolean __GLEW_MESA_resize_buffers = GL_FALSE; GLboolean __GLEW_MESA_shader_integer_functions = GL_FALSE; +GLboolean __GLEW_MESA_texture_const_bandwidth = GL_FALSE; GLboolean __GLEW_MESA_tile_raster_order = GL_FALSE; GLboolean __GLEW_MESA_window_pos = GL_FALSE; GLboolean __GLEW_MESA_ycbcr_texture = GL_FALSE; @@ -4100,6 +4170,7 @@ GLboolean __GLEW_NV_instanced_arrays = GL_FALSE; GLboolean __GLEW_NV_internalformat_sample_query = GL_FALSE; GLboolean __GLEW_NV_light_max_exponent = GL_FALSE; GLboolean __GLEW_NV_memory_attachment = GL_FALSE; +GLboolean __GLEW_NV_memory_object_sparse = GL_FALSE; GLboolean __GLEW_NV_mesh_shader = GL_FALSE; GLboolean __GLEW_NV_multisample_coverage = GL_FALSE; GLboolean __GLEW_NV_multisample_filter_hint = GL_FALSE; @@ -4120,6 +4191,7 @@ GLboolean __GLEW_NV_point_sprite = GL_FALSE; GLboolean __GLEW_NV_polygon_mode = GL_FALSE; GLboolean __GLEW_NV_present_video = GL_FALSE; GLboolean __GLEW_NV_primitive_restart = GL_FALSE; +GLboolean __GLEW_NV_primitive_shading_rate = GL_FALSE; GLboolean __GLEW_NV_query_resource_tag = GL_FALSE; GLboolean __GLEW_NV_read_buffer = GL_FALSE; GLboolean __GLEW_NV_read_buffer_front = GL_FALSE; @@ -4169,8 +4241,10 @@ GLboolean __GLEW_NV_texture_rectangle_compressed = GL_FALSE; GLboolean __GLEW_NV_texture_shader = GL_FALSE; GLboolean __GLEW_NV_texture_shader2 = GL_FALSE; GLboolean __GLEW_NV_texture_shader3 = GL_FALSE; +GLboolean __GLEW_NV_timeline_semaphore = GL_FALSE; GLboolean __GLEW_NV_transform_feedback = GL_FALSE; GLboolean __GLEW_NV_transform_feedback2 = GL_FALSE; +GLboolean __GLEW_NV_uniform_buffer_std430_layout = GL_FALSE; GLboolean __GLEW_NV_uniform_buffer_unified_memory = GL_FALSE; GLboolean __GLEW_NV_vdpau_interop = GL_FALSE; GLboolean __GLEW_NV_vdpau_interop2 = GL_FALSE; @@ -4264,14 +4338,22 @@ GLboolean __GLEW_QCOM_binning_control = GL_FALSE; GLboolean __GLEW_QCOM_driver_control = GL_FALSE; GLboolean __GLEW_QCOM_extended_get = GL_FALSE; GLboolean __GLEW_QCOM_extended_get2 = GL_FALSE; +GLboolean __GLEW_QCOM_frame_extrapolation = GL_FALSE; GLboolean __GLEW_QCOM_framebuffer_foveated = GL_FALSE; +GLboolean __GLEW_QCOM_motion_estimation = GL_FALSE; GLboolean __GLEW_QCOM_perfmon_global_mode = GL_FALSE; +GLboolean __GLEW_QCOM_render_sRGB_R8_RG8 = GL_FALSE; +GLboolean __GLEW_QCOM_render_shared_exponent = GL_FALSE; GLboolean __GLEW_QCOM_shader_framebuffer_fetch_noncoherent = GL_FALSE; GLboolean __GLEW_QCOM_shader_framebuffer_fetch_rate = GL_FALSE; +GLboolean __GLEW_QCOM_shading_rate = GL_FALSE; GLboolean __GLEW_QCOM_texture_foveated = GL_FALSE; +GLboolean __GLEW_QCOM_texture_foveated2 = GL_FALSE; GLboolean __GLEW_QCOM_texture_foveated_subsampled_layout = GL_FALSE; +GLboolean __GLEW_QCOM_texture_lod_bias = GL_FALSE; GLboolean __GLEW_QCOM_tiled_rendering = GL_FALSE; GLboolean __GLEW_QCOM_writeonly_rendering = GL_FALSE; +GLboolean __GLEW_QCOM_ycbcr_degamma = GL_FALSE; GLboolean __GLEW_REGAL_ES1_0_compatibility = GL_FALSE; GLboolean __GLEW_REGAL_ES1_1_compatibility = GL_FALSE; GLboolean __GLEW_REGAL_enable = GL_FALSE; @@ -5173,6 +5255,9 @@ static const char * _glewExtensionLookup[] = { #ifdef GL_ARM_rgba8 "GL_ARM_rgba8", #endif +#ifdef GL_ARM_shader_core_properties + "GL_ARM_shader_core_properties", +#endif #ifdef GL_ARM_shader_framebuffer_fetch "GL_ARM_shader_framebuffer_fetch", #endif @@ -5266,6 +5351,9 @@ static const char * _glewExtensionLookup[] = { #ifdef GL_EXT_EGL_image_storage "GL_EXT_EGL_image_storage", #endif +#ifdef GL_EXT_EGL_image_storage_compression + "GL_EXT_EGL_image_storage_compression", +#endif #ifdef GL_EXT_EGL_sync "GL_EXT_EGL_sync", #endif @@ -5413,9 +5501,21 @@ static const char * _glewExtensionLookup[] = { #ifdef GL_EXT_fragment_lighting "GL_EXT_fragment_lighting", #endif +#ifdef GL_EXT_fragment_shading_rate + "GL_EXT_fragment_shading_rate", +#endif +#ifdef GL_EXT_fragment_shading_rate_attachment + "GL_EXT_fragment_shading_rate_attachment", +#endif +#ifdef GL_EXT_fragment_shading_rate_primitive + "GL_EXT_fragment_shading_rate_primitive", +#endif #ifdef GL_EXT_framebuffer_blit "GL_EXT_framebuffer_blit", #endif +#ifdef GL_EXT_framebuffer_blit_layers + "GL_EXT_framebuffer_blit_layers", +#endif #ifdef GL_EXT_framebuffer_multisample "GL_EXT_framebuffer_multisample", #endif @@ -5479,6 +5579,9 @@ static const char * _glewExtensionLookup[] = { #ifdef GL_EXT_memory_object_win32 "GL_EXT_memory_object_win32", #endif +#ifdef GL_EXT_mesh_shader + "GL_EXT_mesh_shader", +#endif #ifdef GL_EXT_misc_attribute "GL_EXT_misc_attribute", #endif @@ -5599,12 +5702,18 @@ static const char * _glewExtensionLookup[] = { #ifdef GL_EXT_semaphore_win32 "GL_EXT_semaphore_win32", #endif +#ifdef GL_EXT_separate_depth_stencil + "GL_EXT_separate_depth_stencil", +#endif #ifdef GL_EXT_separate_shader_objects "GL_EXT_separate_shader_objects", #endif #ifdef GL_EXT_separate_specular_color "GL_EXT_separate_specular_color", #endif +#ifdef GL_EXT_shader_clock + "GL_EXT_shader_clock", +#endif #ifdef GL_EXT_shader_framebuffer_fetch "GL_EXT_shader_framebuffer_fetch", #endif @@ -5638,9 +5747,18 @@ static const char * _glewExtensionLookup[] = { #ifdef GL_EXT_shader_pixel_local_storage2 "GL_EXT_shader_pixel_local_storage2", #endif +#ifdef GL_EXT_shader_realtime_clock + "GL_EXT_shader_realtime_clock", +#endif +#ifdef GL_EXT_shader_samples_identical + "GL_EXT_shader_samples_identical", +#endif #ifdef GL_EXT_shader_texture_lod "GL_EXT_shader_texture_lod", #endif +#ifdef GL_EXT_shader_texture_samples + "GL_EXT_shader_texture_samples", +#endif #ifdef GL_EXT_shadow_funcs "GL_EXT_shadow_funcs", #endif @@ -5806,6 +5924,9 @@ static const char * _glewExtensionLookup[] = { #ifdef GL_EXT_texture_storage "GL_EXT_texture_storage", #endif +#ifdef GL_EXT_texture_storage_compression + "GL_EXT_texture_storage_compression", +#endif #ifdef GL_EXT_texture_swizzle "GL_EXT_texture_swizzle", #endif @@ -5872,6 +5993,12 @@ static const char * _glewExtensionLookup[] = { #ifdef GL_HP_texture_lighting "GL_HP_texture_lighting", #endif +#ifdef GL_HUAWEI_program_binary + "GL_HUAWEI_program_binary", +#endif +#ifdef GL_HUAWEI_shader_binary + "GL_HUAWEI_shader_binary", +#endif #ifdef GL_IBM_cull_vertex "GL_IBM_cull_vertex", #endif @@ -5902,6 +6029,9 @@ static const char * _glewExtensionLookup[] = { #ifdef GL_IMG_program_binary "GL_IMG_program_binary", #endif +#ifdef GL_IMG_pvric_end_to_end_signature + "GL_IMG_pvric_end_to_end_signature", +#endif #ifdef GL_IMG_read_format "GL_IMG_read_format", #endif @@ -5920,6 +6050,9 @@ static const char * _glewExtensionLookup[] = { #ifdef GL_IMG_texture_filter_cubic "GL_IMG_texture_filter_cubic", #endif +#ifdef GL_IMG_tile_region_protection + "GL_IMG_tile_region_protection", +#endif #ifdef GL_INGR_color_clamp "GL_INGR_color_clamp", #endif @@ -5995,9 +6128,18 @@ static const char * _glewExtensionLookup[] = { #ifdef GL_MESAX_texture_stack "GL_MESAX_texture_stack", #endif +#ifdef GL_MESA_bgra + "GL_MESA_bgra", +#endif +#ifdef GL_MESA_framebuffer_flip_x + "GL_MESA_framebuffer_flip_x", +#endif #ifdef GL_MESA_framebuffer_flip_y "GL_MESA_framebuffer_flip_y", #endif +#ifdef GL_MESA_framebuffer_swap_xy + "GL_MESA_framebuffer_swap_xy", +#endif #ifdef GL_MESA_pack_invert "GL_MESA_pack_invert", #endif @@ -6010,6 +6152,9 @@ static const char * _glewExtensionLookup[] = { #ifdef GL_MESA_shader_integer_functions "GL_MESA_shader_integer_functions", #endif +#ifdef GL_MESA_texture_const_bandwidth + "GL_MESA_texture_const_bandwidth", +#endif #ifdef GL_MESA_tile_raster_order "GL_MESA_tile_raster_order", #endif @@ -6241,6 +6386,9 @@ static const char * _glewExtensionLookup[] = { #ifdef GL_NV_memory_attachment "GL_NV_memory_attachment", #endif +#ifdef GL_NV_memory_object_sparse + "GL_NV_memory_object_sparse", +#endif #ifdef GL_NV_mesh_shader "GL_NV_mesh_shader", #endif @@ -6301,6 +6449,9 @@ static const char * _glewExtensionLookup[] = { #ifdef GL_NV_primitive_restart "GL_NV_primitive_restart", #endif +#ifdef GL_NV_primitive_shading_rate + "GL_NV_primitive_shading_rate", +#endif #ifdef GL_NV_query_resource_tag "GL_NV_query_resource_tag", #endif @@ -6448,12 +6599,18 @@ static const char * _glewExtensionLookup[] = { #ifdef GL_NV_texture_shader3 "GL_NV_texture_shader3", #endif +#ifdef GL_NV_timeline_semaphore + "GL_NV_timeline_semaphore", +#endif #ifdef GL_NV_transform_feedback "GL_NV_transform_feedback", #endif #ifdef GL_NV_transform_feedback2 "GL_NV_transform_feedback2", #endif +#ifdef GL_NV_uniform_buffer_std430_layout + "GL_NV_uniform_buffer_std430_layout", +#endif #ifdef GL_NV_uniform_buffer_unified_memory "GL_NV_uniform_buffer_unified_memory", #endif @@ -6733,30 +6890,54 @@ static const char * _glewExtensionLookup[] = { #ifdef GL_QCOM_extended_get2 "GL_QCOM_extended_get2", #endif +#ifdef GL_QCOM_frame_extrapolation + "GL_QCOM_frame_extrapolation", +#endif #ifdef GL_QCOM_framebuffer_foveated "GL_QCOM_framebuffer_foveated", #endif +#ifdef GL_QCOM_motion_estimation + "GL_QCOM_motion_estimation", +#endif #ifdef GL_QCOM_perfmon_global_mode "GL_QCOM_perfmon_global_mode", #endif +#ifdef GL_QCOM_render_sRGB_R8_RG8 + "GL_QCOM_render_sRGB_R8_RG8", +#endif +#ifdef GL_QCOM_render_shared_exponent + "GL_QCOM_render_shared_exponent", +#endif #ifdef GL_QCOM_shader_framebuffer_fetch_noncoherent "GL_QCOM_shader_framebuffer_fetch_noncoherent", #endif #ifdef GL_QCOM_shader_framebuffer_fetch_rate "GL_QCOM_shader_framebuffer_fetch_rate", #endif +#ifdef GL_QCOM_shading_rate + "GL_QCOM_shading_rate", +#endif #ifdef GL_QCOM_texture_foveated "GL_QCOM_texture_foveated", #endif +#ifdef GL_QCOM_texture_foveated2 + "GL_QCOM_texture_foveated2", +#endif #ifdef GL_QCOM_texture_foveated_subsampled_layout "GL_QCOM_texture_foveated_subsampled_layout", #endif +#ifdef GL_QCOM_texture_lod_bias + "GL_QCOM_texture_lod_bias", +#endif #ifdef GL_QCOM_tiled_rendering "GL_QCOM_tiled_rendering", #endif #ifdef GL_QCOM_writeonly_rendering "GL_QCOM_writeonly_rendering", #endif +#ifdef GL_QCOM_ycbcr_degamma + "GL_QCOM_ycbcr_degamma", +#endif #ifdef GL_REGAL_ES1_0_compatibility "GL_REGAL_ES1_0_compatibility", #endif @@ -7200,7 +7381,7 @@ static const char * _glewExtensionLookup[] = { /* Detected in the extension string or strings */ -static GLboolean _glewExtensionString[931]; +static GLboolean _glewExtensionString[964]; /* Detected via extension string or experimental mode */ static GLboolean* _glewExtensionEnabled[] = { #ifdef GL_3DFX_multisample @@ -7974,6 +8155,9 @@ static GLboolean* _glewExtensionEnabled[] = { #ifdef GL_ARM_rgba8 &__GLEW_ARM_rgba8, #endif +#ifdef GL_ARM_shader_core_properties + &__GLEW_ARM_shader_core_properties, +#endif #ifdef GL_ARM_shader_framebuffer_fetch &__GLEW_ARM_shader_framebuffer_fetch, #endif @@ -8067,6 +8251,9 @@ static GLboolean* _glewExtensionEnabled[] = { #ifdef GL_EXT_EGL_image_storage &__GLEW_EXT_EGL_image_storage, #endif +#ifdef GL_EXT_EGL_image_storage_compression + &__GLEW_EXT_EGL_image_storage_compression, +#endif #ifdef GL_EXT_EGL_sync &__GLEW_EXT_EGL_sync, #endif @@ -8214,9 +8401,21 @@ static GLboolean* _glewExtensionEnabled[] = { #ifdef GL_EXT_fragment_lighting &__GLEW_EXT_fragment_lighting, #endif +#ifdef GL_EXT_fragment_shading_rate + &__GLEW_EXT_fragment_shading_rate, +#endif +#ifdef GL_EXT_fragment_shading_rate_attachment + &__GLEW_EXT_fragment_shading_rate_attachment, +#endif +#ifdef GL_EXT_fragment_shading_rate_primitive + &__GLEW_EXT_fragment_shading_rate_primitive, +#endif #ifdef GL_EXT_framebuffer_blit &__GLEW_EXT_framebuffer_blit, #endif +#ifdef GL_EXT_framebuffer_blit_layers + &__GLEW_EXT_framebuffer_blit_layers, +#endif #ifdef GL_EXT_framebuffer_multisample &__GLEW_EXT_framebuffer_multisample, #endif @@ -8280,6 +8479,9 @@ static GLboolean* _glewExtensionEnabled[] = { #ifdef GL_EXT_memory_object_win32 &__GLEW_EXT_memory_object_win32, #endif +#ifdef GL_EXT_mesh_shader + &__GLEW_EXT_mesh_shader, +#endif #ifdef GL_EXT_misc_attribute &__GLEW_EXT_misc_attribute, #endif @@ -8400,12 +8602,18 @@ static GLboolean* _glewExtensionEnabled[] = { #ifdef GL_EXT_semaphore_win32 &__GLEW_EXT_semaphore_win32, #endif +#ifdef GL_EXT_separate_depth_stencil + &__GLEW_EXT_separate_depth_stencil, +#endif #ifdef GL_EXT_separate_shader_objects &__GLEW_EXT_separate_shader_objects, #endif #ifdef GL_EXT_separate_specular_color &__GLEW_EXT_separate_specular_color, #endif +#ifdef GL_EXT_shader_clock + &__GLEW_EXT_shader_clock, +#endif #ifdef GL_EXT_shader_framebuffer_fetch &__GLEW_EXT_shader_framebuffer_fetch, #endif @@ -8439,9 +8647,18 @@ static GLboolean* _glewExtensionEnabled[] = { #ifdef GL_EXT_shader_pixel_local_storage2 &__GLEW_EXT_shader_pixel_local_storage2, #endif +#ifdef GL_EXT_shader_realtime_clock + &__GLEW_EXT_shader_realtime_clock, +#endif +#ifdef GL_EXT_shader_samples_identical + &__GLEW_EXT_shader_samples_identical, +#endif #ifdef GL_EXT_shader_texture_lod &__GLEW_EXT_shader_texture_lod, #endif +#ifdef GL_EXT_shader_texture_samples + &__GLEW_EXT_shader_texture_samples, +#endif #ifdef GL_EXT_shadow_funcs &__GLEW_EXT_shadow_funcs, #endif @@ -8607,6 +8824,9 @@ static GLboolean* _glewExtensionEnabled[] = { #ifdef GL_EXT_texture_storage &__GLEW_EXT_texture_storage, #endif +#ifdef GL_EXT_texture_storage_compression + &__GLEW_EXT_texture_storage_compression, +#endif #ifdef GL_EXT_texture_swizzle &__GLEW_EXT_texture_swizzle, #endif @@ -8673,6 +8893,12 @@ static GLboolean* _glewExtensionEnabled[] = { #ifdef GL_HP_texture_lighting &__GLEW_HP_texture_lighting, #endif +#ifdef GL_HUAWEI_program_binary + &__GLEW_HUAWEI_program_binary, +#endif +#ifdef GL_HUAWEI_shader_binary + &__GLEW_HUAWEI_shader_binary, +#endif #ifdef GL_IBM_cull_vertex &__GLEW_IBM_cull_vertex, #endif @@ -8703,6 +8929,9 @@ static GLboolean* _glewExtensionEnabled[] = { #ifdef GL_IMG_program_binary &__GLEW_IMG_program_binary, #endif +#ifdef GL_IMG_pvric_end_to_end_signature + &__GLEW_IMG_pvric_end_to_end_signature, +#endif #ifdef GL_IMG_read_format &__GLEW_IMG_read_format, #endif @@ -8721,6 +8950,9 @@ static GLboolean* _glewExtensionEnabled[] = { #ifdef GL_IMG_texture_filter_cubic &__GLEW_IMG_texture_filter_cubic, #endif +#ifdef GL_IMG_tile_region_protection + &__GLEW_IMG_tile_region_protection, +#endif #ifdef GL_INGR_color_clamp &__GLEW_INGR_color_clamp, #endif @@ -8796,9 +9028,18 @@ static GLboolean* _glewExtensionEnabled[] = { #ifdef GL_MESAX_texture_stack &__GLEW_MESAX_texture_stack, #endif +#ifdef GL_MESA_bgra + &__GLEW_MESA_bgra, +#endif +#ifdef GL_MESA_framebuffer_flip_x + &__GLEW_MESA_framebuffer_flip_x, +#endif #ifdef GL_MESA_framebuffer_flip_y &__GLEW_MESA_framebuffer_flip_y, #endif +#ifdef GL_MESA_framebuffer_swap_xy + &__GLEW_MESA_framebuffer_swap_xy, +#endif #ifdef GL_MESA_pack_invert &__GLEW_MESA_pack_invert, #endif @@ -8811,6 +9052,9 @@ static GLboolean* _glewExtensionEnabled[] = { #ifdef GL_MESA_shader_integer_functions &__GLEW_MESA_shader_integer_functions, #endif +#ifdef GL_MESA_texture_const_bandwidth + &__GLEW_MESA_texture_const_bandwidth, +#endif #ifdef GL_MESA_tile_raster_order &__GLEW_MESA_tile_raster_order, #endif @@ -9042,6 +9286,9 @@ static GLboolean* _glewExtensionEnabled[] = { #ifdef GL_NV_memory_attachment &__GLEW_NV_memory_attachment, #endif +#ifdef GL_NV_memory_object_sparse + &__GLEW_NV_memory_object_sparse, +#endif #ifdef GL_NV_mesh_shader &__GLEW_NV_mesh_shader, #endif @@ -9102,6 +9349,9 @@ static GLboolean* _glewExtensionEnabled[] = { #ifdef GL_NV_primitive_restart &__GLEW_NV_primitive_restart, #endif +#ifdef GL_NV_primitive_shading_rate + &__GLEW_NV_primitive_shading_rate, +#endif #ifdef GL_NV_query_resource_tag &__GLEW_NV_query_resource_tag, #endif @@ -9249,12 +9499,18 @@ static GLboolean* _glewExtensionEnabled[] = { #ifdef GL_NV_texture_shader3 &__GLEW_NV_texture_shader3, #endif +#ifdef GL_NV_timeline_semaphore + &__GLEW_NV_timeline_semaphore, +#endif #ifdef GL_NV_transform_feedback &__GLEW_NV_transform_feedback, #endif #ifdef GL_NV_transform_feedback2 &__GLEW_NV_transform_feedback2, #endif +#ifdef GL_NV_uniform_buffer_std430_layout + &__GLEW_NV_uniform_buffer_std430_layout, +#endif #ifdef GL_NV_uniform_buffer_unified_memory &__GLEW_NV_uniform_buffer_unified_memory, #endif @@ -9534,30 +9790,54 @@ static GLboolean* _glewExtensionEnabled[] = { #ifdef GL_QCOM_extended_get2 &__GLEW_QCOM_extended_get2, #endif +#ifdef GL_QCOM_frame_extrapolation + &__GLEW_QCOM_frame_extrapolation, +#endif #ifdef GL_QCOM_framebuffer_foveated &__GLEW_QCOM_framebuffer_foveated, #endif +#ifdef GL_QCOM_motion_estimation + &__GLEW_QCOM_motion_estimation, +#endif #ifdef GL_QCOM_perfmon_global_mode &__GLEW_QCOM_perfmon_global_mode, #endif +#ifdef GL_QCOM_render_sRGB_R8_RG8 + &__GLEW_QCOM_render_sRGB_R8_RG8, +#endif +#ifdef GL_QCOM_render_shared_exponent + &__GLEW_QCOM_render_shared_exponent, +#endif #ifdef GL_QCOM_shader_framebuffer_fetch_noncoherent &__GLEW_QCOM_shader_framebuffer_fetch_noncoherent, #endif #ifdef GL_QCOM_shader_framebuffer_fetch_rate &__GLEW_QCOM_shader_framebuffer_fetch_rate, #endif +#ifdef GL_QCOM_shading_rate + &__GLEW_QCOM_shading_rate, +#endif #ifdef GL_QCOM_texture_foveated &__GLEW_QCOM_texture_foveated, #endif +#ifdef GL_QCOM_texture_foveated2 + &__GLEW_QCOM_texture_foveated2, +#endif #ifdef GL_QCOM_texture_foveated_subsampled_layout &__GLEW_QCOM_texture_foveated_subsampled_layout, #endif +#ifdef GL_QCOM_texture_lod_bias + &__GLEW_QCOM_texture_lod_bias, +#endif #ifdef GL_QCOM_tiled_rendering &__GLEW_QCOM_tiled_rendering, #endif #ifdef GL_QCOM_writeonly_rendering &__GLEW_QCOM_writeonly_rendering, #endif +#ifdef GL_QCOM_ycbcr_degamma + &__GLEW_QCOM_ycbcr_degamma, +#endif #ifdef GL_REGAL_ES1_0_compatibility &__GLEW_REGAL_ES1_0_compatibility, #endif @@ -9999,404 +10279,415 @@ static GLboolean* _glewExtensionEnabled[] = { NULL }; -static GLboolean _glewInit_GL_VERSION_1_2 (); -static GLboolean _glewInit_GL_VERSION_1_3 (); -static GLboolean _glewInit_GL_VERSION_1_4 (); -static GLboolean _glewInit_GL_VERSION_1_5 (); -static GLboolean _glewInit_GL_VERSION_2_0 (); -static GLboolean _glewInit_GL_VERSION_2_1 (); -static GLboolean _glewInit_GL_VERSION_3_0 (); -static GLboolean _glewInit_GL_VERSION_3_1 (); -static GLboolean _glewInit_GL_VERSION_3_2 (); -static GLboolean _glewInit_GL_VERSION_3_3 (); -static GLboolean _glewInit_GL_VERSION_4_0 (); -static GLboolean _glewInit_GL_VERSION_4_5 (); -static GLboolean _glewInit_GL_VERSION_4_6 (); -static GLboolean _glewInit_GL_3DFX_tbuffer (); -static GLboolean _glewInit_GL_AMD_debug_output (); -static GLboolean _glewInit_GL_AMD_draw_buffers_blend (); -static GLboolean _glewInit_GL_AMD_framebuffer_multisample_advanced (); -static GLboolean _glewInit_GL_AMD_framebuffer_sample_positions (); -static GLboolean _glewInit_GL_AMD_interleaved_elements (); -static GLboolean _glewInit_GL_AMD_multi_draw_indirect (); -static GLboolean _glewInit_GL_AMD_name_gen_delete (); -static GLboolean _glewInit_GL_AMD_occlusion_query_event (); -static GLboolean _glewInit_GL_AMD_performance_monitor (); -static GLboolean _glewInit_GL_AMD_sample_positions (); -static GLboolean _glewInit_GL_AMD_sparse_texture (); -static GLboolean _glewInit_GL_AMD_stencil_operation_extended (); -static GLboolean _glewInit_GL_AMD_vertex_shader_tessellator (); -static GLboolean _glewInit_GL_ANGLE_framebuffer_blit (); -static GLboolean _glewInit_GL_ANGLE_framebuffer_multisample (); -static GLboolean _glewInit_GL_ANGLE_instanced_arrays (); -static GLboolean _glewInit_GL_ANGLE_timer_query (); -static GLboolean _glewInit_GL_ANGLE_translated_shader_source (); -static GLboolean _glewInit_GL_APPLE_copy_texture_levels (); -static GLboolean _glewInit_GL_APPLE_element_array (); -static GLboolean _glewInit_GL_APPLE_fence (); -static GLboolean _glewInit_GL_APPLE_flush_buffer_range (); -static GLboolean _glewInit_GL_APPLE_framebuffer_multisample (); -static GLboolean _glewInit_GL_APPLE_object_purgeable (); -static GLboolean _glewInit_GL_APPLE_sync (); -static GLboolean _glewInit_GL_APPLE_texture_range (); -static GLboolean _glewInit_GL_APPLE_vertex_array_object (); -static GLboolean _glewInit_GL_APPLE_vertex_array_range (); -static GLboolean _glewInit_GL_APPLE_vertex_program_evaluators (); -static GLboolean _glewInit_GL_ARB_ES2_compatibility (); -static GLboolean _glewInit_GL_ARB_ES3_1_compatibility (); -static GLboolean _glewInit_GL_ARB_ES3_2_compatibility (); -static GLboolean _glewInit_GL_ARB_base_instance (); -static GLboolean _glewInit_GL_ARB_bindless_texture (); -static GLboolean _glewInit_GL_ARB_blend_func_extended (); -static GLboolean _glewInit_GL_ARB_buffer_storage (); -static GLboolean _glewInit_GL_ARB_cl_event (); -static GLboolean _glewInit_GL_ARB_clear_buffer_object (); -static GLboolean _glewInit_GL_ARB_clear_texture (); -static GLboolean _glewInit_GL_ARB_clip_control (); -static GLboolean _glewInit_GL_ARB_color_buffer_float (); -static GLboolean _glewInit_GL_ARB_compute_shader (); -static GLboolean _glewInit_GL_ARB_compute_variable_group_size (); -static GLboolean _glewInit_GL_ARB_copy_buffer (); -static GLboolean _glewInit_GL_ARB_copy_image (); -static GLboolean _glewInit_GL_ARB_debug_output (); -static GLboolean _glewInit_GL_ARB_direct_state_access (); -static GLboolean _glewInit_GL_ARB_draw_buffers (); -static GLboolean _glewInit_GL_ARB_draw_buffers_blend (); -static GLboolean _glewInit_GL_ARB_draw_elements_base_vertex (); -static GLboolean _glewInit_GL_ARB_draw_indirect (); -static GLboolean _glewInit_GL_ARB_framebuffer_no_attachments (); -static GLboolean _glewInit_GL_ARB_framebuffer_object (); -static GLboolean _glewInit_GL_ARB_geometry_shader4 (); -static GLboolean _glewInit_GL_ARB_get_program_binary (); -static GLboolean _glewInit_GL_ARB_get_texture_sub_image (); -static GLboolean _glewInit_GL_ARB_gl_spirv (); -static GLboolean _glewInit_GL_ARB_gpu_shader_fp64 (); -static GLboolean _glewInit_GL_ARB_gpu_shader_int64 (); -static GLboolean _glewInit_GL_ARB_imaging (); -static GLboolean _glewInit_GL_ARB_indirect_parameters (); -static GLboolean _glewInit_GL_ARB_instanced_arrays (); -static GLboolean _glewInit_GL_ARB_internalformat_query (); -static GLboolean _glewInit_GL_ARB_internalformat_query2 (); -static GLboolean _glewInit_GL_ARB_invalidate_subdata (); -static GLboolean _glewInit_GL_ARB_map_buffer_range (); -static GLboolean _glewInit_GL_ARB_matrix_palette (); -static GLboolean _glewInit_GL_ARB_multi_bind (); -static GLboolean _glewInit_GL_ARB_multi_draw_indirect (); -static GLboolean _glewInit_GL_ARB_multisample (); -static GLboolean _glewInit_GL_ARB_multitexture (); -static GLboolean _glewInit_GL_ARB_occlusion_query (); -static GLboolean _glewInit_GL_ARB_parallel_shader_compile (); -static GLboolean _glewInit_GL_ARB_point_parameters (); -static GLboolean _glewInit_GL_ARB_polygon_offset_clamp (); -static GLboolean _glewInit_GL_ARB_program_interface_query (); -static GLboolean _glewInit_GL_ARB_provoking_vertex (); -static GLboolean _glewInit_GL_ARB_robustness (); -static GLboolean _glewInit_GL_ARB_sample_locations (); -static GLboolean _glewInit_GL_ARB_sample_shading (); -static GLboolean _glewInit_GL_ARB_sampler_objects (); -static GLboolean _glewInit_GL_ARB_separate_shader_objects (); -static GLboolean _glewInit_GL_ARB_shader_atomic_counters (); -static GLboolean _glewInit_GL_ARB_shader_image_load_store (); -static GLboolean _glewInit_GL_ARB_shader_objects (); -static GLboolean _glewInit_GL_ARB_shader_storage_buffer_object (); -static GLboolean _glewInit_GL_ARB_shader_subroutine (); -static GLboolean _glewInit_GL_ARB_shading_language_include (); -static GLboolean _glewInit_GL_ARB_sparse_buffer (); -static GLboolean _glewInit_GL_ARB_sparse_texture (); -static GLboolean _glewInit_GL_ARB_sync (); -static GLboolean _glewInit_GL_ARB_tessellation_shader (); -static GLboolean _glewInit_GL_ARB_texture_barrier (); -static GLboolean _glewInit_GL_ARB_texture_buffer_object (); -static GLboolean _glewInit_GL_ARB_texture_buffer_range (); -static GLboolean _glewInit_GL_ARB_texture_compression (); -static GLboolean _glewInit_GL_ARB_texture_multisample (); -static GLboolean _glewInit_GL_ARB_texture_storage (); -static GLboolean _glewInit_GL_ARB_texture_storage_multisample (); -static GLboolean _glewInit_GL_ARB_texture_view (); -static GLboolean _glewInit_GL_ARB_timer_query (); -static GLboolean _glewInit_GL_ARB_transform_feedback2 (); -static GLboolean _glewInit_GL_ARB_transform_feedback3 (); -static GLboolean _glewInit_GL_ARB_transform_feedback_instanced (); -static GLboolean _glewInit_GL_ARB_transpose_matrix (); -static GLboolean _glewInit_GL_ARB_uniform_buffer_object (); -static GLboolean _glewInit_GL_ARB_vertex_array_object (); -static GLboolean _glewInit_GL_ARB_vertex_attrib_64bit (); -static GLboolean _glewInit_GL_ARB_vertex_attrib_binding (); -static GLboolean _glewInit_GL_ARB_vertex_blend (); -static GLboolean _glewInit_GL_ARB_vertex_buffer_object (); -static GLboolean _glewInit_GL_ARB_vertex_program (); -static GLboolean _glewInit_GL_ARB_vertex_shader (); -static GLboolean _glewInit_GL_ARB_vertex_type_2_10_10_10_rev (); -static GLboolean _glewInit_GL_ARB_viewport_array (); -static GLboolean _glewInit_GL_ARB_window_pos (); -static GLboolean _glewInit_GL_ATI_draw_buffers (); -static GLboolean _glewInit_GL_ATI_element_array (); -static GLboolean _glewInit_GL_ATI_envmap_bumpmap (); -static GLboolean _glewInit_GL_ATI_fragment_shader (); -static GLboolean _glewInit_GL_ATI_map_object_buffer (); -static GLboolean _glewInit_GL_ATI_pn_triangles (); -static GLboolean _glewInit_GL_ATI_separate_stencil (); -static GLboolean _glewInit_GL_ATI_vertex_array_object (); -static GLboolean _glewInit_GL_ATI_vertex_attrib_array_object (); -static GLboolean _glewInit_GL_ATI_vertex_streams (); -static GLboolean _glewInit_GL_EXT_EGL_image_storage (); -static GLboolean _glewInit_GL_EXT_base_instance (); -static GLboolean _glewInit_GL_EXT_bindable_uniform (); -static GLboolean _glewInit_GL_EXT_blend_color (); -static GLboolean _glewInit_GL_EXT_blend_equation_separate (); -static GLboolean _glewInit_GL_EXT_blend_func_extended (); -static GLboolean _glewInit_GL_EXT_blend_func_separate (); -static GLboolean _glewInit_GL_EXT_blend_minmax (); -static GLboolean _glewInit_GL_EXT_buffer_storage (); -static GLboolean _glewInit_GL_EXT_clear_texture (); -static GLboolean _glewInit_GL_EXT_clip_control (); -static GLboolean _glewInit_GL_EXT_color_subtable (); -static GLboolean _glewInit_GL_EXT_compiled_vertex_array (); -static GLboolean _glewInit_GL_EXT_convolution (); -static GLboolean _glewInit_GL_EXT_coordinate_frame (); -static GLboolean _glewInit_GL_EXT_copy_image (); -static GLboolean _glewInit_GL_EXT_copy_texture (); -static GLboolean _glewInit_GL_EXT_cull_vertex (); -static GLboolean _glewInit_GL_EXT_debug_label (); -static GLboolean _glewInit_GL_EXT_debug_marker (); -static GLboolean _glewInit_GL_EXT_depth_bounds_test (); -static GLboolean _glewInit_GL_EXT_direct_state_access (); -static GLboolean _glewInit_GL_EXT_discard_framebuffer (); -static GLboolean _glewInit_GL_EXT_disjoint_timer_query (); -static GLboolean _glewInit_GL_EXT_draw_buffers (); -static GLboolean _glewInit_GL_EXT_draw_buffers2 (); -static GLboolean _glewInit_GL_EXT_draw_buffers_indexed (); -static GLboolean _glewInit_GL_EXT_draw_elements_base_vertex (); -static GLboolean _glewInit_GL_EXT_draw_instanced (); -static GLboolean _glewInit_GL_EXT_draw_range_elements (); -static GLboolean _glewInit_GL_EXT_draw_transform_feedback (); -static GLboolean _glewInit_GL_EXT_external_buffer (); -static GLboolean _glewInit_GL_EXT_fog_coord (); -static GLboolean _glewInit_GL_EXT_fragment_lighting (); -static GLboolean _glewInit_GL_EXT_framebuffer_blit (); -static GLboolean _glewInit_GL_EXT_framebuffer_multisample (); -static GLboolean _glewInit_GL_EXT_framebuffer_object (); -static GLboolean _glewInit_GL_EXT_geometry_shader4 (); -static GLboolean _glewInit_GL_EXT_gpu_program_parameters (); -static GLboolean _glewInit_GL_EXT_gpu_shader4 (); -static GLboolean _glewInit_GL_EXT_histogram (); -static GLboolean _glewInit_GL_EXT_index_func (); -static GLboolean _glewInit_GL_EXT_index_material (); -static GLboolean _glewInit_GL_EXT_instanced_arrays (); -static GLboolean _glewInit_GL_EXT_light_texture (); -static GLboolean _glewInit_GL_EXT_map_buffer_range (); -static GLboolean _glewInit_GL_EXT_memory_object (); -static GLboolean _glewInit_GL_EXT_memory_object_fd (); -static GLboolean _glewInit_GL_EXT_memory_object_win32 (); -static GLboolean _glewInit_GL_EXT_multi_draw_arrays (); -static GLboolean _glewInit_GL_EXT_multi_draw_indirect (); -static GLboolean _glewInit_GL_EXT_multisample (); -static GLboolean _glewInit_GL_EXT_multisampled_render_to_texture (); -static GLboolean _glewInit_GL_EXT_multiview_draw_buffers (); -static GLboolean _glewInit_GL_EXT_paletted_texture (); -static GLboolean _glewInit_GL_EXT_pixel_transform (); -static GLboolean _glewInit_GL_EXT_point_parameters (); -static GLboolean _glewInit_GL_EXT_polygon_offset (); -static GLboolean _glewInit_GL_EXT_polygon_offset_clamp (); -static GLboolean _glewInit_GL_EXT_primitive_bounding_box (); -static GLboolean _glewInit_GL_EXT_provoking_vertex (); -static GLboolean _glewInit_GL_EXT_raster_multisample (); -static GLboolean _glewInit_GL_EXT_robustness (); -static GLboolean _glewInit_GL_EXT_scene_marker (); -static GLboolean _glewInit_GL_EXT_secondary_color (); -static GLboolean _glewInit_GL_EXT_semaphore (); -static GLboolean _glewInit_GL_EXT_semaphore_fd (); -static GLboolean _glewInit_GL_EXT_semaphore_win32 (); -static GLboolean _glewInit_GL_EXT_separate_shader_objects (); -static GLboolean _glewInit_GL_EXT_shader_framebuffer_fetch (); -static GLboolean _glewInit_GL_EXT_shader_image_load_store (); -static GLboolean _glewInit_GL_EXT_shader_pixel_local_storage2 (); -static GLboolean _glewInit_GL_EXT_sparse_texture (); -static GLboolean _glewInit_GL_EXT_stencil_two_side (); -static GLboolean _glewInit_GL_EXT_subtexture (); -static GLboolean _glewInit_GL_EXT_tessellation_point_size (); -static GLboolean _glewInit_GL_EXT_texture3D (); -static GLboolean _glewInit_GL_EXT_texture_array (); -static GLboolean _glewInit_GL_EXT_texture_border_clamp (); -static GLboolean _glewInit_GL_EXT_texture_buffer_object (); -static GLboolean _glewInit_GL_EXT_texture_integer (); -static GLboolean _glewInit_GL_EXT_texture_object (); -static GLboolean _glewInit_GL_EXT_texture_perturb_normal (); -static GLboolean _glewInit_GL_EXT_texture_storage (); -static GLboolean _glewInit_GL_EXT_texture_view (); -static GLboolean _glewInit_GL_EXT_timer_query (); -static GLboolean _glewInit_GL_EXT_transform_feedback (); -static GLboolean _glewInit_GL_EXT_vertex_array (); -static GLboolean _glewInit_GL_EXT_vertex_array_setXXX (); -static GLboolean _glewInit_GL_EXT_vertex_attrib_64bit (); -static GLboolean _glewInit_GL_EXT_vertex_shader (); -static GLboolean _glewInit_GL_EXT_vertex_weighting (); -static GLboolean _glewInit_GL_EXT_win32_keyed_mutex (); -static GLboolean _glewInit_GL_EXT_window_rectangles (); -static GLboolean _glewInit_GL_EXT_x11_sync_object (); -static GLboolean _glewInit_GL_GREMEDY_frame_terminator (); -static GLboolean _glewInit_GL_GREMEDY_string_marker (); -static GLboolean _glewInit_GL_HP_image_transform (); -static GLboolean _glewInit_GL_IBM_multimode_draw_arrays (); -static GLboolean _glewInit_GL_IBM_vertex_array_lists (); -static GLboolean _glewInit_GL_IMG_bindless_texture (); -static GLboolean _glewInit_GL_IMG_framebuffer_downsample (); -static GLboolean _glewInit_GL_IMG_multisampled_render_to_texture (); -static GLboolean _glewInit_GL_INTEL_map_texture (); -static GLboolean _glewInit_GL_INTEL_parallel_arrays (); -static GLboolean _glewInit_GL_INTEL_performance_query (); -static GLboolean _glewInit_GL_INTEL_texture_scissor (); -static GLboolean _glewInit_GL_KHR_blend_equation_advanced (); -static GLboolean _glewInit_GL_KHR_debug (); -static GLboolean _glewInit_GL_KHR_parallel_shader_compile (); -static GLboolean _glewInit_GL_KHR_robustness (); -static GLboolean _glewInit_GL_KTX_buffer_region (); -static GLboolean _glewInit_GL_MESA_framebuffer_flip_y (); -static GLboolean _glewInit_GL_MESA_resize_buffers (); -static GLboolean _glewInit_GL_MESA_window_pos (); -static GLboolean _glewInit_GL_NVX_conditional_render (); -static GLboolean _glewInit_GL_NVX_gpu_multicast2 (); -static GLboolean _glewInit_GL_NVX_linked_gpu_multicast (); -static GLboolean _glewInit_GL_NVX_progress_fence (); -static GLboolean _glewInit_GL_NV_3dvision_settings (); -static GLboolean _glewInit_GL_NV_alpha_to_coverage_dither_control (); -static GLboolean _glewInit_GL_NV_bindless_multi_draw_indirect (); -static GLboolean _glewInit_GL_NV_bindless_multi_draw_indirect_count (); -static GLboolean _glewInit_GL_NV_bindless_texture (); -static GLboolean _glewInit_GL_NV_blend_equation_advanced (); -static GLboolean _glewInit_GL_NV_clip_space_w_scaling (); -static GLboolean _glewInit_GL_NV_command_list (); -static GLboolean _glewInit_GL_NV_conditional_render (); -static GLboolean _glewInit_GL_NV_conservative_raster (); -static GLboolean _glewInit_GL_NV_conservative_raster_dilate (); -static GLboolean _glewInit_GL_NV_conservative_raster_pre_snap_triangles (); -static GLboolean _glewInit_GL_NV_copy_buffer (); -static GLboolean _glewInit_GL_NV_copy_image (); -static GLboolean _glewInit_GL_NV_depth_buffer_float (); -static GLboolean _glewInit_GL_NV_draw_buffers (); -static GLboolean _glewInit_GL_NV_draw_instanced (); -static GLboolean _glewInit_GL_NV_draw_texture (); -static GLboolean _glewInit_GL_NV_draw_vulkan_image (); -static GLboolean _glewInit_GL_NV_evaluators (); -static GLboolean _glewInit_GL_NV_explicit_multisample (); -static GLboolean _glewInit_GL_NV_fence (); -static GLboolean _glewInit_GL_NV_fragment_coverage_to_color (); -static GLboolean _glewInit_GL_NV_fragment_program (); -static GLboolean _glewInit_GL_NV_framebuffer_blit (); -static GLboolean _glewInit_GL_NV_framebuffer_multisample (); -static GLboolean _glewInit_GL_NV_framebuffer_multisample_coverage (); -static GLboolean _glewInit_GL_NV_geometry_program4 (); -static GLboolean _glewInit_GL_NV_gpu_multicast (); -static GLboolean _glewInit_GL_NV_gpu_program4 (); -static GLboolean _glewInit_GL_NV_gpu_shader5 (); -static GLboolean _glewInit_GL_NV_half_float (); -static GLboolean _glewInit_GL_NV_instanced_arrays (); -static GLboolean _glewInit_GL_NV_internalformat_sample_query (); -static GLboolean _glewInit_GL_NV_memory_attachment (); -static GLboolean _glewInit_GL_NV_mesh_shader (); -static GLboolean _glewInit_GL_NV_non_square_matrices (); -static GLboolean _glewInit_GL_NV_occlusion_query (); -static GLboolean _glewInit_GL_NV_parameter_buffer_object (); -static GLboolean _glewInit_GL_NV_path_rendering (); -static GLboolean _glewInit_GL_NV_pixel_data_range (); -static GLboolean _glewInit_GL_NV_point_sprite (); -static GLboolean _glewInit_GL_NV_polygon_mode (); -static GLboolean _glewInit_GL_NV_present_video (); -static GLboolean _glewInit_GL_NV_primitive_restart (); -static GLboolean _glewInit_GL_NV_read_buffer (); -static GLboolean _glewInit_GL_NV_register_combiners (); -static GLboolean _glewInit_GL_NV_register_combiners2 (); -static GLboolean _glewInit_GL_NV_sample_locations (); -static GLboolean _glewInit_GL_NV_scissor_exclusive (); -static GLboolean _glewInit_GL_NV_shader_buffer_load (); -static GLboolean _glewInit_GL_NV_shading_rate_image (); -static GLboolean _glewInit_GL_NV_texture_array (); -static GLboolean _glewInit_GL_NV_texture_barrier (); -static GLboolean _glewInit_GL_NV_texture_multisample (); -static GLboolean _glewInit_GL_NV_transform_feedback (); -static GLboolean _glewInit_GL_NV_transform_feedback2 (); -static GLboolean _glewInit_GL_NV_vdpau_interop (); -static GLboolean _glewInit_GL_NV_vdpau_interop2 (); -static GLboolean _glewInit_GL_NV_vertex_array_range (); -static GLboolean _glewInit_GL_NV_vertex_attrib_integer_64bit (); -static GLboolean _glewInit_GL_NV_vertex_buffer_unified_memory (); -static GLboolean _glewInit_GL_NV_vertex_program (); -static GLboolean _glewInit_GL_NV_video_capture (); -static GLboolean _glewInit_GL_NV_viewport_array (); -static GLboolean _glewInit_GL_NV_viewport_swizzle (); -static GLboolean _glewInit_GL_OES_EGL_image (); -static GLboolean _glewInit_GL_OES_blend_equation_separate (); -static GLboolean _glewInit_GL_OES_blend_func_separate (); -static GLboolean _glewInit_GL_OES_blend_subtract (); -static GLboolean _glewInit_GL_OES_copy_image (); -static GLboolean _glewInit_GL_OES_draw_buffers_indexed (); -static GLboolean _glewInit_GL_OES_framebuffer_object (); -static GLboolean _glewInit_GL_OES_get_program_binary (); -static GLboolean _glewInit_GL_OES_mapbuffer (); -static GLboolean _glewInit_GL_OES_matrix_palette (); -static GLboolean _glewInit_GL_OES_sample_shading (); -static GLboolean _glewInit_GL_OES_single_precision (); -static GLboolean _glewInit_GL_OES_texture_3D (); -static GLboolean _glewInit_GL_OES_texture_border_clamp (); -static GLboolean _glewInit_GL_OES_texture_buffer (); -static GLboolean _glewInit_GL_OES_texture_cube_map (); -static GLboolean _glewInit_GL_OES_texture_storage_multisample_2d_array (); -static GLboolean _glewInit_GL_OES_texture_view (); -static GLboolean _glewInit_GL_OES_vertex_array_object (); -static GLboolean _glewInit_GL_OVR_multiview (); -static GLboolean _glewInit_GL_OVR_multiview_multisampled_render_to_texture (); -static GLboolean _glewInit_GL_QCOM_alpha_test (); -static GLboolean _glewInit_GL_QCOM_driver_control (); -static GLboolean _glewInit_GL_QCOM_extended_get (); -static GLboolean _glewInit_GL_QCOM_extended_get2 (); -static GLboolean _glewInit_GL_QCOM_framebuffer_foveated (); -static GLboolean _glewInit_GL_QCOM_shader_framebuffer_fetch_noncoherent (); -static GLboolean _glewInit_GL_QCOM_texture_foveated (); -static GLboolean _glewInit_GL_QCOM_tiled_rendering (); -static GLboolean _glewInit_GL_REGAL_ES1_0_compatibility (); -static GLboolean _glewInit_GL_REGAL_ES1_1_compatibility (); -static GLboolean _glewInit_GL_REGAL_error_string (); -static GLboolean _glewInit_GL_REGAL_extension_query (); -static GLboolean _glewInit_GL_REGAL_log (); -static GLboolean _glewInit_GL_REGAL_proc_address (); -static GLboolean _glewInit_GL_SGIS_detail_texture (); -static GLboolean _glewInit_GL_SGIS_fog_function (); -static GLboolean _glewInit_GL_SGIS_multisample (); -static GLboolean _glewInit_GL_SGIS_multitexture (); -static GLboolean _glewInit_GL_SGIS_shared_multisample (); -static GLboolean _glewInit_GL_SGIS_sharpen_texture (); -static GLboolean _glewInit_GL_SGIS_texture4D (); -static GLboolean _glewInit_GL_SGIS_texture_filter4 (); -static GLboolean _glewInit_GL_SGIX_async (); -static GLboolean _glewInit_GL_SGIX_datapipe (); -static GLboolean _glewInit_GL_SGIX_flush_raster (); -static GLboolean _glewInit_GL_SGIX_fog_layers (); -static GLboolean _glewInit_GL_SGIX_fog_texture (); -static GLboolean _glewInit_GL_SGIX_fragment_specular_lighting (); -static GLboolean _glewInit_GL_SGIX_framezoom (); -static GLboolean _glewInit_GL_SGIX_igloo_interface (); -static GLboolean _glewInit_GL_SGIX_mpeg1 (); -static GLboolean _glewInit_GL_SGIX_nonlinear_lighting_pervertex (); -static GLboolean _glewInit_GL_SGIX_pixel_texture (); -static GLboolean _glewInit_GL_SGIX_polynomial_ffd (); -static GLboolean _glewInit_GL_SGIX_quad_mesh (); -static GLboolean _glewInit_GL_SGIX_reference_plane (); -static GLboolean _glewInit_GL_SGIX_sprite (); -static GLboolean _glewInit_GL_SGIX_tag_sample_buffer (); -static GLboolean _glewInit_GL_SGIX_vector_ops (); -static GLboolean _glewInit_GL_SGIX_vertex_array_object (); -static GLboolean _glewInit_GL_SGI_color_table (); -static GLboolean _glewInit_GL_SGI_fft (); -static GLboolean _glewInit_GL_SUNX_constant_data (); -static GLboolean _glewInit_GL_SUN_global_alpha (); -static GLboolean _glewInit_GL_SUN_read_video_pixels (); -static GLboolean _glewInit_GL_SUN_triangle_list (); -static GLboolean _glewInit_GL_SUN_vertex (); -static GLboolean _glewInit_GL_WIN_swap_hint (); +static GLboolean _glewInit_GL_VERSION_1_2 (void); +static GLboolean _glewInit_GL_VERSION_1_3 (void); +static GLboolean _glewInit_GL_VERSION_1_4 (void); +static GLboolean _glewInit_GL_VERSION_1_5 (void); +static GLboolean _glewInit_GL_VERSION_2_0 (void); +static GLboolean _glewInit_GL_VERSION_2_1 (void); +static GLboolean _glewInit_GL_VERSION_3_0 (void); +static GLboolean _glewInit_GL_VERSION_3_1 (void); +static GLboolean _glewInit_GL_VERSION_3_2 (void); +static GLboolean _glewInit_GL_VERSION_3_3 (void); +static GLboolean _glewInit_GL_VERSION_4_0 (void); +static GLboolean _glewInit_GL_VERSION_4_5 (void); +static GLboolean _glewInit_GL_VERSION_4_6 (void); +static GLboolean _glewInit_GL_3DFX_tbuffer (void); +static GLboolean _glewInit_GL_AMD_debug_output (void); +static GLboolean _glewInit_GL_AMD_draw_buffers_blend (void); +static GLboolean _glewInit_GL_AMD_framebuffer_multisample_advanced (void); +static GLboolean _glewInit_GL_AMD_framebuffer_sample_positions (void); +static GLboolean _glewInit_GL_AMD_interleaved_elements (void); +static GLboolean _glewInit_GL_AMD_multi_draw_indirect (void); +static GLboolean _glewInit_GL_AMD_name_gen_delete (void); +static GLboolean _glewInit_GL_AMD_occlusion_query_event (void); +static GLboolean _glewInit_GL_AMD_performance_monitor (void); +static GLboolean _glewInit_GL_AMD_sample_positions (void); +static GLboolean _glewInit_GL_AMD_sparse_texture (void); +static GLboolean _glewInit_GL_AMD_stencil_operation_extended (void); +static GLboolean _glewInit_GL_AMD_vertex_shader_tessellator (void); +static GLboolean _glewInit_GL_ANGLE_framebuffer_blit (void); +static GLboolean _glewInit_GL_ANGLE_framebuffer_multisample (void); +static GLboolean _glewInit_GL_ANGLE_instanced_arrays (void); +static GLboolean _glewInit_GL_ANGLE_timer_query (void); +static GLboolean _glewInit_GL_ANGLE_translated_shader_source (void); +static GLboolean _glewInit_GL_APPLE_copy_texture_levels (void); +static GLboolean _glewInit_GL_APPLE_element_array (void); +static GLboolean _glewInit_GL_APPLE_fence (void); +static GLboolean _glewInit_GL_APPLE_flush_buffer_range (void); +static GLboolean _glewInit_GL_APPLE_framebuffer_multisample (void); +static GLboolean _glewInit_GL_APPLE_object_purgeable (void); +static GLboolean _glewInit_GL_APPLE_sync (void); +static GLboolean _glewInit_GL_APPLE_texture_range (void); +static GLboolean _glewInit_GL_APPLE_vertex_array_object (void); +static GLboolean _glewInit_GL_APPLE_vertex_array_range (void); +static GLboolean _glewInit_GL_APPLE_vertex_program_evaluators (void); +static GLboolean _glewInit_GL_ARB_ES2_compatibility (void); +static GLboolean _glewInit_GL_ARB_ES3_1_compatibility (void); +static GLboolean _glewInit_GL_ARB_ES3_2_compatibility (void); +static GLboolean _glewInit_GL_ARB_base_instance (void); +static GLboolean _glewInit_GL_ARB_bindless_texture (void); +static GLboolean _glewInit_GL_ARB_blend_func_extended (void); +static GLboolean _glewInit_GL_ARB_buffer_storage (void); +static GLboolean _glewInit_GL_ARB_cl_event (void); +static GLboolean _glewInit_GL_ARB_clear_buffer_object (void); +static GLboolean _glewInit_GL_ARB_clear_texture (void); +static GLboolean _glewInit_GL_ARB_clip_control (void); +static GLboolean _glewInit_GL_ARB_color_buffer_float (void); +static GLboolean _glewInit_GL_ARB_compute_shader (void); +static GLboolean _glewInit_GL_ARB_compute_variable_group_size (void); +static GLboolean _glewInit_GL_ARB_copy_buffer (void); +static GLboolean _glewInit_GL_ARB_copy_image (void); +static GLboolean _glewInit_GL_ARB_debug_output (void); +static GLboolean _glewInit_GL_ARB_direct_state_access (void); +static GLboolean _glewInit_GL_ARB_draw_buffers (void); +static GLboolean _glewInit_GL_ARB_draw_buffers_blend (void); +static GLboolean _glewInit_GL_ARB_draw_elements_base_vertex (void); +static GLboolean _glewInit_GL_ARB_draw_indirect (void); +static GLboolean _glewInit_GL_ARB_framebuffer_no_attachments (void); +static GLboolean _glewInit_GL_ARB_framebuffer_object (void); +static GLboolean _glewInit_GL_ARB_geometry_shader4 (void); +static GLboolean _glewInit_GL_ARB_get_program_binary (void); +static GLboolean _glewInit_GL_ARB_get_texture_sub_image (void); +static GLboolean _glewInit_GL_ARB_gl_spirv (void); +static GLboolean _glewInit_GL_ARB_gpu_shader_fp64 (void); +static GLboolean _glewInit_GL_ARB_gpu_shader_int64 (void); +static GLboolean _glewInit_GL_ARB_imaging (void); +static GLboolean _glewInit_GL_ARB_indirect_parameters (void); +static GLboolean _glewInit_GL_ARB_instanced_arrays (void); +static GLboolean _glewInit_GL_ARB_internalformat_query (void); +static GLboolean _glewInit_GL_ARB_internalformat_query2 (void); +static GLboolean _glewInit_GL_ARB_invalidate_subdata (void); +static GLboolean _glewInit_GL_ARB_map_buffer_range (void); +static GLboolean _glewInit_GL_ARB_matrix_palette (void); +static GLboolean _glewInit_GL_ARB_multi_bind (void); +static GLboolean _glewInit_GL_ARB_multi_draw_indirect (void); +static GLboolean _glewInit_GL_ARB_multisample (void); +static GLboolean _glewInit_GL_ARB_multitexture (void); +static GLboolean _glewInit_GL_ARB_occlusion_query (void); +static GLboolean _glewInit_GL_ARB_parallel_shader_compile (void); +static GLboolean _glewInit_GL_ARB_point_parameters (void); +static GLboolean _glewInit_GL_ARB_polygon_offset_clamp (void); +static GLboolean _glewInit_GL_ARB_program_interface_query (void); +static GLboolean _glewInit_GL_ARB_provoking_vertex (void); +static GLboolean _glewInit_GL_ARB_robustness (void); +static GLboolean _glewInit_GL_ARB_sample_locations (void); +static GLboolean _glewInit_GL_ARB_sample_shading (void); +static GLboolean _glewInit_GL_ARB_sampler_objects (void); +static GLboolean _glewInit_GL_ARB_separate_shader_objects (void); +static GLboolean _glewInit_GL_ARB_shader_atomic_counters (void); +static GLboolean _glewInit_GL_ARB_shader_image_load_store (void); +static GLboolean _glewInit_GL_ARB_shader_objects (void); +static GLboolean _glewInit_GL_ARB_shader_storage_buffer_object (void); +static GLboolean _glewInit_GL_ARB_shader_subroutine (void); +static GLboolean _glewInit_GL_ARB_shading_language_include (void); +static GLboolean _glewInit_GL_ARB_sparse_buffer (void); +static GLboolean _glewInit_GL_ARB_sparse_texture (void); +static GLboolean _glewInit_GL_ARB_sync (void); +static GLboolean _glewInit_GL_ARB_tessellation_shader (void); +static GLboolean _glewInit_GL_ARB_texture_barrier (void); +static GLboolean _glewInit_GL_ARB_texture_buffer_object (void); +static GLboolean _glewInit_GL_ARB_texture_buffer_range (void); +static GLboolean _glewInit_GL_ARB_texture_compression (void); +static GLboolean _glewInit_GL_ARB_texture_multisample (void); +static GLboolean _glewInit_GL_ARB_texture_storage (void); +static GLboolean _glewInit_GL_ARB_texture_storage_multisample (void); +static GLboolean _glewInit_GL_ARB_texture_view (void); +static GLboolean _glewInit_GL_ARB_timer_query (void); +static GLboolean _glewInit_GL_ARB_transform_feedback2 (void); +static GLboolean _glewInit_GL_ARB_transform_feedback3 (void); +static GLboolean _glewInit_GL_ARB_transform_feedback_instanced (void); +static GLboolean _glewInit_GL_ARB_transpose_matrix (void); +static GLboolean _glewInit_GL_ARB_uniform_buffer_object (void); +static GLboolean _glewInit_GL_ARB_vertex_array_object (void); +static GLboolean _glewInit_GL_ARB_vertex_attrib_64bit (void); +static GLboolean _glewInit_GL_ARB_vertex_attrib_binding (void); +static GLboolean _glewInit_GL_ARB_vertex_blend (void); +static GLboolean _glewInit_GL_ARB_vertex_buffer_object (void); +static GLboolean _glewInit_GL_ARB_vertex_program (void); +static GLboolean _glewInit_GL_ARB_vertex_shader (void); +static GLboolean _glewInit_GL_ARB_vertex_type_2_10_10_10_rev (void); +static GLboolean _glewInit_GL_ARB_viewport_array (void); +static GLboolean _glewInit_GL_ARB_window_pos (void); +static GLboolean _glewInit_GL_ARM_shader_core_properties (void); +static GLboolean _glewInit_GL_ATI_draw_buffers (void); +static GLboolean _glewInit_GL_ATI_element_array (void); +static GLboolean _glewInit_GL_ATI_envmap_bumpmap (void); +static GLboolean _glewInit_GL_ATI_fragment_shader (void); +static GLboolean _glewInit_GL_ATI_map_object_buffer (void); +static GLboolean _glewInit_GL_ATI_pn_triangles (void); +static GLboolean _glewInit_GL_ATI_separate_stencil (void); +static GLboolean _glewInit_GL_ATI_vertex_array_object (void); +static GLboolean _glewInit_GL_ATI_vertex_attrib_array_object (void); +static GLboolean _glewInit_GL_ATI_vertex_streams (void); +static GLboolean _glewInit_GL_EXT_EGL_image_storage (void); +static GLboolean _glewInit_GL_EXT_base_instance (void); +static GLboolean _glewInit_GL_EXT_bindable_uniform (void); +static GLboolean _glewInit_GL_EXT_blend_color (void); +static GLboolean _glewInit_GL_EXT_blend_equation_separate (void); +static GLboolean _glewInit_GL_EXT_blend_func_extended (void); +static GLboolean _glewInit_GL_EXT_blend_func_separate (void); +static GLboolean _glewInit_GL_EXT_blend_minmax (void); +static GLboolean _glewInit_GL_EXT_buffer_storage (void); +static GLboolean _glewInit_GL_EXT_clear_texture (void); +static GLboolean _glewInit_GL_EXT_clip_control (void); +static GLboolean _glewInit_GL_EXT_color_subtable (void); +static GLboolean _glewInit_GL_EXT_compiled_vertex_array (void); +static GLboolean _glewInit_GL_EXT_convolution (void); +static GLboolean _glewInit_GL_EXT_coordinate_frame (void); +static GLboolean _glewInit_GL_EXT_copy_image (void); +static GLboolean _glewInit_GL_EXT_copy_texture (void); +static GLboolean _glewInit_GL_EXT_cull_vertex (void); +static GLboolean _glewInit_GL_EXT_debug_label (void); +static GLboolean _glewInit_GL_EXT_debug_marker (void); +static GLboolean _glewInit_GL_EXT_depth_bounds_test (void); +static GLboolean _glewInit_GL_EXT_direct_state_access (void); +static GLboolean _glewInit_GL_EXT_discard_framebuffer (void); +static GLboolean _glewInit_GL_EXT_disjoint_timer_query (void); +static GLboolean _glewInit_GL_EXT_draw_buffers (void); +static GLboolean _glewInit_GL_EXT_draw_buffers2 (void); +static GLboolean _glewInit_GL_EXT_draw_buffers_indexed (void); +static GLboolean _glewInit_GL_EXT_draw_elements_base_vertex (void); +static GLboolean _glewInit_GL_EXT_draw_instanced (void); +static GLboolean _glewInit_GL_EXT_draw_range_elements (void); +static GLboolean _glewInit_GL_EXT_draw_transform_feedback (void); +static GLboolean _glewInit_GL_EXT_external_buffer (void); +static GLboolean _glewInit_GL_EXT_fog_coord (void); +static GLboolean _glewInit_GL_EXT_fragment_lighting (void); +static GLboolean _glewInit_GL_EXT_fragment_shading_rate (void); +static GLboolean _glewInit_GL_EXT_framebuffer_blit (void); +static GLboolean _glewInit_GL_EXT_framebuffer_blit_layers (void); +static GLboolean _glewInit_GL_EXT_framebuffer_multisample (void); +static GLboolean _glewInit_GL_EXT_framebuffer_object (void); +static GLboolean _glewInit_GL_EXT_geometry_shader4 (void); +static GLboolean _glewInit_GL_EXT_gpu_program_parameters (void); +static GLboolean _glewInit_GL_EXT_gpu_shader4 (void); +static GLboolean _glewInit_GL_EXT_histogram (void); +static GLboolean _glewInit_GL_EXT_index_func (void); +static GLboolean _glewInit_GL_EXT_index_material (void); +static GLboolean _glewInit_GL_EXT_instanced_arrays (void); +static GLboolean _glewInit_GL_EXT_light_texture (void); +static GLboolean _glewInit_GL_EXT_map_buffer_range (void); +static GLboolean _glewInit_GL_EXT_memory_object (void); +static GLboolean _glewInit_GL_EXT_memory_object_fd (void); +static GLboolean _glewInit_GL_EXT_memory_object_win32 (void); +static GLboolean _glewInit_GL_EXT_mesh_shader (void); +static GLboolean _glewInit_GL_EXT_multi_draw_arrays (void); +static GLboolean _glewInit_GL_EXT_multi_draw_indirect (void); +static GLboolean _glewInit_GL_EXT_multisample (void); +static GLboolean _glewInit_GL_EXT_multisampled_render_to_texture (void); +static GLboolean _glewInit_GL_EXT_multiview_draw_buffers (void); +static GLboolean _glewInit_GL_EXT_paletted_texture (void); +static GLboolean _glewInit_GL_EXT_pixel_transform (void); +static GLboolean _glewInit_GL_EXT_point_parameters (void); +static GLboolean _glewInit_GL_EXT_polygon_offset (void); +static GLboolean _glewInit_GL_EXT_polygon_offset_clamp (void); +static GLboolean _glewInit_GL_EXT_primitive_bounding_box (void); +static GLboolean _glewInit_GL_EXT_provoking_vertex (void); +static GLboolean _glewInit_GL_EXT_raster_multisample (void); +static GLboolean _glewInit_GL_EXT_robustness (void); +static GLboolean _glewInit_GL_EXT_scene_marker (void); +static GLboolean _glewInit_GL_EXT_secondary_color (void); +static GLboolean _glewInit_GL_EXT_semaphore (void); +static GLboolean _glewInit_GL_EXT_semaphore_fd (void); +static GLboolean _glewInit_GL_EXT_semaphore_win32 (void); +static GLboolean _glewInit_GL_EXT_separate_shader_objects (void); +static GLboolean _glewInit_GL_EXT_shader_framebuffer_fetch (void); +static GLboolean _glewInit_GL_EXT_shader_image_load_store (void); +static GLboolean _glewInit_GL_EXT_shader_pixel_local_storage2 (void); +static GLboolean _glewInit_GL_EXT_sparse_texture (void); +static GLboolean _glewInit_GL_EXT_stencil_two_side (void); +static GLboolean _glewInit_GL_EXT_subtexture (void); +static GLboolean _glewInit_GL_EXT_tessellation_point_size (void); +static GLboolean _glewInit_GL_EXT_texture3D (void); +static GLboolean _glewInit_GL_EXT_texture_array (void); +static GLboolean _glewInit_GL_EXT_texture_border_clamp (void); +static GLboolean _glewInit_GL_EXT_texture_buffer_object (void); +static GLboolean _glewInit_GL_EXT_texture_integer (void); +static GLboolean _glewInit_GL_EXT_texture_object (void); +static GLboolean _glewInit_GL_EXT_texture_perturb_normal (void); +static GLboolean _glewInit_GL_EXT_texture_storage (void); +static GLboolean _glewInit_GL_EXT_texture_storage_compression (void); +static GLboolean _glewInit_GL_EXT_texture_view (void); +static GLboolean _glewInit_GL_EXT_timer_query (void); +static GLboolean _glewInit_GL_EXT_transform_feedback (void); +static GLboolean _glewInit_GL_EXT_vertex_array (void); +static GLboolean _glewInit_GL_EXT_vertex_array_setXXX (void); +static GLboolean _glewInit_GL_EXT_vertex_attrib_64bit (void); +static GLboolean _glewInit_GL_EXT_vertex_shader (void); +static GLboolean _glewInit_GL_EXT_vertex_weighting (void); +static GLboolean _glewInit_GL_EXT_win32_keyed_mutex (void); +static GLboolean _glewInit_GL_EXT_window_rectangles (void); +static GLboolean _glewInit_GL_EXT_x11_sync_object (void); +static GLboolean _glewInit_GL_GREMEDY_frame_terminator (void); +static GLboolean _glewInit_GL_GREMEDY_string_marker (void); +static GLboolean _glewInit_GL_HP_image_transform (void); +static GLboolean _glewInit_GL_IBM_multimode_draw_arrays (void); +static GLboolean _glewInit_GL_IBM_vertex_array_lists (void); +static GLboolean _glewInit_GL_IMG_bindless_texture (void); +static GLboolean _glewInit_GL_IMG_framebuffer_downsample (void); +static GLboolean _glewInit_GL_IMG_multisampled_render_to_texture (void); +static GLboolean _glewInit_GL_INTEL_framebuffer_CMAA (void); +static GLboolean _glewInit_GL_INTEL_map_texture (void); +static GLboolean _glewInit_GL_INTEL_parallel_arrays (void); +static GLboolean _glewInit_GL_INTEL_performance_query (void); +static GLboolean _glewInit_GL_INTEL_texture_scissor (void); +static GLboolean _glewInit_GL_KHR_blend_equation_advanced (void); +static GLboolean _glewInit_GL_KHR_debug (void); +static GLboolean _glewInit_GL_KHR_parallel_shader_compile (void); +static GLboolean _glewInit_GL_KHR_robustness (void); +static GLboolean _glewInit_GL_KTX_buffer_region (void); +static GLboolean _glewInit_GL_MESA_framebuffer_flip_y (void); +static GLboolean _glewInit_GL_MESA_resize_buffers (void); +static GLboolean _glewInit_GL_MESA_window_pos (void); +static GLboolean _glewInit_GL_NVX_conditional_render (void); +static GLboolean _glewInit_GL_NVX_gpu_multicast2 (void); +static GLboolean _glewInit_GL_NVX_linked_gpu_multicast (void); +static GLboolean _glewInit_GL_NVX_progress_fence (void); +static GLboolean _glewInit_GL_NV_3dvision_settings (void); +static GLboolean _glewInit_GL_NV_alpha_to_coverage_dither_control (void); +static GLboolean _glewInit_GL_NV_bindless_multi_draw_indirect (void); +static GLboolean _glewInit_GL_NV_bindless_multi_draw_indirect_count (void); +static GLboolean _glewInit_GL_NV_bindless_texture (void); +static GLboolean _glewInit_GL_NV_blend_equation_advanced (void); +static GLboolean _glewInit_GL_NV_clip_space_w_scaling (void); +static GLboolean _glewInit_GL_NV_command_list (void); +static GLboolean _glewInit_GL_NV_conditional_render (void); +static GLboolean _glewInit_GL_NV_conservative_raster (void); +static GLboolean _glewInit_GL_NV_conservative_raster_dilate (void); +static GLboolean _glewInit_GL_NV_conservative_raster_pre_snap_triangles (void); +static GLboolean _glewInit_GL_NV_copy_buffer (void); +static GLboolean _glewInit_GL_NV_copy_image (void); +static GLboolean _glewInit_GL_NV_depth_buffer_float (void); +static GLboolean _glewInit_GL_NV_draw_buffers (void); +static GLboolean _glewInit_GL_NV_draw_instanced (void); +static GLboolean _glewInit_GL_NV_draw_texture (void); +static GLboolean _glewInit_GL_NV_draw_vulkan_image (void); +static GLboolean _glewInit_GL_NV_evaluators (void); +static GLboolean _glewInit_GL_NV_explicit_multisample (void); +static GLboolean _glewInit_GL_NV_fence (void); +static GLboolean _glewInit_GL_NV_fragment_coverage_to_color (void); +static GLboolean _glewInit_GL_NV_fragment_program (void); +static GLboolean _glewInit_GL_NV_framebuffer_blit (void); +static GLboolean _glewInit_GL_NV_framebuffer_multisample (void); +static GLboolean _glewInit_GL_NV_framebuffer_multisample_coverage (void); +static GLboolean _glewInit_GL_NV_geometry_program4 (void); +static GLboolean _glewInit_GL_NV_gpu_multicast (void); +static GLboolean _glewInit_GL_NV_gpu_program4 (void); +static GLboolean _glewInit_GL_NV_gpu_shader5 (void); +static GLboolean _glewInit_GL_NV_half_float (void); +static GLboolean _glewInit_GL_NV_instanced_arrays (void); +static GLboolean _glewInit_GL_NV_internalformat_sample_query (void); +static GLboolean _glewInit_GL_NV_memory_attachment (void); +static GLboolean _glewInit_GL_NV_memory_object_sparse (void); +static GLboolean _glewInit_GL_NV_mesh_shader (void); +static GLboolean _glewInit_GL_NV_non_square_matrices (void); +static GLboolean _glewInit_GL_NV_occlusion_query (void); +static GLboolean _glewInit_GL_NV_parameter_buffer_object (void); +static GLboolean _glewInit_GL_NV_path_rendering (void); +static GLboolean _glewInit_GL_NV_pixel_data_range (void); +static GLboolean _glewInit_GL_NV_point_sprite (void); +static GLboolean _glewInit_GL_NV_polygon_mode (void); +static GLboolean _glewInit_GL_NV_present_video (void); +static GLboolean _glewInit_GL_NV_primitive_restart (void); +static GLboolean _glewInit_GL_NV_read_buffer (void); +static GLboolean _glewInit_GL_NV_register_combiners (void); +static GLboolean _glewInit_GL_NV_register_combiners2 (void); +static GLboolean _glewInit_GL_NV_sample_locations (void); +static GLboolean _glewInit_GL_NV_scissor_exclusive (void); +static GLboolean _glewInit_GL_NV_shader_buffer_load (void); +static GLboolean _glewInit_GL_NV_shading_rate_image (void); +static GLboolean _glewInit_GL_NV_texture_array (void); +static GLboolean _glewInit_GL_NV_texture_barrier (void); +static GLboolean _glewInit_GL_NV_texture_multisample (void); +static GLboolean _glewInit_GL_NV_timeline_semaphore (void); +static GLboolean _glewInit_GL_NV_transform_feedback (void); +static GLboolean _glewInit_GL_NV_transform_feedback2 (void); +static GLboolean _glewInit_GL_NV_vdpau_interop (void); +static GLboolean _glewInit_GL_NV_vdpau_interop2 (void); +static GLboolean _glewInit_GL_NV_vertex_array_range (void); +static GLboolean _glewInit_GL_NV_vertex_attrib_integer_64bit (void); +static GLboolean _glewInit_GL_NV_vertex_buffer_unified_memory (void); +static GLboolean _glewInit_GL_NV_vertex_program (void); +static GLboolean _glewInit_GL_NV_video_capture (void); +static GLboolean _glewInit_GL_NV_viewport_array (void); +static GLboolean _glewInit_GL_NV_viewport_swizzle (void); +static GLboolean _glewInit_GL_OES_EGL_image (void); +static GLboolean _glewInit_GL_OES_blend_equation_separate (void); +static GLboolean _glewInit_GL_OES_blend_func_separate (void); +static GLboolean _glewInit_GL_OES_blend_subtract (void); +static GLboolean _glewInit_GL_OES_copy_image (void); +static GLboolean _glewInit_GL_OES_draw_buffers_indexed (void); +static GLboolean _glewInit_GL_OES_framebuffer_object (void); +static GLboolean _glewInit_GL_OES_get_program_binary (void); +static GLboolean _glewInit_GL_OES_mapbuffer (void); +static GLboolean _glewInit_GL_OES_matrix_palette (void); +static GLboolean _glewInit_GL_OES_sample_shading (void); +static GLboolean _glewInit_GL_OES_single_precision (void); +static GLboolean _glewInit_GL_OES_texture_3D (void); +static GLboolean _glewInit_GL_OES_texture_border_clamp (void); +static GLboolean _glewInit_GL_OES_texture_buffer (void); +static GLboolean _glewInit_GL_OES_texture_cube_map (void); +static GLboolean _glewInit_GL_OES_texture_storage_multisample_2d_array (void); +static GLboolean _glewInit_GL_OES_texture_view (void); +static GLboolean _glewInit_GL_OES_vertex_array_object (void); +static GLboolean _glewInit_GL_OVR_multiview (void); +static GLboolean _glewInit_GL_OVR_multiview_multisampled_render_to_texture (void); +static GLboolean _glewInit_GL_QCOM_alpha_test (void); +static GLboolean _glewInit_GL_QCOM_driver_control (void); +static GLboolean _glewInit_GL_QCOM_extended_get (void); +static GLboolean _glewInit_GL_QCOM_extended_get2 (void); +static GLboolean _glewInit_GL_QCOM_frame_extrapolation (void); +static GLboolean _glewInit_GL_QCOM_framebuffer_foveated (void); +static GLboolean _glewInit_GL_QCOM_motion_estimation (void); +static GLboolean _glewInit_GL_QCOM_shader_framebuffer_fetch_noncoherent (void); +static GLboolean _glewInit_GL_QCOM_shading_rate (void); +static GLboolean _glewInit_GL_QCOM_texture_foveated (void); +static GLboolean _glewInit_GL_QCOM_tiled_rendering (void); +static GLboolean _glewInit_GL_REGAL_ES1_0_compatibility (void); +static GLboolean _glewInit_GL_REGAL_ES1_1_compatibility (void); +static GLboolean _glewInit_GL_REGAL_error_string (void); +static GLboolean _glewInit_GL_REGAL_extension_query (void); +static GLboolean _glewInit_GL_REGAL_log (void); +static GLboolean _glewInit_GL_REGAL_proc_address (void); +static GLboolean _glewInit_GL_SGIS_detail_texture (void); +static GLboolean _glewInit_GL_SGIS_fog_function (void); +static GLboolean _glewInit_GL_SGIS_multisample (void); +static GLboolean _glewInit_GL_SGIS_multitexture (void); +static GLboolean _glewInit_GL_SGIS_shared_multisample (void); +static GLboolean _glewInit_GL_SGIS_sharpen_texture (void); +static GLboolean _glewInit_GL_SGIS_texture4D (void); +static GLboolean _glewInit_GL_SGIS_texture_filter4 (void); +static GLboolean _glewInit_GL_SGIX_async (void); +static GLboolean _glewInit_GL_SGIX_datapipe (void); +static GLboolean _glewInit_GL_SGIX_flush_raster (void); +static GLboolean _glewInit_GL_SGIX_fog_layers (void); +static GLboolean _glewInit_GL_SGIX_fog_texture (void); +static GLboolean _glewInit_GL_SGIX_fragment_specular_lighting (void); +static GLboolean _glewInit_GL_SGIX_framezoom (void); +static GLboolean _glewInit_GL_SGIX_igloo_interface (void); +static GLboolean _glewInit_GL_SGIX_mpeg1 (void); +static GLboolean _glewInit_GL_SGIX_nonlinear_lighting_pervertex (void); +static GLboolean _glewInit_GL_SGIX_pixel_texture (void); +static GLboolean _glewInit_GL_SGIX_polynomial_ffd (void); +static GLboolean _glewInit_GL_SGIX_quad_mesh (void); +static GLboolean _glewInit_GL_SGIX_reference_plane (void); +static GLboolean _glewInit_GL_SGIX_sprite (void); +static GLboolean _glewInit_GL_SGIX_tag_sample_buffer (void); +static GLboolean _glewInit_GL_SGIX_vector_ops (void); +static GLboolean _glewInit_GL_SGIX_vertex_array_object (void); +static GLboolean _glewInit_GL_SGI_color_table (void); +static GLboolean _glewInit_GL_SGI_fft (void); +static GLboolean _glewInit_GL_SUNX_constant_data (void); +static GLboolean _glewInit_GL_SUN_global_alpha (void); +static GLboolean _glewInit_GL_SUN_read_video_pixels (void); +static GLboolean _glewInit_GL_SUN_triangle_list (void); +static GLboolean _glewInit_GL_SUN_vertex (void); +static GLboolean _glewInit_GL_WIN_swap_hint (void); #ifdef GL_VERSION_1_2 -static GLboolean _glewInit_GL_VERSION_1_2 () +static GLboolean _glewInit_GL_VERSION_1_2 (void) { GLboolean r = GL_FALSE; @@ -10412,7 +10703,7 @@ static GLboolean _glewInit_GL_VERSION_1_2 () #ifdef GL_VERSION_1_3 -static GLboolean _glewInit_GL_VERSION_1_3 () +static GLboolean _glewInit_GL_VERSION_1_3 (void) { GLboolean r = GL_FALSE; @@ -10470,7 +10761,7 @@ static GLboolean _glewInit_GL_VERSION_1_3 () #ifdef GL_VERSION_1_4 -static GLboolean _glewInit_GL_VERSION_1_4 () +static GLboolean _glewInit_GL_VERSION_1_4 (void) { GLboolean r = GL_FALSE; @@ -10529,7 +10820,7 @@ static GLboolean _glewInit_GL_VERSION_1_4 () #ifdef GL_VERSION_1_5 -static GLboolean _glewInit_GL_VERSION_1_5 () +static GLboolean _glewInit_GL_VERSION_1_5 (void) { GLboolean r = GL_FALSE; @@ -10560,7 +10851,7 @@ static GLboolean _glewInit_GL_VERSION_1_5 () #ifdef GL_VERSION_2_0 -static GLboolean _glewInit_GL_VERSION_2_0 () +static GLboolean _glewInit_GL_VERSION_2_0 (void) { GLboolean r = GL_FALSE; @@ -10665,7 +10956,7 @@ static GLboolean _glewInit_GL_VERSION_2_0 () #ifdef GL_VERSION_2_1 -static GLboolean _glewInit_GL_VERSION_2_1 () +static GLboolean _glewInit_GL_VERSION_2_1 (void) { GLboolean r = GL_FALSE; @@ -10683,7 +10974,7 @@ static GLboolean _glewInit_GL_VERSION_2_1 () #ifdef GL_VERSION_3_0 -static GLboolean _glewInit_GL_VERSION_3_0 () +static GLboolean _glewInit_GL_VERSION_3_0 (void) { GLboolean r = GL_FALSE; @@ -10755,7 +11046,7 @@ static GLboolean _glewInit_GL_VERSION_3_0 () #ifdef GL_VERSION_3_1 -static GLboolean _glewInit_GL_VERSION_3_1 () +static GLboolean _glewInit_GL_VERSION_3_1 (void) { GLboolean r = GL_FALSE; @@ -10773,7 +11064,7 @@ static GLboolean _glewInit_GL_VERSION_3_1 () #ifdef GL_VERSION_3_2 -static GLboolean _glewInit_GL_VERSION_3_2 () +static GLboolean _glewInit_GL_VERSION_3_2 (void) { GLboolean r = GL_FALSE; @@ -10793,7 +11084,7 @@ static GLboolean _glewInit_GL_VERSION_3_2 () #ifdef GL_VERSION_3_3 -static GLboolean _glewInit_GL_VERSION_3_3 () +static GLboolean _glewInit_GL_VERSION_3_3 (void) { GLboolean r = GL_FALSE; @@ -10806,7 +11097,7 @@ static GLboolean _glewInit_GL_VERSION_3_3 () #ifdef GL_VERSION_4_0 -static GLboolean _glewInit_GL_VERSION_4_0 () +static GLboolean _glewInit_GL_VERSION_4_0 (void) { GLboolean r = GL_FALSE; @@ -10823,7 +11114,7 @@ static GLboolean _glewInit_GL_VERSION_4_0 () #ifdef GL_VERSION_4_5 -static GLboolean _glewInit_GL_VERSION_4_5 () +static GLboolean _glewInit_GL_VERSION_4_5 (void) { GLboolean r = GL_FALSE; @@ -10839,7 +11130,7 @@ static GLboolean _glewInit_GL_VERSION_4_5 () #ifdef GL_VERSION_4_6 -static GLboolean _glewInit_GL_VERSION_4_6 () +static GLboolean _glewInit_GL_VERSION_4_6 (void) { GLboolean r = GL_FALSE; @@ -10854,7 +11145,7 @@ static GLboolean _glewInit_GL_VERSION_4_6 () #ifdef GL_3DFX_tbuffer -static GLboolean _glewInit_GL_3DFX_tbuffer () +static GLboolean _glewInit_GL_3DFX_tbuffer (void) { GLboolean r = GL_FALSE; @@ -10867,7 +11158,7 @@ static GLboolean _glewInit_GL_3DFX_tbuffer () #ifdef GL_AMD_debug_output -static GLboolean _glewInit_GL_AMD_debug_output () +static GLboolean _glewInit_GL_AMD_debug_output (void) { GLboolean r = GL_FALSE; @@ -10883,7 +11174,7 @@ static GLboolean _glewInit_GL_AMD_debug_output () #ifdef GL_AMD_draw_buffers_blend -static GLboolean _glewInit_GL_AMD_draw_buffers_blend () +static GLboolean _glewInit_GL_AMD_draw_buffers_blend (void) { GLboolean r = GL_FALSE; @@ -10899,7 +11190,7 @@ static GLboolean _glewInit_GL_AMD_draw_buffers_blend () #ifdef GL_AMD_framebuffer_multisample_advanced -static GLboolean _glewInit_GL_AMD_framebuffer_multisample_advanced () +static GLboolean _glewInit_GL_AMD_framebuffer_multisample_advanced (void) { GLboolean r = GL_FALSE; @@ -10913,7 +11204,7 @@ static GLboolean _glewInit_GL_AMD_framebuffer_multisample_advanced () #ifdef GL_AMD_framebuffer_sample_positions -static GLboolean _glewInit_GL_AMD_framebuffer_sample_positions () +static GLboolean _glewInit_GL_AMD_framebuffer_sample_positions (void) { GLboolean r = GL_FALSE; @@ -10929,7 +11220,7 @@ static GLboolean _glewInit_GL_AMD_framebuffer_sample_positions () #ifdef GL_AMD_interleaved_elements -static GLboolean _glewInit_GL_AMD_interleaved_elements () +static GLboolean _glewInit_GL_AMD_interleaved_elements (void) { GLboolean r = GL_FALSE; @@ -10942,7 +11233,7 @@ static GLboolean _glewInit_GL_AMD_interleaved_elements () #ifdef GL_AMD_multi_draw_indirect -static GLboolean _glewInit_GL_AMD_multi_draw_indirect () +static GLboolean _glewInit_GL_AMD_multi_draw_indirect (void) { GLboolean r = GL_FALSE; @@ -10956,7 +11247,7 @@ static GLboolean _glewInit_GL_AMD_multi_draw_indirect () #ifdef GL_AMD_name_gen_delete -static GLboolean _glewInit_GL_AMD_name_gen_delete () +static GLboolean _glewInit_GL_AMD_name_gen_delete (void) { GLboolean r = GL_FALSE; @@ -10971,7 +11262,7 @@ static GLboolean _glewInit_GL_AMD_name_gen_delete () #ifdef GL_AMD_occlusion_query_event -static GLboolean _glewInit_GL_AMD_occlusion_query_event () +static GLboolean _glewInit_GL_AMD_occlusion_query_event (void) { GLboolean r = GL_FALSE; @@ -10984,7 +11275,7 @@ static GLboolean _glewInit_GL_AMD_occlusion_query_event () #ifdef GL_AMD_performance_monitor -static GLboolean _glewInit_GL_AMD_performance_monitor () +static GLboolean _glewInit_GL_AMD_performance_monitor (void) { GLboolean r = GL_FALSE; @@ -11007,7 +11298,7 @@ static GLboolean _glewInit_GL_AMD_performance_monitor () #ifdef GL_AMD_sample_positions -static GLboolean _glewInit_GL_AMD_sample_positions () +static GLboolean _glewInit_GL_AMD_sample_positions (void) { GLboolean r = GL_FALSE; @@ -11020,7 +11311,7 @@ static GLboolean _glewInit_GL_AMD_sample_positions () #ifdef GL_AMD_sparse_texture -static GLboolean _glewInit_GL_AMD_sparse_texture () +static GLboolean _glewInit_GL_AMD_sparse_texture (void) { GLboolean r = GL_FALSE; @@ -11034,7 +11325,7 @@ static GLboolean _glewInit_GL_AMD_sparse_texture () #ifdef GL_AMD_stencil_operation_extended -static GLboolean _glewInit_GL_AMD_stencil_operation_extended () +static GLboolean _glewInit_GL_AMD_stencil_operation_extended (void) { GLboolean r = GL_FALSE; @@ -11047,7 +11338,7 @@ static GLboolean _glewInit_GL_AMD_stencil_operation_extended () #ifdef GL_AMD_vertex_shader_tessellator -static GLboolean _glewInit_GL_AMD_vertex_shader_tessellator () +static GLboolean _glewInit_GL_AMD_vertex_shader_tessellator (void) { GLboolean r = GL_FALSE; @@ -11061,7 +11352,7 @@ static GLboolean _glewInit_GL_AMD_vertex_shader_tessellator () #ifdef GL_ANGLE_framebuffer_blit -static GLboolean _glewInit_GL_ANGLE_framebuffer_blit () +static GLboolean _glewInit_GL_ANGLE_framebuffer_blit (void) { GLboolean r = GL_FALSE; @@ -11074,7 +11365,7 @@ static GLboolean _glewInit_GL_ANGLE_framebuffer_blit () #ifdef GL_ANGLE_framebuffer_multisample -static GLboolean _glewInit_GL_ANGLE_framebuffer_multisample () +static GLboolean _glewInit_GL_ANGLE_framebuffer_multisample (void) { GLboolean r = GL_FALSE; @@ -11087,7 +11378,7 @@ static GLboolean _glewInit_GL_ANGLE_framebuffer_multisample () #ifdef GL_ANGLE_instanced_arrays -static GLboolean _glewInit_GL_ANGLE_instanced_arrays () +static GLboolean _glewInit_GL_ANGLE_instanced_arrays (void) { GLboolean r = GL_FALSE; @@ -11102,7 +11393,7 @@ static GLboolean _glewInit_GL_ANGLE_instanced_arrays () #ifdef GL_ANGLE_timer_query -static GLboolean _glewInit_GL_ANGLE_timer_query () +static GLboolean _glewInit_GL_ANGLE_timer_query (void) { GLboolean r = GL_FALSE; @@ -11125,7 +11416,7 @@ static GLboolean _glewInit_GL_ANGLE_timer_query () #ifdef GL_ANGLE_translated_shader_source -static GLboolean _glewInit_GL_ANGLE_translated_shader_source () +static GLboolean _glewInit_GL_ANGLE_translated_shader_source (void) { GLboolean r = GL_FALSE; @@ -11138,7 +11429,7 @@ static GLboolean _glewInit_GL_ANGLE_translated_shader_source () #ifdef GL_APPLE_copy_texture_levels -static GLboolean _glewInit_GL_APPLE_copy_texture_levels () +static GLboolean _glewInit_GL_APPLE_copy_texture_levels (void) { GLboolean r = GL_FALSE; @@ -11151,7 +11442,7 @@ static GLboolean _glewInit_GL_APPLE_copy_texture_levels () #ifdef GL_APPLE_element_array -static GLboolean _glewInit_GL_APPLE_element_array () +static GLboolean _glewInit_GL_APPLE_element_array (void) { GLboolean r = GL_FALSE; @@ -11168,7 +11459,7 @@ static GLboolean _glewInit_GL_APPLE_element_array () #ifdef GL_APPLE_fence -static GLboolean _glewInit_GL_APPLE_fence () +static GLboolean _glewInit_GL_APPLE_fence (void) { GLboolean r = GL_FALSE; @@ -11188,7 +11479,7 @@ static GLboolean _glewInit_GL_APPLE_fence () #ifdef GL_APPLE_flush_buffer_range -static GLboolean _glewInit_GL_APPLE_flush_buffer_range () +static GLboolean _glewInit_GL_APPLE_flush_buffer_range (void) { GLboolean r = GL_FALSE; @@ -11202,7 +11493,7 @@ static GLboolean _glewInit_GL_APPLE_flush_buffer_range () #ifdef GL_APPLE_framebuffer_multisample -static GLboolean _glewInit_GL_APPLE_framebuffer_multisample () +static GLboolean _glewInit_GL_APPLE_framebuffer_multisample (void) { GLboolean r = GL_FALSE; @@ -11216,7 +11507,7 @@ static GLboolean _glewInit_GL_APPLE_framebuffer_multisample () #ifdef GL_APPLE_object_purgeable -static GLboolean _glewInit_GL_APPLE_object_purgeable () +static GLboolean _glewInit_GL_APPLE_object_purgeable (void) { GLboolean r = GL_FALSE; @@ -11231,7 +11522,7 @@ static GLboolean _glewInit_GL_APPLE_object_purgeable () #ifdef GL_APPLE_sync -static GLboolean _glewInit_GL_APPLE_sync () +static GLboolean _glewInit_GL_APPLE_sync (void) { GLboolean r = GL_FALSE; @@ -11250,7 +11541,7 @@ static GLboolean _glewInit_GL_APPLE_sync () #ifdef GL_APPLE_texture_range -static GLboolean _glewInit_GL_APPLE_texture_range () +static GLboolean _glewInit_GL_APPLE_texture_range (void) { GLboolean r = GL_FALSE; @@ -11264,7 +11555,7 @@ static GLboolean _glewInit_GL_APPLE_texture_range () #ifdef GL_APPLE_vertex_array_object -static GLboolean _glewInit_GL_APPLE_vertex_array_object () +static GLboolean _glewInit_GL_APPLE_vertex_array_object (void) { GLboolean r = GL_FALSE; @@ -11280,7 +11571,7 @@ static GLboolean _glewInit_GL_APPLE_vertex_array_object () #ifdef GL_APPLE_vertex_array_range -static GLboolean _glewInit_GL_APPLE_vertex_array_range () +static GLboolean _glewInit_GL_APPLE_vertex_array_range (void) { GLboolean r = GL_FALSE; @@ -11295,7 +11586,7 @@ static GLboolean _glewInit_GL_APPLE_vertex_array_range () #ifdef GL_APPLE_vertex_program_evaluators -static GLboolean _glewInit_GL_APPLE_vertex_program_evaluators () +static GLboolean _glewInit_GL_APPLE_vertex_program_evaluators (void) { GLboolean r = GL_FALSE; @@ -11314,7 +11605,7 @@ static GLboolean _glewInit_GL_APPLE_vertex_program_evaluators () #ifdef GL_ARB_ES2_compatibility -static GLboolean _glewInit_GL_ARB_ES2_compatibility () +static GLboolean _glewInit_GL_ARB_ES2_compatibility (void) { GLboolean r = GL_FALSE; @@ -11331,7 +11622,7 @@ static GLboolean _glewInit_GL_ARB_ES2_compatibility () #ifdef GL_ARB_ES3_1_compatibility -static GLboolean _glewInit_GL_ARB_ES3_1_compatibility () +static GLboolean _glewInit_GL_ARB_ES3_1_compatibility (void) { GLboolean r = GL_FALSE; @@ -11344,7 +11635,7 @@ static GLboolean _glewInit_GL_ARB_ES3_1_compatibility () #ifdef GL_ARB_ES3_2_compatibility -static GLboolean _glewInit_GL_ARB_ES3_2_compatibility () +static GLboolean _glewInit_GL_ARB_ES3_2_compatibility (void) { GLboolean r = GL_FALSE; @@ -11357,7 +11648,7 @@ static GLboolean _glewInit_GL_ARB_ES3_2_compatibility () #ifdef GL_ARB_base_instance -static GLboolean _glewInit_GL_ARB_base_instance () +static GLboolean _glewInit_GL_ARB_base_instance (void) { GLboolean r = GL_FALSE; @@ -11372,7 +11663,7 @@ static GLboolean _glewInit_GL_ARB_base_instance () #ifdef GL_ARB_bindless_texture -static GLboolean _glewInit_GL_ARB_bindless_texture () +static GLboolean _glewInit_GL_ARB_bindless_texture (void) { GLboolean r = GL_FALSE; @@ -11400,7 +11691,7 @@ static GLboolean _glewInit_GL_ARB_bindless_texture () #ifdef GL_ARB_blend_func_extended -static GLboolean _glewInit_GL_ARB_blend_func_extended () +static GLboolean _glewInit_GL_ARB_blend_func_extended (void) { GLboolean r = GL_FALSE; @@ -11414,7 +11705,7 @@ static GLboolean _glewInit_GL_ARB_blend_func_extended () #ifdef GL_ARB_buffer_storage -static GLboolean _glewInit_GL_ARB_buffer_storage () +static GLboolean _glewInit_GL_ARB_buffer_storage (void) { GLboolean r = GL_FALSE; @@ -11427,7 +11718,7 @@ static GLboolean _glewInit_GL_ARB_buffer_storage () #ifdef GL_ARB_cl_event -static GLboolean _glewInit_GL_ARB_cl_event () +static GLboolean _glewInit_GL_ARB_cl_event (void) { GLboolean r = GL_FALSE; @@ -11440,7 +11731,7 @@ static GLboolean _glewInit_GL_ARB_cl_event () #ifdef GL_ARB_clear_buffer_object -static GLboolean _glewInit_GL_ARB_clear_buffer_object () +static GLboolean _glewInit_GL_ARB_clear_buffer_object (void) { GLboolean r = GL_FALSE; @@ -11456,7 +11747,7 @@ static GLboolean _glewInit_GL_ARB_clear_buffer_object () #ifdef GL_ARB_clear_texture -static GLboolean _glewInit_GL_ARB_clear_texture () +static GLboolean _glewInit_GL_ARB_clear_texture (void) { GLboolean r = GL_FALSE; @@ -11470,7 +11761,7 @@ static GLboolean _glewInit_GL_ARB_clear_texture () #ifdef GL_ARB_clip_control -static GLboolean _glewInit_GL_ARB_clip_control () +static GLboolean _glewInit_GL_ARB_clip_control (void) { GLboolean r = GL_FALSE; @@ -11483,7 +11774,7 @@ static GLboolean _glewInit_GL_ARB_clip_control () #ifdef GL_ARB_color_buffer_float -static GLboolean _glewInit_GL_ARB_color_buffer_float () +static GLboolean _glewInit_GL_ARB_color_buffer_float (void) { GLboolean r = GL_FALSE; @@ -11496,7 +11787,7 @@ static GLboolean _glewInit_GL_ARB_color_buffer_float () #ifdef GL_ARB_compute_shader -static GLboolean _glewInit_GL_ARB_compute_shader () +static GLboolean _glewInit_GL_ARB_compute_shader (void) { GLboolean r = GL_FALSE; @@ -11510,7 +11801,7 @@ static GLboolean _glewInit_GL_ARB_compute_shader () #ifdef GL_ARB_compute_variable_group_size -static GLboolean _glewInit_GL_ARB_compute_variable_group_size () +static GLboolean _glewInit_GL_ARB_compute_variable_group_size (void) { GLboolean r = GL_FALSE; @@ -11523,7 +11814,7 @@ static GLboolean _glewInit_GL_ARB_compute_variable_group_size () #ifdef GL_ARB_copy_buffer -static GLboolean _glewInit_GL_ARB_copy_buffer () +static GLboolean _glewInit_GL_ARB_copy_buffer (void) { GLboolean r = GL_FALSE; @@ -11536,7 +11827,7 @@ static GLboolean _glewInit_GL_ARB_copy_buffer () #ifdef GL_ARB_copy_image -static GLboolean _glewInit_GL_ARB_copy_image () +static GLboolean _glewInit_GL_ARB_copy_image (void) { GLboolean r = GL_FALSE; @@ -11549,7 +11840,7 @@ static GLboolean _glewInit_GL_ARB_copy_image () #ifdef GL_ARB_debug_output -static GLboolean _glewInit_GL_ARB_debug_output () +static GLboolean _glewInit_GL_ARB_debug_output (void) { GLboolean r = GL_FALSE; @@ -11565,7 +11856,7 @@ static GLboolean _glewInit_GL_ARB_debug_output () #ifdef GL_ARB_direct_state_access -static GLboolean _glewInit_GL_ARB_direct_state_access () +static GLboolean _glewInit_GL_ARB_direct_state_access (void) { GLboolean r = GL_FALSE; @@ -11674,7 +11965,7 @@ static GLboolean _glewInit_GL_ARB_direct_state_access () #ifdef GL_ARB_draw_buffers -static GLboolean _glewInit_GL_ARB_draw_buffers () +static GLboolean _glewInit_GL_ARB_draw_buffers (void) { GLboolean r = GL_FALSE; @@ -11687,7 +11978,7 @@ static GLboolean _glewInit_GL_ARB_draw_buffers () #ifdef GL_ARB_draw_buffers_blend -static GLboolean _glewInit_GL_ARB_draw_buffers_blend () +static GLboolean _glewInit_GL_ARB_draw_buffers_blend (void) { GLboolean r = GL_FALSE; @@ -11703,7 +11994,7 @@ static GLboolean _glewInit_GL_ARB_draw_buffers_blend () #ifdef GL_ARB_draw_elements_base_vertex -static GLboolean _glewInit_GL_ARB_draw_elements_base_vertex () +static GLboolean _glewInit_GL_ARB_draw_elements_base_vertex (void) { GLboolean r = GL_FALSE; @@ -11719,7 +12010,7 @@ static GLboolean _glewInit_GL_ARB_draw_elements_base_vertex () #ifdef GL_ARB_draw_indirect -static GLboolean _glewInit_GL_ARB_draw_indirect () +static GLboolean _glewInit_GL_ARB_draw_indirect (void) { GLboolean r = GL_FALSE; @@ -11733,7 +12024,7 @@ static GLboolean _glewInit_GL_ARB_draw_indirect () #ifdef GL_ARB_framebuffer_no_attachments -static GLboolean _glewInit_GL_ARB_framebuffer_no_attachments () +static GLboolean _glewInit_GL_ARB_framebuffer_no_attachments (void) { GLboolean r = GL_FALSE; @@ -11749,7 +12040,7 @@ static GLboolean _glewInit_GL_ARB_framebuffer_no_attachments () #ifdef GL_ARB_framebuffer_object -static GLboolean _glewInit_GL_ARB_framebuffer_object () +static GLboolean _glewInit_GL_ARB_framebuffer_object (void) { GLboolean r = GL_FALSE; @@ -11781,7 +12072,7 @@ static GLboolean _glewInit_GL_ARB_framebuffer_object () #ifdef GL_ARB_geometry_shader4 -static GLboolean _glewInit_GL_ARB_geometry_shader4 () +static GLboolean _glewInit_GL_ARB_geometry_shader4 (void) { GLboolean r = GL_FALSE; @@ -11797,7 +12088,7 @@ static GLboolean _glewInit_GL_ARB_geometry_shader4 () #ifdef GL_ARB_get_program_binary -static GLboolean _glewInit_GL_ARB_get_program_binary () +static GLboolean _glewInit_GL_ARB_get_program_binary (void) { GLboolean r = GL_FALSE; @@ -11812,7 +12103,7 @@ static GLboolean _glewInit_GL_ARB_get_program_binary () #ifdef GL_ARB_get_texture_sub_image -static GLboolean _glewInit_GL_ARB_get_texture_sub_image () +static GLboolean _glewInit_GL_ARB_get_texture_sub_image (void) { GLboolean r = GL_FALSE; @@ -11826,7 +12117,7 @@ static GLboolean _glewInit_GL_ARB_get_texture_sub_image () #ifdef GL_ARB_gl_spirv -static GLboolean _glewInit_GL_ARB_gl_spirv () +static GLboolean _glewInit_GL_ARB_gl_spirv (void) { GLboolean r = GL_FALSE; @@ -11839,7 +12130,7 @@ static GLboolean _glewInit_GL_ARB_gl_spirv () #ifdef GL_ARB_gpu_shader_fp64 -static GLboolean _glewInit_GL_ARB_gpu_shader_fp64 () +static GLboolean _glewInit_GL_ARB_gpu_shader_fp64 (void) { GLboolean r = GL_FALSE; @@ -11869,7 +12160,7 @@ static GLboolean _glewInit_GL_ARB_gpu_shader_fp64 () #ifdef GL_ARB_gpu_shader_int64 -static GLboolean _glewInit_GL_ARB_gpu_shader_int64 () +static GLboolean _glewInit_GL_ARB_gpu_shader_int64 (void) { GLboolean r = GL_FALSE; @@ -11917,7 +12208,7 @@ static GLboolean _glewInit_GL_ARB_gpu_shader_int64 () #ifdef GL_ARB_imaging -static GLboolean _glewInit_GL_ARB_imaging () +static GLboolean _glewInit_GL_ARB_imaging (void) { GLboolean r = GL_FALSE; @@ -11962,7 +12253,7 @@ static GLboolean _glewInit_GL_ARB_imaging () #ifdef GL_ARB_indirect_parameters -static GLboolean _glewInit_GL_ARB_indirect_parameters () +static GLboolean _glewInit_GL_ARB_indirect_parameters (void) { GLboolean r = GL_FALSE; @@ -11976,7 +12267,7 @@ static GLboolean _glewInit_GL_ARB_indirect_parameters () #ifdef GL_ARB_instanced_arrays -static GLboolean _glewInit_GL_ARB_instanced_arrays () +static GLboolean _glewInit_GL_ARB_instanced_arrays (void) { GLboolean r = GL_FALSE; @@ -11991,7 +12282,7 @@ static GLboolean _glewInit_GL_ARB_instanced_arrays () #ifdef GL_ARB_internalformat_query -static GLboolean _glewInit_GL_ARB_internalformat_query () +static GLboolean _glewInit_GL_ARB_internalformat_query (void) { GLboolean r = GL_FALSE; @@ -12004,7 +12295,7 @@ static GLboolean _glewInit_GL_ARB_internalformat_query () #ifdef GL_ARB_internalformat_query2 -static GLboolean _glewInit_GL_ARB_internalformat_query2 () +static GLboolean _glewInit_GL_ARB_internalformat_query2 (void) { GLboolean r = GL_FALSE; @@ -12017,7 +12308,7 @@ static GLboolean _glewInit_GL_ARB_internalformat_query2 () #ifdef GL_ARB_invalidate_subdata -static GLboolean _glewInit_GL_ARB_invalidate_subdata () +static GLboolean _glewInit_GL_ARB_invalidate_subdata (void) { GLboolean r = GL_FALSE; @@ -12035,7 +12326,7 @@ static GLboolean _glewInit_GL_ARB_invalidate_subdata () #ifdef GL_ARB_map_buffer_range -static GLboolean _glewInit_GL_ARB_map_buffer_range () +static GLboolean _glewInit_GL_ARB_map_buffer_range (void) { GLboolean r = GL_FALSE; @@ -12049,7 +12340,7 @@ static GLboolean _glewInit_GL_ARB_map_buffer_range () #ifdef GL_ARB_matrix_palette -static GLboolean _glewInit_GL_ARB_matrix_palette () +static GLboolean _glewInit_GL_ARB_matrix_palette (void) { GLboolean r = GL_FALSE; @@ -12066,7 +12357,7 @@ static GLboolean _glewInit_GL_ARB_matrix_palette () #ifdef GL_ARB_multi_bind -static GLboolean _glewInit_GL_ARB_multi_bind () +static GLboolean _glewInit_GL_ARB_multi_bind (void) { GLboolean r = GL_FALSE; @@ -12084,7 +12375,7 @@ static GLboolean _glewInit_GL_ARB_multi_bind () #ifdef GL_ARB_multi_draw_indirect -static GLboolean _glewInit_GL_ARB_multi_draw_indirect () +static GLboolean _glewInit_GL_ARB_multi_draw_indirect (void) { GLboolean r = GL_FALSE; @@ -12098,7 +12389,7 @@ static GLboolean _glewInit_GL_ARB_multi_draw_indirect () #ifdef GL_ARB_multisample -static GLboolean _glewInit_GL_ARB_multisample () +static GLboolean _glewInit_GL_ARB_multisample (void) { GLboolean r = GL_FALSE; @@ -12111,7 +12402,7 @@ static GLboolean _glewInit_GL_ARB_multisample () #ifdef GL_ARB_multitexture -static GLboolean _glewInit_GL_ARB_multitexture () +static GLboolean _glewInit_GL_ARB_multitexture (void) { GLboolean r = GL_FALSE; @@ -12157,7 +12448,7 @@ static GLboolean _glewInit_GL_ARB_multitexture () #ifdef GL_ARB_occlusion_query -static GLboolean _glewInit_GL_ARB_occlusion_query () +static GLboolean _glewInit_GL_ARB_occlusion_query (void) { GLboolean r = GL_FALSE; @@ -12177,7 +12468,7 @@ static GLboolean _glewInit_GL_ARB_occlusion_query () #ifdef GL_ARB_parallel_shader_compile -static GLboolean _glewInit_GL_ARB_parallel_shader_compile () +static GLboolean _glewInit_GL_ARB_parallel_shader_compile (void) { GLboolean r = GL_FALSE; @@ -12190,7 +12481,7 @@ static GLboolean _glewInit_GL_ARB_parallel_shader_compile () #ifdef GL_ARB_point_parameters -static GLboolean _glewInit_GL_ARB_point_parameters () +static GLboolean _glewInit_GL_ARB_point_parameters (void) { GLboolean r = GL_FALSE; @@ -12204,7 +12495,7 @@ static GLboolean _glewInit_GL_ARB_point_parameters () #ifdef GL_ARB_polygon_offset_clamp -static GLboolean _glewInit_GL_ARB_polygon_offset_clamp () +static GLboolean _glewInit_GL_ARB_polygon_offset_clamp (void) { GLboolean r = GL_FALSE; @@ -12217,7 +12508,7 @@ static GLboolean _glewInit_GL_ARB_polygon_offset_clamp () #ifdef GL_ARB_program_interface_query -static GLboolean _glewInit_GL_ARB_program_interface_query () +static GLboolean _glewInit_GL_ARB_program_interface_query (void) { GLboolean r = GL_FALSE; @@ -12235,7 +12526,7 @@ static GLboolean _glewInit_GL_ARB_program_interface_query () #ifdef GL_ARB_provoking_vertex -static GLboolean _glewInit_GL_ARB_provoking_vertex () +static GLboolean _glewInit_GL_ARB_provoking_vertex (void) { GLboolean r = GL_FALSE; @@ -12248,7 +12539,7 @@ static GLboolean _glewInit_GL_ARB_provoking_vertex () #ifdef GL_ARB_robustness -static GLboolean _glewInit_GL_ARB_robustness () +static GLboolean _glewInit_GL_ARB_robustness (void) { GLboolean r = GL_FALSE; @@ -12280,10 +12571,11 @@ static GLboolean _glewInit_GL_ARB_robustness () #ifdef GL_ARB_sample_locations -static GLboolean _glewInit_GL_ARB_sample_locations () +static GLboolean _glewInit_GL_ARB_sample_locations (void) { GLboolean r = GL_FALSE; + r = ((glEvaluateDepthValuesARB = (PFNGLEVALUATEDEPTHVALUESARBPROC)glewGetProcAddress((const GLubyte*)"glEvaluateDepthValuesARB")) == NULL) || r; r = ((glFramebufferSampleLocationsfvARB = (PFNGLFRAMEBUFFERSAMPLELOCATIONSFVARBPROC)glewGetProcAddress((const GLubyte*)"glFramebufferSampleLocationsfvARB")) == NULL) || r; r = ((glNamedFramebufferSampleLocationsfvARB = (PFNGLNAMEDFRAMEBUFFERSAMPLELOCATIONSFVARBPROC)glewGetProcAddress((const GLubyte*)"glNamedFramebufferSampleLocationsfvARB")) == NULL) || r; @@ -12294,7 +12586,7 @@ static GLboolean _glewInit_GL_ARB_sample_locations () #ifdef GL_ARB_sample_shading -static GLboolean _glewInit_GL_ARB_sample_shading () +static GLboolean _glewInit_GL_ARB_sample_shading (void) { GLboolean r = GL_FALSE; @@ -12307,7 +12599,7 @@ static GLboolean _glewInit_GL_ARB_sample_shading () #ifdef GL_ARB_sampler_objects -static GLboolean _glewInit_GL_ARB_sampler_objects () +static GLboolean _glewInit_GL_ARB_sampler_objects (void) { GLboolean r = GL_FALSE; @@ -12333,7 +12625,7 @@ static GLboolean _glewInit_GL_ARB_sampler_objects () #ifdef GL_ARB_separate_shader_objects -static GLboolean _glewInit_GL_ARB_separate_shader_objects () +static GLboolean _glewInit_GL_ARB_separate_shader_objects (void) { GLboolean r = GL_FALSE; @@ -12405,7 +12697,7 @@ static GLboolean _glewInit_GL_ARB_separate_shader_objects () #ifdef GL_ARB_shader_atomic_counters -static GLboolean _glewInit_GL_ARB_shader_atomic_counters () +static GLboolean _glewInit_GL_ARB_shader_atomic_counters (void) { GLboolean r = GL_FALSE; @@ -12418,7 +12710,7 @@ static GLboolean _glewInit_GL_ARB_shader_atomic_counters () #ifdef GL_ARB_shader_image_load_store -static GLboolean _glewInit_GL_ARB_shader_image_load_store () +static GLboolean _glewInit_GL_ARB_shader_image_load_store (void) { GLboolean r = GL_FALSE; @@ -12432,7 +12724,7 @@ static GLboolean _glewInit_GL_ARB_shader_image_load_store () #ifdef GL_ARB_shader_objects -static GLboolean _glewInit_GL_ARB_shader_objects () +static GLboolean _glewInit_GL_ARB_shader_objects (void) { GLboolean r = GL_FALSE; @@ -12483,7 +12775,7 @@ static GLboolean _glewInit_GL_ARB_shader_objects () #ifdef GL_ARB_shader_storage_buffer_object -static GLboolean _glewInit_GL_ARB_shader_storage_buffer_object () +static GLboolean _glewInit_GL_ARB_shader_storage_buffer_object (void) { GLboolean r = GL_FALSE; @@ -12496,7 +12788,7 @@ static GLboolean _glewInit_GL_ARB_shader_storage_buffer_object () #ifdef GL_ARB_shader_subroutine -static GLboolean _glewInit_GL_ARB_shader_subroutine () +static GLboolean _glewInit_GL_ARB_shader_subroutine (void) { GLboolean r = GL_FALSE; @@ -12516,7 +12808,7 @@ static GLboolean _glewInit_GL_ARB_shader_subroutine () #ifdef GL_ARB_shading_language_include -static GLboolean _glewInit_GL_ARB_shading_language_include () +static GLboolean _glewInit_GL_ARB_shading_language_include (void) { GLboolean r = GL_FALSE; @@ -12534,7 +12826,7 @@ static GLboolean _glewInit_GL_ARB_shading_language_include () #ifdef GL_ARB_sparse_buffer -static GLboolean _glewInit_GL_ARB_sparse_buffer () +static GLboolean _glewInit_GL_ARB_sparse_buffer (void) { GLboolean r = GL_FALSE; @@ -12547,7 +12839,7 @@ static GLboolean _glewInit_GL_ARB_sparse_buffer () #ifdef GL_ARB_sparse_texture -static GLboolean _glewInit_GL_ARB_sparse_texture () +static GLboolean _glewInit_GL_ARB_sparse_texture (void) { GLboolean r = GL_FALSE; @@ -12560,7 +12852,7 @@ static GLboolean _glewInit_GL_ARB_sparse_texture () #ifdef GL_ARB_sync -static GLboolean _glewInit_GL_ARB_sync () +static GLboolean _glewInit_GL_ARB_sync (void) { GLboolean r = GL_FALSE; @@ -12579,7 +12871,7 @@ static GLboolean _glewInit_GL_ARB_sync () #ifdef GL_ARB_tessellation_shader -static GLboolean _glewInit_GL_ARB_tessellation_shader () +static GLboolean _glewInit_GL_ARB_tessellation_shader (void) { GLboolean r = GL_FALSE; @@ -12593,7 +12885,7 @@ static GLboolean _glewInit_GL_ARB_tessellation_shader () #ifdef GL_ARB_texture_barrier -static GLboolean _glewInit_GL_ARB_texture_barrier () +static GLboolean _glewInit_GL_ARB_texture_barrier (void) { GLboolean r = GL_FALSE; @@ -12606,7 +12898,7 @@ static GLboolean _glewInit_GL_ARB_texture_barrier () #ifdef GL_ARB_texture_buffer_object -static GLboolean _glewInit_GL_ARB_texture_buffer_object () +static GLboolean _glewInit_GL_ARB_texture_buffer_object (void) { GLboolean r = GL_FALSE; @@ -12619,7 +12911,7 @@ static GLboolean _glewInit_GL_ARB_texture_buffer_object () #ifdef GL_ARB_texture_buffer_range -static GLboolean _glewInit_GL_ARB_texture_buffer_range () +static GLboolean _glewInit_GL_ARB_texture_buffer_range (void) { GLboolean r = GL_FALSE; @@ -12633,7 +12925,7 @@ static GLboolean _glewInit_GL_ARB_texture_buffer_range () #ifdef GL_ARB_texture_compression -static GLboolean _glewInit_GL_ARB_texture_compression () +static GLboolean _glewInit_GL_ARB_texture_compression (void) { GLboolean r = GL_FALSE; @@ -12652,7 +12944,7 @@ static GLboolean _glewInit_GL_ARB_texture_compression () #ifdef GL_ARB_texture_multisample -static GLboolean _glewInit_GL_ARB_texture_multisample () +static GLboolean _glewInit_GL_ARB_texture_multisample (void) { GLboolean r = GL_FALSE; @@ -12668,7 +12960,7 @@ static GLboolean _glewInit_GL_ARB_texture_multisample () #ifdef GL_ARB_texture_storage -static GLboolean _glewInit_GL_ARB_texture_storage () +static GLboolean _glewInit_GL_ARB_texture_storage (void) { GLboolean r = GL_FALSE; @@ -12683,7 +12975,7 @@ static GLboolean _glewInit_GL_ARB_texture_storage () #ifdef GL_ARB_texture_storage_multisample -static GLboolean _glewInit_GL_ARB_texture_storage_multisample () +static GLboolean _glewInit_GL_ARB_texture_storage_multisample (void) { GLboolean r = GL_FALSE; @@ -12699,7 +12991,7 @@ static GLboolean _glewInit_GL_ARB_texture_storage_multisample () #ifdef GL_ARB_texture_view -static GLboolean _glewInit_GL_ARB_texture_view () +static GLboolean _glewInit_GL_ARB_texture_view (void) { GLboolean r = GL_FALSE; @@ -12712,7 +13004,7 @@ static GLboolean _glewInit_GL_ARB_texture_view () #ifdef GL_ARB_timer_query -static GLboolean _glewInit_GL_ARB_timer_query () +static GLboolean _glewInit_GL_ARB_timer_query (void) { GLboolean r = GL_FALSE; @@ -12727,7 +13019,7 @@ static GLboolean _glewInit_GL_ARB_timer_query () #ifdef GL_ARB_transform_feedback2 -static GLboolean _glewInit_GL_ARB_transform_feedback2 () +static GLboolean _glewInit_GL_ARB_transform_feedback2 (void) { GLboolean r = GL_FALSE; @@ -12746,7 +13038,7 @@ static GLboolean _glewInit_GL_ARB_transform_feedback2 () #ifdef GL_ARB_transform_feedback3 -static GLboolean _glewInit_GL_ARB_transform_feedback3 () +static GLboolean _glewInit_GL_ARB_transform_feedback3 (void) { GLboolean r = GL_FALSE; @@ -12762,7 +13054,7 @@ static GLboolean _glewInit_GL_ARB_transform_feedback3 () #ifdef GL_ARB_transform_feedback_instanced -static GLboolean _glewInit_GL_ARB_transform_feedback_instanced () +static GLboolean _glewInit_GL_ARB_transform_feedback_instanced (void) { GLboolean r = GL_FALSE; @@ -12776,7 +13068,7 @@ static GLboolean _glewInit_GL_ARB_transform_feedback_instanced () #ifdef GL_ARB_transpose_matrix -static GLboolean _glewInit_GL_ARB_transpose_matrix () +static GLboolean _glewInit_GL_ARB_transpose_matrix (void) { GLboolean r = GL_FALSE; @@ -12792,7 +13084,7 @@ static GLboolean _glewInit_GL_ARB_transpose_matrix () #ifdef GL_ARB_uniform_buffer_object -static GLboolean _glewInit_GL_ARB_uniform_buffer_object () +static GLboolean _glewInit_GL_ARB_uniform_buffer_object (void) { GLboolean r = GL_FALSE; @@ -12814,7 +13106,7 @@ static GLboolean _glewInit_GL_ARB_uniform_buffer_object () #ifdef GL_ARB_vertex_array_object -static GLboolean _glewInit_GL_ARB_vertex_array_object () +static GLboolean _glewInit_GL_ARB_vertex_array_object (void) { GLboolean r = GL_FALSE; @@ -12830,7 +13122,7 @@ static GLboolean _glewInit_GL_ARB_vertex_array_object () #ifdef GL_ARB_vertex_attrib_64bit -static GLboolean _glewInit_GL_ARB_vertex_attrib_64bit () +static GLboolean _glewInit_GL_ARB_vertex_attrib_64bit (void) { GLboolean r = GL_FALSE; @@ -12852,7 +13144,7 @@ static GLboolean _glewInit_GL_ARB_vertex_attrib_64bit () #ifdef GL_ARB_vertex_attrib_binding -static GLboolean _glewInit_GL_ARB_vertex_attrib_binding () +static GLboolean _glewInit_GL_ARB_vertex_attrib_binding (void) { GLboolean r = GL_FALSE; @@ -12876,7 +13168,7 @@ static GLboolean _glewInit_GL_ARB_vertex_attrib_binding () #ifdef GL_ARB_vertex_blend -static GLboolean _glewInit_GL_ARB_vertex_blend () +static GLboolean _glewInit_GL_ARB_vertex_blend (void) { GLboolean r = GL_FALSE; @@ -12898,7 +13190,7 @@ static GLboolean _glewInit_GL_ARB_vertex_blend () #ifdef GL_ARB_vertex_buffer_object -static GLboolean _glewInit_GL_ARB_vertex_buffer_object () +static GLboolean _glewInit_GL_ARB_vertex_buffer_object (void) { GLboolean r = GL_FALSE; @@ -12921,7 +13213,7 @@ static GLboolean _glewInit_GL_ARB_vertex_buffer_object () #ifdef GL_ARB_vertex_program -static GLboolean _glewInit_GL_ARB_vertex_program () +static GLboolean _glewInit_GL_ARB_vertex_program (void) { GLboolean r = GL_FALSE; @@ -12995,7 +13287,7 @@ static GLboolean _glewInit_GL_ARB_vertex_program () #ifdef GL_ARB_vertex_shader -static GLboolean _glewInit_GL_ARB_vertex_shader () +static GLboolean _glewInit_GL_ARB_vertex_shader (void) { GLboolean r = GL_FALSE; @@ -13010,7 +13302,7 @@ static GLboolean _glewInit_GL_ARB_vertex_shader () #ifdef GL_ARB_vertex_type_2_10_10_10_rev -static GLboolean _glewInit_GL_ARB_vertex_type_2_10_10_10_rev () +static GLboolean _glewInit_GL_ARB_vertex_type_2_10_10_10_rev (void) { GLboolean r = GL_FALSE; @@ -13060,7 +13352,7 @@ static GLboolean _glewInit_GL_ARB_vertex_type_2_10_10_10_rev () #ifdef GL_ARB_viewport_array -static GLboolean _glewInit_GL_ARB_viewport_array () +static GLboolean _glewInit_GL_ARB_viewport_array (void) { GLboolean r = GL_FALSE; @@ -13082,7 +13374,7 @@ static GLboolean _glewInit_GL_ARB_viewport_array () #ifdef GL_ARB_window_pos -static GLboolean _glewInit_GL_ARB_window_pos () +static GLboolean _glewInit_GL_ARB_window_pos (void) { GLboolean r = GL_FALSE; @@ -13108,9 +13400,22 @@ static GLboolean _glewInit_GL_ARB_window_pos () #endif /* GL_ARB_window_pos */ +#ifdef GL_ARM_shader_core_properties + +static GLboolean _glewInit_GL_ARM_shader_core_properties (void) +{ + GLboolean r = GL_FALSE; + + r = ((glMaxActiveShaderCoresARM = (PFNGLMAXACTIVESHADERCORESARMPROC)glewGetProcAddress((const GLubyte*)"glMaxActiveShaderCoresARM")) == NULL) || r; + + return r; +} + +#endif /* GL_ARM_shader_core_properties */ + #ifdef GL_ATI_draw_buffers -static GLboolean _glewInit_GL_ATI_draw_buffers () +static GLboolean _glewInit_GL_ATI_draw_buffers (void) { GLboolean r = GL_FALSE; @@ -13123,7 +13428,7 @@ static GLboolean _glewInit_GL_ATI_draw_buffers () #ifdef GL_ATI_element_array -static GLboolean _glewInit_GL_ATI_element_array () +static GLboolean _glewInit_GL_ATI_element_array (void) { GLboolean r = GL_FALSE; @@ -13138,7 +13443,7 @@ static GLboolean _glewInit_GL_ATI_element_array () #ifdef GL_ATI_envmap_bumpmap -static GLboolean _glewInit_GL_ATI_envmap_bumpmap () +static GLboolean _glewInit_GL_ATI_envmap_bumpmap (void) { GLboolean r = GL_FALSE; @@ -13154,7 +13459,7 @@ static GLboolean _glewInit_GL_ATI_envmap_bumpmap () #ifdef GL_ATI_fragment_shader -static GLboolean _glewInit_GL_ATI_fragment_shader () +static GLboolean _glewInit_GL_ATI_fragment_shader (void) { GLboolean r = GL_FALSE; @@ -13180,7 +13485,7 @@ static GLboolean _glewInit_GL_ATI_fragment_shader () #ifdef GL_ATI_map_object_buffer -static GLboolean _glewInit_GL_ATI_map_object_buffer () +static GLboolean _glewInit_GL_ATI_map_object_buffer (void) { GLboolean r = GL_FALSE; @@ -13194,7 +13499,7 @@ static GLboolean _glewInit_GL_ATI_map_object_buffer () #ifdef GL_ATI_pn_triangles -static GLboolean _glewInit_GL_ATI_pn_triangles () +static GLboolean _glewInit_GL_ATI_pn_triangles (void) { GLboolean r = GL_FALSE; @@ -13208,7 +13513,7 @@ static GLboolean _glewInit_GL_ATI_pn_triangles () #ifdef GL_ATI_separate_stencil -static GLboolean _glewInit_GL_ATI_separate_stencil () +static GLboolean _glewInit_GL_ATI_separate_stencil (void) { GLboolean r = GL_FALSE; @@ -13222,7 +13527,7 @@ static GLboolean _glewInit_GL_ATI_separate_stencil () #ifdef GL_ATI_vertex_array_object -static GLboolean _glewInit_GL_ATI_vertex_array_object () +static GLboolean _glewInit_GL_ATI_vertex_array_object (void) { GLboolean r = GL_FALSE; @@ -13246,7 +13551,7 @@ static GLboolean _glewInit_GL_ATI_vertex_array_object () #ifdef GL_ATI_vertex_attrib_array_object -static GLboolean _glewInit_GL_ATI_vertex_attrib_array_object () +static GLboolean _glewInit_GL_ATI_vertex_attrib_array_object (void) { GLboolean r = GL_FALSE; @@ -13261,7 +13566,7 @@ static GLboolean _glewInit_GL_ATI_vertex_attrib_array_object () #ifdef GL_ATI_vertex_streams -static GLboolean _glewInit_GL_ATI_vertex_streams () +static GLboolean _glewInit_GL_ATI_vertex_streams (void) { GLboolean r = GL_FALSE; @@ -13318,7 +13623,7 @@ static GLboolean _glewInit_GL_ATI_vertex_streams () #ifdef GL_EXT_EGL_image_storage -static GLboolean _glewInit_GL_EXT_EGL_image_storage () +static GLboolean _glewInit_GL_EXT_EGL_image_storage (void) { GLboolean r = GL_FALSE; @@ -13332,7 +13637,7 @@ static GLboolean _glewInit_GL_EXT_EGL_image_storage () #ifdef GL_EXT_base_instance -static GLboolean _glewInit_GL_EXT_base_instance () +static GLboolean _glewInit_GL_EXT_base_instance (void) { GLboolean r = GL_FALSE; @@ -13347,7 +13652,7 @@ static GLboolean _glewInit_GL_EXT_base_instance () #ifdef GL_EXT_bindable_uniform -static GLboolean _glewInit_GL_EXT_bindable_uniform () +static GLboolean _glewInit_GL_EXT_bindable_uniform (void) { GLboolean r = GL_FALSE; @@ -13362,7 +13667,7 @@ static GLboolean _glewInit_GL_EXT_bindable_uniform () #ifdef GL_EXT_blend_color -static GLboolean _glewInit_GL_EXT_blend_color () +static GLboolean _glewInit_GL_EXT_blend_color (void) { GLboolean r = GL_FALSE; @@ -13375,7 +13680,7 @@ static GLboolean _glewInit_GL_EXT_blend_color () #ifdef GL_EXT_blend_equation_separate -static GLboolean _glewInit_GL_EXT_blend_equation_separate () +static GLboolean _glewInit_GL_EXT_blend_equation_separate (void) { GLboolean r = GL_FALSE; @@ -13388,7 +13693,7 @@ static GLboolean _glewInit_GL_EXT_blend_equation_separate () #ifdef GL_EXT_blend_func_extended -static GLboolean _glewInit_GL_EXT_blend_func_extended () +static GLboolean _glewInit_GL_EXT_blend_func_extended (void) { GLboolean r = GL_FALSE; @@ -13403,7 +13708,7 @@ static GLboolean _glewInit_GL_EXT_blend_func_extended () #ifdef GL_EXT_blend_func_separate -static GLboolean _glewInit_GL_EXT_blend_func_separate () +static GLboolean _glewInit_GL_EXT_blend_func_separate (void) { GLboolean r = GL_FALSE; @@ -13416,7 +13721,7 @@ static GLboolean _glewInit_GL_EXT_blend_func_separate () #ifdef GL_EXT_blend_minmax -static GLboolean _glewInit_GL_EXT_blend_minmax () +static GLboolean _glewInit_GL_EXT_blend_minmax (void) { GLboolean r = GL_FALSE; @@ -13429,12 +13734,11 @@ static GLboolean _glewInit_GL_EXT_blend_minmax () #ifdef GL_EXT_buffer_storage -static GLboolean _glewInit_GL_EXT_buffer_storage () +static GLboolean _glewInit_GL_EXT_buffer_storage (void) { GLboolean r = GL_FALSE; r = ((glBufferStorageEXT = (PFNGLBUFFERSTORAGEEXTPROC)glewGetProcAddress((const GLubyte*)"glBufferStorageEXT")) == NULL) || r; - r = ((glNamedBufferStorageEXT = (PFNGLNAMEDBUFFERSTORAGEEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedBufferStorageEXT")) == NULL) || r; return r; } @@ -13443,7 +13747,7 @@ static GLboolean _glewInit_GL_EXT_buffer_storage () #ifdef GL_EXT_clear_texture -static GLboolean _glewInit_GL_EXT_clear_texture () +static GLboolean _glewInit_GL_EXT_clear_texture (void) { GLboolean r = GL_FALSE; @@ -13457,7 +13761,7 @@ static GLboolean _glewInit_GL_EXT_clear_texture () #ifdef GL_EXT_clip_control -static GLboolean _glewInit_GL_EXT_clip_control () +static GLboolean _glewInit_GL_EXT_clip_control (void) { GLboolean r = GL_FALSE; @@ -13470,7 +13774,7 @@ static GLboolean _glewInit_GL_EXT_clip_control () #ifdef GL_EXT_color_subtable -static GLboolean _glewInit_GL_EXT_color_subtable () +static GLboolean _glewInit_GL_EXT_color_subtable (void) { GLboolean r = GL_FALSE; @@ -13484,7 +13788,7 @@ static GLboolean _glewInit_GL_EXT_color_subtable () #ifdef GL_EXT_compiled_vertex_array -static GLboolean _glewInit_GL_EXT_compiled_vertex_array () +static GLboolean _glewInit_GL_EXT_compiled_vertex_array (void) { GLboolean r = GL_FALSE; @@ -13498,7 +13802,7 @@ static GLboolean _glewInit_GL_EXT_compiled_vertex_array () #ifdef GL_EXT_convolution -static GLboolean _glewInit_GL_EXT_convolution () +static GLboolean _glewInit_GL_EXT_convolution (void) { GLboolean r = GL_FALSE; @@ -13523,7 +13827,7 @@ static GLboolean _glewInit_GL_EXT_convolution () #ifdef GL_EXT_coordinate_frame -static GLboolean _glewInit_GL_EXT_coordinate_frame () +static GLboolean _glewInit_GL_EXT_coordinate_frame (void) { GLboolean r = GL_FALSE; @@ -13537,7 +13841,7 @@ static GLboolean _glewInit_GL_EXT_coordinate_frame () #ifdef GL_EXT_copy_image -static GLboolean _glewInit_GL_EXT_copy_image () +static GLboolean _glewInit_GL_EXT_copy_image (void) { GLboolean r = GL_FALSE; @@ -13550,7 +13854,7 @@ static GLboolean _glewInit_GL_EXT_copy_image () #ifdef GL_EXT_copy_texture -static GLboolean _glewInit_GL_EXT_copy_texture () +static GLboolean _glewInit_GL_EXT_copy_texture (void) { GLboolean r = GL_FALSE; @@ -13567,7 +13871,7 @@ static GLboolean _glewInit_GL_EXT_copy_texture () #ifdef GL_EXT_cull_vertex -static GLboolean _glewInit_GL_EXT_cull_vertex () +static GLboolean _glewInit_GL_EXT_cull_vertex (void) { GLboolean r = GL_FALSE; @@ -13581,7 +13885,7 @@ static GLboolean _glewInit_GL_EXT_cull_vertex () #ifdef GL_EXT_debug_label -static GLboolean _glewInit_GL_EXT_debug_label () +static GLboolean _glewInit_GL_EXT_debug_label (void) { GLboolean r = GL_FALSE; @@ -13595,7 +13899,7 @@ static GLboolean _glewInit_GL_EXT_debug_label () #ifdef GL_EXT_debug_marker -static GLboolean _glewInit_GL_EXT_debug_marker () +static GLboolean _glewInit_GL_EXT_debug_marker (void) { GLboolean r = GL_FALSE; @@ -13610,7 +13914,7 @@ static GLboolean _glewInit_GL_EXT_debug_marker () #ifdef GL_EXT_depth_bounds_test -static GLboolean _glewInit_GL_EXT_depth_bounds_test () +static GLboolean _glewInit_GL_EXT_depth_bounds_test (void) { GLboolean r = GL_FALSE; @@ -13623,7 +13927,7 @@ static GLboolean _glewInit_GL_EXT_depth_bounds_test () #ifdef GL_EXT_direct_state_access -static GLboolean _glewInit_GL_EXT_direct_state_access () +static GLboolean _glewInit_GL_EXT_direct_state_access (void) { GLboolean r = GL_FALSE; @@ -13756,6 +14060,7 @@ static GLboolean _glewInit_GL_EXT_direct_state_access () r = ((glMultiTexSubImage2DEXT = (PFNGLMULTITEXSUBIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexSubImage2DEXT")) == NULL) || r; r = ((glMultiTexSubImage3DEXT = (PFNGLMULTITEXSUBIMAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexSubImage3DEXT")) == NULL) || r; r = ((glNamedBufferDataEXT = (PFNGLNAMEDBUFFERDATAEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedBufferDataEXT")) == NULL) || r; + r = ((glNamedBufferStorageEXT = (PFNGLNAMEDBUFFERSTORAGEEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedBufferStorageEXT")) == NULL) || r; r = ((glNamedBufferSubDataEXT = (PFNGLNAMEDBUFFERSUBDATAEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedBufferSubDataEXT")) == NULL) || r; r = ((glNamedCopyBufferSubDataEXT = (PFNGLNAMEDCOPYBUFFERSUBDATAEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedCopyBufferSubDataEXT")) == NULL) || r; r = ((glNamedFramebufferRenderbufferEXT = (PFNGLNAMEDFRAMEBUFFERRENDERBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glNamedFramebufferRenderbufferEXT")) == NULL) || r; @@ -13818,6 +14123,7 @@ static GLboolean _glewInit_GL_EXT_direct_state_access () r = ((glTextureImage1DEXT = (PFNGLTEXTUREIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureImage1DEXT")) == NULL) || r; r = ((glTextureImage2DEXT = (PFNGLTEXTUREIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureImage2DEXT")) == NULL) || r; r = ((glTextureImage3DEXT = (PFNGLTEXTUREIMAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureImage3DEXT")) == NULL) || r; + r = ((glTexturePageCommitmentEXT = (PFNGLTEXTUREPAGECOMMITMENTEXTPROC)glewGetProcAddress((const GLubyte*)"glTexturePageCommitmentEXT")) == NULL) || r; r = ((glTextureParameterIivEXT = (PFNGLTEXTUREPARAMETERIIVEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureParameterIivEXT")) == NULL) || r; r = ((glTextureParameterIuivEXT = (PFNGLTEXTUREPARAMETERIUIVEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureParameterIuivEXT")) == NULL) || r; r = ((glTextureParameterfEXT = (PFNGLTEXTUREPARAMETERFEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureParameterfEXT")) == NULL) || r; @@ -13849,7 +14155,7 @@ static GLboolean _glewInit_GL_EXT_direct_state_access () #ifdef GL_EXT_discard_framebuffer -static GLboolean _glewInit_GL_EXT_discard_framebuffer () +static GLboolean _glewInit_GL_EXT_discard_framebuffer (void) { GLboolean r = GL_FALSE; @@ -13862,7 +14168,7 @@ static GLboolean _glewInit_GL_EXT_discard_framebuffer () #ifdef GL_EXT_disjoint_timer_query -static GLboolean _glewInit_GL_EXT_disjoint_timer_query () +static GLboolean _glewInit_GL_EXT_disjoint_timer_query (void) { GLboolean r = GL_FALSE; @@ -13884,7 +14190,7 @@ static GLboolean _glewInit_GL_EXT_disjoint_timer_query () #ifdef GL_EXT_draw_buffers -static GLboolean _glewInit_GL_EXT_draw_buffers () +static GLboolean _glewInit_GL_EXT_draw_buffers (void) { GLboolean r = GL_FALSE; @@ -13897,7 +14203,7 @@ static GLboolean _glewInit_GL_EXT_draw_buffers () #ifdef GL_EXT_draw_buffers2 -static GLboolean _glewInit_GL_EXT_draw_buffers2 () +static GLboolean _glewInit_GL_EXT_draw_buffers2 (void) { GLboolean r = GL_FALSE; @@ -13915,7 +14221,7 @@ static GLboolean _glewInit_GL_EXT_draw_buffers2 () #ifdef GL_EXT_draw_buffers_indexed -static GLboolean _glewInit_GL_EXT_draw_buffers_indexed () +static GLboolean _glewInit_GL_EXT_draw_buffers_indexed (void) { GLboolean r = GL_FALSE; @@ -13935,7 +14241,7 @@ static GLboolean _glewInit_GL_EXT_draw_buffers_indexed () #ifdef GL_EXT_draw_elements_base_vertex -static GLboolean _glewInit_GL_EXT_draw_elements_base_vertex () +static GLboolean _glewInit_GL_EXT_draw_elements_base_vertex (void) { GLboolean r = GL_FALSE; @@ -13951,7 +14257,7 @@ static GLboolean _glewInit_GL_EXT_draw_elements_base_vertex () #ifdef GL_EXT_draw_instanced -static GLboolean _glewInit_GL_EXT_draw_instanced () +static GLboolean _glewInit_GL_EXT_draw_instanced (void) { GLboolean r = GL_FALSE; @@ -13965,7 +14271,7 @@ static GLboolean _glewInit_GL_EXT_draw_instanced () #ifdef GL_EXT_draw_range_elements -static GLboolean _glewInit_GL_EXT_draw_range_elements () +static GLboolean _glewInit_GL_EXT_draw_range_elements (void) { GLboolean r = GL_FALSE; @@ -13978,7 +14284,7 @@ static GLboolean _glewInit_GL_EXT_draw_range_elements () #ifdef GL_EXT_draw_transform_feedback -static GLboolean _glewInit_GL_EXT_draw_transform_feedback () +static GLboolean _glewInit_GL_EXT_draw_transform_feedback (void) { GLboolean r = GL_FALSE; @@ -13992,7 +14298,7 @@ static GLboolean _glewInit_GL_EXT_draw_transform_feedback () #ifdef GL_EXT_external_buffer -static GLboolean _glewInit_GL_EXT_external_buffer () +static GLboolean _glewInit_GL_EXT_external_buffer (void) { GLboolean r = GL_FALSE; @@ -14006,7 +14312,7 @@ static GLboolean _glewInit_GL_EXT_external_buffer () #ifdef GL_EXT_fog_coord -static GLboolean _glewInit_GL_EXT_fog_coord () +static GLboolean _glewInit_GL_EXT_fog_coord (void) { GLboolean r = GL_FALSE; @@ -14023,7 +14329,7 @@ static GLboolean _glewInit_GL_EXT_fog_coord () #ifdef GL_EXT_fragment_lighting -static GLboolean _glewInit_GL_EXT_fragment_lighting () +static GLboolean _glewInit_GL_EXT_fragment_lighting (void) { GLboolean r = GL_FALSE; @@ -14051,9 +14357,25 @@ static GLboolean _glewInit_GL_EXT_fragment_lighting () #endif /* GL_EXT_fragment_lighting */ +#ifdef GL_EXT_fragment_shading_rate + +static GLboolean _glewInit_GL_EXT_fragment_shading_rate (void) +{ + GLboolean r = GL_FALSE; + + r = ((glFramebufferShadingRateEXT = (PFNGLFRAMEBUFFERSHADINGRATEEXTPROC)glewGetProcAddress((const GLubyte*)"glFramebufferShadingRateEXT")) == NULL) || r; + r = ((glGetFragmentShadingRatesEXT = (PFNGLGETFRAGMENTSHADINGRATESEXTPROC)glewGetProcAddress((const GLubyte*)"glGetFragmentShadingRatesEXT")) == NULL) || r; + r = ((glShadingRateCombinerOpsEXT = (PFNGLSHADINGRATECOMBINEROPSEXTPROC)glewGetProcAddress((const GLubyte*)"glShadingRateCombinerOpsEXT")) == NULL) || r; + r = ((glShadingRateEXT = (PFNGLSHADINGRATEEXTPROC)glewGetProcAddress((const GLubyte*)"glShadingRateEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_fragment_shading_rate */ + #ifdef GL_EXT_framebuffer_blit -static GLboolean _glewInit_GL_EXT_framebuffer_blit () +static GLboolean _glewInit_GL_EXT_framebuffer_blit (void) { GLboolean r = GL_FALSE; @@ -14064,9 +14386,23 @@ static GLboolean _glewInit_GL_EXT_framebuffer_blit () #endif /* GL_EXT_framebuffer_blit */ +#ifdef GL_EXT_framebuffer_blit_layers + +static GLboolean _glewInit_GL_EXT_framebuffer_blit_layers (void) +{ + GLboolean r = GL_FALSE; + + r = ((glBlitFramebufferLayerEXT = (PFNGLBLITFRAMEBUFFERLAYEREXTPROC)glewGetProcAddress((const GLubyte*)"glBlitFramebufferLayerEXT")) == NULL) || r; + r = ((glBlitFramebufferLayersEXT = (PFNGLBLITFRAMEBUFFERLAYERSEXTPROC)glewGetProcAddress((const GLubyte*)"glBlitFramebufferLayersEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_framebuffer_blit_layers */ + #ifdef GL_EXT_framebuffer_multisample -static GLboolean _glewInit_GL_EXT_framebuffer_multisample () +static GLboolean _glewInit_GL_EXT_framebuffer_multisample (void) { GLboolean r = GL_FALSE; @@ -14079,7 +14415,7 @@ static GLboolean _glewInit_GL_EXT_framebuffer_multisample () #ifdef GL_EXT_framebuffer_object -static GLboolean _glewInit_GL_EXT_framebuffer_object () +static GLboolean _glewInit_GL_EXT_framebuffer_object (void) { GLboolean r = GL_FALSE; @@ -14108,7 +14444,7 @@ static GLboolean _glewInit_GL_EXT_framebuffer_object () #ifdef GL_EXT_geometry_shader4 -static GLboolean _glewInit_GL_EXT_geometry_shader4 () +static GLboolean _glewInit_GL_EXT_geometry_shader4 (void) { GLboolean r = GL_FALSE; @@ -14123,7 +14459,7 @@ static GLboolean _glewInit_GL_EXT_geometry_shader4 () #ifdef GL_EXT_gpu_program_parameters -static GLboolean _glewInit_GL_EXT_gpu_program_parameters () +static GLboolean _glewInit_GL_EXT_gpu_program_parameters (void) { GLboolean r = GL_FALSE; @@ -14137,7 +14473,7 @@ static GLboolean _glewInit_GL_EXT_gpu_program_parameters () #ifdef GL_EXT_gpu_shader4 -static GLboolean _glewInit_GL_EXT_gpu_shader4 () +static GLboolean _glewInit_GL_EXT_gpu_shader4 (void) { GLboolean r = GL_FALSE; @@ -14183,7 +14519,7 @@ static GLboolean _glewInit_GL_EXT_gpu_shader4 () #ifdef GL_EXT_histogram -static GLboolean _glewInit_GL_EXT_histogram () +static GLboolean _glewInit_GL_EXT_histogram (void) { GLboolean r = GL_FALSE; @@ -14205,7 +14541,7 @@ static GLboolean _glewInit_GL_EXT_histogram () #ifdef GL_EXT_index_func -static GLboolean _glewInit_GL_EXT_index_func () +static GLboolean _glewInit_GL_EXT_index_func (void) { GLboolean r = GL_FALSE; @@ -14218,7 +14554,7 @@ static GLboolean _glewInit_GL_EXT_index_func () #ifdef GL_EXT_index_material -static GLboolean _glewInit_GL_EXT_index_material () +static GLboolean _glewInit_GL_EXT_index_material (void) { GLboolean r = GL_FALSE; @@ -14231,7 +14567,7 @@ static GLboolean _glewInit_GL_EXT_index_material () #ifdef GL_EXT_instanced_arrays -static GLboolean _glewInit_GL_EXT_instanced_arrays () +static GLboolean _glewInit_GL_EXT_instanced_arrays (void) { GLboolean r = GL_FALSE; @@ -14244,7 +14580,7 @@ static GLboolean _glewInit_GL_EXT_instanced_arrays () #ifdef GL_EXT_light_texture -static GLboolean _glewInit_GL_EXT_light_texture () +static GLboolean _glewInit_GL_EXT_light_texture (void) { GLboolean r = GL_FALSE; @@ -14259,7 +14595,7 @@ static GLboolean _glewInit_GL_EXT_light_texture () #ifdef GL_EXT_map_buffer_range -static GLboolean _glewInit_GL_EXT_map_buffer_range () +static GLboolean _glewInit_GL_EXT_map_buffer_range (void) { GLboolean r = GL_FALSE; @@ -14273,7 +14609,7 @@ static GLboolean _glewInit_GL_EXT_map_buffer_range () #ifdef GL_EXT_memory_object -static GLboolean _glewInit_GL_EXT_memory_object () +static GLboolean _glewInit_GL_EXT_memory_object (void) { GLboolean r = GL_FALSE; @@ -14304,7 +14640,7 @@ static GLboolean _glewInit_GL_EXT_memory_object () #ifdef GL_EXT_memory_object_fd -static GLboolean _glewInit_GL_EXT_memory_object_fd () +static GLboolean _glewInit_GL_EXT_memory_object_fd (void) { GLboolean r = GL_FALSE; @@ -14317,7 +14653,7 @@ static GLboolean _glewInit_GL_EXT_memory_object_fd () #ifdef GL_EXT_memory_object_win32 -static GLboolean _glewInit_GL_EXT_memory_object_win32 () +static GLboolean _glewInit_GL_EXT_memory_object_win32 (void) { GLboolean r = GL_FALSE; @@ -14329,9 +14665,25 @@ static GLboolean _glewInit_GL_EXT_memory_object_win32 () #endif /* GL_EXT_memory_object_win32 */ +#ifdef GL_EXT_mesh_shader + +static GLboolean _glewInit_GL_EXT_mesh_shader (void) +{ + GLboolean r = GL_FALSE; + + r = ((glDrawMeshTasksEXT = (PFNGLDRAWMESHTASKSEXTPROC)glewGetProcAddress((const GLubyte*)"glDrawMeshTasksEXT")) == NULL) || r; + r = ((glDrawMeshTasksIndirectEXT = (PFNGLDRAWMESHTASKSINDIRECTEXTPROC)glewGetProcAddress((const GLubyte*)"glDrawMeshTasksIndirectEXT")) == NULL) || r; + r = ((glMultiDrawMeshTasksIndirectCountEXT = (PFNGLMULTIDRAWMESHTASKSINDIRECTCOUNTEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawMeshTasksIndirectCountEXT")) == NULL) || r; + r = ((glMultiDrawMeshTasksIndirectEXT = (PFNGLMULTIDRAWMESHTASKSINDIRECTEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawMeshTasksIndirectEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_mesh_shader */ + #ifdef GL_EXT_multi_draw_arrays -static GLboolean _glewInit_GL_EXT_multi_draw_arrays () +static GLboolean _glewInit_GL_EXT_multi_draw_arrays (void) { GLboolean r = GL_FALSE; @@ -14345,7 +14697,7 @@ static GLboolean _glewInit_GL_EXT_multi_draw_arrays () #ifdef GL_EXT_multi_draw_indirect -static GLboolean _glewInit_GL_EXT_multi_draw_indirect () +static GLboolean _glewInit_GL_EXT_multi_draw_indirect (void) { GLboolean r = GL_FALSE; @@ -14359,7 +14711,7 @@ static GLboolean _glewInit_GL_EXT_multi_draw_indirect () #ifdef GL_EXT_multisample -static GLboolean _glewInit_GL_EXT_multisample () +static GLboolean _glewInit_GL_EXT_multisample (void) { GLboolean r = GL_FALSE; @@ -14373,7 +14725,7 @@ static GLboolean _glewInit_GL_EXT_multisample () #ifdef GL_EXT_multisampled_render_to_texture -static GLboolean _glewInit_GL_EXT_multisampled_render_to_texture () +static GLboolean _glewInit_GL_EXT_multisampled_render_to_texture (void) { GLboolean r = GL_FALSE; @@ -14386,7 +14738,7 @@ static GLboolean _glewInit_GL_EXT_multisampled_render_to_texture () #ifdef GL_EXT_multiview_draw_buffers -static GLboolean _glewInit_GL_EXT_multiview_draw_buffers () +static GLboolean _glewInit_GL_EXT_multiview_draw_buffers (void) { GLboolean r = GL_FALSE; @@ -14401,7 +14753,7 @@ static GLboolean _glewInit_GL_EXT_multiview_draw_buffers () #ifdef GL_EXT_paletted_texture -static GLboolean _glewInit_GL_EXT_paletted_texture () +static GLboolean _glewInit_GL_EXT_paletted_texture (void) { GLboolean r = GL_FALSE; @@ -14417,7 +14769,7 @@ static GLboolean _glewInit_GL_EXT_paletted_texture () #ifdef GL_EXT_pixel_transform -static GLboolean _glewInit_GL_EXT_pixel_transform () +static GLboolean _glewInit_GL_EXT_pixel_transform (void) { GLboolean r = GL_FALSE; @@ -14435,7 +14787,7 @@ static GLboolean _glewInit_GL_EXT_pixel_transform () #ifdef GL_EXT_point_parameters -static GLboolean _glewInit_GL_EXT_point_parameters () +static GLboolean _glewInit_GL_EXT_point_parameters (void) { GLboolean r = GL_FALSE; @@ -14449,7 +14801,7 @@ static GLboolean _glewInit_GL_EXT_point_parameters () #ifdef GL_EXT_polygon_offset -static GLboolean _glewInit_GL_EXT_polygon_offset () +static GLboolean _glewInit_GL_EXT_polygon_offset (void) { GLboolean r = GL_FALSE; @@ -14462,7 +14814,7 @@ static GLboolean _glewInit_GL_EXT_polygon_offset () #ifdef GL_EXT_polygon_offset_clamp -static GLboolean _glewInit_GL_EXT_polygon_offset_clamp () +static GLboolean _glewInit_GL_EXT_polygon_offset_clamp (void) { GLboolean r = GL_FALSE; @@ -14475,7 +14827,7 @@ static GLboolean _glewInit_GL_EXT_polygon_offset_clamp () #ifdef GL_EXT_primitive_bounding_box -static GLboolean _glewInit_GL_EXT_primitive_bounding_box () +static GLboolean _glewInit_GL_EXT_primitive_bounding_box (void) { GLboolean r = GL_FALSE; @@ -14488,7 +14840,7 @@ static GLboolean _glewInit_GL_EXT_primitive_bounding_box () #ifdef GL_EXT_provoking_vertex -static GLboolean _glewInit_GL_EXT_provoking_vertex () +static GLboolean _glewInit_GL_EXT_provoking_vertex (void) { GLboolean r = GL_FALSE; @@ -14501,7 +14853,7 @@ static GLboolean _glewInit_GL_EXT_provoking_vertex () #ifdef GL_EXT_raster_multisample -static GLboolean _glewInit_GL_EXT_raster_multisample () +static GLboolean _glewInit_GL_EXT_raster_multisample (void) { GLboolean r = GL_FALSE; @@ -14517,10 +14869,11 @@ static GLboolean _glewInit_GL_EXT_raster_multisample () #ifdef GL_EXT_robustness -static GLboolean _glewInit_GL_EXT_robustness () +static GLboolean _glewInit_GL_EXT_robustness (void) { GLboolean r = GL_FALSE; + r = ((glGetGraphicsResetStatusEXT = (PFNGLGETGRAPHICSRESETSTATUSEXTPROC)glewGetProcAddress((const GLubyte*)"glGetGraphicsResetStatusEXT")) == NULL) || r; r = ((glGetnUniformfvEXT = (PFNGLGETNUNIFORMFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetnUniformfvEXT")) == NULL) || r; r = ((glGetnUniformivEXT = (PFNGLGETNUNIFORMIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetnUniformivEXT")) == NULL) || r; r = ((glReadnPixelsEXT = (PFNGLREADNPIXELSEXTPROC)glewGetProcAddress((const GLubyte*)"glReadnPixelsEXT")) == NULL) || r; @@ -14532,7 +14885,7 @@ static GLboolean _glewInit_GL_EXT_robustness () #ifdef GL_EXT_scene_marker -static GLboolean _glewInit_GL_EXT_scene_marker () +static GLboolean _glewInit_GL_EXT_scene_marker (void) { GLboolean r = GL_FALSE; @@ -14546,7 +14899,7 @@ static GLboolean _glewInit_GL_EXT_scene_marker () #ifdef GL_EXT_secondary_color -static GLboolean _glewInit_GL_EXT_secondary_color () +static GLboolean _glewInit_GL_EXT_secondary_color (void) { GLboolean r = GL_FALSE; @@ -14575,7 +14928,7 @@ static GLboolean _glewInit_GL_EXT_secondary_color () #ifdef GL_EXT_semaphore -static GLboolean _glewInit_GL_EXT_semaphore () +static GLboolean _glewInit_GL_EXT_semaphore (void) { GLboolean r = GL_FALSE; @@ -14594,7 +14947,7 @@ static GLboolean _glewInit_GL_EXT_semaphore () #ifdef GL_EXT_semaphore_fd -static GLboolean _glewInit_GL_EXT_semaphore_fd () +static GLboolean _glewInit_GL_EXT_semaphore_fd (void) { GLboolean r = GL_FALSE; @@ -14607,7 +14960,7 @@ static GLboolean _glewInit_GL_EXT_semaphore_fd () #ifdef GL_EXT_semaphore_win32 -static GLboolean _glewInit_GL_EXT_semaphore_win32 () +static GLboolean _glewInit_GL_EXT_semaphore_win32 (void) { GLboolean r = GL_FALSE; @@ -14621,7 +14974,7 @@ static GLboolean _glewInit_GL_EXT_semaphore_win32 () #ifdef GL_EXT_separate_shader_objects -static GLboolean _glewInit_GL_EXT_separate_shader_objects () +static GLboolean _glewInit_GL_EXT_separate_shader_objects (void) { GLboolean r = GL_FALSE; @@ -14636,7 +14989,7 @@ static GLboolean _glewInit_GL_EXT_separate_shader_objects () #ifdef GL_EXT_shader_framebuffer_fetch -static GLboolean _glewInit_GL_EXT_shader_framebuffer_fetch () +static GLboolean _glewInit_GL_EXT_shader_framebuffer_fetch (void) { GLboolean r = GL_FALSE; @@ -14649,7 +15002,7 @@ static GLboolean _glewInit_GL_EXT_shader_framebuffer_fetch () #ifdef GL_EXT_shader_image_load_store -static GLboolean _glewInit_GL_EXT_shader_image_load_store () +static GLboolean _glewInit_GL_EXT_shader_image_load_store (void) { GLboolean r = GL_FALSE; @@ -14663,7 +15016,7 @@ static GLboolean _glewInit_GL_EXT_shader_image_load_store () #ifdef GL_EXT_shader_pixel_local_storage2 -static GLboolean _glewInit_GL_EXT_shader_pixel_local_storage2 () +static GLboolean _glewInit_GL_EXT_shader_pixel_local_storage2 (void) { GLboolean r = GL_FALSE; @@ -14678,12 +15031,11 @@ static GLboolean _glewInit_GL_EXT_shader_pixel_local_storage2 () #ifdef GL_EXT_sparse_texture -static GLboolean _glewInit_GL_EXT_sparse_texture () +static GLboolean _glewInit_GL_EXT_sparse_texture (void) { GLboolean r = GL_FALSE; r = ((glTexPageCommitmentEXT = (PFNGLTEXPAGECOMMITMENTEXTPROC)glewGetProcAddress((const GLubyte*)"glTexPageCommitmentEXT")) == NULL) || r; - r = ((glTexturePageCommitmentEXT = (PFNGLTEXTUREPAGECOMMITMENTEXTPROC)glewGetProcAddress((const GLubyte*)"glTexturePageCommitmentEXT")) == NULL) || r; return r; } @@ -14692,7 +15044,7 @@ static GLboolean _glewInit_GL_EXT_sparse_texture () #ifdef GL_EXT_stencil_two_side -static GLboolean _glewInit_GL_EXT_stencil_two_side () +static GLboolean _glewInit_GL_EXT_stencil_two_side (void) { GLboolean r = GL_FALSE; @@ -14705,7 +15057,7 @@ static GLboolean _glewInit_GL_EXT_stencil_two_side () #ifdef GL_EXT_subtexture -static GLboolean _glewInit_GL_EXT_subtexture () +static GLboolean _glewInit_GL_EXT_subtexture (void) { GLboolean r = GL_FALSE; @@ -14720,7 +15072,7 @@ static GLboolean _glewInit_GL_EXT_subtexture () #ifdef GL_EXT_tessellation_point_size -static GLboolean _glewInit_GL_EXT_tessellation_point_size () +static GLboolean _glewInit_GL_EXT_tessellation_point_size (void) { GLboolean r = GL_FALSE; @@ -14733,7 +15085,7 @@ static GLboolean _glewInit_GL_EXT_tessellation_point_size () #ifdef GL_EXT_texture3D -static GLboolean _glewInit_GL_EXT_texture3D () +static GLboolean _glewInit_GL_EXT_texture3D (void) { GLboolean r = GL_FALSE; @@ -14746,7 +15098,7 @@ static GLboolean _glewInit_GL_EXT_texture3D () #ifdef GL_EXT_texture_array -static GLboolean _glewInit_GL_EXT_texture_array () +static GLboolean _glewInit_GL_EXT_texture_array (void) { GLboolean r = GL_FALSE; @@ -14759,7 +15111,7 @@ static GLboolean _glewInit_GL_EXT_texture_array () #ifdef GL_EXT_texture_border_clamp -static GLboolean _glewInit_GL_EXT_texture_border_clamp () +static GLboolean _glewInit_GL_EXT_texture_border_clamp (void) { GLboolean r = GL_FALSE; @@ -14775,7 +15127,7 @@ static GLboolean _glewInit_GL_EXT_texture_border_clamp () #ifdef GL_EXT_texture_buffer_object -static GLboolean _glewInit_GL_EXT_texture_buffer_object () +static GLboolean _glewInit_GL_EXT_texture_buffer_object (void) { GLboolean r = GL_FALSE; @@ -14788,7 +15140,7 @@ static GLboolean _glewInit_GL_EXT_texture_buffer_object () #ifdef GL_EXT_texture_integer -static GLboolean _glewInit_GL_EXT_texture_integer () +static GLboolean _glewInit_GL_EXT_texture_integer (void) { GLboolean r = GL_FALSE; @@ -14806,7 +15158,7 @@ static GLboolean _glewInit_GL_EXT_texture_integer () #ifdef GL_EXT_texture_object -static GLboolean _glewInit_GL_EXT_texture_object () +static GLboolean _glewInit_GL_EXT_texture_object (void) { GLboolean r = GL_FALSE; @@ -14824,7 +15176,7 @@ static GLboolean _glewInit_GL_EXT_texture_object () #ifdef GL_EXT_texture_perturb_normal -static GLboolean _glewInit_GL_EXT_texture_perturb_normal () +static GLboolean _glewInit_GL_EXT_texture_perturb_normal (void) { GLboolean r = GL_FALSE; @@ -14837,7 +15189,7 @@ static GLboolean _glewInit_GL_EXT_texture_perturb_normal () #ifdef GL_EXT_texture_storage -static GLboolean _glewInit_GL_EXT_texture_storage () +static GLboolean _glewInit_GL_EXT_texture_storage (void) { GLboolean r = GL_FALSE; @@ -14853,9 +15205,23 @@ static GLboolean _glewInit_GL_EXT_texture_storage () #endif /* GL_EXT_texture_storage */ +#ifdef GL_EXT_texture_storage_compression + +static GLboolean _glewInit_GL_EXT_texture_storage_compression (void) +{ + GLboolean r = GL_FALSE; + + r = ((glTexStorageAttribs2DEXT = (PFNGLTEXSTORAGEATTRIBS2DEXTPROC)glewGetProcAddress((const GLubyte*)"glTexStorageAttribs2DEXT")) == NULL) || r; + r = ((glTexStorageAttribs3DEXT = (PFNGLTEXSTORAGEATTRIBS3DEXTPROC)glewGetProcAddress((const GLubyte*)"glTexStorageAttribs3DEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_texture_storage_compression */ + #ifdef GL_EXT_texture_view -static GLboolean _glewInit_GL_EXT_texture_view () +static GLboolean _glewInit_GL_EXT_texture_view (void) { GLboolean r = GL_FALSE; @@ -14868,7 +15234,7 @@ static GLboolean _glewInit_GL_EXT_texture_view () #ifdef GL_EXT_timer_query -static GLboolean _glewInit_GL_EXT_timer_query () +static GLboolean _glewInit_GL_EXT_timer_query (void) { GLboolean r = GL_FALSE; @@ -14882,7 +15248,7 @@ static GLboolean _glewInit_GL_EXT_timer_query () #ifdef GL_EXT_transform_feedback -static GLboolean _glewInit_GL_EXT_transform_feedback () +static GLboolean _glewInit_GL_EXT_transform_feedback (void) { GLboolean r = GL_FALSE; @@ -14901,7 +15267,7 @@ static GLboolean _glewInit_GL_EXT_transform_feedback () #ifdef GL_EXT_vertex_array -static GLboolean _glewInit_GL_EXT_vertex_array () +static GLboolean _glewInit_GL_EXT_vertex_array (void) { GLboolean r = GL_FALSE; @@ -14921,7 +15287,7 @@ static GLboolean _glewInit_GL_EXT_vertex_array () #ifdef GL_EXT_vertex_array_setXXX -static GLboolean _glewInit_GL_EXT_vertex_array_setXXX () +static GLboolean _glewInit_GL_EXT_vertex_array_setXXX (void) { GLboolean r = GL_FALSE; @@ -14936,7 +15302,7 @@ static GLboolean _glewInit_GL_EXT_vertex_array_setXXX () #ifdef GL_EXT_vertex_attrib_64bit -static GLboolean _glewInit_GL_EXT_vertex_attrib_64bit () +static GLboolean _glewInit_GL_EXT_vertex_attrib_64bit (void) { GLboolean r = GL_FALSE; @@ -14959,7 +15325,7 @@ static GLboolean _glewInit_GL_EXT_vertex_attrib_64bit () #ifdef GL_EXT_vertex_shader -static GLboolean _glewInit_GL_EXT_vertex_shader () +static GLboolean _glewInit_GL_EXT_vertex_shader (void) { GLboolean r = GL_FALSE; @@ -15013,7 +15379,7 @@ static GLboolean _glewInit_GL_EXT_vertex_shader () #ifdef GL_EXT_vertex_weighting -static GLboolean _glewInit_GL_EXT_vertex_weighting () +static GLboolean _glewInit_GL_EXT_vertex_weighting (void) { GLboolean r = GL_FALSE; @@ -15028,7 +15394,7 @@ static GLboolean _glewInit_GL_EXT_vertex_weighting () #ifdef GL_EXT_win32_keyed_mutex -static GLboolean _glewInit_GL_EXT_win32_keyed_mutex () +static GLboolean _glewInit_GL_EXT_win32_keyed_mutex (void) { GLboolean r = GL_FALSE; @@ -15042,7 +15408,7 @@ static GLboolean _glewInit_GL_EXT_win32_keyed_mutex () #ifdef GL_EXT_window_rectangles -static GLboolean _glewInit_GL_EXT_window_rectangles () +static GLboolean _glewInit_GL_EXT_window_rectangles (void) { GLboolean r = GL_FALSE; @@ -15055,7 +15421,7 @@ static GLboolean _glewInit_GL_EXT_window_rectangles () #ifdef GL_EXT_x11_sync_object -static GLboolean _glewInit_GL_EXT_x11_sync_object () +static GLboolean _glewInit_GL_EXT_x11_sync_object (void) { GLboolean r = GL_FALSE; @@ -15068,7 +15434,7 @@ static GLboolean _glewInit_GL_EXT_x11_sync_object () #ifdef GL_GREMEDY_frame_terminator -static GLboolean _glewInit_GL_GREMEDY_frame_terminator () +static GLboolean _glewInit_GL_GREMEDY_frame_terminator (void) { GLboolean r = GL_FALSE; @@ -15081,7 +15447,7 @@ static GLboolean _glewInit_GL_GREMEDY_frame_terminator () #ifdef GL_GREMEDY_string_marker -static GLboolean _glewInit_GL_GREMEDY_string_marker () +static GLboolean _glewInit_GL_GREMEDY_string_marker (void) { GLboolean r = GL_FALSE; @@ -15094,7 +15460,7 @@ static GLboolean _glewInit_GL_GREMEDY_string_marker () #ifdef GL_HP_image_transform -static GLboolean _glewInit_GL_HP_image_transform () +static GLboolean _glewInit_GL_HP_image_transform (void) { GLboolean r = GL_FALSE; @@ -15112,7 +15478,7 @@ static GLboolean _glewInit_GL_HP_image_transform () #ifdef GL_IBM_multimode_draw_arrays -static GLboolean _glewInit_GL_IBM_multimode_draw_arrays () +static GLboolean _glewInit_GL_IBM_multimode_draw_arrays (void) { GLboolean r = GL_FALSE; @@ -15126,7 +15492,7 @@ static GLboolean _glewInit_GL_IBM_multimode_draw_arrays () #ifdef GL_IBM_vertex_array_lists -static GLboolean _glewInit_GL_IBM_vertex_array_lists () +static GLboolean _glewInit_GL_IBM_vertex_array_lists (void) { GLboolean r = GL_FALSE; @@ -15146,7 +15512,7 @@ static GLboolean _glewInit_GL_IBM_vertex_array_lists () #ifdef GL_IMG_bindless_texture -static GLboolean _glewInit_GL_IMG_bindless_texture () +static GLboolean _glewInit_GL_IMG_bindless_texture (void) { GLboolean r = GL_FALSE; @@ -15164,7 +15530,7 @@ static GLboolean _glewInit_GL_IMG_bindless_texture () #ifdef GL_IMG_framebuffer_downsample -static GLboolean _glewInit_GL_IMG_framebuffer_downsample () +static GLboolean _glewInit_GL_IMG_framebuffer_downsample (void) { GLboolean r = GL_FALSE; @@ -15178,7 +15544,7 @@ static GLboolean _glewInit_GL_IMG_framebuffer_downsample () #ifdef GL_IMG_multisampled_render_to_texture -static GLboolean _glewInit_GL_IMG_multisampled_render_to_texture () +static GLboolean _glewInit_GL_IMG_multisampled_render_to_texture (void) { GLboolean r = GL_FALSE; @@ -15190,9 +15556,22 @@ static GLboolean _glewInit_GL_IMG_multisampled_render_to_texture () #endif /* GL_IMG_multisampled_render_to_texture */ +#ifdef GL_INTEL_framebuffer_CMAA + +static GLboolean _glewInit_GL_INTEL_framebuffer_CMAA (void) +{ + GLboolean r = GL_FALSE; + + r = ((glApplyFramebufferAttachmentCMAAINTEL = (PFNGLAPPLYFRAMEBUFFERATTACHMENTCMAAINTELPROC)glewGetProcAddress((const GLubyte*)"glApplyFramebufferAttachmentCMAAINTEL")) == NULL) || r; + + return r; +} + +#endif /* GL_INTEL_framebuffer_CMAA */ + #ifdef GL_INTEL_map_texture -static GLboolean _glewInit_GL_INTEL_map_texture () +static GLboolean _glewInit_GL_INTEL_map_texture (void) { GLboolean r = GL_FALSE; @@ -15207,7 +15586,7 @@ static GLboolean _glewInit_GL_INTEL_map_texture () #ifdef GL_INTEL_parallel_arrays -static GLboolean _glewInit_GL_INTEL_parallel_arrays () +static GLboolean _glewInit_GL_INTEL_parallel_arrays (void) { GLboolean r = GL_FALSE; @@ -15223,7 +15602,7 @@ static GLboolean _glewInit_GL_INTEL_parallel_arrays () #ifdef GL_INTEL_performance_query -static GLboolean _glewInit_GL_INTEL_performance_query () +static GLboolean _glewInit_GL_INTEL_performance_query (void) { GLboolean r = GL_FALSE; @@ -15245,7 +15624,7 @@ static GLboolean _glewInit_GL_INTEL_performance_query () #ifdef GL_INTEL_texture_scissor -static GLboolean _glewInit_GL_INTEL_texture_scissor () +static GLboolean _glewInit_GL_INTEL_texture_scissor (void) { GLboolean r = GL_FALSE; @@ -15259,7 +15638,7 @@ static GLboolean _glewInit_GL_INTEL_texture_scissor () #ifdef GL_KHR_blend_equation_advanced -static GLboolean _glewInit_GL_KHR_blend_equation_advanced () +static GLboolean _glewInit_GL_KHR_blend_equation_advanced (void) { GLboolean r = GL_FALSE; @@ -15272,7 +15651,7 @@ static GLboolean _glewInit_GL_KHR_blend_equation_advanced () #ifdef GL_KHR_debug -static GLboolean _glewInit_GL_KHR_debug () +static GLboolean _glewInit_GL_KHR_debug (void) { GLboolean r = GL_FALSE; @@ -15294,7 +15673,7 @@ static GLboolean _glewInit_GL_KHR_debug () #ifdef GL_KHR_parallel_shader_compile -static GLboolean _glewInit_GL_KHR_parallel_shader_compile () +static GLboolean _glewInit_GL_KHR_parallel_shader_compile (void) { GLboolean r = GL_FALSE; @@ -15307,7 +15686,7 @@ static GLboolean _glewInit_GL_KHR_parallel_shader_compile () #ifdef GL_KHR_robustness -static GLboolean _glewInit_GL_KHR_robustness () +static GLboolean _glewInit_GL_KHR_robustness (void) { GLboolean r = GL_FALSE; @@ -15323,7 +15702,7 @@ static GLboolean _glewInit_GL_KHR_robustness () #ifdef GL_KTX_buffer_region -static GLboolean _glewInit_GL_KTX_buffer_region () +static GLboolean _glewInit_GL_KTX_buffer_region (void) { GLboolean r = GL_FALSE; @@ -15340,7 +15719,7 @@ static GLboolean _glewInit_GL_KTX_buffer_region () #ifdef GL_MESA_framebuffer_flip_y -static GLboolean _glewInit_GL_MESA_framebuffer_flip_y () +static GLboolean _glewInit_GL_MESA_framebuffer_flip_y (void) { GLboolean r = GL_FALSE; @@ -15354,7 +15733,7 @@ static GLboolean _glewInit_GL_MESA_framebuffer_flip_y () #ifdef GL_MESA_resize_buffers -static GLboolean _glewInit_GL_MESA_resize_buffers () +static GLboolean _glewInit_GL_MESA_resize_buffers (void) { GLboolean r = GL_FALSE; @@ -15367,7 +15746,7 @@ static GLboolean _glewInit_GL_MESA_resize_buffers () #ifdef GL_MESA_window_pos -static GLboolean _glewInit_GL_MESA_window_pos () +static GLboolean _glewInit_GL_MESA_window_pos (void) { GLboolean r = GL_FALSE; @@ -15403,7 +15782,7 @@ static GLboolean _glewInit_GL_MESA_window_pos () #ifdef GL_NVX_conditional_render -static GLboolean _glewInit_GL_NVX_conditional_render () +static GLboolean _glewInit_GL_NVX_conditional_render (void) { GLboolean r = GL_FALSE; @@ -15417,7 +15796,7 @@ static GLboolean _glewInit_GL_NVX_conditional_render () #ifdef GL_NVX_gpu_multicast2 -static GLboolean _glewInit_GL_NVX_gpu_multicast2 () +static GLboolean _glewInit_GL_NVX_gpu_multicast2 (void) { GLboolean r = GL_FALSE; @@ -15435,7 +15814,7 @@ static GLboolean _glewInit_GL_NVX_gpu_multicast2 () #ifdef GL_NVX_linked_gpu_multicast -static GLboolean _glewInit_GL_NVX_linked_gpu_multicast () +static GLboolean _glewInit_GL_NVX_linked_gpu_multicast (void) { GLboolean r = GL_FALSE; @@ -15450,11 +15829,12 @@ static GLboolean _glewInit_GL_NVX_linked_gpu_multicast () #ifdef GL_NVX_progress_fence -static GLboolean _glewInit_GL_NVX_progress_fence () +static GLboolean _glewInit_GL_NVX_progress_fence (void) { GLboolean r = GL_FALSE; r = ((glClientWaitSemaphoreui64NVX = (PFNGLCLIENTWAITSEMAPHOREUI64NVXPROC)glewGetProcAddress((const GLubyte*)"glClientWaitSemaphoreui64NVX")) == NULL) || r; + r = ((glCreateProgressFenceNVX = (PFNGLCREATEPROGRESSFENCENVXPROC)glewGetProcAddress((const GLubyte*)"glCreateProgressFenceNVX")) == NULL) || r; r = ((glSignalSemaphoreui64NVX = (PFNGLSIGNALSEMAPHOREUI64NVXPROC)glewGetProcAddress((const GLubyte*)"glSignalSemaphoreui64NVX")) == NULL) || r; r = ((glWaitSemaphoreui64NVX = (PFNGLWAITSEMAPHOREUI64NVXPROC)glewGetProcAddress((const GLubyte*)"glWaitSemaphoreui64NVX")) == NULL) || r; @@ -15465,7 +15845,7 @@ static GLboolean _glewInit_GL_NVX_progress_fence () #ifdef GL_NV_3dvision_settings -static GLboolean _glewInit_GL_NV_3dvision_settings () +static GLboolean _glewInit_GL_NV_3dvision_settings (void) { GLboolean r = GL_FALSE; @@ -15479,7 +15859,7 @@ static GLboolean _glewInit_GL_NV_3dvision_settings () #ifdef GL_NV_alpha_to_coverage_dither_control -static GLboolean _glewInit_GL_NV_alpha_to_coverage_dither_control () +static GLboolean _glewInit_GL_NV_alpha_to_coverage_dither_control (void) { GLboolean r = GL_FALSE; @@ -15492,7 +15872,7 @@ static GLboolean _glewInit_GL_NV_alpha_to_coverage_dither_control () #ifdef GL_NV_bindless_multi_draw_indirect -static GLboolean _glewInit_GL_NV_bindless_multi_draw_indirect () +static GLboolean _glewInit_GL_NV_bindless_multi_draw_indirect (void) { GLboolean r = GL_FALSE; @@ -15506,7 +15886,7 @@ static GLboolean _glewInit_GL_NV_bindless_multi_draw_indirect () #ifdef GL_NV_bindless_multi_draw_indirect_count -static GLboolean _glewInit_GL_NV_bindless_multi_draw_indirect_count () +static GLboolean _glewInit_GL_NV_bindless_multi_draw_indirect_count (void) { GLboolean r = GL_FALSE; @@ -15520,7 +15900,7 @@ static GLboolean _glewInit_GL_NV_bindless_multi_draw_indirect_count () #ifdef GL_NV_bindless_texture -static GLboolean _glewInit_GL_NV_bindless_texture () +static GLboolean _glewInit_GL_NV_bindless_texture (void) { GLboolean r = GL_FALSE; @@ -15545,7 +15925,7 @@ static GLboolean _glewInit_GL_NV_bindless_texture () #ifdef GL_NV_blend_equation_advanced -static GLboolean _glewInit_GL_NV_blend_equation_advanced () +static GLboolean _glewInit_GL_NV_blend_equation_advanced (void) { GLboolean r = GL_FALSE; @@ -15559,7 +15939,7 @@ static GLboolean _glewInit_GL_NV_blend_equation_advanced () #ifdef GL_NV_clip_space_w_scaling -static GLboolean _glewInit_GL_NV_clip_space_w_scaling () +static GLboolean _glewInit_GL_NV_clip_space_w_scaling (void) { GLboolean r = GL_FALSE; @@ -15572,7 +15952,7 @@ static GLboolean _glewInit_GL_NV_clip_space_w_scaling () #ifdef GL_NV_command_list -static GLboolean _glewInit_GL_NV_command_list () +static GLboolean _glewInit_GL_NV_command_list (void) { GLboolean r = GL_FALSE; @@ -15601,7 +15981,7 @@ static GLboolean _glewInit_GL_NV_command_list () #ifdef GL_NV_conditional_render -static GLboolean _glewInit_GL_NV_conditional_render () +static GLboolean _glewInit_GL_NV_conditional_render (void) { GLboolean r = GL_FALSE; @@ -15615,7 +15995,7 @@ static GLboolean _glewInit_GL_NV_conditional_render () #ifdef GL_NV_conservative_raster -static GLboolean _glewInit_GL_NV_conservative_raster () +static GLboolean _glewInit_GL_NV_conservative_raster (void) { GLboolean r = GL_FALSE; @@ -15628,7 +16008,7 @@ static GLboolean _glewInit_GL_NV_conservative_raster () #ifdef GL_NV_conservative_raster_dilate -static GLboolean _glewInit_GL_NV_conservative_raster_dilate () +static GLboolean _glewInit_GL_NV_conservative_raster_dilate (void) { GLboolean r = GL_FALSE; @@ -15641,7 +16021,7 @@ static GLboolean _glewInit_GL_NV_conservative_raster_dilate () #ifdef GL_NV_conservative_raster_pre_snap_triangles -static GLboolean _glewInit_GL_NV_conservative_raster_pre_snap_triangles () +static GLboolean _glewInit_GL_NV_conservative_raster_pre_snap_triangles (void) { GLboolean r = GL_FALSE; @@ -15654,7 +16034,7 @@ static GLboolean _glewInit_GL_NV_conservative_raster_pre_snap_triangles () #ifdef GL_NV_copy_buffer -static GLboolean _glewInit_GL_NV_copy_buffer () +static GLboolean _glewInit_GL_NV_copy_buffer (void) { GLboolean r = GL_FALSE; @@ -15667,7 +16047,7 @@ static GLboolean _glewInit_GL_NV_copy_buffer () #ifdef GL_NV_copy_image -static GLboolean _glewInit_GL_NV_copy_image () +static GLboolean _glewInit_GL_NV_copy_image (void) { GLboolean r = GL_FALSE; @@ -15680,7 +16060,7 @@ static GLboolean _glewInit_GL_NV_copy_image () #ifdef GL_NV_depth_buffer_float -static GLboolean _glewInit_GL_NV_depth_buffer_float () +static GLboolean _glewInit_GL_NV_depth_buffer_float (void) { GLboolean r = GL_FALSE; @@ -15695,7 +16075,7 @@ static GLboolean _glewInit_GL_NV_depth_buffer_float () #ifdef GL_NV_draw_buffers -static GLboolean _glewInit_GL_NV_draw_buffers () +static GLboolean _glewInit_GL_NV_draw_buffers (void) { GLboolean r = GL_FALSE; @@ -15708,7 +16088,7 @@ static GLboolean _glewInit_GL_NV_draw_buffers () #ifdef GL_NV_draw_instanced -static GLboolean _glewInit_GL_NV_draw_instanced () +static GLboolean _glewInit_GL_NV_draw_instanced (void) { GLboolean r = GL_FALSE; @@ -15722,7 +16102,7 @@ static GLboolean _glewInit_GL_NV_draw_instanced () #ifdef GL_NV_draw_texture -static GLboolean _glewInit_GL_NV_draw_texture () +static GLboolean _glewInit_GL_NV_draw_texture (void) { GLboolean r = GL_FALSE; @@ -15735,7 +16115,7 @@ static GLboolean _glewInit_GL_NV_draw_texture () #ifdef GL_NV_draw_vulkan_image -static GLboolean _glewInit_GL_NV_draw_vulkan_image () +static GLboolean _glewInit_GL_NV_draw_vulkan_image (void) { GLboolean r = GL_FALSE; @@ -15752,7 +16132,7 @@ static GLboolean _glewInit_GL_NV_draw_vulkan_image () #ifdef GL_NV_evaluators -static GLboolean _glewInit_GL_NV_evaluators () +static GLboolean _glewInit_GL_NV_evaluators (void) { GLboolean r = GL_FALSE; @@ -15773,7 +16153,7 @@ static GLboolean _glewInit_GL_NV_evaluators () #ifdef GL_NV_explicit_multisample -static GLboolean _glewInit_GL_NV_explicit_multisample () +static GLboolean _glewInit_GL_NV_explicit_multisample (void) { GLboolean r = GL_FALSE; @@ -15788,7 +16168,7 @@ static GLboolean _glewInit_GL_NV_explicit_multisample () #ifdef GL_NV_fence -static GLboolean _glewInit_GL_NV_fence () +static GLboolean _glewInit_GL_NV_fence (void) { GLboolean r = GL_FALSE; @@ -15807,7 +16187,7 @@ static GLboolean _glewInit_GL_NV_fence () #ifdef GL_NV_fragment_coverage_to_color -static GLboolean _glewInit_GL_NV_fragment_coverage_to_color () +static GLboolean _glewInit_GL_NV_fragment_coverage_to_color (void) { GLboolean r = GL_FALSE; @@ -15820,7 +16200,7 @@ static GLboolean _glewInit_GL_NV_fragment_coverage_to_color () #ifdef GL_NV_fragment_program -static GLboolean _glewInit_GL_NV_fragment_program () +static GLboolean _glewInit_GL_NV_fragment_program (void) { GLboolean r = GL_FALSE; @@ -15838,7 +16218,7 @@ static GLboolean _glewInit_GL_NV_fragment_program () #ifdef GL_NV_framebuffer_blit -static GLboolean _glewInit_GL_NV_framebuffer_blit () +static GLboolean _glewInit_GL_NV_framebuffer_blit (void) { GLboolean r = GL_FALSE; @@ -15851,7 +16231,7 @@ static GLboolean _glewInit_GL_NV_framebuffer_blit () #ifdef GL_NV_framebuffer_multisample -static GLboolean _glewInit_GL_NV_framebuffer_multisample () +static GLboolean _glewInit_GL_NV_framebuffer_multisample (void) { GLboolean r = GL_FALSE; @@ -15864,7 +16244,7 @@ static GLboolean _glewInit_GL_NV_framebuffer_multisample () #ifdef GL_NV_framebuffer_multisample_coverage -static GLboolean _glewInit_GL_NV_framebuffer_multisample_coverage () +static GLboolean _glewInit_GL_NV_framebuffer_multisample_coverage (void) { GLboolean r = GL_FALSE; @@ -15877,7 +16257,7 @@ static GLboolean _glewInit_GL_NV_framebuffer_multisample_coverage () #ifdef GL_NV_geometry_program4 -static GLboolean _glewInit_GL_NV_geometry_program4 () +static GLboolean _glewInit_GL_NV_geometry_program4 (void) { GLboolean r = GL_FALSE; @@ -15890,7 +16270,7 @@ static GLboolean _glewInit_GL_NV_geometry_program4 () #ifdef GL_NV_gpu_multicast -static GLboolean _glewInit_GL_NV_gpu_multicast () +static GLboolean _glewInit_GL_NV_gpu_multicast (void) { GLboolean r = GL_FALSE; @@ -15914,7 +16294,7 @@ static GLboolean _glewInit_GL_NV_gpu_multicast () #ifdef GL_NV_gpu_program4 -static GLboolean _glewInit_GL_NV_gpu_program4 () +static GLboolean _glewInit_GL_NV_gpu_program4 (void) { GLboolean r = GL_FALSE; @@ -15938,7 +16318,7 @@ static GLboolean _glewInit_GL_NV_gpu_program4 () #ifdef GL_NV_gpu_shader5 -static GLboolean _glewInit_GL_NV_gpu_shader5 () +static GLboolean _glewInit_GL_NV_gpu_shader5 (void) { GLboolean r = GL_FALSE; @@ -15984,7 +16364,7 @@ static GLboolean _glewInit_GL_NV_gpu_shader5 () #ifdef GL_NV_half_float -static GLboolean _glewInit_GL_NV_half_float () +static GLboolean _glewInit_GL_NV_half_float (void) { GLboolean r = GL_FALSE; @@ -16042,7 +16422,7 @@ static GLboolean _glewInit_GL_NV_half_float () #ifdef GL_NV_instanced_arrays -static GLboolean _glewInit_GL_NV_instanced_arrays () +static GLboolean _glewInit_GL_NV_instanced_arrays (void) { GLboolean r = GL_FALSE; @@ -16055,7 +16435,7 @@ static GLboolean _glewInit_GL_NV_instanced_arrays () #ifdef GL_NV_internalformat_sample_query -static GLboolean _glewInit_GL_NV_internalformat_sample_query () +static GLboolean _glewInit_GL_NV_internalformat_sample_query (void) { GLboolean r = GL_FALSE; @@ -16068,7 +16448,7 @@ static GLboolean _glewInit_GL_NV_internalformat_sample_query () #ifdef GL_NV_memory_attachment -static GLboolean _glewInit_GL_NV_memory_attachment () +static GLboolean _glewInit_GL_NV_memory_attachment (void) { GLboolean r = GL_FALSE; @@ -16084,9 +16464,25 @@ static GLboolean _glewInit_GL_NV_memory_attachment () #endif /* GL_NV_memory_attachment */ +#ifdef GL_NV_memory_object_sparse + +static GLboolean _glewInit_GL_NV_memory_object_sparse (void) +{ + GLboolean r = GL_FALSE; + + r = ((glBufferPageCommitmentMemNV = (PFNGLBUFFERPAGECOMMITMENTMEMNVPROC)glewGetProcAddress((const GLubyte*)"glBufferPageCommitmentMemNV")) == NULL) || r; + r = ((glNamedBufferPageCommitmentMemNV = (PFNGLNAMEDBUFFERPAGECOMMITMENTMEMNVPROC)glewGetProcAddress((const GLubyte*)"glNamedBufferPageCommitmentMemNV")) == NULL) || r; + r = ((glTexPageCommitmentMemNV = (PFNGLTEXPAGECOMMITMENTMEMNVPROC)glewGetProcAddress((const GLubyte*)"glTexPageCommitmentMemNV")) == NULL) || r; + r = ((glTexturePageCommitmentMemNV = (PFNGLTEXTUREPAGECOMMITMENTMEMNVPROC)glewGetProcAddress((const GLubyte*)"glTexturePageCommitmentMemNV")) == NULL) || r; + + return r; +} + +#endif /* GL_NV_memory_object_sparse */ + #ifdef GL_NV_mesh_shader -static GLboolean _glewInit_GL_NV_mesh_shader () +static GLboolean _glewInit_GL_NV_mesh_shader (void) { GLboolean r = GL_FALSE; @@ -16102,7 +16498,7 @@ static GLboolean _glewInit_GL_NV_mesh_shader () #ifdef GL_NV_non_square_matrices -static GLboolean _glewInit_GL_NV_non_square_matrices () +static GLboolean _glewInit_GL_NV_non_square_matrices (void) { GLboolean r = GL_FALSE; @@ -16120,7 +16516,7 @@ static GLboolean _glewInit_GL_NV_non_square_matrices () #ifdef GL_NV_occlusion_query -static GLboolean _glewInit_GL_NV_occlusion_query () +static GLboolean _glewInit_GL_NV_occlusion_query (void) { GLboolean r = GL_FALSE; @@ -16139,7 +16535,7 @@ static GLboolean _glewInit_GL_NV_occlusion_query () #ifdef GL_NV_parameter_buffer_object -static GLboolean _glewInit_GL_NV_parameter_buffer_object () +static GLboolean _glewInit_GL_NV_parameter_buffer_object (void) { GLboolean r = GL_FALSE; @@ -16154,7 +16550,7 @@ static GLboolean _glewInit_GL_NV_parameter_buffer_object () #ifdef GL_NV_path_rendering -static GLboolean _glewInit_GL_NV_path_rendering () +static GLboolean _glewInit_GL_NV_path_rendering (void) { GLboolean r = GL_FALSE; @@ -16230,7 +16626,7 @@ static GLboolean _glewInit_GL_NV_path_rendering () #ifdef GL_NV_pixel_data_range -static GLboolean _glewInit_GL_NV_pixel_data_range () +static GLboolean _glewInit_GL_NV_pixel_data_range (void) { GLboolean r = GL_FALSE; @@ -16244,7 +16640,7 @@ static GLboolean _glewInit_GL_NV_pixel_data_range () #ifdef GL_NV_point_sprite -static GLboolean _glewInit_GL_NV_point_sprite () +static GLboolean _glewInit_GL_NV_point_sprite (void) { GLboolean r = GL_FALSE; @@ -16258,7 +16654,7 @@ static GLboolean _glewInit_GL_NV_point_sprite () #ifdef GL_NV_polygon_mode -static GLboolean _glewInit_GL_NV_polygon_mode () +static GLboolean _glewInit_GL_NV_polygon_mode (void) { GLboolean r = GL_FALSE; @@ -16271,7 +16667,7 @@ static GLboolean _glewInit_GL_NV_polygon_mode () #ifdef GL_NV_present_video -static GLboolean _glewInit_GL_NV_present_video () +static GLboolean _glewInit_GL_NV_present_video (void) { GLboolean r = GL_FALSE; @@ -16289,7 +16685,7 @@ static GLboolean _glewInit_GL_NV_present_video () #ifdef GL_NV_primitive_restart -static GLboolean _glewInit_GL_NV_primitive_restart () +static GLboolean _glewInit_GL_NV_primitive_restart (void) { GLboolean r = GL_FALSE; @@ -16303,7 +16699,7 @@ static GLboolean _glewInit_GL_NV_primitive_restart () #ifdef GL_NV_read_buffer -static GLboolean _glewInit_GL_NV_read_buffer () +static GLboolean _glewInit_GL_NV_read_buffer (void) { GLboolean r = GL_FALSE; @@ -16316,7 +16712,7 @@ static GLboolean _glewInit_GL_NV_read_buffer () #ifdef GL_NV_register_combiners -static GLboolean _glewInit_GL_NV_register_combiners () +static GLboolean _glewInit_GL_NV_register_combiners (void) { GLboolean r = GL_FALSE; @@ -16341,7 +16737,7 @@ static GLboolean _glewInit_GL_NV_register_combiners () #ifdef GL_NV_register_combiners2 -static GLboolean _glewInit_GL_NV_register_combiners2 () +static GLboolean _glewInit_GL_NV_register_combiners2 (void) { GLboolean r = GL_FALSE; @@ -16355,7 +16751,7 @@ static GLboolean _glewInit_GL_NV_register_combiners2 () #ifdef GL_NV_sample_locations -static GLboolean _glewInit_GL_NV_sample_locations () +static GLboolean _glewInit_GL_NV_sample_locations (void) { GLboolean r = GL_FALSE; @@ -16370,7 +16766,7 @@ static GLboolean _glewInit_GL_NV_sample_locations () #ifdef GL_NV_scissor_exclusive -static GLboolean _glewInit_GL_NV_scissor_exclusive () +static GLboolean _glewInit_GL_NV_scissor_exclusive (void) { GLboolean r = GL_FALSE; @@ -16384,7 +16780,7 @@ static GLboolean _glewInit_GL_NV_scissor_exclusive () #ifdef GL_NV_shader_buffer_load -static GLboolean _glewInit_GL_NV_shader_buffer_load () +static GLboolean _glewInit_GL_NV_shader_buffer_load (void) { GLboolean r = GL_FALSE; @@ -16409,7 +16805,7 @@ static GLboolean _glewInit_GL_NV_shader_buffer_load () #ifdef GL_NV_shading_rate_image -static GLboolean _glewInit_GL_NV_shading_rate_image () +static GLboolean _glewInit_GL_NV_shading_rate_image (void) { GLboolean r = GL_FALSE; @@ -16419,6 +16815,7 @@ static GLboolean _glewInit_GL_NV_shading_rate_image () r = ((glShadingRateImageBarrierNV = (PFNGLSHADINGRATEIMAGEBARRIERNVPROC)glewGetProcAddress((const GLubyte*)"glShadingRateImageBarrierNV")) == NULL) || r; r = ((glShadingRateImagePaletteNV = (PFNGLSHADINGRATEIMAGEPALETTENVPROC)glewGetProcAddress((const GLubyte*)"glShadingRateImagePaletteNV")) == NULL) || r; r = ((glShadingRateSampleOrderCustomNV = (PFNGLSHADINGRATESAMPLEORDERCUSTOMNVPROC)glewGetProcAddress((const GLubyte*)"glShadingRateSampleOrderCustomNV")) == NULL) || r; + r = ((glShadingRateSampleOrderNV = (PFNGLSHADINGRATESAMPLEORDERNVPROC)glewGetProcAddress((const GLubyte*)"glShadingRateSampleOrderNV")) == NULL) || r; return r; } @@ -16427,7 +16824,7 @@ static GLboolean _glewInit_GL_NV_shading_rate_image () #ifdef GL_NV_texture_array -static GLboolean _glewInit_GL_NV_texture_array () +static GLboolean _glewInit_GL_NV_texture_array (void) { GLboolean r = GL_FALSE; @@ -16445,7 +16842,7 @@ static GLboolean _glewInit_GL_NV_texture_array () #ifdef GL_NV_texture_barrier -static GLboolean _glewInit_GL_NV_texture_barrier () +static GLboolean _glewInit_GL_NV_texture_barrier (void) { GLboolean r = GL_FALSE; @@ -16458,7 +16855,7 @@ static GLboolean _glewInit_GL_NV_texture_barrier () #ifdef GL_NV_texture_multisample -static GLboolean _glewInit_GL_NV_texture_multisample () +static GLboolean _glewInit_GL_NV_texture_multisample (void) { GLboolean r = GL_FALSE; @@ -16474,9 +16871,24 @@ static GLboolean _glewInit_GL_NV_texture_multisample () #endif /* GL_NV_texture_multisample */ +#ifdef GL_NV_timeline_semaphore + +static GLboolean _glewInit_GL_NV_timeline_semaphore (void) +{ + GLboolean r = GL_FALSE; + + r = ((glCreateSemaphoresNV = (PFNGLCREATESEMAPHORESNVPROC)glewGetProcAddress((const GLubyte*)"glCreateSemaphoresNV")) == NULL) || r; + r = ((glGetSemaphoreParameterivNV = (PFNGLGETSEMAPHOREPARAMETERIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetSemaphoreParameterivNV")) == NULL) || r; + r = ((glSemaphoreParameterivNV = (PFNGLSEMAPHOREPARAMETERIVNVPROC)glewGetProcAddress((const GLubyte*)"glSemaphoreParameterivNV")) == NULL) || r; + + return r; +} + +#endif /* GL_NV_timeline_semaphore */ + #ifdef GL_NV_transform_feedback -static GLboolean _glewInit_GL_NV_transform_feedback () +static GLboolean _glewInit_GL_NV_transform_feedback (void) { GLboolean r = GL_FALSE; @@ -16499,7 +16911,7 @@ static GLboolean _glewInit_GL_NV_transform_feedback () #ifdef GL_NV_transform_feedback2 -static GLboolean _glewInit_GL_NV_transform_feedback2 () +static GLboolean _glewInit_GL_NV_transform_feedback2 (void) { GLboolean r = GL_FALSE; @@ -16518,7 +16930,7 @@ static GLboolean _glewInit_GL_NV_transform_feedback2 () #ifdef GL_NV_vdpau_interop -static GLboolean _glewInit_GL_NV_vdpau_interop () +static GLboolean _glewInit_GL_NV_vdpau_interop (void) { GLboolean r = GL_FALSE; @@ -16540,7 +16952,7 @@ static GLboolean _glewInit_GL_NV_vdpau_interop () #ifdef GL_NV_vdpau_interop2 -static GLboolean _glewInit_GL_NV_vdpau_interop2 () +static GLboolean _glewInit_GL_NV_vdpau_interop2 (void) { GLboolean r = GL_FALSE; @@ -16553,7 +16965,7 @@ static GLboolean _glewInit_GL_NV_vdpau_interop2 () #ifdef GL_NV_vertex_array_range -static GLboolean _glewInit_GL_NV_vertex_array_range () +static GLboolean _glewInit_GL_NV_vertex_array_range (void) { GLboolean r = GL_FALSE; @@ -16567,7 +16979,7 @@ static GLboolean _glewInit_GL_NV_vertex_array_range () #ifdef GL_NV_vertex_attrib_integer_64bit -static GLboolean _glewInit_GL_NV_vertex_attrib_integer_64bit () +static GLboolean _glewInit_GL_NV_vertex_attrib_integer_64bit (void) { GLboolean r = GL_FALSE; @@ -16598,7 +17010,7 @@ static GLboolean _glewInit_GL_NV_vertex_attrib_integer_64bit () #ifdef GL_NV_vertex_buffer_unified_memory -static GLboolean _glewInit_GL_NV_vertex_buffer_unified_memory () +static GLboolean _glewInit_GL_NV_vertex_buffer_unified_memory (void) { GLboolean r = GL_FALSE; @@ -16622,7 +17034,7 @@ static GLboolean _glewInit_GL_NV_vertex_buffer_unified_memory () #ifdef GL_NV_vertex_program -static GLboolean _glewInit_GL_NV_vertex_program () +static GLboolean _glewInit_GL_NV_vertex_program (void) { GLboolean r = GL_FALSE; @@ -16698,7 +17110,7 @@ static GLboolean _glewInit_GL_NV_vertex_program () #ifdef GL_NV_video_capture -static GLboolean _glewInit_GL_NV_video_capture () +static GLboolean _glewInit_GL_NV_video_capture (void) { GLboolean r = GL_FALSE; @@ -16722,7 +17134,7 @@ static GLboolean _glewInit_GL_NV_video_capture () #ifdef GL_NV_viewport_array -static GLboolean _glewInit_GL_NV_viewport_array () +static GLboolean _glewInit_GL_NV_viewport_array (void) { GLboolean r = GL_FALSE; @@ -16746,7 +17158,7 @@ static GLboolean _glewInit_GL_NV_viewport_array () #ifdef GL_NV_viewport_swizzle -static GLboolean _glewInit_GL_NV_viewport_swizzle () +static GLboolean _glewInit_GL_NV_viewport_swizzle (void) { GLboolean r = GL_FALSE; @@ -16759,7 +17171,7 @@ static GLboolean _glewInit_GL_NV_viewport_swizzle () #ifdef GL_OES_EGL_image -static GLboolean _glewInit_GL_OES_EGL_image () +static GLboolean _glewInit_GL_OES_EGL_image (void) { GLboolean r = GL_FALSE; @@ -16773,7 +17185,7 @@ static GLboolean _glewInit_GL_OES_EGL_image () #ifdef GL_OES_blend_equation_separate -static GLboolean _glewInit_GL_OES_blend_equation_separate () +static GLboolean _glewInit_GL_OES_blend_equation_separate (void) { GLboolean r = GL_FALSE; @@ -16786,7 +17198,7 @@ static GLboolean _glewInit_GL_OES_blend_equation_separate () #ifdef GL_OES_blend_func_separate -static GLboolean _glewInit_GL_OES_blend_func_separate () +static GLboolean _glewInit_GL_OES_blend_func_separate (void) { GLboolean r = GL_FALSE; @@ -16799,7 +17211,7 @@ static GLboolean _glewInit_GL_OES_blend_func_separate () #ifdef GL_OES_blend_subtract -static GLboolean _glewInit_GL_OES_blend_subtract () +static GLboolean _glewInit_GL_OES_blend_subtract (void) { GLboolean r = GL_FALSE; @@ -16812,7 +17224,7 @@ static GLboolean _glewInit_GL_OES_blend_subtract () #ifdef GL_OES_copy_image -static GLboolean _glewInit_GL_OES_copy_image () +static GLboolean _glewInit_GL_OES_copy_image (void) { GLboolean r = GL_FALSE; @@ -16825,7 +17237,7 @@ static GLboolean _glewInit_GL_OES_copy_image () #ifdef GL_OES_draw_buffers_indexed -static GLboolean _glewInit_GL_OES_draw_buffers_indexed () +static GLboolean _glewInit_GL_OES_draw_buffers_indexed (void) { GLboolean r = GL_FALSE; @@ -16845,7 +17257,7 @@ static GLboolean _glewInit_GL_OES_draw_buffers_indexed () #ifdef GL_OES_framebuffer_object -static GLboolean _glewInit_GL_OES_framebuffer_object () +static GLboolean _glewInit_GL_OES_framebuffer_object (void) { GLboolean r = GL_FALSE; @@ -16872,7 +17284,7 @@ static GLboolean _glewInit_GL_OES_framebuffer_object () #ifdef GL_OES_get_program_binary -static GLboolean _glewInit_GL_OES_get_program_binary () +static GLboolean _glewInit_GL_OES_get_program_binary (void) { GLboolean r = GL_FALSE; @@ -16886,7 +17298,7 @@ static GLboolean _glewInit_GL_OES_get_program_binary () #ifdef GL_OES_mapbuffer -static GLboolean _glewInit_GL_OES_mapbuffer () +static GLboolean _glewInit_GL_OES_mapbuffer (void) { GLboolean r = GL_FALSE; @@ -16901,11 +17313,12 @@ static GLboolean _glewInit_GL_OES_mapbuffer () #ifdef GL_OES_matrix_palette -static GLboolean _glewInit_GL_OES_matrix_palette () +static GLboolean _glewInit_GL_OES_matrix_palette (void) { GLboolean r = GL_FALSE; r = ((glCurrentPaletteMatrixOES = (PFNGLCURRENTPALETTEMATRIXOESPROC)glewGetProcAddress((const GLubyte*)"glCurrentPaletteMatrixOES")) == NULL) || r; + r = ((glLoadPaletteFromModelViewMatrixOES = (PFNGLLOADPALETTEFROMMODELVIEWMATRIXOESPROC)glewGetProcAddress((const GLubyte*)"glLoadPaletteFromModelViewMatrixOES")) == NULL) || r; r = ((glMatrixIndexPointerOES = (PFNGLMATRIXINDEXPOINTEROESPROC)glewGetProcAddress((const GLubyte*)"glMatrixIndexPointerOES")) == NULL) || r; r = ((glWeightPointerOES = (PFNGLWEIGHTPOINTEROESPROC)glewGetProcAddress((const GLubyte*)"glWeightPointerOES")) == NULL) || r; @@ -16916,7 +17329,7 @@ static GLboolean _glewInit_GL_OES_matrix_palette () #ifdef GL_OES_sample_shading -static GLboolean _glewInit_GL_OES_sample_shading () +static GLboolean _glewInit_GL_OES_sample_shading (void) { GLboolean r = GL_FALSE; @@ -16929,7 +17342,7 @@ static GLboolean _glewInit_GL_OES_sample_shading () #ifdef GL_OES_single_precision -static GLboolean _glewInit_GL_OES_single_precision () +static GLboolean _glewInit_GL_OES_single_precision (void) { GLboolean r = GL_FALSE; @@ -16947,7 +17360,7 @@ static GLboolean _glewInit_GL_OES_single_precision () #ifdef GL_OES_texture_3D -static GLboolean _glewInit_GL_OES_texture_3D () +static GLboolean _glewInit_GL_OES_texture_3D (void) { GLboolean r = GL_FALSE; @@ -16965,7 +17378,7 @@ static GLboolean _glewInit_GL_OES_texture_3D () #ifdef GL_OES_texture_border_clamp -static GLboolean _glewInit_GL_OES_texture_border_clamp () +static GLboolean _glewInit_GL_OES_texture_border_clamp (void) { GLboolean r = GL_FALSE; @@ -16985,7 +17398,7 @@ static GLboolean _glewInit_GL_OES_texture_border_clamp () #ifdef GL_OES_texture_buffer -static GLboolean _glewInit_GL_OES_texture_buffer () +static GLboolean _glewInit_GL_OES_texture_buffer (void) { GLboolean r = GL_FALSE; @@ -16999,7 +17412,7 @@ static GLboolean _glewInit_GL_OES_texture_buffer () #ifdef GL_OES_texture_cube_map -static GLboolean _glewInit_GL_OES_texture_cube_map () +static GLboolean _glewInit_GL_OES_texture_cube_map (void) { GLboolean r = GL_FALSE; @@ -17020,7 +17433,7 @@ static GLboolean _glewInit_GL_OES_texture_cube_map () #ifdef GL_OES_texture_storage_multisample_2d_array -static GLboolean _glewInit_GL_OES_texture_storage_multisample_2d_array () +static GLboolean _glewInit_GL_OES_texture_storage_multisample_2d_array (void) { GLboolean r = GL_FALSE; @@ -17033,7 +17446,7 @@ static GLboolean _glewInit_GL_OES_texture_storage_multisample_2d_array () #ifdef GL_OES_texture_view -static GLboolean _glewInit_GL_OES_texture_view () +static GLboolean _glewInit_GL_OES_texture_view (void) { GLboolean r = GL_FALSE; @@ -17046,7 +17459,7 @@ static GLboolean _glewInit_GL_OES_texture_view () #ifdef GL_OES_vertex_array_object -static GLboolean _glewInit_GL_OES_vertex_array_object () +static GLboolean _glewInit_GL_OES_vertex_array_object (void) { GLboolean r = GL_FALSE; @@ -17062,7 +17475,7 @@ static GLboolean _glewInit_GL_OES_vertex_array_object () #ifdef GL_OVR_multiview -static GLboolean _glewInit_GL_OVR_multiview () +static GLboolean _glewInit_GL_OVR_multiview (void) { GLboolean r = GL_FALSE; @@ -17076,7 +17489,7 @@ static GLboolean _glewInit_GL_OVR_multiview () #ifdef GL_OVR_multiview_multisampled_render_to_texture -static GLboolean _glewInit_GL_OVR_multiview_multisampled_render_to_texture () +static GLboolean _glewInit_GL_OVR_multiview_multisampled_render_to_texture (void) { GLboolean r = GL_FALSE; @@ -17089,7 +17502,7 @@ static GLboolean _glewInit_GL_OVR_multiview_multisampled_render_to_texture () #ifdef GL_QCOM_alpha_test -static GLboolean _glewInit_GL_QCOM_alpha_test () +static GLboolean _glewInit_GL_QCOM_alpha_test (void) { GLboolean r = GL_FALSE; @@ -17102,7 +17515,7 @@ static GLboolean _glewInit_GL_QCOM_alpha_test () #ifdef GL_QCOM_driver_control -static GLboolean _glewInit_GL_QCOM_driver_control () +static GLboolean _glewInit_GL_QCOM_driver_control (void) { GLboolean r = GL_FALSE; @@ -17118,7 +17531,7 @@ static GLboolean _glewInit_GL_QCOM_driver_control () #ifdef GL_QCOM_extended_get -static GLboolean _glewInit_GL_QCOM_extended_get () +static GLboolean _glewInit_GL_QCOM_extended_get (void) { GLboolean r = GL_FALSE; @@ -17138,7 +17551,7 @@ static GLboolean _glewInit_GL_QCOM_extended_get () #ifdef GL_QCOM_extended_get2 -static GLboolean _glewInit_GL_QCOM_extended_get2 () +static GLboolean _glewInit_GL_QCOM_extended_get2 (void) { GLboolean r = GL_FALSE; @@ -17152,9 +17565,22 @@ static GLboolean _glewInit_GL_QCOM_extended_get2 () #endif /* GL_QCOM_extended_get2 */ +#ifdef GL_QCOM_frame_extrapolation + +static GLboolean _glewInit_GL_QCOM_frame_extrapolation (void) +{ + GLboolean r = GL_FALSE; + + r = ((glExtrapolateTex2DQCOM = (PFNGLEXTRAPOLATETEX2DQCOMPROC)glewGetProcAddress((const GLubyte*)"glExtrapolateTex2DQCOM")) == NULL) || r; + + return r; +} + +#endif /* GL_QCOM_frame_extrapolation */ + #ifdef GL_QCOM_framebuffer_foveated -static GLboolean _glewInit_GL_QCOM_framebuffer_foveated () +static GLboolean _glewInit_GL_QCOM_framebuffer_foveated (void) { GLboolean r = GL_FALSE; @@ -17166,9 +17592,23 @@ static GLboolean _glewInit_GL_QCOM_framebuffer_foveated () #endif /* GL_QCOM_framebuffer_foveated */ +#ifdef GL_QCOM_motion_estimation + +static GLboolean _glewInit_GL_QCOM_motion_estimation (void) +{ + GLboolean r = GL_FALSE; + + r = ((glTexEstimateMotionQCOM = (PFNGLTEXESTIMATEMOTIONQCOMPROC)glewGetProcAddress((const GLubyte*)"glTexEstimateMotionQCOM")) == NULL) || r; + r = ((glTexEstimateMotionRegionsQCOM = (PFNGLTEXESTIMATEMOTIONREGIONSQCOMPROC)glewGetProcAddress((const GLubyte*)"glTexEstimateMotionRegionsQCOM")) == NULL) || r; + + return r; +} + +#endif /* GL_QCOM_motion_estimation */ + #ifdef GL_QCOM_shader_framebuffer_fetch_noncoherent -static GLboolean _glewInit_GL_QCOM_shader_framebuffer_fetch_noncoherent () +static GLboolean _glewInit_GL_QCOM_shader_framebuffer_fetch_noncoherent (void) { GLboolean r = GL_FALSE; @@ -17179,9 +17619,22 @@ static GLboolean _glewInit_GL_QCOM_shader_framebuffer_fetch_noncoherent () #endif /* GL_QCOM_shader_framebuffer_fetch_noncoherent */ +#ifdef GL_QCOM_shading_rate + +static GLboolean _glewInit_GL_QCOM_shading_rate (void) +{ + GLboolean r = GL_FALSE; + + r = ((glShadingRateQCOM = (PFNGLSHADINGRATEQCOMPROC)glewGetProcAddress((const GLubyte*)"glShadingRateQCOM")) == NULL) || r; + + return r; +} + +#endif /* GL_QCOM_shading_rate */ + #ifdef GL_QCOM_texture_foveated -static GLboolean _glewInit_GL_QCOM_texture_foveated () +static GLboolean _glewInit_GL_QCOM_texture_foveated (void) { GLboolean r = GL_FALSE; @@ -17194,7 +17647,7 @@ static GLboolean _glewInit_GL_QCOM_texture_foveated () #ifdef GL_QCOM_tiled_rendering -static GLboolean _glewInit_GL_QCOM_tiled_rendering () +static GLboolean _glewInit_GL_QCOM_tiled_rendering (void) { GLboolean r = GL_FALSE; @@ -17208,7 +17661,7 @@ static GLboolean _glewInit_GL_QCOM_tiled_rendering () #ifdef GL_REGAL_ES1_0_compatibility -static GLboolean _glewInit_GL_REGAL_ES1_0_compatibility () +static GLboolean _glewInit_GL_REGAL_ES1_0_compatibility (void) { GLboolean r = GL_FALSE; @@ -17251,7 +17704,7 @@ static GLboolean _glewInit_GL_REGAL_ES1_0_compatibility () #ifdef GL_REGAL_ES1_1_compatibility -static GLboolean _glewInit_GL_REGAL_ES1_1_compatibility () +static GLboolean _glewInit_GL_REGAL_ES1_1_compatibility (void) { GLboolean r = GL_FALSE; @@ -17276,7 +17729,7 @@ static GLboolean _glewInit_GL_REGAL_ES1_1_compatibility () #ifdef GL_REGAL_error_string -static GLboolean _glewInit_GL_REGAL_error_string () +static GLboolean _glewInit_GL_REGAL_error_string (void) { GLboolean r = GL_FALSE; @@ -17289,7 +17742,7 @@ static GLboolean _glewInit_GL_REGAL_error_string () #ifdef GL_REGAL_extension_query -static GLboolean _glewInit_GL_REGAL_extension_query () +static GLboolean _glewInit_GL_REGAL_extension_query (void) { GLboolean r = GL_FALSE; @@ -17303,7 +17756,7 @@ static GLboolean _glewInit_GL_REGAL_extension_query () #ifdef GL_REGAL_log -static GLboolean _glewInit_GL_REGAL_log () +static GLboolean _glewInit_GL_REGAL_log (void) { GLboolean r = GL_FALSE; @@ -17316,7 +17769,7 @@ static GLboolean _glewInit_GL_REGAL_log () #ifdef GL_REGAL_proc_address -static GLboolean _glewInit_GL_REGAL_proc_address () +static GLboolean _glewInit_GL_REGAL_proc_address (void) { GLboolean r = GL_FALSE; @@ -17329,7 +17782,7 @@ static GLboolean _glewInit_GL_REGAL_proc_address () #ifdef GL_SGIS_detail_texture -static GLboolean _glewInit_GL_SGIS_detail_texture () +static GLboolean _glewInit_GL_SGIS_detail_texture (void) { GLboolean r = GL_FALSE; @@ -17343,7 +17796,7 @@ static GLboolean _glewInit_GL_SGIS_detail_texture () #ifdef GL_SGIS_fog_function -static GLboolean _glewInit_GL_SGIS_fog_function () +static GLboolean _glewInit_GL_SGIS_fog_function (void) { GLboolean r = GL_FALSE; @@ -17357,7 +17810,7 @@ static GLboolean _glewInit_GL_SGIS_fog_function () #ifdef GL_SGIS_multisample -static GLboolean _glewInit_GL_SGIS_multisample () +static GLboolean _glewInit_GL_SGIS_multisample (void) { GLboolean r = GL_FALSE; @@ -17371,7 +17824,7 @@ static GLboolean _glewInit_GL_SGIS_multisample () #ifdef GL_SGIS_multitexture -static GLboolean _glewInit_GL_SGIS_multitexture () +static GLboolean _glewInit_GL_SGIS_multitexture (void) { GLboolean r = GL_FALSE; @@ -17387,7 +17840,7 @@ static GLboolean _glewInit_GL_SGIS_multitexture () #ifdef GL_SGIS_shared_multisample -static GLboolean _glewInit_GL_SGIS_shared_multisample () +static GLboolean _glewInit_GL_SGIS_shared_multisample (void) { GLboolean r = GL_FALSE; @@ -17400,7 +17853,7 @@ static GLboolean _glewInit_GL_SGIS_shared_multisample () #ifdef GL_SGIS_sharpen_texture -static GLboolean _glewInit_GL_SGIS_sharpen_texture () +static GLboolean _glewInit_GL_SGIS_sharpen_texture (void) { GLboolean r = GL_FALSE; @@ -17414,7 +17867,7 @@ static GLboolean _glewInit_GL_SGIS_sharpen_texture () #ifdef GL_SGIS_texture4D -static GLboolean _glewInit_GL_SGIS_texture4D () +static GLboolean _glewInit_GL_SGIS_texture4D (void) { GLboolean r = GL_FALSE; @@ -17428,7 +17881,7 @@ static GLboolean _glewInit_GL_SGIS_texture4D () #ifdef GL_SGIS_texture_filter4 -static GLboolean _glewInit_GL_SGIS_texture_filter4 () +static GLboolean _glewInit_GL_SGIS_texture_filter4 (void) { GLboolean r = GL_FALSE; @@ -17442,7 +17895,7 @@ static GLboolean _glewInit_GL_SGIS_texture_filter4 () #ifdef GL_SGIX_async -static GLboolean _glewInit_GL_SGIX_async () +static GLboolean _glewInit_GL_SGIX_async (void) { GLboolean r = GL_FALSE; @@ -17460,7 +17913,7 @@ static GLboolean _glewInit_GL_SGIX_async () #ifdef GL_SGIX_datapipe -static GLboolean _glewInit_GL_SGIX_datapipe () +static GLboolean _glewInit_GL_SGIX_datapipe (void) { GLboolean r = GL_FALSE; @@ -17474,7 +17927,7 @@ static GLboolean _glewInit_GL_SGIX_datapipe () #ifdef GL_SGIX_flush_raster -static GLboolean _glewInit_GL_SGIX_flush_raster () +static GLboolean _glewInit_GL_SGIX_flush_raster (void) { GLboolean r = GL_FALSE; @@ -17487,7 +17940,7 @@ static GLboolean _glewInit_GL_SGIX_flush_raster () #ifdef GL_SGIX_fog_layers -static GLboolean _glewInit_GL_SGIX_fog_layers () +static GLboolean _glewInit_GL_SGIX_fog_layers (void) { GLboolean r = GL_FALSE; @@ -17501,7 +17954,7 @@ static GLboolean _glewInit_GL_SGIX_fog_layers () #ifdef GL_SGIX_fog_texture -static GLboolean _glewInit_GL_SGIX_fog_texture () +static GLboolean _glewInit_GL_SGIX_fog_texture (void) { GLboolean r = GL_FALSE; @@ -17514,7 +17967,7 @@ static GLboolean _glewInit_GL_SGIX_fog_texture () #ifdef GL_SGIX_fragment_specular_lighting -static GLboolean _glewInit_GL_SGIX_fragment_specular_lighting () +static GLboolean _glewInit_GL_SGIX_fragment_specular_lighting (void) { GLboolean r = GL_FALSE; @@ -17543,7 +17996,7 @@ static GLboolean _glewInit_GL_SGIX_fragment_specular_lighting () #ifdef GL_SGIX_framezoom -static GLboolean _glewInit_GL_SGIX_framezoom () +static GLboolean _glewInit_GL_SGIX_framezoom (void) { GLboolean r = GL_FALSE; @@ -17556,7 +18009,7 @@ static GLboolean _glewInit_GL_SGIX_framezoom () #ifdef GL_SGIX_igloo_interface -static GLboolean _glewInit_GL_SGIX_igloo_interface () +static GLboolean _glewInit_GL_SGIX_igloo_interface (void) { GLboolean r = GL_FALSE; @@ -17569,7 +18022,7 @@ static GLboolean _glewInit_GL_SGIX_igloo_interface () #ifdef GL_SGIX_mpeg1 -static GLboolean _glewInit_GL_SGIX_mpeg1 () +static GLboolean _glewInit_GL_SGIX_mpeg1 (void) { GLboolean r = GL_FALSE; @@ -17592,7 +18045,7 @@ static GLboolean _glewInit_GL_SGIX_mpeg1 () #ifdef GL_SGIX_nonlinear_lighting_pervertex -static GLboolean _glewInit_GL_SGIX_nonlinear_lighting_pervertex () +static GLboolean _glewInit_GL_SGIX_nonlinear_lighting_pervertex (void) { GLboolean r = GL_FALSE; @@ -17608,7 +18061,7 @@ static GLboolean _glewInit_GL_SGIX_nonlinear_lighting_pervertex () #ifdef GL_SGIX_pixel_texture -static GLboolean _glewInit_GL_SGIX_pixel_texture () +static GLboolean _glewInit_GL_SGIX_pixel_texture (void) { GLboolean r = GL_FALSE; @@ -17621,7 +18074,7 @@ static GLboolean _glewInit_GL_SGIX_pixel_texture () #ifdef GL_SGIX_polynomial_ffd -static GLboolean _glewInit_GL_SGIX_polynomial_ffd () +static GLboolean _glewInit_GL_SGIX_polynomial_ffd (void) { GLboolean r = GL_FALSE; @@ -17635,7 +18088,7 @@ static GLboolean _glewInit_GL_SGIX_polynomial_ffd () #ifdef GL_SGIX_quad_mesh -static GLboolean _glewInit_GL_SGIX_quad_mesh () +static GLboolean _glewInit_GL_SGIX_quad_mesh (void) { GLboolean r = GL_FALSE; @@ -17649,7 +18102,7 @@ static GLboolean _glewInit_GL_SGIX_quad_mesh () #ifdef GL_SGIX_reference_plane -static GLboolean _glewInit_GL_SGIX_reference_plane () +static GLboolean _glewInit_GL_SGIX_reference_plane (void) { GLboolean r = GL_FALSE; @@ -17662,7 +18115,7 @@ static GLboolean _glewInit_GL_SGIX_reference_plane () #ifdef GL_SGIX_sprite -static GLboolean _glewInit_GL_SGIX_sprite () +static GLboolean _glewInit_GL_SGIX_sprite (void) { GLboolean r = GL_FALSE; @@ -17678,7 +18131,7 @@ static GLboolean _glewInit_GL_SGIX_sprite () #ifdef GL_SGIX_tag_sample_buffer -static GLboolean _glewInit_GL_SGIX_tag_sample_buffer () +static GLboolean _glewInit_GL_SGIX_tag_sample_buffer (void) { GLboolean r = GL_FALSE; @@ -17691,7 +18144,7 @@ static GLboolean _glewInit_GL_SGIX_tag_sample_buffer () #ifdef GL_SGIX_vector_ops -static GLboolean _glewInit_GL_SGIX_vector_ops () +static GLboolean _glewInit_GL_SGIX_vector_ops (void) { GLboolean r = GL_FALSE; @@ -17705,7 +18158,7 @@ static GLboolean _glewInit_GL_SGIX_vector_ops () #ifdef GL_SGIX_vertex_array_object -static GLboolean _glewInit_GL_SGIX_vertex_array_object () +static GLboolean _glewInit_GL_SGIX_vertex_array_object (void) { GLboolean r = GL_FALSE; @@ -17723,7 +18176,7 @@ static GLboolean _glewInit_GL_SGIX_vertex_array_object () #ifdef GL_SGI_color_table -static GLboolean _glewInit_GL_SGI_color_table () +static GLboolean _glewInit_GL_SGI_color_table (void) { GLboolean r = GL_FALSE; @@ -17742,7 +18195,7 @@ static GLboolean _glewInit_GL_SGI_color_table () #ifdef GL_SGI_fft -static GLboolean _glewInit_GL_SGI_fft () +static GLboolean _glewInit_GL_SGI_fft (void) { GLboolean r = GL_FALSE; @@ -17761,7 +18214,7 @@ static GLboolean _glewInit_GL_SGI_fft () #ifdef GL_SUNX_constant_data -static GLboolean _glewInit_GL_SUNX_constant_data () +static GLboolean _glewInit_GL_SUNX_constant_data (void) { GLboolean r = GL_FALSE; @@ -17774,7 +18227,7 @@ static GLboolean _glewInit_GL_SUNX_constant_data () #ifdef GL_SUN_global_alpha -static GLboolean _glewInit_GL_SUN_global_alpha () +static GLboolean _glewInit_GL_SUN_global_alpha (void) { GLboolean r = GL_FALSE; @@ -17794,7 +18247,7 @@ static GLboolean _glewInit_GL_SUN_global_alpha () #ifdef GL_SUN_read_video_pixels -static GLboolean _glewInit_GL_SUN_read_video_pixels () +static GLboolean _glewInit_GL_SUN_read_video_pixels (void) { GLboolean r = GL_FALSE; @@ -17807,7 +18260,7 @@ static GLboolean _glewInit_GL_SUN_read_video_pixels () #ifdef GL_SUN_triangle_list -static GLboolean _glewInit_GL_SUN_triangle_list () +static GLboolean _glewInit_GL_SUN_triangle_list (void) { GLboolean r = GL_FALSE; @@ -17826,7 +18279,7 @@ static GLboolean _glewInit_GL_SUN_triangle_list () #ifdef GL_SUN_vertex -static GLboolean _glewInit_GL_SUN_vertex () +static GLboolean _glewInit_GL_SUN_vertex (void) { GLboolean r = GL_FALSE; @@ -17878,7 +18331,7 @@ static GLboolean _glewInit_GL_SUN_vertex () #ifdef GL_WIN_swap_hint -static GLboolean _glewInit_GL_WIN_swap_hint () +static GLboolean _glewInit_GL_WIN_swap_hint (void) { GLboolean r = GL_FALSE; @@ -17964,7 +18417,7 @@ GLboolean GLEWAPIENTRY glewGetExtension (const char* name) typedef const GLubyte* (GLAPIENTRY * PFNGLGETSTRINGPROC) (GLenum name); typedef void (GLAPIENTRY * PFNGLGETINTEGERVPROC) (GLenum pname, GLint *params); -static GLenum GLEWAPIENTRY glewContextInit () +GLenum GLEWAPIENTRY glewContextInit (void) { PFNGLGETSTRINGPROC getString; const GLubyte* s; @@ -18488,6 +18941,9 @@ static GLenum GLEWAPIENTRY glewContextInit () #ifdef GL_ARB_window_pos if (glewExperimental || GLEW_ARB_window_pos) GLEW_ARB_window_pos = !_glewInit_GL_ARB_window_pos(); #endif /* GL_ARB_window_pos */ +#ifdef GL_ARM_shader_core_properties + if (glewExperimental || GLEW_ARM_shader_core_properties) GLEW_ARM_shader_core_properties = !_glewInit_GL_ARM_shader_core_properties(); +#endif /* GL_ARM_shader_core_properties */ #ifdef GL_ATI_draw_buffers if (glewExperimental || GLEW_ATI_draw_buffers) GLEW_ATI_draw_buffers = !_glewInit_GL_ATI_draw_buffers(); #endif /* GL_ATI_draw_buffers */ @@ -18620,9 +19076,15 @@ static GLenum GLEWAPIENTRY glewContextInit () #ifdef GL_EXT_fragment_lighting if (glewExperimental || GLEW_EXT_fragment_lighting) GLEW_EXT_fragment_lighting = !_glewInit_GL_EXT_fragment_lighting(); #endif /* GL_EXT_fragment_lighting */ +#ifdef GL_EXT_fragment_shading_rate + if (glewExperimental || GLEW_EXT_fragment_shading_rate) GLEW_EXT_fragment_shading_rate = !_glewInit_GL_EXT_fragment_shading_rate(); +#endif /* GL_EXT_fragment_shading_rate */ #ifdef GL_EXT_framebuffer_blit if (glewExperimental || GLEW_EXT_framebuffer_blit) GLEW_EXT_framebuffer_blit = !_glewInit_GL_EXT_framebuffer_blit(); #endif /* GL_EXT_framebuffer_blit */ +#ifdef GL_EXT_framebuffer_blit_layers + if (glewExperimental || GLEW_EXT_framebuffer_blit_layers) GLEW_EXT_framebuffer_blit_layers = !_glewInit_GL_EXT_framebuffer_blit_layers(); +#endif /* GL_EXT_framebuffer_blit_layers */ #ifdef GL_EXT_framebuffer_multisample if (glewExperimental || GLEW_EXT_framebuffer_multisample) GLEW_EXT_framebuffer_multisample = !_glewInit_GL_EXT_framebuffer_multisample(); #endif /* GL_EXT_framebuffer_multisample */ @@ -18665,6 +19127,9 @@ static GLenum GLEWAPIENTRY glewContextInit () #ifdef GL_EXT_memory_object_win32 if (glewExperimental || GLEW_EXT_memory_object_win32) GLEW_EXT_memory_object_win32 = !_glewInit_GL_EXT_memory_object_win32(); #endif /* GL_EXT_memory_object_win32 */ +#ifdef GL_EXT_mesh_shader + if (glewExperimental || GLEW_EXT_mesh_shader) GLEW_EXT_mesh_shader = !_glewInit_GL_EXT_mesh_shader(); +#endif /* GL_EXT_mesh_shader */ #ifdef GL_EXT_multi_draw_arrays if (glewExperimental || GLEW_EXT_multi_draw_arrays) GLEW_EXT_multi_draw_arrays = !_glewInit_GL_EXT_multi_draw_arrays(); #endif /* GL_EXT_multi_draw_arrays */ @@ -18770,6 +19235,9 @@ static GLenum GLEWAPIENTRY glewContextInit () #ifdef GL_EXT_texture_storage if (glewExperimental || GLEW_EXT_texture_storage) GLEW_EXT_texture_storage = !_glewInit_GL_EXT_texture_storage(); #endif /* GL_EXT_texture_storage */ +#ifdef GL_EXT_texture_storage_compression + if (glewExperimental || GLEW_EXT_texture_storage_compression) GLEW_EXT_texture_storage_compression = !_glewInit_GL_EXT_texture_storage_compression(); +#endif /* GL_EXT_texture_storage_compression */ #ifdef GL_EXT_texture_view if (glewExperimental || GLEW_EXT_texture_view) GLEW_EXT_texture_view = !_glewInit_GL_EXT_texture_view(); #endif /* GL_EXT_texture_view */ @@ -18827,6 +19295,9 @@ static GLenum GLEWAPIENTRY glewContextInit () #ifdef GL_IMG_multisampled_render_to_texture if (glewExperimental || GLEW_IMG_multisampled_render_to_texture) GLEW_IMG_multisampled_render_to_texture = !_glewInit_GL_IMG_multisampled_render_to_texture(); #endif /* GL_IMG_multisampled_render_to_texture */ +#ifdef GL_INTEL_framebuffer_CMAA + if (glewExperimental || GLEW_INTEL_framebuffer_CMAA) GLEW_INTEL_framebuffer_CMAA = !_glewInit_GL_INTEL_framebuffer_CMAA(); +#endif /* GL_INTEL_framebuffer_CMAA */ #ifdef GL_INTEL_map_texture if (glewExperimental || GLEW_INTEL_map_texture) GLEW_INTEL_map_texture = !_glewInit_GL_INTEL_map_texture(); #endif /* GL_INTEL_map_texture */ @@ -18980,6 +19451,9 @@ static GLenum GLEWAPIENTRY glewContextInit () #ifdef GL_NV_memory_attachment if (glewExperimental || GLEW_NV_memory_attachment) GLEW_NV_memory_attachment = !_glewInit_GL_NV_memory_attachment(); #endif /* GL_NV_memory_attachment */ +#ifdef GL_NV_memory_object_sparse + if (glewExperimental || GLEW_NV_memory_object_sparse) GLEW_NV_memory_object_sparse = !_glewInit_GL_NV_memory_object_sparse(); +#endif /* GL_NV_memory_object_sparse */ #ifdef GL_NV_mesh_shader if (glewExperimental || GLEW_NV_mesh_shader) GLEW_NV_mesh_shader = !_glewInit_GL_NV_mesh_shader(); #endif /* GL_NV_mesh_shader */ @@ -19040,6 +19514,9 @@ static GLenum GLEWAPIENTRY glewContextInit () #ifdef GL_NV_texture_multisample if (glewExperimental || GLEW_NV_texture_multisample) GLEW_NV_texture_multisample = !_glewInit_GL_NV_texture_multisample(); #endif /* GL_NV_texture_multisample */ +#ifdef GL_NV_timeline_semaphore + if (glewExperimental || GLEW_NV_timeline_semaphore) GLEW_NV_timeline_semaphore = !_glewInit_GL_NV_timeline_semaphore(); +#endif /* GL_NV_timeline_semaphore */ #ifdef GL_NV_transform_feedback if (glewExperimental || GLEW_NV_transform_feedback) GLEW_NV_transform_feedback = !_glewInit_GL_NV_transform_feedback(); #endif /* GL_NV_transform_feedback */ @@ -19148,12 +19625,21 @@ static GLenum GLEWAPIENTRY glewContextInit () #ifdef GL_QCOM_extended_get2 if (glewExperimental || GLEW_QCOM_extended_get2) GLEW_QCOM_extended_get2 = !_glewInit_GL_QCOM_extended_get2(); #endif /* GL_QCOM_extended_get2 */ +#ifdef GL_QCOM_frame_extrapolation + if (glewExperimental || GLEW_QCOM_frame_extrapolation) GLEW_QCOM_frame_extrapolation = !_glewInit_GL_QCOM_frame_extrapolation(); +#endif /* GL_QCOM_frame_extrapolation */ #ifdef GL_QCOM_framebuffer_foveated if (glewExperimental || GLEW_QCOM_framebuffer_foveated) GLEW_QCOM_framebuffer_foveated = !_glewInit_GL_QCOM_framebuffer_foveated(); #endif /* GL_QCOM_framebuffer_foveated */ +#ifdef GL_QCOM_motion_estimation + if (glewExperimental || GLEW_QCOM_motion_estimation) GLEW_QCOM_motion_estimation = !_glewInit_GL_QCOM_motion_estimation(); +#endif /* GL_QCOM_motion_estimation */ #ifdef GL_QCOM_shader_framebuffer_fetch_noncoherent if (glewExperimental || GLEW_QCOM_shader_framebuffer_fetch_noncoherent) GLEW_QCOM_shader_framebuffer_fetch_noncoherent = !_glewInit_GL_QCOM_shader_framebuffer_fetch_noncoherent(); #endif /* GL_QCOM_shader_framebuffer_fetch_noncoherent */ +#ifdef GL_QCOM_shading_rate + if (glewExperimental || GLEW_QCOM_shading_rate) GLEW_QCOM_shading_rate = !_glewInit_GL_QCOM_shading_rate(); +#endif /* GL_QCOM_shading_rate */ #ifdef GL_QCOM_texture_foveated if (glewExperimental || GLEW_QCOM_texture_foveated) GLEW_QCOM_texture_foveated = !_glewInit_GL_QCOM_texture_foveated(); #endif /* GL_QCOM_texture_foveated */ @@ -19367,6 +19853,8 @@ PFNEGLPRESENTATIONTIMEANDROIDPROC __eglewPresentationTimeANDROID = NULL; PFNEGLQUERYSURFACEPOINTERANGLEPROC __eglewQuerySurfacePointerANGLE = NULL; +PFNEGLGETMSCRATEANGLEPROC __eglewGetMscRateANGLE = NULL; + PFNEGLCLIENTSIGNALSYNCEXTPROC __eglewClientSignalSyncEXT = NULL; PFNEGLCOMPOSITORBINDTEXWINDOWEXTPROC __eglewCompositorBindTexWindowEXT = NULL; @@ -19379,10 +19867,14 @@ PFNEGLCOMPOSITORSWAPPOLICYEXTPROC __eglewCompositorSwapPolicyEXT = NULL; PFNEGLQUERYDEVICESEXTPROC __eglewQueryDevicesEXT = NULL; +PFNEGLQUERYDEVICEBINARYEXTPROC __eglewQueryDeviceBinaryEXT = NULL; + PFNEGLQUERYDEVICEATTRIBEXTPROC __eglewQueryDeviceAttribEXT = NULL; PFNEGLQUERYDEVICESTRINGEXTPROC __eglewQueryDeviceStringEXT = NULL; PFNEGLQUERYDISPLAYATTRIBEXTPROC __eglewQueryDisplayAttribEXT = NULL; +PFNEGLDESTROYDISPLAYEXTPROC __eglewDestroyDisplayEXT = NULL; + PFNEGLQUERYDMABUFFORMATSEXTPROC __eglewQueryDmaBufFormatsEXT = NULL; PFNEGLQUERYDMABUFMODIFIERSEXTPROC __eglewQueryDmaBufModifiersEXT = NULL; @@ -19401,6 +19893,8 @@ PFNEGLGETPLATFORMDISPLAYEXTPROC __eglewGetPlatformDisplayEXT = NULL; PFNEGLSTREAMCONSUMEROUTPUTEXTPROC __eglewStreamConsumerOutputEXT = NULL; +PFNEGLQUERYSUPPORTEDCOMPRESSIONRATESEXTPROC __eglewQuerySupportedCompressionRatesEXT = NULL; + PFNEGLSWAPBUFFERSWITHDAMAGEEXTPROC __eglewSwapBuffersWithDamageEXT = NULL; PFNEGLUNSIGNALSYNCEXTPROC __eglewUnsignalSyncEXT = NULL; @@ -19477,6 +19971,11 @@ PFNEGLQUERYNATIVEWINDOWNVPROC __eglewQueryNativeWindowNV = NULL; PFNEGLPOSTSUBBUFFERNVPROC __eglewPostSubBufferNV = NULL; +PFNEGLQUERYSTREAMCONSUMEREVENTNVPROC __eglewQueryStreamConsumerEventNV = NULL; +PFNEGLSTREAMACQUIREIMAGENVPROC __eglewStreamAcquireImageNV = NULL; +PFNEGLSTREAMIMAGECONSUMERCONNECTNVPROC __eglewStreamImageConsumerConnectNV = NULL; +PFNEGLSTREAMRELEASEIMAGENVPROC __eglewStreamReleaseImageNV = NULL; + PFNEGLSTREAMCONSUMERGLTEXTUREEXTERNALATTRIBSNVPROC __eglewStreamConsumerGLTextureExternalAttribsNV = NULL; PFNEGLSTREAMFLUSHNVPROC __eglewStreamFlushNV = NULL; @@ -19521,10 +20020,12 @@ GLboolean __EGLEW_ANDROID_image_native_buffer = GL_FALSE; GLboolean __EGLEW_ANDROID_native_fence_sync = GL_FALSE; GLboolean __EGLEW_ANDROID_presentation_time = GL_FALSE; GLboolean __EGLEW_ANDROID_recordable = GL_FALSE; +GLboolean __EGLEW_ANDROID_telemetry_hint = GL_FALSE; GLboolean __EGLEW_ANGLE_d3d_share_handle_client_buffer = GL_FALSE; GLboolean __EGLEW_ANGLE_device_d3d = GL_FALSE; GLboolean __EGLEW_ANGLE_query_surface_pointer = GL_FALSE; GLboolean __EGLEW_ANGLE_surface_d3d_texture_2d_share_handle = GL_FALSE; +GLboolean __EGLEW_ANGLE_sync_control_rate = GL_FALSE; GLboolean __EGLEW_ANGLE_window_fixed_size = GL_FALSE; GLboolean __EGLEW_ARM_image_format = GL_FALSE; GLboolean __EGLEW_ARM_implicit_external_sync = GL_FALSE; @@ -19534,12 +20035,19 @@ GLboolean __EGLEW_EXT_buffer_age = GL_FALSE; GLboolean __EGLEW_EXT_client_extensions = GL_FALSE; GLboolean __EGLEW_EXT_client_sync = GL_FALSE; GLboolean __EGLEW_EXT_compositor = GL_FALSE; +GLboolean __EGLEW_EXT_config_select_group = GL_FALSE; GLboolean __EGLEW_EXT_create_context_robustness = GL_FALSE; GLboolean __EGLEW_EXT_device_base = GL_FALSE; GLboolean __EGLEW_EXT_device_drm = GL_FALSE; +GLboolean __EGLEW_EXT_device_drm_render_node = GL_FALSE; GLboolean __EGLEW_EXT_device_enumeration = GL_FALSE; GLboolean __EGLEW_EXT_device_openwf = GL_FALSE; +GLboolean __EGLEW_EXT_device_persistent_id = GL_FALSE; GLboolean __EGLEW_EXT_device_query = GL_FALSE; +GLboolean __EGLEW_EXT_device_query_name = GL_FALSE; +GLboolean __EGLEW_EXT_display_alloc = GL_FALSE; +GLboolean __EGLEW_EXT_explicit_device = GL_FALSE; +GLboolean __EGLEW_EXT_gl_colorspace_bt2020_hlg = GL_FALSE; GLboolean __EGLEW_EXT_gl_colorspace_bt2020_linear = GL_FALSE; GLboolean __EGLEW_EXT_gl_colorspace_bt2020_pq = GL_FALSE; GLboolean __EGLEW_EXT_gl_colorspace_display_p3 = GL_FALSE; @@ -19560,11 +20068,15 @@ GLboolean __EGLEW_EXT_platform_base = GL_FALSE; GLboolean __EGLEW_EXT_platform_device = GL_FALSE; GLboolean __EGLEW_EXT_platform_wayland = GL_FALSE; GLboolean __EGLEW_EXT_platform_x11 = GL_FALSE; +GLboolean __EGLEW_EXT_platform_xcb = GL_FALSE; +GLboolean __EGLEW_EXT_present_opaque = GL_FALSE; GLboolean __EGLEW_EXT_protected_content = GL_FALSE; GLboolean __EGLEW_EXT_protected_surface = GL_FALSE; +GLboolean __EGLEW_EXT_query_reset_notification_strategy = GL_FALSE; GLboolean __EGLEW_EXT_stream_consumer_egloutput = GL_FALSE; GLboolean __EGLEW_EXT_surface_CTA861_3_metadata = GL_FALSE; GLboolean __EGLEW_EXT_surface_SMPTE2086_metadata = GL_FALSE; +GLboolean __EGLEW_EXT_surface_compression = GL_FALSE; GLboolean __EGLEW_EXT_swap_buffers_with_damage = GL_FALSE; GLboolean __EGLEW_EXT_sync_reuse = GL_FALSE; GLboolean __EGLEW_EXT_yuv_surface = GL_FALSE; @@ -19633,6 +20145,8 @@ GLboolean __EGLEW_NV_post_convert_rounding = GL_FALSE; GLboolean __EGLEW_NV_post_sub_buffer = GL_FALSE; GLboolean __EGLEW_NV_quadruple_buffer = GL_FALSE; GLboolean __EGLEW_NV_robustness_video_memory_purge = GL_FALSE; +GLboolean __EGLEW_NV_stream_consumer_eglimage = GL_FALSE; +GLboolean __EGLEW_NV_stream_consumer_eglimage_use_scanout_attrib = GL_FALSE; GLboolean __EGLEW_NV_stream_consumer_gltexture_yuv = GL_FALSE; GLboolean __EGLEW_NV_stream_cross_display = GL_FALSE; GLboolean __EGLEW_NV_stream_cross_object = GL_FALSE; @@ -19655,13 +20169,15 @@ GLboolean __EGLEW_NV_stream_sync = GL_FALSE; GLboolean __EGLEW_NV_sync = GL_FALSE; GLboolean __EGLEW_NV_system_time = GL_FALSE; GLboolean __EGLEW_NV_triple_buffer = GL_FALSE; +GLboolean __EGLEW_QNX_image_native_buffer = GL_FALSE; +GLboolean __EGLEW_QNX_platform_screen = GL_FALSE; GLboolean __EGLEW_TIZEN_image_native_buffer = GL_FALSE; GLboolean __EGLEW_TIZEN_image_native_surface = GL_FALSE; GLboolean __EGLEW_WL_bind_wayland_display = GL_FALSE; GLboolean __EGLEW_WL_create_wayland_buffer_from_image = GL_FALSE; #ifdef EGL_VERSION_1_0 -static GLboolean _glewInit_EGL_VERSION_1_0 () +static GLboolean _glewInit_EGL_VERSION_1_0 (void) { GLboolean r = GL_FALSE; @@ -19696,7 +20212,7 @@ static GLboolean _glewInit_EGL_VERSION_1_0 () #ifdef EGL_VERSION_1_1 -static GLboolean _glewInit_EGL_VERSION_1_1 () +static GLboolean _glewInit_EGL_VERSION_1_1 (void) { GLboolean r = GL_FALSE; @@ -19712,7 +20228,7 @@ static GLboolean _glewInit_EGL_VERSION_1_1 () #ifdef EGL_VERSION_1_2 -static GLboolean _glewInit_EGL_VERSION_1_2 () +static GLboolean _glewInit_EGL_VERSION_1_2 (void) { GLboolean r = GL_FALSE; @@ -19729,7 +20245,7 @@ static GLboolean _glewInit_EGL_VERSION_1_2 () #ifdef EGL_VERSION_1_4 -static GLboolean _glewInit_EGL_VERSION_1_4 () +static GLboolean _glewInit_EGL_VERSION_1_4 (void) { GLboolean r = GL_FALSE; @@ -19742,7 +20258,7 @@ static GLboolean _glewInit_EGL_VERSION_1_4 () #ifdef EGL_VERSION_1_5 -static GLboolean _glewInit_EGL_VERSION_1_5 () +static GLboolean _glewInit_EGL_VERSION_1_5 (void) { GLboolean r = GL_FALSE; @@ -19764,7 +20280,7 @@ static GLboolean _glewInit_EGL_VERSION_1_5 () #ifdef EGL_ANDROID_blob_cache -static GLboolean _glewInit_EGL_ANDROID_blob_cache () +static GLboolean _glewInit_EGL_ANDROID_blob_cache (void) { GLboolean r = GL_FALSE; @@ -19777,7 +20293,7 @@ static GLboolean _glewInit_EGL_ANDROID_blob_cache () #ifdef EGL_ANDROID_create_native_client_buffer -static GLboolean _glewInit_EGL_ANDROID_create_native_client_buffer () +static GLboolean _glewInit_EGL_ANDROID_create_native_client_buffer (void) { GLboolean r = GL_FALSE; @@ -19790,7 +20306,7 @@ static GLboolean _glewInit_EGL_ANDROID_create_native_client_buffer () #ifdef EGL_ANDROID_get_frame_timestamps -static GLboolean _glewInit_EGL_ANDROID_get_frame_timestamps () +static GLboolean _glewInit_EGL_ANDROID_get_frame_timestamps (void) { GLboolean r = GL_FALSE; @@ -19807,7 +20323,7 @@ static GLboolean _glewInit_EGL_ANDROID_get_frame_timestamps () #ifdef EGL_ANDROID_get_native_client_buffer -static GLboolean _glewInit_EGL_ANDROID_get_native_client_buffer () +static GLboolean _glewInit_EGL_ANDROID_get_native_client_buffer (void) { GLboolean r = GL_FALSE; @@ -19820,7 +20336,7 @@ static GLboolean _glewInit_EGL_ANDROID_get_native_client_buffer () #ifdef EGL_ANDROID_native_fence_sync -static GLboolean _glewInit_EGL_ANDROID_native_fence_sync () +static GLboolean _glewInit_EGL_ANDROID_native_fence_sync (void) { GLboolean r = GL_FALSE; @@ -19833,7 +20349,7 @@ static GLboolean _glewInit_EGL_ANDROID_native_fence_sync () #ifdef EGL_ANDROID_presentation_time -static GLboolean _glewInit_EGL_ANDROID_presentation_time () +static GLboolean _glewInit_EGL_ANDROID_presentation_time (void) { GLboolean r = GL_FALSE; @@ -19846,7 +20362,7 @@ static GLboolean _glewInit_EGL_ANDROID_presentation_time () #ifdef EGL_ANGLE_query_surface_pointer -static GLboolean _glewInit_EGL_ANGLE_query_surface_pointer () +static GLboolean _glewInit_EGL_ANGLE_query_surface_pointer (void) { GLboolean r = GL_FALSE; @@ -19857,9 +20373,22 @@ static GLboolean _glewInit_EGL_ANGLE_query_surface_pointer () #endif /* EGL_ANGLE_query_surface_pointer */ +#ifdef EGL_ANGLE_sync_control_rate + +static GLboolean _glewInit_EGL_ANGLE_sync_control_rate (void) +{ + GLboolean r = GL_FALSE; + + r = ((eglGetMscRateANGLE = (PFNEGLGETMSCRATEANGLEPROC)glewGetProcAddress((const GLubyte*)"eglGetMscRateANGLE")) == NULL) || r; + + return r; +} + +#endif /* EGL_ANGLE_sync_control_rate */ + #ifdef EGL_EXT_client_sync -static GLboolean _glewInit_EGL_EXT_client_sync () +static GLboolean _glewInit_EGL_EXT_client_sync (void) { GLboolean r = GL_FALSE; @@ -19872,7 +20401,7 @@ static GLboolean _glewInit_EGL_EXT_client_sync () #ifdef EGL_EXT_compositor -static GLboolean _glewInit_EGL_EXT_compositor () +static GLboolean _glewInit_EGL_EXT_compositor (void) { GLboolean r = GL_FALSE; @@ -19891,7 +20420,7 @@ static GLboolean _glewInit_EGL_EXT_compositor () #ifdef EGL_EXT_device_enumeration -static GLboolean _glewInit_EGL_EXT_device_enumeration () +static GLboolean _glewInit_EGL_EXT_device_enumeration (void) { GLboolean r = GL_FALSE; @@ -19902,9 +20431,22 @@ static GLboolean _glewInit_EGL_EXT_device_enumeration () #endif /* EGL_EXT_device_enumeration */ +#ifdef EGL_EXT_device_persistent_id + +static GLboolean _glewInit_EGL_EXT_device_persistent_id (void) +{ + GLboolean r = GL_FALSE; + + r = ((eglQueryDeviceBinaryEXT = (PFNEGLQUERYDEVICEBINARYEXTPROC)glewGetProcAddress((const GLubyte*)"eglQueryDeviceBinaryEXT")) == NULL) || r; + + return r; +} + +#endif /* EGL_EXT_device_persistent_id */ + #ifdef EGL_EXT_device_query -static GLboolean _glewInit_EGL_EXT_device_query () +static GLboolean _glewInit_EGL_EXT_device_query (void) { GLboolean r = GL_FALSE; @@ -19917,9 +20459,22 @@ static GLboolean _glewInit_EGL_EXT_device_query () #endif /* EGL_EXT_device_query */ +#ifdef EGL_EXT_display_alloc + +static GLboolean _glewInit_EGL_EXT_display_alloc (void) +{ + GLboolean r = GL_FALSE; + + r = ((eglDestroyDisplayEXT = (PFNEGLDESTROYDISPLAYEXTPROC)glewGetProcAddress((const GLubyte*)"eglDestroyDisplayEXT")) == NULL) || r; + + return r; +} + +#endif /* EGL_EXT_display_alloc */ + #ifdef EGL_EXT_image_dma_buf_import_modifiers -static GLboolean _glewInit_EGL_EXT_image_dma_buf_import_modifiers () +static GLboolean _glewInit_EGL_EXT_image_dma_buf_import_modifiers (void) { GLboolean r = GL_FALSE; @@ -19933,7 +20488,7 @@ static GLboolean _glewInit_EGL_EXT_image_dma_buf_import_modifiers () #ifdef EGL_EXT_output_base -static GLboolean _glewInit_EGL_EXT_output_base () +static GLboolean _glewInit_EGL_EXT_output_base (void) { GLboolean r = GL_FALSE; @@ -19953,7 +20508,7 @@ static GLboolean _glewInit_EGL_EXT_output_base () #ifdef EGL_EXT_platform_base -static GLboolean _glewInit_EGL_EXT_platform_base () +static GLboolean _glewInit_EGL_EXT_platform_base (void) { GLboolean r = GL_FALSE; @@ -19968,7 +20523,7 @@ static GLboolean _glewInit_EGL_EXT_platform_base () #ifdef EGL_EXT_stream_consumer_egloutput -static GLboolean _glewInit_EGL_EXT_stream_consumer_egloutput () +static GLboolean _glewInit_EGL_EXT_stream_consumer_egloutput (void) { GLboolean r = GL_FALSE; @@ -19979,9 +20534,22 @@ static GLboolean _glewInit_EGL_EXT_stream_consumer_egloutput () #endif /* EGL_EXT_stream_consumer_egloutput */ +#ifdef EGL_EXT_surface_compression + +static GLboolean _glewInit_EGL_EXT_surface_compression (void) +{ + GLboolean r = GL_FALSE; + + r = ((eglQuerySupportedCompressionRatesEXT = (PFNEGLQUERYSUPPORTEDCOMPRESSIONRATESEXTPROC)glewGetProcAddress((const GLubyte*)"eglQuerySupportedCompressionRatesEXT")) == NULL) || r; + + return r; +} + +#endif /* EGL_EXT_surface_compression */ + #ifdef EGL_EXT_swap_buffers_with_damage -static GLboolean _glewInit_EGL_EXT_swap_buffers_with_damage () +static GLboolean _glewInit_EGL_EXT_swap_buffers_with_damage (void) { GLboolean r = GL_FALSE; @@ -19994,7 +20562,7 @@ static GLboolean _glewInit_EGL_EXT_swap_buffers_with_damage () #ifdef EGL_EXT_sync_reuse -static GLboolean _glewInit_EGL_EXT_sync_reuse () +static GLboolean _glewInit_EGL_EXT_sync_reuse (void) { GLboolean r = GL_FALSE; @@ -20007,7 +20575,7 @@ static GLboolean _glewInit_EGL_EXT_sync_reuse () #ifdef EGL_HI_clientpixmap -static GLboolean _glewInit_EGL_HI_clientpixmap () +static GLboolean _glewInit_EGL_HI_clientpixmap (void) { GLboolean r = GL_FALSE; @@ -20020,7 +20588,7 @@ static GLboolean _glewInit_EGL_HI_clientpixmap () #ifdef EGL_KHR_cl_event2 -static GLboolean _glewInit_EGL_KHR_cl_event2 () +static GLboolean _glewInit_EGL_KHR_cl_event2 (void) { GLboolean r = GL_FALSE; @@ -20033,7 +20601,7 @@ static GLboolean _glewInit_EGL_KHR_cl_event2 () #ifdef EGL_KHR_debug -static GLboolean _glewInit_EGL_KHR_debug () +static GLboolean _glewInit_EGL_KHR_debug (void) { GLboolean r = GL_FALSE; @@ -20048,7 +20616,7 @@ static GLboolean _glewInit_EGL_KHR_debug () #ifdef EGL_KHR_display_reference -static GLboolean _glewInit_EGL_KHR_display_reference () +static GLboolean _glewInit_EGL_KHR_display_reference (void) { GLboolean r = GL_FALSE; @@ -20061,7 +20629,7 @@ static GLboolean _glewInit_EGL_KHR_display_reference () #ifdef EGL_KHR_image -static GLboolean _glewInit_EGL_KHR_image () +static GLboolean _glewInit_EGL_KHR_image (void) { GLboolean r = GL_FALSE; @@ -20075,7 +20643,7 @@ static GLboolean _glewInit_EGL_KHR_image () #ifdef EGL_KHR_lock_surface -static GLboolean _glewInit_EGL_KHR_lock_surface () +static GLboolean _glewInit_EGL_KHR_lock_surface (void) { GLboolean r = GL_FALSE; @@ -20089,7 +20657,7 @@ static GLboolean _glewInit_EGL_KHR_lock_surface () #ifdef EGL_KHR_lock_surface3 -static GLboolean _glewInit_EGL_KHR_lock_surface3 () +static GLboolean _glewInit_EGL_KHR_lock_surface3 (void) { GLboolean r = GL_FALSE; @@ -20102,7 +20670,7 @@ static GLboolean _glewInit_EGL_KHR_lock_surface3 () #ifdef EGL_KHR_partial_update -static GLboolean _glewInit_EGL_KHR_partial_update () +static GLboolean _glewInit_EGL_KHR_partial_update (void) { GLboolean r = GL_FALSE; @@ -20115,7 +20683,7 @@ static GLboolean _glewInit_EGL_KHR_partial_update () #ifdef EGL_KHR_reusable_sync -static GLboolean _glewInit_EGL_KHR_reusable_sync () +static GLboolean _glewInit_EGL_KHR_reusable_sync (void) { GLboolean r = GL_FALSE; @@ -20132,7 +20700,7 @@ static GLboolean _glewInit_EGL_KHR_reusable_sync () #ifdef EGL_KHR_stream -static GLboolean _glewInit_EGL_KHR_stream () +static GLboolean _glewInit_EGL_KHR_stream (void) { GLboolean r = GL_FALSE; @@ -20149,7 +20717,7 @@ static GLboolean _glewInit_EGL_KHR_stream () #ifdef EGL_KHR_stream_attrib -static GLboolean _glewInit_EGL_KHR_stream_attrib () +static GLboolean _glewInit_EGL_KHR_stream_attrib (void) { GLboolean r = GL_FALSE; @@ -20166,7 +20734,7 @@ static GLboolean _glewInit_EGL_KHR_stream_attrib () #ifdef EGL_KHR_stream_consumer_gltexture -static GLboolean _glewInit_EGL_KHR_stream_consumer_gltexture () +static GLboolean _glewInit_EGL_KHR_stream_consumer_gltexture (void) { GLboolean r = GL_FALSE; @@ -20181,7 +20749,7 @@ static GLboolean _glewInit_EGL_KHR_stream_consumer_gltexture () #ifdef EGL_KHR_stream_cross_process_fd -static GLboolean _glewInit_EGL_KHR_stream_cross_process_fd () +static GLboolean _glewInit_EGL_KHR_stream_cross_process_fd (void) { GLboolean r = GL_FALSE; @@ -20195,7 +20763,7 @@ static GLboolean _glewInit_EGL_KHR_stream_cross_process_fd () #ifdef EGL_KHR_stream_fifo -static GLboolean _glewInit_EGL_KHR_stream_fifo () +static GLboolean _glewInit_EGL_KHR_stream_fifo (void) { GLboolean r = GL_FALSE; @@ -20208,7 +20776,7 @@ static GLboolean _glewInit_EGL_KHR_stream_fifo () #ifdef EGL_KHR_stream_producer_eglsurface -static GLboolean _glewInit_EGL_KHR_stream_producer_eglsurface () +static GLboolean _glewInit_EGL_KHR_stream_producer_eglsurface (void) { GLboolean r = GL_FALSE; @@ -20221,7 +20789,7 @@ static GLboolean _glewInit_EGL_KHR_stream_producer_eglsurface () #ifdef EGL_KHR_swap_buffers_with_damage -static GLboolean _glewInit_EGL_KHR_swap_buffers_with_damage () +static GLboolean _glewInit_EGL_KHR_swap_buffers_with_damage (void) { GLboolean r = GL_FALSE; @@ -20234,7 +20802,7 @@ static GLboolean _glewInit_EGL_KHR_swap_buffers_with_damage () #ifdef EGL_KHR_wait_sync -static GLboolean _glewInit_EGL_KHR_wait_sync () +static GLboolean _glewInit_EGL_KHR_wait_sync (void) { GLboolean r = GL_FALSE; @@ -20247,7 +20815,7 @@ static GLboolean _glewInit_EGL_KHR_wait_sync () #ifdef EGL_MESA_drm_image -static GLboolean _glewInit_EGL_MESA_drm_image () +static GLboolean _glewInit_EGL_MESA_drm_image (void) { GLboolean r = GL_FALSE; @@ -20261,7 +20829,7 @@ static GLboolean _glewInit_EGL_MESA_drm_image () #ifdef EGL_MESA_image_dma_buf_export -static GLboolean _glewInit_EGL_MESA_image_dma_buf_export () +static GLboolean _glewInit_EGL_MESA_image_dma_buf_export (void) { GLboolean r = GL_FALSE; @@ -20275,7 +20843,7 @@ static GLboolean _glewInit_EGL_MESA_image_dma_buf_export () #ifdef EGL_MESA_query_driver -static GLboolean _glewInit_EGL_MESA_query_driver () +static GLboolean _glewInit_EGL_MESA_query_driver (void) { GLboolean r = GL_FALSE; @@ -20289,7 +20857,7 @@ static GLboolean _glewInit_EGL_MESA_query_driver () #ifdef EGL_NOK_swap_region -static GLboolean _glewInit_EGL_NOK_swap_region () +static GLboolean _glewInit_EGL_NOK_swap_region (void) { GLboolean r = GL_FALSE; @@ -20302,7 +20870,7 @@ static GLboolean _glewInit_EGL_NOK_swap_region () #ifdef EGL_NOK_swap_region2 -static GLboolean _glewInit_EGL_NOK_swap_region2 () +static GLboolean _glewInit_EGL_NOK_swap_region2 (void) { GLboolean r = GL_FALSE; @@ -20315,7 +20883,7 @@ static GLboolean _glewInit_EGL_NOK_swap_region2 () #ifdef EGL_NV_native_query -static GLboolean _glewInit_EGL_NV_native_query () +static GLboolean _glewInit_EGL_NV_native_query (void) { GLboolean r = GL_FALSE; @@ -20330,7 +20898,7 @@ static GLboolean _glewInit_EGL_NV_native_query () #ifdef EGL_NV_post_sub_buffer -static GLboolean _glewInit_EGL_NV_post_sub_buffer () +static GLboolean _glewInit_EGL_NV_post_sub_buffer (void) { GLboolean r = GL_FALSE; @@ -20341,9 +20909,25 @@ static GLboolean _glewInit_EGL_NV_post_sub_buffer () #endif /* EGL_NV_post_sub_buffer */ +#ifdef EGL_NV_stream_consumer_eglimage + +static GLboolean _glewInit_EGL_NV_stream_consumer_eglimage (void) +{ + GLboolean r = GL_FALSE; + + r = ((eglQueryStreamConsumerEventNV = (PFNEGLQUERYSTREAMCONSUMEREVENTNVPROC)glewGetProcAddress((const GLubyte*)"eglQueryStreamConsumerEventNV")) == NULL) || r; + r = ((eglStreamAcquireImageNV = (PFNEGLSTREAMACQUIREIMAGENVPROC)glewGetProcAddress((const GLubyte*)"eglStreamAcquireImageNV")) == NULL) || r; + r = ((eglStreamImageConsumerConnectNV = (PFNEGLSTREAMIMAGECONSUMERCONNECTNVPROC)glewGetProcAddress((const GLubyte*)"eglStreamImageConsumerConnectNV")) == NULL) || r; + r = ((eglStreamReleaseImageNV = (PFNEGLSTREAMRELEASEIMAGENVPROC)glewGetProcAddress((const GLubyte*)"eglStreamReleaseImageNV")) == NULL) || r; + + return r; +} + +#endif /* EGL_NV_stream_consumer_eglimage */ + #ifdef EGL_NV_stream_consumer_gltexture_yuv -static GLboolean _glewInit_EGL_NV_stream_consumer_gltexture_yuv () +static GLboolean _glewInit_EGL_NV_stream_consumer_gltexture_yuv (void) { GLboolean r = GL_FALSE; @@ -20356,7 +20940,7 @@ static GLboolean _glewInit_EGL_NV_stream_consumer_gltexture_yuv () #ifdef EGL_NV_stream_flush -static GLboolean _glewInit_EGL_NV_stream_flush () +static GLboolean _glewInit_EGL_NV_stream_flush (void) { GLboolean r = GL_FALSE; @@ -20369,7 +20953,7 @@ static GLboolean _glewInit_EGL_NV_stream_flush () #ifdef EGL_NV_stream_metadata -static GLboolean _glewInit_EGL_NV_stream_metadata () +static GLboolean _glewInit_EGL_NV_stream_metadata (void) { GLboolean r = GL_FALSE; @@ -20384,7 +20968,7 @@ static GLboolean _glewInit_EGL_NV_stream_metadata () #ifdef EGL_NV_stream_reset -static GLboolean _glewInit_EGL_NV_stream_reset () +static GLboolean _glewInit_EGL_NV_stream_reset (void) { GLboolean r = GL_FALSE; @@ -20397,7 +20981,7 @@ static GLboolean _glewInit_EGL_NV_stream_reset () #ifdef EGL_NV_stream_sync -static GLboolean _glewInit_EGL_NV_stream_sync () +static GLboolean _glewInit_EGL_NV_stream_sync (void) { GLboolean r = GL_FALSE; @@ -20410,7 +20994,7 @@ static GLboolean _glewInit_EGL_NV_stream_sync () #ifdef EGL_NV_sync -static GLboolean _glewInit_EGL_NV_sync () +static GLboolean _glewInit_EGL_NV_sync (void) { GLboolean r = GL_FALSE; @@ -20428,7 +21012,7 @@ static GLboolean _glewInit_EGL_NV_sync () #ifdef EGL_NV_system_time -static GLboolean _glewInit_EGL_NV_system_time () +static GLboolean _glewInit_EGL_NV_system_time (void) { GLboolean r = GL_FALSE; @@ -20442,7 +21026,7 @@ static GLboolean _glewInit_EGL_NV_system_time () #ifdef EGL_WL_bind_wayland_display -static GLboolean _glewInit_EGL_WL_bind_wayland_display () +static GLboolean _glewInit_EGL_WL_bind_wayland_display (void) { GLboolean r = GL_FALSE; @@ -20457,7 +21041,7 @@ static GLboolean _glewInit_EGL_WL_bind_wayland_display () #ifdef EGL_WL_create_wayland_buffer_from_image -static GLboolean _glewInit_EGL_WL_create_wayland_buffer_from_image () +static GLboolean _glewInit_EGL_WL_create_wayland_buffer_from_image (void) { GLboolean r = GL_FALSE; @@ -20495,7 +21079,7 @@ GLenum eglewInit (EGLDisplay display) if (!initialize || !queryString) return 1; - /* query EGK version */ + /* query EGL version */ if (initialize(display, &major, &minor) != EGL_TRUE) return 1; @@ -20567,6 +21151,9 @@ GLenum eglewInit (EGLDisplay display) #ifdef EGL_ANDROID_recordable EGLEW_ANDROID_recordable = _glewSearchExtension("EGL_ANDROID_recordable", extStart, extEnd); #endif /* EGL_ANDROID_recordable */ +#ifdef EGL_ANDROID_telemetry_hint + EGLEW_ANDROID_telemetry_hint = _glewSearchExtension("EGL_ANDROID_telemetry_hint", extStart, extEnd); +#endif /* EGL_ANDROID_telemetry_hint */ #ifdef EGL_ANGLE_d3d_share_handle_client_buffer EGLEW_ANGLE_d3d_share_handle_client_buffer = _glewSearchExtension("EGL_ANGLE_d3d_share_handle_client_buffer", extStart, extEnd); #endif /* EGL_ANGLE_d3d_share_handle_client_buffer */ @@ -20580,6 +21167,10 @@ GLenum eglewInit (EGLDisplay display) #ifdef EGL_ANGLE_surface_d3d_texture_2d_share_handle EGLEW_ANGLE_surface_d3d_texture_2d_share_handle = _glewSearchExtension("EGL_ANGLE_surface_d3d_texture_2d_share_handle", extStart, extEnd); #endif /* EGL_ANGLE_surface_d3d_texture_2d_share_handle */ +#ifdef EGL_ANGLE_sync_control_rate + EGLEW_ANGLE_sync_control_rate = _glewSearchExtension("EGL_ANGLE_sync_control_rate", extStart, extEnd); + if (glewExperimental || EGLEW_ANGLE_sync_control_rate) EGLEW_ANGLE_sync_control_rate = !_glewInit_EGL_ANGLE_sync_control_rate(); +#endif /* EGL_ANGLE_sync_control_rate */ #ifdef EGL_ANGLE_window_fixed_size EGLEW_ANGLE_window_fixed_size = _glewSearchExtension("EGL_ANGLE_window_fixed_size", extStart, extEnd); #endif /* EGL_ANGLE_window_fixed_size */ @@ -20609,6 +21200,9 @@ GLenum eglewInit (EGLDisplay display) EGLEW_EXT_compositor = _glewSearchExtension("EGL_EXT_compositor", extStart, extEnd); if (glewExperimental || EGLEW_EXT_compositor) EGLEW_EXT_compositor = !_glewInit_EGL_EXT_compositor(); #endif /* EGL_EXT_compositor */ +#ifdef EGL_EXT_config_select_group + EGLEW_EXT_config_select_group = _glewSearchExtension("EGL_EXT_config_select_group", extStart, extEnd); +#endif /* EGL_EXT_config_select_group */ #ifdef EGL_EXT_create_context_robustness EGLEW_EXT_create_context_robustness = _glewSearchExtension("EGL_EXT_create_context_robustness", extStart, extEnd); #endif /* EGL_EXT_create_context_robustness */ @@ -20618,6 +21212,9 @@ GLenum eglewInit (EGLDisplay display) #ifdef EGL_EXT_device_drm EGLEW_EXT_device_drm = _glewSearchExtension("EGL_EXT_device_drm", extStart, extEnd); #endif /* EGL_EXT_device_drm */ +#ifdef EGL_EXT_device_drm_render_node + EGLEW_EXT_device_drm_render_node = _glewSearchExtension("EGL_EXT_device_drm_render_node", extStart, extEnd); +#endif /* EGL_EXT_device_drm_render_node */ #ifdef EGL_EXT_device_enumeration EGLEW_EXT_device_enumeration = _glewSearchExtension("EGL_EXT_device_enumeration", extStart, extEnd); if (glewExperimental || EGLEW_EXT_device_enumeration) EGLEW_EXT_device_enumeration = !_glewInit_EGL_EXT_device_enumeration(); @@ -20625,10 +21222,27 @@ GLenum eglewInit (EGLDisplay display) #ifdef EGL_EXT_device_openwf EGLEW_EXT_device_openwf = _glewSearchExtension("EGL_EXT_device_openwf", extStart, extEnd); #endif /* EGL_EXT_device_openwf */ +#ifdef EGL_EXT_device_persistent_id + EGLEW_EXT_device_persistent_id = _glewSearchExtension("EGL_EXT_device_persistent_id", extStart, extEnd); + if (glewExperimental || EGLEW_EXT_device_persistent_id) EGLEW_EXT_device_persistent_id = !_glewInit_EGL_EXT_device_persistent_id(); +#endif /* EGL_EXT_device_persistent_id */ #ifdef EGL_EXT_device_query EGLEW_EXT_device_query = _glewSearchExtension("EGL_EXT_device_query", extStart, extEnd); if (glewExperimental || EGLEW_EXT_device_query) EGLEW_EXT_device_query = !_glewInit_EGL_EXT_device_query(); #endif /* EGL_EXT_device_query */ +#ifdef EGL_EXT_device_query_name + EGLEW_EXT_device_query_name = _glewSearchExtension("EGL_EXT_device_query_name", extStart, extEnd); +#endif /* EGL_EXT_device_query_name */ +#ifdef EGL_EXT_display_alloc + EGLEW_EXT_display_alloc = _glewSearchExtension("EGL_EXT_display_alloc", extStart, extEnd); + if (glewExperimental || EGLEW_EXT_display_alloc) EGLEW_EXT_display_alloc = !_glewInit_EGL_EXT_display_alloc(); +#endif /* EGL_EXT_display_alloc */ +#ifdef EGL_EXT_explicit_device + EGLEW_EXT_explicit_device = _glewSearchExtension("EGL_EXT_explicit_device", extStart, extEnd); +#endif /* EGL_EXT_explicit_device */ +#ifdef EGL_EXT_gl_colorspace_bt2020_hlg + EGLEW_EXT_gl_colorspace_bt2020_hlg = _glewSearchExtension("EGL_EXT_gl_colorspace_bt2020_hlg", extStart, extEnd); +#endif /* EGL_EXT_gl_colorspace_bt2020_hlg */ #ifdef EGL_EXT_gl_colorspace_bt2020_linear EGLEW_EXT_gl_colorspace_bt2020_linear = _glewSearchExtension("EGL_EXT_gl_colorspace_bt2020_linear", extStart, extEnd); #endif /* EGL_EXT_gl_colorspace_bt2020_linear */ @@ -20692,12 +21306,21 @@ GLenum eglewInit (EGLDisplay display) #ifdef EGL_EXT_platform_x11 EGLEW_EXT_platform_x11 = _glewSearchExtension("EGL_EXT_platform_x11", extStart, extEnd); #endif /* EGL_EXT_platform_x11 */ +#ifdef EGL_EXT_platform_xcb + EGLEW_EXT_platform_xcb = _glewSearchExtension("EGL_EXT_platform_xcb", extStart, extEnd); +#endif /* EGL_EXT_platform_xcb */ +#ifdef EGL_EXT_present_opaque + EGLEW_EXT_present_opaque = _glewSearchExtension("EGL_EXT_present_opaque", extStart, extEnd); +#endif /* EGL_EXT_present_opaque */ #ifdef EGL_EXT_protected_content EGLEW_EXT_protected_content = _glewSearchExtension("EGL_EXT_protected_content", extStart, extEnd); #endif /* EGL_EXT_protected_content */ #ifdef EGL_EXT_protected_surface EGLEW_EXT_protected_surface = _glewSearchExtension("EGL_EXT_protected_surface", extStart, extEnd); #endif /* EGL_EXT_protected_surface */ +#ifdef EGL_EXT_query_reset_notification_strategy + EGLEW_EXT_query_reset_notification_strategy = _glewSearchExtension("EGL_EXT_query_reset_notification_strategy", extStart, extEnd); +#endif /* EGL_EXT_query_reset_notification_strategy */ #ifdef EGL_EXT_stream_consumer_egloutput EGLEW_EXT_stream_consumer_egloutput = _glewSearchExtension("EGL_EXT_stream_consumer_egloutput", extStart, extEnd); if (glewExperimental || EGLEW_EXT_stream_consumer_egloutput) EGLEW_EXT_stream_consumer_egloutput = !_glewInit_EGL_EXT_stream_consumer_egloutput(); @@ -20708,6 +21331,10 @@ GLenum eglewInit (EGLDisplay display) #ifdef EGL_EXT_surface_SMPTE2086_metadata EGLEW_EXT_surface_SMPTE2086_metadata = _glewSearchExtension("EGL_EXT_surface_SMPTE2086_metadata", extStart, extEnd); #endif /* EGL_EXT_surface_SMPTE2086_metadata */ +#ifdef EGL_EXT_surface_compression + EGLEW_EXT_surface_compression = _glewSearchExtension("EGL_EXT_surface_compression", extStart, extEnd); + if (glewExperimental || EGLEW_EXT_surface_compression) EGLEW_EXT_surface_compression = !_glewInit_EGL_EXT_surface_compression(); +#endif /* EGL_EXT_surface_compression */ #ifdef EGL_EXT_swap_buffers_with_damage EGLEW_EXT_swap_buffers_with_damage = _glewSearchExtension("EGL_EXT_swap_buffers_with_damage", extStart, extEnd); if (glewExperimental || EGLEW_EXT_swap_buffers_with_damage) EGLEW_EXT_swap_buffers_with_damage = !_glewInit_EGL_EXT_swap_buffers_with_damage(); @@ -20938,6 +21565,13 @@ GLenum eglewInit (EGLDisplay display) #ifdef EGL_NV_robustness_video_memory_purge EGLEW_NV_robustness_video_memory_purge = _glewSearchExtension("EGL_NV_robustness_video_memory_purge", extStart, extEnd); #endif /* EGL_NV_robustness_video_memory_purge */ +#ifdef EGL_NV_stream_consumer_eglimage + EGLEW_NV_stream_consumer_eglimage = _glewSearchExtension("EGL_NV_stream_consumer_eglimage", extStart, extEnd); + if (glewExperimental || EGLEW_NV_stream_consumer_eglimage) EGLEW_NV_stream_consumer_eglimage = !_glewInit_EGL_NV_stream_consumer_eglimage(); +#endif /* EGL_NV_stream_consumer_eglimage */ +#ifdef EGL_NV_stream_consumer_eglimage_use_scanout_attrib + EGLEW_NV_stream_consumer_eglimage_use_scanout_attrib = _glewSearchExtension("EGL_NV_stream_consumer_eglimage_use_scanout_attrib", extStart, extEnd); +#endif /* EGL_NV_stream_consumer_eglimage_use_scanout_attrib */ #ifdef EGL_NV_stream_consumer_gltexture_yuv EGLEW_NV_stream_consumer_gltexture_yuv = _glewSearchExtension("EGL_NV_stream_consumer_gltexture_yuv", extStart, extEnd); if (glewExperimental || EGLEW_NV_stream_consumer_gltexture_yuv) EGLEW_NV_stream_consumer_gltexture_yuv = !_glewInit_EGL_NV_stream_consumer_gltexture_yuv(); @@ -21011,6 +21645,12 @@ GLenum eglewInit (EGLDisplay display) #ifdef EGL_NV_triple_buffer EGLEW_NV_triple_buffer = _glewSearchExtension("EGL_NV_triple_buffer", extStart, extEnd); #endif /* EGL_NV_triple_buffer */ +#ifdef EGL_QNX_image_native_buffer + EGLEW_QNX_image_native_buffer = _glewSearchExtension("EGL_QNX_image_native_buffer", extStart, extEnd); +#endif /* EGL_QNX_image_native_buffer */ +#ifdef EGL_QNX_platform_screen + EGLEW_QNX_platform_screen = _glewSearchExtension("EGL_QNX_platform_screen", extStart, extEnd); +#endif /* EGL_QNX_platform_screen */ #ifdef EGL_TIZEN_image_native_buffer EGLEW_TIZEN_image_native_buffer = _glewSearchExtension("EGL_TIZEN_image_native_buffer", extStart, extEnd); #endif /* EGL_TIZEN_image_native_buffer */ @@ -21239,7 +21879,7 @@ GLboolean __WGLEW_NV_video_output = GL_FALSE; GLboolean __WGLEW_OML_sync_control = GL_FALSE; #ifdef WGL_3DL_stereo_control -static GLboolean _glewInit_WGL_3DL_stereo_control () +static GLboolean _glewInit_WGL_3DL_stereo_control (void) { GLboolean r = GL_FALSE; @@ -21252,7 +21892,7 @@ static GLboolean _glewInit_WGL_3DL_stereo_control () #ifdef WGL_AMD_gpu_association -static GLboolean _glewInit_WGL_AMD_gpu_association () +static GLboolean _glewInit_WGL_AMD_gpu_association (void) { GLboolean r = GL_FALSE; @@ -21273,7 +21913,7 @@ static GLboolean _glewInit_WGL_AMD_gpu_association () #ifdef WGL_ARB_buffer_region -static GLboolean _glewInit_WGL_ARB_buffer_region () +static GLboolean _glewInit_WGL_ARB_buffer_region (void) { GLboolean r = GL_FALSE; @@ -21289,7 +21929,7 @@ static GLboolean _glewInit_WGL_ARB_buffer_region () #ifdef WGL_ARB_create_context -static GLboolean _glewInit_WGL_ARB_create_context () +static GLboolean _glewInit_WGL_ARB_create_context (void) { GLboolean r = GL_FALSE; @@ -21302,7 +21942,7 @@ static GLboolean _glewInit_WGL_ARB_create_context () #ifdef WGL_ARB_extensions_string -static GLboolean _glewInit_WGL_ARB_extensions_string () +static GLboolean _glewInit_WGL_ARB_extensions_string (void) { GLboolean r = GL_FALSE; @@ -21315,7 +21955,7 @@ static GLboolean _glewInit_WGL_ARB_extensions_string () #ifdef WGL_ARB_make_current_read -static GLboolean _glewInit_WGL_ARB_make_current_read () +static GLboolean _glewInit_WGL_ARB_make_current_read (void) { GLboolean r = GL_FALSE; @@ -21329,7 +21969,7 @@ static GLboolean _glewInit_WGL_ARB_make_current_read () #ifdef WGL_ARB_pbuffer -static GLboolean _glewInit_WGL_ARB_pbuffer () +static GLboolean _glewInit_WGL_ARB_pbuffer (void) { GLboolean r = GL_FALSE; @@ -21346,7 +21986,7 @@ static GLboolean _glewInit_WGL_ARB_pbuffer () #ifdef WGL_ARB_pixel_format -static GLboolean _glewInit_WGL_ARB_pixel_format () +static GLboolean _glewInit_WGL_ARB_pixel_format (void) { GLboolean r = GL_FALSE; @@ -21361,7 +22001,7 @@ static GLboolean _glewInit_WGL_ARB_pixel_format () #ifdef WGL_ARB_render_texture -static GLboolean _glewInit_WGL_ARB_render_texture () +static GLboolean _glewInit_WGL_ARB_render_texture (void) { GLboolean r = GL_FALSE; @@ -21376,7 +22016,7 @@ static GLboolean _glewInit_WGL_ARB_render_texture () #ifdef WGL_EXT_display_color_table -static GLboolean _glewInit_WGL_EXT_display_color_table () +static GLboolean _glewInit_WGL_EXT_display_color_table (void) { GLboolean r = GL_FALSE; @@ -21392,7 +22032,7 @@ static GLboolean _glewInit_WGL_EXT_display_color_table () #ifdef WGL_EXT_extensions_string -static GLboolean _glewInit_WGL_EXT_extensions_string () +static GLboolean _glewInit_WGL_EXT_extensions_string (void) { GLboolean r = GL_FALSE; @@ -21405,7 +22045,7 @@ static GLboolean _glewInit_WGL_EXT_extensions_string () #ifdef WGL_EXT_make_current_read -static GLboolean _glewInit_WGL_EXT_make_current_read () +static GLboolean _glewInit_WGL_EXT_make_current_read (void) { GLboolean r = GL_FALSE; @@ -21419,7 +22059,7 @@ static GLboolean _glewInit_WGL_EXT_make_current_read () #ifdef WGL_EXT_pbuffer -static GLboolean _glewInit_WGL_EXT_pbuffer () +static GLboolean _glewInit_WGL_EXT_pbuffer (void) { GLboolean r = GL_FALSE; @@ -21436,7 +22076,7 @@ static GLboolean _glewInit_WGL_EXT_pbuffer () #ifdef WGL_EXT_pixel_format -static GLboolean _glewInit_WGL_EXT_pixel_format () +static GLboolean _glewInit_WGL_EXT_pixel_format (void) { GLboolean r = GL_FALSE; @@ -21451,7 +22091,7 @@ static GLboolean _glewInit_WGL_EXT_pixel_format () #ifdef WGL_EXT_swap_control -static GLboolean _glewInit_WGL_EXT_swap_control () +static GLboolean _glewInit_WGL_EXT_swap_control (void) { GLboolean r = GL_FALSE; @@ -21465,7 +22105,7 @@ static GLboolean _glewInit_WGL_EXT_swap_control () #ifdef WGL_I3D_digital_video_control -static GLboolean _glewInit_WGL_I3D_digital_video_control () +static GLboolean _glewInit_WGL_I3D_digital_video_control (void) { GLboolean r = GL_FALSE; @@ -21479,7 +22119,7 @@ static GLboolean _glewInit_WGL_I3D_digital_video_control () #ifdef WGL_I3D_gamma -static GLboolean _glewInit_WGL_I3D_gamma () +static GLboolean _glewInit_WGL_I3D_gamma (void) { GLboolean r = GL_FALSE; @@ -21495,7 +22135,7 @@ static GLboolean _glewInit_WGL_I3D_gamma () #ifdef WGL_I3D_genlock -static GLboolean _glewInit_WGL_I3D_genlock () +static GLboolean _glewInit_WGL_I3D_genlock (void) { GLboolean r = GL_FALSE; @@ -21519,7 +22159,7 @@ static GLboolean _glewInit_WGL_I3D_genlock () #ifdef WGL_I3D_image_buffer -static GLboolean _glewInit_WGL_I3D_image_buffer () +static GLboolean _glewInit_WGL_I3D_image_buffer (void) { GLboolean r = GL_FALSE; @@ -21535,7 +22175,7 @@ static GLboolean _glewInit_WGL_I3D_image_buffer () #ifdef WGL_I3D_swap_frame_lock -static GLboolean _glewInit_WGL_I3D_swap_frame_lock () +static GLboolean _glewInit_WGL_I3D_swap_frame_lock (void) { GLboolean r = GL_FALSE; @@ -21551,7 +22191,7 @@ static GLboolean _glewInit_WGL_I3D_swap_frame_lock () #ifdef WGL_I3D_swap_frame_usage -static GLboolean _glewInit_WGL_I3D_swap_frame_usage () +static GLboolean _glewInit_WGL_I3D_swap_frame_usage (void) { GLboolean r = GL_FALSE; @@ -21567,7 +22207,7 @@ static GLboolean _glewInit_WGL_I3D_swap_frame_usage () #ifdef WGL_NV_DX_interop -static GLboolean _glewInit_WGL_NV_DX_interop () +static GLboolean _glewInit_WGL_NV_DX_interop (void) { GLboolean r = GL_FALSE; @@ -21587,7 +22227,7 @@ static GLboolean _glewInit_WGL_NV_DX_interop () #ifdef WGL_NV_copy_image -static GLboolean _glewInit_WGL_NV_copy_image () +static GLboolean _glewInit_WGL_NV_copy_image (void) { GLboolean r = GL_FALSE; @@ -21600,7 +22240,7 @@ static GLboolean _glewInit_WGL_NV_copy_image () #ifdef WGL_NV_delay_before_swap -static GLboolean _glewInit_WGL_NV_delay_before_swap () +static GLboolean _glewInit_WGL_NV_delay_before_swap (void) { GLboolean r = GL_FALSE; @@ -21613,7 +22253,7 @@ static GLboolean _glewInit_WGL_NV_delay_before_swap () #ifdef WGL_NV_gpu_affinity -static GLboolean _glewInit_WGL_NV_gpu_affinity () +static GLboolean _glewInit_WGL_NV_gpu_affinity (void) { GLboolean r = GL_FALSE; @@ -21630,7 +22270,7 @@ static GLboolean _glewInit_WGL_NV_gpu_affinity () #ifdef WGL_NV_present_video -static GLboolean _glewInit_WGL_NV_present_video () +static GLboolean _glewInit_WGL_NV_present_video (void) { GLboolean r = GL_FALSE; @@ -21645,7 +22285,7 @@ static GLboolean _glewInit_WGL_NV_present_video () #ifdef WGL_NV_swap_group -static GLboolean _glewInit_WGL_NV_swap_group () +static GLboolean _glewInit_WGL_NV_swap_group (void) { GLboolean r = GL_FALSE; @@ -21663,7 +22303,7 @@ static GLboolean _glewInit_WGL_NV_swap_group () #ifdef WGL_NV_vertex_array_range -static GLboolean _glewInit_WGL_NV_vertex_array_range () +static GLboolean _glewInit_WGL_NV_vertex_array_range (void) { GLboolean r = GL_FALSE; @@ -21677,7 +22317,7 @@ static GLboolean _glewInit_WGL_NV_vertex_array_range () #ifdef WGL_NV_video_capture -static GLboolean _glewInit_WGL_NV_video_capture () +static GLboolean _glewInit_WGL_NV_video_capture (void) { GLboolean r = GL_FALSE; @@ -21694,7 +22334,7 @@ static GLboolean _glewInit_WGL_NV_video_capture () #ifdef WGL_NV_video_output -static GLboolean _glewInit_WGL_NV_video_output () +static GLboolean _glewInit_WGL_NV_video_output (void) { GLboolean r = GL_FALSE; @@ -21712,7 +22352,7 @@ static GLboolean _glewInit_WGL_NV_video_output () #ifdef WGL_OML_sync_control -static GLboolean _glewInit_WGL_OML_sync_control () +static GLboolean _glewInit_WGL_OML_sync_control (void) { GLboolean r = GL_FALSE; @@ -21750,7 +22390,7 @@ GLboolean GLEWAPIENTRY wglewGetExtension (const char* name) return _glewSearchExtension(name, start, end); } -GLenum GLEWAPIENTRY wglewInit () +GLenum GLEWAPIENTRY wglewInit (void) { GLboolean crippled; const GLubyte* extStart; @@ -22156,6 +22796,7 @@ GLboolean __GLXEW_EXT_create_context_es2_profile = GL_FALSE; GLboolean __GLXEW_EXT_create_context_es_profile = GL_FALSE; GLboolean __GLXEW_EXT_fbconfig_packed_float = GL_FALSE; GLboolean __GLXEW_EXT_framebuffer_sRGB = GL_FALSE; +GLboolean __GLXEW_EXT_get_drawable_type = GL_FALSE; GLboolean __GLXEW_EXT_import_context = GL_FALSE; GLboolean __GLXEW_EXT_libglvnd = GL_FALSE; GLboolean __GLXEW_EXT_no_config_context = GL_FALSE; @@ -22207,7 +22848,7 @@ GLboolean __GLXEW_SUN_get_transparent_index = GL_FALSE; GLboolean __GLXEW_SUN_video_resize = GL_FALSE; #ifdef GLX_VERSION_1_2 -static GLboolean _glewInit_GLX_VERSION_1_2 () +static GLboolean _glewInit_GLX_VERSION_1_2 (void) { GLboolean r = GL_FALSE; @@ -22220,7 +22861,7 @@ static GLboolean _glewInit_GLX_VERSION_1_2 () #ifdef GLX_VERSION_1_3 -static GLboolean _glewInit_GLX_VERSION_1_3 () +static GLboolean _glewInit_GLX_VERSION_1_3 (void) { GLboolean r = GL_FALSE; @@ -22249,7 +22890,7 @@ static GLboolean _glewInit_GLX_VERSION_1_3 () #ifdef GLX_AMD_gpu_association -static GLboolean _glewInit_GLX_AMD_gpu_association () +static GLboolean _glewInit_GLX_AMD_gpu_association (void) { GLboolean r = GL_FALSE; @@ -22270,7 +22911,7 @@ static GLboolean _glewInit_GLX_AMD_gpu_association () #ifdef GLX_ARB_create_context -static GLboolean _glewInit_GLX_ARB_create_context () +static GLboolean _glewInit_GLX_ARB_create_context (void) { GLboolean r = GL_FALSE; @@ -22283,7 +22924,7 @@ static GLboolean _glewInit_GLX_ARB_create_context () #ifdef GLX_ATI_render_texture -static GLboolean _glewInit_GLX_ATI_render_texture () +static GLboolean _glewInit_GLX_ATI_render_texture (void) { GLboolean r = GL_FALSE; @@ -22298,7 +22939,7 @@ static GLboolean _glewInit_GLX_ATI_render_texture () #ifdef GLX_EXT_import_context -static GLboolean _glewInit_GLX_EXT_import_context () +static GLboolean _glewInit_GLX_EXT_import_context (void) { GLboolean r = GL_FALSE; @@ -22315,7 +22956,7 @@ static GLboolean _glewInit_GLX_EXT_import_context () #ifdef GLX_EXT_swap_control -static GLboolean _glewInit_GLX_EXT_swap_control () +static GLboolean _glewInit_GLX_EXT_swap_control (void) { GLboolean r = GL_FALSE; @@ -22328,7 +22969,7 @@ static GLboolean _glewInit_GLX_EXT_swap_control () #ifdef GLX_EXT_texture_from_pixmap -static GLboolean _glewInit_GLX_EXT_texture_from_pixmap () +static GLboolean _glewInit_GLX_EXT_texture_from_pixmap (void) { GLboolean r = GL_FALSE; @@ -22342,7 +22983,7 @@ static GLboolean _glewInit_GLX_EXT_texture_from_pixmap () #ifdef GLX_MESA_agp_offset -static GLboolean _glewInit_GLX_MESA_agp_offset () +static GLboolean _glewInit_GLX_MESA_agp_offset (void) { GLboolean r = GL_FALSE; @@ -22355,7 +22996,7 @@ static GLboolean _glewInit_GLX_MESA_agp_offset () #ifdef GLX_MESA_copy_sub_buffer -static GLboolean _glewInit_GLX_MESA_copy_sub_buffer () +static GLboolean _glewInit_GLX_MESA_copy_sub_buffer (void) { GLboolean r = GL_FALSE; @@ -22368,7 +23009,7 @@ static GLboolean _glewInit_GLX_MESA_copy_sub_buffer () #ifdef GLX_MESA_pixmap_colormap -static GLboolean _glewInit_GLX_MESA_pixmap_colormap () +static GLboolean _glewInit_GLX_MESA_pixmap_colormap (void) { GLboolean r = GL_FALSE; @@ -22381,7 +23022,7 @@ static GLboolean _glewInit_GLX_MESA_pixmap_colormap () #ifdef GLX_MESA_query_renderer -static GLboolean _glewInit_GLX_MESA_query_renderer () +static GLboolean _glewInit_GLX_MESA_query_renderer (void) { GLboolean r = GL_FALSE; @@ -22397,7 +23038,7 @@ static GLboolean _glewInit_GLX_MESA_query_renderer () #ifdef GLX_MESA_release_buffers -static GLboolean _glewInit_GLX_MESA_release_buffers () +static GLboolean _glewInit_GLX_MESA_release_buffers (void) { GLboolean r = GL_FALSE; @@ -22410,7 +23051,7 @@ static GLboolean _glewInit_GLX_MESA_release_buffers () #ifdef GLX_MESA_set_3dfx_mode -static GLboolean _glewInit_GLX_MESA_set_3dfx_mode () +static GLboolean _glewInit_GLX_MESA_set_3dfx_mode (void) { GLboolean r = GL_FALSE; @@ -22423,7 +23064,7 @@ static GLboolean _glewInit_GLX_MESA_set_3dfx_mode () #ifdef GLX_MESA_swap_control -static GLboolean _glewInit_GLX_MESA_swap_control () +static GLboolean _glewInit_GLX_MESA_swap_control (void) { GLboolean r = GL_FALSE; @@ -22437,7 +23078,7 @@ static GLboolean _glewInit_GLX_MESA_swap_control () #ifdef GLX_NV_copy_buffer -static GLboolean _glewInit_GLX_NV_copy_buffer () +static GLboolean _glewInit_GLX_NV_copy_buffer (void) { GLboolean r = GL_FALSE; @@ -22451,7 +23092,7 @@ static GLboolean _glewInit_GLX_NV_copy_buffer () #ifdef GLX_NV_copy_image -static GLboolean _glewInit_GLX_NV_copy_image () +static GLboolean _glewInit_GLX_NV_copy_image (void) { GLboolean r = GL_FALSE; @@ -22464,7 +23105,7 @@ static GLboolean _glewInit_GLX_NV_copy_image () #ifdef GLX_NV_delay_before_swap -static GLboolean _glewInit_GLX_NV_delay_before_swap () +static GLboolean _glewInit_GLX_NV_delay_before_swap (void) { GLboolean r = GL_FALSE; @@ -22477,7 +23118,7 @@ static GLboolean _glewInit_GLX_NV_delay_before_swap () #ifdef GLX_NV_present_video -static GLboolean _glewInit_GLX_NV_present_video () +static GLboolean _glewInit_GLX_NV_present_video (void) { GLboolean r = GL_FALSE; @@ -22491,7 +23132,7 @@ static GLboolean _glewInit_GLX_NV_present_video () #ifdef GLX_NV_swap_group -static GLboolean _glewInit_GLX_NV_swap_group () +static GLboolean _glewInit_GLX_NV_swap_group (void) { GLboolean r = GL_FALSE; @@ -22509,7 +23150,7 @@ static GLboolean _glewInit_GLX_NV_swap_group () #ifdef GLX_NV_vertex_array_range -static GLboolean _glewInit_GLX_NV_vertex_array_range () +static GLboolean _glewInit_GLX_NV_vertex_array_range (void) { GLboolean r = GL_FALSE; @@ -22523,7 +23164,7 @@ static GLboolean _glewInit_GLX_NV_vertex_array_range () #ifdef GLX_NV_video_capture -static GLboolean _glewInit_GLX_NV_video_capture () +static GLboolean _glewInit_GLX_NV_video_capture (void) { GLboolean r = GL_FALSE; @@ -22540,7 +23181,7 @@ static GLboolean _glewInit_GLX_NV_video_capture () #ifdef GLX_NV_video_out -static GLboolean _glewInit_GLX_NV_video_out () +static GLboolean _glewInit_GLX_NV_video_out (void) { GLboolean r = GL_FALSE; @@ -22558,7 +23199,7 @@ static GLboolean _glewInit_GLX_NV_video_out () #ifdef GLX_OML_sync_control -static GLboolean _glewInit_GLX_OML_sync_control () +static GLboolean _glewInit_GLX_OML_sync_control (void) { GLboolean r = GL_FALSE; @@ -22575,7 +23216,7 @@ static GLboolean _glewInit_GLX_OML_sync_control () #ifdef GLX_SGIX_fbconfig -static GLboolean _glewInit_GLX_SGIX_fbconfig () +static GLboolean _glewInit_GLX_SGIX_fbconfig (void) { GLboolean r = GL_FALSE; @@ -22593,7 +23234,7 @@ static GLboolean _glewInit_GLX_SGIX_fbconfig () #ifdef GLX_SGIX_hyperpipe -static GLboolean _glewInit_GLX_SGIX_hyperpipe () +static GLboolean _glewInit_GLX_SGIX_hyperpipe (void) { GLboolean r = GL_FALSE; @@ -22613,7 +23254,7 @@ static GLboolean _glewInit_GLX_SGIX_hyperpipe () #ifdef GLX_SGIX_pbuffer -static GLboolean _glewInit_GLX_SGIX_pbuffer () +static GLboolean _glewInit_GLX_SGIX_pbuffer (void) { GLboolean r = GL_FALSE; @@ -22630,7 +23271,7 @@ static GLboolean _glewInit_GLX_SGIX_pbuffer () #ifdef GLX_SGIX_swap_barrier -static GLboolean _glewInit_GLX_SGIX_swap_barrier () +static GLboolean _glewInit_GLX_SGIX_swap_barrier (void) { GLboolean r = GL_FALSE; @@ -22644,7 +23285,7 @@ static GLboolean _glewInit_GLX_SGIX_swap_barrier () #ifdef GLX_SGIX_swap_group -static GLboolean _glewInit_GLX_SGIX_swap_group () +static GLboolean _glewInit_GLX_SGIX_swap_group (void) { GLboolean r = GL_FALSE; @@ -22657,7 +23298,7 @@ static GLboolean _glewInit_GLX_SGIX_swap_group () #ifdef GLX_SGIX_video_resize -static GLboolean _glewInit_GLX_SGIX_video_resize () +static GLboolean _glewInit_GLX_SGIX_video_resize (void) { GLboolean r = GL_FALSE; @@ -22674,7 +23315,7 @@ static GLboolean _glewInit_GLX_SGIX_video_resize () #ifdef GLX_SGI_cushion -static GLboolean _glewInit_GLX_SGI_cushion () +static GLboolean _glewInit_GLX_SGI_cushion (void) { GLboolean r = GL_FALSE; @@ -22687,7 +23328,7 @@ static GLboolean _glewInit_GLX_SGI_cushion () #ifdef GLX_SGI_make_current_read -static GLboolean _glewInit_GLX_SGI_make_current_read () +static GLboolean _glewInit_GLX_SGI_make_current_read (void) { GLboolean r = GL_FALSE; @@ -22701,7 +23342,7 @@ static GLboolean _glewInit_GLX_SGI_make_current_read () #ifdef GLX_SGI_swap_control -static GLboolean _glewInit_GLX_SGI_swap_control () +static GLboolean _glewInit_GLX_SGI_swap_control (void) { GLboolean r = GL_FALSE; @@ -22714,7 +23355,7 @@ static GLboolean _glewInit_GLX_SGI_swap_control () #ifdef GLX_SGI_video_sync -static GLboolean _glewInit_GLX_SGI_video_sync () +static GLboolean _glewInit_GLX_SGI_video_sync (void) { GLboolean r = GL_FALSE; @@ -22728,7 +23369,7 @@ static GLboolean _glewInit_GLX_SGI_video_sync () #ifdef GLX_SUN_get_transparent_index -static GLboolean _glewInit_GLX_SUN_get_transparent_index () +static GLboolean _glewInit_GLX_SUN_get_transparent_index (void) { GLboolean r = GL_FALSE; @@ -22741,7 +23382,7 @@ static GLboolean _glewInit_GLX_SUN_get_transparent_index () #ifdef GLX_SUN_video_resize -static GLboolean _glewInit_GLX_SUN_video_resize () +static GLboolean _glewInit_GLX_SUN_video_resize (void) { GLboolean r = GL_FALSE; @@ -22767,7 +23408,7 @@ GLboolean glxewGetExtension (const char* name) return _glewSearchExtension(name, start, end); } -GLenum glxewInit () +GLenum glxewInit (void) { Display* display; int major, minor; @@ -22882,6 +23523,9 @@ GLenum glxewInit () #ifdef GLX_EXT_framebuffer_sRGB GLXEW_EXT_framebuffer_sRGB = _glewSearchExtension("GLX_EXT_framebuffer_sRGB", extStart, extEnd); #endif /* GLX_EXT_framebuffer_sRGB */ +#ifdef GLX_EXT_get_drawable_type + GLXEW_EXT_get_drawable_type = _glewSearchExtension("GLX_EXT_get_drawable_type", extStart, extEnd); +#endif /* GLX_EXT_get_drawable_type */ #ifdef GLX_EXT_import_context GLXEW_EXT_import_context = _glewSearchExtension("GLX_EXT_import_context", extStart, extEnd); if (glewExperimental || GLXEW_EXT_import_context) GLXEW_EXT_import_context = !_glewInit_GLX_EXT_import_context(); @@ -23076,6 +23720,7 @@ const GLubyte * GLEWAPIENTRY glewGetErrorString (GLenum error) (const GLubyte*)"Missing GL version", (const GLubyte*)"GL 1.1 and up are not supported", (const GLubyte*)"GLX 1.2 and up are not supported", + (const GLubyte*)"No GLX display", (const GLubyte*)"Unknown error" }; const size_t max_error = sizeof(_glewErrorString)/sizeof(*_glewErrorString) - 1; @@ -23087,10 +23732,10 @@ const GLubyte * GLEWAPIENTRY glewGetString (GLenum name) static const GLubyte* _glewString[] = { (const GLubyte*)NULL, - (const GLubyte*)"2.2.0", - (const GLubyte*)"2", + (const GLubyte*)"2.3.1", (const GLubyte*)"2", - (const GLubyte*)"0" + (const GLubyte*)"3", + (const GLubyte*)"1" }; const size_t max_string = sizeof(_glewString)/sizeof(*_glewString) - 1; return _glewString[(size_t)name > max_string ? 0 : (size_t)name]; @@ -23133,6 +23778,17 @@ int __stdcall DllMainCRTStartup(void* instance, unsigned reason, void* reserved) return 1; } #endif + +#if defined(_WIN32) && defined(GLEW_BUILD) && defined(__clang__) +/* Windows mingw clang requires a DLL entry point */ +int __stdcall _DllMainCRTStartup(void* instance, unsigned reason, void* reserved) +{ + (void) instance; + (void) reason; + (void) reserved; + return 1; +} +#endif GLboolean GLEWAPIENTRY glewIsSupported (const char* name) { const GLubyte* pos = (const GLubyte*)name; @@ -25090,6 +25746,13 @@ GLboolean GLEWAPIENTRY glewIsSupported (const char* name) continue; } #endif +#ifdef GL_ARM_shader_core_properties + if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_core_properties", 22)) + { + ret = GLEW_ARM_shader_core_properties; + continue; + } +#endif #ifdef GL_ARM_shader_framebuffer_fetch if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_framebuffer_fetch", 24)) { @@ -25319,6 +25982,13 @@ GLboolean GLEWAPIENTRY glewIsSupported (const char* name) continue; } #endif +#ifdef GL_EXT_EGL_image_storage_compression + if (_glewStrSame3(&pos, &len, (const GLubyte*)"EGL_image_storage_compression", 29)) + { + ret = GLEW_EXT_EGL_image_storage_compression; + continue; + } +#endif #ifdef GL_EXT_EGL_sync if (_glewStrSame3(&pos, &len, (const GLubyte*)"EGL_sync", 8)) { @@ -25662,6 +26332,27 @@ GLboolean GLEWAPIENTRY glewIsSupported (const char* name) continue; } #endif +#ifdef GL_EXT_fragment_shading_rate + if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_shading_rate", 21)) + { + ret = GLEW_EXT_fragment_shading_rate; + continue; + } +#endif +#ifdef GL_EXT_fragment_shading_rate_attachment + if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_shading_rate_attachment", 32)) + { + ret = GLEW_EXT_fragment_shading_rate_attachment; + continue; + } +#endif +#ifdef GL_EXT_fragment_shading_rate_primitive + if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_shading_rate_primitive", 31)) + { + ret = GLEW_EXT_fragment_shading_rate_primitive; + continue; + } +#endif #ifdef GL_EXT_framebuffer_blit if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_blit", 16)) { @@ -25669,6 +26360,13 @@ GLboolean GLEWAPIENTRY glewIsSupported (const char* name) continue; } #endif +#ifdef GL_EXT_framebuffer_blit_layers + if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_blit_layers", 23)) + { + ret = GLEW_EXT_framebuffer_blit_layers; + continue; + } +#endif #ifdef GL_EXT_framebuffer_multisample if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_multisample", 23)) { @@ -25816,6 +26514,13 @@ GLboolean GLEWAPIENTRY glewIsSupported (const char* name) continue; } #endif +#ifdef GL_EXT_mesh_shader + if (_glewStrSame3(&pos, &len, (const GLubyte*)"mesh_shader", 11)) + { + ret = GLEW_EXT_mesh_shader; + continue; + } +#endif #ifdef GL_EXT_misc_attribute if (_glewStrSame3(&pos, &len, (const GLubyte*)"misc_attribute", 14)) { @@ -26096,6 +26801,13 @@ GLboolean GLEWAPIENTRY glewIsSupported (const char* name) continue; } #endif +#ifdef GL_EXT_separate_depth_stencil + if (_glewStrSame3(&pos, &len, (const GLubyte*)"separate_depth_stencil", 22)) + { + ret = GLEW_EXT_separate_depth_stencil; + continue; + } +#endif #ifdef GL_EXT_separate_shader_objects if (_glewStrSame3(&pos, &len, (const GLubyte*)"separate_shader_objects", 23)) { @@ -26110,6 +26822,13 @@ GLboolean GLEWAPIENTRY glewIsSupported (const char* name) continue; } #endif +#ifdef GL_EXT_shader_clock + if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_clock", 12)) + { + ret = GLEW_EXT_shader_clock; + continue; + } +#endif #ifdef GL_EXT_shader_framebuffer_fetch if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_framebuffer_fetch", 24)) { @@ -26187,6 +26906,20 @@ GLboolean GLEWAPIENTRY glewIsSupported (const char* name) continue; } #endif +#ifdef GL_EXT_shader_realtime_clock + if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_realtime_clock", 21)) + { + ret = GLEW_EXT_shader_realtime_clock; + continue; + } +#endif +#ifdef GL_EXT_shader_samples_identical + if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_samples_identical", 24)) + { + ret = GLEW_EXT_shader_samples_identical; + continue; + } +#endif #ifdef GL_EXT_shader_texture_lod if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_texture_lod", 18)) { @@ -26194,6 +26927,13 @@ GLboolean GLEWAPIENTRY glewIsSupported (const char* name) continue; } #endif +#ifdef GL_EXT_shader_texture_samples + if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_texture_samples", 22)) + { + ret = GLEW_EXT_shader_texture_samples; + continue; + } +#endif #ifdef GL_EXT_shadow_funcs if (_glewStrSame3(&pos, &len, (const GLubyte*)"shadow_funcs", 12)) { @@ -26579,6 +27319,13 @@ GLboolean GLEWAPIENTRY glewIsSupported (const char* name) continue; } #endif +#ifdef GL_EXT_texture_storage_compression + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_storage_compression", 27)) + { + ret = GLEW_EXT_texture_storage_compression; + continue; + } +#endif #ifdef GL_EXT_texture_swizzle if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_swizzle", 15)) { @@ -26741,6 +27488,23 @@ GLboolean GLEWAPIENTRY glewIsSupported (const char* name) ret = GLEW_HP_texture_lighting; continue; } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"HUAWEI_", 7)) + { +#ifdef GL_HUAWEI_program_binary + if (_glewStrSame3(&pos, &len, (const GLubyte*)"program_binary", 14)) + { + ret = GLEW_HUAWEI_program_binary; + continue; + } +#endif +#ifdef GL_HUAWEI_shader_binary + if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_binary", 13)) + { + ret = GLEW_HUAWEI_shader_binary; + continue; + } #endif } if (_glewStrSame2(&pos, &len, (const GLubyte*)"IBM_", 4)) @@ -26818,6 +27582,13 @@ GLboolean GLEWAPIENTRY glewIsSupported (const char* name) continue; } #endif +#ifdef GL_IMG_pvric_end_to_end_signature + if (_glewStrSame3(&pos, &len, (const GLubyte*)"pvric_end_to_end_signature", 26)) + { + ret = GLEW_IMG_pvric_end_to_end_signature; + continue; + } +#endif #ifdef GL_IMG_read_format if (_glewStrSame3(&pos, &len, (const GLubyte*)"read_format", 11)) { @@ -26859,6 +27630,13 @@ GLboolean GLEWAPIENTRY glewIsSupported (const char* name) ret = GLEW_IMG_texture_filter_cubic; continue; } +#endif +#ifdef GL_IMG_tile_region_protection + if (_glewStrSame3(&pos, &len, (const GLubyte*)"tile_region_protection", 22)) + { + ret = GLEW_IMG_tile_region_protection; + continue; + } #endif } if (_glewStrSame2(&pos, &len, (const GLubyte*)"INGR_", 5)) @@ -27053,6 +27831,20 @@ GLboolean GLEWAPIENTRY glewIsSupported (const char* name) } if (_glewStrSame2(&pos, &len, (const GLubyte*)"MESA_", 5)) { +#ifdef GL_MESA_bgra + if (_glewStrSame3(&pos, &len, (const GLubyte*)"bgra", 4)) + { + ret = GLEW_MESA_bgra; + continue; + } +#endif +#ifdef GL_MESA_framebuffer_flip_x + if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_flip_x", 18)) + { + ret = GLEW_MESA_framebuffer_flip_x; + continue; + } +#endif #ifdef GL_MESA_framebuffer_flip_y if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_flip_y", 18)) { @@ -27060,6 +27852,13 @@ GLboolean GLEWAPIENTRY glewIsSupported (const char* name) continue; } #endif +#ifdef GL_MESA_framebuffer_swap_xy + if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_swap_xy", 19)) + { + ret = GLEW_MESA_framebuffer_swap_xy; + continue; + } +#endif #ifdef GL_MESA_pack_invert if (_glewStrSame3(&pos, &len, (const GLubyte*)"pack_invert", 11)) { @@ -27088,6 +27887,13 @@ GLboolean GLEWAPIENTRY glewIsSupported (const char* name) continue; } #endif +#ifdef GL_MESA_texture_const_bandwidth + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_const_bandwidth", 23)) + { + ret = GLEW_MESA_texture_const_bandwidth; + continue; + } +#endif #ifdef GL_MESA_tile_raster_order if (_glewStrSame3(&pos, &len, (const GLubyte*)"tile_raster_order", 17)) { @@ -27633,6 +28439,13 @@ GLboolean GLEWAPIENTRY glewIsSupported (const char* name) continue; } #endif +#ifdef GL_NV_memory_object_sparse + if (_glewStrSame3(&pos, &len, (const GLubyte*)"memory_object_sparse", 20)) + { + ret = GLEW_NV_memory_object_sparse; + continue; + } +#endif #ifdef GL_NV_mesh_shader if (_glewStrSame3(&pos, &len, (const GLubyte*)"mesh_shader", 11)) { @@ -27773,6 +28586,13 @@ GLboolean GLEWAPIENTRY glewIsSupported (const char* name) continue; } #endif +#ifdef GL_NV_primitive_shading_rate + if (_glewStrSame3(&pos, &len, (const GLubyte*)"primitive_shading_rate", 22)) + { + ret = GLEW_NV_primitive_shading_rate; + continue; + } +#endif #ifdef GL_NV_query_resource_tag if (_glewStrSame3(&pos, &len, (const GLubyte*)"query_resource_tag", 18)) { @@ -28116,6 +28936,13 @@ GLboolean GLEWAPIENTRY glewIsSupported (const char* name) continue; } #endif +#ifdef GL_NV_timeline_semaphore + if (_glewStrSame3(&pos, &len, (const GLubyte*)"timeline_semaphore", 18)) + { + ret = GLEW_NV_timeline_semaphore; + continue; + } +#endif #ifdef GL_NV_transform_feedback if (_glewStrSame3(&pos, &len, (const GLubyte*)"transform_feedback", 18)) { @@ -28130,6 +28957,13 @@ GLboolean GLEWAPIENTRY glewIsSupported (const char* name) continue; } #endif +#ifdef GL_NV_uniform_buffer_std430_layout + if (_glewStrSame3(&pos, &len, (const GLubyte*)"uniform_buffer_std430_layout", 28)) + { + ret = GLEW_NV_uniform_buffer_std430_layout; + continue; + } +#endif #ifdef GL_NV_uniform_buffer_unified_memory if (_glewStrSame3(&pos, &len, (const GLubyte*)"uniform_buffer_unified_memory", 29)) { @@ -28796,6 +29630,13 @@ GLboolean GLEWAPIENTRY glewIsSupported (const char* name) continue; } #endif +#ifdef GL_QCOM_frame_extrapolation + if (_glewStrSame3(&pos, &len, (const GLubyte*)"frame_extrapolation", 19)) + { + ret = GLEW_QCOM_frame_extrapolation; + continue; + } +#endif #ifdef GL_QCOM_framebuffer_foveated if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_foveated", 20)) { @@ -28803,6 +29644,13 @@ GLboolean GLEWAPIENTRY glewIsSupported (const char* name) continue; } #endif +#ifdef GL_QCOM_motion_estimation + if (_glewStrSame3(&pos, &len, (const GLubyte*)"motion_estimation", 17)) + { + ret = GLEW_QCOM_motion_estimation; + continue; + } +#endif #ifdef GL_QCOM_perfmon_global_mode if (_glewStrSame3(&pos, &len, (const GLubyte*)"perfmon_global_mode", 19)) { @@ -28810,6 +29658,20 @@ GLboolean GLEWAPIENTRY glewIsSupported (const char* name) continue; } #endif +#ifdef GL_QCOM_render_sRGB_R8_RG8 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"render_sRGB_R8_RG8", 18)) + { + ret = GLEW_QCOM_render_sRGB_R8_RG8; + continue; + } +#endif +#ifdef GL_QCOM_render_shared_exponent + if (_glewStrSame3(&pos, &len, (const GLubyte*)"render_shared_exponent", 22)) + { + ret = GLEW_QCOM_render_shared_exponent; + continue; + } +#endif #ifdef GL_QCOM_shader_framebuffer_fetch_noncoherent if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_framebuffer_fetch_noncoherent", 36)) { @@ -28824,6 +29686,13 @@ GLboolean GLEWAPIENTRY glewIsSupported (const char* name) continue; } #endif +#ifdef GL_QCOM_shading_rate + if (_glewStrSame3(&pos, &len, (const GLubyte*)"shading_rate", 12)) + { + ret = GLEW_QCOM_shading_rate; + continue; + } +#endif #ifdef GL_QCOM_texture_foveated if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_foveated", 16)) { @@ -28831,6 +29700,13 @@ GLboolean GLEWAPIENTRY glewIsSupported (const char* name) continue; } #endif +#ifdef GL_QCOM_texture_foveated2 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_foveated2", 17)) + { + ret = GLEW_QCOM_texture_foveated2; + continue; + } +#endif #ifdef GL_QCOM_texture_foveated_subsampled_layout if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_foveated_subsampled_layout", 34)) { @@ -28838,6 +29714,13 @@ GLboolean GLEWAPIENTRY glewIsSupported (const char* name) continue; } #endif +#ifdef GL_QCOM_texture_lod_bias + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_lod_bias", 16)) + { + ret = GLEW_QCOM_texture_lod_bias; + continue; + } +#endif #ifdef GL_QCOM_tiled_rendering if (_glewStrSame3(&pos, &len, (const GLubyte*)"tiled_rendering", 15)) { @@ -28851,6 +29734,13 @@ GLboolean GLEWAPIENTRY glewIsSupported (const char* name) ret = GLEW_QCOM_writeonly_rendering; continue; } +#endif +#ifdef GL_QCOM_ycbcr_degamma + if (_glewStrSame3(&pos, &len, (const GLubyte*)"ycbcr_degamma", 13)) + { + ret = GLEW_QCOM_ycbcr_degamma; + continue; + } #endif } if (_glewStrSame2(&pos, &len, (const GLubyte*)"REGAL_", 6)) @@ -30431,6 +31321,13 @@ GLboolean glxewIsSupported (const char* name) continue; } #endif +#ifdef GLX_EXT_get_drawable_type + if (_glewStrSame3(&pos, &len, (const GLubyte*)"get_drawable_type", 17)) + { + ret = GLXEW_EXT_get_drawable_type; + continue; + } +#endif #ifdef GLX_EXT_import_context if (_glewStrSame3(&pos, &len, (const GLubyte*)"import_context", 14)) { @@ -30939,6 +31836,13 @@ GLboolean eglewIsSupported (const char* name) ret = EGLEW_ANDROID_recordable; continue; } +#endif +#ifdef EGL_ANDROID_telemetry_hint + if (_glewStrSame3(&pos, &len, (const GLubyte*)"telemetry_hint", 14)) + { + ret = EGLEW_ANDROID_telemetry_hint; + continue; + } #endif } if (_glewStrSame2(&pos, &len, (const GLubyte*)"ANGLE_", 6)) @@ -30971,6 +31875,13 @@ GLboolean eglewIsSupported (const char* name) continue; } #endif +#ifdef EGL_ANGLE_sync_control_rate + if (_glewStrSame3(&pos, &len, (const GLubyte*)"sync_control_rate", 17)) + { + ret = EGLEW_ANGLE_sync_control_rate; + continue; + } +#endif #ifdef EGL_ANGLE_window_fixed_size if (_glewStrSame3(&pos, &len, (const GLubyte*)"window_fixed_size", 17)) { @@ -31040,6 +31951,13 @@ GLboolean eglewIsSupported (const char* name) continue; } #endif +#ifdef EGL_EXT_config_select_group + if (_glewStrSame3(&pos, &len, (const GLubyte*)"config_select_group", 19)) + { + ret = EGLEW_EXT_config_select_group; + continue; + } +#endif #ifdef EGL_EXT_create_context_robustness if (_glewStrSame3(&pos, &len, (const GLubyte*)"create_context_robustness", 25)) { @@ -31061,6 +31979,13 @@ GLboolean eglewIsSupported (const char* name) continue; } #endif +#ifdef EGL_EXT_device_drm_render_node + if (_glewStrSame3(&pos, &len, (const GLubyte*)"device_drm_render_node", 22)) + { + ret = EGLEW_EXT_device_drm_render_node; + continue; + } +#endif #ifdef EGL_EXT_device_enumeration if (_glewStrSame3(&pos, &len, (const GLubyte*)"device_enumeration", 18)) { @@ -31075,6 +32000,13 @@ GLboolean eglewIsSupported (const char* name) continue; } #endif +#ifdef EGL_EXT_device_persistent_id + if (_glewStrSame3(&pos, &len, (const GLubyte*)"device_persistent_id", 20)) + { + ret = EGLEW_EXT_device_persistent_id; + continue; + } +#endif #ifdef EGL_EXT_device_query if (_glewStrSame3(&pos, &len, (const GLubyte*)"device_query", 12)) { @@ -31082,6 +32014,34 @@ GLboolean eglewIsSupported (const char* name) continue; } #endif +#ifdef EGL_EXT_device_query_name + if (_glewStrSame3(&pos, &len, (const GLubyte*)"device_query_name", 17)) + { + ret = EGLEW_EXT_device_query_name; + continue; + } +#endif +#ifdef EGL_EXT_display_alloc + if (_glewStrSame3(&pos, &len, (const GLubyte*)"display_alloc", 13)) + { + ret = EGLEW_EXT_display_alloc; + continue; + } +#endif +#ifdef EGL_EXT_explicit_device + if (_glewStrSame3(&pos, &len, (const GLubyte*)"explicit_device", 15)) + { + ret = EGLEW_EXT_explicit_device; + continue; + } +#endif +#ifdef EGL_EXT_gl_colorspace_bt2020_hlg + if (_glewStrSame3(&pos, &len, (const GLubyte*)"gl_colorspace_bt2020_hlg", 24)) + { + ret = EGLEW_EXT_gl_colorspace_bt2020_hlg; + continue; + } +#endif #ifdef EGL_EXT_gl_colorspace_bt2020_linear if (_glewStrSame3(&pos, &len, (const GLubyte*)"gl_colorspace_bt2020_linear", 27)) { @@ -31222,6 +32182,20 @@ GLboolean eglewIsSupported (const char* name) continue; } #endif +#ifdef EGL_EXT_platform_xcb + if (_glewStrSame3(&pos, &len, (const GLubyte*)"platform_xcb", 12)) + { + ret = EGLEW_EXT_platform_xcb; + continue; + } +#endif +#ifdef EGL_EXT_present_opaque + if (_glewStrSame3(&pos, &len, (const GLubyte*)"present_opaque", 14)) + { + ret = EGLEW_EXT_present_opaque; + continue; + } +#endif #ifdef EGL_EXT_protected_content if (_glewStrSame3(&pos, &len, (const GLubyte*)"protected_content", 17)) { @@ -31236,6 +32210,13 @@ GLboolean eglewIsSupported (const char* name) continue; } #endif +#ifdef EGL_EXT_query_reset_notification_strategy + if (_glewStrSame3(&pos, &len, (const GLubyte*)"query_reset_notification_strategy", 33)) + { + ret = EGLEW_EXT_query_reset_notification_strategy; + continue; + } +#endif #ifdef EGL_EXT_stream_consumer_egloutput if (_glewStrSame3(&pos, &len, (const GLubyte*)"stream_consumer_egloutput", 25)) { @@ -31257,6 +32238,13 @@ GLboolean eglewIsSupported (const char* name) continue; } #endif +#ifdef EGL_EXT_surface_compression + if (_glewStrSame3(&pos, &len, (const GLubyte*)"surface_compression", 19)) + { + ret = EGLEW_EXT_surface_compression; + continue; + } +#endif #ifdef EGL_EXT_swap_buffers_with_damage if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_buffers_with_damage", 24)) { @@ -31751,6 +32739,20 @@ GLboolean eglewIsSupported (const char* name) continue; } #endif +#ifdef EGL_NV_stream_consumer_eglimage + if (_glewStrSame3(&pos, &len, (const GLubyte*)"stream_consumer_eglimage", 24)) + { + ret = EGLEW_NV_stream_consumer_eglimage; + continue; + } +#endif +#ifdef EGL_NV_stream_consumer_eglimage_use_scanout_attrib + if (_glewStrSame3(&pos, &len, (const GLubyte*)"stream_consumer_eglimage_use_scanout_attrib", 43)) + { + ret = EGLEW_NV_stream_consumer_eglimage_use_scanout_attrib; + continue; + } +#endif #ifdef EGL_NV_stream_consumer_gltexture_yuv if (_glewStrSame3(&pos, &len, (const GLubyte*)"stream_consumer_gltexture_yuv", 29)) { @@ -31904,6 +32906,23 @@ GLboolean eglewIsSupported (const char* name) ret = EGLEW_NV_triple_buffer; continue; } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"QNX_", 4)) + { +#ifdef EGL_QNX_image_native_buffer + if (_glewStrSame3(&pos, &len, (const GLubyte*)"image_native_buffer", 19)) + { + ret = EGLEW_QNX_image_native_buffer; + continue; + } +#endif +#ifdef EGL_QNX_platform_screen + if (_glewStrSame3(&pos, &len, (const GLubyte*)"platform_screen", 15)) + { + ret = EGLEW_QNX_platform_screen; + continue; + } #endif } if (_glewStrSame2(&pos, &len, (const GLubyte*)"TIZEN_", 6)) diff --git a/3rdparty/glew/src/glewinfo.c b/3rdparty/glew/src/glewinfo.c index bcfa43f8361..a32b90bd728 100644 --- a/3rdparty/glew/src/glewinfo.c +++ b/3rdparty/glew/src/glewinfo.c @@ -1,6 +1,6 @@ /* ** The OpenGL Extension Wrangler Library -** Copyright (C) 2008-2019, Nigel Stewart +** Copyright (C) 2008-2025, Nigel Stewart ** Copyright (C) 2002-2008, Milan Ikits ** Copyright (C) 2002-2008, Marcelo E. Magallon ** Copyright (C) 2002, Lev Povalahev @@ -37,7 +37,12 @@ #if defined(GLEW_EGL) #include #elif defined(GLEW_OSMESA) +#ifndef GLAPI #define GLAPI extern +#endif +#ifndef APIENTRY +#define APIENTRY +#endif #include #elif defined(_WIN32) #include @@ -81,7 +86,7 @@ GLboolean glewCreateContext (struct createParams *params); GLboolean glewParseArgs (int argc, char** argv, struct createParams *); -void glewDestroyContext (); +void glewDestroyContext (void); /* ------------------------------------------------------------------------- */ @@ -2648,6 +2653,7 @@ static void _glewInfo_GL_ARB_sample_locations (void) { GLboolean fi = glewPrintExt("GL_ARB_sample_locations", GLEW_ARB_sample_locations, glewIsSupported("GL_ARB_sample_locations"), glewGetExtension("GL_ARB_sample_locations")); + glewInfoFunc(fi, "glEvaluateDepthValuesARB", glEvaluateDepthValuesARB == NULL); glewInfoFunc(fi, "glFramebufferSampleLocationsfvARB", glFramebufferSampleLocationsfvARB == NULL); glewInfoFunc(fi, "glNamedFramebufferSampleLocationsfvARB", glNamedFramebufferSampleLocationsfvARB == NULL); } @@ -3873,6 +3879,17 @@ static void _glewInfo_GL_ARM_rgba8 (void) #endif /* GL_ARM_rgba8 */ +#ifdef GL_ARM_shader_core_properties + +static void _glewInfo_GL_ARM_shader_core_properties (void) +{ + GLboolean fi = glewPrintExt("GL_ARM_shader_core_properties", GLEW_ARM_shader_core_properties, glewIsSupported("GL_ARM_shader_core_properties"), glewGetExtension("GL_ARM_shader_core_properties")); + + glewInfoFunc(fi, "glMaxActiveShaderCoresARM", glMaxActiveShaderCoresARM == NULL); +} + +#endif /* GL_ARM_shader_core_properties */ + #ifdef GL_ARM_shader_framebuffer_fetch static void _glewInfo_GL_ARM_shader_framebuffer_fetch (void) @@ -4253,6 +4270,15 @@ static void _glewInfo_GL_EXT_EGL_image_storage (void) #endif /* GL_EXT_EGL_image_storage */ +#ifdef GL_EXT_EGL_image_storage_compression + +static void _glewInfo_GL_EXT_EGL_image_storage_compression (void) +{ + glewPrintExt("GL_EXT_EGL_image_storage_compression", GLEW_EXT_EGL_image_storage_compression, glewIsSupported("GL_EXT_EGL_image_storage_compression"), glewGetExtension("GL_EXT_EGL_image_storage_compression")); +} + +#endif /* GL_EXT_EGL_image_storage_compression */ + #ifdef GL_EXT_EGL_sync static void _glewInfo_GL_EXT_EGL_sync (void) @@ -4397,7 +4423,6 @@ static void _glewInfo_GL_EXT_buffer_storage (void) GLboolean fi = glewPrintExt("GL_EXT_buffer_storage", GLEW_EXT_buffer_storage, glewIsSupported("GL_EXT_buffer_storage"), glewGetExtension("GL_EXT_buffer_storage")); glewInfoFunc(fi, "glBufferStorageEXT", glBufferStorageEXT == NULL); - glewInfoFunc(fi, "glNamedBufferStorageEXT", glNamedBufferStorageEXT == NULL); } #endif /* GL_EXT_buffer_storage */ @@ -4765,6 +4790,7 @@ static void _glewInfo_GL_EXT_direct_state_access (void) glewInfoFunc(fi, "glMultiTexSubImage2DEXT", glMultiTexSubImage2DEXT == NULL); glewInfoFunc(fi, "glMultiTexSubImage3DEXT", glMultiTexSubImage3DEXT == NULL); glewInfoFunc(fi, "glNamedBufferDataEXT", glNamedBufferDataEXT == NULL); + glewInfoFunc(fi, "glNamedBufferStorageEXT", glNamedBufferStorageEXT == NULL); glewInfoFunc(fi, "glNamedBufferSubDataEXT", glNamedBufferSubDataEXT == NULL); glewInfoFunc(fi, "glNamedCopyBufferSubDataEXT", glNamedCopyBufferSubDataEXT == NULL); glewInfoFunc(fi, "glNamedFramebufferRenderbufferEXT", glNamedFramebufferRenderbufferEXT == NULL); @@ -4827,6 +4853,7 @@ static void _glewInfo_GL_EXT_direct_state_access (void) glewInfoFunc(fi, "glTextureImage1DEXT", glTextureImage1DEXT == NULL); glewInfoFunc(fi, "glTextureImage2DEXT", glTextureImage2DEXT == NULL); glewInfoFunc(fi, "glTextureImage3DEXT", glTextureImage3DEXT == NULL); + glewInfoFunc(fi, "glTexturePageCommitmentEXT", glTexturePageCommitmentEXT == NULL); glewInfoFunc(fi, "glTextureParameterIivEXT", glTextureParameterIivEXT == NULL); glewInfoFunc(fi, "glTextureParameterIuivEXT", glTextureParameterIuivEXT == NULL); glewInfoFunc(fi, "glTextureParameterfEXT", glTextureParameterfEXT == NULL); @@ -5052,6 +5079,38 @@ static void _glewInfo_GL_EXT_fragment_lighting (void) #endif /* GL_EXT_fragment_lighting */ +#ifdef GL_EXT_fragment_shading_rate + +static void _glewInfo_GL_EXT_fragment_shading_rate (void) +{ + GLboolean fi = glewPrintExt("GL_EXT_fragment_shading_rate", GLEW_EXT_fragment_shading_rate, glewIsSupported("GL_EXT_fragment_shading_rate"), glewGetExtension("GL_EXT_fragment_shading_rate")); + + glewInfoFunc(fi, "glFramebufferShadingRateEXT", glFramebufferShadingRateEXT == NULL); + glewInfoFunc(fi, "glGetFragmentShadingRatesEXT", glGetFragmentShadingRatesEXT == NULL); + glewInfoFunc(fi, "glShadingRateCombinerOpsEXT", glShadingRateCombinerOpsEXT == NULL); + glewInfoFunc(fi, "glShadingRateEXT", glShadingRateEXT == NULL); +} + +#endif /* GL_EXT_fragment_shading_rate */ + +#ifdef GL_EXT_fragment_shading_rate_attachment + +static void _glewInfo_GL_EXT_fragment_shading_rate_attachment (void) +{ + glewPrintExt("GL_EXT_fragment_shading_rate_attachment", GLEW_EXT_fragment_shading_rate_attachment, glewIsSupported("GL_EXT_fragment_shading_rate_attachment"), glewGetExtension("GL_EXT_fragment_shading_rate_attachment")); +} + +#endif /* GL_EXT_fragment_shading_rate_attachment */ + +#ifdef GL_EXT_fragment_shading_rate_primitive + +static void _glewInfo_GL_EXT_fragment_shading_rate_primitive (void) +{ + glewPrintExt("GL_EXT_fragment_shading_rate_primitive", GLEW_EXT_fragment_shading_rate_primitive, glewIsSupported("GL_EXT_fragment_shading_rate_primitive"), glewGetExtension("GL_EXT_fragment_shading_rate_primitive")); +} + +#endif /* GL_EXT_fragment_shading_rate_primitive */ + #ifdef GL_EXT_framebuffer_blit static void _glewInfo_GL_EXT_framebuffer_blit (void) @@ -5063,6 +5122,18 @@ static void _glewInfo_GL_EXT_framebuffer_blit (void) #endif /* GL_EXT_framebuffer_blit */ +#ifdef GL_EXT_framebuffer_blit_layers + +static void _glewInfo_GL_EXT_framebuffer_blit_layers (void) +{ + GLboolean fi = glewPrintExt("GL_EXT_framebuffer_blit_layers", GLEW_EXT_framebuffer_blit_layers, glewIsSupported("GL_EXT_framebuffer_blit_layers"), glewGetExtension("GL_EXT_framebuffer_blit_layers")); + + glewInfoFunc(fi, "glBlitFramebufferLayerEXT", glBlitFramebufferLayerEXT == NULL); + glewInfoFunc(fi, "glBlitFramebufferLayersEXT", glBlitFramebufferLayersEXT == NULL); +} + +#endif /* GL_EXT_framebuffer_blit_layers */ + #ifdef GL_EXT_framebuffer_multisample static void _glewInfo_GL_EXT_framebuffer_multisample (void) @@ -5363,6 +5434,20 @@ static void _glewInfo_GL_EXT_memory_object_win32 (void) #endif /* GL_EXT_memory_object_win32 */ +#ifdef GL_EXT_mesh_shader + +static void _glewInfo_GL_EXT_mesh_shader (void) +{ + GLboolean fi = glewPrintExt("GL_EXT_mesh_shader", GLEW_EXT_mesh_shader, glewIsSupported("GL_EXT_mesh_shader"), glewGetExtension("GL_EXT_mesh_shader")); + + glewInfoFunc(fi, "glDrawMeshTasksEXT", glDrawMeshTasksEXT == NULL); + glewInfoFunc(fi, "glDrawMeshTasksIndirectEXT", glDrawMeshTasksIndirectEXT == NULL); + glewInfoFunc(fi, "glMultiDrawMeshTasksIndirectCountEXT", glMultiDrawMeshTasksIndirectCountEXT == NULL); + glewInfoFunc(fi, "glMultiDrawMeshTasksIndirectEXT", glMultiDrawMeshTasksIndirectEXT == NULL); +} + +#endif /* GL_EXT_mesh_shader */ + #ifdef GL_EXT_misc_attribute static void _glewInfo_GL_EXT_misc_attribute (void) @@ -5700,6 +5785,7 @@ static void _glewInfo_GL_EXT_robustness (void) { GLboolean fi = glewPrintExt("GL_EXT_robustness", GLEW_EXT_robustness, glewIsSupported("GL_EXT_robustness"), glewGetExtension("GL_EXT_robustness")); + glewInfoFunc(fi, "glGetGraphicsResetStatusEXT", glGetGraphicsResetStatusEXT == NULL); glewInfoFunc(fi, "glGetnUniformfvEXT", glGetnUniformfvEXT == NULL); glewInfoFunc(fi, "glGetnUniformivEXT", glGetnUniformivEXT == NULL); glewInfoFunc(fi, "glReadnPixelsEXT", glReadnPixelsEXT == NULL); @@ -5804,6 +5890,15 @@ static void _glewInfo_GL_EXT_semaphore_win32 (void) #endif /* GL_EXT_semaphore_win32 */ +#ifdef GL_EXT_separate_depth_stencil + +static void _glewInfo_GL_EXT_separate_depth_stencil (void) +{ + glewPrintExt("GL_EXT_separate_depth_stencil", GLEW_EXT_separate_depth_stencil, glewIsSupported("GL_EXT_separate_depth_stencil"), glewGetExtension("GL_EXT_separate_depth_stencil")); +} + +#endif /* GL_EXT_separate_depth_stencil */ + #ifdef GL_EXT_separate_shader_objects static void _glewInfo_GL_EXT_separate_shader_objects (void) @@ -5826,6 +5921,15 @@ static void _glewInfo_GL_EXT_separate_specular_color (void) #endif /* GL_EXT_separate_specular_color */ +#ifdef GL_EXT_shader_clock + +static void _glewInfo_GL_EXT_shader_clock (void) +{ + glewPrintExt("GL_EXT_shader_clock", GLEW_EXT_shader_clock, glewIsSupported("GL_EXT_shader_clock"), glewGetExtension("GL_EXT_shader_clock")); +} + +#endif /* GL_EXT_shader_clock */ + #ifdef GL_EXT_shader_framebuffer_fetch static void _glewInfo_GL_EXT_shader_framebuffer_fetch (void) @@ -5934,6 +6038,24 @@ static void _glewInfo_GL_EXT_shader_pixel_local_storage2 (void) #endif /* GL_EXT_shader_pixel_local_storage2 */ +#ifdef GL_EXT_shader_realtime_clock + +static void _glewInfo_GL_EXT_shader_realtime_clock (void) +{ + glewPrintExt("GL_EXT_shader_realtime_clock", GLEW_EXT_shader_realtime_clock, glewIsSupported("GL_EXT_shader_realtime_clock"), glewGetExtension("GL_EXT_shader_realtime_clock")); +} + +#endif /* GL_EXT_shader_realtime_clock */ + +#ifdef GL_EXT_shader_samples_identical + +static void _glewInfo_GL_EXT_shader_samples_identical (void) +{ + glewPrintExt("GL_EXT_shader_samples_identical", GLEW_EXT_shader_samples_identical, glewIsSupported("GL_EXT_shader_samples_identical"), glewGetExtension("GL_EXT_shader_samples_identical")); +} + +#endif /* GL_EXT_shader_samples_identical */ + #ifdef GL_EXT_shader_texture_lod static void _glewInfo_GL_EXT_shader_texture_lod (void) @@ -5943,6 +6065,15 @@ static void _glewInfo_GL_EXT_shader_texture_lod (void) #endif /* GL_EXT_shader_texture_lod */ +#ifdef GL_EXT_shader_texture_samples + +static void _glewInfo_GL_EXT_shader_texture_samples (void) +{ + glewPrintExt("GL_EXT_shader_texture_samples", GLEW_EXT_shader_texture_samples, glewIsSupported("GL_EXT_shader_texture_samples"), glewGetExtension("GL_EXT_shader_texture_samples")); +} + +#endif /* GL_EXT_shader_texture_samples */ + #ifdef GL_EXT_shadow_funcs static void _glewInfo_GL_EXT_shadow_funcs (void) @@ -5977,7 +6108,6 @@ static void _glewInfo_GL_EXT_sparse_texture (void) GLboolean fi = glewPrintExt("GL_EXT_sparse_texture", GLEW_EXT_sparse_texture, glewIsSupported("GL_EXT_sparse_texture"), glewGetExtension("GL_EXT_sparse_texture")); glewInfoFunc(fi, "glTexPageCommitmentEXT", glTexPageCommitmentEXT == NULL); - glewInfoFunc(fi, "glTexturePageCommitmentEXT", glTexturePageCommitmentEXT == NULL); } #endif /* GL_EXT_sparse_texture */ @@ -6483,6 +6613,18 @@ static void _glewInfo_GL_EXT_texture_storage (void) #endif /* GL_EXT_texture_storage */ +#ifdef GL_EXT_texture_storage_compression + +static void _glewInfo_GL_EXT_texture_storage_compression (void) +{ + GLboolean fi = glewPrintExt("GL_EXT_texture_storage_compression", GLEW_EXT_texture_storage_compression, glewIsSupported("GL_EXT_texture_storage_compression"), glewGetExtension("GL_EXT_texture_storage_compression")); + + glewInfoFunc(fi, "glTexStorageAttribs2DEXT", glTexStorageAttribs2DEXT == NULL); + glewInfoFunc(fi, "glTexStorageAttribs3DEXT", glTexStorageAttribs3DEXT == NULL); +} + +#endif /* GL_EXT_texture_storage_compression */ + #ifdef GL_EXT_texture_swizzle static void _glewInfo_GL_EXT_texture_swizzle (void) @@ -6784,6 +6926,24 @@ static void _glewInfo_GL_HP_texture_lighting (void) #endif /* GL_HP_texture_lighting */ +#ifdef GL_HUAWEI_program_binary + +static void _glewInfo_GL_HUAWEI_program_binary (void) +{ + glewPrintExt("GL_HUAWEI_program_binary", GLEW_HUAWEI_program_binary, glewIsSupported("GL_HUAWEI_program_binary"), glewGetExtension("GL_HUAWEI_program_binary")); +} + +#endif /* GL_HUAWEI_program_binary */ + +#ifdef GL_HUAWEI_shader_binary + +static void _glewInfo_GL_HUAWEI_shader_binary (void) +{ + glewPrintExt("GL_HUAWEI_shader_binary", GLEW_HUAWEI_shader_binary, glewIsSupported("GL_HUAWEI_shader_binary"), glewGetExtension("GL_HUAWEI_shader_binary")); +} + +#endif /* GL_HUAWEI_shader_binary */ + #ifdef GL_IBM_cull_vertex static void _glewInfo_GL_IBM_cull_vertex (void) @@ -6899,6 +7059,15 @@ static void _glewInfo_GL_IMG_program_binary (void) #endif /* GL_IMG_program_binary */ +#ifdef GL_IMG_pvric_end_to_end_signature + +static void _glewInfo_GL_IMG_pvric_end_to_end_signature (void) +{ + glewPrintExt("GL_IMG_pvric_end_to_end_signature", GLEW_IMG_pvric_end_to_end_signature, glewIsSupported("GL_IMG_pvric_end_to_end_signature"), glewGetExtension("GL_IMG_pvric_end_to_end_signature")); +} + +#endif /* GL_IMG_pvric_end_to_end_signature */ + #ifdef GL_IMG_read_format static void _glewInfo_GL_IMG_read_format (void) @@ -6953,6 +7122,15 @@ static void _glewInfo_GL_IMG_texture_filter_cubic (void) #endif /* GL_IMG_texture_filter_cubic */ +#ifdef GL_IMG_tile_region_protection + +static void _glewInfo_GL_IMG_tile_region_protection (void) +{ + glewPrintExt("GL_IMG_tile_region_protection", GLEW_IMG_tile_region_protection, glewIsSupported("GL_IMG_tile_region_protection"), glewGetExtension("GL_IMG_tile_region_protection")); +} + +#endif /* GL_IMG_tile_region_protection */ + #ifdef GL_INGR_color_clamp static void _glewInfo_GL_INGR_color_clamp (void) @@ -7002,7 +7180,9 @@ static void _glewInfo_GL_INTEL_fragment_shader_ordering (void) static void _glewInfo_GL_INTEL_framebuffer_CMAA (void) { - glewPrintExt("GL_INTEL_framebuffer_CMAA", GLEW_INTEL_framebuffer_CMAA, glewIsSupported("GL_INTEL_framebuffer_CMAA"), glewGetExtension("GL_INTEL_framebuffer_CMAA")); + GLboolean fi = glewPrintExt("GL_INTEL_framebuffer_CMAA", GLEW_INTEL_framebuffer_CMAA, glewIsSupported("GL_INTEL_framebuffer_CMAA"), glewGetExtension("GL_INTEL_framebuffer_CMAA")); + + glewInfoFunc(fi, "glApplyFramebufferAttachmentCMAAINTEL", glApplyFramebufferAttachmentCMAAINTEL == NULL); } #endif /* GL_INTEL_framebuffer_CMAA */ @@ -7227,6 +7407,24 @@ static void _glewInfo_GL_MESAX_texture_stack (void) #endif /* GL_MESAX_texture_stack */ +#ifdef GL_MESA_bgra + +static void _glewInfo_GL_MESA_bgra (void) +{ + glewPrintExt("GL_MESA_bgra", GLEW_MESA_bgra, glewIsSupported("GL_MESA_bgra"), glewGetExtension("GL_MESA_bgra")); +} + +#endif /* GL_MESA_bgra */ + +#ifdef GL_MESA_framebuffer_flip_x + +static void _glewInfo_GL_MESA_framebuffer_flip_x (void) +{ + glewPrintExt("GL_MESA_framebuffer_flip_x", GLEW_MESA_framebuffer_flip_x, glewIsSupported("GL_MESA_framebuffer_flip_x"), glewGetExtension("GL_MESA_framebuffer_flip_x")); +} + +#endif /* GL_MESA_framebuffer_flip_x */ + #ifdef GL_MESA_framebuffer_flip_y static void _glewInfo_GL_MESA_framebuffer_flip_y (void) @@ -7239,6 +7437,15 @@ static void _glewInfo_GL_MESA_framebuffer_flip_y (void) #endif /* GL_MESA_framebuffer_flip_y */ +#ifdef GL_MESA_framebuffer_swap_xy + +static void _glewInfo_GL_MESA_framebuffer_swap_xy (void) +{ + glewPrintExt("GL_MESA_framebuffer_swap_xy", GLEW_MESA_framebuffer_swap_xy, glewIsSupported("GL_MESA_framebuffer_swap_xy"), glewGetExtension("GL_MESA_framebuffer_swap_xy")); +} + +#endif /* GL_MESA_framebuffer_swap_xy */ + #ifdef GL_MESA_pack_invert static void _glewInfo_GL_MESA_pack_invert (void) @@ -7277,6 +7484,15 @@ static void _glewInfo_GL_MESA_shader_integer_functions (void) #endif /* GL_MESA_shader_integer_functions */ +#ifdef GL_MESA_texture_const_bandwidth + +static void _glewInfo_GL_MESA_texture_const_bandwidth (void) +{ + glewPrintExt("GL_MESA_texture_const_bandwidth", GLEW_MESA_texture_const_bandwidth, glewIsSupported("GL_MESA_texture_const_bandwidth"), glewGetExtension("GL_MESA_texture_const_bandwidth")); +} + +#endif /* GL_MESA_texture_const_bandwidth */ + #ifdef GL_MESA_tile_raster_order static void _glewInfo_GL_MESA_tile_raster_order (void) @@ -7395,6 +7611,7 @@ static void _glewInfo_GL_NVX_progress_fence (void) GLboolean fi = glewPrintExt("GL_NVX_progress_fence", GLEW_NVX_progress_fence, glewIsSupported("GL_NVX_progress_fence"), glewGetExtension("GL_NVX_progress_fence")); glewInfoFunc(fi, "glClientWaitSemaphoreui64NVX", glClientWaitSemaphoreui64NVX == NULL); + glewInfoFunc(fi, "glCreateProgressFenceNVX", glCreateProgressFenceNVX == NULL); glewInfoFunc(fi, "glSignalSemaphoreui64NVX", glSignalSemaphoreui64NVX == NULL); glewInfoFunc(fi, "glWaitSemaphoreui64NVX", glWaitSemaphoreui64NVX == NULL); } @@ -8249,6 +8466,20 @@ static void _glewInfo_GL_NV_memory_attachment (void) #endif /* GL_NV_memory_attachment */ +#ifdef GL_NV_memory_object_sparse + +static void _glewInfo_GL_NV_memory_object_sparse (void) +{ + GLboolean fi = glewPrintExt("GL_NV_memory_object_sparse", GLEW_NV_memory_object_sparse, glewIsSupported("GL_NV_memory_object_sparse"), glewGetExtension("GL_NV_memory_object_sparse")); + + glewInfoFunc(fi, "glBufferPageCommitmentMemNV", glBufferPageCommitmentMemNV == NULL); + glewInfoFunc(fi, "glNamedBufferPageCommitmentMemNV", glNamedBufferPageCommitmentMemNV == NULL); + glewInfoFunc(fi, "glTexPageCommitmentMemNV", glTexPageCommitmentMemNV == NULL); + glewInfoFunc(fi, "glTexturePageCommitmentMemNV", glTexturePageCommitmentMemNV == NULL); +} + +#endif /* GL_NV_memory_object_sparse */ + #ifdef GL_NV_mesh_shader static void _glewInfo_GL_NV_mesh_shader (void) @@ -8536,6 +8767,15 @@ static void _glewInfo_GL_NV_primitive_restart (void) #endif /* GL_NV_primitive_restart */ +#ifdef GL_NV_primitive_shading_rate + +static void _glewInfo_GL_NV_primitive_shading_rate (void) +{ + glewPrintExt("GL_NV_primitive_shading_rate", GLEW_NV_primitive_shading_rate, glewIsSupported("GL_NV_primitive_shading_rate"), glewGetExtension("GL_NV_primitive_shading_rate")); +} + +#endif /* GL_NV_primitive_shading_rate */ + #ifdef GL_NV_query_resource_tag static void _glewInfo_GL_NV_query_resource_tag (void) @@ -8822,6 +9062,7 @@ static void _glewInfo_GL_NV_shading_rate_image (void) glewInfoFunc(fi, "glShadingRateImageBarrierNV", glShadingRateImageBarrierNV == NULL); glewInfoFunc(fi, "glShadingRateImagePaletteNV", glShadingRateImagePaletteNV == NULL); glewInfoFunc(fi, "glShadingRateSampleOrderCustomNV", glShadingRateSampleOrderCustomNV == NULL); + glewInfoFunc(fi, "glShadingRateSampleOrderNV", glShadingRateSampleOrderNV == NULL); } #endif /* GL_NV_shading_rate_image */ @@ -9040,6 +9281,19 @@ static void _glewInfo_GL_NV_texture_shader3 (void) #endif /* GL_NV_texture_shader3 */ +#ifdef GL_NV_timeline_semaphore + +static void _glewInfo_GL_NV_timeline_semaphore (void) +{ + GLboolean fi = glewPrintExt("GL_NV_timeline_semaphore", GLEW_NV_timeline_semaphore, glewIsSupported("GL_NV_timeline_semaphore"), glewGetExtension("GL_NV_timeline_semaphore")); + + glewInfoFunc(fi, "glCreateSemaphoresNV", glCreateSemaphoresNV == NULL); + glewInfoFunc(fi, "glGetSemaphoreParameterivNV", glGetSemaphoreParameterivNV == NULL); + glewInfoFunc(fi, "glSemaphoreParameterivNV", glSemaphoreParameterivNV == NULL); +} + +#endif /* GL_NV_timeline_semaphore */ + #ifdef GL_NV_transform_feedback static void _glewInfo_GL_NV_transform_feedback (void) @@ -9078,6 +9332,15 @@ static void _glewInfo_GL_NV_transform_feedback2 (void) #endif /* GL_NV_transform_feedback2 */ +#ifdef GL_NV_uniform_buffer_std430_layout + +static void _glewInfo_GL_NV_uniform_buffer_std430_layout (void) +{ + glewPrintExt("GL_NV_uniform_buffer_std430_layout", GLEW_NV_uniform_buffer_std430_layout, glewIsSupported("GL_NV_uniform_buffer_std430_layout"), glewGetExtension("GL_NV_uniform_buffer_std430_layout")); +} + +#endif /* GL_NV_uniform_buffer_std430_layout */ + #ifdef GL_NV_uniform_buffer_unified_memory static void _glewInfo_GL_NV_uniform_buffer_unified_memory (void) @@ -9666,6 +9929,7 @@ static void _glewInfo_GL_OES_matrix_palette (void) GLboolean fi = glewPrintExt("GL_OES_matrix_palette", GLEW_OES_matrix_palette, glewIsSupported("GL_OES_matrix_palette"), glewGetExtension("GL_OES_matrix_palette")); glewInfoFunc(fi, "glCurrentPaletteMatrixOES", glCurrentPaletteMatrixOES == NULL); + glewInfoFunc(fi, "glLoadPaletteFromModelViewMatrixOES", glLoadPaletteFromModelViewMatrixOES == NULL); glewInfoFunc(fi, "glMatrixIndexPointerOES", glMatrixIndexPointerOES == NULL); glewInfoFunc(fi, "glWeightPointerOES", glWeightPointerOES == NULL); } @@ -10177,6 +10441,17 @@ static void _glewInfo_GL_QCOM_extended_get2 (void) #endif /* GL_QCOM_extended_get2 */ +#ifdef GL_QCOM_frame_extrapolation + +static void _glewInfo_GL_QCOM_frame_extrapolation (void) +{ + GLboolean fi = glewPrintExt("GL_QCOM_frame_extrapolation", GLEW_QCOM_frame_extrapolation, glewIsSupported("GL_QCOM_frame_extrapolation"), glewGetExtension("GL_QCOM_frame_extrapolation")); + + glewInfoFunc(fi, "glExtrapolateTex2DQCOM", glExtrapolateTex2DQCOM == NULL); +} + +#endif /* GL_QCOM_frame_extrapolation */ + #ifdef GL_QCOM_framebuffer_foveated static void _glewInfo_GL_QCOM_framebuffer_foveated (void) @@ -10189,6 +10464,18 @@ static void _glewInfo_GL_QCOM_framebuffer_foveated (void) #endif /* GL_QCOM_framebuffer_foveated */ +#ifdef GL_QCOM_motion_estimation + +static void _glewInfo_GL_QCOM_motion_estimation (void) +{ + GLboolean fi = glewPrintExt("GL_QCOM_motion_estimation", GLEW_QCOM_motion_estimation, glewIsSupported("GL_QCOM_motion_estimation"), glewGetExtension("GL_QCOM_motion_estimation")); + + glewInfoFunc(fi, "glTexEstimateMotionQCOM", glTexEstimateMotionQCOM == NULL); + glewInfoFunc(fi, "glTexEstimateMotionRegionsQCOM", glTexEstimateMotionRegionsQCOM == NULL); +} + +#endif /* GL_QCOM_motion_estimation */ + #ifdef GL_QCOM_perfmon_global_mode static void _glewInfo_GL_QCOM_perfmon_global_mode (void) @@ -10198,6 +10485,24 @@ static void _glewInfo_GL_QCOM_perfmon_global_mode (void) #endif /* GL_QCOM_perfmon_global_mode */ +#ifdef GL_QCOM_render_sRGB_R8_RG8 + +static void _glewInfo_GL_QCOM_render_sRGB_R8_RG8 (void) +{ + glewPrintExt("GL_QCOM_render_sRGB_R8_RG8", GLEW_QCOM_render_sRGB_R8_RG8, glewIsSupported("GL_QCOM_render_sRGB_R8_RG8"), glewGetExtension("GL_QCOM_render_sRGB_R8_RG8")); +} + +#endif /* GL_QCOM_render_sRGB_R8_RG8 */ + +#ifdef GL_QCOM_render_shared_exponent + +static void _glewInfo_GL_QCOM_render_shared_exponent (void) +{ + glewPrintExt("GL_QCOM_render_shared_exponent", GLEW_QCOM_render_shared_exponent, glewIsSupported("GL_QCOM_render_shared_exponent"), glewGetExtension("GL_QCOM_render_shared_exponent")); +} + +#endif /* GL_QCOM_render_shared_exponent */ + #ifdef GL_QCOM_shader_framebuffer_fetch_noncoherent static void _glewInfo_GL_QCOM_shader_framebuffer_fetch_noncoherent (void) @@ -10218,6 +10523,17 @@ static void _glewInfo_GL_QCOM_shader_framebuffer_fetch_rate (void) #endif /* GL_QCOM_shader_framebuffer_fetch_rate */ +#ifdef GL_QCOM_shading_rate + +static void _glewInfo_GL_QCOM_shading_rate (void) +{ + GLboolean fi = glewPrintExt("GL_QCOM_shading_rate", GLEW_QCOM_shading_rate, glewIsSupported("GL_QCOM_shading_rate"), glewGetExtension("GL_QCOM_shading_rate")); + + glewInfoFunc(fi, "glShadingRateQCOM", glShadingRateQCOM == NULL); +} + +#endif /* GL_QCOM_shading_rate */ + #ifdef GL_QCOM_texture_foveated static void _glewInfo_GL_QCOM_texture_foveated (void) @@ -10229,6 +10545,15 @@ static void _glewInfo_GL_QCOM_texture_foveated (void) #endif /* GL_QCOM_texture_foveated */ +#ifdef GL_QCOM_texture_foveated2 + +static void _glewInfo_GL_QCOM_texture_foveated2 (void) +{ + glewPrintExt("GL_QCOM_texture_foveated2", GLEW_QCOM_texture_foveated2, glewIsSupported("GL_QCOM_texture_foveated2"), glewGetExtension("GL_QCOM_texture_foveated2")); +} + +#endif /* GL_QCOM_texture_foveated2 */ + #ifdef GL_QCOM_texture_foveated_subsampled_layout static void _glewInfo_GL_QCOM_texture_foveated_subsampled_layout (void) @@ -10238,6 +10563,15 @@ static void _glewInfo_GL_QCOM_texture_foveated_subsampled_layout (void) #endif /* GL_QCOM_texture_foveated_subsampled_layout */ +#ifdef GL_QCOM_texture_lod_bias + +static void _glewInfo_GL_QCOM_texture_lod_bias (void) +{ + glewPrintExt("GL_QCOM_texture_lod_bias", GLEW_QCOM_texture_lod_bias, glewIsSupported("GL_QCOM_texture_lod_bias"), glewGetExtension("GL_QCOM_texture_lod_bias")); +} + +#endif /* GL_QCOM_texture_lod_bias */ + #ifdef GL_QCOM_tiled_rendering static void _glewInfo_GL_QCOM_tiled_rendering (void) @@ -10259,6 +10593,15 @@ static void _glewInfo_GL_QCOM_writeonly_rendering (void) #endif /* GL_QCOM_writeonly_rendering */ +#ifdef GL_QCOM_ycbcr_degamma + +static void _glewInfo_GL_QCOM_ycbcr_degamma (void) +{ + glewPrintExt("GL_QCOM_ycbcr_degamma", GLEW_QCOM_ycbcr_degamma, glewIsSupported("GL_QCOM_ycbcr_degamma"), glewGetExtension("GL_QCOM_ycbcr_degamma")); +} + +#endif /* GL_QCOM_ycbcr_degamma */ + #ifdef GL_REGAL_ES1_0_compatibility static void _glewInfo_GL_REGAL_ES1_0_compatibility (void) @@ -11873,6 +12216,15 @@ static void _glewInfo_EGL_ANDROID_recordable (void) #endif /* EGL_ANDROID_recordable */ +#ifdef EGL_ANDROID_telemetry_hint + +static void _glewInfo_EGL_ANDROID_telemetry_hint (void) +{ + glewPrintExt("EGL_ANDROID_telemetry_hint", EGLEW_ANDROID_telemetry_hint, eglewIsSupported("EGL_ANDROID_telemetry_hint"), eglewGetExtension("EGL_ANDROID_telemetry_hint")); +} + +#endif /* EGL_ANDROID_telemetry_hint */ + #ifdef EGL_ANGLE_d3d_share_handle_client_buffer static void _glewInfo_EGL_ANGLE_d3d_share_handle_client_buffer (void) @@ -11911,6 +12263,17 @@ static void _glewInfo_EGL_ANGLE_surface_d3d_texture_2d_share_handle (void) #endif /* EGL_ANGLE_surface_d3d_texture_2d_share_handle */ +#ifdef EGL_ANGLE_sync_control_rate + +static void _glewInfo_EGL_ANGLE_sync_control_rate (void) +{ + GLboolean fi = glewPrintExt("EGL_ANGLE_sync_control_rate", EGLEW_ANGLE_sync_control_rate, eglewIsSupported("EGL_ANGLE_sync_control_rate"), eglewGetExtension("EGL_ANGLE_sync_control_rate")); + + glewInfoFunc(fi, "eglGetMscRateANGLE", eglGetMscRateANGLE == NULL); +} + +#endif /* EGL_ANGLE_sync_control_rate */ + #ifdef EGL_ANGLE_window_fixed_size static void _glewInfo_EGL_ANGLE_window_fixed_size (void) @@ -12002,6 +12365,15 @@ static void _glewInfo_EGL_EXT_compositor (void) #endif /* EGL_EXT_compositor */ +#ifdef EGL_EXT_config_select_group + +static void _glewInfo_EGL_EXT_config_select_group (void) +{ + glewPrintExt("EGL_EXT_config_select_group", EGLEW_EXT_config_select_group, eglewIsSupported("EGL_EXT_config_select_group"), eglewGetExtension("EGL_EXT_config_select_group")); +} + +#endif /* EGL_EXT_config_select_group */ + #ifdef EGL_EXT_create_context_robustness static void _glewInfo_EGL_EXT_create_context_robustness (void) @@ -12029,6 +12401,15 @@ static void _glewInfo_EGL_EXT_device_drm (void) #endif /* EGL_EXT_device_drm */ +#ifdef EGL_EXT_device_drm_render_node + +static void _glewInfo_EGL_EXT_device_drm_render_node (void) +{ + glewPrintExt("EGL_EXT_device_drm_render_node", EGLEW_EXT_device_drm_render_node, eglewIsSupported("EGL_EXT_device_drm_render_node"), eglewGetExtension("EGL_EXT_device_drm_render_node")); +} + +#endif /* EGL_EXT_device_drm_render_node */ + #ifdef EGL_EXT_device_enumeration static void _glewInfo_EGL_EXT_device_enumeration (void) @@ -12049,6 +12430,17 @@ static void _glewInfo_EGL_EXT_device_openwf (void) #endif /* EGL_EXT_device_openwf */ +#ifdef EGL_EXT_device_persistent_id + +static void _glewInfo_EGL_EXT_device_persistent_id (void) +{ + GLboolean fi = glewPrintExt("EGL_EXT_device_persistent_id", EGLEW_EXT_device_persistent_id, eglewIsSupported("EGL_EXT_device_persistent_id"), eglewGetExtension("EGL_EXT_device_persistent_id")); + + glewInfoFunc(fi, "eglQueryDeviceBinaryEXT", eglQueryDeviceBinaryEXT == NULL); +} + +#endif /* EGL_EXT_device_persistent_id */ + #ifdef EGL_EXT_device_query static void _glewInfo_EGL_EXT_device_query (void) @@ -12062,6 +12454,44 @@ static void _glewInfo_EGL_EXT_device_query (void) #endif /* EGL_EXT_device_query */ +#ifdef EGL_EXT_device_query_name + +static void _glewInfo_EGL_EXT_device_query_name (void) +{ + glewPrintExt("EGL_EXT_device_query_name", EGLEW_EXT_device_query_name, eglewIsSupported("EGL_EXT_device_query_name"), eglewGetExtension("EGL_EXT_device_query_name")); +} + +#endif /* EGL_EXT_device_query_name */ + +#ifdef EGL_EXT_display_alloc + +static void _glewInfo_EGL_EXT_display_alloc (void) +{ + GLboolean fi = glewPrintExt("EGL_EXT_display_alloc", EGLEW_EXT_display_alloc, eglewIsSupported("EGL_EXT_display_alloc"), eglewGetExtension("EGL_EXT_display_alloc")); + + glewInfoFunc(fi, "eglDestroyDisplayEXT", eglDestroyDisplayEXT == NULL); +} + +#endif /* EGL_EXT_display_alloc */ + +#ifdef EGL_EXT_explicit_device + +static void _glewInfo_EGL_EXT_explicit_device (void) +{ + glewPrintExt("EGL_EXT_explicit_device", EGLEW_EXT_explicit_device, eglewIsSupported("EGL_EXT_explicit_device"), eglewGetExtension("EGL_EXT_explicit_device")); +} + +#endif /* EGL_EXT_explicit_device */ + +#ifdef EGL_EXT_gl_colorspace_bt2020_hlg + +static void _glewInfo_EGL_EXT_gl_colorspace_bt2020_hlg (void) +{ + glewPrintExt("EGL_EXT_gl_colorspace_bt2020_hlg", EGLEW_EXT_gl_colorspace_bt2020_hlg, eglewIsSupported("EGL_EXT_gl_colorspace_bt2020_hlg"), eglewGetExtension("EGL_EXT_gl_colorspace_bt2020_hlg")); +} + +#endif /* EGL_EXT_gl_colorspace_bt2020_hlg */ + #ifdef EGL_EXT_gl_colorspace_bt2020_linear static void _glewInfo_EGL_EXT_gl_colorspace_bt2020_linear (void) @@ -12258,6 +12688,24 @@ static void _glewInfo_EGL_EXT_platform_x11 (void) #endif /* EGL_EXT_platform_x11 */ +#ifdef EGL_EXT_platform_xcb + +static void _glewInfo_EGL_EXT_platform_xcb (void) +{ + glewPrintExt("EGL_EXT_platform_xcb", EGLEW_EXT_platform_xcb, eglewIsSupported("EGL_EXT_platform_xcb"), eglewGetExtension("EGL_EXT_platform_xcb")); +} + +#endif /* EGL_EXT_platform_xcb */ + +#ifdef EGL_EXT_present_opaque + +static void _glewInfo_EGL_EXT_present_opaque (void) +{ + glewPrintExt("EGL_EXT_present_opaque", EGLEW_EXT_present_opaque, eglewIsSupported("EGL_EXT_present_opaque"), eglewGetExtension("EGL_EXT_present_opaque")); +} + +#endif /* EGL_EXT_present_opaque */ + #ifdef EGL_EXT_protected_content static void _glewInfo_EGL_EXT_protected_content (void) @@ -12276,6 +12724,15 @@ static void _glewInfo_EGL_EXT_protected_surface (void) #endif /* EGL_EXT_protected_surface */ +#ifdef EGL_EXT_query_reset_notification_strategy + +static void _glewInfo_EGL_EXT_query_reset_notification_strategy (void) +{ + glewPrintExt("EGL_EXT_query_reset_notification_strategy", EGLEW_EXT_query_reset_notification_strategy, eglewIsSupported("EGL_EXT_query_reset_notification_strategy"), eglewGetExtension("EGL_EXT_query_reset_notification_strategy")); +} + +#endif /* EGL_EXT_query_reset_notification_strategy */ + #ifdef EGL_EXT_stream_consumer_egloutput static void _glewInfo_EGL_EXT_stream_consumer_egloutput (void) @@ -12305,6 +12762,17 @@ static void _glewInfo_EGL_EXT_surface_SMPTE2086_metadata (void) #endif /* EGL_EXT_surface_SMPTE2086_metadata */ +#ifdef EGL_EXT_surface_compression + +static void _glewInfo_EGL_EXT_surface_compression (void) +{ + GLboolean fi = glewPrintExt("EGL_EXT_surface_compression", EGLEW_EXT_surface_compression, eglewIsSupported("EGL_EXT_surface_compression"), eglewGetExtension("EGL_EXT_surface_compression")); + + glewInfoFunc(fi, "eglQuerySupportedCompressionRatesEXT", eglQuerySupportedCompressionRatesEXT == NULL); +} + +#endif /* EGL_EXT_surface_compression */ + #ifdef EGL_EXT_swap_buffers_with_damage static void _glewInfo_EGL_EXT_swap_buffers_with_damage (void) @@ -12993,6 +13461,29 @@ static void _glewInfo_EGL_NV_robustness_video_memory_purge (void) #endif /* EGL_NV_robustness_video_memory_purge */ +#ifdef EGL_NV_stream_consumer_eglimage + +static void _glewInfo_EGL_NV_stream_consumer_eglimage (void) +{ + GLboolean fi = glewPrintExt("EGL_NV_stream_consumer_eglimage", EGLEW_NV_stream_consumer_eglimage, eglewIsSupported("EGL_NV_stream_consumer_eglimage"), eglewGetExtension("EGL_NV_stream_consumer_eglimage")); + + glewInfoFunc(fi, "eglQueryStreamConsumerEventNV", eglQueryStreamConsumerEventNV == NULL); + glewInfoFunc(fi, "eglStreamAcquireImageNV", eglStreamAcquireImageNV == NULL); + glewInfoFunc(fi, "eglStreamImageConsumerConnectNV", eglStreamImageConsumerConnectNV == NULL); + glewInfoFunc(fi, "eglStreamReleaseImageNV", eglStreamReleaseImageNV == NULL); +} + +#endif /* EGL_NV_stream_consumer_eglimage */ + +#ifdef EGL_NV_stream_consumer_eglimage_use_scanout_attrib + +static void _glewInfo_EGL_NV_stream_consumer_eglimage_use_scanout_attrib (void) +{ + glewPrintExt("EGL_NV_stream_consumer_eglimage_use_scanout_attrib", EGLEW_NV_stream_consumer_eglimage_use_scanout_attrib, eglewIsSupported("EGL_NV_stream_consumer_eglimage_use_scanout_attrib"), eglewGetExtension("EGL_NV_stream_consumer_eglimage_use_scanout_attrib")); +} + +#endif /* EGL_NV_stream_consumer_eglimage_use_scanout_attrib */ + #ifdef EGL_NV_stream_consumer_gltexture_yuv static void _glewInfo_EGL_NV_stream_consumer_gltexture_yuv (void) @@ -13213,6 +13704,24 @@ static void _glewInfo_EGL_NV_triple_buffer (void) #endif /* EGL_NV_triple_buffer */ +#ifdef EGL_QNX_image_native_buffer + +static void _glewInfo_EGL_QNX_image_native_buffer (void) +{ + glewPrintExt("EGL_QNX_image_native_buffer", EGLEW_QNX_image_native_buffer, eglewIsSupported("EGL_QNX_image_native_buffer"), eglewGetExtension("EGL_QNX_image_native_buffer")); +} + +#endif /* EGL_QNX_image_native_buffer */ + +#ifdef EGL_QNX_platform_screen + +static void _glewInfo_EGL_QNX_platform_screen (void) +{ + glewPrintExt("EGL_QNX_platform_screen", EGLEW_QNX_platform_screen, eglewIsSupported("EGL_QNX_platform_screen"), eglewGetExtension("EGL_QNX_platform_screen")); +} + +#endif /* EGL_QNX_platform_screen */ + #ifdef EGL_TIZEN_image_native_buffer static void _glewInfo_EGL_TIZEN_image_native_buffer (void) @@ -14183,6 +14692,15 @@ static void _glewInfo_GLX_EXT_framebuffer_sRGB (void) #endif /* GLX_EXT_framebuffer_sRGB */ +#ifdef GLX_EXT_get_drawable_type + +static void _glewInfo_GLX_EXT_get_drawable_type (void) +{ + glewPrintExt("GLX_EXT_get_drawable_type", GLXEW_EXT_get_drawable_type, glxewIsSupported("GLX_EXT_get_drawable_type"), glxewGetExtension("GLX_EXT_get_drawable_type")); +} + +#endif /* GLX_EXT_get_drawable_type */ + #ifdef GLX_EXT_import_context static void _glewInfo_GLX_EXT_import_context (void) @@ -15574,6 +16092,9 @@ static void glewInfo (void) #ifdef GL_ARM_rgba8 _glewInfo_GL_ARM_rgba8(); #endif /* GL_ARM_rgba8 */ +#ifdef GL_ARM_shader_core_properties + _glewInfo_GL_ARM_shader_core_properties(); +#endif /* GL_ARM_shader_core_properties */ #ifdef GL_ARM_shader_framebuffer_fetch _glewInfo_GL_ARM_shader_framebuffer_fetch(); #endif /* GL_ARM_shader_framebuffer_fetch */ @@ -15667,6 +16188,9 @@ static void glewInfo (void) #ifdef GL_EXT_EGL_image_storage _glewInfo_GL_EXT_EGL_image_storage(); #endif /* GL_EXT_EGL_image_storage */ +#ifdef GL_EXT_EGL_image_storage_compression + _glewInfo_GL_EXT_EGL_image_storage_compression(); +#endif /* GL_EXT_EGL_image_storage_compression */ #ifdef GL_EXT_EGL_sync _glewInfo_GL_EXT_EGL_sync(); #endif /* GL_EXT_EGL_sync */ @@ -15814,9 +16338,21 @@ static void glewInfo (void) #ifdef GL_EXT_fragment_lighting _glewInfo_GL_EXT_fragment_lighting(); #endif /* GL_EXT_fragment_lighting */ +#ifdef GL_EXT_fragment_shading_rate + _glewInfo_GL_EXT_fragment_shading_rate(); +#endif /* GL_EXT_fragment_shading_rate */ +#ifdef GL_EXT_fragment_shading_rate_attachment + _glewInfo_GL_EXT_fragment_shading_rate_attachment(); +#endif /* GL_EXT_fragment_shading_rate_attachment */ +#ifdef GL_EXT_fragment_shading_rate_primitive + _glewInfo_GL_EXT_fragment_shading_rate_primitive(); +#endif /* GL_EXT_fragment_shading_rate_primitive */ #ifdef GL_EXT_framebuffer_blit _glewInfo_GL_EXT_framebuffer_blit(); #endif /* GL_EXT_framebuffer_blit */ +#ifdef GL_EXT_framebuffer_blit_layers + _glewInfo_GL_EXT_framebuffer_blit_layers(); +#endif /* GL_EXT_framebuffer_blit_layers */ #ifdef GL_EXT_framebuffer_multisample _glewInfo_GL_EXT_framebuffer_multisample(); #endif /* GL_EXT_framebuffer_multisample */ @@ -15880,6 +16416,9 @@ static void glewInfo (void) #ifdef GL_EXT_memory_object_win32 _glewInfo_GL_EXT_memory_object_win32(); #endif /* GL_EXT_memory_object_win32 */ +#ifdef GL_EXT_mesh_shader + _glewInfo_GL_EXT_mesh_shader(); +#endif /* GL_EXT_mesh_shader */ #ifdef GL_EXT_misc_attribute _glewInfo_GL_EXT_misc_attribute(); #endif /* GL_EXT_misc_attribute */ @@ -16000,12 +16539,18 @@ static void glewInfo (void) #ifdef GL_EXT_semaphore_win32 _glewInfo_GL_EXT_semaphore_win32(); #endif /* GL_EXT_semaphore_win32 */ +#ifdef GL_EXT_separate_depth_stencil + _glewInfo_GL_EXT_separate_depth_stencil(); +#endif /* GL_EXT_separate_depth_stencil */ #ifdef GL_EXT_separate_shader_objects _glewInfo_GL_EXT_separate_shader_objects(); #endif /* GL_EXT_separate_shader_objects */ #ifdef GL_EXT_separate_specular_color _glewInfo_GL_EXT_separate_specular_color(); #endif /* GL_EXT_separate_specular_color */ +#ifdef GL_EXT_shader_clock + _glewInfo_GL_EXT_shader_clock(); +#endif /* GL_EXT_shader_clock */ #ifdef GL_EXT_shader_framebuffer_fetch _glewInfo_GL_EXT_shader_framebuffer_fetch(); #endif /* GL_EXT_shader_framebuffer_fetch */ @@ -16039,9 +16584,18 @@ static void glewInfo (void) #ifdef GL_EXT_shader_pixel_local_storage2 _glewInfo_GL_EXT_shader_pixel_local_storage2(); #endif /* GL_EXT_shader_pixel_local_storage2 */ +#ifdef GL_EXT_shader_realtime_clock + _glewInfo_GL_EXT_shader_realtime_clock(); +#endif /* GL_EXT_shader_realtime_clock */ +#ifdef GL_EXT_shader_samples_identical + _glewInfo_GL_EXT_shader_samples_identical(); +#endif /* GL_EXT_shader_samples_identical */ #ifdef GL_EXT_shader_texture_lod _glewInfo_GL_EXT_shader_texture_lod(); #endif /* GL_EXT_shader_texture_lod */ +#ifdef GL_EXT_shader_texture_samples + _glewInfo_GL_EXT_shader_texture_samples(); +#endif /* GL_EXT_shader_texture_samples */ #ifdef GL_EXT_shadow_funcs _glewInfo_GL_EXT_shadow_funcs(); #endif /* GL_EXT_shadow_funcs */ @@ -16207,6 +16761,9 @@ static void glewInfo (void) #ifdef GL_EXT_texture_storage _glewInfo_GL_EXT_texture_storage(); #endif /* GL_EXT_texture_storage */ +#ifdef GL_EXT_texture_storage_compression + _glewInfo_GL_EXT_texture_storage_compression(); +#endif /* GL_EXT_texture_storage_compression */ #ifdef GL_EXT_texture_swizzle _glewInfo_GL_EXT_texture_swizzle(); #endif /* GL_EXT_texture_swizzle */ @@ -16273,6 +16830,12 @@ static void glewInfo (void) #ifdef GL_HP_texture_lighting _glewInfo_GL_HP_texture_lighting(); #endif /* GL_HP_texture_lighting */ +#ifdef GL_HUAWEI_program_binary + _glewInfo_GL_HUAWEI_program_binary(); +#endif /* GL_HUAWEI_program_binary */ +#ifdef GL_HUAWEI_shader_binary + _glewInfo_GL_HUAWEI_shader_binary(); +#endif /* GL_HUAWEI_shader_binary */ #ifdef GL_IBM_cull_vertex _glewInfo_GL_IBM_cull_vertex(); #endif /* GL_IBM_cull_vertex */ @@ -16303,6 +16866,9 @@ static void glewInfo (void) #ifdef GL_IMG_program_binary _glewInfo_GL_IMG_program_binary(); #endif /* GL_IMG_program_binary */ +#ifdef GL_IMG_pvric_end_to_end_signature + _glewInfo_GL_IMG_pvric_end_to_end_signature(); +#endif /* GL_IMG_pvric_end_to_end_signature */ #ifdef GL_IMG_read_format _glewInfo_GL_IMG_read_format(); #endif /* GL_IMG_read_format */ @@ -16321,6 +16887,9 @@ static void glewInfo (void) #ifdef GL_IMG_texture_filter_cubic _glewInfo_GL_IMG_texture_filter_cubic(); #endif /* GL_IMG_texture_filter_cubic */ +#ifdef GL_IMG_tile_region_protection + _glewInfo_GL_IMG_tile_region_protection(); +#endif /* GL_IMG_tile_region_protection */ #ifdef GL_INGR_color_clamp _glewInfo_GL_INGR_color_clamp(); #endif /* GL_INGR_color_clamp */ @@ -16396,9 +16965,18 @@ static void glewInfo (void) #ifdef GL_MESAX_texture_stack _glewInfo_GL_MESAX_texture_stack(); #endif /* GL_MESAX_texture_stack */ +#ifdef GL_MESA_bgra + _glewInfo_GL_MESA_bgra(); +#endif /* GL_MESA_bgra */ +#ifdef GL_MESA_framebuffer_flip_x + _glewInfo_GL_MESA_framebuffer_flip_x(); +#endif /* GL_MESA_framebuffer_flip_x */ #ifdef GL_MESA_framebuffer_flip_y _glewInfo_GL_MESA_framebuffer_flip_y(); #endif /* GL_MESA_framebuffer_flip_y */ +#ifdef GL_MESA_framebuffer_swap_xy + _glewInfo_GL_MESA_framebuffer_swap_xy(); +#endif /* GL_MESA_framebuffer_swap_xy */ #ifdef GL_MESA_pack_invert _glewInfo_GL_MESA_pack_invert(); #endif /* GL_MESA_pack_invert */ @@ -16411,6 +16989,9 @@ static void glewInfo (void) #ifdef GL_MESA_shader_integer_functions _glewInfo_GL_MESA_shader_integer_functions(); #endif /* GL_MESA_shader_integer_functions */ +#ifdef GL_MESA_texture_const_bandwidth + _glewInfo_GL_MESA_texture_const_bandwidth(); +#endif /* GL_MESA_texture_const_bandwidth */ #ifdef GL_MESA_tile_raster_order _glewInfo_GL_MESA_tile_raster_order(); #endif /* GL_MESA_tile_raster_order */ @@ -16642,6 +17223,9 @@ static void glewInfo (void) #ifdef GL_NV_memory_attachment _glewInfo_GL_NV_memory_attachment(); #endif /* GL_NV_memory_attachment */ +#ifdef GL_NV_memory_object_sparse + _glewInfo_GL_NV_memory_object_sparse(); +#endif /* GL_NV_memory_object_sparse */ #ifdef GL_NV_mesh_shader _glewInfo_GL_NV_mesh_shader(); #endif /* GL_NV_mesh_shader */ @@ -16702,6 +17286,9 @@ static void glewInfo (void) #ifdef GL_NV_primitive_restart _glewInfo_GL_NV_primitive_restart(); #endif /* GL_NV_primitive_restart */ +#ifdef GL_NV_primitive_shading_rate + _glewInfo_GL_NV_primitive_shading_rate(); +#endif /* GL_NV_primitive_shading_rate */ #ifdef GL_NV_query_resource_tag _glewInfo_GL_NV_query_resource_tag(); #endif /* GL_NV_query_resource_tag */ @@ -16849,12 +17436,18 @@ static void glewInfo (void) #ifdef GL_NV_texture_shader3 _glewInfo_GL_NV_texture_shader3(); #endif /* GL_NV_texture_shader3 */ +#ifdef GL_NV_timeline_semaphore + _glewInfo_GL_NV_timeline_semaphore(); +#endif /* GL_NV_timeline_semaphore */ #ifdef GL_NV_transform_feedback _glewInfo_GL_NV_transform_feedback(); #endif /* GL_NV_transform_feedback */ #ifdef GL_NV_transform_feedback2 _glewInfo_GL_NV_transform_feedback2(); #endif /* GL_NV_transform_feedback2 */ +#ifdef GL_NV_uniform_buffer_std430_layout + _glewInfo_GL_NV_uniform_buffer_std430_layout(); +#endif /* GL_NV_uniform_buffer_std430_layout */ #ifdef GL_NV_uniform_buffer_unified_memory _glewInfo_GL_NV_uniform_buffer_unified_memory(); #endif /* GL_NV_uniform_buffer_unified_memory */ @@ -17134,30 +17727,54 @@ static void glewInfo (void) #ifdef GL_QCOM_extended_get2 _glewInfo_GL_QCOM_extended_get2(); #endif /* GL_QCOM_extended_get2 */ +#ifdef GL_QCOM_frame_extrapolation + _glewInfo_GL_QCOM_frame_extrapolation(); +#endif /* GL_QCOM_frame_extrapolation */ #ifdef GL_QCOM_framebuffer_foveated _glewInfo_GL_QCOM_framebuffer_foveated(); #endif /* GL_QCOM_framebuffer_foveated */ +#ifdef GL_QCOM_motion_estimation + _glewInfo_GL_QCOM_motion_estimation(); +#endif /* GL_QCOM_motion_estimation */ #ifdef GL_QCOM_perfmon_global_mode _glewInfo_GL_QCOM_perfmon_global_mode(); #endif /* GL_QCOM_perfmon_global_mode */ +#ifdef GL_QCOM_render_sRGB_R8_RG8 + _glewInfo_GL_QCOM_render_sRGB_R8_RG8(); +#endif /* GL_QCOM_render_sRGB_R8_RG8 */ +#ifdef GL_QCOM_render_shared_exponent + _glewInfo_GL_QCOM_render_shared_exponent(); +#endif /* GL_QCOM_render_shared_exponent */ #ifdef GL_QCOM_shader_framebuffer_fetch_noncoherent _glewInfo_GL_QCOM_shader_framebuffer_fetch_noncoherent(); #endif /* GL_QCOM_shader_framebuffer_fetch_noncoherent */ #ifdef GL_QCOM_shader_framebuffer_fetch_rate _glewInfo_GL_QCOM_shader_framebuffer_fetch_rate(); #endif /* GL_QCOM_shader_framebuffer_fetch_rate */ +#ifdef GL_QCOM_shading_rate + _glewInfo_GL_QCOM_shading_rate(); +#endif /* GL_QCOM_shading_rate */ #ifdef GL_QCOM_texture_foveated _glewInfo_GL_QCOM_texture_foveated(); #endif /* GL_QCOM_texture_foveated */ +#ifdef GL_QCOM_texture_foveated2 + _glewInfo_GL_QCOM_texture_foveated2(); +#endif /* GL_QCOM_texture_foveated2 */ #ifdef GL_QCOM_texture_foveated_subsampled_layout _glewInfo_GL_QCOM_texture_foveated_subsampled_layout(); #endif /* GL_QCOM_texture_foveated_subsampled_layout */ +#ifdef GL_QCOM_texture_lod_bias + _glewInfo_GL_QCOM_texture_lod_bias(); +#endif /* GL_QCOM_texture_lod_bias */ #ifdef GL_QCOM_tiled_rendering _glewInfo_GL_QCOM_tiled_rendering(); #endif /* GL_QCOM_tiled_rendering */ #ifdef GL_QCOM_writeonly_rendering _glewInfo_GL_QCOM_writeonly_rendering(); #endif /* GL_QCOM_writeonly_rendering */ +#ifdef GL_QCOM_ycbcr_degamma + _glewInfo_GL_QCOM_ycbcr_degamma(); +#endif /* GL_QCOM_ycbcr_degamma */ #ifdef GL_REGAL_ES1_0_compatibility _glewInfo_GL_REGAL_ES1_0_compatibility(); #endif /* GL_REGAL_ES1_0_compatibility */ @@ -17725,7 +18342,7 @@ static void wglewInfo () #elif !defined(GLEW_EGL) && !defined(GLEW_OSMESA) /* _UNIX */ -static void glxewInfo () +static void glxewInfo (void) { #ifdef GLX_VERSION_1_2 _glewInfo_GLX_VERSION_1_2(); @@ -17802,6 +18419,9 @@ static void glxewInfo () #ifdef GLX_EXT_framebuffer_sRGB _glewInfo_GLX_EXT_framebuffer_sRGB(); #endif /* GLX_EXT_framebuffer_sRGB */ +#ifdef GLX_EXT_get_drawable_type + _glewInfo_GLX_EXT_get_drawable_type(); +#endif /* GLX_EXT_get_drawable_type */ #ifdef GLX_EXT_import_context _glewInfo_GLX_EXT_import_context(); #endif /* GLX_EXT_import_context */ @@ -17953,7 +18573,7 @@ static void glxewInfo () #elif defined(GLEW_EGL) -static void eglewInfo () +static void eglewInfo (void) { #ifdef EGL_VERSION_1_0 _glewInfo_EGL_VERSION_1_0(); @@ -18006,6 +18626,9 @@ static void eglewInfo () #ifdef EGL_ANDROID_recordable _glewInfo_EGL_ANDROID_recordable(); #endif /* EGL_ANDROID_recordable */ +#ifdef EGL_ANDROID_telemetry_hint + _glewInfo_EGL_ANDROID_telemetry_hint(); +#endif /* EGL_ANDROID_telemetry_hint */ #ifdef EGL_ANGLE_d3d_share_handle_client_buffer _glewInfo_EGL_ANGLE_d3d_share_handle_client_buffer(); #endif /* EGL_ANGLE_d3d_share_handle_client_buffer */ @@ -18018,6 +18641,9 @@ static void eglewInfo () #ifdef EGL_ANGLE_surface_d3d_texture_2d_share_handle _glewInfo_EGL_ANGLE_surface_d3d_texture_2d_share_handle(); #endif /* EGL_ANGLE_surface_d3d_texture_2d_share_handle */ +#ifdef EGL_ANGLE_sync_control_rate + _glewInfo_EGL_ANGLE_sync_control_rate(); +#endif /* EGL_ANGLE_sync_control_rate */ #ifdef EGL_ANGLE_window_fixed_size _glewInfo_EGL_ANGLE_window_fixed_size(); #endif /* EGL_ANGLE_window_fixed_size */ @@ -18045,6 +18671,9 @@ static void eglewInfo () #ifdef EGL_EXT_compositor _glewInfo_EGL_EXT_compositor(); #endif /* EGL_EXT_compositor */ +#ifdef EGL_EXT_config_select_group + _glewInfo_EGL_EXT_config_select_group(); +#endif /* EGL_EXT_config_select_group */ #ifdef EGL_EXT_create_context_robustness _glewInfo_EGL_EXT_create_context_robustness(); #endif /* EGL_EXT_create_context_robustness */ @@ -18054,15 +18683,33 @@ static void eglewInfo () #ifdef EGL_EXT_device_drm _glewInfo_EGL_EXT_device_drm(); #endif /* EGL_EXT_device_drm */ +#ifdef EGL_EXT_device_drm_render_node + _glewInfo_EGL_EXT_device_drm_render_node(); +#endif /* EGL_EXT_device_drm_render_node */ #ifdef EGL_EXT_device_enumeration _glewInfo_EGL_EXT_device_enumeration(); #endif /* EGL_EXT_device_enumeration */ #ifdef EGL_EXT_device_openwf _glewInfo_EGL_EXT_device_openwf(); #endif /* EGL_EXT_device_openwf */ +#ifdef EGL_EXT_device_persistent_id + _glewInfo_EGL_EXT_device_persistent_id(); +#endif /* EGL_EXT_device_persistent_id */ #ifdef EGL_EXT_device_query _glewInfo_EGL_EXT_device_query(); #endif /* EGL_EXT_device_query */ +#ifdef EGL_EXT_device_query_name + _glewInfo_EGL_EXT_device_query_name(); +#endif /* EGL_EXT_device_query_name */ +#ifdef EGL_EXT_display_alloc + _glewInfo_EGL_EXT_display_alloc(); +#endif /* EGL_EXT_display_alloc */ +#ifdef EGL_EXT_explicit_device + _glewInfo_EGL_EXT_explicit_device(); +#endif /* EGL_EXT_explicit_device */ +#ifdef EGL_EXT_gl_colorspace_bt2020_hlg + _glewInfo_EGL_EXT_gl_colorspace_bt2020_hlg(); +#endif /* EGL_EXT_gl_colorspace_bt2020_hlg */ #ifdef EGL_EXT_gl_colorspace_bt2020_linear _glewInfo_EGL_EXT_gl_colorspace_bt2020_linear(); #endif /* EGL_EXT_gl_colorspace_bt2020_linear */ @@ -18123,12 +18770,21 @@ static void eglewInfo () #ifdef EGL_EXT_platform_x11 _glewInfo_EGL_EXT_platform_x11(); #endif /* EGL_EXT_platform_x11 */ +#ifdef EGL_EXT_platform_xcb + _glewInfo_EGL_EXT_platform_xcb(); +#endif /* EGL_EXT_platform_xcb */ +#ifdef EGL_EXT_present_opaque + _glewInfo_EGL_EXT_present_opaque(); +#endif /* EGL_EXT_present_opaque */ #ifdef EGL_EXT_protected_content _glewInfo_EGL_EXT_protected_content(); #endif /* EGL_EXT_protected_content */ #ifdef EGL_EXT_protected_surface _glewInfo_EGL_EXT_protected_surface(); #endif /* EGL_EXT_protected_surface */ +#ifdef EGL_EXT_query_reset_notification_strategy + _glewInfo_EGL_EXT_query_reset_notification_strategy(); +#endif /* EGL_EXT_query_reset_notification_strategy */ #ifdef EGL_EXT_stream_consumer_egloutput _glewInfo_EGL_EXT_stream_consumer_egloutput(); #endif /* EGL_EXT_stream_consumer_egloutput */ @@ -18138,6 +18794,9 @@ static void eglewInfo () #ifdef EGL_EXT_surface_SMPTE2086_metadata _glewInfo_EGL_EXT_surface_SMPTE2086_metadata(); #endif /* EGL_EXT_surface_SMPTE2086_metadata */ +#ifdef EGL_EXT_surface_compression + _glewInfo_EGL_EXT_surface_compression(); +#endif /* EGL_EXT_surface_compression */ #ifdef EGL_EXT_swap_buffers_with_damage _glewInfo_EGL_EXT_swap_buffers_with_damage(); #endif /* EGL_EXT_swap_buffers_with_damage */ @@ -18342,6 +19001,12 @@ static void eglewInfo () #ifdef EGL_NV_robustness_video_memory_purge _glewInfo_EGL_NV_robustness_video_memory_purge(); #endif /* EGL_NV_robustness_video_memory_purge */ +#ifdef EGL_NV_stream_consumer_eglimage + _glewInfo_EGL_NV_stream_consumer_eglimage(); +#endif /* EGL_NV_stream_consumer_eglimage */ +#ifdef EGL_NV_stream_consumer_eglimage_use_scanout_attrib + _glewInfo_EGL_NV_stream_consumer_eglimage_use_scanout_attrib(); +#endif /* EGL_NV_stream_consumer_eglimage_use_scanout_attrib */ #ifdef EGL_NV_stream_consumer_gltexture_yuv _glewInfo_EGL_NV_stream_consumer_gltexture_yuv(); #endif /* EGL_NV_stream_consumer_gltexture_yuv */ @@ -18408,6 +19073,12 @@ static void eglewInfo () #ifdef EGL_NV_triple_buffer _glewInfo_EGL_NV_triple_buffer(); #endif /* EGL_NV_triple_buffer */ +#ifdef EGL_QNX_image_native_buffer + _glewInfo_EGL_QNX_image_native_buffer(); +#endif /* EGL_QNX_image_native_buffer */ +#ifdef EGL_QNX_platform_screen + _glewInfo_EGL_QNX_platform_screen(); +#endif /* EGL_QNX_platform_screen */ #ifdef EGL_TIZEN_image_native_buffer _glewInfo_EGL_TIZEN_image_native_buffer(); #endif /* EGL_TIZEN_image_native_buffer */ @@ -18617,7 +19288,6 @@ GLboolean glewCreateContext (struct createParams *params) EGLDeviceEXT devices[1]; EGLint numDevices; EGLSurface surface; - EGLint majorVersion, minorVersion; EGLint configAttribs[] = { EGL_SURFACE_TYPE, EGL_WINDOW_BIT, EGL_RED_SIZE, 1, @@ -18651,6 +19321,8 @@ GLboolean glewCreateContext (struct createParams *params) PFNEGLMAKECURRENTPROC makeCurrent = NULL; PFNEGLCREATEPBUFFERSURFACEPROC createPbufferSurface = NULL; + (void) params; /* not used */ + /* Load necessary entry points */ queryDevices = (PFNEGLQUERYDEVICESEXTPROC) eglGetProcAddress("eglQueryDevicesEXT"); getPlatformDisplay = (PFNEGLGETPLATFORMDISPLAYEXTPROC) eglGetProcAddress("eglGetPlatformDisplayEXT"); @@ -18721,7 +19393,7 @@ GLboolean glewCreateContext (struct createParams *params) return GL_FALSE; } -void glewDestroyContext () +void glewDestroyContext (void) { if (NULL != ctx) eglDestroyContext(display, ctx); } @@ -18736,20 +19408,22 @@ static GLubyte *osmPixels = NULL; GLboolean glewCreateContext (struct createParams *params) { + (void) params; /* not used */ + ctx = OSMesaCreateContext(OSMESA_RGBA, NULL); if (NULL == ctx) return GL_TRUE; if (NULL == osmPixels) { osmPixels = (GLubyte *) calloc(osmWidth*osmHeight*4, 1); } - if (!OSMesaMakeCurrent(ctx, osmPixels, GL_UNSIGNED_BYTE, osmWidth, osmHeight)) + if (!OSMesaMakeCurrent(ctx, osmPixels, osmFormat, osmWidth, osmHeight)) { return GL_TRUE; } return GL_FALSE; } -void glewDestroyContext () +void glewDestroyContext (void) { if (NULL != ctx) OSMesaDestroyContext(ctx); } @@ -18834,7 +19508,7 @@ GLboolean glewCreateContext (struct createParams* params) return GL_FALSE; } -void glewDestroyContext () +void glewDestroyContext (void) { if (NULL != rc) wglMakeCurrent(NULL, NULL); if (NULL != rc) wglDeleteContext(rc); @@ -18892,7 +19566,7 @@ GLboolean glewCreateContext (struct createParams *params) return GL_FALSE; } -void glewDestroyContext () +void glewDestroyContext (void) { CGLSetCurrentContext(octx); CGLReleaseContext(ctx); @@ -18905,10 +19579,11 @@ void glewDestroyContext () GLboolean glewCreateContext (struct createParams *params) { /* TODO: Haiku: We need to call C++ code here */ + (void) params; /* not used */ return GL_FALSE; } -void glewDestroyContext () +void glewDestroyContext (void) { /* TODO: Haiku: We need to call C++ code here */ } @@ -19016,7 +19691,7 @@ GLboolean glewCreateContext (struct createParams *params) return GL_FALSE; } -void glewDestroyContext () +void glewDestroyContext (void) { if (NULL != dpy && NULL != ctx) glXDestroyContext(dpy, ctx); if (NULL != dpy && 0 != wnd) XDestroyWindow(dpy, wnd); diff --git a/3rdparty/glew/src/visualinfo.c b/3rdparty/glew/src/visualinfo.c index 6879f78d00f..dad8a9e94fc 100644 --- a/3rdparty/glew/src/visualinfo.c +++ b/3rdparty/glew/src/visualinfo.c @@ -4,7 +4,7 @@ ** Copyright (C) Nate Robins, 1997 ** Michael Wimmer, 1999 ** Milan Ikits, 2002-2008 -** Nigel Stewart, 2008-2019 +** Nigel Stewart, 2008-2025 ** ** visualinfo is a small utility that displays all available visuals, ** aka. pixelformats, in an OpenGL system along with renderer version @@ -36,6 +36,9 @@ #include #if defined(GLEW_OSMESA) #define GLAPI extern +#ifndef APIENTRY +#define APIENTRY +#endif #include #elif defined(GLEW_EGL) #include @@ -48,18 +51,6 @@ #include #endif -#ifdef GLEW_MX -GLEWContext _glewctx; -# define glewGetContext() (&_glewctx) -# ifdef _WIN32 -WGLEWContext _wglewctx; -# define wglewGetContext() (&_wglewctx) -# elif !defined(__APPLE__) && !defined(__HAIKU__) || defined(GLEW_APPLE_GLX) -GLXEWContext _glxewctx; -# define glxewGetContext() (&_glxewctx) -# endif -#endif /* GLEW_MX */ - typedef struct GLContextStruct { #if defined(GLEW_OSMESA) @@ -123,6 +114,13 @@ main (int argc, char** argv) return 1; } +#if defined(GLEW_EGL) + { + fprintf(stderr, "Error [main]: EGL not supported by visualinfo.\n"); + return 1; + } +#endif + /* ---------------------------------------------------------------------- */ /* create OpenGL rendering context */ InitContext(&ctx); @@ -136,16 +134,7 @@ main (int argc, char** argv) /* ---------------------------------------------------------------------- */ /* initialize GLEW */ glewExperimental = GL_TRUE; -#ifdef GLEW_MX - err = glewContextInit(glewGetContext()); -# ifdef _WIN32 - err = err || wglewContextInit(wglewGetContext()); -# elif !defined(__APPLE__) && !defined(__HAIKU__) || defined(GLEW_APPLE_GLX) - err = err || glxewContextInit(glxewGetContext()); -# endif -#else err = glewInit(); -#endif if (GLEW_OK != err) { fprintf(stderr, "Error [main]: glewInit failed: %s\n", glewGetErrorString(err)); @@ -274,6 +263,7 @@ void PrintExtensions (const char* s) void VisualInfo (GLContext* ctx) { + (void) ctx; /* not used */ } #elif defined(_WIN32) @@ -1041,7 +1031,7 @@ GLboolean CreateContext (GLContext* ctx) { osmPixels = (GLubyte *) calloc(osmWidth*osmHeight*4, 1); } - if (!OSMesaMakeCurrent(ctx->ctx, osmPixels, GL_UNSIGNED_BYTE, osmWidth, osmHeight)) + if (!OSMesaMakeCurrent(ctx->ctx, osmPixels, osmFormat, osmWidth, osmHeight)) { return GL_TRUE; } @@ -1063,13 +1053,13 @@ void InitContext (GLContext* ctx) GLboolean CreateContext (GLContext* ctx) { + (void) ctx; /* not used */ return GL_FALSE; } void DestroyContext (GLContext* ctx) { - if (NULL == ctx) return; - return; + (void) ctx; /* not used */ } /* ------------------------------------------------------------------------ */ diff --git a/3rdparty/vkmemalloc/vk_mem_alloc.h b/3rdparty/vkmemalloc/vk_mem_alloc.h new file mode 100644 index 00000000000..60f572038c0 --- /dev/null +++ b/3rdparty/vkmemalloc/vk_mem_alloc.h @@ -0,0 +1,19558 @@ +// +// Copyright (c) 2017-2022 Advanced Micro Devices, Inc. All rights reserved. +// +// Permission is hereby granted, free of charge, to any person obtaining a copy +// of this software and associated documentation files (the "Software"), to deal +// in the Software without restriction, including without limitation the rights +// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell +// copies of the Software, and to permit persons to whom the Software is +// furnished to do so, subject to the following conditions: +// +// The above copyright notice and this permission notice shall be included in +// all copies or substantial portions of the Software. +// +// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN +// THE SOFTWARE. +// + +#ifndef AMD_VULKAN_MEMORY_ALLOCATOR_H +#define AMD_VULKAN_MEMORY_ALLOCATOR_H + +/** \mainpage Vulkan Memory Allocator + +Version 3.0.1 (2022-05-26) + +Copyright (c) 2017-2022 Advanced Micro Devices, Inc. All rights reserved. \n +License: MIT + +API documentation divided into groups: [Modules](modules.html) + +\section main_table_of_contents Table of contents + +- User guide + - \subpage quick_start + - [Project setup](@ref quick_start_project_setup) + - [Initialization](@ref quick_start_initialization) + - [Resource allocation](@ref quick_start_resource_allocation) + - \subpage choosing_memory_type + - [Usage](@ref choosing_memory_type_usage) + - [Required and preferred flags](@ref choosing_memory_type_required_preferred_flags) + - [Explicit memory types](@ref choosing_memory_type_explicit_memory_types) + - [Custom memory pools](@ref choosing_memory_type_custom_memory_pools) + - [Dedicated allocations](@ref choosing_memory_type_dedicated_allocations) + - \subpage memory_mapping + - [Mapping functions](@ref memory_mapping_mapping_functions) + - [Persistently mapped memory](@ref memory_mapping_persistently_mapped_memory) + - [Cache flush and invalidate](@ref memory_mapping_cache_control) + - \subpage staying_within_budget + - [Querying for budget](@ref staying_within_budget_querying_for_budget) + - [Controlling memory usage](@ref staying_within_budget_controlling_memory_usage) + - \subpage resource_aliasing + - \subpage custom_memory_pools + - [Choosing memory type index](@ref custom_memory_pools_MemTypeIndex) + - [Linear allocation algorithm](@ref linear_algorithm) + - [Free-at-once](@ref linear_algorithm_free_at_once) + - [Stack](@ref linear_algorithm_stack) + - [Double stack](@ref linear_algorithm_double_stack) + - [Ring buffer](@ref linear_algorithm_ring_buffer) + - \subpage defragmentation + - \subpage statistics + - [Numeric statistics](@ref statistics_numeric_statistics) + - [JSON dump](@ref statistics_json_dump) + - \subpage allocation_annotation + - [Allocation user data](@ref allocation_user_data) + - [Allocation names](@ref allocation_names) + - \subpage virtual_allocator + - \subpage debugging_memory_usage + - [Memory initialization](@ref debugging_memory_usage_initialization) + - [Margins](@ref debugging_memory_usage_margins) + - [Corruption detection](@ref debugging_memory_usage_corruption_detection) + - \subpage opengl_interop +- \subpage usage_patterns + - [GPU-only resource](@ref usage_patterns_gpu_only) + - [Staging copy for upload](@ref usage_patterns_staging_copy_upload) + - [Readback](@ref usage_patterns_readback) + - [Advanced data uploading](@ref usage_patterns_advanced_data_uploading) + - [Other use cases](@ref usage_patterns_other_use_cases) +- \subpage configuration + - [Pointers to Vulkan functions](@ref config_Vulkan_functions) + - [Custom host memory allocator](@ref custom_memory_allocator) + - [Device memory allocation callbacks](@ref allocation_callbacks) + - [Device heap memory limit](@ref heap_memory_limit) +- Extension support + - \subpage vk_khr_dedicated_allocation + - \subpage enabling_buffer_device_address + - \subpage vk_ext_memory_priority + - \subpage vk_amd_device_coherent_memory +- \subpage general_considerations + - [Thread safety](@ref general_considerations_thread_safety) + - [Versioning and compatibility](@ref general_considerations_versioning_and_compatibility) + - [Validation layer warnings](@ref general_considerations_validation_layer_warnings) + - [Allocation algorithm](@ref general_considerations_allocation_algorithm) + - [Features not supported](@ref general_considerations_features_not_supported) + +\section main_see_also See also + +- [**Product page on GPUOpen**](https://gpuopen.com/gaming-product/vulkan-memory-allocator/) +- [**Source repository on GitHub**](https://github.com/GPUOpen-LibrariesAndSDKs/VulkanMemoryAllocator) + +\defgroup group_init Library initialization + +\brief API elements related to the initialization and management of the entire library, especially #VmaAllocator object. + +\defgroup group_alloc Memory allocation + +\brief API elements related to the allocation, deallocation, and management of Vulkan memory, buffers, images. +Most basic ones being: vmaCreateBuffer(), vmaCreateImage(). + +\defgroup group_virtual Virtual allocator + +\brief API elements related to the mechanism of \ref virtual_allocator - using the core allocation algorithm +for user-defined purpose without allocating any real GPU memory. + +\defgroup group_stats Statistics + +\brief API elements that query current status of the allocator, from memory usage, budget, to full dump of the internal state in JSON format. +See documentation chapter: \ref statistics. +*/ + + +#ifdef __cplusplus +extern "C" { +#endif + +#ifndef VULKAN_H_ + #include +#endif + +// Define this macro to declare maximum supported Vulkan version in format AAABBBCCC, +// where AAA = major, BBB = minor, CCC = patch. +// If you want to use version > 1.0, it still needs to be enabled via VmaAllocatorCreateInfo::vulkanApiVersion. +#if !defined(VMA_VULKAN_VERSION) + #if defined(VK_VERSION_1_3) + #define VMA_VULKAN_VERSION 1003000 + #elif defined(VK_VERSION_1_2) + #define VMA_VULKAN_VERSION 1002000 + #elif defined(VK_VERSION_1_1) + #define VMA_VULKAN_VERSION 1001000 + #else + #define VMA_VULKAN_VERSION 1000000 + #endif +#endif + +#if defined(__ANDROID__) && defined(VK_NO_PROTOTYPES) && VMA_STATIC_VULKAN_FUNCTIONS + extern PFN_vkGetInstanceProcAddr vkGetInstanceProcAddr; + extern PFN_vkGetDeviceProcAddr vkGetDeviceProcAddr; + extern PFN_vkGetPhysicalDeviceProperties vkGetPhysicalDeviceProperties; + extern PFN_vkGetPhysicalDeviceMemoryProperties vkGetPhysicalDeviceMemoryProperties; + extern PFN_vkAllocateMemory vkAllocateMemory; + extern PFN_vkFreeMemory vkFreeMemory; + extern PFN_vkMapMemory vkMapMemory; + extern PFN_vkUnmapMemory vkUnmapMemory; + extern PFN_vkFlushMappedMemoryRanges vkFlushMappedMemoryRanges; + extern PFN_vkInvalidateMappedMemoryRanges vkInvalidateMappedMemoryRanges; + extern PFN_vkBindBufferMemory vkBindBufferMemory; + extern PFN_vkBindImageMemory vkBindImageMemory; + extern PFN_vkGetBufferMemoryRequirements vkGetBufferMemoryRequirements; + extern PFN_vkGetImageMemoryRequirements vkGetImageMemoryRequirements; + extern PFN_vkCreateBuffer vkCreateBuffer; + extern PFN_vkDestroyBuffer vkDestroyBuffer; + extern PFN_vkCreateImage vkCreateImage; + extern PFN_vkDestroyImage vkDestroyImage; + extern PFN_vkCmdCopyBuffer vkCmdCopyBuffer; + #if VMA_VULKAN_VERSION >= 1001000 + extern PFN_vkGetBufferMemoryRequirements2 vkGetBufferMemoryRequirements2; + extern PFN_vkGetImageMemoryRequirements2 vkGetImageMemoryRequirements2; + extern PFN_vkBindBufferMemory2 vkBindBufferMemory2; + extern PFN_vkBindImageMemory2 vkBindImageMemory2; + extern PFN_vkGetPhysicalDeviceMemoryProperties2 vkGetPhysicalDeviceMemoryProperties2; + #endif // #if VMA_VULKAN_VERSION >= 1001000 +#endif // #if defined(__ANDROID__) && VMA_STATIC_VULKAN_FUNCTIONS && VK_NO_PROTOTYPES + +#if !defined(VMA_DEDICATED_ALLOCATION) + #if VK_KHR_get_memory_requirements2 && VK_KHR_dedicated_allocation + #define VMA_DEDICATED_ALLOCATION 1 + #else + #define VMA_DEDICATED_ALLOCATION 0 + #endif +#endif + +#if !defined(VMA_BIND_MEMORY2) + #if VK_KHR_bind_memory2 + #define VMA_BIND_MEMORY2 1 + #else + #define VMA_BIND_MEMORY2 0 + #endif +#endif + +#if !defined(VMA_MEMORY_BUDGET) + #if VK_EXT_memory_budget && (VK_KHR_get_physical_device_properties2 || VMA_VULKAN_VERSION >= 1001000) + #define VMA_MEMORY_BUDGET 1 + #else + #define VMA_MEMORY_BUDGET 0 + #endif +#endif + +// Defined to 1 when VK_KHR_buffer_device_address device extension or equivalent core Vulkan 1.2 feature is defined in its headers. +#if !defined(VMA_BUFFER_DEVICE_ADDRESS) + #if VK_KHR_buffer_device_address || VMA_VULKAN_VERSION >= 1002000 + #define VMA_BUFFER_DEVICE_ADDRESS 1 + #else + #define VMA_BUFFER_DEVICE_ADDRESS 0 + #endif +#endif + +// Defined to 1 when VK_EXT_memory_priority device extension is defined in Vulkan headers. +#if !defined(VMA_MEMORY_PRIORITY) + #if VK_EXT_memory_priority + #define VMA_MEMORY_PRIORITY 1 + #else + #define VMA_MEMORY_PRIORITY 0 + #endif +#endif + +// Defined to 1 when VK_KHR_external_memory device extension is defined in Vulkan headers. +#if !defined(VMA_EXTERNAL_MEMORY) + #if VK_KHR_external_memory + #define VMA_EXTERNAL_MEMORY 1 + #else + #define VMA_EXTERNAL_MEMORY 0 + #endif +#endif + +// Define these macros to decorate all public functions with additional code, +// before and after returned type, appropriately. This may be useful for +// exporting the functions when compiling VMA as a separate library. Example: +// #define VMA_CALL_PRE __declspec(dllexport) +// #define VMA_CALL_POST __cdecl +#ifndef VMA_CALL_PRE + #define VMA_CALL_PRE +#endif +#ifndef VMA_CALL_POST + #define VMA_CALL_POST +#endif + +// Define this macro to decorate pointers with an attribute specifying the +// length of the array they point to if they are not null. +// +// The length may be one of +// - The name of another parameter in the argument list where the pointer is declared +// - The name of another member in the struct where the pointer is declared +// - The name of a member of a struct type, meaning the value of that member in +// the context of the call. For example +// VMA_LEN_IF_NOT_NULL("VkPhysicalDeviceMemoryProperties::memoryHeapCount"), +// this means the number of memory heaps available in the device associated +// with the VmaAllocator being dealt with. +#ifndef VMA_LEN_IF_NOT_NULL + #define VMA_LEN_IF_NOT_NULL(len) +#endif + +// The VMA_NULLABLE macro is defined to be _Nullable when compiling with Clang. +// see: https://clang.llvm.org/docs/AttributeReference.html#nullable +#ifndef VMA_NULLABLE + #ifdef __clang__ + #define VMA_NULLABLE _Nullable + #else + #define VMA_NULLABLE + #endif +#endif + +// The VMA_NOT_NULL macro is defined to be _Nonnull when compiling with Clang. +// see: https://clang.llvm.org/docs/AttributeReference.html#nonnull +#ifndef VMA_NOT_NULL + #ifdef __clang__ + #define VMA_NOT_NULL _Nonnull + #else + #define VMA_NOT_NULL + #endif +#endif + +// If non-dispatchable handles are represented as pointers then we can give +// then nullability annotations +#ifndef VMA_NOT_NULL_NON_DISPATCHABLE + #if defined(__LP64__) || defined(_WIN64) || (defined(__x86_64__) && !defined(__ILP32__) ) || defined(_M_X64) || defined(__ia64) || defined (_M_IA64) || defined(__aarch64__) || defined(__powerpc64__) + #define VMA_NOT_NULL_NON_DISPATCHABLE VMA_NOT_NULL + #else + #define VMA_NOT_NULL_NON_DISPATCHABLE + #endif +#endif + +#ifndef VMA_NULLABLE_NON_DISPATCHABLE + #if defined(__LP64__) || defined(_WIN64) || (defined(__x86_64__) && !defined(__ILP32__) ) || defined(_M_X64) || defined(__ia64) || defined (_M_IA64) || defined(__aarch64__) || defined(__powerpc64__) + #define VMA_NULLABLE_NON_DISPATCHABLE VMA_NULLABLE + #else + #define VMA_NULLABLE_NON_DISPATCHABLE + #endif +#endif + +#ifndef VMA_STATS_STRING_ENABLED + #define VMA_STATS_STRING_ENABLED 1 +#endif + +//////////////////////////////////////////////////////////////////////////////// +//////////////////////////////////////////////////////////////////////////////// +// +// INTERFACE +// +//////////////////////////////////////////////////////////////////////////////// +//////////////////////////////////////////////////////////////////////////////// + +// Sections for managing code placement in file, only for development purposes e.g. for convenient folding inside an IDE. +#ifndef _VMA_ENUM_DECLARATIONS + +/** +\addtogroup group_init +@{ +*/ + +/// Flags for created #VmaAllocator. +typedef enum VmaAllocatorCreateFlagBits +{ + /** \brief Allocator and all objects created from it will not be synchronized internally, so you must guarantee they are used from only one thread at a time or synchronized externally by you. + + Using this flag may increase performance because internal mutexes are not used. + */ + VMA_ALLOCATOR_CREATE_EXTERNALLY_SYNCHRONIZED_BIT = 0x00000001, + /** \brief Enables usage of VK_KHR_dedicated_allocation extension. + + The flag works only if VmaAllocatorCreateInfo::vulkanApiVersion `== VK_API_VERSION_1_0`. + When it is `VK_API_VERSION_1_1`, the flag is ignored because the extension has been promoted to Vulkan 1.1. + + Using this extension will automatically allocate dedicated blocks of memory for + some buffers and images instead of suballocating place for them out of bigger + memory blocks (as if you explicitly used #VMA_ALLOCATION_CREATE_DEDICATED_MEMORY_BIT + flag) when it is recommended by the driver. It may improve performance on some + GPUs. + + You may set this flag only if you found out that following device extensions are + supported, you enabled them while creating Vulkan device passed as + VmaAllocatorCreateInfo::device, and you want them to be used internally by this + library: + + - VK_KHR_get_memory_requirements2 (device extension) + - VK_KHR_dedicated_allocation (device extension) + + When this flag is set, you can experience following warnings reported by Vulkan + validation layer. You can ignore them. + + > vkBindBufferMemory(): Binding memory to buffer 0x2d but vkGetBufferMemoryRequirements() has not been called on that buffer. + */ + VMA_ALLOCATOR_CREATE_KHR_DEDICATED_ALLOCATION_BIT = 0x00000002, + /** + Enables usage of VK_KHR_bind_memory2 extension. + + The flag works only if VmaAllocatorCreateInfo::vulkanApiVersion `== VK_API_VERSION_1_0`. + When it is `VK_API_VERSION_1_1`, the flag is ignored because the extension has been promoted to Vulkan 1.1. + + You may set this flag only if you found out that this device extension is supported, + you enabled it while creating Vulkan device passed as VmaAllocatorCreateInfo::device, + and you want it to be used internally by this library. + + The extension provides functions `vkBindBufferMemory2KHR` and `vkBindImageMemory2KHR`, + which allow to pass a chain of `pNext` structures while binding. + This flag is required if you use `pNext` parameter in vmaBindBufferMemory2() or vmaBindImageMemory2(). + */ + VMA_ALLOCATOR_CREATE_KHR_BIND_MEMORY2_BIT = 0x00000004, + /** + Enables usage of VK_EXT_memory_budget extension. + + You may set this flag only if you found out that this device extension is supported, + you enabled it while creating Vulkan device passed as VmaAllocatorCreateInfo::device, + and you want it to be used internally by this library, along with another instance extension + VK_KHR_get_physical_device_properties2, which is required by it (or Vulkan 1.1, where this extension is promoted). + + The extension provides query for current memory usage and budget, which will probably + be more accurate than an estimation used by the library otherwise. + */ + VMA_ALLOCATOR_CREATE_EXT_MEMORY_BUDGET_BIT = 0x00000008, + /** + Enables usage of VK_AMD_device_coherent_memory extension. + + You may set this flag only if you: + + - found out that this device extension is supported and enabled it while creating Vulkan device passed as VmaAllocatorCreateInfo::device, + - checked that `VkPhysicalDeviceCoherentMemoryFeaturesAMD::deviceCoherentMemory` is true and set it while creating the Vulkan device, + - want it to be used internally by this library. + + The extension and accompanying device feature provide access to memory types with + `VK_MEMORY_PROPERTY_DEVICE_COHERENT_BIT_AMD` and `VK_MEMORY_PROPERTY_DEVICE_UNCACHED_BIT_AMD` flags. + They are useful mostly for writing breadcrumb markers - a common method for debugging GPU crash/hang/TDR. + + When the extension is not enabled, such memory types are still enumerated, but their usage is illegal. + To protect from this error, if you don't create the allocator with this flag, it will refuse to allocate any memory or create a custom pool in such memory type, + returning `VK_ERROR_FEATURE_NOT_PRESENT`. + */ + VMA_ALLOCATOR_CREATE_AMD_DEVICE_COHERENT_MEMORY_BIT = 0x00000010, + /** + Enables usage of "buffer device address" feature, which allows you to use function + `vkGetBufferDeviceAddress*` to get raw GPU pointer to a buffer and pass it for usage inside a shader. + + You may set this flag only if you: + + 1. (For Vulkan version < 1.2) Found as available and enabled device extension + VK_KHR_buffer_device_address. + This extension is promoted to core Vulkan 1.2. + 2. Found as available and enabled device feature `VkPhysicalDeviceBufferDeviceAddressFeatures::bufferDeviceAddress`. + + When this flag is set, you can create buffers with `VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT` using VMA. + The library automatically adds `VK_MEMORY_ALLOCATE_DEVICE_ADDRESS_BIT` to + allocated memory blocks wherever it might be needed. + + For more information, see documentation chapter \ref enabling_buffer_device_address. + */ + VMA_ALLOCATOR_CREATE_BUFFER_DEVICE_ADDRESS_BIT = 0x00000020, + /** + Enables usage of VK_EXT_memory_priority extension in the library. + + You may set this flag only if you found available and enabled this device extension, + along with `VkPhysicalDeviceMemoryPriorityFeaturesEXT::memoryPriority == VK_TRUE`, + while creating Vulkan device passed as VmaAllocatorCreateInfo::device. + + When this flag is used, VmaAllocationCreateInfo::priority and VmaPoolCreateInfo::priority + are used to set priorities of allocated Vulkan memory. Without it, these variables are ignored. + + A priority must be a floating-point value between 0 and 1, indicating the priority of the allocation relative to other memory allocations. + Larger values are higher priority. The granularity of the priorities is implementation-dependent. + It is automatically passed to every call to `vkAllocateMemory` done by the library using structure `VkMemoryPriorityAllocateInfoEXT`. + The value to be used for default priority is 0.5. + For more details, see the documentation of the VK_EXT_memory_priority extension. + */ + VMA_ALLOCATOR_CREATE_EXT_MEMORY_PRIORITY_BIT = 0x00000040, + + VMA_ALLOCATOR_CREATE_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF +} VmaAllocatorCreateFlagBits; +/// See #VmaAllocatorCreateFlagBits. +typedef VkFlags VmaAllocatorCreateFlags; + +/** @} */ + +/** +\addtogroup group_alloc +@{ +*/ + +/// \brief Intended usage of the allocated memory. +typedef enum VmaMemoryUsage +{ + /** No intended memory usage specified. + Use other members of VmaAllocationCreateInfo to specify your requirements. + */ + VMA_MEMORY_USAGE_UNKNOWN = 0, + /** + \deprecated Obsolete, preserved for backward compatibility. + Prefers `VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT`. + */ + VMA_MEMORY_USAGE_GPU_ONLY = 1, + /** + \deprecated Obsolete, preserved for backward compatibility. + Guarantees `VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT` and `VK_MEMORY_PROPERTY_HOST_COHERENT_BIT`. + */ + VMA_MEMORY_USAGE_CPU_ONLY = 2, + /** + \deprecated Obsolete, preserved for backward compatibility. + Guarantees `VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT`, prefers `VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT`. + */ + VMA_MEMORY_USAGE_CPU_TO_GPU = 3, + /** + \deprecated Obsolete, preserved for backward compatibility. + Guarantees `VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT`, prefers `VK_MEMORY_PROPERTY_HOST_CACHED_BIT`. + */ + VMA_MEMORY_USAGE_GPU_TO_CPU = 4, + /** + \deprecated Obsolete, preserved for backward compatibility. + Prefers not `VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT`. + */ + VMA_MEMORY_USAGE_CPU_COPY = 5, + /** + Lazily allocated GPU memory having `VK_MEMORY_PROPERTY_LAZILY_ALLOCATED_BIT`. + Exists mostly on mobile platforms. Using it on desktop PC or other GPUs with no such memory type present will fail the allocation. + + Usage: Memory for transient attachment images (color attachments, depth attachments etc.), created with `VK_IMAGE_USAGE_TRANSIENT_ATTACHMENT_BIT`. + + Allocations with this usage are always created as dedicated - it implies #VMA_ALLOCATION_CREATE_DEDICATED_MEMORY_BIT. + */ + VMA_MEMORY_USAGE_GPU_LAZILY_ALLOCATED = 6, + /** + Selects best memory type automatically. + This flag is recommended for most common use cases. + + When using this flag, if you want to map the allocation (using vmaMapMemory() or #VMA_ALLOCATION_CREATE_MAPPED_BIT), + you must pass one of the flags: #VMA_ALLOCATION_CREATE_HOST_ACCESS_SEQUENTIAL_WRITE_BIT or #VMA_ALLOCATION_CREATE_HOST_ACCESS_RANDOM_BIT + in VmaAllocationCreateInfo::flags. + + It can be used only with functions that let the library know `VkBufferCreateInfo` or `VkImageCreateInfo`, e.g. + vmaCreateBuffer(), vmaCreateImage(), vmaFindMemoryTypeIndexForBufferInfo(), vmaFindMemoryTypeIndexForImageInfo() + and not with generic memory allocation functions. + */ + VMA_MEMORY_USAGE_AUTO = 7, + /** + Selects best memory type automatically with preference for GPU (device) memory. + + When using this flag, if you want to map the allocation (using vmaMapMemory() or #VMA_ALLOCATION_CREATE_MAPPED_BIT), + you must pass one of the flags: #VMA_ALLOCATION_CREATE_HOST_ACCESS_SEQUENTIAL_WRITE_BIT or #VMA_ALLOCATION_CREATE_HOST_ACCESS_RANDOM_BIT + in VmaAllocationCreateInfo::flags. + + It can be used only with functions that let the library know `VkBufferCreateInfo` or `VkImageCreateInfo`, e.g. + vmaCreateBuffer(), vmaCreateImage(), vmaFindMemoryTypeIndexForBufferInfo(), vmaFindMemoryTypeIndexForImageInfo() + and not with generic memory allocation functions. + */ + VMA_MEMORY_USAGE_AUTO_PREFER_DEVICE = 8, + /** + Selects best memory type automatically with preference for CPU (host) memory. + + When using this flag, if you want to map the allocation (using vmaMapMemory() or #VMA_ALLOCATION_CREATE_MAPPED_BIT), + you must pass one of the flags: #VMA_ALLOCATION_CREATE_HOST_ACCESS_SEQUENTIAL_WRITE_BIT or #VMA_ALLOCATION_CREATE_HOST_ACCESS_RANDOM_BIT + in VmaAllocationCreateInfo::flags. + + It can be used only with functions that let the library know `VkBufferCreateInfo` or `VkImageCreateInfo`, e.g. + vmaCreateBuffer(), vmaCreateImage(), vmaFindMemoryTypeIndexForBufferInfo(), vmaFindMemoryTypeIndexForImageInfo() + and not with generic memory allocation functions. + */ + VMA_MEMORY_USAGE_AUTO_PREFER_HOST = 9, + + VMA_MEMORY_USAGE_MAX_ENUM = 0x7FFFFFFF +} VmaMemoryUsage; + +/// Flags to be passed as VmaAllocationCreateInfo::flags. +typedef enum VmaAllocationCreateFlagBits +{ + /** \brief Set this flag if the allocation should have its own memory block. + + Use it for special, big resources, like fullscreen images used as attachments. + */ + VMA_ALLOCATION_CREATE_DEDICATED_MEMORY_BIT = 0x00000001, + + /** \brief Set this flag to only try to allocate from existing `VkDeviceMemory` blocks and never create new such block. + + If new allocation cannot be placed in any of the existing blocks, allocation + fails with `VK_ERROR_OUT_OF_DEVICE_MEMORY` error. + + You should not use #VMA_ALLOCATION_CREATE_DEDICATED_MEMORY_BIT and + #VMA_ALLOCATION_CREATE_NEVER_ALLOCATE_BIT at the same time. It makes no sense. + */ + VMA_ALLOCATION_CREATE_NEVER_ALLOCATE_BIT = 0x00000002, + /** \brief Set this flag to use a memory that will be persistently mapped and retrieve pointer to it. + + Pointer to mapped memory will be returned through VmaAllocationInfo::pMappedData. + + It is valid to use this flag for allocation made from memory type that is not + `HOST_VISIBLE`. This flag is then ignored and memory is not mapped. This is + useful if you need an allocation that is efficient to use on GPU + (`DEVICE_LOCAL`) and still want to map it directly if possible on platforms that + support it (e.g. Intel GPU). + */ + VMA_ALLOCATION_CREATE_MAPPED_BIT = 0x00000004, + /** \deprecated Preserved for backward compatibility. Consider using vmaSetAllocationName() instead. + + Set this flag to treat VmaAllocationCreateInfo::pUserData as pointer to a + null-terminated string. Instead of copying pointer value, a local copy of the + string is made and stored in allocation's `pName`. The string is automatically + freed together with the allocation. It is also used in vmaBuildStatsString(). + */ + VMA_ALLOCATION_CREATE_USER_DATA_COPY_STRING_BIT = 0x00000020, + /** Allocation will be created from upper stack in a double stack pool. + + This flag is only allowed for custom pools created with #VMA_POOL_CREATE_LINEAR_ALGORITHM_BIT flag. + */ + VMA_ALLOCATION_CREATE_UPPER_ADDRESS_BIT = 0x00000040, + /** Create both buffer/image and allocation, but don't bind them together. + It is useful when you want to bind yourself to do some more advanced binding, e.g. using some extensions. + The flag is meaningful only with functions that bind by default: vmaCreateBuffer(), vmaCreateImage(). + Otherwise it is ignored. + + If you want to make sure the new buffer/image is not tied to the new memory allocation + through `VkMemoryDedicatedAllocateInfoKHR` structure in case the allocation ends up in its own memory block, + use also flag #VMA_ALLOCATION_CREATE_CAN_ALIAS_BIT. + */ + VMA_ALLOCATION_CREATE_DONT_BIND_BIT = 0x00000080, + /** Create allocation only if additional device memory required for it, if any, won't exceed + memory budget. Otherwise return `VK_ERROR_OUT_OF_DEVICE_MEMORY`. + */ + VMA_ALLOCATION_CREATE_WITHIN_BUDGET_BIT = 0x00000100, + /** \brief Set this flag if the allocated memory will have aliasing resources. + + Usage of this flag prevents supplying `VkMemoryDedicatedAllocateInfoKHR` when #VMA_ALLOCATION_CREATE_DEDICATED_MEMORY_BIT is specified. + Otherwise created dedicated memory will not be suitable for aliasing resources, resulting in Vulkan Validation Layer errors. + */ + VMA_ALLOCATION_CREATE_CAN_ALIAS_BIT = 0x00000200, + /** + Requests possibility to map the allocation (using vmaMapMemory() or #VMA_ALLOCATION_CREATE_MAPPED_BIT). + + - If you use #VMA_MEMORY_USAGE_AUTO or other `VMA_MEMORY_USAGE_AUTO*` value, + you must use this flag to be able to map the allocation. Otherwise, mapping is incorrect. + - If you use other value of #VmaMemoryUsage, this flag is ignored and mapping is always possible in memory types that are `HOST_VISIBLE`. + This includes allocations created in \ref custom_memory_pools. + + Declares that mapped memory will only be written sequentially, e.g. using `memcpy()` or a loop writing number-by-number, + never read or accessed randomly, so a memory type can be selected that is uncached and write-combined. + + \warning Violating this declaration may work correctly, but will likely be very slow. + Watch out for implicit reads introduced by doing e.g. `pMappedData[i] += x;` + Better prepare your data in a local variable and `memcpy()` it to the mapped pointer all at once. + */ + VMA_ALLOCATION_CREATE_HOST_ACCESS_SEQUENTIAL_WRITE_BIT = 0x00000400, + /** + Requests possibility to map the allocation (using vmaMapMemory() or #VMA_ALLOCATION_CREATE_MAPPED_BIT). + + - If you use #VMA_MEMORY_USAGE_AUTO or other `VMA_MEMORY_USAGE_AUTO*` value, + you must use this flag to be able to map the allocation. Otherwise, mapping is incorrect. + - If you use other value of #VmaMemoryUsage, this flag is ignored and mapping is always possible in memory types that are `HOST_VISIBLE`. + This includes allocations created in \ref custom_memory_pools. + + Declares that mapped memory can be read, written, and accessed in random order, + so a `HOST_CACHED` memory type is required. + */ + VMA_ALLOCATION_CREATE_HOST_ACCESS_RANDOM_BIT = 0x00000800, + /** + Together with #VMA_ALLOCATION_CREATE_HOST_ACCESS_SEQUENTIAL_WRITE_BIT or #VMA_ALLOCATION_CREATE_HOST_ACCESS_RANDOM_BIT, + it says that despite request for host access, a not-`HOST_VISIBLE` memory type can be selected + if it may improve performance. + + By using this flag, you declare that you will check if the allocation ended up in a `HOST_VISIBLE` memory type + (e.g. using vmaGetAllocationMemoryProperties()) and if not, you will create some "staging" buffer and + issue an explicit transfer to write/read your data. + To prepare for this possibility, don't forget to add appropriate flags like + `VK_BUFFER_USAGE_TRANSFER_DST_BIT`, `VK_BUFFER_USAGE_TRANSFER_SRC_BIT` to the parameters of created buffer or image. + */ + VMA_ALLOCATION_CREATE_HOST_ACCESS_ALLOW_TRANSFER_INSTEAD_BIT = 0x00001000, + /** Allocation strategy that chooses smallest possible free range for the allocation + to minimize memory usage and fragmentation, possibly at the expense of allocation time. + */ + VMA_ALLOCATION_CREATE_STRATEGY_MIN_MEMORY_BIT = 0x00010000, + /** Allocation strategy that chooses first suitable free range for the allocation - + not necessarily in terms of the smallest offset but the one that is easiest and fastest to find + to minimize allocation time, possibly at the expense of allocation quality. + */ + VMA_ALLOCATION_CREATE_STRATEGY_MIN_TIME_BIT = 0x00020000, + /** Allocation strategy that chooses always the lowest offset in available space. + This is not the most efficient strategy but achieves highly packed data. + Used internally by defragmentation, not recomended in typical usage. + */ + VMA_ALLOCATION_CREATE_STRATEGY_MIN_OFFSET_BIT = 0x00040000, + /** Alias to #VMA_ALLOCATION_CREATE_STRATEGY_MIN_MEMORY_BIT. + */ + VMA_ALLOCATION_CREATE_STRATEGY_BEST_FIT_BIT = VMA_ALLOCATION_CREATE_STRATEGY_MIN_MEMORY_BIT, + /** Alias to #VMA_ALLOCATION_CREATE_STRATEGY_MIN_TIME_BIT. + */ + VMA_ALLOCATION_CREATE_STRATEGY_FIRST_FIT_BIT = VMA_ALLOCATION_CREATE_STRATEGY_MIN_TIME_BIT, + /** A bit mask to extract only `STRATEGY` bits from entire set of flags. + */ + VMA_ALLOCATION_CREATE_STRATEGY_MASK = + VMA_ALLOCATION_CREATE_STRATEGY_MIN_MEMORY_BIT | + VMA_ALLOCATION_CREATE_STRATEGY_MIN_TIME_BIT | + VMA_ALLOCATION_CREATE_STRATEGY_MIN_OFFSET_BIT, + + VMA_ALLOCATION_CREATE_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF +} VmaAllocationCreateFlagBits; +/// See #VmaAllocationCreateFlagBits. +typedef VkFlags VmaAllocationCreateFlags; + +/// Flags to be passed as VmaPoolCreateInfo::flags. +typedef enum VmaPoolCreateFlagBits +{ + /** \brief Use this flag if you always allocate only buffers and linear images or only optimal images out of this pool and so Buffer-Image Granularity can be ignored. + + This is an optional optimization flag. + + If you always allocate using vmaCreateBuffer(), vmaCreateImage(), + vmaAllocateMemoryForBuffer(), then you don't need to use it because allocator + knows exact type of your allocations so it can handle Buffer-Image Granularity + in the optimal way. + + If you also allocate using vmaAllocateMemoryForImage() or vmaAllocateMemory(), + exact type of such allocations is not known, so allocator must be conservative + in handling Buffer-Image Granularity, which can lead to suboptimal allocation + (wasted memory). In that case, if you can make sure you always allocate only + buffers and linear images or only optimal images out of this pool, use this flag + to make allocator disregard Buffer-Image Granularity and so make allocations + faster and more optimal. + */ + VMA_POOL_CREATE_IGNORE_BUFFER_IMAGE_GRANULARITY_BIT = 0x00000002, + + /** \brief Enables alternative, linear allocation algorithm in this pool. + + Specify this flag to enable linear allocation algorithm, which always creates + new allocations after last one and doesn't reuse space from allocations freed in + between. It trades memory consumption for simplified algorithm and data + structure, which has better performance and uses less memory for metadata. + + By using this flag, you can achieve behavior of free-at-once, stack, + ring buffer, and double stack. + For details, see documentation chapter \ref linear_algorithm. + */ + VMA_POOL_CREATE_LINEAR_ALGORITHM_BIT = 0x00000004, + + /** Bit mask to extract only `ALGORITHM` bits from entire set of flags. + */ + VMA_POOL_CREATE_ALGORITHM_MASK = + VMA_POOL_CREATE_LINEAR_ALGORITHM_BIT, + + VMA_POOL_CREATE_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF +} VmaPoolCreateFlagBits; +/// Flags to be passed as VmaPoolCreateInfo::flags. See #VmaPoolCreateFlagBits. +typedef VkFlags VmaPoolCreateFlags; + +/// Flags to be passed as VmaDefragmentationInfo::flags. +typedef enum VmaDefragmentationFlagBits +{ + /* \brief Use simple but fast algorithm for defragmentation. + May not achieve best results but will require least time to compute and least allocations to copy. + */ + VMA_DEFRAGMENTATION_FLAG_ALGORITHM_FAST_BIT = 0x1, + /* \brief Default defragmentation algorithm, applied also when no `ALGORITHM` flag is specified. + Offers a balance between defragmentation quality and the amount of allocations and bytes that need to be moved. + */ + VMA_DEFRAGMENTATION_FLAG_ALGORITHM_BALANCED_BIT = 0x2, + /* \brief Perform full defragmentation of memory. + Can result in notably more time to compute and allocations to copy, but will achieve best memory packing. + */ + VMA_DEFRAGMENTATION_FLAG_ALGORITHM_FULL_BIT = 0x4, + /** \brief Use the most roboust algorithm at the cost of time to compute and number of copies to make. + Only available when bufferImageGranularity is greater than 1, since it aims to reduce + alignment issues between different types of resources. + Otherwise falls back to same behavior as #VMA_DEFRAGMENTATION_FLAG_ALGORITHM_FULL_BIT. + */ + VMA_DEFRAGMENTATION_FLAG_ALGORITHM_EXTENSIVE_BIT = 0x8, + + /// A bit mask to extract only `ALGORITHM` bits from entire set of flags. + VMA_DEFRAGMENTATION_FLAG_ALGORITHM_MASK = + VMA_DEFRAGMENTATION_FLAG_ALGORITHM_FAST_BIT | + VMA_DEFRAGMENTATION_FLAG_ALGORITHM_BALANCED_BIT | + VMA_DEFRAGMENTATION_FLAG_ALGORITHM_FULL_BIT | + VMA_DEFRAGMENTATION_FLAG_ALGORITHM_EXTENSIVE_BIT, + + VMA_DEFRAGMENTATION_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF +} VmaDefragmentationFlagBits; +/// See #VmaDefragmentationFlagBits. +typedef VkFlags VmaDefragmentationFlags; + +/// Operation performed on single defragmentation move. See structure #VmaDefragmentationMove. +typedef enum VmaDefragmentationMoveOperation +{ + /// Buffer/image has been recreated at `dstTmpAllocation`, data has been copied, old buffer/image has been destroyed. `srcAllocation` should be changed to point to the new place. This is the default value set by vmaBeginDefragmentationPass(). + VMA_DEFRAGMENTATION_MOVE_OPERATION_COPY = 0, + /// Set this value if you cannot move the allocation. New place reserved at `dstTmpAllocation` will be freed. `srcAllocation` will remain unchanged. + VMA_DEFRAGMENTATION_MOVE_OPERATION_IGNORE = 1, + /// Set this value if you decide to abandon the allocation and you destroyed the buffer/image. New place reserved at `dstTmpAllocation` will be freed, along with `srcAllocation`, which will be destroyed. + VMA_DEFRAGMENTATION_MOVE_OPERATION_DESTROY = 2, +} VmaDefragmentationMoveOperation; + +/** @} */ + +/** +\addtogroup group_virtual +@{ +*/ + +/// Flags to be passed as VmaVirtualBlockCreateInfo::flags. +typedef enum VmaVirtualBlockCreateFlagBits +{ + /** \brief Enables alternative, linear allocation algorithm in this virtual block. + + Specify this flag to enable linear allocation algorithm, which always creates + new allocations after last one and doesn't reuse space from allocations freed in + between. It trades memory consumption for simplified algorithm and data + structure, which has better performance and uses less memory for metadata. + + By using this flag, you can achieve behavior of free-at-once, stack, + ring buffer, and double stack. + For details, see documentation chapter \ref linear_algorithm. + */ + VMA_VIRTUAL_BLOCK_CREATE_LINEAR_ALGORITHM_BIT = 0x00000001, + + /** \brief Bit mask to extract only `ALGORITHM` bits from entire set of flags. + */ + VMA_VIRTUAL_BLOCK_CREATE_ALGORITHM_MASK = + VMA_VIRTUAL_BLOCK_CREATE_LINEAR_ALGORITHM_BIT, + + VMA_VIRTUAL_BLOCK_CREATE_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF +} VmaVirtualBlockCreateFlagBits; +/// Flags to be passed as VmaVirtualBlockCreateInfo::flags. See #VmaVirtualBlockCreateFlagBits. +typedef VkFlags VmaVirtualBlockCreateFlags; + +/// Flags to be passed as VmaVirtualAllocationCreateInfo::flags. +typedef enum VmaVirtualAllocationCreateFlagBits +{ + /** \brief Allocation will be created from upper stack in a double stack pool. + + This flag is only allowed for virtual blocks created with #VMA_VIRTUAL_BLOCK_CREATE_LINEAR_ALGORITHM_BIT flag. + */ + VMA_VIRTUAL_ALLOCATION_CREATE_UPPER_ADDRESS_BIT = VMA_ALLOCATION_CREATE_UPPER_ADDRESS_BIT, + /** \brief Allocation strategy that tries to minimize memory usage. + */ + VMA_VIRTUAL_ALLOCATION_CREATE_STRATEGY_MIN_MEMORY_BIT = VMA_ALLOCATION_CREATE_STRATEGY_MIN_MEMORY_BIT, + /** \brief Allocation strategy that tries to minimize allocation time. + */ + VMA_VIRTUAL_ALLOCATION_CREATE_STRATEGY_MIN_TIME_BIT = VMA_ALLOCATION_CREATE_STRATEGY_MIN_TIME_BIT, + /** Allocation strategy that chooses always the lowest offset in available space. + This is not the most efficient strategy but achieves highly packed data. + */ + VMA_VIRTUAL_ALLOCATION_CREATE_STRATEGY_MIN_OFFSET_BIT = VMA_ALLOCATION_CREATE_STRATEGY_MIN_OFFSET_BIT, + /** \brief A bit mask to extract only `STRATEGY` bits from entire set of flags. + + These strategy flags are binary compatible with equivalent flags in #VmaAllocationCreateFlagBits. + */ + VMA_VIRTUAL_ALLOCATION_CREATE_STRATEGY_MASK = VMA_ALLOCATION_CREATE_STRATEGY_MASK, + + VMA_VIRTUAL_ALLOCATION_CREATE_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF +} VmaVirtualAllocationCreateFlagBits; +/// Flags to be passed as VmaVirtualAllocationCreateInfo::flags. See #VmaVirtualAllocationCreateFlagBits. +typedef VkFlags VmaVirtualAllocationCreateFlags; + +/** @} */ + +#endif // _VMA_ENUM_DECLARATIONS + +#ifndef _VMA_DATA_TYPES_DECLARATIONS + +/** +\addtogroup group_init +@{ */ + +/** \struct VmaAllocator +\brief Represents main object of this library initialized. + +Fill structure #VmaAllocatorCreateInfo and call function vmaCreateAllocator() to create it. +Call function vmaDestroyAllocator() to destroy it. + +It is recommended to create just one object of this type per `VkDevice` object, +right after Vulkan is initialized and keep it alive until before Vulkan device is destroyed. +*/ +VK_DEFINE_HANDLE(VmaAllocator) + +/** @} */ + +/** +\addtogroup group_alloc +@{ +*/ + +/** \struct VmaPool +\brief Represents custom memory pool + +Fill structure VmaPoolCreateInfo and call function vmaCreatePool() to create it. +Call function vmaDestroyPool() to destroy it. + +For more information see [Custom memory pools](@ref choosing_memory_type_custom_memory_pools). +*/ +VK_DEFINE_HANDLE(VmaPool) + +/** \struct VmaAllocation +\brief Represents single memory allocation. + +It may be either dedicated block of `VkDeviceMemory` or a specific region of a bigger block of this type +plus unique offset. + +There are multiple ways to create such object. +You need to fill structure VmaAllocationCreateInfo. +For more information see [Choosing memory type](@ref choosing_memory_type). + +Although the library provides convenience functions that create Vulkan buffer or image, +allocate memory for it and bind them together, +binding of the allocation to a buffer or an image is out of scope of the allocation itself. +Allocation object can exist without buffer/image bound, +binding can be done manually by the user, and destruction of it can be done +independently of destruction of the allocation. + +The object also remembers its size and some other information. +To retrieve this information, use function vmaGetAllocationInfo() and inspect +returned structure VmaAllocationInfo. +*/ +VK_DEFINE_HANDLE(VmaAllocation) + +/** \struct VmaDefragmentationContext +\brief An opaque object that represents started defragmentation process. + +Fill structure #VmaDefragmentationInfo and call function vmaBeginDefragmentation() to create it. +Call function vmaEndDefragmentation() to destroy it. +*/ +VK_DEFINE_HANDLE(VmaDefragmentationContext) + +/** @} */ + +/** +\addtogroup group_virtual +@{ +*/ + +/** \struct VmaVirtualAllocation +\brief Represents single memory allocation done inside VmaVirtualBlock. + +Use it as a unique identifier to virtual allocation within the single block. + +Use value `VK_NULL_HANDLE` to represent a null/invalid allocation. +*/ +VK_DEFINE_NON_DISPATCHABLE_HANDLE(VmaVirtualAllocation); + +/** @} */ + +/** +\addtogroup group_virtual +@{ +*/ + +/** \struct VmaVirtualBlock +\brief Handle to a virtual block object that allows to use core allocation algorithm without allocating any real GPU memory. + +Fill in #VmaVirtualBlockCreateInfo structure and use vmaCreateVirtualBlock() to create it. Use vmaDestroyVirtualBlock() to destroy it. +For more information, see documentation chapter \ref virtual_allocator. + +This object is not thread-safe - should not be used from multiple threads simultaneously, must be synchronized externally. +*/ +VK_DEFINE_HANDLE(VmaVirtualBlock) + +/** @} */ + +/** +\addtogroup group_init +@{ +*/ + +/// Callback function called after successful vkAllocateMemory. +typedef void (VKAPI_PTR* PFN_vmaAllocateDeviceMemoryFunction)( + VmaAllocator VMA_NOT_NULL allocator, + uint32_t memoryType, + VkDeviceMemory VMA_NOT_NULL_NON_DISPATCHABLE memory, + VkDeviceSize size, + void* VMA_NULLABLE pUserData); + +/// Callback function called before vkFreeMemory. +typedef void (VKAPI_PTR* PFN_vmaFreeDeviceMemoryFunction)( + VmaAllocator VMA_NOT_NULL allocator, + uint32_t memoryType, + VkDeviceMemory VMA_NOT_NULL_NON_DISPATCHABLE memory, + VkDeviceSize size, + void* VMA_NULLABLE pUserData); + +/** \brief Set of callbacks that the library will call for `vkAllocateMemory` and `vkFreeMemory`. + +Provided for informative purpose, e.g. to gather statistics about number of +allocations or total amount of memory allocated in Vulkan. + +Used in VmaAllocatorCreateInfo::pDeviceMemoryCallbacks. +*/ +typedef struct VmaDeviceMemoryCallbacks +{ + /// Optional, can be null. + PFN_vmaAllocateDeviceMemoryFunction VMA_NULLABLE pfnAllocate; + /// Optional, can be null. + PFN_vmaFreeDeviceMemoryFunction VMA_NULLABLE pfnFree; + /// Optional, can be null. + void* VMA_NULLABLE pUserData; +} VmaDeviceMemoryCallbacks; + +/** \brief Pointers to some Vulkan functions - a subset used by the library. + +Used in VmaAllocatorCreateInfo::pVulkanFunctions. +*/ +typedef struct VmaVulkanFunctions +{ + /// Required when using VMA_DYNAMIC_VULKAN_FUNCTIONS. + PFN_vkGetInstanceProcAddr VMA_NULLABLE vkGetInstanceProcAddr; + /// Required when using VMA_DYNAMIC_VULKAN_FUNCTIONS. + PFN_vkGetDeviceProcAddr VMA_NULLABLE vkGetDeviceProcAddr; + PFN_vkGetPhysicalDeviceProperties VMA_NULLABLE vkGetPhysicalDeviceProperties; + PFN_vkGetPhysicalDeviceMemoryProperties VMA_NULLABLE vkGetPhysicalDeviceMemoryProperties; + PFN_vkAllocateMemory VMA_NULLABLE vkAllocateMemory; + PFN_vkFreeMemory VMA_NULLABLE vkFreeMemory; + PFN_vkMapMemory VMA_NULLABLE vkMapMemory; + PFN_vkUnmapMemory VMA_NULLABLE vkUnmapMemory; + PFN_vkFlushMappedMemoryRanges VMA_NULLABLE vkFlushMappedMemoryRanges; + PFN_vkInvalidateMappedMemoryRanges VMA_NULLABLE vkInvalidateMappedMemoryRanges; + PFN_vkBindBufferMemory VMA_NULLABLE vkBindBufferMemory; + PFN_vkBindImageMemory VMA_NULLABLE vkBindImageMemory; + PFN_vkGetBufferMemoryRequirements VMA_NULLABLE vkGetBufferMemoryRequirements; + PFN_vkGetImageMemoryRequirements VMA_NULLABLE vkGetImageMemoryRequirements; + PFN_vkCreateBuffer VMA_NULLABLE vkCreateBuffer; + PFN_vkDestroyBuffer VMA_NULLABLE vkDestroyBuffer; + PFN_vkCreateImage VMA_NULLABLE vkCreateImage; + PFN_vkDestroyImage VMA_NULLABLE vkDestroyImage; + PFN_vkCmdCopyBuffer VMA_NULLABLE vkCmdCopyBuffer; +#if VMA_DEDICATED_ALLOCATION || VMA_VULKAN_VERSION >= 1001000 + /// Fetch "vkGetBufferMemoryRequirements2" on Vulkan >= 1.1, fetch "vkGetBufferMemoryRequirements2KHR" when using VK_KHR_dedicated_allocation extension. + PFN_vkGetBufferMemoryRequirements2KHR VMA_NULLABLE vkGetBufferMemoryRequirements2KHR; + /// Fetch "vkGetImageMemoryRequirements2" on Vulkan >= 1.1, fetch "vkGetImageMemoryRequirements2KHR" when using VK_KHR_dedicated_allocation extension. + PFN_vkGetImageMemoryRequirements2KHR VMA_NULLABLE vkGetImageMemoryRequirements2KHR; +#endif +#if VMA_BIND_MEMORY2 || VMA_VULKAN_VERSION >= 1001000 + /// Fetch "vkBindBufferMemory2" on Vulkan >= 1.1, fetch "vkBindBufferMemory2KHR" when using VK_KHR_bind_memory2 extension. + PFN_vkBindBufferMemory2KHR VMA_NULLABLE vkBindBufferMemory2KHR; + /// Fetch "vkBindImageMemory2" on Vulkan >= 1.1, fetch "vkBindImageMemory2KHR" when using VK_KHR_bind_memory2 extension. + PFN_vkBindImageMemory2KHR VMA_NULLABLE vkBindImageMemory2KHR; +#endif +#if VMA_MEMORY_BUDGET || VMA_VULKAN_VERSION >= 1001000 + PFN_vkGetPhysicalDeviceMemoryProperties2KHR VMA_NULLABLE vkGetPhysicalDeviceMemoryProperties2KHR; +#endif +#if VMA_VULKAN_VERSION >= 1003000 + /// Fetch from "vkGetDeviceBufferMemoryRequirements" on Vulkan >= 1.3, but you can also fetch it from "vkGetDeviceBufferMemoryRequirementsKHR" if you enabled extension VK_KHR_maintenance4. + PFN_vkGetDeviceBufferMemoryRequirements VMA_NULLABLE vkGetDeviceBufferMemoryRequirements; + /// Fetch from "vkGetDeviceImageMemoryRequirements" on Vulkan >= 1.3, but you can also fetch it from "vkGetDeviceImageMemoryRequirementsKHR" if you enabled extension VK_KHR_maintenance4. + PFN_vkGetDeviceImageMemoryRequirements VMA_NULLABLE vkGetDeviceImageMemoryRequirements; +#endif +} VmaVulkanFunctions; + +/// Description of a Allocator to be created. +typedef struct VmaAllocatorCreateInfo +{ + /// Flags for created allocator. Use #VmaAllocatorCreateFlagBits enum. + VmaAllocatorCreateFlags flags; + /// Vulkan physical device. + /** It must be valid throughout whole lifetime of created allocator. */ + VkPhysicalDevice VMA_NOT_NULL physicalDevice; + /// Vulkan device. + /** It must be valid throughout whole lifetime of created allocator. */ + VkDevice VMA_NOT_NULL device; + /// Preferred size of a single `VkDeviceMemory` block to be allocated from large heaps > 1 GiB. Optional. + /** Set to 0 to use default, which is currently 256 MiB. */ + VkDeviceSize preferredLargeHeapBlockSize; + /// Custom CPU memory allocation callbacks. Optional. + /** Optional, can be null. When specified, will also be used for all CPU-side memory allocations. */ + const VkAllocationCallbacks* VMA_NULLABLE pAllocationCallbacks; + /// Informative callbacks for `vkAllocateMemory`, `vkFreeMemory`. Optional. + /** Optional, can be null. */ + const VmaDeviceMemoryCallbacks* VMA_NULLABLE pDeviceMemoryCallbacks; + /** \brief Either null or a pointer to an array of limits on maximum number of bytes that can be allocated out of particular Vulkan memory heap. + + If not NULL, it must be a pointer to an array of + `VkPhysicalDeviceMemoryProperties::memoryHeapCount` elements, defining limit on + maximum number of bytes that can be allocated out of particular Vulkan memory + heap. + + Any of the elements may be equal to `VK_WHOLE_SIZE`, which means no limit on that + heap. This is also the default in case of `pHeapSizeLimit` = NULL. + + If there is a limit defined for a heap: + + - If user tries to allocate more memory from that heap using this allocator, + the allocation fails with `VK_ERROR_OUT_OF_DEVICE_MEMORY`. + - If the limit is smaller than heap size reported in `VkMemoryHeap::size`, the + value of this limit will be reported instead when using vmaGetMemoryProperties(). + + Warning! Using this feature may not be equivalent to installing a GPU with + smaller amount of memory, because graphics driver doesn't necessary fail new + allocations with `VK_ERROR_OUT_OF_DEVICE_MEMORY` result when memory capacity is + exceeded. It may return success and just silently migrate some device memory + blocks to system RAM. This driver behavior can also be controlled using + VK_AMD_memory_overallocation_behavior extension. + */ + const VkDeviceSize* VMA_NULLABLE VMA_LEN_IF_NOT_NULL("VkPhysicalDeviceMemoryProperties::memoryHeapCount") pHeapSizeLimit; + + /** \brief Pointers to Vulkan functions. Can be null. + + For details see [Pointers to Vulkan functions](@ref config_Vulkan_functions). + */ + const VmaVulkanFunctions* VMA_NULLABLE pVulkanFunctions; + /** \brief Handle to Vulkan instance object. + + Starting from version 3.0.0 this member is no longer optional, it must be set! + */ + VkInstance VMA_NOT_NULL instance; + /** \brief Optional. The highest version of Vulkan that the application is designed to use. + + It must be a value in the format as created by macro `VK_MAKE_VERSION` or a constant like: `VK_API_VERSION_1_1`, `VK_API_VERSION_1_0`. + The patch version number specified is ignored. Only the major and minor versions are considered. + It must be less or equal (preferably equal) to value as passed to `vkCreateInstance` as `VkApplicationInfo::apiVersion`. + Only versions 1.0, 1.1, 1.2, 1.3 are supported by the current implementation. + Leaving it initialized to zero is equivalent to `VK_API_VERSION_1_0`. + */ + uint32_t vulkanApiVersion; +#if VMA_EXTERNAL_MEMORY + /** \brief Either null or a pointer to an array of external memory handle types for each Vulkan memory type. + + If not NULL, it must be a pointer to an array of `VkPhysicalDeviceMemoryProperties::memoryTypeCount` + elements, defining external memory handle types of particular Vulkan memory type, + to be passed using `VkExportMemoryAllocateInfoKHR`. + + Any of the elements may be equal to 0, which means not to use `VkExportMemoryAllocateInfoKHR` on this memory type. + This is also the default in case of `pTypeExternalMemoryHandleTypes` = NULL. + */ + const VkExternalMemoryHandleTypeFlagsKHR* VMA_NULLABLE VMA_LEN_IF_NOT_NULL("VkPhysicalDeviceMemoryProperties::memoryTypeCount") pTypeExternalMemoryHandleTypes; +#endif // #if VMA_EXTERNAL_MEMORY +} VmaAllocatorCreateInfo; + +/// Information about existing #VmaAllocator object. +typedef struct VmaAllocatorInfo +{ + /** \brief Handle to Vulkan instance object. + + This is the same value as has been passed through VmaAllocatorCreateInfo::instance. + */ + VkInstance VMA_NOT_NULL instance; + /** \brief Handle to Vulkan physical device object. + + This is the same value as has been passed through VmaAllocatorCreateInfo::physicalDevice. + */ + VkPhysicalDevice VMA_NOT_NULL physicalDevice; + /** \brief Handle to Vulkan device object. + + This is the same value as has been passed through VmaAllocatorCreateInfo::device. + */ + VkDevice VMA_NOT_NULL device; +} VmaAllocatorInfo; + +/** @} */ + +/** +\addtogroup group_stats +@{ +*/ + +/** \brief Calculated statistics of memory usage e.g. in a specific memory type, heap, custom pool, or total. + +These are fast to calculate. +See functions: vmaGetHeapBudgets(), vmaGetPoolStatistics(). +*/ +typedef struct VmaStatistics +{ + /** \brief Number of `VkDeviceMemory` objects - Vulkan memory blocks allocated. + */ + uint32_t blockCount; + /** \brief Number of #VmaAllocation objects allocated. + + Dedicated allocations have their own blocks, so each one adds 1 to `allocationCount` as well as `blockCount`. + */ + uint32_t allocationCount; + /** \brief Number of bytes allocated in `VkDeviceMemory` blocks. + + \note To avoid confusion, please be aware that what Vulkan calls an "allocation" - a whole `VkDeviceMemory` object + (e.g. as in `VkPhysicalDeviceLimits::maxMemoryAllocationCount`) is called a "block" in VMA, while VMA calls + "allocation" a #VmaAllocation object that represents a memory region sub-allocated from such block, usually for a single buffer or image. + */ + VkDeviceSize blockBytes; + /** \brief Total number of bytes occupied by all #VmaAllocation objects. + + Always less or equal than `blockBytes`. + Difference `(blockBytes - allocationBytes)` is the amount of memory allocated from Vulkan + but unused by any #VmaAllocation. + */ + VkDeviceSize allocationBytes; +} VmaStatistics; + +/** \brief More detailed statistics than #VmaStatistics. + +These are slower to calculate. Use for debugging purposes. +See functions: vmaCalculateStatistics(), vmaCalculatePoolStatistics(). + +Previous version of the statistics API provided averages, but they have been removed +because they can be easily calculated as: + +\code +VkDeviceSize allocationSizeAvg = detailedStats.statistics.allocationBytes / detailedStats.statistics.allocationCount; +VkDeviceSize unusedBytes = detailedStats.statistics.blockBytes - detailedStats.statistics.allocationBytes; +VkDeviceSize unusedRangeSizeAvg = unusedBytes / detailedStats.unusedRangeCount; +\endcode +*/ +typedef struct VmaDetailedStatistics +{ + /// Basic statistics. + VmaStatistics statistics; + /// Number of free ranges of memory between allocations. + uint32_t unusedRangeCount; + /// Smallest allocation size. `VK_WHOLE_SIZE` if there are 0 allocations. + VkDeviceSize allocationSizeMin; + /// Largest allocation size. 0 if there are 0 allocations. + VkDeviceSize allocationSizeMax; + /// Smallest empty range size. `VK_WHOLE_SIZE` if there are 0 empty ranges. + VkDeviceSize unusedRangeSizeMin; + /// Largest empty range size. 0 if there are 0 empty ranges. + VkDeviceSize unusedRangeSizeMax; +} VmaDetailedStatistics; + +/** \brief General statistics from current state of the Allocator - +total memory usage across all memory heaps and types. + +These are slower to calculate. Use for debugging purposes. +See function vmaCalculateStatistics(). +*/ +typedef struct VmaTotalStatistics +{ + VmaDetailedStatistics memoryType[VK_MAX_MEMORY_TYPES]; + VmaDetailedStatistics memoryHeap[VK_MAX_MEMORY_HEAPS]; + VmaDetailedStatistics total; +} VmaTotalStatistics; + +/** \brief Statistics of current memory usage and available budget for a specific memory heap. + +These are fast to calculate. +See function vmaGetHeapBudgets(). +*/ +typedef struct VmaBudget +{ + /** \brief Statistics fetched from the library. + */ + VmaStatistics statistics; + /** \brief Estimated current memory usage of the program, in bytes. + + Fetched from system using VK_EXT_memory_budget extension if enabled. + + It might be different than `statistics.blockBytes` (usually higher) due to additional implicit objects + also occupying the memory, like swapchain, pipelines, descriptor heaps, command buffers, or + `VkDeviceMemory` blocks allocated outside of this library, if any. + */ + VkDeviceSize usage; + /** \brief Estimated amount of memory available to the program, in bytes. + + Fetched from system using VK_EXT_memory_budget extension if enabled. + + It might be different (most probably smaller) than `VkMemoryHeap::size[heapIndex]` due to factors + external to the program, decided by the operating system. + Difference `budget - usage` is the amount of additional memory that can probably + be allocated without problems. Exceeding the budget may result in various problems. + */ + VkDeviceSize budget; +} VmaBudget; + +/** @} */ + +/** +\addtogroup group_alloc +@{ +*/ + +/** \brief Parameters of new #VmaAllocation. + +To be used with functions like vmaCreateBuffer(), vmaCreateImage(), and many others. +*/ +typedef struct VmaAllocationCreateInfo +{ + /// Use #VmaAllocationCreateFlagBits enum. + VmaAllocationCreateFlags flags; + /** \brief Intended usage of memory. + + You can leave #VMA_MEMORY_USAGE_UNKNOWN if you specify memory requirements in other way. \n + If `pool` is not null, this member is ignored. + */ + VmaMemoryUsage usage; + /** \brief Flags that must be set in a Memory Type chosen for an allocation. + + Leave 0 if you specify memory requirements in other way. \n + If `pool` is not null, this member is ignored.*/ + VkMemoryPropertyFlags requiredFlags; + /** \brief Flags that preferably should be set in a memory type chosen for an allocation. + + Set to 0 if no additional flags are preferred. \n + If `pool` is not null, this member is ignored. */ + VkMemoryPropertyFlags preferredFlags; + /** \brief Bitmask containing one bit set for every memory type acceptable for this allocation. + + Value 0 is equivalent to `UINT32_MAX` - it means any memory type is accepted if + it meets other requirements specified by this structure, with no further + restrictions on memory type index. \n + If `pool` is not null, this member is ignored. + */ + uint32_t memoryTypeBits; + /** \brief Pool that this allocation should be created in. + + Leave `VK_NULL_HANDLE` to allocate from default pool. If not null, members: + `usage`, `requiredFlags`, `preferredFlags`, `memoryTypeBits` are ignored. + */ + VmaPool VMA_NULLABLE pool; + /** \brief Custom general-purpose pointer that will be stored in #VmaAllocation, can be read as VmaAllocationInfo::pUserData and changed using vmaSetAllocationUserData(). + + If #VMA_ALLOCATION_CREATE_USER_DATA_COPY_STRING_BIT is used, it must be either + null or pointer to a null-terminated string. The string will be then copied to + internal buffer, so it doesn't need to be valid after allocation call. + */ + void* VMA_NULLABLE pUserData; + /** \brief A floating-point value between 0 and 1, indicating the priority of the allocation relative to other memory allocations. + + It is used only when #VMA_ALLOCATOR_CREATE_EXT_MEMORY_PRIORITY_BIT flag was used during creation of the #VmaAllocator object + and this allocation ends up as dedicated or is explicitly forced as dedicated using #VMA_ALLOCATION_CREATE_DEDICATED_MEMORY_BIT. + Otherwise, it has the priority of a memory block where it is placed and this variable is ignored. + */ + float priority; +} VmaAllocationCreateInfo; + +/// Describes parameter of created #VmaPool. +typedef struct VmaPoolCreateInfo +{ + /** \brief Vulkan memory type index to allocate this pool from. + */ + uint32_t memoryTypeIndex; + /** \brief Use combination of #VmaPoolCreateFlagBits. + */ + VmaPoolCreateFlags flags; + /** \brief Size of a single `VkDeviceMemory` block to be allocated as part of this pool, in bytes. Optional. + + Specify nonzero to set explicit, constant size of memory blocks used by this + pool. + + Leave 0 to use default and let the library manage block sizes automatically. + Sizes of particular blocks may vary. + In this case, the pool will also support dedicated allocations. + */ + VkDeviceSize blockSize; + /** \brief Minimum number of blocks to be always allocated in this pool, even if they stay empty. + + Set to 0 to have no preallocated blocks and allow the pool be completely empty. + */ + size_t minBlockCount; + /** \brief Maximum number of blocks that can be allocated in this pool. Optional. + + Set to 0 to use default, which is `SIZE_MAX`, which means no limit. + + Set to same value as VmaPoolCreateInfo::minBlockCount to have fixed amount of memory allocated + throughout whole lifetime of this pool. + */ + size_t maxBlockCount; + /** \brief A floating-point value between 0 and 1, indicating the priority of the allocations in this pool relative to other memory allocations. + + It is used only when #VMA_ALLOCATOR_CREATE_EXT_MEMORY_PRIORITY_BIT flag was used during creation of the #VmaAllocator object. + Otherwise, this variable is ignored. + */ + float priority; + /** \brief Additional minimum alignment to be used for all allocations created from this pool. Can be 0. + + Leave 0 (default) not to impose any additional alignment. If not 0, it must be a power of two. + It can be useful in cases where alignment returned by Vulkan by functions like `vkGetBufferMemoryRequirements` is not enough, + e.g. when doing interop with OpenGL. + */ + VkDeviceSize minAllocationAlignment; + /** \brief Additional `pNext` chain to be attached to `VkMemoryAllocateInfo` used for every allocation made by this pool. Optional. + + Optional, can be null. If not null, it must point to a `pNext` chain of structures that can be attached to `VkMemoryAllocateInfo`. + It can be useful for special needs such as adding `VkExportMemoryAllocateInfoKHR`. + Structures pointed by this member must remain alive and unchanged for the whole lifetime of the custom pool. + + Please note that some structures, e.g. `VkMemoryPriorityAllocateInfoEXT`, `VkMemoryDedicatedAllocateInfoKHR`, + can be attached automatically by this library when using other, more convenient of its features. + */ + void* VMA_NULLABLE pMemoryAllocateNext; +} VmaPoolCreateInfo; + +/** @} */ + +/** +\addtogroup group_alloc +@{ +*/ + +/// Parameters of #VmaAllocation objects, that can be retrieved using function vmaGetAllocationInfo(). +typedef struct VmaAllocationInfo +{ + /** \brief Memory type index that this allocation was allocated from. + + It never changes. + */ + uint32_t memoryType; + /** \brief Handle to Vulkan memory object. + + Same memory object can be shared by multiple allocations. + + It can change after the allocation is moved during \ref defragmentation. + */ + VkDeviceMemory VMA_NULLABLE_NON_DISPATCHABLE deviceMemory; + /** \brief Offset in `VkDeviceMemory` object to the beginning of this allocation, in bytes. `(deviceMemory, offset)` pair is unique to this allocation. + + You usually don't need to use this offset. If you create a buffer or an image together with the allocation using e.g. function + vmaCreateBuffer(), vmaCreateImage(), functions that operate on these resources refer to the beginning of the buffer or image, + not entire device memory block. Functions like vmaMapMemory(), vmaBindBufferMemory() also refer to the beginning of the allocation + and apply this offset automatically. + + It can change after the allocation is moved during \ref defragmentation. + */ + VkDeviceSize offset; + /** \brief Size of this allocation, in bytes. + + It never changes. + + \note Allocation size returned in this variable may be greater than the size + requested for the resource e.g. as `VkBufferCreateInfo::size`. Whole size of the + allocation is accessible for operations on memory e.g. using a pointer after + mapping with vmaMapMemory(), but operations on the resource e.g. using + `vkCmdCopyBuffer` must be limited to the size of the resource. + */ + VkDeviceSize size; + /** \brief Pointer to the beginning of this allocation as mapped data. + + If the allocation hasn't been mapped using vmaMapMemory() and hasn't been + created with #VMA_ALLOCATION_CREATE_MAPPED_BIT flag, this value is null. + + It can change after call to vmaMapMemory(), vmaUnmapMemory(). + It can also change after the allocation is moved during \ref defragmentation. + */ + void* VMA_NULLABLE pMappedData; + /** \brief Custom general-purpose pointer that was passed as VmaAllocationCreateInfo::pUserData or set using vmaSetAllocationUserData(). + + It can change after call to vmaSetAllocationUserData() for this allocation. + */ + void* VMA_NULLABLE pUserData; + /** \brief Custom allocation name that was set with vmaSetAllocationName(). + + It can change after call to vmaSetAllocationName() for this allocation. + + Another way to set custom name is to pass it in VmaAllocationCreateInfo::pUserData with + additional flag #VMA_ALLOCATION_CREATE_USER_DATA_COPY_STRING_BIT set [DEPRECATED]. + */ + const char* VMA_NULLABLE pName; +} VmaAllocationInfo; + +/** \brief Parameters for defragmentation. + +To be used with function vmaBeginDefragmentation(). +*/ +typedef struct VmaDefragmentationInfo +{ + /// \brief Use combination of #VmaDefragmentationFlagBits. + VmaDefragmentationFlags flags; + /** \brief Custom pool to be defragmented. + + If null then default pools will undergo defragmentation process. + */ + VmaPool VMA_NULLABLE pool; + /** \brief Maximum numbers of bytes that can be copied during single pass, while moving allocations to different places. + + `0` means no limit. + */ + VkDeviceSize maxBytesPerPass; + /** \brief Maximum number of allocations that can be moved during single pass to a different place. + + `0` means no limit. + */ + uint32_t maxAllocationsPerPass; +} VmaDefragmentationInfo; + +/// Single move of an allocation to be done for defragmentation. +typedef struct VmaDefragmentationMove +{ + /// Operation to be performed on the allocation by vmaEndDefragmentationPass(). Default value is #VMA_DEFRAGMENTATION_MOVE_OPERATION_COPY. You can modify it. + VmaDefragmentationMoveOperation operation; + /// Allocation that should be moved. + VmaAllocation VMA_NOT_NULL srcAllocation; + /** \brief Temporary allocation pointing to destination memory that will replace `srcAllocation`. + + \warning Do not store this allocation in your data structures! It exists only temporarily, for the duration of the defragmentation pass, + to be used for binding new buffer/image to the destination memory using e.g. vmaBindBufferMemory(). + vmaEndDefragmentationPass() will destroy it and make `srcAllocation` point to this memory. + */ + VmaAllocation VMA_NOT_NULL dstTmpAllocation; +} VmaDefragmentationMove; + +/** \brief Parameters for incremental defragmentation steps. + +To be used with function vmaBeginDefragmentationPass(). +*/ +typedef struct VmaDefragmentationPassMoveInfo +{ + /// Number of elements in the `pMoves` array. + uint32_t moveCount; + /** \brief Array of moves to be performed by the user in the current defragmentation pass. + + Pointer to an array of `moveCount` elements, owned by VMA, created in vmaBeginDefragmentationPass(), destroyed in vmaEndDefragmentationPass(). + + For each element, you should: + + 1. Create a new buffer/image in the place pointed by VmaDefragmentationMove::dstMemory + VmaDefragmentationMove::dstOffset. + 2. Copy data from the VmaDefragmentationMove::srcAllocation e.g. using `vkCmdCopyBuffer`, `vkCmdCopyImage`. + 3. Make sure these commands finished executing on the GPU. + 4. Destroy the old buffer/image. + + Only then you can finish defragmentation pass by calling vmaEndDefragmentationPass(). + After this call, the allocation will point to the new place in memory. + + Alternatively, if you cannot move specific allocation, you can set VmaDefragmentationMove::operation to #VMA_DEFRAGMENTATION_MOVE_OPERATION_IGNORE. + + Alternatively, if you decide you want to completely remove the allocation: + + 1. Destroy its buffer/image. + 2. Set VmaDefragmentationMove::operation to #VMA_DEFRAGMENTATION_MOVE_OPERATION_DESTROY. + + Then, after vmaEndDefragmentationPass() the allocation will be freed. + */ + VmaDefragmentationMove* VMA_NULLABLE VMA_LEN_IF_NOT_NULL(moveCount) pMoves; +} VmaDefragmentationPassMoveInfo; + +/// Statistics returned for defragmentation process in function vmaEndDefragmentation(). +typedef struct VmaDefragmentationStats +{ + /// Total number of bytes that have been copied while moving allocations to different places. + VkDeviceSize bytesMoved; + /// Total number of bytes that have been released to the system by freeing empty `VkDeviceMemory` objects. + VkDeviceSize bytesFreed; + /// Number of allocations that have been moved to different places. + uint32_t allocationsMoved; + /// Number of empty `VkDeviceMemory` objects that have been released to the system. + uint32_t deviceMemoryBlocksFreed; +} VmaDefragmentationStats; + +/** @} */ + +/** +\addtogroup group_virtual +@{ +*/ + +/// Parameters of created #VmaVirtualBlock object to be passed to vmaCreateVirtualBlock(). +typedef struct VmaVirtualBlockCreateInfo +{ + /** \brief Total size of the virtual block. + + Sizes can be expressed in bytes or any units you want as long as you are consistent in using them. + For example, if you allocate from some array of structures, 1 can mean single instance of entire structure. + */ + VkDeviceSize size; + + /** \brief Use combination of #VmaVirtualBlockCreateFlagBits. + */ + VmaVirtualBlockCreateFlags flags; + + /** \brief Custom CPU memory allocation callbacks. Optional. + + Optional, can be null. When specified, they will be used for all CPU-side memory allocations. + */ + const VkAllocationCallbacks* VMA_NULLABLE pAllocationCallbacks; +} VmaVirtualBlockCreateInfo; + +/// Parameters of created virtual allocation to be passed to vmaVirtualAllocate(). +typedef struct VmaVirtualAllocationCreateInfo +{ + /** \brief Size of the allocation. + + Cannot be zero. + */ + VkDeviceSize size; + /** \brief Required alignment of the allocation. Optional. + + Must be power of two. Special value 0 has the same meaning as 1 - means no special alignment is required, so allocation can start at any offset. + */ + VkDeviceSize alignment; + /** \brief Use combination of #VmaVirtualAllocationCreateFlagBits. + */ + VmaVirtualAllocationCreateFlags flags; + /** \brief Custom pointer to be associated with the allocation. Optional. + + It can be any value and can be used for user-defined purposes. It can be fetched or changed later. + */ + void* VMA_NULLABLE pUserData; +} VmaVirtualAllocationCreateInfo; + +/// Parameters of an existing virtual allocation, returned by vmaGetVirtualAllocationInfo(). +typedef struct VmaVirtualAllocationInfo +{ + /** \brief Offset of the allocation. + + Offset at which the allocation was made. + */ + VkDeviceSize offset; + /** \brief Size of the allocation. + + Same value as passed in VmaVirtualAllocationCreateInfo::size. + */ + VkDeviceSize size; + /** \brief Custom pointer associated with the allocation. + + Same value as passed in VmaVirtualAllocationCreateInfo::pUserData or to vmaSetVirtualAllocationUserData(). + */ + void* VMA_NULLABLE pUserData; +} VmaVirtualAllocationInfo; + +/** @} */ + +#endif // _VMA_DATA_TYPES_DECLARATIONS + +#ifndef _VMA_FUNCTION_HEADERS + +/** +\addtogroup group_init +@{ +*/ + +/// Creates #VmaAllocator object. +VMA_CALL_PRE VkResult VMA_CALL_POST vmaCreateAllocator( + const VmaAllocatorCreateInfo* VMA_NOT_NULL pCreateInfo, + VmaAllocator VMA_NULLABLE* VMA_NOT_NULL pAllocator); + +/// Destroys allocator object. +VMA_CALL_PRE void VMA_CALL_POST vmaDestroyAllocator( + VmaAllocator VMA_NULLABLE allocator); + +/** \brief Returns information about existing #VmaAllocator object - handle to Vulkan device etc. + +It might be useful if you want to keep just the #VmaAllocator handle and fetch other required handles to +`VkPhysicalDevice`, `VkDevice` etc. every time using this function. +*/ +VMA_CALL_PRE void VMA_CALL_POST vmaGetAllocatorInfo( + VmaAllocator VMA_NOT_NULL allocator, + VmaAllocatorInfo* VMA_NOT_NULL pAllocatorInfo); + +/** +PhysicalDeviceProperties are fetched from physicalDevice by the allocator. +You can access it here, without fetching it again on your own. +*/ +VMA_CALL_PRE void VMA_CALL_POST vmaGetPhysicalDeviceProperties( + VmaAllocator VMA_NOT_NULL allocator, + const VkPhysicalDeviceProperties* VMA_NULLABLE* VMA_NOT_NULL ppPhysicalDeviceProperties); + +/** +PhysicalDeviceMemoryProperties are fetched from physicalDevice by the allocator. +You can access it here, without fetching it again on your own. +*/ +VMA_CALL_PRE void VMA_CALL_POST vmaGetMemoryProperties( + VmaAllocator VMA_NOT_NULL allocator, + const VkPhysicalDeviceMemoryProperties* VMA_NULLABLE* VMA_NOT_NULL ppPhysicalDeviceMemoryProperties); + +/** +\brief Given Memory Type Index, returns Property Flags of this memory type. + +This is just a convenience function. Same information can be obtained using +vmaGetMemoryProperties(). +*/ +VMA_CALL_PRE void VMA_CALL_POST vmaGetMemoryTypeProperties( + VmaAllocator VMA_NOT_NULL allocator, + uint32_t memoryTypeIndex, + VkMemoryPropertyFlags* VMA_NOT_NULL pFlags); + +/** \brief Sets index of the current frame. +*/ +VMA_CALL_PRE void VMA_CALL_POST vmaSetCurrentFrameIndex( + VmaAllocator VMA_NOT_NULL allocator, + uint32_t frameIndex); + +/** @} */ + +/** +\addtogroup group_stats +@{ +*/ + +/** \brief Retrieves statistics from current state of the Allocator. + +This function is called "calculate" not "get" because it has to traverse all +internal data structures, so it may be quite slow. Use it for debugging purposes. +For faster but more brief statistics suitable to be called every frame or every allocation, +use vmaGetHeapBudgets(). + +Note that when using allocator from multiple threads, returned information may immediately +become outdated. +*/ +VMA_CALL_PRE void VMA_CALL_POST vmaCalculateStatistics( + VmaAllocator VMA_NOT_NULL allocator, + VmaTotalStatistics* VMA_NOT_NULL pStats); + +/** \brief Retrieves information about current memory usage and budget for all memory heaps. + +\param allocator +\param[out] pBudgets Must point to array with number of elements at least equal to number of memory heaps in physical device used. + +This function is called "get" not "calculate" because it is very fast, suitable to be called +every frame or every allocation. For more detailed statistics use vmaCalculateStatistics(). + +Note that when using allocator from multiple threads, returned information may immediately +become outdated. +*/ +VMA_CALL_PRE void VMA_CALL_POST vmaGetHeapBudgets( + VmaAllocator VMA_NOT_NULL allocator, + VmaBudget* VMA_NOT_NULL VMA_LEN_IF_NOT_NULL("VkPhysicalDeviceMemoryProperties::memoryHeapCount") pBudgets); + +/** @} */ + +/** +\addtogroup group_alloc +@{ +*/ + +/** +\brief Helps to find memoryTypeIndex, given memoryTypeBits and VmaAllocationCreateInfo. + +This algorithm tries to find a memory type that: + +- Is allowed by memoryTypeBits. +- Contains all the flags from pAllocationCreateInfo->requiredFlags. +- Matches intended usage. +- Has as many flags from pAllocationCreateInfo->preferredFlags as possible. + +\return Returns VK_ERROR_FEATURE_NOT_PRESENT if not found. Receiving such result +from this function or any other allocating function probably means that your +device doesn't support any memory type with requested features for the specific +type of resource you want to use it for. Please check parameters of your +resource, like image layout (OPTIMAL versus LINEAR) or mip level count. +*/ +VMA_CALL_PRE VkResult VMA_CALL_POST vmaFindMemoryTypeIndex( + VmaAllocator VMA_NOT_NULL allocator, + uint32_t memoryTypeBits, + const VmaAllocationCreateInfo* VMA_NOT_NULL pAllocationCreateInfo, + uint32_t* VMA_NOT_NULL pMemoryTypeIndex); + +/** +\brief Helps to find memoryTypeIndex, given VkBufferCreateInfo and VmaAllocationCreateInfo. + +It can be useful e.g. to determine value to be used as VmaPoolCreateInfo::memoryTypeIndex. +It internally creates a temporary, dummy buffer that never has memory bound. +*/ +VMA_CALL_PRE VkResult VMA_CALL_POST vmaFindMemoryTypeIndexForBufferInfo( + VmaAllocator VMA_NOT_NULL allocator, + const VkBufferCreateInfo* VMA_NOT_NULL pBufferCreateInfo, + const VmaAllocationCreateInfo* VMA_NOT_NULL pAllocationCreateInfo, + uint32_t* VMA_NOT_NULL pMemoryTypeIndex); + +/** +\brief Helps to find memoryTypeIndex, given VkImageCreateInfo and VmaAllocationCreateInfo. + +It can be useful e.g. to determine value to be used as VmaPoolCreateInfo::memoryTypeIndex. +It internally creates a temporary, dummy image that never has memory bound. +*/ +VMA_CALL_PRE VkResult VMA_CALL_POST vmaFindMemoryTypeIndexForImageInfo( + VmaAllocator VMA_NOT_NULL allocator, + const VkImageCreateInfo* VMA_NOT_NULL pImageCreateInfo, + const VmaAllocationCreateInfo* VMA_NOT_NULL pAllocationCreateInfo, + uint32_t* VMA_NOT_NULL pMemoryTypeIndex); + +/** \brief Allocates Vulkan device memory and creates #VmaPool object. + +\param allocator Allocator object. +\param pCreateInfo Parameters of pool to create. +\param[out] pPool Handle to created pool. +*/ +VMA_CALL_PRE VkResult VMA_CALL_POST vmaCreatePool( + VmaAllocator VMA_NOT_NULL allocator, + const VmaPoolCreateInfo* VMA_NOT_NULL pCreateInfo, + VmaPool VMA_NULLABLE* VMA_NOT_NULL pPool); + +/** \brief Destroys #VmaPool object and frees Vulkan device memory. +*/ +VMA_CALL_PRE void VMA_CALL_POST vmaDestroyPool( + VmaAllocator VMA_NOT_NULL allocator, + VmaPool VMA_NULLABLE pool); + +/** @} */ + +/** +\addtogroup group_stats +@{ +*/ + +/** \brief Retrieves statistics of existing #VmaPool object. + +\param allocator Allocator object. +\param pool Pool object. +\param[out] pPoolStats Statistics of specified pool. +*/ +VMA_CALL_PRE void VMA_CALL_POST vmaGetPoolStatistics( + VmaAllocator VMA_NOT_NULL allocator, + VmaPool VMA_NOT_NULL pool, + VmaStatistics* VMA_NOT_NULL pPoolStats); + +/** \brief Retrieves detailed statistics of existing #VmaPool object. + +\param allocator Allocator object. +\param pool Pool object. +\param[out] pPoolStats Statistics of specified pool. +*/ +VMA_CALL_PRE void VMA_CALL_POST vmaCalculatePoolStatistics( + VmaAllocator VMA_NOT_NULL allocator, + VmaPool VMA_NOT_NULL pool, + VmaDetailedStatistics* VMA_NOT_NULL pPoolStats); + +/** @} */ + +/** +\addtogroup group_alloc +@{ +*/ + +/** \brief Checks magic number in margins around all allocations in given memory pool in search for corruptions. + +Corruption detection is enabled only when `VMA_DEBUG_DETECT_CORRUPTION` macro is defined to nonzero, +`VMA_DEBUG_MARGIN` is defined to nonzero and the pool is created in memory type that is +`HOST_VISIBLE` and `HOST_COHERENT`. For more information, see [Corruption detection](@ref debugging_memory_usage_corruption_detection). + +Possible return values: + +- `VK_ERROR_FEATURE_NOT_PRESENT` - corruption detection is not enabled for specified pool. +- `VK_SUCCESS` - corruption detection has been performed and succeeded. +- `VK_ERROR_UNKNOWN` - corruption detection has been performed and found memory corruptions around one of the allocations. + `VMA_ASSERT` is also fired in that case. +- Other value: Error returned by Vulkan, e.g. memory mapping failure. +*/ +VMA_CALL_PRE VkResult VMA_CALL_POST vmaCheckPoolCorruption( + VmaAllocator VMA_NOT_NULL allocator, + VmaPool VMA_NOT_NULL pool); + +/** \brief Retrieves name of a custom pool. + +After the call `ppName` is either null or points to an internally-owned null-terminated string +containing name of the pool that was previously set. The pointer becomes invalid when the pool is +destroyed or its name is changed using vmaSetPoolName(). +*/ +VMA_CALL_PRE void VMA_CALL_POST vmaGetPoolName( + VmaAllocator VMA_NOT_NULL allocator, + VmaPool VMA_NOT_NULL pool, + const char* VMA_NULLABLE* VMA_NOT_NULL ppName); + +/** \brief Sets name of a custom pool. + +`pName` can be either null or pointer to a null-terminated string with new name for the pool. +Function makes internal copy of the string, so it can be changed or freed immediately after this call. +*/ +VMA_CALL_PRE void VMA_CALL_POST vmaSetPoolName( + VmaAllocator VMA_NOT_NULL allocator, + VmaPool VMA_NOT_NULL pool, + const char* VMA_NULLABLE pName); + +/** \brief General purpose memory allocation. + +\param allocator +\param pVkMemoryRequirements +\param pCreateInfo +\param[out] pAllocation Handle to allocated memory. +\param[out] pAllocationInfo Optional. Information about allocated memory. It can be later fetched using function vmaGetAllocationInfo(). + +You should free the memory using vmaFreeMemory() or vmaFreeMemoryPages(). + +It is recommended to use vmaAllocateMemoryForBuffer(), vmaAllocateMemoryForImage(), +vmaCreateBuffer(), vmaCreateImage() instead whenever possible. +*/ +VMA_CALL_PRE VkResult VMA_CALL_POST vmaAllocateMemory( + VmaAllocator VMA_NOT_NULL allocator, + const VkMemoryRequirements* VMA_NOT_NULL pVkMemoryRequirements, + const VmaAllocationCreateInfo* VMA_NOT_NULL pCreateInfo, + VmaAllocation VMA_NULLABLE* VMA_NOT_NULL pAllocation, + VmaAllocationInfo* VMA_NULLABLE pAllocationInfo); + +/** \brief General purpose memory allocation for multiple allocation objects at once. + +\param allocator Allocator object. +\param pVkMemoryRequirements Memory requirements for each allocation. +\param pCreateInfo Creation parameters for each allocation. +\param allocationCount Number of allocations to make. +\param[out] pAllocations Pointer to array that will be filled with handles to created allocations. +\param[out] pAllocationInfo Optional. Pointer to array that will be filled with parameters of created allocations. + +You should free the memory using vmaFreeMemory() or vmaFreeMemoryPages(). + +Word "pages" is just a suggestion to use this function to allocate pieces of memory needed for sparse binding. +It is just a general purpose allocation function able to make multiple allocations at once. +It may be internally optimized to be more efficient than calling vmaAllocateMemory() `allocationCount` times. + +All allocations are made using same parameters. All of them are created out of the same memory pool and type. +If any allocation fails, all allocations already made within this function call are also freed, so that when +returned result is not `VK_SUCCESS`, `pAllocation` array is always entirely filled with `VK_NULL_HANDLE`. +*/ +VMA_CALL_PRE VkResult VMA_CALL_POST vmaAllocateMemoryPages( + VmaAllocator VMA_NOT_NULL allocator, + const VkMemoryRequirements* VMA_NOT_NULL VMA_LEN_IF_NOT_NULL(allocationCount) pVkMemoryRequirements, + const VmaAllocationCreateInfo* VMA_NOT_NULL VMA_LEN_IF_NOT_NULL(allocationCount) pCreateInfo, + size_t allocationCount, + VmaAllocation VMA_NULLABLE* VMA_NOT_NULL VMA_LEN_IF_NOT_NULL(allocationCount) pAllocations, + VmaAllocationInfo* VMA_NULLABLE VMA_LEN_IF_NOT_NULL(allocationCount) pAllocationInfo); + +/** \brief Allocates memory suitable for given `VkBuffer`. + +\param allocator +\param buffer +\param pCreateInfo +\param[out] pAllocation Handle to allocated memory. +\param[out] pAllocationInfo Optional. Information about allocated memory. It can be later fetched using function vmaGetAllocationInfo(). + +It only creates #VmaAllocation. To bind the memory to the buffer, use vmaBindBufferMemory(). + +This is a special-purpose function. In most cases you should use vmaCreateBuffer(). + +You must free the allocation using vmaFreeMemory() when no longer needed. +*/ +VMA_CALL_PRE VkResult VMA_CALL_POST vmaAllocateMemoryForBuffer( + VmaAllocator VMA_NOT_NULL allocator, + VkBuffer VMA_NOT_NULL_NON_DISPATCHABLE buffer, + const VmaAllocationCreateInfo* VMA_NOT_NULL pCreateInfo, + VmaAllocation VMA_NULLABLE* VMA_NOT_NULL pAllocation, + VmaAllocationInfo* VMA_NULLABLE pAllocationInfo); + +/** \brief Allocates memory suitable for given `VkImage`. + +\param allocator +\param image +\param pCreateInfo +\param[out] pAllocation Handle to allocated memory. +\param[out] pAllocationInfo Optional. Information about allocated memory. It can be later fetched using function vmaGetAllocationInfo(). + +It only creates #VmaAllocation. To bind the memory to the buffer, use vmaBindImageMemory(). + +This is a special-purpose function. In most cases you should use vmaCreateImage(). + +You must free the allocation using vmaFreeMemory() when no longer needed. +*/ +VMA_CALL_PRE VkResult VMA_CALL_POST vmaAllocateMemoryForImage( + VmaAllocator VMA_NOT_NULL allocator, + VkImage VMA_NOT_NULL_NON_DISPATCHABLE image, + const VmaAllocationCreateInfo* VMA_NOT_NULL pCreateInfo, + VmaAllocation VMA_NULLABLE* VMA_NOT_NULL pAllocation, + VmaAllocationInfo* VMA_NULLABLE pAllocationInfo); + +/** \brief Frees memory previously allocated using vmaAllocateMemory(), vmaAllocateMemoryForBuffer(), or vmaAllocateMemoryForImage(). + +Passing `VK_NULL_HANDLE` as `allocation` is valid. Such function call is just skipped. +*/ +VMA_CALL_PRE void VMA_CALL_POST vmaFreeMemory( + VmaAllocator VMA_NOT_NULL allocator, + const VmaAllocation VMA_NULLABLE allocation); + +/** \brief Frees memory and destroys multiple allocations. + +Word "pages" is just a suggestion to use this function to free pieces of memory used for sparse binding. +It is just a general purpose function to free memory and destroy allocations made using e.g. vmaAllocateMemory(), +vmaAllocateMemoryPages() and other functions. +It may be internally optimized to be more efficient than calling vmaFreeMemory() `allocationCount` times. + +Allocations in `pAllocations` array can come from any memory pools and types. +Passing `VK_NULL_HANDLE` as elements of `pAllocations` array is valid. Such entries are just skipped. +*/ +VMA_CALL_PRE void VMA_CALL_POST vmaFreeMemoryPages( + VmaAllocator VMA_NOT_NULL allocator, + size_t allocationCount, + const VmaAllocation VMA_NULLABLE* VMA_NOT_NULL VMA_LEN_IF_NOT_NULL(allocationCount) pAllocations); + +/** \brief Returns current information about specified allocation. + +Current paramteres of given allocation are returned in `pAllocationInfo`. + +Although this function doesn't lock any mutex, so it should be quite efficient, +you should avoid calling it too often. +You can retrieve same VmaAllocationInfo structure while creating your resource, from function +vmaCreateBuffer(), vmaCreateImage(). You can remember it if you are sure parameters don't change +(e.g. due to defragmentation). +*/ +VMA_CALL_PRE void VMA_CALL_POST vmaGetAllocationInfo( + VmaAllocator VMA_NOT_NULL allocator, + VmaAllocation VMA_NOT_NULL allocation, + VmaAllocationInfo* VMA_NOT_NULL pAllocationInfo); + +/** \brief Sets pUserData in given allocation to new value. + +The value of pointer `pUserData` is copied to allocation's `pUserData`. +It is opaque, so you can use it however you want - e.g. +as a pointer, ordinal number or some handle to you own data. +*/ +VMA_CALL_PRE void VMA_CALL_POST vmaSetAllocationUserData( + VmaAllocator VMA_NOT_NULL allocator, + VmaAllocation VMA_NOT_NULL allocation, + void* VMA_NULLABLE pUserData); + +/** \brief Sets pName in given allocation to new value. + +`pName` must be either null, or pointer to a null-terminated string. The function +makes local copy of the string and sets it as allocation's `pName`. String +passed as pName doesn't need to be valid for whole lifetime of the allocation - +you can free it after this call. String previously pointed by allocation's +`pName` is freed from memory. +*/ +VMA_CALL_PRE void VMA_CALL_POST vmaSetAllocationName( + VmaAllocator VMA_NOT_NULL allocator, + VmaAllocation VMA_NOT_NULL allocation, + const char* VMA_NULLABLE pName); + +/** +\brief Given an allocation, returns Property Flags of its memory type. + +This is just a convenience function. Same information can be obtained using +vmaGetAllocationInfo() + vmaGetMemoryProperties(). +*/ +VMA_CALL_PRE void VMA_CALL_POST vmaGetAllocationMemoryProperties( + VmaAllocator VMA_NOT_NULL allocator, + VmaAllocation VMA_NOT_NULL allocation, + VkMemoryPropertyFlags* VMA_NOT_NULL pFlags); + +/** \brief Maps memory represented by given allocation and returns pointer to it. + +Maps memory represented by given allocation to make it accessible to CPU code. +When succeeded, `*ppData` contains pointer to first byte of this memory. + +\warning +If the allocation is part of a bigger `VkDeviceMemory` block, returned pointer is +correctly offsetted to the beginning of region assigned to this particular allocation. +Unlike the result of `vkMapMemory`, it points to the allocation, not to the beginning of the whole block. +You should not add VmaAllocationInfo::offset to it! + +Mapping is internally reference-counted and synchronized, so despite raw Vulkan +function `vkMapMemory()` cannot be used to map same block of `VkDeviceMemory` +multiple times simultaneously, it is safe to call this function on allocations +assigned to the same memory block. Actual Vulkan memory will be mapped on first +mapping and unmapped on last unmapping. + +If the function succeeded, you must call vmaUnmapMemory() to unmap the +allocation when mapping is no longer needed or before freeing the allocation, at +the latest. + +It also safe to call this function multiple times on the same allocation. You +must call vmaUnmapMemory() same number of times as you called vmaMapMemory(). + +It is also safe to call this function on allocation created with +#VMA_ALLOCATION_CREATE_MAPPED_BIT flag. Its memory stays mapped all the time. +You must still call vmaUnmapMemory() same number of times as you called +vmaMapMemory(). You must not call vmaUnmapMemory() additional time to free the +"0-th" mapping made automatically due to #VMA_ALLOCATION_CREATE_MAPPED_BIT flag. + +This function fails when used on allocation made in memory type that is not +`HOST_VISIBLE`. + +This function doesn't automatically flush or invalidate caches. +If the allocation is made from a memory types that is not `HOST_COHERENT`, +you also need to use vmaInvalidateAllocation() / vmaFlushAllocation(), as required by Vulkan specification. +*/ +VMA_CALL_PRE VkResult VMA_CALL_POST vmaMapMemory( + VmaAllocator VMA_NOT_NULL allocator, + VmaAllocation VMA_NOT_NULL allocation, + void* VMA_NULLABLE* VMA_NOT_NULL ppData); + +/** \brief Unmaps memory represented by given allocation, mapped previously using vmaMapMemory(). + +For details, see description of vmaMapMemory(). + +This function doesn't automatically flush or invalidate caches. +If the allocation is made from a memory types that is not `HOST_COHERENT`, +you also need to use vmaInvalidateAllocation() / vmaFlushAllocation(), as required by Vulkan specification. +*/ +VMA_CALL_PRE void VMA_CALL_POST vmaUnmapMemory( + VmaAllocator VMA_NOT_NULL allocator, + VmaAllocation VMA_NOT_NULL allocation); + +/** \brief Flushes memory of given allocation. + +Calls `vkFlushMappedMemoryRanges()` for memory associated with given range of given allocation. +It needs to be called after writing to a mapped memory for memory types that are not `HOST_COHERENT`. +Unmap operation doesn't do that automatically. + +- `offset` must be relative to the beginning of allocation. +- `size` can be `VK_WHOLE_SIZE`. It means all memory from `offset` the the end of given allocation. +- `offset` and `size` don't have to be aligned. + They are internally rounded down/up to multiply of `nonCoherentAtomSize`. +- If `size` is 0, this call is ignored. +- If memory type that the `allocation` belongs to is not `HOST_VISIBLE` or it is `HOST_COHERENT`, + this call is ignored. + +Warning! `offset` and `size` are relative to the contents of given `allocation`. +If you mean whole allocation, you can pass 0 and `VK_WHOLE_SIZE`, respectively. +Do not pass allocation's offset as `offset`!!! + +This function returns the `VkResult` from `vkFlushMappedMemoryRanges` if it is +called, otherwise `VK_SUCCESS`. +*/ +VMA_CALL_PRE VkResult VMA_CALL_POST vmaFlushAllocation( + VmaAllocator VMA_NOT_NULL allocator, + VmaAllocation VMA_NOT_NULL allocation, + VkDeviceSize offset, + VkDeviceSize size); + +/** \brief Invalidates memory of given allocation. + +Calls `vkInvalidateMappedMemoryRanges()` for memory associated with given range of given allocation. +It needs to be called before reading from a mapped memory for memory types that are not `HOST_COHERENT`. +Map operation doesn't do that automatically. + +- `offset` must be relative to the beginning of allocation. +- `size` can be `VK_WHOLE_SIZE`. It means all memory from `offset` the the end of given allocation. +- `offset` and `size` don't have to be aligned. + They are internally rounded down/up to multiply of `nonCoherentAtomSize`. +- If `size` is 0, this call is ignored. +- If memory type that the `allocation` belongs to is not `HOST_VISIBLE` or it is `HOST_COHERENT`, + this call is ignored. + +Warning! `offset` and `size` are relative to the contents of given `allocation`. +If you mean whole allocation, you can pass 0 and `VK_WHOLE_SIZE`, respectively. +Do not pass allocation's offset as `offset`!!! + +This function returns the `VkResult` from `vkInvalidateMappedMemoryRanges` if +it is called, otherwise `VK_SUCCESS`. +*/ +VMA_CALL_PRE VkResult VMA_CALL_POST vmaInvalidateAllocation( + VmaAllocator VMA_NOT_NULL allocator, + VmaAllocation VMA_NOT_NULL allocation, + VkDeviceSize offset, + VkDeviceSize size); + +/** \brief Flushes memory of given set of allocations. + +Calls `vkFlushMappedMemoryRanges()` for memory associated with given ranges of given allocations. +For more information, see documentation of vmaFlushAllocation(). + +\param allocator +\param allocationCount +\param allocations +\param offsets If not null, it must point to an array of offsets of regions to flush, relative to the beginning of respective allocations. Null means all ofsets are zero. +\param sizes If not null, it must point to an array of sizes of regions to flush in respective allocations. Null means `VK_WHOLE_SIZE` for all allocations. + +This function returns the `VkResult` from `vkFlushMappedMemoryRanges` if it is +called, otherwise `VK_SUCCESS`. +*/ +VMA_CALL_PRE VkResult VMA_CALL_POST vmaFlushAllocations( + VmaAllocator VMA_NOT_NULL allocator, + uint32_t allocationCount, + const VmaAllocation VMA_NOT_NULL* VMA_NULLABLE VMA_LEN_IF_NOT_NULL(allocationCount) allocations, + const VkDeviceSize* VMA_NULLABLE VMA_LEN_IF_NOT_NULL(allocationCount) offsets, + const VkDeviceSize* VMA_NULLABLE VMA_LEN_IF_NOT_NULL(allocationCount) sizes); + +/** \brief Invalidates memory of given set of allocations. + +Calls `vkInvalidateMappedMemoryRanges()` for memory associated with given ranges of given allocations. +For more information, see documentation of vmaInvalidateAllocation(). + +\param allocator +\param allocationCount +\param allocations +\param offsets If not null, it must point to an array of offsets of regions to flush, relative to the beginning of respective allocations. Null means all ofsets are zero. +\param sizes If not null, it must point to an array of sizes of regions to flush in respective allocations. Null means `VK_WHOLE_SIZE` for all allocations. + +This function returns the `VkResult` from `vkInvalidateMappedMemoryRanges` if it is +called, otherwise `VK_SUCCESS`. +*/ +VMA_CALL_PRE VkResult VMA_CALL_POST vmaInvalidateAllocations( + VmaAllocator VMA_NOT_NULL allocator, + uint32_t allocationCount, + const VmaAllocation VMA_NOT_NULL* VMA_NULLABLE VMA_LEN_IF_NOT_NULL(allocationCount) allocations, + const VkDeviceSize* VMA_NULLABLE VMA_LEN_IF_NOT_NULL(allocationCount) offsets, + const VkDeviceSize* VMA_NULLABLE VMA_LEN_IF_NOT_NULL(allocationCount) sizes); + +/** \brief Checks magic number in margins around all allocations in given memory types (in both default and custom pools) in search for corruptions. + +\param allocator +\param memoryTypeBits Bit mask, where each bit set means that a memory type with that index should be checked. + +Corruption detection is enabled only when `VMA_DEBUG_DETECT_CORRUPTION` macro is defined to nonzero, +`VMA_DEBUG_MARGIN` is defined to nonzero and only for memory types that are +`HOST_VISIBLE` and `HOST_COHERENT`. For more information, see [Corruption detection](@ref debugging_memory_usage_corruption_detection). + +Possible return values: + +- `VK_ERROR_FEATURE_NOT_PRESENT` - corruption detection is not enabled for any of specified memory types. +- `VK_SUCCESS` - corruption detection has been performed and succeeded. +- `VK_ERROR_UNKNOWN` - corruption detection has been performed and found memory corruptions around one of the allocations. + `VMA_ASSERT` is also fired in that case. +- Other value: Error returned by Vulkan, e.g. memory mapping failure. +*/ +VMA_CALL_PRE VkResult VMA_CALL_POST vmaCheckCorruption( + VmaAllocator VMA_NOT_NULL allocator, + uint32_t memoryTypeBits); + +/** \brief Begins defragmentation process. + +\param allocator Allocator object. +\param pInfo Structure filled with parameters of defragmentation. +\param[out] pContext Context object that must be passed to vmaEndDefragmentation() to finish defragmentation. +\returns +- `VK_SUCCESS` if defragmentation can begin. +- `VK_ERROR_FEATURE_NOT_PRESENT` if defragmentation is not supported. + +For more information about defragmentation, see documentation chapter: +[Defragmentation](@ref defragmentation). +*/ +VMA_CALL_PRE VkResult VMA_CALL_POST vmaBeginDefragmentation( + VmaAllocator VMA_NOT_NULL allocator, + const VmaDefragmentationInfo* VMA_NOT_NULL pInfo, + VmaDefragmentationContext VMA_NULLABLE* VMA_NOT_NULL pContext); + +/** \brief Ends defragmentation process. + +\param allocator Allocator object. +\param context Context object that has been created by vmaBeginDefragmentation(). +\param[out] pStats Optional stats for the defragmentation. Can be null. + +Use this function to finish defragmentation started by vmaBeginDefragmentation(). +*/ +VMA_CALL_PRE void VMA_CALL_POST vmaEndDefragmentation( + VmaAllocator VMA_NOT_NULL allocator, + VmaDefragmentationContext VMA_NOT_NULL context, + VmaDefragmentationStats* VMA_NULLABLE pStats); + +/** \brief Starts single defragmentation pass. + +\param allocator Allocator object. +\param context Context object that has been created by vmaBeginDefragmentation(). +\param[out] pPassInfo Computed informations for current pass. +\returns +- `VK_SUCCESS` if no more moves are possible. Then you can omit call to vmaEndDefragmentationPass() and simply end whole defragmentation. +- `VK_INCOMPLETE` if there are pending moves returned in `pPassInfo`. You need to perform them, call vmaEndDefragmentationPass(), + and then preferably try another pass with vmaBeginDefragmentationPass(). +*/ +VMA_CALL_PRE VkResult VMA_CALL_POST vmaBeginDefragmentationPass( + VmaAllocator VMA_NOT_NULL allocator, + VmaDefragmentationContext VMA_NOT_NULL context, + VmaDefragmentationPassMoveInfo* VMA_NOT_NULL pPassInfo); + +/** \brief Ends single defragmentation pass. + +\param allocator Allocator object. +\param context Context object that has been created by vmaBeginDefragmentation(). +\param pPassInfo Computed informations for current pass filled by vmaBeginDefragmentationPass() and possibly modified by you. + +Returns `VK_SUCCESS` if no more moves are possible or `VK_INCOMPLETE` if more defragmentations are possible. + +Ends incremental defragmentation pass and commits all defragmentation moves from `pPassInfo`. +After this call: + +- Allocations at `pPassInfo[i].srcAllocation` that had `pPassInfo[i].operation ==` #VMA_DEFRAGMENTATION_MOVE_OPERATION_COPY + (which is the default) will be pointing to the new destination place. +- Allocation at `pPassInfo[i].srcAllocation` that had `pPassInfo[i].operation ==` #VMA_DEFRAGMENTATION_MOVE_OPERATION_DESTROY + will be freed. + +If no more moves are possible you can end whole defragmentation. +*/ +VMA_CALL_PRE VkResult VMA_CALL_POST vmaEndDefragmentationPass( + VmaAllocator VMA_NOT_NULL allocator, + VmaDefragmentationContext VMA_NOT_NULL context, + VmaDefragmentationPassMoveInfo* VMA_NOT_NULL pPassInfo); + +/** \brief Binds buffer to allocation. + +Binds specified buffer to region of memory represented by specified allocation. +Gets `VkDeviceMemory` handle and offset from the allocation. +If you want to create a buffer, allocate memory for it and bind them together separately, +you should use this function for binding instead of standard `vkBindBufferMemory()`, +because it ensures proper synchronization so that when a `VkDeviceMemory` object is used by multiple +allocations, calls to `vkBind*Memory()` or `vkMapMemory()` won't happen from multiple threads simultaneously +(which is illegal in Vulkan). + +It is recommended to use function vmaCreateBuffer() instead of this one. +*/ +VMA_CALL_PRE VkResult VMA_CALL_POST vmaBindBufferMemory( + VmaAllocator VMA_NOT_NULL allocator, + VmaAllocation VMA_NOT_NULL allocation, + VkBuffer VMA_NOT_NULL_NON_DISPATCHABLE buffer); + +/** \brief Binds buffer to allocation with additional parameters. + +\param allocator +\param allocation +\param allocationLocalOffset Additional offset to be added while binding, relative to the beginning of the `allocation`. Normally it should be 0. +\param buffer +\param pNext A chain of structures to be attached to `VkBindBufferMemoryInfoKHR` structure used internally. Normally it should be null. + +This function is similar to vmaBindBufferMemory(), but it provides additional parameters. + +If `pNext` is not null, #VmaAllocator object must have been created with #VMA_ALLOCATOR_CREATE_KHR_BIND_MEMORY2_BIT flag +or with VmaAllocatorCreateInfo::vulkanApiVersion `>= VK_API_VERSION_1_1`. Otherwise the call fails. +*/ +VMA_CALL_PRE VkResult VMA_CALL_POST vmaBindBufferMemory2( + VmaAllocator VMA_NOT_NULL allocator, + VmaAllocation VMA_NOT_NULL allocation, + VkDeviceSize allocationLocalOffset, + VkBuffer VMA_NOT_NULL_NON_DISPATCHABLE buffer, + const void* VMA_NULLABLE pNext); + +/** \brief Binds image to allocation. + +Binds specified image to region of memory represented by specified allocation. +Gets `VkDeviceMemory` handle and offset from the allocation. +If you want to create an image, allocate memory for it and bind them together separately, +you should use this function for binding instead of standard `vkBindImageMemory()`, +because it ensures proper synchronization so that when a `VkDeviceMemory` object is used by multiple +allocations, calls to `vkBind*Memory()` or `vkMapMemory()` won't happen from multiple threads simultaneously +(which is illegal in Vulkan). + +It is recommended to use function vmaCreateImage() instead of this one. +*/ +VMA_CALL_PRE VkResult VMA_CALL_POST vmaBindImageMemory( + VmaAllocator VMA_NOT_NULL allocator, + VmaAllocation VMA_NOT_NULL allocation, + VkImage VMA_NOT_NULL_NON_DISPATCHABLE image); + +/** \brief Binds image to allocation with additional parameters. + +\param allocator +\param allocation +\param allocationLocalOffset Additional offset to be added while binding, relative to the beginning of the `allocation`. Normally it should be 0. +\param image +\param pNext A chain of structures to be attached to `VkBindImageMemoryInfoKHR` structure used internally. Normally it should be null. + +This function is similar to vmaBindImageMemory(), but it provides additional parameters. + +If `pNext` is not null, #VmaAllocator object must have been created with #VMA_ALLOCATOR_CREATE_KHR_BIND_MEMORY2_BIT flag +or with VmaAllocatorCreateInfo::vulkanApiVersion `>= VK_API_VERSION_1_1`. Otherwise the call fails. +*/ +VMA_CALL_PRE VkResult VMA_CALL_POST vmaBindImageMemory2( + VmaAllocator VMA_NOT_NULL allocator, + VmaAllocation VMA_NOT_NULL allocation, + VkDeviceSize allocationLocalOffset, + VkImage VMA_NOT_NULL_NON_DISPATCHABLE image, + const void* VMA_NULLABLE pNext); + +/** \brief Creates a new `VkBuffer`, allocates and binds memory for it. + +\param allocator +\param pBufferCreateInfo +\param pAllocationCreateInfo +\param[out] pBuffer Buffer that was created. +\param[out] pAllocation Allocation that was created. +\param[out] pAllocationInfo Optional. Information about allocated memory. It can be later fetched using function vmaGetAllocationInfo(). + +This function automatically: + +-# Creates buffer. +-# Allocates appropriate memory for it. +-# Binds the buffer with the memory. + +If any of these operations fail, buffer and allocation are not created, +returned value is negative error code, `*pBuffer` and `*pAllocation` are null. + +If the function succeeded, you must destroy both buffer and allocation when you +no longer need them using either convenience function vmaDestroyBuffer() or +separately, using `vkDestroyBuffer()` and vmaFreeMemory(). + +If #VMA_ALLOCATOR_CREATE_KHR_DEDICATED_ALLOCATION_BIT flag was used, +VK_KHR_dedicated_allocation extension is used internally to query driver whether +it requires or prefers the new buffer to have dedicated allocation. If yes, +and if dedicated allocation is possible +(#VMA_ALLOCATION_CREATE_NEVER_ALLOCATE_BIT is not used), it creates dedicated +allocation for this buffer, just like when using +#VMA_ALLOCATION_CREATE_DEDICATED_MEMORY_BIT. + +\note This function creates a new `VkBuffer`. Sub-allocation of parts of one large buffer, +although recommended as a good practice, is out of scope of this library and could be implemented +by the user as a higher-level logic on top of VMA. +*/ +VMA_CALL_PRE VkResult VMA_CALL_POST vmaCreateBuffer( + VmaAllocator VMA_NOT_NULL allocator, + const VkBufferCreateInfo* VMA_NOT_NULL pBufferCreateInfo, + const VmaAllocationCreateInfo* VMA_NOT_NULL pAllocationCreateInfo, + VkBuffer VMA_NULLABLE_NON_DISPATCHABLE* VMA_NOT_NULL pBuffer, + VmaAllocation VMA_NULLABLE* VMA_NOT_NULL pAllocation, + VmaAllocationInfo* VMA_NULLABLE pAllocationInfo); + +/** \brief Creates a buffer with additional minimum alignment. + +Similar to vmaCreateBuffer() but provides additional parameter `minAlignment` which allows to specify custom, +minimum alignment to be used when placing the buffer inside a larger memory block, which may be needed e.g. +for interop with OpenGL. +*/ +VMA_CALL_PRE VkResult VMA_CALL_POST vmaCreateBufferWithAlignment( + VmaAllocator VMA_NOT_NULL allocator, + const VkBufferCreateInfo* VMA_NOT_NULL pBufferCreateInfo, + const VmaAllocationCreateInfo* VMA_NOT_NULL pAllocationCreateInfo, + VkDeviceSize minAlignment, + VkBuffer VMA_NULLABLE_NON_DISPATCHABLE* VMA_NOT_NULL pBuffer, + VmaAllocation VMA_NULLABLE* VMA_NOT_NULL pAllocation, + VmaAllocationInfo* VMA_NULLABLE pAllocationInfo); + +/** \brief Creates a new `VkBuffer`, binds already created memory for it. + +\param allocator +\param allocation Allocation that provides memory to be used for binding new buffer to it. +\param pBufferCreateInfo +\param[out] pBuffer Buffer that was created. + +This function automatically: + +-# Creates buffer. +-# Binds the buffer with the supplied memory. + +If any of these operations fail, buffer is not created, +returned value is negative error code and `*pBuffer` is null. + +If the function succeeded, you must destroy the buffer when you +no longer need it using `vkDestroyBuffer()`. If you want to also destroy the corresponding +allocation you can use convenience function vmaDestroyBuffer(). +*/ +VMA_CALL_PRE VkResult VMA_CALL_POST vmaCreateAliasingBuffer( + VmaAllocator VMA_NOT_NULL allocator, + VmaAllocation VMA_NOT_NULL allocation, + const VkBufferCreateInfo* VMA_NOT_NULL pBufferCreateInfo, + VkBuffer VMA_NULLABLE_NON_DISPATCHABLE* VMA_NOT_NULL pBuffer); + +/** \brief Destroys Vulkan buffer and frees allocated memory. + +This is just a convenience function equivalent to: + +\code +vkDestroyBuffer(device, buffer, allocationCallbacks); +vmaFreeMemory(allocator, allocation); +\endcode + +It it safe to pass null as buffer and/or allocation. +*/ +VMA_CALL_PRE void VMA_CALL_POST vmaDestroyBuffer( + VmaAllocator VMA_NOT_NULL allocator, + VkBuffer VMA_NULLABLE_NON_DISPATCHABLE buffer, + VmaAllocation VMA_NULLABLE allocation); + +/// Function similar to vmaCreateBuffer(). +VMA_CALL_PRE VkResult VMA_CALL_POST vmaCreateImage( + VmaAllocator VMA_NOT_NULL allocator, + const VkImageCreateInfo* VMA_NOT_NULL pImageCreateInfo, + const VmaAllocationCreateInfo* VMA_NOT_NULL pAllocationCreateInfo, + VkImage VMA_NULLABLE_NON_DISPATCHABLE* VMA_NOT_NULL pImage, + VmaAllocation VMA_NULLABLE* VMA_NOT_NULL pAllocation, + VmaAllocationInfo* VMA_NULLABLE pAllocationInfo); + +/// Function similar to vmaCreateAliasingBuffer(). +VMA_CALL_PRE VkResult VMA_CALL_POST vmaCreateAliasingImage( + VmaAllocator VMA_NOT_NULL allocator, + VmaAllocation VMA_NOT_NULL allocation, + const VkImageCreateInfo* VMA_NOT_NULL pImageCreateInfo, + VkImage VMA_NULLABLE_NON_DISPATCHABLE* VMA_NOT_NULL pImage); + +/** \brief Destroys Vulkan image and frees allocated memory. + +This is just a convenience function equivalent to: + +\code +vkDestroyImage(device, image, allocationCallbacks); +vmaFreeMemory(allocator, allocation); +\endcode + +It it safe to pass null as image and/or allocation. +*/ +VMA_CALL_PRE void VMA_CALL_POST vmaDestroyImage( + VmaAllocator VMA_NOT_NULL allocator, + VkImage VMA_NULLABLE_NON_DISPATCHABLE image, + VmaAllocation VMA_NULLABLE allocation); + +/** @} */ + +/** +\addtogroup group_virtual +@{ +*/ + +/** \brief Creates new #VmaVirtualBlock object. + +\param pCreateInfo Parameters for creation. +\param[out] pVirtualBlock Returned virtual block object or `VMA_NULL` if creation failed. +*/ +VMA_CALL_PRE VkResult VMA_CALL_POST vmaCreateVirtualBlock( + const VmaVirtualBlockCreateInfo* VMA_NOT_NULL pCreateInfo, + VmaVirtualBlock VMA_NULLABLE* VMA_NOT_NULL pVirtualBlock); + +/** \brief Destroys #VmaVirtualBlock object. + +Please note that you should consciously handle virtual allocations that could remain unfreed in the block. +You should either free them individually using vmaVirtualFree() or call vmaClearVirtualBlock() +if you are sure this is what you want. If you do neither, an assert is called. + +If you keep pointers to some additional metadata associated with your virtual allocations in their `pUserData`, +don't forget to free them. +*/ +VMA_CALL_PRE void VMA_CALL_POST vmaDestroyVirtualBlock( + VmaVirtualBlock VMA_NULLABLE virtualBlock); + +/** \brief Returns true of the #VmaVirtualBlock is empty - contains 0 virtual allocations and has all its space available for new allocations. +*/ +VMA_CALL_PRE VkBool32 VMA_CALL_POST vmaIsVirtualBlockEmpty( + VmaVirtualBlock VMA_NOT_NULL virtualBlock); + +/** \brief Returns information about a specific virtual allocation within a virtual block, like its size and `pUserData` pointer. +*/ +VMA_CALL_PRE void VMA_CALL_POST vmaGetVirtualAllocationInfo( + VmaVirtualBlock VMA_NOT_NULL virtualBlock, + VmaVirtualAllocation VMA_NOT_NULL_NON_DISPATCHABLE allocation, VmaVirtualAllocationInfo* VMA_NOT_NULL pVirtualAllocInfo); + +/** \brief Allocates new virtual allocation inside given #VmaVirtualBlock. + +If the allocation fails due to not enough free space available, `VK_ERROR_OUT_OF_DEVICE_MEMORY` is returned +(despite the function doesn't ever allocate actual GPU memory). +`pAllocation` is then set to `VK_NULL_HANDLE` and `pOffset`, if not null, it set to `UINT64_MAX`. + +\param virtualBlock Virtual block +\param pCreateInfo Parameters for the allocation +\param[out] pAllocation Returned handle of the new allocation +\param[out] pOffset Returned offset of the new allocation. Optional, can be null. +*/ +VMA_CALL_PRE VkResult VMA_CALL_POST vmaVirtualAllocate( + VmaVirtualBlock VMA_NOT_NULL virtualBlock, + const VmaVirtualAllocationCreateInfo* VMA_NOT_NULL pCreateInfo, + VmaVirtualAllocation VMA_NULLABLE_NON_DISPATCHABLE* VMA_NOT_NULL pAllocation, + VkDeviceSize* VMA_NULLABLE pOffset); + +/** \brief Frees virtual allocation inside given #VmaVirtualBlock. + +It is correct to call this function with `allocation == VK_NULL_HANDLE` - it does nothing. +*/ +VMA_CALL_PRE void VMA_CALL_POST vmaVirtualFree( + VmaVirtualBlock VMA_NOT_NULL virtualBlock, + VmaVirtualAllocation VMA_NULLABLE_NON_DISPATCHABLE allocation); + +/** \brief Frees all virtual allocations inside given #VmaVirtualBlock. + +You must either call this function or free each virtual allocation individually with vmaVirtualFree() +before destroying a virtual block. Otherwise, an assert is called. + +If you keep pointer to some additional metadata associated with your virtual allocation in its `pUserData`, +don't forget to free it as well. +*/ +VMA_CALL_PRE void VMA_CALL_POST vmaClearVirtualBlock( + VmaVirtualBlock VMA_NOT_NULL virtualBlock); + +/** \brief Changes custom pointer associated with given virtual allocation. +*/ +VMA_CALL_PRE void VMA_CALL_POST vmaSetVirtualAllocationUserData( + VmaVirtualBlock VMA_NOT_NULL virtualBlock, + VmaVirtualAllocation VMA_NOT_NULL_NON_DISPATCHABLE allocation, + void* VMA_NULLABLE pUserData); + +/** \brief Calculates and returns statistics about virtual allocations and memory usage in given #VmaVirtualBlock. + +This function is fast to call. For more detailed statistics, see vmaCalculateVirtualBlockStatistics(). +*/ +VMA_CALL_PRE void VMA_CALL_POST vmaGetVirtualBlockStatistics( + VmaVirtualBlock VMA_NOT_NULL virtualBlock, + VmaStatistics* VMA_NOT_NULL pStats); + +/** \brief Calculates and returns detailed statistics about virtual allocations and memory usage in given #VmaVirtualBlock. + +This function is slow to call. Use for debugging purposes. +For less detailed statistics, see vmaGetVirtualBlockStatistics(). +*/ +VMA_CALL_PRE void VMA_CALL_POST vmaCalculateVirtualBlockStatistics( + VmaVirtualBlock VMA_NOT_NULL virtualBlock, + VmaDetailedStatistics* VMA_NOT_NULL pStats); + +/** @} */ + +#if VMA_STATS_STRING_ENABLED +/** +\addtogroup group_stats +@{ +*/ + +/** \brief Builds and returns a null-terminated string in JSON format with information about given #VmaVirtualBlock. +\param virtualBlock Virtual block. +\param[out] ppStatsString Returned string. +\param detailedMap Pass `VK_FALSE` to only obtain statistics as returned by vmaCalculateVirtualBlockStatistics(). Pass `VK_TRUE` to also obtain full list of allocations and free spaces. + +Returned string must be freed using vmaFreeVirtualBlockStatsString(). +*/ +VMA_CALL_PRE void VMA_CALL_POST vmaBuildVirtualBlockStatsString( + VmaVirtualBlock VMA_NOT_NULL virtualBlock, + char* VMA_NULLABLE* VMA_NOT_NULL ppStatsString, + VkBool32 detailedMap); + +/// Frees a string returned by vmaBuildVirtualBlockStatsString(). +VMA_CALL_PRE void VMA_CALL_POST vmaFreeVirtualBlockStatsString( + VmaVirtualBlock VMA_NOT_NULL virtualBlock, + char* VMA_NULLABLE pStatsString); + +/** \brief Builds and returns statistics as a null-terminated string in JSON format. +\param allocator +\param[out] ppStatsString Must be freed using vmaFreeStatsString() function. +\param detailedMap +*/ +VMA_CALL_PRE void VMA_CALL_POST vmaBuildStatsString( + VmaAllocator VMA_NOT_NULL allocator, + char* VMA_NULLABLE* VMA_NOT_NULL ppStatsString, + VkBool32 detailedMap); + +VMA_CALL_PRE void VMA_CALL_POST vmaFreeStatsString( + VmaAllocator VMA_NOT_NULL allocator, + char* VMA_NULLABLE pStatsString); + +/** @} */ + +#endif // VMA_STATS_STRING_ENABLED + +#endif // _VMA_FUNCTION_HEADERS + +#ifdef __cplusplus +} +#endif + +#endif // AMD_VULKAN_MEMORY_ALLOCATOR_H + +//////////////////////////////////////////////////////////////////////////////// +//////////////////////////////////////////////////////////////////////////////// +// +// IMPLEMENTATION +// +//////////////////////////////////////////////////////////////////////////////// +//////////////////////////////////////////////////////////////////////////////// + +// For Visual Studio IntelliSense. +#if defined(__cplusplus) && defined(__INTELLISENSE__) +#define VMA_IMPLEMENTATION +#endif + +#ifdef VMA_IMPLEMENTATION +#undef VMA_IMPLEMENTATION + +#include +#include +#include +#include +#include + +#ifdef _MSC_VER + #include // For functions like __popcnt, _BitScanForward etc. +#endif +#if __cplusplus >= 202002L || _MSVC_LANG >= 202002L // C++20 + #include // For std::popcount +#endif + +/******************************************************************************* +CONFIGURATION SECTION + +Define some of these macros before each #include of this header or change them +here if you need other then default behavior depending on your environment. +*/ +#ifndef _VMA_CONFIGURATION + +/* +Define this macro to 1 to make the library fetch pointers to Vulkan functions +internally, like: + + vulkanFunctions.vkAllocateMemory = &vkAllocateMemory; +*/ +#if !defined(VMA_STATIC_VULKAN_FUNCTIONS) && !defined(VK_NO_PROTOTYPES) + #define VMA_STATIC_VULKAN_FUNCTIONS 1 +#endif + +/* +Define this macro to 1 to make the library fetch pointers to Vulkan functions +internally, like: + + vulkanFunctions.vkAllocateMemory = (PFN_vkAllocateMemory)vkGetDeviceProcAddr(device, "vkAllocateMemory"); + +To use this feature in new versions of VMA you now have to pass +VmaVulkanFunctions::vkGetInstanceProcAddr and vkGetDeviceProcAddr as +VmaAllocatorCreateInfo::pVulkanFunctions. Other members can be null. +*/ +#if !defined(VMA_DYNAMIC_VULKAN_FUNCTIONS) + #define VMA_DYNAMIC_VULKAN_FUNCTIONS 1 +#endif + +#ifndef VMA_USE_STL_SHARED_MUTEX + // Compiler conforms to C++17. + #if __cplusplus >= 201703L + #define VMA_USE_STL_SHARED_MUTEX 1 + // Visual studio defines __cplusplus properly only when passed additional parameter: /Zc:__cplusplus + // Otherwise it is always 199711L, despite shared_mutex works since Visual Studio 2015 Update 2. + #elif defined(_MSC_FULL_VER) && _MSC_FULL_VER >= 190023918 && __cplusplus == 199711L && _MSVC_LANG >= 201703L + #define VMA_USE_STL_SHARED_MUTEX 1 + #else + #define VMA_USE_STL_SHARED_MUTEX 0 + #endif +#endif + +/* +Define this macro to include custom header files without having to edit this file directly, e.g.: + + // Inside of "my_vma_configuration_user_includes.h": + + #include "my_custom_assert.h" // for MY_CUSTOM_ASSERT + #include "my_custom_min.h" // for my_custom_min + #include + #include + + // Inside a different file, which includes "vk_mem_alloc.h": + + #define VMA_CONFIGURATION_USER_INCLUDES_H "my_vma_configuration_user_includes.h" + #define VMA_ASSERT(expr) MY_CUSTOM_ASSERT(expr) + #define VMA_MIN(v1, v2) (my_custom_min(v1, v2)) + #include "vk_mem_alloc.h" + ... + +The following headers are used in this CONFIGURATION section only, so feel free to +remove them if not needed. +*/ +#if !defined(VMA_CONFIGURATION_USER_INCLUDES_H) + #include // for assert + #include // for min, max + #include +#else + #include VMA_CONFIGURATION_USER_INCLUDES_H +#endif + +#ifndef VMA_NULL + // Value used as null pointer. Define it to e.g.: nullptr, NULL, 0, (void*)0. + #define VMA_NULL nullptr +#endif + +#if defined(__ANDROID_API__) && (__ANDROID_API__ < 16) +#include +static void* vma_aligned_alloc(size_t alignment, size_t size) +{ + // alignment must be >= sizeof(void*) + if(alignment < sizeof(void*)) + { + alignment = sizeof(void*); + } + + return memalign(alignment, size); +} +#elif defined(__APPLE__) || defined(__ANDROID__) || (defined(__linux__) && defined(__GLIBCXX__) && !defined(_GLIBCXX_HAVE_ALIGNED_ALLOC)) +#include + +#if defined(__APPLE__) +#include +#endif + +static void* vma_aligned_alloc(size_t alignment, size_t size) +{ + // Unfortunately, aligned_alloc causes VMA to crash due to it returning null pointers. (At least under 11.4) + // Therefore, for now disable this specific exception until a proper solution is found. + //#if defined(__APPLE__) && (defined(MAC_OS_X_VERSION_10_16) || defined(__IPHONE_14_0)) + //#if MAC_OS_X_VERSION_MAX_ALLOWED >= MAC_OS_X_VERSION_10_16 || __IPHONE_OS_VERSION_MAX_ALLOWED >= __IPHONE_14_0 + // // For C++14, usr/include/malloc/_malloc.h declares aligned_alloc()) only + // // with the MacOSX11.0 SDK in Xcode 12 (which is what adds + // // MAC_OS_X_VERSION_10_16), even though the function is marked + // // availabe for 10.15. That is why the preprocessor checks for 10.16 but + // // the __builtin_available checks for 10.15. + // // People who use C++17 could call aligned_alloc with the 10.15 SDK already. + // if (__builtin_available(macOS 10.15, iOS 13, *)) + // return aligned_alloc(alignment, size); + //#endif + //#endif + + // alignment must be >= sizeof(void*) + if(alignment < sizeof(void*)) + { + alignment = sizeof(void*); + } + + void *pointer; + if(posix_memalign(&pointer, alignment, size) == 0) + return pointer; + return VMA_NULL; +} +#elif defined(_WIN32) +static void* vma_aligned_alloc(size_t alignment, size_t size) +{ + return _aligned_malloc(size, alignment); +} +#else +static void* vma_aligned_alloc(size_t alignment, size_t size) +{ + return aligned_alloc(alignment, size); +} +#endif + +#if defined(_WIN32) +static void vma_aligned_free(void* ptr) +{ + _aligned_free(ptr); +} +#else +static void vma_aligned_free(void* VMA_NULLABLE ptr) +{ + free(ptr); +} +#endif + +// If your compiler is not compatible with C++11 and definition of +// aligned_alloc() function is missing, uncommeting following line may help: + +//#include + +// Normal assert to check for programmer's errors, especially in Debug configuration. +#ifndef VMA_ASSERT + #ifdef NDEBUG + #define VMA_ASSERT(expr) + #else + #define VMA_ASSERT(expr) assert(expr) + #endif +#endif + +// Assert that will be called very often, like inside data structures e.g. operator[]. +// Making it non-empty can make program slow. +#ifndef VMA_HEAVY_ASSERT + #ifdef NDEBUG + #define VMA_HEAVY_ASSERT(expr) + #else + #define VMA_HEAVY_ASSERT(expr) //VMA_ASSERT(expr) + #endif +#endif + +#ifndef VMA_ALIGN_OF + #define VMA_ALIGN_OF(type) (__alignof(type)) +#endif + +#ifndef VMA_SYSTEM_ALIGNED_MALLOC + #define VMA_SYSTEM_ALIGNED_MALLOC(size, alignment) vma_aligned_alloc((alignment), (size)) +#endif + +#ifndef VMA_SYSTEM_ALIGNED_FREE + // VMA_SYSTEM_FREE is the old name, but might have been defined by the user + #if defined(VMA_SYSTEM_FREE) + #define VMA_SYSTEM_ALIGNED_FREE(ptr) VMA_SYSTEM_FREE(ptr) + #else + #define VMA_SYSTEM_ALIGNED_FREE(ptr) vma_aligned_free(ptr) + #endif +#endif + +#ifndef VMA_COUNT_BITS_SET + // Returns number of bits set to 1 in (v) + #define VMA_COUNT_BITS_SET(v) VmaCountBitsSet(v) +#endif + +#ifndef VMA_BITSCAN_LSB + // Scans integer for index of first nonzero value from the Least Significant Bit (LSB). If mask is 0 then returns UINT8_MAX + #define VMA_BITSCAN_LSB(mask) VmaBitScanLSB(mask) +#endif + +#ifndef VMA_BITSCAN_MSB + // Scans integer for index of first nonzero value from the Most Significant Bit (MSB). If mask is 0 then returns UINT8_MAX + #define VMA_BITSCAN_MSB(mask) VmaBitScanMSB(mask) +#endif + +#ifndef VMA_MIN + #define VMA_MIN(v1, v2) ((std::min)((v1), (v2))) +#endif + +#ifndef VMA_MAX + #define VMA_MAX(v1, v2) ((std::max)((v1), (v2))) +#endif + +#ifndef VMA_SWAP + #define VMA_SWAP(v1, v2) std::swap((v1), (v2)) +#endif + +#ifndef VMA_SORT + #define VMA_SORT(beg, end, cmp) std::sort(beg, end, cmp) +#endif + +#ifndef VMA_DEBUG_LOG + #define VMA_DEBUG_LOG(format, ...) + /* + #define VMA_DEBUG_LOG(format, ...) do { \ + printf(format, __VA_ARGS__); \ + printf("\n"); \ + } while(false) + */ +#endif + +// Define this macro to 1 to enable functions: vmaBuildStatsString, vmaFreeStatsString. +#if VMA_STATS_STRING_ENABLED + static inline void VmaUint32ToStr(char* VMA_NOT_NULL outStr, size_t strLen, uint32_t num) + { + snprintf(outStr, strLen, "%u", static_cast(num)); + } + static inline void VmaUint64ToStr(char* VMA_NOT_NULL outStr, size_t strLen, uint64_t num) + { + snprintf(outStr, strLen, "%llu", static_cast(num)); + } + static inline void VmaPtrToStr(char* VMA_NOT_NULL outStr, size_t strLen, const void* ptr) + { + snprintf(outStr, strLen, "%p", ptr); + } +#endif + +#ifndef VMA_MUTEX + class VmaMutex + { + public: + void Lock() { m_Mutex.lock(); } + void Unlock() { m_Mutex.unlock(); } + bool TryLock() { return m_Mutex.try_lock(); } + private: + std::mutex m_Mutex; + }; + #define VMA_MUTEX VmaMutex +#endif + +// Read-write mutex, where "read" is shared access, "write" is exclusive access. +#ifndef VMA_RW_MUTEX + #if VMA_USE_STL_SHARED_MUTEX + // Use std::shared_mutex from C++17. + #include + class VmaRWMutex + { + public: + void LockRead() { m_Mutex.lock_shared(); } + void UnlockRead() { m_Mutex.unlock_shared(); } + bool TryLockRead() { return m_Mutex.try_lock_shared(); } + void LockWrite() { m_Mutex.lock(); } + void UnlockWrite() { m_Mutex.unlock(); } + bool TryLockWrite() { return m_Mutex.try_lock(); } + private: + std::shared_mutex m_Mutex; + }; + #define VMA_RW_MUTEX VmaRWMutex + #elif defined(_WIN32) && defined(WINVER) && WINVER >= 0x0600 + // Use SRWLOCK from WinAPI. + // Minimum supported client = Windows Vista, server = Windows Server 2008. + class VmaRWMutex + { + public: + VmaRWMutex() { InitializeSRWLock(&m_Lock); } + void LockRead() { AcquireSRWLockShared(&m_Lock); } + void UnlockRead() { ReleaseSRWLockShared(&m_Lock); } + bool TryLockRead() { return TryAcquireSRWLockShared(&m_Lock) != FALSE; } + void LockWrite() { AcquireSRWLockExclusive(&m_Lock); } + void UnlockWrite() { ReleaseSRWLockExclusive(&m_Lock); } + bool TryLockWrite() { return TryAcquireSRWLockExclusive(&m_Lock) != FALSE; } + private: + SRWLOCK m_Lock; + }; + #define VMA_RW_MUTEX VmaRWMutex + #else + // Less efficient fallback: Use normal mutex. + class VmaRWMutex + { + public: + void LockRead() { m_Mutex.Lock(); } + void UnlockRead() { m_Mutex.Unlock(); } + bool TryLockRead() { return m_Mutex.TryLock(); } + void LockWrite() { m_Mutex.Lock(); } + void UnlockWrite() { m_Mutex.Unlock(); } + bool TryLockWrite() { return m_Mutex.TryLock(); } + private: + VMA_MUTEX m_Mutex; + }; + #define VMA_RW_MUTEX VmaRWMutex + #endif // #if VMA_USE_STL_SHARED_MUTEX +#endif // #ifndef VMA_RW_MUTEX + +/* +If providing your own implementation, you need to implement a subset of std::atomic. +*/ +#ifndef VMA_ATOMIC_UINT32 + #include + #define VMA_ATOMIC_UINT32 std::atomic +#endif + +#ifndef VMA_ATOMIC_UINT64 + #include + #define VMA_ATOMIC_UINT64 std::atomic +#endif + +#ifndef VMA_DEBUG_ALWAYS_DEDICATED_MEMORY + /** + Every allocation will have its own memory block. + Define to 1 for debugging purposes only. + */ + #define VMA_DEBUG_ALWAYS_DEDICATED_MEMORY (0) +#endif + +#ifndef VMA_MIN_ALIGNMENT + /** + Minimum alignment of all allocations, in bytes. + Set to more than 1 for debugging purposes. Must be power of two. + */ + #ifdef VMA_DEBUG_ALIGNMENT // Old name + #define VMA_MIN_ALIGNMENT VMA_DEBUG_ALIGNMENT + #else + #define VMA_MIN_ALIGNMENT (1) + #endif +#endif + +#ifndef VMA_DEBUG_MARGIN + /** + Minimum margin after every allocation, in bytes. + Set nonzero for debugging purposes only. + */ + #define VMA_DEBUG_MARGIN (0) +#endif + +#ifndef VMA_DEBUG_INITIALIZE_ALLOCATIONS + /** + Define this macro to 1 to automatically fill new allocations and destroyed + allocations with some bit pattern. + */ + #define VMA_DEBUG_INITIALIZE_ALLOCATIONS (0) +#endif + +#ifndef VMA_DEBUG_DETECT_CORRUPTION + /** + Define this macro to 1 together with non-zero value of VMA_DEBUG_MARGIN to + enable writing magic value to the margin after every allocation and + validating it, so that memory corruptions (out-of-bounds writes) are detected. + */ + #define VMA_DEBUG_DETECT_CORRUPTION (0) +#endif + +#ifndef VMA_DEBUG_GLOBAL_MUTEX + /** + Set this to 1 for debugging purposes only, to enable single mutex protecting all + entry calls to the library. Can be useful for debugging multithreading issues. + */ + #define VMA_DEBUG_GLOBAL_MUTEX (0) +#endif + +#ifndef VMA_DEBUG_MIN_BUFFER_IMAGE_GRANULARITY + /** + Minimum value for VkPhysicalDeviceLimits::bufferImageGranularity. + Set to more than 1 for debugging purposes only. Must be power of two. + */ + #define VMA_DEBUG_MIN_BUFFER_IMAGE_GRANULARITY (1) +#endif + +#ifndef VMA_DEBUG_DONT_EXCEED_MAX_MEMORY_ALLOCATION_COUNT + /* + Set this to 1 to make VMA never exceed VkPhysicalDeviceLimits::maxMemoryAllocationCount + and return error instead of leaving up to Vulkan implementation what to do in such cases. + */ + #define VMA_DEBUG_DONT_EXCEED_MAX_MEMORY_ALLOCATION_COUNT (0) +#endif + +#ifndef VMA_SMALL_HEAP_MAX_SIZE + /// Maximum size of a memory heap in Vulkan to consider it "small". + #define VMA_SMALL_HEAP_MAX_SIZE (1024ull * 1024 * 1024) +#endif + +#ifndef VMA_DEFAULT_LARGE_HEAP_BLOCK_SIZE + /// Default size of a block allocated as single VkDeviceMemory from a "large" heap. + #define VMA_DEFAULT_LARGE_HEAP_BLOCK_SIZE (256ull * 1024 * 1024) +#endif + +/* +Mapping hysteresis is a logic that launches when vmaMapMemory/vmaUnmapMemory is called +or a persistently mapped allocation is created and destroyed several times in a row. +It keeps additional +1 mapping of a device memory block to prevent calling actual +vkMapMemory/vkUnmapMemory too many times, which may improve performance and help +tools like RenderDOc. +*/ +#ifndef VMA_MAPPING_HYSTERESIS_ENABLED + #define VMA_MAPPING_HYSTERESIS_ENABLED 1 +#endif + +#ifndef VMA_CLASS_NO_COPY + #define VMA_CLASS_NO_COPY(className) \ + private: \ + className(const className&) = delete; \ + className& operator=(const className&) = delete; +#endif + +#define VMA_VALIDATE(cond) do { if(!(cond)) { \ + VMA_ASSERT(0 && "Validation failed: " #cond); \ + return false; \ + } } while(false) + +/******************************************************************************* +END OF CONFIGURATION +*/ +#endif // _VMA_CONFIGURATION + + +static const uint8_t VMA_ALLOCATION_FILL_PATTERN_CREATED = 0xDC; +static const uint8_t VMA_ALLOCATION_FILL_PATTERN_DESTROYED = 0xEF; +// Decimal 2139416166, float NaN, little-endian binary 66 E6 84 7F. +static const uint32_t VMA_CORRUPTION_DETECTION_MAGIC_VALUE = 0x7F84E666; + +// Copy of some Vulkan definitions so we don't need to check their existence just to handle few constants. +static const uint32_t VK_MEMORY_PROPERTY_DEVICE_COHERENT_BIT_AMD_COPY = 0x00000040; +static const uint32_t VK_MEMORY_PROPERTY_DEVICE_UNCACHED_BIT_AMD_COPY = 0x00000080; +static const uint32_t VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT_COPY = 0x00020000; +static const uint32_t VK_IMAGE_CREATE_DISJOINT_BIT_COPY = 0x00000200; +static const int32_t VK_IMAGE_TILING_DRM_FORMAT_MODIFIER_EXT_COPY = 1000158000; +static const uint32_t VMA_ALLOCATION_INTERNAL_STRATEGY_MIN_OFFSET = 0x10000000u; +static const uint32_t VMA_ALLOCATION_TRY_COUNT = 32; +static const uint32_t VMA_VENDOR_ID_AMD = 4098; + +// This one is tricky. Vulkan specification defines this code as available since +// Vulkan 1.0, but doesn't actually define it in Vulkan SDK earlier than 1.2.131. +// See pull request #207. +#define VK_ERROR_UNKNOWN_COPY ((VkResult)-13) + + +#if VMA_STATS_STRING_ENABLED +// Correspond to values of enum VmaSuballocationType. +static const char* VMA_SUBALLOCATION_TYPE_NAMES[] = +{ + "FREE", + "UNKNOWN", + "BUFFER", + "IMAGE_UNKNOWN", + "IMAGE_LINEAR", + "IMAGE_OPTIMAL", +}; +#endif + +static VkAllocationCallbacks VmaEmptyAllocationCallbacks = + { VMA_NULL, VMA_NULL, VMA_NULL, VMA_NULL, VMA_NULL, VMA_NULL }; + + +#ifndef _VMA_ENUM_DECLARATIONS + +enum VmaSuballocationType +{ + VMA_SUBALLOCATION_TYPE_FREE = 0, + VMA_SUBALLOCATION_TYPE_UNKNOWN = 1, + VMA_SUBALLOCATION_TYPE_BUFFER = 2, + VMA_SUBALLOCATION_TYPE_IMAGE_UNKNOWN = 3, + VMA_SUBALLOCATION_TYPE_IMAGE_LINEAR = 4, + VMA_SUBALLOCATION_TYPE_IMAGE_OPTIMAL = 5, + VMA_SUBALLOCATION_TYPE_MAX_ENUM = 0x7FFFFFFF +}; + +enum VMA_CACHE_OPERATION +{ + VMA_CACHE_FLUSH, + VMA_CACHE_INVALIDATE +}; + +enum class VmaAllocationRequestType +{ + Normal, + TLSF, + // Used by "Linear" algorithm. + UpperAddress, + EndOf1st, + EndOf2nd, +}; + +#endif // _VMA_ENUM_DECLARATIONS + +#ifndef _VMA_FORWARD_DECLARATIONS +// Opaque handle used by allocation algorithms to identify single allocation in any conforming way. +VK_DEFINE_NON_DISPATCHABLE_HANDLE(VmaAllocHandle); + +struct VmaMutexLock; +struct VmaMutexLockRead; +struct VmaMutexLockWrite; + +template +struct AtomicTransactionalIncrement; + +template +struct VmaStlAllocator; + +template +class VmaVector; + +template +class VmaSmallVector; + +template +class VmaPoolAllocator; + +template +struct VmaListItem; + +template +class VmaRawList; + +template +class VmaList; + +template +class VmaIntrusiveLinkedList; + +// Unused in this version +#if 0 +template +struct VmaPair; +template +struct VmaPairFirstLess; + +template +class VmaMap; +#endif + +#if VMA_STATS_STRING_ENABLED +class VmaStringBuilder; +class VmaJsonWriter; +#endif + +class VmaDeviceMemoryBlock; + +struct VmaDedicatedAllocationListItemTraits; +class VmaDedicatedAllocationList; + +struct VmaSuballocation; +struct VmaSuballocationOffsetLess; +struct VmaSuballocationOffsetGreater; +struct VmaSuballocationItemSizeLess; + +typedef VmaList> VmaSuballocationList; + +struct VmaAllocationRequest; + +class VmaBlockMetadata; +class VmaBlockMetadata_Linear; +class VmaBlockMetadata_TLSF; + +class VmaBlockVector; + +struct VmaPoolListItemTraits; + +struct VmaCurrentBudgetData; + +class VmaAllocationObjectAllocator; + +#endif // _VMA_FORWARD_DECLARATIONS + + +#ifndef _VMA_FUNCTIONS + +/* +Returns number of bits set to 1 in (v). + +On specific platforms and compilers you can use instrinsics like: + +Visual Studio: + return __popcnt(v); +GCC, Clang: + return static_cast(__builtin_popcount(v)); + +Define macro VMA_COUNT_BITS_SET to provide your optimized implementation. +But you need to check in runtime whether user's CPU supports these, as some old processors don't. +*/ +static inline uint32_t VmaCountBitsSet(uint32_t v) +{ +#if __cplusplus >= 202002L || _MSVC_LANG >= 202002L // C++20 + return std::popcount(v); +#else + uint32_t c = v - ((v >> 1) & 0x55555555); + c = ((c >> 2) & 0x33333333) + (c & 0x33333333); + c = ((c >> 4) + c) & 0x0F0F0F0F; + c = ((c >> 8) + c) & 0x00FF00FF; + c = ((c >> 16) + c) & 0x0000FFFF; + return c; +#endif +} + +static inline uint8_t VmaBitScanLSB(uint64_t mask) +{ +#if defined(_MSC_VER) && defined(_WIN64) + unsigned long pos; + if (_BitScanForward64(&pos, mask)) + return static_cast(pos); + return UINT8_MAX; +#elif defined __GNUC__ || defined __clang__ + return static_cast(__builtin_ffsll(mask)) - 1U; +#else + uint8_t pos = 0; + uint64_t bit = 1; + do + { + if (mask & bit) + return pos; + bit <<= 1; + } while (pos++ < 63); + return UINT8_MAX; +#endif +} + +static inline uint8_t VmaBitScanLSB(uint32_t mask) +{ +#ifdef _MSC_VER + unsigned long pos; + if (_BitScanForward(&pos, mask)) + return static_cast(pos); + return UINT8_MAX; +#elif defined __GNUC__ || defined __clang__ + return static_cast(__builtin_ffs(mask)) - 1U; +#else + uint8_t pos = 0; + uint32_t bit = 1; + do + { + if (mask & bit) + return pos; + bit <<= 1; + } while (pos++ < 31); + return UINT8_MAX; +#endif +} + +static inline uint8_t VmaBitScanMSB(uint64_t mask) +{ +#if defined(_MSC_VER) && defined(_WIN64) + unsigned long pos; + if (_BitScanReverse64(&pos, mask)) + return static_cast(pos); +#elif defined __GNUC__ || defined __clang__ + if (mask) + return 63 - static_cast(__builtin_clzll(mask)); +#else + uint8_t pos = 63; + uint64_t bit = 1ULL << 63; + do + { + if (mask & bit) + return pos; + bit >>= 1; + } while (pos-- > 0); +#endif + return UINT8_MAX; +} + +static inline uint8_t VmaBitScanMSB(uint32_t mask) +{ +#ifdef _MSC_VER + unsigned long pos; + if (_BitScanReverse(&pos, mask)) + return static_cast(pos); +#elif defined __GNUC__ || defined __clang__ + if (mask) + return 31 - static_cast(__builtin_clz(mask)); +#else + uint8_t pos = 31; + uint32_t bit = 1UL << 31; + do + { + if (mask & bit) + return pos; + bit >>= 1; + } while (pos-- > 0); +#endif + return UINT8_MAX; +} + +/* +Returns true if given number is a power of two. +T must be unsigned integer number or signed integer but always nonnegative. +For 0 returns true. +*/ +template +inline bool VmaIsPow2(T x) +{ + return (x & (x - 1)) == 0; +} + +// Aligns given value up to nearest multiply of align value. For example: VmaAlignUp(11, 8) = 16. +// Use types like uint32_t, uint64_t as T. +template +static inline T VmaAlignUp(T val, T alignment) +{ + VMA_HEAVY_ASSERT(VmaIsPow2(alignment)); + return (val + alignment - 1) & ~(alignment - 1); +} + +// Aligns given value down to nearest multiply of align value. For example: VmaAlignUp(11, 8) = 8. +// Use types like uint32_t, uint64_t as T. +template +static inline T VmaAlignDown(T val, T alignment) +{ + VMA_HEAVY_ASSERT(VmaIsPow2(alignment)); + return val & ~(alignment - 1); +} + +// Division with mathematical rounding to nearest number. +template +static inline T VmaRoundDiv(T x, T y) +{ + return (x + (y / (T)2)) / y; +} + +// Divide by 'y' and round up to nearest integer. +template +static inline T VmaDivideRoundingUp(T x, T y) +{ + return (x + y - (T)1) / y; +} + +// Returns smallest power of 2 greater or equal to v. +static inline uint32_t VmaNextPow2(uint32_t v) +{ + v--; + v |= v >> 1; + v |= v >> 2; + v |= v >> 4; + v |= v >> 8; + v |= v >> 16; + v++; + return v; +} + +static inline uint64_t VmaNextPow2(uint64_t v) +{ + v--; + v |= v >> 1; + v |= v >> 2; + v |= v >> 4; + v |= v >> 8; + v |= v >> 16; + v |= v >> 32; + v++; + return v; +} + +// Returns largest power of 2 less or equal to v. +static inline uint32_t VmaPrevPow2(uint32_t v) +{ + v |= v >> 1; + v |= v >> 2; + v |= v >> 4; + v |= v >> 8; + v |= v >> 16; + v = v ^ (v >> 1); + return v; +} + +static inline uint64_t VmaPrevPow2(uint64_t v) +{ + v |= v >> 1; + v |= v >> 2; + v |= v >> 4; + v |= v >> 8; + v |= v >> 16; + v |= v >> 32; + v = v ^ (v >> 1); + return v; +} + +static inline bool VmaStrIsEmpty(const char* pStr) +{ + return pStr == VMA_NULL || *pStr == '\0'; +} + +/* +Returns true if two memory blocks occupy overlapping pages. +ResourceA must be in less memory offset than ResourceB. + +Algorithm is based on "Vulkan 1.0.39 - A Specification (with all registered Vulkan extensions)" +chapter 11.6 "Resource Memory Association", paragraph "Buffer-Image Granularity". +*/ +static inline bool VmaBlocksOnSamePage( + VkDeviceSize resourceAOffset, + VkDeviceSize resourceASize, + VkDeviceSize resourceBOffset, + VkDeviceSize pageSize) +{ + VMA_ASSERT(resourceAOffset + resourceASize <= resourceBOffset && resourceASize > 0 && pageSize > 0); + VkDeviceSize resourceAEnd = resourceAOffset + resourceASize - 1; + VkDeviceSize resourceAEndPage = resourceAEnd & ~(pageSize - 1); + VkDeviceSize resourceBStart = resourceBOffset; + VkDeviceSize resourceBStartPage = resourceBStart & ~(pageSize - 1); + return resourceAEndPage == resourceBStartPage; +} + +/* +Returns true if given suballocation types could conflict and must respect +VkPhysicalDeviceLimits::bufferImageGranularity. They conflict if one is buffer +or linear image and another one is optimal image. If type is unknown, behave +conservatively. +*/ +static inline bool VmaIsBufferImageGranularityConflict( + VmaSuballocationType suballocType1, + VmaSuballocationType suballocType2) +{ + if (suballocType1 > suballocType2) + { + VMA_SWAP(suballocType1, suballocType2); + } + + switch (suballocType1) + { + case VMA_SUBALLOCATION_TYPE_FREE: + return false; + case VMA_SUBALLOCATION_TYPE_UNKNOWN: + return true; + case VMA_SUBALLOCATION_TYPE_BUFFER: + return + suballocType2 == VMA_SUBALLOCATION_TYPE_IMAGE_UNKNOWN || + suballocType2 == VMA_SUBALLOCATION_TYPE_IMAGE_OPTIMAL; + case VMA_SUBALLOCATION_TYPE_IMAGE_UNKNOWN: + return + suballocType2 == VMA_SUBALLOCATION_TYPE_IMAGE_UNKNOWN || + suballocType2 == VMA_SUBALLOCATION_TYPE_IMAGE_LINEAR || + suballocType2 == VMA_SUBALLOCATION_TYPE_IMAGE_OPTIMAL; + case VMA_SUBALLOCATION_TYPE_IMAGE_LINEAR: + return + suballocType2 == VMA_SUBALLOCATION_TYPE_IMAGE_OPTIMAL; + case VMA_SUBALLOCATION_TYPE_IMAGE_OPTIMAL: + return false; + default: + VMA_ASSERT(0); + return true; + } +} + +static void VmaWriteMagicValue(void* pData, VkDeviceSize offset) +{ +#if VMA_DEBUG_MARGIN > 0 && VMA_DEBUG_DETECT_CORRUPTION + uint32_t* pDst = (uint32_t*)((char*)pData + offset); + const size_t numberCount = VMA_DEBUG_MARGIN / sizeof(uint32_t); + for (size_t i = 0; i < numberCount; ++i, ++pDst) + { + *pDst = VMA_CORRUPTION_DETECTION_MAGIC_VALUE; + } +#else + // no-op +#endif +} + +static bool VmaValidateMagicValue(const void* pData, VkDeviceSize offset) +{ +#if VMA_DEBUG_MARGIN > 0 && VMA_DEBUG_DETECT_CORRUPTION + const uint32_t* pSrc = (const uint32_t*)((const char*)pData + offset); + const size_t numberCount = VMA_DEBUG_MARGIN / sizeof(uint32_t); + for (size_t i = 0; i < numberCount; ++i, ++pSrc) + { + if (*pSrc != VMA_CORRUPTION_DETECTION_MAGIC_VALUE) + { + return false; + } + } +#endif + return true; +} + +/* +Fills structure with parameters of an example buffer to be used for transfers +during GPU memory defragmentation. +*/ +static void VmaFillGpuDefragmentationBufferCreateInfo(VkBufferCreateInfo& outBufCreateInfo) +{ + memset(&outBufCreateInfo, 0, sizeof(outBufCreateInfo)); + outBufCreateInfo.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO; + outBufCreateInfo.usage = VK_BUFFER_USAGE_TRANSFER_SRC_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT; + outBufCreateInfo.size = (VkDeviceSize)VMA_DEFAULT_LARGE_HEAP_BLOCK_SIZE; // Example size. +} + + +/* +Performs binary search and returns iterator to first element that is greater or +equal to (key), according to comparison (cmp). + +Cmp should return true if first argument is less than second argument. + +Returned value is the found element, if present in the collection or place where +new element with value (key) should be inserted. +*/ +template +static IterT VmaBinaryFindFirstNotLess(IterT beg, IterT end, const KeyT& key, const CmpLess& cmp) +{ + size_t down = 0, up = (end - beg); + while (down < up) + { + const size_t mid = down + (up - down) / 2; // Overflow-safe midpoint calculation + if (cmp(*(beg + mid), key)) + { + down = mid + 1; + } + else + { + up = mid; + } + } + return beg + down; +} + +template +IterT VmaBinaryFindSorted(const IterT& beg, const IterT& end, const KeyT& value, const CmpLess& cmp) +{ + IterT it = VmaBinaryFindFirstNotLess( + beg, end, value, cmp); + if (it == end || + (!cmp(*it, value) && !cmp(value, *it))) + { + return it; + } + return end; +} + +/* +Returns true if all pointers in the array are not-null and unique. +Warning! O(n^2) complexity. Use only inside VMA_HEAVY_ASSERT. +T must be pointer type, e.g. VmaAllocation, VmaPool. +*/ +template +static bool VmaValidatePointerArray(uint32_t count, const T* arr) +{ + for (uint32_t i = 0; i < count; ++i) + { + const T iPtr = arr[i]; + if (iPtr == VMA_NULL) + { + return false; + } + for (uint32_t j = i + 1; j < count; ++j) + { + if (iPtr == arr[j]) + { + return false; + } + } + } + return true; +} + +template +static inline void VmaPnextChainPushFront(MainT* mainStruct, NewT* newStruct) +{ + newStruct->pNext = mainStruct->pNext; + mainStruct->pNext = newStruct; +} + +// This is the main algorithm that guides the selection of a memory type best for an allocation - +// converts usage to required/preferred/not preferred flags. +static bool FindMemoryPreferences( + bool isIntegratedGPU, + const VmaAllocationCreateInfo& allocCreateInfo, + VkFlags bufImgUsage, // VkBufferCreateInfo::usage or VkImageCreateInfo::usage. UINT32_MAX if unknown. + VkMemoryPropertyFlags& outRequiredFlags, + VkMemoryPropertyFlags& outPreferredFlags, + VkMemoryPropertyFlags& outNotPreferredFlags) +{ + outRequiredFlags = allocCreateInfo.requiredFlags; + outPreferredFlags = allocCreateInfo.preferredFlags; + outNotPreferredFlags = 0; + + switch(allocCreateInfo.usage) + { + case VMA_MEMORY_USAGE_UNKNOWN: + break; + case VMA_MEMORY_USAGE_GPU_ONLY: + if(!isIntegratedGPU || (outPreferredFlags & VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT) == 0) + { + outPreferredFlags |= VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT; + } + break; + case VMA_MEMORY_USAGE_CPU_ONLY: + outRequiredFlags |= VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT; + break; + case VMA_MEMORY_USAGE_CPU_TO_GPU: + outRequiredFlags |= VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT; + if(!isIntegratedGPU || (outPreferredFlags & VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT) == 0) + { + outPreferredFlags |= VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT; + } + break; + case VMA_MEMORY_USAGE_GPU_TO_CPU: + outRequiredFlags |= VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT; + outPreferredFlags |= VK_MEMORY_PROPERTY_HOST_CACHED_BIT; + break; + case VMA_MEMORY_USAGE_CPU_COPY: + outNotPreferredFlags |= VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT; + break; + case VMA_MEMORY_USAGE_GPU_LAZILY_ALLOCATED: + outRequiredFlags |= VK_MEMORY_PROPERTY_LAZILY_ALLOCATED_BIT; + break; + case VMA_MEMORY_USAGE_AUTO: + case VMA_MEMORY_USAGE_AUTO_PREFER_DEVICE: + case VMA_MEMORY_USAGE_AUTO_PREFER_HOST: + { + if(bufImgUsage == UINT32_MAX) + { + VMA_ASSERT(0 && "VMA_MEMORY_USAGE_AUTO* values can only be used with functions like vmaCreateBuffer, vmaCreateImage so that the details of the created resource are known."); + return false; + } + // This relies on values of VK_IMAGE_USAGE_TRANSFER* being the same VK_BUFFER_IMAGE_TRANSFER*. + const bool deviceAccess = (bufImgUsage & ~(VK_BUFFER_USAGE_TRANSFER_DST_BIT | VK_BUFFER_USAGE_TRANSFER_SRC_BIT)) != 0; + const bool hostAccessSequentialWrite = (allocCreateInfo.flags & VMA_ALLOCATION_CREATE_HOST_ACCESS_SEQUENTIAL_WRITE_BIT) != 0; + const bool hostAccessRandom = (allocCreateInfo.flags & VMA_ALLOCATION_CREATE_HOST_ACCESS_RANDOM_BIT) != 0; + const bool hostAccessAllowTransferInstead = (allocCreateInfo.flags & VMA_ALLOCATION_CREATE_HOST_ACCESS_ALLOW_TRANSFER_INSTEAD_BIT) != 0; + const bool preferDevice = allocCreateInfo.usage == VMA_MEMORY_USAGE_AUTO_PREFER_DEVICE; + const bool preferHost = allocCreateInfo.usage == VMA_MEMORY_USAGE_AUTO_PREFER_HOST; + + // CPU random access - e.g. a buffer written to or transferred from GPU to read back on CPU. + if(hostAccessRandom) + { + if(!isIntegratedGPU && deviceAccess && hostAccessAllowTransferInstead && !preferHost) + { + // Nice if it will end up in HOST_VISIBLE, but more importantly prefer DEVICE_LOCAL. + // Omitting HOST_VISIBLE here is intentional. + // In case there is DEVICE_LOCAL | HOST_VISIBLE | HOST_CACHED, it will pick that one. + // Otherwise, this will give same weight to DEVICE_LOCAL as HOST_VISIBLE | HOST_CACHED and select the former if occurs first on the list. + outPreferredFlags |= VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT; + } + else + { + // Always CPU memory, cached. + outRequiredFlags |= VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT; + } + } + // CPU sequential write - may be CPU or host-visible GPU memory, uncached and write-combined. + else if(hostAccessSequentialWrite) + { + // Want uncached and write-combined. + outNotPreferredFlags |= VK_MEMORY_PROPERTY_HOST_CACHED_BIT; + + if(!isIntegratedGPU && deviceAccess && hostAccessAllowTransferInstead && !preferHost) + { + outPreferredFlags |= VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT; + } + else + { + outRequiredFlags |= VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT; + // Direct GPU access, CPU sequential write (e.g. a dynamic uniform buffer updated every frame) + if(deviceAccess) + { + // Could go to CPU memory or GPU BAR/unified. Up to the user to decide. If no preference, choose GPU memory. + if(preferHost) + outNotPreferredFlags |= VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT; + else + outPreferredFlags |= VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT; + } + // GPU no direct access, CPU sequential write (e.g. an upload buffer to be transferred to the GPU) + else + { + // Could go to CPU memory or GPU BAR/unified. Up to the user to decide. If no preference, choose CPU memory. + if(preferDevice) + outPreferredFlags |= VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT; + else + outNotPreferredFlags |= VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT; + } + } + } + // No CPU access + else + { + // GPU access, no CPU access (e.g. a color attachment image) - prefer GPU memory + if(deviceAccess) + { + // ...unless there is a clear preference from the user not to do so. + if(preferHost) + outNotPreferredFlags |= VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT; + else + outPreferredFlags |= VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT; + } + // No direct GPU access, no CPU access, just transfers. + // It may be staging copy intended for e.g. preserving image for next frame (then better GPU memory) or + // a "swap file" copy to free some GPU memory (then better CPU memory). + // Up to the user to decide. If no preferece, assume the former and choose GPU memory. + if(preferHost) + outNotPreferredFlags |= VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT; + else + outPreferredFlags |= VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT; + } + break; + } + default: + VMA_ASSERT(0); + } + + // Avoid DEVICE_COHERENT unless explicitly requested. + if(((allocCreateInfo.requiredFlags | allocCreateInfo.preferredFlags) & + (VK_MEMORY_PROPERTY_DEVICE_COHERENT_BIT_AMD_COPY | VK_MEMORY_PROPERTY_DEVICE_UNCACHED_BIT_AMD_COPY)) == 0) + { + outNotPreferredFlags |= VK_MEMORY_PROPERTY_DEVICE_UNCACHED_BIT_AMD_COPY; + } + + return true; +} + +//////////////////////////////////////////////////////////////////////////////// +// Memory allocation + +static void* VmaMalloc(const VkAllocationCallbacks* pAllocationCallbacks, size_t size, size_t alignment) +{ + void* result = VMA_NULL; + if ((pAllocationCallbacks != VMA_NULL) && + (pAllocationCallbacks->pfnAllocation != VMA_NULL)) + { + result = (*pAllocationCallbacks->pfnAllocation)( + pAllocationCallbacks->pUserData, + size, + alignment, + VK_SYSTEM_ALLOCATION_SCOPE_OBJECT); + } + else + { + result = VMA_SYSTEM_ALIGNED_MALLOC(size, alignment); + } + VMA_ASSERT(result != VMA_NULL && "CPU memory allocation failed."); + return result; +} + +static void VmaFree(const VkAllocationCallbacks* pAllocationCallbacks, void* ptr) +{ + if ((pAllocationCallbacks != VMA_NULL) && + (pAllocationCallbacks->pfnFree != VMA_NULL)) + { + (*pAllocationCallbacks->pfnFree)(pAllocationCallbacks->pUserData, ptr); + } + else + { + VMA_SYSTEM_ALIGNED_FREE(ptr); + } +} + +template +static T* VmaAllocate(const VkAllocationCallbacks* pAllocationCallbacks) +{ + return (T*)VmaMalloc(pAllocationCallbacks, sizeof(T), VMA_ALIGN_OF(T)); +} + +template +static T* VmaAllocateArray(const VkAllocationCallbacks* pAllocationCallbacks, size_t count) +{ + return (T*)VmaMalloc(pAllocationCallbacks, sizeof(T) * count, VMA_ALIGN_OF(T)); +} + +#define vma_new(allocator, type) new(VmaAllocate(allocator))(type) + +#define vma_new_array(allocator, type, count) new(VmaAllocateArray((allocator), (count)))(type) + +template +static void vma_delete(const VkAllocationCallbacks* pAllocationCallbacks, T* ptr) +{ + ptr->~T(); + VmaFree(pAllocationCallbacks, ptr); +} + +template +static void vma_delete_array(const VkAllocationCallbacks* pAllocationCallbacks, T* ptr, size_t count) +{ + if (ptr != VMA_NULL) + { + for (size_t i = count; i--; ) + { + ptr[i].~T(); + } + VmaFree(pAllocationCallbacks, ptr); + } +} + +static char* VmaCreateStringCopy(const VkAllocationCallbacks* allocs, const char* srcStr) +{ + if (srcStr != VMA_NULL) + { + const size_t len = strlen(srcStr); + char* const result = vma_new_array(allocs, char, len + 1); + memcpy(result, srcStr, len + 1); + return result; + } + return VMA_NULL; +} + +#if VMA_STATS_STRING_ENABLED +static char* VmaCreateStringCopy(const VkAllocationCallbacks* allocs, const char* srcStr, size_t strLen) +{ + if (srcStr != VMA_NULL) + { + char* const result = vma_new_array(allocs, char, strLen + 1); + memcpy(result, srcStr, strLen); + result[strLen] = '\0'; + return result; + } + return VMA_NULL; +} +#endif // VMA_STATS_STRING_ENABLED + +static void VmaFreeString(const VkAllocationCallbacks* allocs, char* str) +{ + if (str != VMA_NULL) + { + const size_t len = strlen(str); + vma_delete_array(allocs, str, len + 1); + } +} + +template +size_t VmaVectorInsertSorted(VectorT& vector, const typename VectorT::value_type& value) +{ + const size_t indexToInsert = VmaBinaryFindFirstNotLess( + vector.data(), + vector.data() + vector.size(), + value, + CmpLess()) - vector.data(); + VmaVectorInsert(vector, indexToInsert, value); + return indexToInsert; +} + +template +bool VmaVectorRemoveSorted(VectorT& vector, const typename VectorT::value_type& value) +{ + CmpLess comparator; + typename VectorT::iterator it = VmaBinaryFindFirstNotLess( + vector.begin(), + vector.end(), + value, + comparator); + if ((it != vector.end()) && !comparator(*it, value) && !comparator(value, *it)) + { + size_t indexToRemove = it - vector.begin(); + VmaVectorRemove(vector, indexToRemove); + return true; + } + return false; +} +#endif // _VMA_FUNCTIONS + +#ifndef _VMA_STATISTICS_FUNCTIONS + +static void VmaClearStatistics(VmaStatistics& outStats) +{ + outStats.blockCount = 0; + outStats.allocationCount = 0; + outStats.blockBytes = 0; + outStats.allocationBytes = 0; +} + +static void VmaAddStatistics(VmaStatistics& inoutStats, const VmaStatistics& src) +{ + inoutStats.blockCount += src.blockCount; + inoutStats.allocationCount += src.allocationCount; + inoutStats.blockBytes += src.blockBytes; + inoutStats.allocationBytes += src.allocationBytes; +} + +static void VmaClearDetailedStatistics(VmaDetailedStatistics& outStats) +{ + VmaClearStatistics(outStats.statistics); + outStats.unusedRangeCount = 0; + outStats.allocationSizeMin = VK_WHOLE_SIZE; + outStats.allocationSizeMax = 0; + outStats.unusedRangeSizeMin = VK_WHOLE_SIZE; + outStats.unusedRangeSizeMax = 0; +} + +static void VmaAddDetailedStatisticsAllocation(VmaDetailedStatistics& inoutStats, VkDeviceSize size) +{ + inoutStats.statistics.allocationCount++; + inoutStats.statistics.allocationBytes += size; + inoutStats.allocationSizeMin = VMA_MIN(inoutStats.allocationSizeMin, size); + inoutStats.allocationSizeMax = VMA_MAX(inoutStats.allocationSizeMax, size); +} + +static void VmaAddDetailedStatisticsUnusedRange(VmaDetailedStatistics& inoutStats, VkDeviceSize size) +{ + inoutStats.unusedRangeCount++; + inoutStats.unusedRangeSizeMin = VMA_MIN(inoutStats.unusedRangeSizeMin, size); + inoutStats.unusedRangeSizeMax = VMA_MAX(inoutStats.unusedRangeSizeMax, size); +} + +static void VmaAddDetailedStatistics(VmaDetailedStatistics& inoutStats, const VmaDetailedStatistics& src) +{ + VmaAddStatistics(inoutStats.statistics, src.statistics); + inoutStats.unusedRangeCount += src.unusedRangeCount; + inoutStats.allocationSizeMin = VMA_MIN(inoutStats.allocationSizeMin, src.allocationSizeMin); + inoutStats.allocationSizeMax = VMA_MAX(inoutStats.allocationSizeMax, src.allocationSizeMax); + inoutStats.unusedRangeSizeMin = VMA_MIN(inoutStats.unusedRangeSizeMin, src.unusedRangeSizeMin); + inoutStats.unusedRangeSizeMax = VMA_MAX(inoutStats.unusedRangeSizeMax, src.unusedRangeSizeMax); +} + +#endif // _VMA_STATISTICS_FUNCTIONS + +#ifndef _VMA_MUTEX_LOCK +// Helper RAII class to lock a mutex in constructor and unlock it in destructor (at the end of scope). +struct VmaMutexLock +{ + VMA_CLASS_NO_COPY(VmaMutexLock) +public: + VmaMutexLock(VMA_MUTEX& mutex, bool useMutex = true) : + m_pMutex(useMutex ? &mutex : VMA_NULL) + { + if (m_pMutex) { m_pMutex->Lock(); } + } + ~VmaMutexLock() { if (m_pMutex) { m_pMutex->Unlock(); } } + +private: + VMA_MUTEX* m_pMutex; +}; + +// Helper RAII class to lock a RW mutex in constructor and unlock it in destructor (at the end of scope), for reading. +struct VmaMutexLockRead +{ + VMA_CLASS_NO_COPY(VmaMutexLockRead) +public: + VmaMutexLockRead(VMA_RW_MUTEX& mutex, bool useMutex) : + m_pMutex(useMutex ? &mutex : VMA_NULL) + { + if (m_pMutex) { m_pMutex->LockRead(); } + } + ~VmaMutexLockRead() { if (m_pMutex) { m_pMutex->UnlockRead(); } } + +private: + VMA_RW_MUTEX* m_pMutex; +}; + +// Helper RAII class to lock a RW mutex in constructor and unlock it in destructor (at the end of scope), for writing. +struct VmaMutexLockWrite +{ + VMA_CLASS_NO_COPY(VmaMutexLockWrite) +public: + VmaMutexLockWrite(VMA_RW_MUTEX& mutex, bool useMutex) + : m_pMutex(useMutex ? &mutex : VMA_NULL) + { + if (m_pMutex) { m_pMutex->LockWrite(); } + } + ~VmaMutexLockWrite() { if (m_pMutex) { m_pMutex->UnlockWrite(); } } + +private: + VMA_RW_MUTEX* m_pMutex; +}; + +#if VMA_DEBUG_GLOBAL_MUTEX + static VMA_MUTEX gDebugGlobalMutex; + #define VMA_DEBUG_GLOBAL_MUTEX_LOCK VmaMutexLock debugGlobalMutexLock(gDebugGlobalMutex, true); +#else + #define VMA_DEBUG_GLOBAL_MUTEX_LOCK +#endif +#endif // _VMA_MUTEX_LOCK + +#ifndef _VMA_ATOMIC_TRANSACTIONAL_INCREMENT +// An object that increments given atomic but decrements it back in the destructor unless Commit() is called. +template +struct AtomicTransactionalIncrement +{ +public: + typedef std::atomic AtomicT; + + ~AtomicTransactionalIncrement() + { + if(m_Atomic) + --(*m_Atomic); + } + + void Commit() { m_Atomic = nullptr; } + T Increment(AtomicT* atomic) + { + m_Atomic = atomic; + return m_Atomic->fetch_add(1); + } + +private: + AtomicT* m_Atomic = nullptr; +}; +#endif // _VMA_ATOMIC_TRANSACTIONAL_INCREMENT + +#ifndef _VMA_STL_ALLOCATOR +// STL-compatible allocator. +template +struct VmaStlAllocator +{ + const VkAllocationCallbacks* const m_pCallbacks; + typedef T value_type; + + VmaStlAllocator(const VkAllocationCallbacks* pCallbacks) : m_pCallbacks(pCallbacks) {} + template + VmaStlAllocator(const VmaStlAllocator& src) : m_pCallbacks(src.m_pCallbacks) {} + VmaStlAllocator(const VmaStlAllocator&) = default; + VmaStlAllocator& operator=(const VmaStlAllocator&) = delete; + + T* allocate(size_t n) { return VmaAllocateArray(m_pCallbacks, n); } + void deallocate(T* p, size_t n) { VmaFree(m_pCallbacks, p); } + + template + bool operator==(const VmaStlAllocator& rhs) const + { + return m_pCallbacks == rhs.m_pCallbacks; + } + template + bool operator!=(const VmaStlAllocator& rhs) const + { + return m_pCallbacks != rhs.m_pCallbacks; + } +}; +#endif // _VMA_STL_ALLOCATOR + +#ifndef _VMA_VECTOR +/* Class with interface compatible with subset of std::vector. +T must be POD because constructors and destructors are not called and memcpy is +used for these objects. */ +template +class VmaVector +{ +public: + typedef T value_type; + typedef T* iterator; + typedef const T* const_iterator; + + VmaVector(const AllocatorT& allocator); + VmaVector(size_t count, const AllocatorT& allocator); + // This version of the constructor is here for compatibility with pre-C++14 std::vector. + // value is unused. + VmaVector(size_t count, const T& value, const AllocatorT& allocator) : VmaVector(count, allocator) {} + VmaVector(const VmaVector& src); + VmaVector& operator=(const VmaVector& rhs); + ~VmaVector() { VmaFree(m_Allocator.m_pCallbacks, m_pArray); } + + bool empty() const { return m_Count == 0; } + size_t size() const { return m_Count; } + T* data() { return m_pArray; } + T& front() { VMA_HEAVY_ASSERT(m_Count > 0); return m_pArray[0]; } + T& back() { VMA_HEAVY_ASSERT(m_Count > 0); return m_pArray[m_Count - 1]; } + const T* data() const { return m_pArray; } + const T& front() const { VMA_HEAVY_ASSERT(m_Count > 0); return m_pArray[0]; } + const T& back() const { VMA_HEAVY_ASSERT(m_Count > 0); return m_pArray[m_Count - 1]; } + + iterator begin() { return m_pArray; } + iterator end() { return m_pArray + m_Count; } + const_iterator cbegin() const { return m_pArray; } + const_iterator cend() const { return m_pArray + m_Count; } + const_iterator begin() const { return cbegin(); } + const_iterator end() const { return cend(); } + + void pop_front() { VMA_HEAVY_ASSERT(m_Count > 0); remove(0); } + void pop_back() { VMA_HEAVY_ASSERT(m_Count > 0); resize(size() - 1); } + void push_front(const T& src) { insert(0, src); } + + void push_back(const T& src); + void reserve(size_t newCapacity, bool freeMemory = false); + void resize(size_t newCount); + void clear() { resize(0); } + void shrink_to_fit(); + void insert(size_t index, const T& src); + void remove(size_t index); + + T& operator[](size_t index) { VMA_HEAVY_ASSERT(index < m_Count); return m_pArray[index]; } + const T& operator[](size_t index) const { VMA_HEAVY_ASSERT(index < m_Count); return m_pArray[index]; } + +private: + AllocatorT m_Allocator; + T* m_pArray; + size_t m_Count; + size_t m_Capacity; +}; + +#ifndef _VMA_VECTOR_FUNCTIONS +template +VmaVector::VmaVector(const AllocatorT& allocator) + : m_Allocator(allocator), + m_pArray(VMA_NULL), + m_Count(0), + m_Capacity(0) {} + +template +VmaVector::VmaVector(size_t count, const AllocatorT& allocator) + : m_Allocator(allocator), + m_pArray(count ? (T*)VmaAllocateArray(allocator.m_pCallbacks, count) : VMA_NULL), + m_Count(count), + m_Capacity(count) {} + +template +VmaVector::VmaVector(const VmaVector& src) + : m_Allocator(src.m_Allocator), + m_pArray(src.m_Count ? (T*)VmaAllocateArray(src.m_Allocator.m_pCallbacks, src.m_Count) : VMA_NULL), + m_Count(src.m_Count), + m_Capacity(src.m_Count) +{ + if (m_Count != 0) + { + memcpy(m_pArray, src.m_pArray, m_Count * sizeof(T)); + } +} + +template +VmaVector& VmaVector::operator=(const VmaVector& rhs) +{ + if (&rhs != this) + { + resize(rhs.m_Count); + if (m_Count != 0) + { + memcpy(m_pArray, rhs.m_pArray, m_Count * sizeof(T)); + } + } + return *this; +} + +template +void VmaVector::push_back(const T& src) +{ + const size_t newIndex = size(); + resize(newIndex + 1); + m_pArray[newIndex] = src; +} + +template +void VmaVector::reserve(size_t newCapacity, bool freeMemory) +{ + newCapacity = VMA_MAX(newCapacity, m_Count); + + if ((newCapacity < m_Capacity) && !freeMemory) + { + newCapacity = m_Capacity; + } + + if (newCapacity != m_Capacity) + { + T* const newArray = newCapacity ? VmaAllocateArray(m_Allocator, newCapacity) : VMA_NULL; + if (m_Count != 0) + { + memcpy(newArray, m_pArray, m_Count * sizeof(T)); + } + VmaFree(m_Allocator.m_pCallbacks, m_pArray); + m_Capacity = newCapacity; + m_pArray = newArray; + } +} + +template +void VmaVector::resize(size_t newCount) +{ + size_t newCapacity = m_Capacity; + if (newCount > m_Capacity) + { + newCapacity = VMA_MAX(newCount, VMA_MAX(m_Capacity * 3 / 2, (size_t)8)); + } + + if (newCapacity != m_Capacity) + { + T* const newArray = newCapacity ? VmaAllocateArray(m_Allocator.m_pCallbacks, newCapacity) : VMA_NULL; + const size_t elementsToCopy = VMA_MIN(m_Count, newCount); + if (elementsToCopy != 0) + { + memcpy(newArray, m_pArray, elementsToCopy * sizeof(T)); + } + VmaFree(m_Allocator.m_pCallbacks, m_pArray); + m_Capacity = newCapacity; + m_pArray = newArray; + } + + m_Count = newCount; +} + +template +void VmaVector::shrink_to_fit() +{ + if (m_Capacity > m_Count) + { + T* newArray = VMA_NULL; + if (m_Count > 0) + { + newArray = VmaAllocateArray(m_Allocator.m_pCallbacks, m_Count); + memcpy(newArray, m_pArray, m_Count * sizeof(T)); + } + VmaFree(m_Allocator.m_pCallbacks, m_pArray); + m_Capacity = m_Count; + m_pArray = newArray; + } +} + +template +void VmaVector::insert(size_t index, const T& src) +{ + VMA_HEAVY_ASSERT(index <= m_Count); + const size_t oldCount = size(); + resize(oldCount + 1); + if (index < oldCount) + { + memmove(m_pArray + (index + 1), m_pArray + index, (oldCount - index) * sizeof(T)); + } + m_pArray[index] = src; +} + +template +void VmaVector::remove(size_t index) +{ + VMA_HEAVY_ASSERT(index < m_Count); + const size_t oldCount = size(); + if (index < oldCount - 1) + { + memmove(m_pArray + index, m_pArray + (index + 1), (oldCount - index - 1) * sizeof(T)); + } + resize(oldCount - 1); +} +#endif // _VMA_VECTOR_FUNCTIONS + +template +static void VmaVectorInsert(VmaVector& vec, size_t index, const T& item) +{ + vec.insert(index, item); +} + +template +static void VmaVectorRemove(VmaVector& vec, size_t index) +{ + vec.remove(index); +} +#endif // _VMA_VECTOR + +#ifndef _VMA_SMALL_VECTOR +/* +This is a vector (a variable-sized array), optimized for the case when the array is small. + +It contains some number of elements in-place, which allows it to avoid heap allocation +when the actual number of elements is below that threshold. This allows normal "small" +cases to be fast without losing generality for large inputs. +*/ +template +class VmaSmallVector +{ +public: + typedef T value_type; + typedef T* iterator; + + VmaSmallVector(const AllocatorT& allocator); + VmaSmallVector(size_t count, const AllocatorT& allocator); + template + VmaSmallVector(const VmaSmallVector&) = delete; + template + VmaSmallVector& operator=(const VmaSmallVector&) = delete; + ~VmaSmallVector() = default; + + bool empty() const { return m_Count == 0; } + size_t size() const { return m_Count; } + T* data() { return m_Count > N ? m_DynamicArray.data() : m_StaticArray; } + T& front() { VMA_HEAVY_ASSERT(m_Count > 0); return data()[0]; } + T& back() { VMA_HEAVY_ASSERT(m_Count > 0); return data()[m_Count - 1]; } + const T* data() const { return m_Count > N ? m_DynamicArray.data() : m_StaticArray; } + const T& front() const { VMA_HEAVY_ASSERT(m_Count > 0); return data()[0]; } + const T& back() const { VMA_HEAVY_ASSERT(m_Count > 0); return data()[m_Count - 1]; } + + iterator begin() { return data(); } + iterator end() { return data() + m_Count; } + + void pop_front() { VMA_HEAVY_ASSERT(m_Count > 0); remove(0); } + void pop_back() { VMA_HEAVY_ASSERT(m_Count > 0); resize(size() - 1); } + void push_front(const T& src) { insert(0, src); } + + void push_back(const T& src); + void resize(size_t newCount, bool freeMemory = false); + void clear(bool freeMemory = false); + void insert(size_t index, const T& src); + void remove(size_t index); + + T& operator[](size_t index) { VMA_HEAVY_ASSERT(index < m_Count); return data()[index]; } + const T& operator[](size_t index) const { VMA_HEAVY_ASSERT(index < m_Count); return data()[index]; } + +private: + size_t m_Count; + T m_StaticArray[N]; // Used when m_Size <= N + VmaVector m_DynamicArray; // Used when m_Size > N +}; + +#ifndef _VMA_SMALL_VECTOR_FUNCTIONS +template +VmaSmallVector::VmaSmallVector(const AllocatorT& allocator) + : m_Count(0), + m_DynamicArray(allocator) {} + +template +VmaSmallVector::VmaSmallVector(size_t count, const AllocatorT& allocator) + : m_Count(count), + m_DynamicArray(count > N ? count : 0, allocator) {} + +template +void VmaSmallVector::push_back(const T& src) +{ + const size_t newIndex = size(); + resize(newIndex + 1); + data()[newIndex] = src; +} + +template +void VmaSmallVector::resize(size_t newCount, bool freeMemory) +{ + if (newCount > N && m_Count > N) + { + // Any direction, staying in m_DynamicArray + m_DynamicArray.resize(newCount); + if (freeMemory) + { + m_DynamicArray.shrink_to_fit(); + } + } + else if (newCount > N && m_Count <= N) + { + // Growing, moving from m_StaticArray to m_DynamicArray + m_DynamicArray.resize(newCount); + if (m_Count > 0) + { + memcpy(m_DynamicArray.data(), m_StaticArray, m_Count * sizeof(T)); + } + } + else if (newCount <= N && m_Count > N) + { + // Shrinking, moving from m_DynamicArray to m_StaticArray + if (newCount > 0) + { + memcpy(m_StaticArray, m_DynamicArray.data(), newCount * sizeof(T)); + } + m_DynamicArray.resize(0); + if (freeMemory) + { + m_DynamicArray.shrink_to_fit(); + } + } + else + { + // Any direction, staying in m_StaticArray - nothing to do here + } + m_Count = newCount; +} + +template +void VmaSmallVector::clear(bool freeMemory) +{ + m_DynamicArray.clear(); + if (freeMemory) + { + m_DynamicArray.shrink_to_fit(); + } + m_Count = 0; +} + +template +void VmaSmallVector::insert(size_t index, const T& src) +{ + VMA_HEAVY_ASSERT(index <= m_Count); + const size_t oldCount = size(); + resize(oldCount + 1); + T* const dataPtr = data(); + if (index < oldCount) + { + // I know, this could be more optimal for case where memmove can be memcpy directly from m_StaticArray to m_DynamicArray. + memmove(dataPtr + (index + 1), dataPtr + index, (oldCount - index) * sizeof(T)); + } + dataPtr[index] = src; +} + +template +void VmaSmallVector::remove(size_t index) +{ + VMA_HEAVY_ASSERT(index < m_Count); + const size_t oldCount = size(); + if (index < oldCount - 1) + { + // I know, this could be more optimal for case where memmove can be memcpy directly from m_DynamicArray to m_StaticArray. + T* const dataPtr = data(); + memmove(dataPtr + index, dataPtr + (index + 1), (oldCount - index - 1) * sizeof(T)); + } + resize(oldCount - 1); +} +#endif // _VMA_SMALL_VECTOR_FUNCTIONS +#endif // _VMA_SMALL_VECTOR + +#ifndef _VMA_POOL_ALLOCATOR +/* +Allocator for objects of type T using a list of arrays (pools) to speed up +allocation. Number of elements that can be allocated is not bounded because +allocator can create multiple blocks. +*/ +template +class VmaPoolAllocator +{ + VMA_CLASS_NO_COPY(VmaPoolAllocator) +public: + VmaPoolAllocator(const VkAllocationCallbacks* pAllocationCallbacks, uint32_t firstBlockCapacity); + ~VmaPoolAllocator(); + template T* Alloc(Types&&... args); + void Free(T* ptr); + +private: + union Item + { + uint32_t NextFreeIndex; + alignas(T) char Value[sizeof(T)]; + }; + struct ItemBlock + { + Item* pItems; + uint32_t Capacity; + uint32_t FirstFreeIndex; + }; + + const VkAllocationCallbacks* m_pAllocationCallbacks; + const uint32_t m_FirstBlockCapacity; + VmaVector> m_ItemBlocks; + + ItemBlock& CreateNewBlock(); +}; + +#ifndef _VMA_POOL_ALLOCATOR_FUNCTIONS +template +VmaPoolAllocator::VmaPoolAllocator(const VkAllocationCallbacks* pAllocationCallbacks, uint32_t firstBlockCapacity) + : m_pAllocationCallbacks(pAllocationCallbacks), + m_FirstBlockCapacity(firstBlockCapacity), + m_ItemBlocks(VmaStlAllocator(pAllocationCallbacks)) +{ + VMA_ASSERT(m_FirstBlockCapacity > 1); +} + +template +VmaPoolAllocator::~VmaPoolAllocator() +{ + for (size_t i = m_ItemBlocks.size(); i--;) + vma_delete_array(m_pAllocationCallbacks, m_ItemBlocks[i].pItems, m_ItemBlocks[i].Capacity); + m_ItemBlocks.clear(); +} + +template +template T* VmaPoolAllocator::Alloc(Types&&... args) +{ + for (size_t i = m_ItemBlocks.size(); i--; ) + { + ItemBlock& block = m_ItemBlocks[i]; + // This block has some free items: Use first one. + if (block.FirstFreeIndex != UINT32_MAX) + { + Item* const pItem = &block.pItems[block.FirstFreeIndex]; + block.FirstFreeIndex = pItem->NextFreeIndex; + T* result = (T*)&pItem->Value; + new(result)T(std::forward(args)...); // Explicit constructor call. + return result; + } + } + + // No block has free item: Create new one and use it. + ItemBlock& newBlock = CreateNewBlock(); + Item* const pItem = &newBlock.pItems[0]; + newBlock.FirstFreeIndex = pItem->NextFreeIndex; + T* result = (T*)&pItem->Value; + new(result) T(std::forward(args)...); // Explicit constructor call. + return result; +} + +template +void VmaPoolAllocator::Free(T* ptr) +{ + // Search all memory blocks to find ptr. + for (size_t i = m_ItemBlocks.size(); i--; ) + { + ItemBlock& block = m_ItemBlocks[i]; + + // Casting to union. + Item* pItemPtr; + memcpy(&pItemPtr, &ptr, sizeof(pItemPtr)); + + // Check if pItemPtr is in address range of this block. + if ((pItemPtr >= block.pItems) && (pItemPtr < block.pItems + block.Capacity)) + { + ptr->~T(); // Explicit destructor call. + const uint32_t index = static_cast(pItemPtr - block.pItems); + pItemPtr->NextFreeIndex = block.FirstFreeIndex; + block.FirstFreeIndex = index; + return; + } + } + VMA_ASSERT(0 && "Pointer doesn't belong to this memory pool."); +} + +template +typename VmaPoolAllocator::ItemBlock& VmaPoolAllocator::CreateNewBlock() +{ + const uint32_t newBlockCapacity = m_ItemBlocks.empty() ? + m_FirstBlockCapacity : m_ItemBlocks.back().Capacity * 3 / 2; + + const ItemBlock newBlock = + { + vma_new_array(m_pAllocationCallbacks, Item, newBlockCapacity), + newBlockCapacity, + 0 + }; + + m_ItemBlocks.push_back(newBlock); + + // Setup singly-linked list of all free items in this block. + for (uint32_t i = 0; i < newBlockCapacity - 1; ++i) + newBlock.pItems[i].NextFreeIndex = i + 1; + newBlock.pItems[newBlockCapacity - 1].NextFreeIndex = UINT32_MAX; + return m_ItemBlocks.back(); +} +#endif // _VMA_POOL_ALLOCATOR_FUNCTIONS +#endif // _VMA_POOL_ALLOCATOR + +#ifndef _VMA_RAW_LIST +template +struct VmaListItem +{ + VmaListItem* pPrev; + VmaListItem* pNext; + T Value; +}; + +// Doubly linked list. +template +class VmaRawList +{ + VMA_CLASS_NO_COPY(VmaRawList) +public: + typedef VmaListItem ItemType; + + VmaRawList(const VkAllocationCallbacks* pAllocationCallbacks); + // Intentionally not calling Clear, because that would be unnecessary + // computations to return all items to m_ItemAllocator as free. + ~VmaRawList() = default; + + size_t GetCount() const { return m_Count; } + bool IsEmpty() const { return m_Count == 0; } + + ItemType* Front() { return m_pFront; } + ItemType* Back() { return m_pBack; } + const ItemType* Front() const { return m_pFront; } + const ItemType* Back() const { return m_pBack; } + + ItemType* PushFront(); + ItemType* PushBack(); + ItemType* PushFront(const T& value); + ItemType* PushBack(const T& value); + void PopFront(); + void PopBack(); + + // Item can be null - it means PushBack. + ItemType* InsertBefore(ItemType* pItem); + // Item can be null - it means PushFront. + ItemType* InsertAfter(ItemType* pItem); + ItemType* InsertBefore(ItemType* pItem, const T& value); + ItemType* InsertAfter(ItemType* pItem, const T& value); + + void Clear(); + void Remove(ItemType* pItem); + +private: + const VkAllocationCallbacks* const m_pAllocationCallbacks; + VmaPoolAllocator m_ItemAllocator; + ItemType* m_pFront; + ItemType* m_pBack; + size_t m_Count; +}; + +#ifndef _VMA_RAW_LIST_FUNCTIONS +template +VmaRawList::VmaRawList(const VkAllocationCallbacks* pAllocationCallbacks) + : m_pAllocationCallbacks(pAllocationCallbacks), + m_ItemAllocator(pAllocationCallbacks, 128), + m_pFront(VMA_NULL), + m_pBack(VMA_NULL), + m_Count(0) {} + +template +VmaListItem* VmaRawList::PushFront() +{ + ItemType* const pNewItem = m_ItemAllocator.Alloc(); + pNewItem->pPrev = VMA_NULL; + if (IsEmpty()) + { + pNewItem->pNext = VMA_NULL; + m_pFront = pNewItem; + m_pBack = pNewItem; + m_Count = 1; + } + else + { + pNewItem->pNext = m_pFront; + m_pFront->pPrev = pNewItem; + m_pFront = pNewItem; + ++m_Count; + } + return pNewItem; +} + +template +VmaListItem* VmaRawList::PushBack() +{ + ItemType* const pNewItem = m_ItemAllocator.Alloc(); + pNewItem->pNext = VMA_NULL; + if(IsEmpty()) + { + pNewItem->pPrev = VMA_NULL; + m_pFront = pNewItem; + m_pBack = pNewItem; + m_Count = 1; + } + else + { + pNewItem->pPrev = m_pBack; + m_pBack->pNext = pNewItem; + m_pBack = pNewItem; + ++m_Count; + } + return pNewItem; +} + +template +VmaListItem* VmaRawList::PushFront(const T& value) +{ + ItemType* const pNewItem = PushFront(); + pNewItem->Value = value; + return pNewItem; +} + +template +VmaListItem* VmaRawList::PushBack(const T& value) +{ + ItemType* const pNewItem = PushBack(); + pNewItem->Value = value; + return pNewItem; +} + +template +void VmaRawList::PopFront() +{ + VMA_HEAVY_ASSERT(m_Count > 0); + ItemType* const pFrontItem = m_pFront; + ItemType* const pNextItem = pFrontItem->pNext; + if (pNextItem != VMA_NULL) + { + pNextItem->pPrev = VMA_NULL; + } + m_pFront = pNextItem; + m_ItemAllocator.Free(pFrontItem); + --m_Count; +} + +template +void VmaRawList::PopBack() +{ + VMA_HEAVY_ASSERT(m_Count > 0); + ItemType* const pBackItem = m_pBack; + ItemType* const pPrevItem = pBackItem->pPrev; + if(pPrevItem != VMA_NULL) + { + pPrevItem->pNext = VMA_NULL; + } + m_pBack = pPrevItem; + m_ItemAllocator.Free(pBackItem); + --m_Count; +} + +template +void VmaRawList::Clear() +{ + if (IsEmpty() == false) + { + ItemType* pItem = m_pBack; + while (pItem != VMA_NULL) + { + ItemType* const pPrevItem = pItem->pPrev; + m_ItemAllocator.Free(pItem); + pItem = pPrevItem; + } + m_pFront = VMA_NULL; + m_pBack = VMA_NULL; + m_Count = 0; + } +} + +template +void VmaRawList::Remove(ItemType* pItem) +{ + VMA_HEAVY_ASSERT(pItem != VMA_NULL); + VMA_HEAVY_ASSERT(m_Count > 0); + + if(pItem->pPrev != VMA_NULL) + { + pItem->pPrev->pNext = pItem->pNext; + } + else + { + VMA_HEAVY_ASSERT(m_pFront == pItem); + m_pFront = pItem->pNext; + } + + if(pItem->pNext != VMA_NULL) + { + pItem->pNext->pPrev = pItem->pPrev; + } + else + { + VMA_HEAVY_ASSERT(m_pBack == pItem); + m_pBack = pItem->pPrev; + } + + m_ItemAllocator.Free(pItem); + --m_Count; +} + +template +VmaListItem* VmaRawList::InsertBefore(ItemType* pItem) +{ + if(pItem != VMA_NULL) + { + ItemType* const prevItem = pItem->pPrev; + ItemType* const newItem = m_ItemAllocator.Alloc(); + newItem->pPrev = prevItem; + newItem->pNext = pItem; + pItem->pPrev = newItem; + if(prevItem != VMA_NULL) + { + prevItem->pNext = newItem; + } + else + { + VMA_HEAVY_ASSERT(m_pFront == pItem); + m_pFront = newItem; + } + ++m_Count; + return newItem; + } + else + return PushBack(); +} + +template +VmaListItem* VmaRawList::InsertAfter(ItemType* pItem) +{ + if(pItem != VMA_NULL) + { + ItemType* const nextItem = pItem->pNext; + ItemType* const newItem = m_ItemAllocator.Alloc(); + newItem->pNext = nextItem; + newItem->pPrev = pItem; + pItem->pNext = newItem; + if(nextItem != VMA_NULL) + { + nextItem->pPrev = newItem; + } + else + { + VMA_HEAVY_ASSERT(m_pBack == pItem); + m_pBack = newItem; + } + ++m_Count; + return newItem; + } + else + return PushFront(); +} + +template +VmaListItem* VmaRawList::InsertBefore(ItemType* pItem, const T& value) +{ + ItemType* const newItem = InsertBefore(pItem); + newItem->Value = value; + return newItem; +} + +template +VmaListItem* VmaRawList::InsertAfter(ItemType* pItem, const T& value) +{ + ItemType* const newItem = InsertAfter(pItem); + newItem->Value = value; + return newItem; +} +#endif // _VMA_RAW_LIST_FUNCTIONS +#endif // _VMA_RAW_LIST + +#ifndef _VMA_LIST +template +class VmaList +{ + VMA_CLASS_NO_COPY(VmaList) +public: + class reverse_iterator; + class const_iterator; + class const_reverse_iterator; + + class iterator + { + friend class const_iterator; + friend class VmaList; + public: + iterator() : m_pList(VMA_NULL), m_pItem(VMA_NULL) {} + iterator(const reverse_iterator& src) : m_pList(src.m_pList), m_pItem(src.m_pItem) {} + + T& operator*() const { VMA_HEAVY_ASSERT(m_pItem != VMA_NULL); return m_pItem->Value; } + T* operator->() const { VMA_HEAVY_ASSERT(m_pItem != VMA_NULL); return &m_pItem->Value; } + + bool operator==(const iterator& rhs) const { VMA_HEAVY_ASSERT(m_pList == rhs.m_pList); return m_pItem == rhs.m_pItem; } + bool operator!=(const iterator& rhs) const { VMA_HEAVY_ASSERT(m_pList == rhs.m_pList); return m_pItem != rhs.m_pItem; } + + iterator operator++(int) { iterator result = *this; ++*this; return result; } + iterator operator--(int) { iterator result = *this; --*this; return result; } + + iterator& operator++() { VMA_HEAVY_ASSERT(m_pItem != VMA_NULL); m_pItem = m_pItem->pNext; return *this; } + iterator& operator--(); + + private: + VmaRawList* m_pList; + VmaListItem* m_pItem; + + iterator(VmaRawList* pList, VmaListItem* pItem) : m_pList(pList), m_pItem(pItem) {} + }; + class reverse_iterator + { + friend class const_reverse_iterator; + friend class VmaList; + public: + reverse_iterator() : m_pList(VMA_NULL), m_pItem(VMA_NULL) {} + reverse_iterator(const iterator& src) : m_pList(src.m_pList), m_pItem(src.m_pItem) {} + + T& operator*() const { VMA_HEAVY_ASSERT(m_pItem != VMA_NULL); return m_pItem->Value; } + T* operator->() const { VMA_HEAVY_ASSERT(m_pItem != VMA_NULL); return &m_pItem->Value; } + + bool operator==(const reverse_iterator& rhs) const { VMA_HEAVY_ASSERT(m_pList == rhs.m_pList); return m_pItem == rhs.m_pItem; } + bool operator!=(const reverse_iterator& rhs) const { VMA_HEAVY_ASSERT(m_pList == rhs.m_pList); return m_pItem != rhs.m_pItem; } + + reverse_iterator operator++(int) { reverse_iterator result = *this; ++* this; return result; } + reverse_iterator operator--(int) { reverse_iterator result = *this; --* this; return result; } + + reverse_iterator& operator++() { VMA_HEAVY_ASSERT(m_pItem != VMA_NULL); m_pItem = m_pItem->pPrev; return *this; } + reverse_iterator& operator--(); + + private: + VmaRawList* m_pList; + VmaListItem* m_pItem; + + reverse_iterator(VmaRawList* pList, VmaListItem* pItem) : m_pList(pList), m_pItem(pItem) {} + }; + class const_iterator + { + friend class VmaList; + public: + const_iterator() : m_pList(VMA_NULL), m_pItem(VMA_NULL) {} + const_iterator(const iterator& src) : m_pList(src.m_pList), m_pItem(src.m_pItem) {} + const_iterator(const reverse_iterator& src) : m_pList(src.m_pList), m_pItem(src.m_pItem) {} + + iterator drop_const() { return { const_cast*>(m_pList), const_cast*>(m_pItem) }; } + + const T& operator*() const { VMA_HEAVY_ASSERT(m_pItem != VMA_NULL); return m_pItem->Value; } + const T* operator->() const { VMA_HEAVY_ASSERT(m_pItem != VMA_NULL); return &m_pItem->Value; } + + bool operator==(const const_iterator& rhs) const { VMA_HEAVY_ASSERT(m_pList == rhs.m_pList); return m_pItem == rhs.m_pItem; } + bool operator!=(const const_iterator& rhs) const { VMA_HEAVY_ASSERT(m_pList == rhs.m_pList); return m_pItem != rhs.m_pItem; } + + const_iterator operator++(int) { const_iterator result = *this; ++* this; return result; } + const_iterator operator--(int) { const_iterator result = *this; --* this; return result; } + + const_iterator& operator++() { VMA_HEAVY_ASSERT(m_pItem != VMA_NULL); m_pItem = m_pItem->pNext; return *this; } + const_iterator& operator--(); + + private: + const VmaRawList* m_pList; + const VmaListItem* m_pItem; + + const_iterator(const VmaRawList* pList, const VmaListItem* pItem) : m_pList(pList), m_pItem(pItem) {} + }; + class const_reverse_iterator + { + friend class VmaList; + public: + const_reverse_iterator() : m_pList(VMA_NULL), m_pItem(VMA_NULL) {} + const_reverse_iterator(const reverse_iterator& src) : m_pList(src.m_pList), m_pItem(src.m_pItem) {} + const_reverse_iterator(const iterator& src) : m_pList(src.m_pList), m_pItem(src.m_pItem) {} + + reverse_iterator drop_const() { return { const_cast*>(m_pList), const_cast*>(m_pItem) }; } + + const T& operator*() const { VMA_HEAVY_ASSERT(m_pItem != VMA_NULL); return m_pItem->Value; } + const T* operator->() const { VMA_HEAVY_ASSERT(m_pItem != VMA_NULL); return &m_pItem->Value; } + + bool operator==(const const_reverse_iterator& rhs) const { VMA_HEAVY_ASSERT(m_pList == rhs.m_pList); return m_pItem == rhs.m_pItem; } + bool operator!=(const const_reverse_iterator& rhs) const { VMA_HEAVY_ASSERT(m_pList == rhs.m_pList); return m_pItem != rhs.m_pItem; } + + const_reverse_iterator operator++(int) { const_reverse_iterator result = *this; ++* this; return result; } + const_reverse_iterator operator--(int) { const_reverse_iterator result = *this; --* this; return result; } + + const_reverse_iterator& operator++() { VMA_HEAVY_ASSERT(m_pItem != VMA_NULL); m_pItem = m_pItem->pPrev; return *this; } + const_reverse_iterator& operator--(); + + private: + const VmaRawList* m_pList; + const VmaListItem* m_pItem; + + const_reverse_iterator(const VmaRawList* pList, const VmaListItem* pItem) : m_pList(pList), m_pItem(pItem) {} + }; + + VmaList(const AllocatorT& allocator) : m_RawList(allocator.m_pCallbacks) {} + + bool empty() const { return m_RawList.IsEmpty(); } + size_t size() const { return m_RawList.GetCount(); } + + iterator begin() { return iterator(&m_RawList, m_RawList.Front()); } + iterator end() { return iterator(&m_RawList, VMA_NULL); } + + const_iterator cbegin() const { return const_iterator(&m_RawList, m_RawList.Front()); } + const_iterator cend() const { return const_iterator(&m_RawList, VMA_NULL); } + + const_iterator begin() const { return cbegin(); } + const_iterator end() const { return cend(); } + + reverse_iterator rbegin() { return reverse_iterator(&m_RawList, m_RawList.Back()); } + reverse_iterator rend() { return reverse_iterator(&m_RawList, VMA_NULL); } + + const_reverse_iterator crbegin() const { return const_reverse_iterator(&m_RawList, m_RawList.Back()); } + const_reverse_iterator crend() const { return const_reverse_iterator(&m_RawList, VMA_NULL); } + + const_reverse_iterator rbegin() const { return crbegin(); } + const_reverse_iterator rend() const { return crend(); } + + void push_back(const T& value) { m_RawList.PushBack(value); } + iterator insert(iterator it, const T& value) { return iterator(&m_RawList, m_RawList.InsertBefore(it.m_pItem, value)); } + + void clear() { m_RawList.Clear(); } + void erase(iterator it) { m_RawList.Remove(it.m_pItem); } + +private: + VmaRawList m_RawList; +}; + +#ifndef _VMA_LIST_FUNCTIONS +template +typename VmaList::iterator& VmaList::iterator::operator--() +{ + if (m_pItem != VMA_NULL) + { + m_pItem = m_pItem->pPrev; + } + else + { + VMA_HEAVY_ASSERT(!m_pList->IsEmpty()); + m_pItem = m_pList->Back(); + } + return *this; +} + +template +typename VmaList::reverse_iterator& VmaList::reverse_iterator::operator--() +{ + if (m_pItem != VMA_NULL) + { + m_pItem = m_pItem->pNext; + } + else + { + VMA_HEAVY_ASSERT(!m_pList->IsEmpty()); + m_pItem = m_pList->Front(); + } + return *this; +} + +template +typename VmaList::const_iterator& VmaList::const_iterator::operator--() +{ + if (m_pItem != VMA_NULL) + { + m_pItem = m_pItem->pPrev; + } + else + { + VMA_HEAVY_ASSERT(!m_pList->IsEmpty()); + m_pItem = m_pList->Back(); + } + return *this; +} + +template +typename VmaList::const_reverse_iterator& VmaList::const_reverse_iterator::operator--() +{ + if (m_pItem != VMA_NULL) + { + m_pItem = m_pItem->pNext; + } + else + { + VMA_HEAVY_ASSERT(!m_pList->IsEmpty()); + m_pItem = m_pList->Back(); + } + return *this; +} +#endif // _VMA_LIST_FUNCTIONS +#endif // _VMA_LIST + +#ifndef _VMA_INTRUSIVE_LINKED_LIST +/* +Expected interface of ItemTypeTraits: +struct MyItemTypeTraits +{ + typedef MyItem ItemType; + static ItemType* GetPrev(const ItemType* item) { return item->myPrevPtr; } + static ItemType* GetNext(const ItemType* item) { return item->myNextPtr; } + static ItemType*& AccessPrev(ItemType* item) { return item->myPrevPtr; } + static ItemType*& AccessNext(ItemType* item) { return item->myNextPtr; } +}; +*/ +template +class VmaIntrusiveLinkedList +{ +public: + typedef typename ItemTypeTraits::ItemType ItemType; + static ItemType* GetPrev(const ItemType* item) { return ItemTypeTraits::GetPrev(item); } + static ItemType* GetNext(const ItemType* item) { return ItemTypeTraits::GetNext(item); } + + // Movable, not copyable. + VmaIntrusiveLinkedList() = default; + VmaIntrusiveLinkedList(VmaIntrusiveLinkedList && src); + VmaIntrusiveLinkedList(const VmaIntrusiveLinkedList&) = delete; + VmaIntrusiveLinkedList& operator=(VmaIntrusiveLinkedList&& src); + VmaIntrusiveLinkedList& operator=(const VmaIntrusiveLinkedList&) = delete; + ~VmaIntrusiveLinkedList() { VMA_HEAVY_ASSERT(IsEmpty()); } + + size_t GetCount() const { return m_Count; } + bool IsEmpty() const { return m_Count == 0; } + ItemType* Front() { return m_Front; } + ItemType* Back() { return m_Back; } + const ItemType* Front() const { return m_Front; } + const ItemType* Back() const { return m_Back; } + + void PushBack(ItemType* item); + void PushFront(ItemType* item); + ItemType* PopBack(); + ItemType* PopFront(); + + // MyItem can be null - it means PushBack. + void InsertBefore(ItemType* existingItem, ItemType* newItem); + // MyItem can be null - it means PushFront. + void InsertAfter(ItemType* existingItem, ItemType* newItem); + void Remove(ItemType* item); + void RemoveAll(); + +private: + ItemType* m_Front = VMA_NULL; + ItemType* m_Back = VMA_NULL; + size_t m_Count = 0; +}; + +#ifndef _VMA_INTRUSIVE_LINKED_LIST_FUNCTIONS +template +VmaIntrusiveLinkedList::VmaIntrusiveLinkedList(VmaIntrusiveLinkedList&& src) + : m_Front(src.m_Front), m_Back(src.m_Back), m_Count(src.m_Count) +{ + src.m_Front = src.m_Back = VMA_NULL; + src.m_Count = 0; +} + +template +VmaIntrusiveLinkedList& VmaIntrusiveLinkedList::operator=(VmaIntrusiveLinkedList&& src) +{ + if (&src != this) + { + VMA_HEAVY_ASSERT(IsEmpty()); + m_Front = src.m_Front; + m_Back = src.m_Back; + m_Count = src.m_Count; + src.m_Front = src.m_Back = VMA_NULL; + src.m_Count = 0; + } + return *this; +} + +template +void VmaIntrusiveLinkedList::PushBack(ItemType* item) +{ + VMA_HEAVY_ASSERT(ItemTypeTraits::GetPrev(item) == VMA_NULL && ItemTypeTraits::GetNext(item) == VMA_NULL); + if (IsEmpty()) + { + m_Front = item; + m_Back = item; + m_Count = 1; + } + else + { + ItemTypeTraits::AccessPrev(item) = m_Back; + ItemTypeTraits::AccessNext(m_Back) = item; + m_Back = item; + ++m_Count; + } +} + +template +void VmaIntrusiveLinkedList::PushFront(ItemType* item) +{ + VMA_HEAVY_ASSERT(ItemTypeTraits::GetPrev(item) == VMA_NULL && ItemTypeTraits::GetNext(item) == VMA_NULL); + if (IsEmpty()) + { + m_Front = item; + m_Back = item; + m_Count = 1; + } + else + { + ItemTypeTraits::AccessNext(item) = m_Front; + ItemTypeTraits::AccessPrev(m_Front) = item; + m_Front = item; + ++m_Count; + } +} + +template +typename VmaIntrusiveLinkedList::ItemType* VmaIntrusiveLinkedList::PopBack() +{ + VMA_HEAVY_ASSERT(m_Count > 0); + ItemType* const backItem = m_Back; + ItemType* const prevItem = ItemTypeTraits::GetPrev(backItem); + if (prevItem != VMA_NULL) + { + ItemTypeTraits::AccessNext(prevItem) = VMA_NULL; + } + m_Back = prevItem; + --m_Count; + ItemTypeTraits::AccessPrev(backItem) = VMA_NULL; + ItemTypeTraits::AccessNext(backItem) = VMA_NULL; + return backItem; +} + +template +typename VmaIntrusiveLinkedList::ItemType* VmaIntrusiveLinkedList::PopFront() +{ + VMA_HEAVY_ASSERT(m_Count > 0); + ItemType* const frontItem = m_Front; + ItemType* const nextItem = ItemTypeTraits::GetNext(frontItem); + if (nextItem != VMA_NULL) + { + ItemTypeTraits::AccessPrev(nextItem) = VMA_NULL; + } + m_Front = nextItem; + --m_Count; + ItemTypeTraits::AccessPrev(frontItem) = VMA_NULL; + ItemTypeTraits::AccessNext(frontItem) = VMA_NULL; + return frontItem; +} + +template +void VmaIntrusiveLinkedList::InsertBefore(ItemType* existingItem, ItemType* newItem) +{ + VMA_HEAVY_ASSERT(newItem != VMA_NULL && ItemTypeTraits::GetPrev(newItem) == VMA_NULL && ItemTypeTraits::GetNext(newItem) == VMA_NULL); + if (existingItem != VMA_NULL) + { + ItemType* const prevItem = ItemTypeTraits::GetPrev(existingItem); + ItemTypeTraits::AccessPrev(newItem) = prevItem; + ItemTypeTraits::AccessNext(newItem) = existingItem; + ItemTypeTraits::AccessPrev(existingItem) = newItem; + if (prevItem != VMA_NULL) + { + ItemTypeTraits::AccessNext(prevItem) = newItem; + } + else + { + VMA_HEAVY_ASSERT(m_Front == existingItem); + m_Front = newItem; + } + ++m_Count; + } + else + PushBack(newItem); +} + +template +void VmaIntrusiveLinkedList::InsertAfter(ItemType* existingItem, ItemType* newItem) +{ + VMA_HEAVY_ASSERT(newItem != VMA_NULL && ItemTypeTraits::GetPrev(newItem) == VMA_NULL && ItemTypeTraits::GetNext(newItem) == VMA_NULL); + if (existingItem != VMA_NULL) + { + ItemType* const nextItem = ItemTypeTraits::GetNext(existingItem); + ItemTypeTraits::AccessNext(newItem) = nextItem; + ItemTypeTraits::AccessPrev(newItem) = existingItem; + ItemTypeTraits::AccessNext(existingItem) = newItem; + if (nextItem != VMA_NULL) + { + ItemTypeTraits::AccessPrev(nextItem) = newItem; + } + else + { + VMA_HEAVY_ASSERT(m_Back == existingItem); + m_Back = newItem; + } + ++m_Count; + } + else + return PushFront(newItem); +} + +template +void VmaIntrusiveLinkedList::Remove(ItemType* item) +{ + VMA_HEAVY_ASSERT(item != VMA_NULL && m_Count > 0); + if (ItemTypeTraits::GetPrev(item) != VMA_NULL) + { + ItemTypeTraits::AccessNext(ItemTypeTraits::AccessPrev(item)) = ItemTypeTraits::GetNext(item); + } + else + { + VMA_HEAVY_ASSERT(m_Front == item); + m_Front = ItemTypeTraits::GetNext(item); + } + + if (ItemTypeTraits::GetNext(item) != VMA_NULL) + { + ItemTypeTraits::AccessPrev(ItemTypeTraits::AccessNext(item)) = ItemTypeTraits::GetPrev(item); + } + else + { + VMA_HEAVY_ASSERT(m_Back == item); + m_Back = ItemTypeTraits::GetPrev(item); + } + ItemTypeTraits::AccessPrev(item) = VMA_NULL; + ItemTypeTraits::AccessNext(item) = VMA_NULL; + --m_Count; +} + +template +void VmaIntrusiveLinkedList::RemoveAll() +{ + if (!IsEmpty()) + { + ItemType* item = m_Back; + while (item != VMA_NULL) + { + ItemType* const prevItem = ItemTypeTraits::AccessPrev(item); + ItemTypeTraits::AccessPrev(item) = VMA_NULL; + ItemTypeTraits::AccessNext(item) = VMA_NULL; + item = prevItem; + } + m_Front = VMA_NULL; + m_Back = VMA_NULL; + m_Count = 0; + } +} +#endif // _VMA_INTRUSIVE_LINKED_LIST_FUNCTIONS +#endif // _VMA_INTRUSIVE_LINKED_LIST + +// Unused in this version. +#if 0 + +#ifndef _VMA_PAIR +template +struct VmaPair +{ + T1 first; + T2 second; + + VmaPair() : first(), second() {} + VmaPair(const T1& firstSrc, const T2& secondSrc) : first(firstSrc), second(secondSrc) {} +}; + +template +struct VmaPairFirstLess +{ + bool operator()(const VmaPair& lhs, const VmaPair& rhs) const + { + return lhs.first < rhs.first; + } + bool operator()(const VmaPair& lhs, const FirstT& rhsFirst) const + { + return lhs.first < rhsFirst; + } +}; +#endif // _VMA_PAIR + +#ifndef _VMA_MAP +/* Class compatible with subset of interface of std::unordered_map. +KeyT, ValueT must be POD because they will be stored in VmaVector. +*/ +template +class VmaMap +{ +public: + typedef VmaPair PairType; + typedef PairType* iterator; + + VmaMap(const VmaStlAllocator& allocator) : m_Vector(allocator) {} + + iterator begin() { return m_Vector.begin(); } + iterator end() { return m_Vector.end(); } + size_t size() { return m_Vector.size(); } + + void insert(const PairType& pair); + iterator find(const KeyT& key); + void erase(iterator it); + +private: + VmaVector< PairType, VmaStlAllocator> m_Vector; +}; + +#ifndef _VMA_MAP_FUNCTIONS +template +void VmaMap::insert(const PairType& pair) +{ + const size_t indexToInsert = VmaBinaryFindFirstNotLess( + m_Vector.data(), + m_Vector.data() + m_Vector.size(), + pair, + VmaPairFirstLess()) - m_Vector.data(); + VmaVectorInsert(m_Vector, indexToInsert, pair); +} + +template +VmaPair* VmaMap::find(const KeyT& key) +{ + PairType* it = VmaBinaryFindFirstNotLess( + m_Vector.data(), + m_Vector.data() + m_Vector.size(), + key, + VmaPairFirstLess()); + if ((it != m_Vector.end()) && (it->first == key)) + { + return it; + } + else + { + return m_Vector.end(); + } +} + +template +void VmaMap::erase(iterator it) +{ + VmaVectorRemove(m_Vector, it - m_Vector.begin()); +} +#endif // _VMA_MAP_FUNCTIONS +#endif // _VMA_MAP + +#endif // #if 0 + +#if !defined(_VMA_STRING_BUILDER) && VMA_STATS_STRING_ENABLED +class VmaStringBuilder +{ +public: + VmaStringBuilder(const VkAllocationCallbacks* allocationCallbacks) : m_Data(VmaStlAllocator(allocationCallbacks)) {} + ~VmaStringBuilder() = default; + + size_t GetLength() const { return m_Data.size(); } + const char* GetData() const { return m_Data.data(); } + void AddNewLine() { Add('\n'); } + void Add(char ch) { m_Data.push_back(ch); } + + void Add(const char* pStr); + void AddNumber(uint32_t num); + void AddNumber(uint64_t num); + void AddPointer(const void* ptr); + +private: + VmaVector> m_Data; +}; + +#ifndef _VMA_STRING_BUILDER_FUNCTIONS +void VmaStringBuilder::Add(const char* pStr) +{ + const size_t strLen = strlen(pStr); + if (strLen > 0) + { + const size_t oldCount = m_Data.size(); + m_Data.resize(oldCount + strLen); + memcpy(m_Data.data() + oldCount, pStr, strLen); + } +} + +void VmaStringBuilder::AddNumber(uint32_t num) +{ + char buf[11]; + buf[10] = '\0'; + char* p = &buf[10]; + do + { + *--p = '0' + (num % 10); + num /= 10; + } while (num); + Add(p); +} + +void VmaStringBuilder::AddNumber(uint64_t num) +{ + char buf[21]; + buf[20] = '\0'; + char* p = &buf[20]; + do + { + *--p = '0' + (num % 10); + num /= 10; + } while (num); + Add(p); +} + +void VmaStringBuilder::AddPointer(const void* ptr) +{ + char buf[21]; + VmaPtrToStr(buf, sizeof(buf), ptr); + Add(buf); +} +#endif //_VMA_STRING_BUILDER_FUNCTIONS +#endif // _VMA_STRING_BUILDER + +#if !defined(_VMA_JSON_WRITER) && VMA_STATS_STRING_ENABLED +/* +Allows to conveniently build a correct JSON document to be written to the +VmaStringBuilder passed to the constructor. +*/ +class VmaJsonWriter +{ + VMA_CLASS_NO_COPY(VmaJsonWriter) +public: + // sb - string builder to write the document to. Must remain alive for the whole lifetime of this object. + VmaJsonWriter(const VkAllocationCallbacks* pAllocationCallbacks, VmaStringBuilder& sb); + ~VmaJsonWriter(); + + // Begins object by writing "{". + // Inside an object, you must call pairs of WriteString and a value, e.g.: + // j.BeginObject(true); j.WriteString("A"); j.WriteNumber(1); j.WriteString("B"); j.WriteNumber(2); j.EndObject(); + // Will write: { "A": 1, "B": 2 } + void BeginObject(bool singleLine = false); + // Ends object by writing "}". + void EndObject(); + + // Begins array by writing "[". + // Inside an array, you can write a sequence of any values. + void BeginArray(bool singleLine = false); + // Ends array by writing "[". + void EndArray(); + + // Writes a string value inside "". + // pStr can contain any ANSI characters, including '"', new line etc. - they will be properly escaped. + void WriteString(const char* pStr); + + // Begins writing a string value. + // Call BeginString, ContinueString, ContinueString, ..., EndString instead of + // WriteString to conveniently build the string content incrementally, made of + // parts including numbers. + void BeginString(const char* pStr = VMA_NULL); + // Posts next part of an open string. + void ContinueString(const char* pStr); + // Posts next part of an open string. The number is converted to decimal characters. + void ContinueString(uint32_t n); + void ContinueString(uint64_t n); + void ContinueString_Size(size_t n); + // Posts next part of an open string. Pointer value is converted to characters + // using "%p" formatting - shown as hexadecimal number, e.g.: 000000081276Ad00 + void ContinueString_Pointer(const void* ptr); + // Ends writing a string value by writing '"'. + void EndString(const char* pStr = VMA_NULL); + + // Writes a number value. + void WriteNumber(uint32_t n); + void WriteNumber(uint64_t n); + void WriteSize(size_t n); + // Writes a boolean value - false or true. + void WriteBool(bool b); + // Writes a null value. + void WriteNull(); + +private: + enum COLLECTION_TYPE + { + COLLECTION_TYPE_OBJECT, + COLLECTION_TYPE_ARRAY, + }; + struct StackItem + { + COLLECTION_TYPE type; + uint32_t valueCount; + bool singleLineMode; + }; + + static const char* const INDENT; + + VmaStringBuilder& m_SB; + VmaVector< StackItem, VmaStlAllocator > m_Stack; + bool m_InsideString; + + // Write size_t for less than 64bits + void WriteSize(size_t n, std::integral_constant) { m_SB.AddNumber(static_cast(n)); } + // Write size_t for 64bits + void WriteSize(size_t n, std::integral_constant) { m_SB.AddNumber(static_cast(n)); } + + void BeginValue(bool isString); + void WriteIndent(bool oneLess = false); +}; +const char* const VmaJsonWriter::INDENT = " "; + +#ifndef _VMA_JSON_WRITER_FUNCTIONS +VmaJsonWriter::VmaJsonWriter(const VkAllocationCallbacks* pAllocationCallbacks, VmaStringBuilder& sb) + : m_SB(sb), + m_Stack(VmaStlAllocator(pAllocationCallbacks)), + m_InsideString(false) {} + +VmaJsonWriter::~VmaJsonWriter() +{ + VMA_ASSERT(!m_InsideString); + VMA_ASSERT(m_Stack.empty()); +} + +void VmaJsonWriter::BeginObject(bool singleLine) +{ + VMA_ASSERT(!m_InsideString); + + BeginValue(false); + m_SB.Add('{'); + + StackItem item; + item.type = COLLECTION_TYPE_OBJECT; + item.valueCount = 0; + item.singleLineMode = singleLine; + m_Stack.push_back(item); +} + +void VmaJsonWriter::EndObject() +{ + VMA_ASSERT(!m_InsideString); + + WriteIndent(true); + m_SB.Add('}'); + + VMA_ASSERT(!m_Stack.empty() && m_Stack.back().type == COLLECTION_TYPE_OBJECT); + m_Stack.pop_back(); +} + +void VmaJsonWriter::BeginArray(bool singleLine) +{ + VMA_ASSERT(!m_InsideString); + + BeginValue(false); + m_SB.Add('['); + + StackItem item; + item.type = COLLECTION_TYPE_ARRAY; + item.valueCount = 0; + item.singleLineMode = singleLine; + m_Stack.push_back(item); +} + +void VmaJsonWriter::EndArray() +{ + VMA_ASSERT(!m_InsideString); + + WriteIndent(true); + m_SB.Add(']'); + + VMA_ASSERT(!m_Stack.empty() && m_Stack.back().type == COLLECTION_TYPE_ARRAY); + m_Stack.pop_back(); +} + +void VmaJsonWriter::WriteString(const char* pStr) +{ + BeginString(pStr); + EndString(); +} + +void VmaJsonWriter::BeginString(const char* pStr) +{ + VMA_ASSERT(!m_InsideString); + + BeginValue(true); + m_SB.Add('"'); + m_InsideString = true; + if (pStr != VMA_NULL && pStr[0] != '\0') + { + ContinueString(pStr); + } +} + +void VmaJsonWriter::ContinueString(const char* pStr) +{ + VMA_ASSERT(m_InsideString); + + const size_t strLen = strlen(pStr); + for (size_t i = 0; i < strLen; ++i) + { + char ch = pStr[i]; + if (ch == '\\') + { + m_SB.Add("\\\\"); + } + else if (ch == '"') + { + m_SB.Add("\\\""); + } + else if (ch >= 32) + { + m_SB.Add(ch); + } + else switch (ch) + { + case '\b': + m_SB.Add("\\b"); + break; + case '\f': + m_SB.Add("\\f"); + break; + case '\n': + m_SB.Add("\\n"); + break; + case '\r': + m_SB.Add("\\r"); + break; + case '\t': + m_SB.Add("\\t"); + break; + default: + VMA_ASSERT(0 && "Character not currently supported."); + break; + } + } +} + +void VmaJsonWriter::ContinueString(uint32_t n) +{ + VMA_ASSERT(m_InsideString); + m_SB.AddNumber(n); +} + +void VmaJsonWriter::ContinueString(uint64_t n) +{ + VMA_ASSERT(m_InsideString); + m_SB.AddNumber(n); +} + +void VmaJsonWriter::ContinueString_Size(size_t n) +{ + VMA_ASSERT(m_InsideString); + // Fix for AppleClang incorrect type casting + // TODO: Change to if constexpr when C++17 used as minimal standard + WriteSize(n, std::is_same{}); +} + +void VmaJsonWriter::ContinueString_Pointer(const void* ptr) +{ + VMA_ASSERT(m_InsideString); + m_SB.AddPointer(ptr); +} + +void VmaJsonWriter::EndString(const char* pStr) +{ + VMA_ASSERT(m_InsideString); + if (pStr != VMA_NULL && pStr[0] != '\0') + { + ContinueString(pStr); + } + m_SB.Add('"'); + m_InsideString = false; +} + +void VmaJsonWriter::WriteNumber(uint32_t n) +{ + VMA_ASSERT(!m_InsideString); + BeginValue(false); + m_SB.AddNumber(n); +} + +void VmaJsonWriter::WriteNumber(uint64_t n) +{ + VMA_ASSERT(!m_InsideString); + BeginValue(false); + m_SB.AddNumber(n); +} + +void VmaJsonWriter::WriteSize(size_t n) +{ + VMA_ASSERT(!m_InsideString); + BeginValue(false); + // Fix for AppleClang incorrect type casting + // TODO: Change to if constexpr when C++17 used as minimal standard + WriteSize(n, std::is_same{}); +} + +void VmaJsonWriter::WriteBool(bool b) +{ + VMA_ASSERT(!m_InsideString); + BeginValue(false); + m_SB.Add(b ? "true" : "false"); +} + +void VmaJsonWriter::WriteNull() +{ + VMA_ASSERT(!m_InsideString); + BeginValue(false); + m_SB.Add("null"); +} + +void VmaJsonWriter::BeginValue(bool isString) +{ + if (!m_Stack.empty()) + { + StackItem& currItem = m_Stack.back(); + if (currItem.type == COLLECTION_TYPE_OBJECT && + currItem.valueCount % 2 == 0) + { + VMA_ASSERT(isString); + } + + if (currItem.type == COLLECTION_TYPE_OBJECT && + currItem.valueCount % 2 != 0) + { + m_SB.Add(": "); + } + else if (currItem.valueCount > 0) + { + m_SB.Add(", "); + WriteIndent(); + } + else + { + WriteIndent(); + } + ++currItem.valueCount; + } +} + +void VmaJsonWriter::WriteIndent(bool oneLess) +{ + if (!m_Stack.empty() && !m_Stack.back().singleLineMode) + { + m_SB.AddNewLine(); + + size_t count = m_Stack.size(); + if (count > 0 && oneLess) + { + --count; + } + for (size_t i = 0; i < count; ++i) + { + m_SB.Add(INDENT); + } + } +} +#endif // _VMA_JSON_WRITER_FUNCTIONS + +static void VmaPrintDetailedStatistics(VmaJsonWriter& json, const VmaDetailedStatistics& stat) +{ + json.BeginObject(); + + json.WriteString("BlockCount"); + json.WriteNumber(stat.statistics.blockCount); + json.WriteString("BlockBytes"); + json.WriteNumber(stat.statistics.blockBytes); + json.WriteString("AllocationCount"); + json.WriteNumber(stat.statistics.allocationCount); + json.WriteString("AllocationBytes"); + json.WriteNumber(stat.statistics.allocationBytes); + json.WriteString("UnusedRangeCount"); + json.WriteNumber(stat.unusedRangeCount); + + if (stat.statistics.allocationCount > 1) + { + json.WriteString("AllocationSizeMin"); + json.WriteNumber(stat.allocationSizeMin); + json.WriteString("AllocationSizeMax"); + json.WriteNumber(stat.allocationSizeMax); + } + if (stat.unusedRangeCount > 1) + { + json.WriteString("UnusedRangeSizeMin"); + json.WriteNumber(stat.unusedRangeSizeMin); + json.WriteString("UnusedRangeSizeMax"); + json.WriteNumber(stat.unusedRangeSizeMax); + } + json.EndObject(); +} +#endif // _VMA_JSON_WRITER + +#ifndef _VMA_MAPPING_HYSTERESIS + +class VmaMappingHysteresis +{ + VMA_CLASS_NO_COPY(VmaMappingHysteresis) +public: + VmaMappingHysteresis() = default; + + uint32_t GetExtraMapping() const { return m_ExtraMapping; } + + // Call when Map was called. + // Returns true if switched to extra +1 mapping reference count. + bool PostMap() + { +#if VMA_MAPPING_HYSTERESIS_ENABLED + if(m_ExtraMapping == 0) + { + ++m_MajorCounter; + if(m_MajorCounter >= COUNTER_MIN_EXTRA_MAPPING) + { + m_ExtraMapping = 1; + m_MajorCounter = 0; + m_MinorCounter = 0; + return true; + } + } + else // m_ExtraMapping == 1 + PostMinorCounter(); +#endif // #if VMA_MAPPING_HYSTERESIS_ENABLED + return false; + } + + // Call when Unmap was called. + void PostUnmap() + { +#if VMA_MAPPING_HYSTERESIS_ENABLED + if(m_ExtraMapping == 0) + ++m_MajorCounter; + else // m_ExtraMapping == 1 + PostMinorCounter(); +#endif // #if VMA_MAPPING_HYSTERESIS_ENABLED + } + + // Call when allocation was made from the memory block. + void PostAlloc() + { +#if VMA_MAPPING_HYSTERESIS_ENABLED + if(m_ExtraMapping == 1) + ++m_MajorCounter; + else // m_ExtraMapping == 0 + PostMinorCounter(); +#endif // #if VMA_MAPPING_HYSTERESIS_ENABLED + } + + // Call when allocation was freed from the memory block. + // Returns true if switched to extra -1 mapping reference count. + bool PostFree() + { +#if VMA_MAPPING_HYSTERESIS_ENABLED + if(m_ExtraMapping == 1) + { + ++m_MajorCounter; + if(m_MajorCounter >= COUNTER_MIN_EXTRA_MAPPING && + m_MajorCounter > m_MinorCounter + 1) + { + m_ExtraMapping = 0; + m_MajorCounter = 0; + m_MinorCounter = 0; + return true; + } + } + else // m_ExtraMapping == 0 + PostMinorCounter(); +#endif // #if VMA_MAPPING_HYSTERESIS_ENABLED + return false; + } + +private: + static const int32_t COUNTER_MIN_EXTRA_MAPPING = 7; + + uint32_t m_MinorCounter = 0; + uint32_t m_MajorCounter = 0; + uint32_t m_ExtraMapping = 0; // 0 or 1. + + void PostMinorCounter() + { + if(m_MinorCounter < m_MajorCounter) + { + ++m_MinorCounter; + } + else if(m_MajorCounter > 0) + { + --m_MajorCounter; + --m_MinorCounter; + } + } +}; + +#endif // _VMA_MAPPING_HYSTERESIS + +#ifndef _VMA_DEVICE_MEMORY_BLOCK +/* +Represents a single block of device memory (`VkDeviceMemory`) with all the +data about its regions (aka suballocations, #VmaAllocation), assigned and free. + +Thread-safety: +- Access to m_pMetadata must be externally synchronized. +- Map, Unmap, Bind* are synchronized internally. +*/ +class VmaDeviceMemoryBlock +{ + VMA_CLASS_NO_COPY(VmaDeviceMemoryBlock) +public: + VmaBlockMetadata* m_pMetadata; + + VmaDeviceMemoryBlock(VmaAllocator hAllocator); + ~VmaDeviceMemoryBlock(); + + // Always call after construction. + void Init( + VmaAllocator hAllocator, + VmaPool hParentPool, + uint32_t newMemoryTypeIndex, + VkDeviceMemory newMemory, + VkDeviceSize newSize, + uint32_t id, + uint32_t algorithm, + VkDeviceSize bufferImageGranularity); + // Always call before destruction. + void Destroy(VmaAllocator allocator); + + VmaPool GetParentPool() const { return m_hParentPool; } + VkDeviceMemory GetDeviceMemory() const { return m_hMemory; } + uint32_t GetMemoryTypeIndex() const { return m_MemoryTypeIndex; } + uint32_t GetId() const { return m_Id; } + void* GetMappedData() const { return m_pMappedData; } + uint32_t GetMapRefCount() const { return m_MapCount; } + + // Call when allocation/free was made from m_pMetadata. + // Used for m_MappingHysteresis. + void PostAlloc() { m_MappingHysteresis.PostAlloc(); } + void PostFree(VmaAllocator hAllocator); + + // Validates all data structures inside this object. If not valid, returns false. + bool Validate() const; + VkResult CheckCorruption(VmaAllocator hAllocator); + + // ppData can be null. + VkResult Map(VmaAllocator hAllocator, uint32_t count, void** ppData); + void Unmap(VmaAllocator hAllocator, uint32_t count); + + VkResult WriteMagicValueAfterAllocation(VmaAllocator hAllocator, VkDeviceSize allocOffset, VkDeviceSize allocSize); + VkResult ValidateMagicValueAfterAllocation(VmaAllocator hAllocator, VkDeviceSize allocOffset, VkDeviceSize allocSize); + + VkResult BindBufferMemory( + const VmaAllocator hAllocator, + const VmaAllocation hAllocation, + VkDeviceSize allocationLocalOffset, + VkBuffer hBuffer, + const void* pNext); + VkResult BindImageMemory( + const VmaAllocator hAllocator, + const VmaAllocation hAllocation, + VkDeviceSize allocationLocalOffset, + VkImage hImage, + const void* pNext); + +private: + VmaPool m_hParentPool; // VK_NULL_HANDLE if not belongs to custom pool. + uint32_t m_MemoryTypeIndex; + uint32_t m_Id; + VkDeviceMemory m_hMemory; + + /* + Protects access to m_hMemory so it is not used by multiple threads simultaneously, e.g. vkMapMemory, vkBindBufferMemory. + Also protects m_MapCount, m_pMappedData. + Allocations, deallocations, any change in m_pMetadata is protected by parent's VmaBlockVector::m_Mutex. + */ + VMA_MUTEX m_MapAndBindMutex; + VmaMappingHysteresis m_MappingHysteresis; + uint32_t m_MapCount; + void* m_pMappedData; +}; +#endif // _VMA_DEVICE_MEMORY_BLOCK + +#ifndef _VMA_ALLOCATION_T +struct VmaAllocation_T +{ + friend struct VmaDedicatedAllocationListItemTraits; + + enum FLAGS + { + FLAG_PERSISTENT_MAP = 0x01, + FLAG_MAPPING_ALLOWED = 0x02, + }; + +public: + enum ALLOCATION_TYPE + { + ALLOCATION_TYPE_NONE, + ALLOCATION_TYPE_BLOCK, + ALLOCATION_TYPE_DEDICATED, + }; + + // This struct is allocated using VmaPoolAllocator. + VmaAllocation_T(bool mappingAllowed); + ~VmaAllocation_T(); + + void InitBlockAllocation( + VmaDeviceMemoryBlock* block, + VmaAllocHandle allocHandle, + VkDeviceSize alignment, + VkDeviceSize size, + uint32_t memoryTypeIndex, + VmaSuballocationType suballocationType, + bool mapped); + // pMappedData not null means allocation is created with MAPPED flag. + void InitDedicatedAllocation( + VmaPool hParentPool, + uint32_t memoryTypeIndex, + VkDeviceMemory hMemory, + VmaSuballocationType suballocationType, + void* pMappedData, + VkDeviceSize size); + + ALLOCATION_TYPE GetType() const { return (ALLOCATION_TYPE)m_Type; } + VkDeviceSize GetAlignment() const { return m_Alignment; } + VkDeviceSize GetSize() const { return m_Size; } + void* GetUserData() const { return m_pUserData; } + const char* GetName() const { return m_pName; } + VmaSuballocationType GetSuballocationType() const { return (VmaSuballocationType)m_SuballocationType; } + + VmaDeviceMemoryBlock* GetBlock() const { VMA_ASSERT(m_Type == ALLOCATION_TYPE_BLOCK); return m_BlockAllocation.m_Block; } + uint32_t GetMemoryTypeIndex() const { return m_MemoryTypeIndex; } + bool IsPersistentMap() const { return (m_Flags & FLAG_PERSISTENT_MAP) != 0; } + bool IsMappingAllowed() const { return (m_Flags & FLAG_MAPPING_ALLOWED) != 0; } + + void SetUserData(VmaAllocator hAllocator, void* pUserData) { m_pUserData = pUserData; } + void SetName(VmaAllocator hAllocator, const char* pName); + void FreeName(VmaAllocator hAllocator); + uint8_t SwapBlockAllocation(VmaAllocator hAllocator, VmaAllocation allocation); + VmaAllocHandle GetAllocHandle() const; + VkDeviceSize GetOffset() const; + VmaPool GetParentPool() const; + VkDeviceMemory GetMemory() const; + void* GetMappedData() const; + + void BlockAllocMap(); + void BlockAllocUnmap(); + VkResult DedicatedAllocMap(VmaAllocator hAllocator, void** ppData); + void DedicatedAllocUnmap(VmaAllocator hAllocator); + +#if VMA_STATS_STRING_ENABLED + uint32_t GetBufferImageUsage() const { return m_BufferImageUsage; } + + void InitBufferImageUsage(uint32_t bufferImageUsage); + void PrintParameters(class VmaJsonWriter& json) const; +#endif + +private: + // Allocation out of VmaDeviceMemoryBlock. + struct BlockAllocation + { + VmaDeviceMemoryBlock* m_Block; + VmaAllocHandle m_AllocHandle; + }; + // Allocation for an object that has its own private VkDeviceMemory. + struct DedicatedAllocation + { + VmaPool m_hParentPool; // VK_NULL_HANDLE if not belongs to custom pool. + VkDeviceMemory m_hMemory; + void* m_pMappedData; // Not null means memory is mapped. + VmaAllocation_T* m_Prev; + VmaAllocation_T* m_Next; + }; + union + { + // Allocation out of VmaDeviceMemoryBlock. + BlockAllocation m_BlockAllocation; + // Allocation for an object that has its own private VkDeviceMemory. + DedicatedAllocation m_DedicatedAllocation; + }; + + VkDeviceSize m_Alignment; + VkDeviceSize m_Size; + void* m_pUserData; + char* m_pName; + uint32_t m_MemoryTypeIndex; + uint8_t m_Type; // ALLOCATION_TYPE + uint8_t m_SuballocationType; // VmaSuballocationType + // Reference counter for vmaMapMemory()/vmaUnmapMemory(). + uint8_t m_MapCount; + uint8_t m_Flags; // enum FLAGS +#if VMA_STATS_STRING_ENABLED + uint32_t m_BufferImageUsage; // 0 if unknown. +#endif +}; +#endif // _VMA_ALLOCATION_T + +#ifndef _VMA_DEDICATED_ALLOCATION_LIST_ITEM_TRAITS +struct VmaDedicatedAllocationListItemTraits +{ + typedef VmaAllocation_T ItemType; + + static ItemType* GetPrev(const ItemType* item) + { + VMA_HEAVY_ASSERT(item->GetType() == VmaAllocation_T::ALLOCATION_TYPE_DEDICATED); + return item->m_DedicatedAllocation.m_Prev; + } + static ItemType* GetNext(const ItemType* item) + { + VMA_HEAVY_ASSERT(item->GetType() == VmaAllocation_T::ALLOCATION_TYPE_DEDICATED); + return item->m_DedicatedAllocation.m_Next; + } + static ItemType*& AccessPrev(ItemType* item) + { + VMA_HEAVY_ASSERT(item->GetType() == VmaAllocation_T::ALLOCATION_TYPE_DEDICATED); + return item->m_DedicatedAllocation.m_Prev; + } + static ItemType*& AccessNext(ItemType* item) + { + VMA_HEAVY_ASSERT(item->GetType() == VmaAllocation_T::ALLOCATION_TYPE_DEDICATED); + return item->m_DedicatedAllocation.m_Next; + } +}; +#endif // _VMA_DEDICATED_ALLOCATION_LIST_ITEM_TRAITS + +#ifndef _VMA_DEDICATED_ALLOCATION_LIST +/* +Stores linked list of VmaAllocation_T objects. +Thread-safe, synchronized internally. +*/ +class VmaDedicatedAllocationList +{ +public: + VmaDedicatedAllocationList() {} + ~VmaDedicatedAllocationList(); + + void Init(bool useMutex) { m_UseMutex = useMutex; } + bool Validate(); + + void AddDetailedStatistics(VmaDetailedStatistics& inoutStats); + void AddStatistics(VmaStatistics& inoutStats); +#if VMA_STATS_STRING_ENABLED + // Writes JSON array with the list of allocations. + void BuildStatsString(VmaJsonWriter& json); +#endif + + bool IsEmpty(); + void Register(VmaAllocation alloc); + void Unregister(VmaAllocation alloc); + +private: + typedef VmaIntrusiveLinkedList DedicatedAllocationLinkedList; + + bool m_UseMutex = true; + VMA_RW_MUTEX m_Mutex; + DedicatedAllocationLinkedList m_AllocationList; +}; + +#ifndef _VMA_DEDICATED_ALLOCATION_LIST_FUNCTIONS + +VmaDedicatedAllocationList::~VmaDedicatedAllocationList() +{ + VMA_HEAVY_ASSERT(Validate()); + + if (!m_AllocationList.IsEmpty()) + { + VMA_ASSERT(false && "Unfreed dedicated allocations found!"); + } +} + +bool VmaDedicatedAllocationList::Validate() +{ + const size_t declaredCount = m_AllocationList.GetCount(); + size_t actualCount = 0; + VmaMutexLockRead lock(m_Mutex, m_UseMutex); + for (VmaAllocation alloc = m_AllocationList.Front(); + alloc != VMA_NULL; alloc = m_AllocationList.GetNext(alloc)) + { + ++actualCount; + } + VMA_VALIDATE(actualCount == declaredCount); + + return true; +} + +void VmaDedicatedAllocationList::AddDetailedStatistics(VmaDetailedStatistics& inoutStats) +{ + for(auto* item = m_AllocationList.Front(); item != nullptr; item = DedicatedAllocationLinkedList::GetNext(item)) + { + const VkDeviceSize size = item->GetSize(); + inoutStats.statistics.blockCount++; + inoutStats.statistics.blockBytes += size; + VmaAddDetailedStatisticsAllocation(inoutStats, item->GetSize()); + } +} + +void VmaDedicatedAllocationList::AddStatistics(VmaStatistics& inoutStats) +{ + VmaMutexLockRead lock(m_Mutex, m_UseMutex); + + const uint32_t allocCount = (uint32_t)m_AllocationList.GetCount(); + inoutStats.blockCount += allocCount; + inoutStats.allocationCount += allocCount; + + for(auto* item = m_AllocationList.Front(); item != nullptr; item = DedicatedAllocationLinkedList::GetNext(item)) + { + const VkDeviceSize size = item->GetSize(); + inoutStats.blockBytes += size; + inoutStats.allocationBytes += size; + } +} + +#if VMA_STATS_STRING_ENABLED +void VmaDedicatedAllocationList::BuildStatsString(VmaJsonWriter& json) +{ + VmaMutexLockRead lock(m_Mutex, m_UseMutex); + json.BeginArray(); + for (VmaAllocation alloc = m_AllocationList.Front(); + alloc != VMA_NULL; alloc = m_AllocationList.GetNext(alloc)) + { + json.BeginObject(true); + alloc->PrintParameters(json); + json.EndObject(); + } + json.EndArray(); +} +#endif // VMA_STATS_STRING_ENABLED + +bool VmaDedicatedAllocationList::IsEmpty() +{ + VmaMutexLockRead lock(m_Mutex, m_UseMutex); + return m_AllocationList.IsEmpty(); +} + +void VmaDedicatedAllocationList::Register(VmaAllocation alloc) +{ + VmaMutexLockWrite lock(m_Mutex, m_UseMutex); + m_AllocationList.PushBack(alloc); +} + +void VmaDedicatedAllocationList::Unregister(VmaAllocation alloc) +{ + VmaMutexLockWrite lock(m_Mutex, m_UseMutex); + m_AllocationList.Remove(alloc); +} +#endif // _VMA_DEDICATED_ALLOCATION_LIST_FUNCTIONS +#endif // _VMA_DEDICATED_ALLOCATION_LIST + +#ifndef _VMA_SUBALLOCATION +/* +Represents a region of VmaDeviceMemoryBlock that is either assigned and returned as +allocated memory block or free. +*/ +struct VmaSuballocation +{ + VkDeviceSize offset; + VkDeviceSize size; + void* userData; + VmaSuballocationType type; +}; + +// Comparator for offsets. +struct VmaSuballocationOffsetLess +{ + bool operator()(const VmaSuballocation& lhs, const VmaSuballocation& rhs) const + { + return lhs.offset < rhs.offset; + } +}; + +struct VmaSuballocationOffsetGreater +{ + bool operator()(const VmaSuballocation& lhs, const VmaSuballocation& rhs) const + { + return lhs.offset > rhs.offset; + } +}; + +struct VmaSuballocationItemSizeLess +{ + bool operator()(const VmaSuballocationList::iterator lhs, + const VmaSuballocationList::iterator rhs) const + { + return lhs->size < rhs->size; + } + + bool operator()(const VmaSuballocationList::iterator lhs, + VkDeviceSize rhsSize) const + { + return lhs->size < rhsSize; + } +}; +#endif // _VMA_SUBALLOCATION + +#ifndef _VMA_ALLOCATION_REQUEST +/* +Parameters of planned allocation inside a VmaDeviceMemoryBlock. +item points to a FREE suballocation. +*/ +struct VmaAllocationRequest +{ + VmaAllocHandle allocHandle; + VkDeviceSize size; + VmaSuballocationList::iterator item; + void* customData; + uint64_t algorithmData; + VmaAllocationRequestType type; +}; +#endif // _VMA_ALLOCATION_REQUEST + +#ifndef _VMA_BLOCK_METADATA +/* +Data structure used for bookkeeping of allocations and unused ranges of memory +in a single VkDeviceMemory block. +*/ +class VmaBlockMetadata +{ +public: + // pAllocationCallbacks, if not null, must be owned externally - alive and unchanged for the whole lifetime of this object. + VmaBlockMetadata(const VkAllocationCallbacks* pAllocationCallbacks, + VkDeviceSize bufferImageGranularity, bool isVirtual); + virtual ~VmaBlockMetadata() = default; + + virtual void Init(VkDeviceSize size) { m_Size = size; } + bool IsVirtual() const { return m_IsVirtual; } + VkDeviceSize GetSize() const { return m_Size; } + + // Validates all data structures inside this object. If not valid, returns false. + virtual bool Validate() const = 0; + virtual size_t GetAllocationCount() const = 0; + virtual size_t GetFreeRegionsCount() const = 0; + virtual VkDeviceSize GetSumFreeSize() const = 0; + // Returns true if this block is empty - contains only single free suballocation. + virtual bool IsEmpty() const = 0; + virtual void GetAllocationInfo(VmaAllocHandle allocHandle, VmaVirtualAllocationInfo& outInfo) = 0; + virtual VkDeviceSize GetAllocationOffset(VmaAllocHandle allocHandle) const = 0; + virtual void* GetAllocationUserData(VmaAllocHandle allocHandle) const = 0; + + virtual VmaAllocHandle GetAllocationListBegin() const = 0; + virtual VmaAllocHandle GetNextAllocation(VmaAllocHandle prevAlloc) const = 0; + virtual VkDeviceSize GetNextFreeRegionSize(VmaAllocHandle alloc) const = 0; + + // Shouldn't modify blockCount. + virtual void AddDetailedStatistics(VmaDetailedStatistics& inoutStats) const = 0; + virtual void AddStatistics(VmaStatistics& inoutStats) const = 0; + +#if VMA_STATS_STRING_ENABLED + virtual void PrintDetailedMap(class VmaJsonWriter& json) const = 0; +#endif + + // Tries to find a place for suballocation with given parameters inside this block. + // If succeeded, fills pAllocationRequest and returns true. + // If failed, returns false. + virtual bool CreateAllocationRequest( + VkDeviceSize allocSize, + VkDeviceSize allocAlignment, + bool upperAddress, + VmaSuballocationType allocType, + // Always one of VMA_ALLOCATION_CREATE_STRATEGY_* or VMA_ALLOCATION_INTERNAL_STRATEGY_* flags. + uint32_t strategy, + VmaAllocationRequest* pAllocationRequest) = 0; + + virtual VkResult CheckCorruption(const void* pBlockData) = 0; + + // Makes actual allocation based on request. Request must already be checked and valid. + virtual void Alloc( + const VmaAllocationRequest& request, + VmaSuballocationType type, + void* userData) = 0; + + // Frees suballocation assigned to given memory region. + virtual void Free(VmaAllocHandle allocHandle) = 0; + + // Frees all allocations. + // Careful! Don't call it if there are VmaAllocation objects owned by userData of cleared allocations! + virtual void Clear() = 0; + + virtual void SetAllocationUserData(VmaAllocHandle allocHandle, void* userData) = 0; + virtual void DebugLogAllAllocations() const = 0; + +protected: + const VkAllocationCallbacks* GetAllocationCallbacks() const { return m_pAllocationCallbacks; } + VkDeviceSize GetBufferImageGranularity() const { return m_BufferImageGranularity; } + VkDeviceSize GetDebugMargin() const { return IsVirtual() ? 0 : VMA_DEBUG_MARGIN; } + + void DebugLogAllocation(VkDeviceSize offset, VkDeviceSize size, void* userData) const; +#if VMA_STATS_STRING_ENABLED + // mapRefCount == UINT32_MAX means unspecified. + void PrintDetailedMap_Begin(class VmaJsonWriter& json, + VkDeviceSize unusedBytes, + size_t allocationCount, + size_t unusedRangeCount) const; + void PrintDetailedMap_Allocation(class VmaJsonWriter& json, + VkDeviceSize offset, VkDeviceSize size, void* userData) const; + void PrintDetailedMap_UnusedRange(class VmaJsonWriter& json, + VkDeviceSize offset, + VkDeviceSize size) const; + void PrintDetailedMap_End(class VmaJsonWriter& json) const; +#endif + +private: + VkDeviceSize m_Size; + const VkAllocationCallbacks* m_pAllocationCallbacks; + const VkDeviceSize m_BufferImageGranularity; + const bool m_IsVirtual; +}; + +#ifndef _VMA_BLOCK_METADATA_FUNCTIONS +VmaBlockMetadata::VmaBlockMetadata(const VkAllocationCallbacks* pAllocationCallbacks, + VkDeviceSize bufferImageGranularity, bool isVirtual) + : m_Size(0), + m_pAllocationCallbacks(pAllocationCallbacks), + m_BufferImageGranularity(bufferImageGranularity), + m_IsVirtual(isVirtual) {} + +void VmaBlockMetadata::DebugLogAllocation(VkDeviceSize offset, VkDeviceSize size, void* userData) const +{ + if (IsVirtual()) + { + VMA_DEBUG_LOG("UNFREED VIRTUAL ALLOCATION; Offset: %llu; Size: %llu; UserData: %p", offset, size, userData); + } + else + { + VMA_ASSERT(userData != VMA_NULL); + VmaAllocation allocation = reinterpret_cast(userData); + + userData = allocation->GetUserData(); + const char* name = allocation->GetName(); + +#if VMA_STATS_STRING_ENABLED + VMA_DEBUG_LOG("UNFREED ALLOCATION; Offset: %llu; Size: %llu; UserData: %p; Name: %s; Type: %s; Usage: %u", + offset, size, userData, name ? name : "vma_empty", + VMA_SUBALLOCATION_TYPE_NAMES[allocation->GetSuballocationType()], + allocation->GetBufferImageUsage()); +#else + VMA_DEBUG_LOG("UNFREED ALLOCATION; Offset: %llu; Size: %llu; UserData: %p; Name: %s; Type: %u", + offset, size, userData, name ? name : "vma_empty", + (uint32_t)allocation->GetSuballocationType()); +#endif // VMA_STATS_STRING_ENABLED + } + +} + +#if VMA_STATS_STRING_ENABLED +void VmaBlockMetadata::PrintDetailedMap_Begin(class VmaJsonWriter& json, + VkDeviceSize unusedBytes, size_t allocationCount, size_t unusedRangeCount) const +{ + json.WriteString("TotalBytes"); + json.WriteNumber(GetSize()); + + json.WriteString("UnusedBytes"); + json.WriteSize(unusedBytes); + + json.WriteString("Allocations"); + json.WriteSize(allocationCount); + + json.WriteString("UnusedRanges"); + json.WriteSize(unusedRangeCount); + + json.WriteString("Suballocations"); + json.BeginArray(); +} + +void VmaBlockMetadata::PrintDetailedMap_Allocation(class VmaJsonWriter& json, + VkDeviceSize offset, VkDeviceSize size, void* userData) const +{ + json.BeginObject(true); + + json.WriteString("Offset"); + json.WriteNumber(offset); + + if (IsVirtual()) + { + json.WriteString("Size"); + json.WriteNumber(size); + if (userData) + { + json.WriteString("CustomData"); + json.BeginString(); + json.ContinueString_Pointer(userData); + json.EndString(); + } + } + else + { + ((VmaAllocation)userData)->PrintParameters(json); + } + + json.EndObject(); +} + +void VmaBlockMetadata::PrintDetailedMap_UnusedRange(class VmaJsonWriter& json, + VkDeviceSize offset, VkDeviceSize size) const +{ + json.BeginObject(true); + + json.WriteString("Offset"); + json.WriteNumber(offset); + + json.WriteString("Type"); + json.WriteString(VMA_SUBALLOCATION_TYPE_NAMES[VMA_SUBALLOCATION_TYPE_FREE]); + + json.WriteString("Size"); + json.WriteNumber(size); + + json.EndObject(); +} + +void VmaBlockMetadata::PrintDetailedMap_End(class VmaJsonWriter& json) const +{ + json.EndArray(); +} +#endif // VMA_STATS_STRING_ENABLED +#endif // _VMA_BLOCK_METADATA_FUNCTIONS +#endif // _VMA_BLOCK_METADATA + +#ifndef _VMA_BLOCK_BUFFER_IMAGE_GRANULARITY +// Before deleting object of this class remember to call 'Destroy()' +class VmaBlockBufferImageGranularity final +{ +public: + struct ValidationContext + { + const VkAllocationCallbacks* allocCallbacks; + uint16_t* pageAllocs; + }; + + VmaBlockBufferImageGranularity(VkDeviceSize bufferImageGranularity); + ~VmaBlockBufferImageGranularity(); + + bool IsEnabled() const { return m_BufferImageGranularity > MAX_LOW_BUFFER_IMAGE_GRANULARITY; } + + void Init(const VkAllocationCallbacks* pAllocationCallbacks, VkDeviceSize size); + // Before destroying object you must call free it's memory + void Destroy(const VkAllocationCallbacks* pAllocationCallbacks); + + void RoundupAllocRequest(VmaSuballocationType allocType, + VkDeviceSize& inOutAllocSize, + VkDeviceSize& inOutAllocAlignment) const; + + bool CheckConflictAndAlignUp(VkDeviceSize& inOutAllocOffset, + VkDeviceSize allocSize, + VkDeviceSize blockOffset, + VkDeviceSize blockSize, + VmaSuballocationType allocType) const; + + void AllocPages(uint8_t allocType, VkDeviceSize offset, VkDeviceSize size); + void FreePages(VkDeviceSize offset, VkDeviceSize size); + void Clear(); + + ValidationContext StartValidation(const VkAllocationCallbacks* pAllocationCallbacks, + bool isVirutal) const; + bool Validate(ValidationContext& ctx, VkDeviceSize offset, VkDeviceSize size) const; + bool FinishValidation(ValidationContext& ctx) const; + +private: + static const uint16_t MAX_LOW_BUFFER_IMAGE_GRANULARITY = 256; + + struct RegionInfo + { + uint8_t allocType; + uint16_t allocCount; + }; + + VkDeviceSize m_BufferImageGranularity; + uint32_t m_RegionCount; + RegionInfo* m_RegionInfo; + + uint32_t GetStartPage(VkDeviceSize offset) const { return OffsetToPageIndex(offset & ~(m_BufferImageGranularity - 1)); } + uint32_t GetEndPage(VkDeviceSize offset, VkDeviceSize size) const { return OffsetToPageIndex((offset + size - 1) & ~(m_BufferImageGranularity - 1)); } + + uint32_t OffsetToPageIndex(VkDeviceSize offset) const; + void AllocPage(RegionInfo& page, uint8_t allocType); +}; + +#ifndef _VMA_BLOCK_BUFFER_IMAGE_GRANULARITY_FUNCTIONS +VmaBlockBufferImageGranularity::VmaBlockBufferImageGranularity(VkDeviceSize bufferImageGranularity) + : m_BufferImageGranularity(bufferImageGranularity), + m_RegionCount(0), + m_RegionInfo(VMA_NULL) {} + +VmaBlockBufferImageGranularity::~VmaBlockBufferImageGranularity() +{ + VMA_ASSERT(m_RegionInfo == VMA_NULL && "Free not called before destroying object!"); +} + +void VmaBlockBufferImageGranularity::Init(const VkAllocationCallbacks* pAllocationCallbacks, VkDeviceSize size) +{ + if (IsEnabled()) + { + m_RegionCount = static_cast(VmaDivideRoundingUp(size, m_BufferImageGranularity)); + m_RegionInfo = vma_new_array(pAllocationCallbacks, RegionInfo, m_RegionCount); + memset(m_RegionInfo, 0, m_RegionCount * sizeof(RegionInfo)); + } +} + +void VmaBlockBufferImageGranularity::Destroy(const VkAllocationCallbacks* pAllocationCallbacks) +{ + if (m_RegionInfo) + { + vma_delete_array(pAllocationCallbacks, m_RegionInfo, m_RegionCount); + m_RegionInfo = VMA_NULL; + } +} + +void VmaBlockBufferImageGranularity::RoundupAllocRequest(VmaSuballocationType allocType, + VkDeviceSize& inOutAllocSize, + VkDeviceSize& inOutAllocAlignment) const +{ + if (m_BufferImageGranularity > 1 && + m_BufferImageGranularity <= MAX_LOW_BUFFER_IMAGE_GRANULARITY) + { + if (allocType == VMA_SUBALLOCATION_TYPE_UNKNOWN || + allocType == VMA_SUBALLOCATION_TYPE_IMAGE_UNKNOWN || + allocType == VMA_SUBALLOCATION_TYPE_IMAGE_OPTIMAL) + { + inOutAllocAlignment = VMA_MAX(inOutAllocAlignment, m_BufferImageGranularity); + inOutAllocSize = VmaAlignUp(inOutAllocSize, m_BufferImageGranularity); + } + } +} + +bool VmaBlockBufferImageGranularity::CheckConflictAndAlignUp(VkDeviceSize& inOutAllocOffset, + VkDeviceSize allocSize, + VkDeviceSize blockOffset, + VkDeviceSize blockSize, + VmaSuballocationType allocType) const +{ + if (IsEnabled()) + { + uint32_t startPage = GetStartPage(inOutAllocOffset); + if (m_RegionInfo[startPage].allocCount > 0 && + VmaIsBufferImageGranularityConflict(static_cast(m_RegionInfo[startPage].allocType), allocType)) + { + inOutAllocOffset = VmaAlignUp(inOutAllocOffset, m_BufferImageGranularity); + if (blockSize < allocSize + inOutAllocOffset - blockOffset) + return true; + ++startPage; + } + uint32_t endPage = GetEndPage(inOutAllocOffset, allocSize); + if (endPage != startPage && + m_RegionInfo[endPage].allocCount > 0 && + VmaIsBufferImageGranularityConflict(static_cast(m_RegionInfo[endPage].allocType), allocType)) + { + return true; + } + } + return false; +} + +void VmaBlockBufferImageGranularity::AllocPages(uint8_t allocType, VkDeviceSize offset, VkDeviceSize size) +{ + if (IsEnabled()) + { + uint32_t startPage = GetStartPage(offset); + AllocPage(m_RegionInfo[startPage], allocType); + + uint32_t endPage = GetEndPage(offset, size); + if (startPage != endPage) + AllocPage(m_RegionInfo[endPage], allocType); + } +} + +void VmaBlockBufferImageGranularity::FreePages(VkDeviceSize offset, VkDeviceSize size) +{ + if (IsEnabled()) + { + uint32_t startPage = GetStartPage(offset); + --m_RegionInfo[startPage].allocCount; + if (m_RegionInfo[startPage].allocCount == 0) + m_RegionInfo[startPage].allocType = VMA_SUBALLOCATION_TYPE_FREE; + uint32_t endPage = GetEndPage(offset, size); + if (startPage != endPage) + { + --m_RegionInfo[endPage].allocCount; + if (m_RegionInfo[endPage].allocCount == 0) + m_RegionInfo[endPage].allocType = VMA_SUBALLOCATION_TYPE_FREE; + } + } +} + +void VmaBlockBufferImageGranularity::Clear() +{ + if (m_RegionInfo) + memset(m_RegionInfo, 0, m_RegionCount * sizeof(RegionInfo)); +} + +VmaBlockBufferImageGranularity::ValidationContext VmaBlockBufferImageGranularity::StartValidation( + const VkAllocationCallbacks* pAllocationCallbacks, bool isVirutal) const +{ + ValidationContext ctx{ pAllocationCallbacks, VMA_NULL }; + if (!isVirutal && IsEnabled()) + { + ctx.pageAllocs = vma_new_array(pAllocationCallbacks, uint16_t, m_RegionCount); + memset(ctx.pageAllocs, 0, m_RegionCount * sizeof(uint16_t)); + } + return ctx; +} + +bool VmaBlockBufferImageGranularity::Validate(ValidationContext& ctx, + VkDeviceSize offset, VkDeviceSize size) const +{ + if (IsEnabled()) + { + uint32_t start = GetStartPage(offset); + ++ctx.pageAllocs[start]; + VMA_VALIDATE(m_RegionInfo[start].allocCount > 0); + + uint32_t end = GetEndPage(offset, size); + if (start != end) + { + ++ctx.pageAllocs[end]; + VMA_VALIDATE(m_RegionInfo[end].allocCount > 0); + } + } + return true; +} + +bool VmaBlockBufferImageGranularity::FinishValidation(ValidationContext& ctx) const +{ + // Check proper page structure + if (IsEnabled()) + { + VMA_ASSERT(ctx.pageAllocs != VMA_NULL && "Validation context not initialized!"); + + for (uint32_t page = 0; page < m_RegionCount; ++page) + { + VMA_VALIDATE(ctx.pageAllocs[page] == m_RegionInfo[page].allocCount); + } + vma_delete_array(ctx.allocCallbacks, ctx.pageAllocs, m_RegionCount); + ctx.pageAllocs = VMA_NULL; + } + return true; +} + +uint32_t VmaBlockBufferImageGranularity::OffsetToPageIndex(VkDeviceSize offset) const +{ + return static_cast(offset >> VMA_BITSCAN_MSB(m_BufferImageGranularity)); +} + +void VmaBlockBufferImageGranularity::AllocPage(RegionInfo& page, uint8_t allocType) +{ + // When current alloc type is free then it can be overriden by new type + if (page.allocCount == 0 || (page.allocCount > 0 && page.allocType == VMA_SUBALLOCATION_TYPE_FREE)) + page.allocType = allocType; + + ++page.allocCount; +} +#endif // _VMA_BLOCK_BUFFER_IMAGE_GRANULARITY_FUNCTIONS +#endif // _VMA_BLOCK_BUFFER_IMAGE_GRANULARITY + +#if 0 +#ifndef _VMA_BLOCK_METADATA_GENERIC +class VmaBlockMetadata_Generic : public VmaBlockMetadata +{ + friend class VmaDefragmentationAlgorithm_Generic; + friend class VmaDefragmentationAlgorithm_Fast; + VMA_CLASS_NO_COPY(VmaBlockMetadata_Generic) +public: + VmaBlockMetadata_Generic(const VkAllocationCallbacks* pAllocationCallbacks, + VkDeviceSize bufferImageGranularity, bool isVirtual); + virtual ~VmaBlockMetadata_Generic() = default; + + size_t GetAllocationCount() const override { return m_Suballocations.size() - m_FreeCount; } + VkDeviceSize GetSumFreeSize() const override { return m_SumFreeSize; } + bool IsEmpty() const override { return (m_Suballocations.size() == 1) && (m_FreeCount == 1); } + void Free(VmaAllocHandle allocHandle) override { FreeSuballocation(FindAtOffset((VkDeviceSize)allocHandle - 1)); } + VkDeviceSize GetAllocationOffset(VmaAllocHandle allocHandle) const override { return (VkDeviceSize)allocHandle - 1; }; + + void Init(VkDeviceSize size) override; + bool Validate() const override; + + void AddDetailedStatistics(VmaDetailedStatistics& inoutStats) const override; + void AddStatistics(VmaStatistics& inoutStats) const override; + +#if VMA_STATS_STRING_ENABLED + void PrintDetailedMap(class VmaJsonWriter& json, uint32_t mapRefCount) const override; +#endif + + bool CreateAllocationRequest( + VkDeviceSize allocSize, + VkDeviceSize allocAlignment, + bool upperAddress, + VmaSuballocationType allocType, + uint32_t strategy, + VmaAllocationRequest* pAllocationRequest) override; + + VkResult CheckCorruption(const void* pBlockData) override; + + void Alloc( + const VmaAllocationRequest& request, + VmaSuballocationType type, + void* userData) override; + + void GetAllocationInfo(VmaAllocHandle allocHandle, VmaVirtualAllocationInfo& outInfo) override; + void* GetAllocationUserData(VmaAllocHandle allocHandle) const override; + VmaAllocHandle GetAllocationListBegin() const override; + VmaAllocHandle GetNextAllocation(VmaAllocHandle prevAlloc) const override; + void Clear() override; + void SetAllocationUserData(VmaAllocHandle allocHandle, void* userData) override; + void DebugLogAllAllocations() const override; + +private: + uint32_t m_FreeCount; + VkDeviceSize m_SumFreeSize; + VmaSuballocationList m_Suballocations; + // Suballocations that are free. Sorted by size, ascending. + VmaVector> m_FreeSuballocationsBySize; + + VkDeviceSize AlignAllocationSize(VkDeviceSize size) const { return IsVirtual() ? size : VmaAlignUp(size, (VkDeviceSize)16); } + + VmaSuballocationList::iterator FindAtOffset(VkDeviceSize offset) const; + bool ValidateFreeSuballocationList() const; + + // Checks if requested suballocation with given parameters can be placed in given pFreeSuballocItem. + // If yes, fills pOffset and returns true. If no, returns false. + bool CheckAllocation( + VkDeviceSize allocSize, + VkDeviceSize allocAlignment, + VmaSuballocationType allocType, + VmaSuballocationList::const_iterator suballocItem, + VmaAllocHandle* pAllocHandle) const; + + // Given free suballocation, it merges it with following one, which must also be free. + void MergeFreeWithNext(VmaSuballocationList::iterator item); + // Releases given suballocation, making it free. + // Merges it with adjacent free suballocations if applicable. + // Returns iterator to new free suballocation at this place. + VmaSuballocationList::iterator FreeSuballocation(VmaSuballocationList::iterator suballocItem); + // Given free suballocation, it inserts it into sorted list of + // m_FreeSuballocationsBySize if it is suitable. + void RegisterFreeSuballocation(VmaSuballocationList::iterator item); + // Given free suballocation, it removes it from sorted list of + // m_FreeSuballocationsBySize if it is suitable. + void UnregisterFreeSuballocation(VmaSuballocationList::iterator item); +}; + +#ifndef _VMA_BLOCK_METADATA_GENERIC_FUNCTIONS +VmaBlockMetadata_Generic::VmaBlockMetadata_Generic(const VkAllocationCallbacks* pAllocationCallbacks, + VkDeviceSize bufferImageGranularity, bool isVirtual) + : VmaBlockMetadata(pAllocationCallbacks, bufferImageGranularity, isVirtual), + m_FreeCount(0), + m_SumFreeSize(0), + m_Suballocations(VmaStlAllocator(pAllocationCallbacks)), + m_FreeSuballocationsBySize(VmaStlAllocator(pAllocationCallbacks)) {} + +void VmaBlockMetadata_Generic::Init(VkDeviceSize size) +{ + VmaBlockMetadata::Init(size); + + m_FreeCount = 1; + m_SumFreeSize = size; + + VmaSuballocation suballoc = {}; + suballoc.offset = 0; + suballoc.size = size; + suballoc.type = VMA_SUBALLOCATION_TYPE_FREE; + + m_Suballocations.push_back(suballoc); + m_FreeSuballocationsBySize.push_back(m_Suballocations.begin()); +} + +bool VmaBlockMetadata_Generic::Validate() const +{ + VMA_VALIDATE(!m_Suballocations.empty()); + + // Expected offset of new suballocation as calculated from previous ones. + VkDeviceSize calculatedOffset = 0; + // Expected number of free suballocations as calculated from traversing their list. + uint32_t calculatedFreeCount = 0; + // Expected sum size of free suballocations as calculated from traversing their list. + VkDeviceSize calculatedSumFreeSize = 0; + // Expected number of free suballocations that should be registered in + // m_FreeSuballocationsBySize calculated from traversing their list. + size_t freeSuballocationsToRegister = 0; + // True if previous visited suballocation was free. + bool prevFree = false; + + const VkDeviceSize debugMargin = GetDebugMargin(); + + for (const auto& subAlloc : m_Suballocations) + { + // Actual offset of this suballocation doesn't match expected one. + VMA_VALIDATE(subAlloc.offset == calculatedOffset); + + const bool currFree = (subAlloc.type == VMA_SUBALLOCATION_TYPE_FREE); + // Two adjacent free suballocations are invalid. They should be merged. + VMA_VALIDATE(!prevFree || !currFree); + + VmaAllocation alloc = (VmaAllocation)subAlloc.userData; + if (!IsVirtual()) + { + VMA_VALIDATE(currFree == (alloc == VK_NULL_HANDLE)); + } + + if (currFree) + { + calculatedSumFreeSize += subAlloc.size; + ++calculatedFreeCount; + ++freeSuballocationsToRegister; + + // Margin required between allocations - every free space must be at least that large. + VMA_VALIDATE(subAlloc.size >= debugMargin); + } + else + { + if (!IsVirtual()) + { + VMA_VALIDATE((VkDeviceSize)alloc->GetAllocHandle() == subAlloc.offset + 1); + VMA_VALIDATE(alloc->GetSize() == subAlloc.size); + } + + // Margin required between allocations - previous allocation must be free. + VMA_VALIDATE(debugMargin == 0 || prevFree); + } + + calculatedOffset += subAlloc.size; + prevFree = currFree; + } + + // Number of free suballocations registered in m_FreeSuballocationsBySize doesn't + // match expected one. + VMA_VALIDATE(m_FreeSuballocationsBySize.size() == freeSuballocationsToRegister); + + VkDeviceSize lastSize = 0; + for (size_t i = 0; i < m_FreeSuballocationsBySize.size(); ++i) + { + VmaSuballocationList::iterator suballocItem = m_FreeSuballocationsBySize[i]; + + // Only free suballocations can be registered in m_FreeSuballocationsBySize. + VMA_VALIDATE(suballocItem->type == VMA_SUBALLOCATION_TYPE_FREE); + // They must be sorted by size ascending. + VMA_VALIDATE(suballocItem->size >= lastSize); + + lastSize = suballocItem->size; + } + + // Check if totals match calculated values. + VMA_VALIDATE(ValidateFreeSuballocationList()); + VMA_VALIDATE(calculatedOffset == GetSize()); + VMA_VALIDATE(calculatedSumFreeSize == m_SumFreeSize); + VMA_VALIDATE(calculatedFreeCount == m_FreeCount); + + return true; +} + +void VmaBlockMetadata_Generic::AddDetailedStatistics(VmaDetailedStatistics& inoutStats) const +{ + const uint32_t rangeCount = (uint32_t)m_Suballocations.size(); + inoutStats.statistics.blockCount++; + inoutStats.statistics.blockBytes += GetSize(); + + for (const auto& suballoc : m_Suballocations) + { + if (suballoc.type != VMA_SUBALLOCATION_TYPE_FREE) + VmaAddDetailedStatisticsAllocation(inoutStats, suballoc.size); + else + VmaAddDetailedStatisticsUnusedRange(inoutStats, suballoc.size); + } +} + +void VmaBlockMetadata_Generic::AddStatistics(VmaStatistics& inoutStats) const +{ + inoutStats.blockCount++; + inoutStats.allocationCount += (uint32_t)m_Suballocations.size() - m_FreeCount; + inoutStats.blockBytes += GetSize(); + inoutStats.allocationBytes += GetSize() - m_SumFreeSize; +} + +#if VMA_STATS_STRING_ENABLED +void VmaBlockMetadata_Generic::PrintDetailedMap(class VmaJsonWriter& json, uint32_t mapRefCount) const +{ + PrintDetailedMap_Begin(json, + m_SumFreeSize, // unusedBytes + m_Suballocations.size() - (size_t)m_FreeCount, // allocationCount + m_FreeCount, // unusedRangeCount + mapRefCount); + + for (const auto& suballoc : m_Suballocations) + { + if (suballoc.type == VMA_SUBALLOCATION_TYPE_FREE) + { + PrintDetailedMap_UnusedRange(json, suballoc.offset, suballoc.size); + } + else + { + PrintDetailedMap_Allocation(json, suballoc.offset, suballoc.size, suballoc.userData); + } + } + + PrintDetailedMap_End(json); +} +#endif // VMA_STATS_STRING_ENABLED + +bool VmaBlockMetadata_Generic::CreateAllocationRequest( + VkDeviceSize allocSize, + VkDeviceSize allocAlignment, + bool upperAddress, + VmaSuballocationType allocType, + uint32_t strategy, + VmaAllocationRequest* pAllocationRequest) +{ + VMA_ASSERT(allocSize > 0); + VMA_ASSERT(!upperAddress); + VMA_ASSERT(allocType != VMA_SUBALLOCATION_TYPE_FREE); + VMA_ASSERT(pAllocationRequest != VMA_NULL); + VMA_HEAVY_ASSERT(Validate()); + + allocSize = AlignAllocationSize(allocSize); + + pAllocationRequest->type = VmaAllocationRequestType::Normal; + pAllocationRequest->size = allocSize; + + const VkDeviceSize debugMargin = GetDebugMargin(); + + // There is not enough total free space in this block to fulfill the request: Early return. + if (m_SumFreeSize < allocSize + debugMargin) + { + return false; + } + + // New algorithm, efficiently searching freeSuballocationsBySize. + const size_t freeSuballocCount = m_FreeSuballocationsBySize.size(); + if (freeSuballocCount > 0) + { + if (strategy == 0 || + strategy == VMA_ALLOCATION_CREATE_STRATEGY_MIN_MEMORY_BIT) + { + // Find first free suballocation with size not less than allocSize + debugMargin. + VmaSuballocationList::iterator* const it = VmaBinaryFindFirstNotLess( + m_FreeSuballocationsBySize.data(), + m_FreeSuballocationsBySize.data() + freeSuballocCount, + allocSize + debugMargin, + VmaSuballocationItemSizeLess()); + size_t index = it - m_FreeSuballocationsBySize.data(); + for (; index < freeSuballocCount; ++index) + { + if (CheckAllocation( + allocSize, + allocAlignment, + allocType, + m_FreeSuballocationsBySize[index], + &pAllocationRequest->allocHandle)) + { + pAllocationRequest->item = m_FreeSuballocationsBySize[index]; + return true; + } + } + } + else if (strategy == VMA_ALLOCATION_INTERNAL_STRATEGY_MIN_OFFSET) + { + for (VmaSuballocationList::iterator it = m_Suballocations.begin(); + it != m_Suballocations.end(); + ++it) + { + if (it->type == VMA_SUBALLOCATION_TYPE_FREE && CheckAllocation( + allocSize, + allocAlignment, + allocType, + it, + &pAllocationRequest->allocHandle)) + { + pAllocationRequest->item = it; + return true; + } + } + } + else + { + VMA_ASSERT(strategy & (VMA_ALLOCATION_CREATE_STRATEGY_MIN_TIME_BIT | VMA_ALLOCATION_CREATE_STRATEGY_MIN_OFFSET_BIT )); + // Search staring from biggest suballocations. + for (size_t index = freeSuballocCount; index--; ) + { + if (CheckAllocation( + allocSize, + allocAlignment, + allocType, + m_FreeSuballocationsBySize[index], + &pAllocationRequest->allocHandle)) + { + pAllocationRequest->item = m_FreeSuballocationsBySize[index]; + return true; + } + } + } + } + + return false; +} + +VkResult VmaBlockMetadata_Generic::CheckCorruption(const void* pBlockData) +{ + for (auto& suballoc : m_Suballocations) + { + if (suballoc.type != VMA_SUBALLOCATION_TYPE_FREE) + { + if (!VmaValidateMagicValue(pBlockData, suballoc.offset + suballoc.size)) + { + VMA_ASSERT(0 && "MEMORY CORRUPTION DETECTED AFTER VALIDATED ALLOCATION!"); + return VK_ERROR_UNKNOWN_COPY; + } + } + } + + return VK_SUCCESS; +} + +void VmaBlockMetadata_Generic::Alloc( + const VmaAllocationRequest& request, + VmaSuballocationType type, + void* userData) +{ + VMA_ASSERT(request.type == VmaAllocationRequestType::Normal); + VMA_ASSERT(request.item != m_Suballocations.end()); + VmaSuballocation& suballoc = *request.item; + // Given suballocation is a free block. + VMA_ASSERT(suballoc.type == VMA_SUBALLOCATION_TYPE_FREE); + + // Given offset is inside this suballocation. + VMA_ASSERT((VkDeviceSize)request.allocHandle - 1 >= suballoc.offset); + const VkDeviceSize paddingBegin = (VkDeviceSize)request.allocHandle - suballoc.offset - 1; + VMA_ASSERT(suballoc.size >= paddingBegin + request.size); + const VkDeviceSize paddingEnd = suballoc.size - paddingBegin - request.size; + + // Unregister this free suballocation from m_FreeSuballocationsBySize and update + // it to become used. + UnregisterFreeSuballocation(request.item); + + suballoc.offset = (VkDeviceSize)request.allocHandle - 1; + suballoc.size = request.size; + suballoc.type = type; + suballoc.userData = userData; + + // If there are any free bytes remaining at the end, insert new free suballocation after current one. + if (paddingEnd) + { + VmaSuballocation paddingSuballoc = {}; + paddingSuballoc.offset = suballoc.offset + suballoc.size; + paddingSuballoc.size = paddingEnd; + paddingSuballoc.type = VMA_SUBALLOCATION_TYPE_FREE; + VmaSuballocationList::iterator next = request.item; + ++next; + const VmaSuballocationList::iterator paddingEndItem = + m_Suballocations.insert(next, paddingSuballoc); + RegisterFreeSuballocation(paddingEndItem); + } + + // If there are any free bytes remaining at the beginning, insert new free suballocation before current one. + if (paddingBegin) + { + VmaSuballocation paddingSuballoc = {}; + paddingSuballoc.offset = suballoc.offset - paddingBegin; + paddingSuballoc.size = paddingBegin; + paddingSuballoc.type = VMA_SUBALLOCATION_TYPE_FREE; + const VmaSuballocationList::iterator paddingBeginItem = + m_Suballocations.insert(request.item, paddingSuballoc); + RegisterFreeSuballocation(paddingBeginItem); + } + + // Update totals. + m_FreeCount = m_FreeCount - 1; + if (paddingBegin > 0) + { + ++m_FreeCount; + } + if (paddingEnd > 0) + { + ++m_FreeCount; + } + m_SumFreeSize -= request.size; +} + +void VmaBlockMetadata_Generic::GetAllocationInfo(VmaAllocHandle allocHandle, VmaVirtualAllocationInfo& outInfo) +{ + outInfo.offset = (VkDeviceSize)allocHandle - 1; + const VmaSuballocation& suballoc = *FindAtOffset(outInfo.offset); + outInfo.size = suballoc.size; + outInfo.pUserData = suballoc.userData; +} + +void* VmaBlockMetadata_Generic::GetAllocationUserData(VmaAllocHandle allocHandle) const +{ + return FindAtOffset((VkDeviceSize)allocHandle - 1)->userData; +} + +VmaAllocHandle VmaBlockMetadata_Generic::GetAllocationListBegin() const +{ + if (IsEmpty()) + return VK_NULL_HANDLE; + + for (const auto& suballoc : m_Suballocations) + { + if (suballoc.type != VMA_SUBALLOCATION_TYPE_FREE) + return (VmaAllocHandle)(suballoc.offset + 1); + } + VMA_ASSERT(false && "Should contain at least 1 allocation!"); + return VK_NULL_HANDLE; +} + +VmaAllocHandle VmaBlockMetadata_Generic::GetNextAllocation(VmaAllocHandle prevAlloc) const +{ + VmaSuballocationList::const_iterator prev = FindAtOffset((VkDeviceSize)prevAlloc - 1); + + for (VmaSuballocationList::const_iterator it = ++prev; it != m_Suballocations.end(); ++it) + { + if (it->type != VMA_SUBALLOCATION_TYPE_FREE) + return (VmaAllocHandle)(it->offset + 1); + } + return VK_NULL_HANDLE; +} + +void VmaBlockMetadata_Generic::Clear() +{ + const VkDeviceSize size = GetSize(); + + VMA_ASSERT(IsVirtual()); + m_FreeCount = 1; + m_SumFreeSize = size; + m_Suballocations.clear(); + m_FreeSuballocationsBySize.clear(); + + VmaSuballocation suballoc = {}; + suballoc.offset = 0; + suballoc.size = size; + suballoc.type = VMA_SUBALLOCATION_TYPE_FREE; + m_Suballocations.push_back(suballoc); + + m_FreeSuballocationsBySize.push_back(m_Suballocations.begin()); +} + +void VmaBlockMetadata_Generic::SetAllocationUserData(VmaAllocHandle allocHandle, void* userData) +{ + VmaSuballocation& suballoc = *FindAtOffset((VkDeviceSize)allocHandle - 1); + suballoc.userData = userData; +} + +void VmaBlockMetadata_Generic::DebugLogAllAllocations() const +{ + for (const auto& suballoc : m_Suballocations) + { + if (suballoc.type != VMA_SUBALLOCATION_TYPE_FREE) + DebugLogAllocation(suballoc.offset, suballoc.size, suballoc.userData); + } +} + +VmaSuballocationList::iterator VmaBlockMetadata_Generic::FindAtOffset(VkDeviceSize offset) const +{ + VMA_HEAVY_ASSERT(!m_Suballocations.empty()); + const VkDeviceSize last = m_Suballocations.rbegin()->offset; + if (last == offset) + return m_Suballocations.rbegin().drop_const(); + const VkDeviceSize first = m_Suballocations.begin()->offset; + if (first == offset) + return m_Suballocations.begin().drop_const(); + + const size_t suballocCount = m_Suballocations.size(); + const VkDeviceSize step = (last - first + m_Suballocations.begin()->size) / suballocCount; + auto findSuballocation = [&](auto begin, auto end) -> VmaSuballocationList::iterator + { + for (auto suballocItem = begin; + suballocItem != end; + ++suballocItem) + { + if (suballocItem->offset == offset) + return suballocItem.drop_const(); + } + VMA_ASSERT(false && "Not found!"); + return m_Suballocations.end().drop_const(); + }; + // If requested offset is closer to the end of range, search from the end + if (offset - first > suballocCount * step / 2) + { + return findSuballocation(m_Suballocations.rbegin(), m_Suballocations.rend()); + } + return findSuballocation(m_Suballocations.begin(), m_Suballocations.end()); +} + +bool VmaBlockMetadata_Generic::ValidateFreeSuballocationList() const +{ + VkDeviceSize lastSize = 0; + for (size_t i = 0, count = m_FreeSuballocationsBySize.size(); i < count; ++i) + { + const VmaSuballocationList::iterator it = m_FreeSuballocationsBySize[i]; + + VMA_VALIDATE(it->type == VMA_SUBALLOCATION_TYPE_FREE); + VMA_VALIDATE(it->size >= lastSize); + lastSize = it->size; + } + return true; +} + +bool VmaBlockMetadata_Generic::CheckAllocation( + VkDeviceSize allocSize, + VkDeviceSize allocAlignment, + VmaSuballocationType allocType, + VmaSuballocationList::const_iterator suballocItem, + VmaAllocHandle* pAllocHandle) const +{ + VMA_ASSERT(allocSize > 0); + VMA_ASSERT(allocType != VMA_SUBALLOCATION_TYPE_FREE); + VMA_ASSERT(suballocItem != m_Suballocations.cend()); + VMA_ASSERT(pAllocHandle != VMA_NULL); + + const VkDeviceSize debugMargin = GetDebugMargin(); + const VkDeviceSize bufferImageGranularity = GetBufferImageGranularity(); + + const VmaSuballocation& suballoc = *suballocItem; + VMA_ASSERT(suballoc.type == VMA_SUBALLOCATION_TYPE_FREE); + + // Size of this suballocation is too small for this request: Early return. + if (suballoc.size < allocSize) + { + return false; + } + + // Start from offset equal to beginning of this suballocation. + VkDeviceSize offset = suballoc.offset + (suballocItem == m_Suballocations.cbegin() ? 0 : GetDebugMargin()); + + // Apply debugMargin from the end of previous alloc. + if (debugMargin > 0) + { + offset += debugMargin; + } + + // Apply alignment. + offset = VmaAlignUp(offset, allocAlignment); + + // Check previous suballocations for BufferImageGranularity conflicts. + // Make bigger alignment if necessary. + if (bufferImageGranularity > 1 && bufferImageGranularity != allocAlignment) + { + bool bufferImageGranularityConflict = false; + VmaSuballocationList::const_iterator prevSuballocItem = suballocItem; + while (prevSuballocItem != m_Suballocations.cbegin()) + { + --prevSuballocItem; + const VmaSuballocation& prevSuballoc = *prevSuballocItem; + if (VmaBlocksOnSamePage(prevSuballoc.offset, prevSuballoc.size, offset, bufferImageGranularity)) + { + if (VmaIsBufferImageGranularityConflict(prevSuballoc.type, allocType)) + { + bufferImageGranularityConflict = true; + break; + } + } + else + // Already on previous page. + break; + } + if (bufferImageGranularityConflict) + { + offset = VmaAlignUp(offset, bufferImageGranularity); + } + } + + // Calculate padding at the beginning based on current offset. + const VkDeviceSize paddingBegin = offset - suballoc.offset; + + // Fail if requested size plus margin after is bigger than size of this suballocation. + if (paddingBegin + allocSize + debugMargin > suballoc.size) + { + return false; + } + + // Check next suballocations for BufferImageGranularity conflicts. + // If conflict exists, allocation cannot be made here. + if (allocSize % bufferImageGranularity || offset % bufferImageGranularity) + { + VmaSuballocationList::const_iterator nextSuballocItem = suballocItem; + ++nextSuballocItem; + while (nextSuballocItem != m_Suballocations.cend()) + { + const VmaSuballocation& nextSuballoc = *nextSuballocItem; + if (VmaBlocksOnSamePage(offset, allocSize, nextSuballoc.offset, bufferImageGranularity)) + { + if (VmaIsBufferImageGranularityConflict(allocType, nextSuballoc.type)) + { + return false; + } + } + else + { + // Already on next page. + break; + } + ++nextSuballocItem; + } + } + + *pAllocHandle = (VmaAllocHandle)(offset + 1); + // All tests passed: Success. pAllocHandle is already filled. + return true; +} + +void VmaBlockMetadata_Generic::MergeFreeWithNext(VmaSuballocationList::iterator item) +{ + VMA_ASSERT(item != m_Suballocations.end()); + VMA_ASSERT(item->type == VMA_SUBALLOCATION_TYPE_FREE); + + VmaSuballocationList::iterator nextItem = item; + ++nextItem; + VMA_ASSERT(nextItem != m_Suballocations.end()); + VMA_ASSERT(nextItem->type == VMA_SUBALLOCATION_TYPE_FREE); + + item->size += nextItem->size; + --m_FreeCount; + m_Suballocations.erase(nextItem); +} + +VmaSuballocationList::iterator VmaBlockMetadata_Generic::FreeSuballocation(VmaSuballocationList::iterator suballocItem) +{ + // Change this suballocation to be marked as free. + VmaSuballocation& suballoc = *suballocItem; + suballoc.type = VMA_SUBALLOCATION_TYPE_FREE; + suballoc.userData = VMA_NULL; + + // Update totals. + ++m_FreeCount; + m_SumFreeSize += suballoc.size; + + // Merge with previous and/or next suballocation if it's also free. + bool mergeWithNext = false; + bool mergeWithPrev = false; + + VmaSuballocationList::iterator nextItem = suballocItem; + ++nextItem; + if ((nextItem != m_Suballocations.end()) && (nextItem->type == VMA_SUBALLOCATION_TYPE_FREE)) + { + mergeWithNext = true; + } + + VmaSuballocationList::iterator prevItem = suballocItem; + if (suballocItem != m_Suballocations.begin()) + { + --prevItem; + if (prevItem->type == VMA_SUBALLOCATION_TYPE_FREE) + { + mergeWithPrev = true; + } + } + + if (mergeWithNext) + { + UnregisterFreeSuballocation(nextItem); + MergeFreeWithNext(suballocItem); + } + + if (mergeWithPrev) + { + UnregisterFreeSuballocation(prevItem); + MergeFreeWithNext(prevItem); + RegisterFreeSuballocation(prevItem); + return prevItem; + } + else + { + RegisterFreeSuballocation(suballocItem); + return suballocItem; + } +} + +void VmaBlockMetadata_Generic::RegisterFreeSuballocation(VmaSuballocationList::iterator item) +{ + VMA_ASSERT(item->type == VMA_SUBALLOCATION_TYPE_FREE); + VMA_ASSERT(item->size > 0); + + // You may want to enable this validation at the beginning or at the end of + // this function, depending on what do you want to check. + VMA_HEAVY_ASSERT(ValidateFreeSuballocationList()); + + if (m_FreeSuballocationsBySize.empty()) + { + m_FreeSuballocationsBySize.push_back(item); + } + else + { + VmaVectorInsertSorted(m_FreeSuballocationsBySize, item); + } + + //VMA_HEAVY_ASSERT(ValidateFreeSuballocationList()); +} + +void VmaBlockMetadata_Generic::UnregisterFreeSuballocation(VmaSuballocationList::iterator item) +{ + VMA_ASSERT(item->type == VMA_SUBALLOCATION_TYPE_FREE); + VMA_ASSERT(item->size > 0); + + // You may want to enable this validation at the beginning or at the end of + // this function, depending on what do you want to check. + VMA_HEAVY_ASSERT(ValidateFreeSuballocationList()); + + VmaSuballocationList::iterator* const it = VmaBinaryFindFirstNotLess( + m_FreeSuballocationsBySize.data(), + m_FreeSuballocationsBySize.data() + m_FreeSuballocationsBySize.size(), + item, + VmaSuballocationItemSizeLess()); + for (size_t index = it - m_FreeSuballocationsBySize.data(); + index < m_FreeSuballocationsBySize.size(); + ++index) + { + if (m_FreeSuballocationsBySize[index] == item) + { + VmaVectorRemove(m_FreeSuballocationsBySize, index); + return; + } + VMA_ASSERT((m_FreeSuballocationsBySize[index]->size == item->size) && "Not found."); + } + VMA_ASSERT(0 && "Not found."); + + //VMA_HEAVY_ASSERT(ValidateFreeSuballocationList()); +} +#endif // _VMA_BLOCK_METADATA_GENERIC_FUNCTIONS +#endif // _VMA_BLOCK_METADATA_GENERIC +#endif // #if 0 + +#ifndef _VMA_BLOCK_METADATA_LINEAR +/* +Allocations and their references in internal data structure look like this: + +if(m_2ndVectorMode == SECOND_VECTOR_EMPTY): + + 0 +-------+ + | | + | | + | | + +-------+ + | Alloc | 1st[m_1stNullItemsBeginCount] + +-------+ + | Alloc | 1st[m_1stNullItemsBeginCount + 1] + +-------+ + | ... | + +-------+ + | Alloc | 1st[1st.size() - 1] + +-------+ + | | + | | + | | +GetSize() +-------+ + +if(m_2ndVectorMode == SECOND_VECTOR_RING_BUFFER): + + 0 +-------+ + | Alloc | 2nd[0] + +-------+ + | Alloc | 2nd[1] + +-------+ + | ... | + +-------+ + | Alloc | 2nd[2nd.size() - 1] + +-------+ + | | + | | + | | + +-------+ + | Alloc | 1st[m_1stNullItemsBeginCount] + +-------+ + | Alloc | 1st[m_1stNullItemsBeginCount + 1] + +-------+ + | ... | + +-------+ + | Alloc | 1st[1st.size() - 1] + +-------+ + | | +GetSize() +-------+ + +if(m_2ndVectorMode == SECOND_VECTOR_DOUBLE_STACK): + + 0 +-------+ + | | + | | + | | + +-------+ + | Alloc | 1st[m_1stNullItemsBeginCount] + +-------+ + | Alloc | 1st[m_1stNullItemsBeginCount + 1] + +-------+ + | ... | + +-------+ + | Alloc | 1st[1st.size() - 1] + +-------+ + | | + | | + | | + +-------+ + | Alloc | 2nd[2nd.size() - 1] + +-------+ + | ... | + +-------+ + | Alloc | 2nd[1] + +-------+ + | Alloc | 2nd[0] +GetSize() +-------+ + +*/ +class VmaBlockMetadata_Linear : public VmaBlockMetadata +{ + VMA_CLASS_NO_COPY(VmaBlockMetadata_Linear) +public: + VmaBlockMetadata_Linear(const VkAllocationCallbacks* pAllocationCallbacks, + VkDeviceSize bufferImageGranularity, bool isVirtual); + virtual ~VmaBlockMetadata_Linear() = default; + + VkDeviceSize GetSumFreeSize() const override { return m_SumFreeSize; } + bool IsEmpty() const override { return GetAllocationCount() == 0; } + VkDeviceSize GetAllocationOffset(VmaAllocHandle allocHandle) const override { return (VkDeviceSize)allocHandle - 1; }; + + void Init(VkDeviceSize size) override; + bool Validate() const override; + size_t GetAllocationCount() const override; + size_t GetFreeRegionsCount() const override; + + void AddDetailedStatistics(VmaDetailedStatistics& inoutStats) const override; + void AddStatistics(VmaStatistics& inoutStats) const override; + +#if VMA_STATS_STRING_ENABLED + void PrintDetailedMap(class VmaJsonWriter& json) const override; +#endif + + bool CreateAllocationRequest( + VkDeviceSize allocSize, + VkDeviceSize allocAlignment, + bool upperAddress, + VmaSuballocationType allocType, + uint32_t strategy, + VmaAllocationRequest* pAllocationRequest) override; + + VkResult CheckCorruption(const void* pBlockData) override; + + void Alloc( + const VmaAllocationRequest& request, + VmaSuballocationType type, + void* userData) override; + + void Free(VmaAllocHandle allocHandle) override; + void GetAllocationInfo(VmaAllocHandle allocHandle, VmaVirtualAllocationInfo& outInfo) override; + void* GetAllocationUserData(VmaAllocHandle allocHandle) const override; + VmaAllocHandle GetAllocationListBegin() const override; + VmaAllocHandle GetNextAllocation(VmaAllocHandle prevAlloc) const override; + VkDeviceSize GetNextFreeRegionSize(VmaAllocHandle alloc) const override; + void Clear() override; + void SetAllocationUserData(VmaAllocHandle allocHandle, void* userData) override; + void DebugLogAllAllocations() const override; + +private: + /* + There are two suballocation vectors, used in ping-pong way. + The one with index m_1stVectorIndex is called 1st. + The one with index (m_1stVectorIndex ^ 1) is called 2nd. + 2nd can be non-empty only when 1st is not empty. + When 2nd is not empty, m_2ndVectorMode indicates its mode of operation. + */ + typedef VmaVector> SuballocationVectorType; + + enum SECOND_VECTOR_MODE + { + SECOND_VECTOR_EMPTY, + /* + Suballocations in 2nd vector are created later than the ones in 1st, but they + all have smaller offset. + */ + SECOND_VECTOR_RING_BUFFER, + /* + Suballocations in 2nd vector are upper side of double stack. + They all have offsets higher than those in 1st vector. + Top of this stack means smaller offsets, but higher indices in this vector. + */ + SECOND_VECTOR_DOUBLE_STACK, + }; + + VkDeviceSize m_SumFreeSize; + SuballocationVectorType m_Suballocations0, m_Suballocations1; + uint32_t m_1stVectorIndex; + SECOND_VECTOR_MODE m_2ndVectorMode; + // Number of items in 1st vector with hAllocation = null at the beginning. + size_t m_1stNullItemsBeginCount; + // Number of other items in 1st vector with hAllocation = null somewhere in the middle. + size_t m_1stNullItemsMiddleCount; + // Number of items in 2nd vector with hAllocation = null. + size_t m_2ndNullItemsCount; + + SuballocationVectorType& AccessSuballocations1st() { return m_1stVectorIndex ? m_Suballocations1 : m_Suballocations0; } + SuballocationVectorType& AccessSuballocations2nd() { return m_1stVectorIndex ? m_Suballocations0 : m_Suballocations1; } + const SuballocationVectorType& AccessSuballocations1st() const { return m_1stVectorIndex ? m_Suballocations1 : m_Suballocations0; } + const SuballocationVectorType& AccessSuballocations2nd() const { return m_1stVectorIndex ? m_Suballocations0 : m_Suballocations1; } + + VmaSuballocation& FindSuballocation(VkDeviceSize offset) const; + bool ShouldCompact1st() const; + void CleanupAfterFree(); + + bool CreateAllocationRequest_LowerAddress( + VkDeviceSize allocSize, + VkDeviceSize allocAlignment, + VmaSuballocationType allocType, + uint32_t strategy, + VmaAllocationRequest* pAllocationRequest); + bool CreateAllocationRequest_UpperAddress( + VkDeviceSize allocSize, + VkDeviceSize allocAlignment, + VmaSuballocationType allocType, + uint32_t strategy, + VmaAllocationRequest* pAllocationRequest); +}; + +#ifndef _VMA_BLOCK_METADATA_LINEAR_FUNCTIONS +VmaBlockMetadata_Linear::VmaBlockMetadata_Linear(const VkAllocationCallbacks* pAllocationCallbacks, + VkDeviceSize bufferImageGranularity, bool isVirtual) + : VmaBlockMetadata(pAllocationCallbacks, bufferImageGranularity, isVirtual), + m_SumFreeSize(0), + m_Suballocations0(VmaStlAllocator(pAllocationCallbacks)), + m_Suballocations1(VmaStlAllocator(pAllocationCallbacks)), + m_1stVectorIndex(0), + m_2ndVectorMode(SECOND_VECTOR_EMPTY), + m_1stNullItemsBeginCount(0), + m_1stNullItemsMiddleCount(0), + m_2ndNullItemsCount(0) {} + +void VmaBlockMetadata_Linear::Init(VkDeviceSize size) +{ + VmaBlockMetadata::Init(size); + m_SumFreeSize = size; +} + +bool VmaBlockMetadata_Linear::Validate() const +{ + const SuballocationVectorType& suballocations1st = AccessSuballocations1st(); + const SuballocationVectorType& suballocations2nd = AccessSuballocations2nd(); + + VMA_VALIDATE(suballocations2nd.empty() == (m_2ndVectorMode == SECOND_VECTOR_EMPTY)); + VMA_VALIDATE(!suballocations1st.empty() || + suballocations2nd.empty() || + m_2ndVectorMode != SECOND_VECTOR_RING_BUFFER); + + if (!suballocations1st.empty()) + { + // Null item at the beginning should be accounted into m_1stNullItemsBeginCount. + VMA_VALIDATE(suballocations1st[m_1stNullItemsBeginCount].type != VMA_SUBALLOCATION_TYPE_FREE); + // Null item at the end should be just pop_back(). + VMA_VALIDATE(suballocations1st.back().type != VMA_SUBALLOCATION_TYPE_FREE); + } + if (!suballocations2nd.empty()) + { + // Null item at the end should be just pop_back(). + VMA_VALIDATE(suballocations2nd.back().type != VMA_SUBALLOCATION_TYPE_FREE); + } + + VMA_VALIDATE(m_1stNullItemsBeginCount + m_1stNullItemsMiddleCount <= suballocations1st.size()); + VMA_VALIDATE(m_2ndNullItemsCount <= suballocations2nd.size()); + + VkDeviceSize sumUsedSize = 0; + const size_t suballoc1stCount = suballocations1st.size(); + const VkDeviceSize debugMargin = GetDebugMargin(); + VkDeviceSize offset = 0; + + if (m_2ndVectorMode == SECOND_VECTOR_RING_BUFFER) + { + const size_t suballoc2ndCount = suballocations2nd.size(); + size_t nullItem2ndCount = 0; + for (size_t i = 0; i < suballoc2ndCount; ++i) + { + const VmaSuballocation& suballoc = suballocations2nd[i]; + const bool currFree = (suballoc.type == VMA_SUBALLOCATION_TYPE_FREE); + + VmaAllocation const alloc = (VmaAllocation)suballoc.userData; + if (!IsVirtual()) + { + VMA_VALIDATE(currFree == (alloc == VK_NULL_HANDLE)); + } + VMA_VALIDATE(suballoc.offset >= offset); + + if (!currFree) + { + if (!IsVirtual()) + { + VMA_VALIDATE((VkDeviceSize)alloc->GetAllocHandle() == suballoc.offset + 1); + VMA_VALIDATE(alloc->GetSize() == suballoc.size); + } + sumUsedSize += suballoc.size; + } + else + { + ++nullItem2ndCount; + } + + offset = suballoc.offset + suballoc.size + debugMargin; + } + + VMA_VALIDATE(nullItem2ndCount == m_2ndNullItemsCount); + } + + for (size_t i = 0; i < m_1stNullItemsBeginCount; ++i) + { + const VmaSuballocation& suballoc = suballocations1st[i]; + VMA_VALIDATE(suballoc.type == VMA_SUBALLOCATION_TYPE_FREE && + suballoc.userData == VMA_NULL); + } + + size_t nullItem1stCount = m_1stNullItemsBeginCount; + + for (size_t i = m_1stNullItemsBeginCount; i < suballoc1stCount; ++i) + { + const VmaSuballocation& suballoc = suballocations1st[i]; + const bool currFree = (suballoc.type == VMA_SUBALLOCATION_TYPE_FREE); + + VmaAllocation const alloc = (VmaAllocation)suballoc.userData; + if (!IsVirtual()) + { + VMA_VALIDATE(currFree == (alloc == VK_NULL_HANDLE)); + } + VMA_VALIDATE(suballoc.offset >= offset); + VMA_VALIDATE(i >= m_1stNullItemsBeginCount || currFree); + + if (!currFree) + { + if (!IsVirtual()) + { + VMA_VALIDATE((VkDeviceSize)alloc->GetAllocHandle() == suballoc.offset + 1); + VMA_VALIDATE(alloc->GetSize() == suballoc.size); + } + sumUsedSize += suballoc.size; + } + else + { + ++nullItem1stCount; + } + + offset = suballoc.offset + suballoc.size + debugMargin; + } + VMA_VALIDATE(nullItem1stCount == m_1stNullItemsBeginCount + m_1stNullItemsMiddleCount); + + if (m_2ndVectorMode == SECOND_VECTOR_DOUBLE_STACK) + { + const size_t suballoc2ndCount = suballocations2nd.size(); + size_t nullItem2ndCount = 0; + for (size_t i = suballoc2ndCount; i--; ) + { + const VmaSuballocation& suballoc = suballocations2nd[i]; + const bool currFree = (suballoc.type == VMA_SUBALLOCATION_TYPE_FREE); + + VmaAllocation const alloc = (VmaAllocation)suballoc.userData; + if (!IsVirtual()) + { + VMA_VALIDATE(currFree == (alloc == VK_NULL_HANDLE)); + } + VMA_VALIDATE(suballoc.offset >= offset); + + if (!currFree) + { + if (!IsVirtual()) + { + VMA_VALIDATE((VkDeviceSize)alloc->GetAllocHandle() == suballoc.offset + 1); + VMA_VALIDATE(alloc->GetSize() == suballoc.size); + } + sumUsedSize += suballoc.size; + } + else + { + ++nullItem2ndCount; + } + + offset = suballoc.offset + suballoc.size + debugMargin; + } + + VMA_VALIDATE(nullItem2ndCount == m_2ndNullItemsCount); + } + + VMA_VALIDATE(offset <= GetSize()); + VMA_VALIDATE(m_SumFreeSize == GetSize() - sumUsedSize); + + return true; +} + +size_t VmaBlockMetadata_Linear::GetAllocationCount() const +{ + return AccessSuballocations1st().size() - m_1stNullItemsBeginCount - m_1stNullItemsMiddleCount + + AccessSuballocations2nd().size() - m_2ndNullItemsCount; +} + +size_t VmaBlockMetadata_Linear::GetFreeRegionsCount() const +{ + // Function only used for defragmentation, which is disabled for this algorithm + VMA_ASSERT(0); + return SIZE_MAX; +} + +void VmaBlockMetadata_Linear::AddDetailedStatistics(VmaDetailedStatistics& inoutStats) const +{ + const VkDeviceSize size = GetSize(); + const SuballocationVectorType& suballocations1st = AccessSuballocations1st(); + const SuballocationVectorType& suballocations2nd = AccessSuballocations2nd(); + const size_t suballoc1stCount = suballocations1st.size(); + const size_t suballoc2ndCount = suballocations2nd.size(); + + inoutStats.statistics.blockCount++; + inoutStats.statistics.blockBytes += size; + + VkDeviceSize lastOffset = 0; + + if (m_2ndVectorMode == SECOND_VECTOR_RING_BUFFER) + { + const VkDeviceSize freeSpace2ndTo1stEnd = suballocations1st[m_1stNullItemsBeginCount].offset; + size_t nextAlloc2ndIndex = 0; + while (lastOffset < freeSpace2ndTo1stEnd) + { + // Find next non-null allocation or move nextAllocIndex to the end. + while (nextAlloc2ndIndex < suballoc2ndCount && + suballocations2nd[nextAlloc2ndIndex].userData == VMA_NULL) + { + ++nextAlloc2ndIndex; + } + + // Found non-null allocation. + if (nextAlloc2ndIndex < suballoc2ndCount) + { + const VmaSuballocation& suballoc = suballocations2nd[nextAlloc2ndIndex]; + + // 1. Process free space before this allocation. + if (lastOffset < suballoc.offset) + { + // There is free space from lastOffset to suballoc.offset. + const VkDeviceSize unusedRangeSize = suballoc.offset - lastOffset; + VmaAddDetailedStatisticsUnusedRange(inoutStats, unusedRangeSize); + } + + // 2. Process this allocation. + // There is allocation with suballoc.offset, suballoc.size. + VmaAddDetailedStatisticsAllocation(inoutStats, suballoc.size); + + // 3. Prepare for next iteration. + lastOffset = suballoc.offset + suballoc.size; + ++nextAlloc2ndIndex; + } + // We are at the end. + else + { + // There is free space from lastOffset to freeSpace2ndTo1stEnd. + if (lastOffset < freeSpace2ndTo1stEnd) + { + const VkDeviceSize unusedRangeSize = freeSpace2ndTo1stEnd - lastOffset; + VmaAddDetailedStatisticsUnusedRange(inoutStats, unusedRangeSize); + } + + // End of loop. + lastOffset = freeSpace2ndTo1stEnd; + } + } + } + + size_t nextAlloc1stIndex = m_1stNullItemsBeginCount; + const VkDeviceSize freeSpace1stTo2ndEnd = + m_2ndVectorMode == SECOND_VECTOR_DOUBLE_STACK ? suballocations2nd.back().offset : size; + while (lastOffset < freeSpace1stTo2ndEnd) + { + // Find next non-null allocation or move nextAllocIndex to the end. + while (nextAlloc1stIndex < suballoc1stCount && + suballocations1st[nextAlloc1stIndex].userData == VMA_NULL) + { + ++nextAlloc1stIndex; + } + + // Found non-null allocation. + if (nextAlloc1stIndex < suballoc1stCount) + { + const VmaSuballocation& suballoc = suballocations1st[nextAlloc1stIndex]; + + // 1. Process free space before this allocation. + if (lastOffset < suballoc.offset) + { + // There is free space from lastOffset to suballoc.offset. + const VkDeviceSize unusedRangeSize = suballoc.offset - lastOffset; + VmaAddDetailedStatisticsUnusedRange(inoutStats, unusedRangeSize); + } + + // 2. Process this allocation. + // There is allocation with suballoc.offset, suballoc.size. + VmaAddDetailedStatisticsAllocation(inoutStats, suballoc.size); + + // 3. Prepare for next iteration. + lastOffset = suballoc.offset + suballoc.size; + ++nextAlloc1stIndex; + } + // We are at the end. + else + { + // There is free space from lastOffset to freeSpace1stTo2ndEnd. + if (lastOffset < freeSpace1stTo2ndEnd) + { + const VkDeviceSize unusedRangeSize = freeSpace1stTo2ndEnd - lastOffset; + VmaAddDetailedStatisticsUnusedRange(inoutStats, unusedRangeSize); + } + + // End of loop. + lastOffset = freeSpace1stTo2ndEnd; + } + } + + if (m_2ndVectorMode == SECOND_VECTOR_DOUBLE_STACK) + { + size_t nextAlloc2ndIndex = suballocations2nd.size() - 1; + while (lastOffset < size) + { + // Find next non-null allocation or move nextAllocIndex to the end. + while (nextAlloc2ndIndex != SIZE_MAX && + suballocations2nd[nextAlloc2ndIndex].userData == VMA_NULL) + { + --nextAlloc2ndIndex; + } + + // Found non-null allocation. + if (nextAlloc2ndIndex != SIZE_MAX) + { + const VmaSuballocation& suballoc = suballocations2nd[nextAlloc2ndIndex]; + + // 1. Process free space before this allocation. + if (lastOffset < suballoc.offset) + { + // There is free space from lastOffset to suballoc.offset. + const VkDeviceSize unusedRangeSize = suballoc.offset - lastOffset; + VmaAddDetailedStatisticsUnusedRange(inoutStats, unusedRangeSize); + } + + // 2. Process this allocation. + // There is allocation with suballoc.offset, suballoc.size. + VmaAddDetailedStatisticsAllocation(inoutStats, suballoc.size); + + // 3. Prepare for next iteration. + lastOffset = suballoc.offset + suballoc.size; + --nextAlloc2ndIndex; + } + // We are at the end. + else + { + // There is free space from lastOffset to size. + if (lastOffset < size) + { + const VkDeviceSize unusedRangeSize = size - lastOffset; + VmaAddDetailedStatisticsUnusedRange(inoutStats, unusedRangeSize); + } + + // End of loop. + lastOffset = size; + } + } + } +} + +void VmaBlockMetadata_Linear::AddStatistics(VmaStatistics& inoutStats) const +{ + const SuballocationVectorType& suballocations1st = AccessSuballocations1st(); + const SuballocationVectorType& suballocations2nd = AccessSuballocations2nd(); + const VkDeviceSize size = GetSize(); + const size_t suballoc1stCount = suballocations1st.size(); + const size_t suballoc2ndCount = suballocations2nd.size(); + + inoutStats.blockCount++; + inoutStats.blockBytes += size; + inoutStats.allocationBytes += size - m_SumFreeSize; + + VkDeviceSize lastOffset = 0; + + if (m_2ndVectorMode == SECOND_VECTOR_RING_BUFFER) + { + const VkDeviceSize freeSpace2ndTo1stEnd = suballocations1st[m_1stNullItemsBeginCount].offset; + size_t nextAlloc2ndIndex = m_1stNullItemsBeginCount; + while (lastOffset < freeSpace2ndTo1stEnd) + { + // Find next non-null allocation or move nextAlloc2ndIndex to the end. + while (nextAlloc2ndIndex < suballoc2ndCount && + suballocations2nd[nextAlloc2ndIndex].userData == VMA_NULL) + { + ++nextAlloc2ndIndex; + } + + // Found non-null allocation. + if (nextAlloc2ndIndex < suballoc2ndCount) + { + const VmaSuballocation& suballoc = suballocations2nd[nextAlloc2ndIndex]; + + // 1. Process free space before this allocation. + if (lastOffset < suballoc.offset) + { + // There is free space from lastOffset to suballoc.offset. + const VkDeviceSize unusedRangeSize = suballoc.offset - lastOffset; + } + + // 2. Process this allocation. + // There is allocation with suballoc.offset, suballoc.size. + ++inoutStats.allocationCount; + + // 3. Prepare for next iteration. + lastOffset = suballoc.offset + suballoc.size; + ++nextAlloc2ndIndex; + } + // We are at the end. + else + { + if (lastOffset < freeSpace2ndTo1stEnd) + { + // There is free space from lastOffset to freeSpace2ndTo1stEnd. + const VkDeviceSize unusedRangeSize = freeSpace2ndTo1stEnd - lastOffset; + } + + // End of loop. + lastOffset = freeSpace2ndTo1stEnd; + } + } + } + + size_t nextAlloc1stIndex = m_1stNullItemsBeginCount; + const VkDeviceSize freeSpace1stTo2ndEnd = + m_2ndVectorMode == SECOND_VECTOR_DOUBLE_STACK ? suballocations2nd.back().offset : size; + while (lastOffset < freeSpace1stTo2ndEnd) + { + // Find next non-null allocation or move nextAllocIndex to the end. + while (nextAlloc1stIndex < suballoc1stCount && + suballocations1st[nextAlloc1stIndex].userData == VMA_NULL) + { + ++nextAlloc1stIndex; + } + + // Found non-null allocation. + if (nextAlloc1stIndex < suballoc1stCount) + { + const VmaSuballocation& suballoc = suballocations1st[nextAlloc1stIndex]; + + // 1. Process free space before this allocation. + if (lastOffset < suballoc.offset) + { + // There is free space from lastOffset to suballoc.offset. + const VkDeviceSize unusedRangeSize = suballoc.offset - lastOffset; + } + + // 2. Process this allocation. + // There is allocation with suballoc.offset, suballoc.size. + ++inoutStats.allocationCount; + + // 3. Prepare for next iteration. + lastOffset = suballoc.offset + suballoc.size; + ++nextAlloc1stIndex; + } + // We are at the end. + else + { + if (lastOffset < freeSpace1stTo2ndEnd) + { + // There is free space from lastOffset to freeSpace1stTo2ndEnd. + const VkDeviceSize unusedRangeSize = freeSpace1stTo2ndEnd - lastOffset; + } + + // End of loop. + lastOffset = freeSpace1stTo2ndEnd; + } + } + + if (m_2ndVectorMode == SECOND_VECTOR_DOUBLE_STACK) + { + size_t nextAlloc2ndIndex = suballocations2nd.size() - 1; + while (lastOffset < size) + { + // Find next non-null allocation or move nextAlloc2ndIndex to the end. + while (nextAlloc2ndIndex != SIZE_MAX && + suballocations2nd[nextAlloc2ndIndex].userData == VMA_NULL) + { + --nextAlloc2ndIndex; + } + + // Found non-null allocation. + if (nextAlloc2ndIndex != SIZE_MAX) + { + const VmaSuballocation& suballoc = suballocations2nd[nextAlloc2ndIndex]; + + // 1. Process free space before this allocation. + if (lastOffset < suballoc.offset) + { + // There is free space from lastOffset to suballoc.offset. + const VkDeviceSize unusedRangeSize = suballoc.offset - lastOffset; + } + + // 2. Process this allocation. + // There is allocation with suballoc.offset, suballoc.size. + ++inoutStats.allocationCount; + + // 3. Prepare for next iteration. + lastOffset = suballoc.offset + suballoc.size; + --nextAlloc2ndIndex; + } + // We are at the end. + else + { + if (lastOffset < size) + { + // There is free space from lastOffset to size. + const VkDeviceSize unusedRangeSize = size - lastOffset; + } + + // End of loop. + lastOffset = size; + } + } + } +} + +#if VMA_STATS_STRING_ENABLED +void VmaBlockMetadata_Linear::PrintDetailedMap(class VmaJsonWriter& json) const +{ + const VkDeviceSize size = GetSize(); + const SuballocationVectorType& suballocations1st = AccessSuballocations1st(); + const SuballocationVectorType& suballocations2nd = AccessSuballocations2nd(); + const size_t suballoc1stCount = suballocations1st.size(); + const size_t suballoc2ndCount = suballocations2nd.size(); + + // FIRST PASS + + size_t unusedRangeCount = 0; + VkDeviceSize usedBytes = 0; + + VkDeviceSize lastOffset = 0; + + size_t alloc2ndCount = 0; + if (m_2ndVectorMode == SECOND_VECTOR_RING_BUFFER) + { + const VkDeviceSize freeSpace2ndTo1stEnd = suballocations1st[m_1stNullItemsBeginCount].offset; + size_t nextAlloc2ndIndex = 0; + while (lastOffset < freeSpace2ndTo1stEnd) + { + // Find next non-null allocation or move nextAlloc2ndIndex to the end. + while (nextAlloc2ndIndex < suballoc2ndCount && + suballocations2nd[nextAlloc2ndIndex].userData == VMA_NULL) + { + ++nextAlloc2ndIndex; + } + + // Found non-null allocation. + if (nextAlloc2ndIndex < suballoc2ndCount) + { + const VmaSuballocation& suballoc = suballocations2nd[nextAlloc2ndIndex]; + + // 1. Process free space before this allocation. + if (lastOffset < suballoc.offset) + { + // There is free space from lastOffset to suballoc.offset. + ++unusedRangeCount; + } + + // 2. Process this allocation. + // There is allocation with suballoc.offset, suballoc.size. + ++alloc2ndCount; + usedBytes += suballoc.size; + + // 3. Prepare for next iteration. + lastOffset = suballoc.offset + suballoc.size; + ++nextAlloc2ndIndex; + } + // We are at the end. + else + { + if (lastOffset < freeSpace2ndTo1stEnd) + { + // There is free space from lastOffset to freeSpace2ndTo1stEnd. + ++unusedRangeCount; + } + + // End of loop. + lastOffset = freeSpace2ndTo1stEnd; + } + } + } + + size_t nextAlloc1stIndex = m_1stNullItemsBeginCount; + size_t alloc1stCount = 0; + const VkDeviceSize freeSpace1stTo2ndEnd = + m_2ndVectorMode == SECOND_VECTOR_DOUBLE_STACK ? suballocations2nd.back().offset : size; + while (lastOffset < freeSpace1stTo2ndEnd) + { + // Find next non-null allocation or move nextAllocIndex to the end. + while (nextAlloc1stIndex < suballoc1stCount && + suballocations1st[nextAlloc1stIndex].userData == VMA_NULL) + { + ++nextAlloc1stIndex; + } + + // Found non-null allocation. + if (nextAlloc1stIndex < suballoc1stCount) + { + const VmaSuballocation& suballoc = suballocations1st[nextAlloc1stIndex]; + + // 1. Process free space before this allocation. + if (lastOffset < suballoc.offset) + { + // There is free space from lastOffset to suballoc.offset. + ++unusedRangeCount; + } + + // 2. Process this allocation. + // There is allocation with suballoc.offset, suballoc.size. + ++alloc1stCount; + usedBytes += suballoc.size; + + // 3. Prepare for next iteration. + lastOffset = suballoc.offset + suballoc.size; + ++nextAlloc1stIndex; + } + // We are at the end. + else + { + if (lastOffset < size) + { + // There is free space from lastOffset to freeSpace1stTo2ndEnd. + ++unusedRangeCount; + } + + // End of loop. + lastOffset = freeSpace1stTo2ndEnd; + } + } + + if (m_2ndVectorMode == SECOND_VECTOR_DOUBLE_STACK) + { + size_t nextAlloc2ndIndex = suballocations2nd.size() - 1; + while (lastOffset < size) + { + // Find next non-null allocation or move nextAlloc2ndIndex to the end. + while (nextAlloc2ndIndex != SIZE_MAX && + suballocations2nd[nextAlloc2ndIndex].userData == VMA_NULL) + { + --nextAlloc2ndIndex; + } + + // Found non-null allocation. + if (nextAlloc2ndIndex != SIZE_MAX) + { + const VmaSuballocation& suballoc = suballocations2nd[nextAlloc2ndIndex]; + + // 1. Process free space before this allocation. + if (lastOffset < suballoc.offset) + { + // There is free space from lastOffset to suballoc.offset. + ++unusedRangeCount; + } + + // 2. Process this allocation. + // There is allocation with suballoc.offset, suballoc.size. + ++alloc2ndCount; + usedBytes += suballoc.size; + + // 3. Prepare for next iteration. + lastOffset = suballoc.offset + suballoc.size; + --nextAlloc2ndIndex; + } + // We are at the end. + else + { + if (lastOffset < size) + { + // There is free space from lastOffset to size. + ++unusedRangeCount; + } + + // End of loop. + lastOffset = size; + } + } + } + + const VkDeviceSize unusedBytes = size - usedBytes; + PrintDetailedMap_Begin(json, unusedBytes, alloc1stCount + alloc2ndCount, unusedRangeCount); + + // SECOND PASS + lastOffset = 0; + + if (m_2ndVectorMode == SECOND_VECTOR_RING_BUFFER) + { + const VkDeviceSize freeSpace2ndTo1stEnd = suballocations1st[m_1stNullItemsBeginCount].offset; + size_t nextAlloc2ndIndex = 0; + while (lastOffset < freeSpace2ndTo1stEnd) + { + // Find next non-null allocation or move nextAlloc2ndIndex to the end. + while (nextAlloc2ndIndex < suballoc2ndCount && + suballocations2nd[nextAlloc2ndIndex].userData == VMA_NULL) + { + ++nextAlloc2ndIndex; + } + + // Found non-null allocation. + if (nextAlloc2ndIndex < suballoc2ndCount) + { + const VmaSuballocation& suballoc = suballocations2nd[nextAlloc2ndIndex]; + + // 1. Process free space before this allocation. + if (lastOffset < suballoc.offset) + { + // There is free space from lastOffset to suballoc.offset. + const VkDeviceSize unusedRangeSize = suballoc.offset - lastOffset; + PrintDetailedMap_UnusedRange(json, lastOffset, unusedRangeSize); + } + + // 2. Process this allocation. + // There is allocation with suballoc.offset, suballoc.size. + PrintDetailedMap_Allocation(json, suballoc.offset, suballoc.size, suballoc.userData); + + // 3. Prepare for next iteration. + lastOffset = suballoc.offset + suballoc.size; + ++nextAlloc2ndIndex; + } + // We are at the end. + else + { + if (lastOffset < freeSpace2ndTo1stEnd) + { + // There is free space from lastOffset to freeSpace2ndTo1stEnd. + const VkDeviceSize unusedRangeSize = freeSpace2ndTo1stEnd - lastOffset; + PrintDetailedMap_UnusedRange(json, lastOffset, unusedRangeSize); + } + + // End of loop. + lastOffset = freeSpace2ndTo1stEnd; + } + } + } + + nextAlloc1stIndex = m_1stNullItemsBeginCount; + while (lastOffset < freeSpace1stTo2ndEnd) + { + // Find next non-null allocation or move nextAllocIndex to the end. + while (nextAlloc1stIndex < suballoc1stCount && + suballocations1st[nextAlloc1stIndex].userData == VMA_NULL) + { + ++nextAlloc1stIndex; + } + + // Found non-null allocation. + if (nextAlloc1stIndex < suballoc1stCount) + { + const VmaSuballocation& suballoc = suballocations1st[nextAlloc1stIndex]; + + // 1. Process free space before this allocation. + if (lastOffset < suballoc.offset) + { + // There is free space from lastOffset to suballoc.offset. + const VkDeviceSize unusedRangeSize = suballoc.offset - lastOffset; + PrintDetailedMap_UnusedRange(json, lastOffset, unusedRangeSize); + } + + // 2. Process this allocation. + // There is allocation with suballoc.offset, suballoc.size. + PrintDetailedMap_Allocation(json, suballoc.offset, suballoc.size, suballoc.userData); + + // 3. Prepare for next iteration. + lastOffset = suballoc.offset + suballoc.size; + ++nextAlloc1stIndex; + } + // We are at the end. + else + { + if (lastOffset < freeSpace1stTo2ndEnd) + { + // There is free space from lastOffset to freeSpace1stTo2ndEnd. + const VkDeviceSize unusedRangeSize = freeSpace1stTo2ndEnd - lastOffset; + PrintDetailedMap_UnusedRange(json, lastOffset, unusedRangeSize); + } + + // End of loop. + lastOffset = freeSpace1stTo2ndEnd; + } + } + + if (m_2ndVectorMode == SECOND_VECTOR_DOUBLE_STACK) + { + size_t nextAlloc2ndIndex = suballocations2nd.size() - 1; + while (lastOffset < size) + { + // Find next non-null allocation or move nextAlloc2ndIndex to the end. + while (nextAlloc2ndIndex != SIZE_MAX && + suballocations2nd[nextAlloc2ndIndex].userData == VMA_NULL) + { + --nextAlloc2ndIndex; + } + + // Found non-null allocation. + if (nextAlloc2ndIndex != SIZE_MAX) + { + const VmaSuballocation& suballoc = suballocations2nd[nextAlloc2ndIndex]; + + // 1. Process free space before this allocation. + if (lastOffset < suballoc.offset) + { + // There is free space from lastOffset to suballoc.offset. + const VkDeviceSize unusedRangeSize = suballoc.offset - lastOffset; + PrintDetailedMap_UnusedRange(json, lastOffset, unusedRangeSize); + } + + // 2. Process this allocation. + // There is allocation with suballoc.offset, suballoc.size. + PrintDetailedMap_Allocation(json, suballoc.offset, suballoc.size, suballoc.userData); + + // 3. Prepare for next iteration. + lastOffset = suballoc.offset + suballoc.size; + --nextAlloc2ndIndex; + } + // We are at the end. + else + { + if (lastOffset < size) + { + // There is free space from lastOffset to size. + const VkDeviceSize unusedRangeSize = size - lastOffset; + PrintDetailedMap_UnusedRange(json, lastOffset, unusedRangeSize); + } + + // End of loop. + lastOffset = size; + } + } + } + + PrintDetailedMap_End(json); +} +#endif // VMA_STATS_STRING_ENABLED + +bool VmaBlockMetadata_Linear::CreateAllocationRequest( + VkDeviceSize allocSize, + VkDeviceSize allocAlignment, + bool upperAddress, + VmaSuballocationType allocType, + uint32_t strategy, + VmaAllocationRequest* pAllocationRequest) +{ + VMA_ASSERT(allocSize > 0); + VMA_ASSERT(allocType != VMA_SUBALLOCATION_TYPE_FREE); + VMA_ASSERT(pAllocationRequest != VMA_NULL); + VMA_HEAVY_ASSERT(Validate()); + pAllocationRequest->size = allocSize; + return upperAddress ? + CreateAllocationRequest_UpperAddress( + allocSize, allocAlignment, allocType, strategy, pAllocationRequest) : + CreateAllocationRequest_LowerAddress( + allocSize, allocAlignment, allocType, strategy, pAllocationRequest); +} + +VkResult VmaBlockMetadata_Linear::CheckCorruption(const void* pBlockData) +{ + VMA_ASSERT(!IsVirtual()); + SuballocationVectorType& suballocations1st = AccessSuballocations1st(); + for (size_t i = m_1stNullItemsBeginCount, count = suballocations1st.size(); i < count; ++i) + { + const VmaSuballocation& suballoc = suballocations1st[i]; + if (suballoc.type != VMA_SUBALLOCATION_TYPE_FREE) + { + if (!VmaValidateMagicValue(pBlockData, suballoc.offset + suballoc.size)) + { + VMA_ASSERT(0 && "MEMORY CORRUPTION DETECTED AFTER VALIDATED ALLOCATION!"); + return VK_ERROR_UNKNOWN_COPY; + } + } + } + + SuballocationVectorType& suballocations2nd = AccessSuballocations2nd(); + for (size_t i = 0, count = suballocations2nd.size(); i < count; ++i) + { + const VmaSuballocation& suballoc = suballocations2nd[i]; + if (suballoc.type != VMA_SUBALLOCATION_TYPE_FREE) + { + if (!VmaValidateMagicValue(pBlockData, suballoc.offset + suballoc.size)) + { + VMA_ASSERT(0 && "MEMORY CORRUPTION DETECTED AFTER VALIDATED ALLOCATION!"); + return VK_ERROR_UNKNOWN_COPY; + } + } + } + + return VK_SUCCESS; +} + +void VmaBlockMetadata_Linear::Alloc( + const VmaAllocationRequest& request, + VmaSuballocationType type, + void* userData) +{ + const VkDeviceSize offset = (VkDeviceSize)request.allocHandle - 1; + const VmaSuballocation newSuballoc = { offset, request.size, userData, type }; + + switch (request.type) + { + case VmaAllocationRequestType::UpperAddress: + { + VMA_ASSERT(m_2ndVectorMode != SECOND_VECTOR_RING_BUFFER && + "CRITICAL ERROR: Trying to use linear allocator as double stack while it was already used as ring buffer."); + SuballocationVectorType& suballocations2nd = AccessSuballocations2nd(); + suballocations2nd.push_back(newSuballoc); + m_2ndVectorMode = SECOND_VECTOR_DOUBLE_STACK; + } + break; + case VmaAllocationRequestType::EndOf1st: + { + SuballocationVectorType& suballocations1st = AccessSuballocations1st(); + + VMA_ASSERT(suballocations1st.empty() || + offset >= suballocations1st.back().offset + suballocations1st.back().size); + // Check if it fits before the end of the block. + VMA_ASSERT(offset + request.size <= GetSize()); + + suballocations1st.push_back(newSuballoc); + } + break; + case VmaAllocationRequestType::EndOf2nd: + { + SuballocationVectorType& suballocations1st = AccessSuballocations1st(); + // New allocation at the end of 2-part ring buffer, so before first allocation from 1st vector. + VMA_ASSERT(!suballocations1st.empty() && + offset + request.size <= suballocations1st[m_1stNullItemsBeginCount].offset); + SuballocationVectorType& suballocations2nd = AccessSuballocations2nd(); + + switch (m_2ndVectorMode) + { + case SECOND_VECTOR_EMPTY: + // First allocation from second part ring buffer. + VMA_ASSERT(suballocations2nd.empty()); + m_2ndVectorMode = SECOND_VECTOR_RING_BUFFER; + break; + case SECOND_VECTOR_RING_BUFFER: + // 2-part ring buffer is already started. + VMA_ASSERT(!suballocations2nd.empty()); + break; + case SECOND_VECTOR_DOUBLE_STACK: + VMA_ASSERT(0 && "CRITICAL ERROR: Trying to use linear allocator as ring buffer while it was already used as double stack."); + break; + default: + VMA_ASSERT(0); + } + + suballocations2nd.push_back(newSuballoc); + } + break; + default: + VMA_ASSERT(0 && "CRITICAL INTERNAL ERROR."); + } + + m_SumFreeSize -= newSuballoc.size; +} + +void VmaBlockMetadata_Linear::Free(VmaAllocHandle allocHandle) +{ + SuballocationVectorType& suballocations1st = AccessSuballocations1st(); + SuballocationVectorType& suballocations2nd = AccessSuballocations2nd(); + VkDeviceSize offset = (VkDeviceSize)allocHandle - 1; + + if (!suballocations1st.empty()) + { + // First allocation: Mark it as next empty at the beginning. + VmaSuballocation& firstSuballoc = suballocations1st[m_1stNullItemsBeginCount]; + if (firstSuballoc.offset == offset) + { + firstSuballoc.type = VMA_SUBALLOCATION_TYPE_FREE; + firstSuballoc.userData = VMA_NULL; + m_SumFreeSize += firstSuballoc.size; + ++m_1stNullItemsBeginCount; + CleanupAfterFree(); + return; + } + } + + // Last allocation in 2-part ring buffer or top of upper stack (same logic). + if (m_2ndVectorMode == SECOND_VECTOR_RING_BUFFER || + m_2ndVectorMode == SECOND_VECTOR_DOUBLE_STACK) + { + VmaSuballocation& lastSuballoc = suballocations2nd.back(); + if (lastSuballoc.offset == offset) + { + m_SumFreeSize += lastSuballoc.size; + suballocations2nd.pop_back(); + CleanupAfterFree(); + return; + } + } + // Last allocation in 1st vector. + else if (m_2ndVectorMode == SECOND_VECTOR_EMPTY) + { + VmaSuballocation& lastSuballoc = suballocations1st.back(); + if (lastSuballoc.offset == offset) + { + m_SumFreeSize += lastSuballoc.size; + suballocations1st.pop_back(); + CleanupAfterFree(); + return; + } + } + + VmaSuballocation refSuballoc; + refSuballoc.offset = offset; + // Rest of members stays uninitialized intentionally for better performance. + + // Item from the middle of 1st vector. + { + const SuballocationVectorType::iterator it = VmaBinaryFindSorted( + suballocations1st.begin() + m_1stNullItemsBeginCount, + suballocations1st.end(), + refSuballoc, + VmaSuballocationOffsetLess()); + if (it != suballocations1st.end()) + { + it->type = VMA_SUBALLOCATION_TYPE_FREE; + it->userData = VMA_NULL; + ++m_1stNullItemsMiddleCount; + m_SumFreeSize += it->size; + CleanupAfterFree(); + return; + } + } + + if (m_2ndVectorMode != SECOND_VECTOR_EMPTY) + { + // Item from the middle of 2nd vector. + const SuballocationVectorType::iterator it = m_2ndVectorMode == SECOND_VECTOR_RING_BUFFER ? + VmaBinaryFindSorted(suballocations2nd.begin(), suballocations2nd.end(), refSuballoc, VmaSuballocationOffsetLess()) : + VmaBinaryFindSorted(suballocations2nd.begin(), suballocations2nd.end(), refSuballoc, VmaSuballocationOffsetGreater()); + if (it != suballocations2nd.end()) + { + it->type = VMA_SUBALLOCATION_TYPE_FREE; + it->userData = VMA_NULL; + ++m_2ndNullItemsCount; + m_SumFreeSize += it->size; + CleanupAfterFree(); + return; + } + } + + VMA_ASSERT(0 && "Allocation to free not found in linear allocator!"); +} + +void VmaBlockMetadata_Linear::GetAllocationInfo(VmaAllocHandle allocHandle, VmaVirtualAllocationInfo& outInfo) +{ + outInfo.offset = (VkDeviceSize)allocHandle - 1; + VmaSuballocation& suballoc = FindSuballocation(outInfo.offset); + outInfo.size = suballoc.size; + outInfo.pUserData = suballoc.userData; +} + +void* VmaBlockMetadata_Linear::GetAllocationUserData(VmaAllocHandle allocHandle) const +{ + return FindSuballocation((VkDeviceSize)allocHandle - 1).userData; +} + +VmaAllocHandle VmaBlockMetadata_Linear::GetAllocationListBegin() const +{ + // Function only used for defragmentation, which is disabled for this algorithm + VMA_ASSERT(0); + return VK_NULL_HANDLE; +} + +VmaAllocHandle VmaBlockMetadata_Linear::GetNextAllocation(VmaAllocHandle prevAlloc) const +{ + // Function only used for defragmentation, which is disabled for this algorithm + VMA_ASSERT(0); + return VK_NULL_HANDLE; +} + +VkDeviceSize VmaBlockMetadata_Linear::GetNextFreeRegionSize(VmaAllocHandle alloc) const +{ + // Function only used for defragmentation, which is disabled for this algorithm + VMA_ASSERT(0); + return 0; +} + +void VmaBlockMetadata_Linear::Clear() +{ + m_SumFreeSize = GetSize(); + m_Suballocations0.clear(); + m_Suballocations1.clear(); + // Leaving m_1stVectorIndex unchanged - it doesn't matter. + m_2ndVectorMode = SECOND_VECTOR_EMPTY; + m_1stNullItemsBeginCount = 0; + m_1stNullItemsMiddleCount = 0; + m_2ndNullItemsCount = 0; +} + +void VmaBlockMetadata_Linear::SetAllocationUserData(VmaAllocHandle allocHandle, void* userData) +{ + VmaSuballocation& suballoc = FindSuballocation((VkDeviceSize)allocHandle - 1); + suballoc.userData = userData; +} + +void VmaBlockMetadata_Linear::DebugLogAllAllocations() const +{ + const SuballocationVectorType& suballocations1st = AccessSuballocations1st(); + for (auto it = suballocations1st.begin() + m_1stNullItemsBeginCount; it != suballocations1st.end(); ++it) + if (it->type != VMA_SUBALLOCATION_TYPE_FREE) + DebugLogAllocation(it->offset, it->size, it->userData); + + const SuballocationVectorType& suballocations2nd = AccessSuballocations2nd(); + for (auto it = suballocations2nd.begin(); it != suballocations2nd.end(); ++it) + if (it->type != VMA_SUBALLOCATION_TYPE_FREE) + DebugLogAllocation(it->offset, it->size, it->userData); +} + +VmaSuballocation& VmaBlockMetadata_Linear::FindSuballocation(VkDeviceSize offset) const +{ + const SuballocationVectorType& suballocations1st = AccessSuballocations1st(); + const SuballocationVectorType& suballocations2nd = AccessSuballocations2nd(); + + VmaSuballocation refSuballoc; + refSuballoc.offset = offset; + // Rest of members stays uninitialized intentionally for better performance. + + // Item from the 1st vector. + { + SuballocationVectorType::const_iterator it = VmaBinaryFindSorted( + suballocations1st.begin() + m_1stNullItemsBeginCount, + suballocations1st.end(), + refSuballoc, + VmaSuballocationOffsetLess()); + if (it != suballocations1st.end()) + { + return const_cast(*it); + } + } + + if (m_2ndVectorMode != SECOND_VECTOR_EMPTY) + { + // Rest of members stays uninitialized intentionally for better performance. + SuballocationVectorType::const_iterator it = m_2ndVectorMode == SECOND_VECTOR_RING_BUFFER ? + VmaBinaryFindSorted(suballocations2nd.begin(), suballocations2nd.end(), refSuballoc, VmaSuballocationOffsetLess()) : + VmaBinaryFindSorted(suballocations2nd.begin(), suballocations2nd.end(), refSuballoc, VmaSuballocationOffsetGreater()); + if (it != suballocations2nd.end()) + { + return const_cast(*it); + } + } + + VMA_ASSERT(0 && "Allocation not found in linear allocator!"); + return const_cast(suballocations1st.back()); // Should never occur. +} + +bool VmaBlockMetadata_Linear::ShouldCompact1st() const +{ + const size_t nullItemCount = m_1stNullItemsBeginCount + m_1stNullItemsMiddleCount; + const size_t suballocCount = AccessSuballocations1st().size(); + return suballocCount > 32 && nullItemCount * 2 >= (suballocCount - nullItemCount) * 3; +} + +void VmaBlockMetadata_Linear::CleanupAfterFree() +{ + SuballocationVectorType& suballocations1st = AccessSuballocations1st(); + SuballocationVectorType& suballocations2nd = AccessSuballocations2nd(); + + if (IsEmpty()) + { + suballocations1st.clear(); + suballocations2nd.clear(); + m_1stNullItemsBeginCount = 0; + m_1stNullItemsMiddleCount = 0; + m_2ndNullItemsCount = 0; + m_2ndVectorMode = SECOND_VECTOR_EMPTY; + } + else + { + const size_t suballoc1stCount = suballocations1st.size(); + const size_t nullItem1stCount = m_1stNullItemsBeginCount + m_1stNullItemsMiddleCount; + VMA_ASSERT(nullItem1stCount <= suballoc1stCount); + + // Find more null items at the beginning of 1st vector. + while (m_1stNullItemsBeginCount < suballoc1stCount && + suballocations1st[m_1stNullItemsBeginCount].type == VMA_SUBALLOCATION_TYPE_FREE) + { + ++m_1stNullItemsBeginCount; + --m_1stNullItemsMiddleCount; + } + + // Find more null items at the end of 1st vector. + while (m_1stNullItemsMiddleCount > 0 && + suballocations1st.back().type == VMA_SUBALLOCATION_TYPE_FREE) + { + --m_1stNullItemsMiddleCount; + suballocations1st.pop_back(); + } + + // Find more null items at the end of 2nd vector. + while (m_2ndNullItemsCount > 0 && + suballocations2nd.back().type == VMA_SUBALLOCATION_TYPE_FREE) + { + --m_2ndNullItemsCount; + suballocations2nd.pop_back(); + } + + // Find more null items at the beginning of 2nd vector. + while (m_2ndNullItemsCount > 0 && + suballocations2nd[0].type == VMA_SUBALLOCATION_TYPE_FREE) + { + --m_2ndNullItemsCount; + VmaVectorRemove(suballocations2nd, 0); + } + + if (ShouldCompact1st()) + { + const size_t nonNullItemCount = suballoc1stCount - nullItem1stCount; + size_t srcIndex = m_1stNullItemsBeginCount; + for (size_t dstIndex = 0; dstIndex < nonNullItemCount; ++dstIndex) + { + while (suballocations1st[srcIndex].type == VMA_SUBALLOCATION_TYPE_FREE) + { + ++srcIndex; + } + if (dstIndex != srcIndex) + { + suballocations1st[dstIndex] = suballocations1st[srcIndex]; + } + ++srcIndex; + } + suballocations1st.resize(nonNullItemCount); + m_1stNullItemsBeginCount = 0; + m_1stNullItemsMiddleCount = 0; + } + + // 2nd vector became empty. + if (suballocations2nd.empty()) + { + m_2ndVectorMode = SECOND_VECTOR_EMPTY; + } + + // 1st vector became empty. + if (suballocations1st.size() - m_1stNullItemsBeginCount == 0) + { + suballocations1st.clear(); + m_1stNullItemsBeginCount = 0; + + if (!suballocations2nd.empty() && m_2ndVectorMode == SECOND_VECTOR_RING_BUFFER) + { + // Swap 1st with 2nd. Now 2nd is empty. + m_2ndVectorMode = SECOND_VECTOR_EMPTY; + m_1stNullItemsMiddleCount = m_2ndNullItemsCount; + while (m_1stNullItemsBeginCount < suballocations2nd.size() && + suballocations2nd[m_1stNullItemsBeginCount].type == VMA_SUBALLOCATION_TYPE_FREE) + { + ++m_1stNullItemsBeginCount; + --m_1stNullItemsMiddleCount; + } + m_2ndNullItemsCount = 0; + m_1stVectorIndex ^= 1; + } + } + } + + VMA_HEAVY_ASSERT(Validate()); +} + +bool VmaBlockMetadata_Linear::CreateAllocationRequest_LowerAddress( + VkDeviceSize allocSize, + VkDeviceSize allocAlignment, + VmaSuballocationType allocType, + uint32_t strategy, + VmaAllocationRequest* pAllocationRequest) +{ + const VkDeviceSize blockSize = GetSize(); + const VkDeviceSize debugMargin = GetDebugMargin(); + const VkDeviceSize bufferImageGranularity = GetBufferImageGranularity(); + SuballocationVectorType& suballocations1st = AccessSuballocations1st(); + SuballocationVectorType& suballocations2nd = AccessSuballocations2nd(); + + if (m_2ndVectorMode == SECOND_VECTOR_EMPTY || m_2ndVectorMode == SECOND_VECTOR_DOUBLE_STACK) + { + // Try to allocate at the end of 1st vector. + + VkDeviceSize resultBaseOffset = 0; + if (!suballocations1st.empty()) + { + const VmaSuballocation& lastSuballoc = suballocations1st.back(); + resultBaseOffset = lastSuballoc.offset + lastSuballoc.size + debugMargin; + } + + // Start from offset equal to beginning of free space. + VkDeviceSize resultOffset = resultBaseOffset; + + // Apply alignment. + resultOffset = VmaAlignUp(resultOffset, allocAlignment); + + // Check previous suballocations for BufferImageGranularity conflicts. + // Make bigger alignment if necessary. + if (bufferImageGranularity > 1 && bufferImageGranularity != allocAlignment && !suballocations1st.empty()) + { + bool bufferImageGranularityConflict = false; + for (size_t prevSuballocIndex = suballocations1st.size(); prevSuballocIndex--; ) + { + const VmaSuballocation& prevSuballoc = suballocations1st[prevSuballocIndex]; + if (VmaBlocksOnSamePage(prevSuballoc.offset, prevSuballoc.size, resultOffset, bufferImageGranularity)) + { + if (VmaIsBufferImageGranularityConflict(prevSuballoc.type, allocType)) + { + bufferImageGranularityConflict = true; + break; + } + } + else + // Already on previous page. + break; + } + if (bufferImageGranularityConflict) + { + resultOffset = VmaAlignUp(resultOffset, bufferImageGranularity); + } + } + + const VkDeviceSize freeSpaceEnd = m_2ndVectorMode == SECOND_VECTOR_DOUBLE_STACK ? + suballocations2nd.back().offset : blockSize; + + // There is enough free space at the end after alignment. + if (resultOffset + allocSize + debugMargin <= freeSpaceEnd) + { + // Check next suballocations for BufferImageGranularity conflicts. + // If conflict exists, allocation cannot be made here. + if ((allocSize % bufferImageGranularity || resultOffset % bufferImageGranularity) && m_2ndVectorMode == SECOND_VECTOR_DOUBLE_STACK) + { + for (size_t nextSuballocIndex = suballocations2nd.size(); nextSuballocIndex--; ) + { + const VmaSuballocation& nextSuballoc = suballocations2nd[nextSuballocIndex]; + if (VmaBlocksOnSamePage(resultOffset, allocSize, nextSuballoc.offset, bufferImageGranularity)) + { + if (VmaIsBufferImageGranularityConflict(allocType, nextSuballoc.type)) + { + return false; + } + } + else + { + // Already on previous page. + break; + } + } + } + + // All tests passed: Success. + pAllocationRequest->allocHandle = (VmaAllocHandle)(resultOffset + 1); + // pAllocationRequest->item, customData unused. + pAllocationRequest->type = VmaAllocationRequestType::EndOf1st; + return true; + } + } + + // Wrap-around to end of 2nd vector. Try to allocate there, watching for the + // beginning of 1st vector as the end of free space. + if (m_2ndVectorMode == SECOND_VECTOR_EMPTY || m_2ndVectorMode == SECOND_VECTOR_RING_BUFFER) + { + VMA_ASSERT(!suballocations1st.empty()); + + VkDeviceSize resultBaseOffset = 0; + if (!suballocations2nd.empty()) + { + const VmaSuballocation& lastSuballoc = suballocations2nd.back(); + resultBaseOffset = lastSuballoc.offset + lastSuballoc.size + debugMargin; + } + + // Start from offset equal to beginning of free space. + VkDeviceSize resultOffset = resultBaseOffset; + + // Apply alignment. + resultOffset = VmaAlignUp(resultOffset, allocAlignment); + + // Check previous suballocations for BufferImageGranularity conflicts. + // Make bigger alignment if necessary. + if (bufferImageGranularity > 1 && bufferImageGranularity != allocAlignment && !suballocations2nd.empty()) + { + bool bufferImageGranularityConflict = false; + for (size_t prevSuballocIndex = suballocations2nd.size(); prevSuballocIndex--; ) + { + const VmaSuballocation& prevSuballoc = suballocations2nd[prevSuballocIndex]; + if (VmaBlocksOnSamePage(prevSuballoc.offset, prevSuballoc.size, resultOffset, bufferImageGranularity)) + { + if (VmaIsBufferImageGranularityConflict(prevSuballoc.type, allocType)) + { + bufferImageGranularityConflict = true; + break; + } + } + else + // Already on previous page. + break; + } + if (bufferImageGranularityConflict) + { + resultOffset = VmaAlignUp(resultOffset, bufferImageGranularity); + } + } + + size_t index1st = m_1stNullItemsBeginCount; + + // There is enough free space at the end after alignment. + if ((index1st == suballocations1st.size() && resultOffset + allocSize + debugMargin <= blockSize) || + (index1st < suballocations1st.size() && resultOffset + allocSize + debugMargin <= suballocations1st[index1st].offset)) + { + // Check next suballocations for BufferImageGranularity conflicts. + // If conflict exists, allocation cannot be made here. + if (allocSize % bufferImageGranularity || resultOffset % bufferImageGranularity) + { + for (size_t nextSuballocIndex = index1st; + nextSuballocIndex < suballocations1st.size(); + nextSuballocIndex++) + { + const VmaSuballocation& nextSuballoc = suballocations1st[nextSuballocIndex]; + if (VmaBlocksOnSamePage(resultOffset, allocSize, nextSuballoc.offset, bufferImageGranularity)) + { + if (VmaIsBufferImageGranularityConflict(allocType, nextSuballoc.type)) + { + return false; + } + } + else + { + // Already on next page. + break; + } + } + } + + // All tests passed: Success. + pAllocationRequest->allocHandle = (VmaAllocHandle)(resultOffset + 1); + pAllocationRequest->type = VmaAllocationRequestType::EndOf2nd; + // pAllocationRequest->item, customData unused. + return true; + } + } + + return false; +} + +bool VmaBlockMetadata_Linear::CreateAllocationRequest_UpperAddress( + VkDeviceSize allocSize, + VkDeviceSize allocAlignment, + VmaSuballocationType allocType, + uint32_t strategy, + VmaAllocationRequest* pAllocationRequest) +{ + const VkDeviceSize blockSize = GetSize(); + const VkDeviceSize bufferImageGranularity = GetBufferImageGranularity(); + SuballocationVectorType& suballocations1st = AccessSuballocations1st(); + SuballocationVectorType& suballocations2nd = AccessSuballocations2nd(); + + if (m_2ndVectorMode == SECOND_VECTOR_RING_BUFFER) + { + VMA_ASSERT(0 && "Trying to use pool with linear algorithm as double stack, while it is already being used as ring buffer."); + return false; + } + + // Try to allocate before 2nd.back(), or end of block if 2nd.empty(). + if (allocSize > blockSize) + { + return false; + } + VkDeviceSize resultBaseOffset = blockSize - allocSize; + if (!suballocations2nd.empty()) + { + const VmaSuballocation& lastSuballoc = suballocations2nd.back(); + resultBaseOffset = lastSuballoc.offset - allocSize; + if (allocSize > lastSuballoc.offset) + { + return false; + } + } + + // Start from offset equal to end of free space. + VkDeviceSize resultOffset = resultBaseOffset; + + const VkDeviceSize debugMargin = GetDebugMargin(); + + // Apply debugMargin at the end. + if (debugMargin > 0) + { + if (resultOffset < debugMargin) + { + return false; + } + resultOffset -= debugMargin; + } + + // Apply alignment. + resultOffset = VmaAlignDown(resultOffset, allocAlignment); + + // Check next suballocations from 2nd for BufferImageGranularity conflicts. + // Make bigger alignment if necessary. + if (bufferImageGranularity > 1 && bufferImageGranularity != allocAlignment && !suballocations2nd.empty()) + { + bool bufferImageGranularityConflict = false; + for (size_t nextSuballocIndex = suballocations2nd.size(); nextSuballocIndex--; ) + { + const VmaSuballocation& nextSuballoc = suballocations2nd[nextSuballocIndex]; + if (VmaBlocksOnSamePage(resultOffset, allocSize, nextSuballoc.offset, bufferImageGranularity)) + { + if (VmaIsBufferImageGranularityConflict(nextSuballoc.type, allocType)) + { + bufferImageGranularityConflict = true; + break; + } + } + else + // Already on previous page. + break; + } + if (bufferImageGranularityConflict) + { + resultOffset = VmaAlignDown(resultOffset, bufferImageGranularity); + } + } + + // There is enough free space. + const VkDeviceSize endOf1st = !suballocations1st.empty() ? + suballocations1st.back().offset + suballocations1st.back().size : + 0; + if (endOf1st + debugMargin <= resultOffset) + { + // Check previous suballocations for BufferImageGranularity conflicts. + // If conflict exists, allocation cannot be made here. + if (bufferImageGranularity > 1) + { + for (size_t prevSuballocIndex = suballocations1st.size(); prevSuballocIndex--; ) + { + const VmaSuballocation& prevSuballoc = suballocations1st[prevSuballocIndex]; + if (VmaBlocksOnSamePage(prevSuballoc.offset, prevSuballoc.size, resultOffset, bufferImageGranularity)) + { + if (VmaIsBufferImageGranularityConflict(allocType, prevSuballoc.type)) + { + return false; + } + } + else + { + // Already on next page. + break; + } + } + } + + // All tests passed: Success. + pAllocationRequest->allocHandle = (VmaAllocHandle)(resultOffset + 1); + // pAllocationRequest->item unused. + pAllocationRequest->type = VmaAllocationRequestType::UpperAddress; + return true; + } + + return false; +} +#endif // _VMA_BLOCK_METADATA_LINEAR_FUNCTIONS +#endif // _VMA_BLOCK_METADATA_LINEAR + +#if 0 +#ifndef _VMA_BLOCK_METADATA_BUDDY +/* +- GetSize() is the original size of allocated memory block. +- m_UsableSize is this size aligned down to a power of two. + All allocations and calculations happen relative to m_UsableSize. +- GetUnusableSize() is the difference between them. + It is reported as separate, unused range, not available for allocations. + +Node at level 0 has size = m_UsableSize. +Each next level contains nodes with size 2 times smaller than current level. +m_LevelCount is the maximum number of levels to use in the current object. +*/ +class VmaBlockMetadata_Buddy : public VmaBlockMetadata +{ + VMA_CLASS_NO_COPY(VmaBlockMetadata_Buddy) +public: + VmaBlockMetadata_Buddy(const VkAllocationCallbacks* pAllocationCallbacks, + VkDeviceSize bufferImageGranularity, bool isVirtual); + virtual ~VmaBlockMetadata_Buddy(); + + size_t GetAllocationCount() const override { return m_AllocationCount; } + VkDeviceSize GetSumFreeSize() const override { return m_SumFreeSize + GetUnusableSize(); } + bool IsEmpty() const override { return m_Root->type == Node::TYPE_FREE; } + VkResult CheckCorruption(const void* pBlockData) override { return VK_ERROR_FEATURE_NOT_PRESENT; } + VkDeviceSize GetAllocationOffset(VmaAllocHandle allocHandle) const override { return (VkDeviceSize)allocHandle - 1; }; + void DebugLogAllAllocations() const override { DebugLogAllAllocationNode(m_Root, 0); } + + void Init(VkDeviceSize size) override; + bool Validate() const override; + + void AddDetailedStatistics(VmaDetailedStatistics& inoutStats) const override; + void AddStatistics(VmaStatistics& inoutStats) const override; + +#if VMA_STATS_STRING_ENABLED + void PrintDetailedMap(class VmaJsonWriter& json, uint32_t mapRefCount) const override; +#endif + + bool CreateAllocationRequest( + VkDeviceSize allocSize, + VkDeviceSize allocAlignment, + bool upperAddress, + VmaSuballocationType allocType, + uint32_t strategy, + VmaAllocationRequest* pAllocationRequest) override; + + void Alloc( + const VmaAllocationRequest& request, + VmaSuballocationType type, + void* userData) override; + + void Free(VmaAllocHandle allocHandle) override; + void GetAllocationInfo(VmaAllocHandle allocHandle, VmaVirtualAllocationInfo& outInfo) override; + void* GetAllocationUserData(VmaAllocHandle allocHandle) const override; + VmaAllocHandle GetAllocationListBegin() const override; + VmaAllocHandle GetNextAllocation(VmaAllocHandle prevAlloc) const override; + void Clear() override; + void SetAllocationUserData(VmaAllocHandle allocHandle, void* userData) override; + +private: + static const size_t MAX_LEVELS = 48; + + struct ValidationContext + { + size_t calculatedAllocationCount = 0; + size_t calculatedFreeCount = 0; + VkDeviceSize calculatedSumFreeSize = 0; + }; + struct Node + { + VkDeviceSize offset; + enum TYPE + { + TYPE_FREE, + TYPE_ALLOCATION, + TYPE_SPLIT, + TYPE_COUNT + } type; + Node* parent; + Node* buddy; + + union + { + struct + { + Node* prev; + Node* next; + } free; + struct + { + void* userData; + } allocation; + struct + { + Node* leftChild; + } split; + }; + }; + + // Size of the memory block aligned down to a power of two. + VkDeviceSize m_UsableSize; + uint32_t m_LevelCount; + VmaPoolAllocator m_NodeAllocator; + Node* m_Root; + struct + { + Node* front; + Node* back; + } m_FreeList[MAX_LEVELS]; + + // Number of nodes in the tree with type == TYPE_ALLOCATION. + size_t m_AllocationCount; + // Number of nodes in the tree with type == TYPE_FREE. + size_t m_FreeCount; + // Doesn't include space wasted due to internal fragmentation - allocation sizes are just aligned up to node sizes. + // Doesn't include unusable size. + VkDeviceSize m_SumFreeSize; + + VkDeviceSize GetUnusableSize() const { return GetSize() - m_UsableSize; } + VkDeviceSize LevelToNodeSize(uint32_t level) const { return m_UsableSize >> level; } + + VkDeviceSize AlignAllocationSize(VkDeviceSize size) const + { + if (!IsVirtual()) + { + size = VmaAlignUp(size, (VkDeviceSize)16); + } + return VmaNextPow2(size); + } + Node* FindAllocationNode(VkDeviceSize offset, uint32_t& outLevel) const; + void DeleteNodeChildren(Node* node); + bool ValidateNode(ValidationContext& ctx, const Node* parent, const Node* curr, uint32_t level, VkDeviceSize levelNodeSize) const; + uint32_t AllocSizeToLevel(VkDeviceSize allocSize) const; + void AddNodeToDetailedStatistics(VmaDetailedStatistics& inoutStats, const Node* node, VkDeviceSize levelNodeSize) const; + // Adds node to the front of FreeList at given level. + // node->type must be FREE. + // node->free.prev, next can be undefined. + void AddToFreeListFront(uint32_t level, Node* node); + // Removes node from FreeList at given level. + // node->type must be FREE. + // node->free.prev, next stay untouched. + void RemoveFromFreeList(uint32_t level, Node* node); + void DebugLogAllAllocationNode(Node* node, uint32_t level) const; + +#if VMA_STATS_STRING_ENABLED + void PrintDetailedMapNode(class VmaJsonWriter& json, const Node* node, VkDeviceSize levelNodeSize) const; +#endif +}; + +#ifndef _VMA_BLOCK_METADATA_BUDDY_FUNCTIONS +VmaBlockMetadata_Buddy::VmaBlockMetadata_Buddy(const VkAllocationCallbacks* pAllocationCallbacks, + VkDeviceSize bufferImageGranularity, bool isVirtual) + : VmaBlockMetadata(pAllocationCallbacks, bufferImageGranularity, isVirtual), + m_NodeAllocator(pAllocationCallbacks, 32), // firstBlockCapacity + m_Root(VMA_NULL), + m_AllocationCount(0), + m_FreeCount(1), + m_SumFreeSize(0) +{ + memset(m_FreeList, 0, sizeof(m_FreeList)); +} + +VmaBlockMetadata_Buddy::~VmaBlockMetadata_Buddy() +{ + DeleteNodeChildren(m_Root); + m_NodeAllocator.Free(m_Root); +} + +void VmaBlockMetadata_Buddy::Init(VkDeviceSize size) +{ + VmaBlockMetadata::Init(size); + + m_UsableSize = VmaPrevPow2(size); + m_SumFreeSize = m_UsableSize; + + // Calculate m_LevelCount. + const VkDeviceSize minNodeSize = IsVirtual() ? 1 : 16; + m_LevelCount = 1; + while (m_LevelCount < MAX_LEVELS && + LevelToNodeSize(m_LevelCount) >= minNodeSize) + { + ++m_LevelCount; + } + + Node* rootNode = m_NodeAllocator.Alloc(); + rootNode->offset = 0; + rootNode->type = Node::TYPE_FREE; + rootNode->parent = VMA_NULL; + rootNode->buddy = VMA_NULL; + + m_Root = rootNode; + AddToFreeListFront(0, rootNode); +} + +bool VmaBlockMetadata_Buddy::Validate() const +{ + // Validate tree. + ValidationContext ctx; + if (!ValidateNode(ctx, VMA_NULL, m_Root, 0, LevelToNodeSize(0))) + { + VMA_VALIDATE(false && "ValidateNode failed."); + } + VMA_VALIDATE(m_AllocationCount == ctx.calculatedAllocationCount); + VMA_VALIDATE(m_SumFreeSize == ctx.calculatedSumFreeSize); + + // Validate free node lists. + for (uint32_t level = 0; level < m_LevelCount; ++level) + { + VMA_VALIDATE(m_FreeList[level].front == VMA_NULL || + m_FreeList[level].front->free.prev == VMA_NULL); + + for (Node* node = m_FreeList[level].front; + node != VMA_NULL; + node = node->free.next) + { + VMA_VALIDATE(node->type == Node::TYPE_FREE); + + if (node->free.next == VMA_NULL) + { + VMA_VALIDATE(m_FreeList[level].back == node); + } + else + { + VMA_VALIDATE(node->free.next->free.prev == node); + } + } + } + + // Validate that free lists ar higher levels are empty. + for (uint32_t level = m_LevelCount; level < MAX_LEVELS; ++level) + { + VMA_VALIDATE(m_FreeList[level].front == VMA_NULL && m_FreeList[level].back == VMA_NULL); + } + + return true; +} + +void VmaBlockMetadata_Buddy::AddDetailedStatistics(VmaDetailedStatistics& inoutStats) const +{ + inoutStats.statistics.blockCount++; + inoutStats.statistics.blockBytes += GetSize(); + + AddNodeToDetailedStatistics(inoutStats, m_Root, LevelToNodeSize(0)); + + const VkDeviceSize unusableSize = GetUnusableSize(); + if (unusableSize > 0) + VmaAddDetailedStatisticsUnusedRange(inoutStats, unusableSize); +} + +void VmaBlockMetadata_Buddy::AddStatistics(VmaStatistics& inoutStats) const +{ + inoutStats.blockCount++; + inoutStats.allocationCount += (uint32_t)m_AllocationCount; + inoutStats.blockBytes += GetSize(); + inoutStats.allocationBytes += GetSize() - m_SumFreeSize; +} + +#if VMA_STATS_STRING_ENABLED +void VmaBlockMetadata_Buddy::PrintDetailedMap(class VmaJsonWriter& json, uint32_t mapRefCount) const +{ + VmaDetailedStatistics stats; + VmaClearDetailedStatistics(stats); + AddDetailedStatistics(stats); + + PrintDetailedMap_Begin( + json, + stats.statistics.blockBytes - stats.statistics.allocationBytes, + stats.statistics.allocationCount, + stats.unusedRangeCount, + mapRefCount); + + PrintDetailedMapNode(json, m_Root, LevelToNodeSize(0)); + + const VkDeviceSize unusableSize = GetUnusableSize(); + if (unusableSize > 0) + { + PrintDetailedMap_UnusedRange(json, + m_UsableSize, // offset + unusableSize); // size + } + + PrintDetailedMap_End(json); +} +#endif // VMA_STATS_STRING_ENABLED + +bool VmaBlockMetadata_Buddy::CreateAllocationRequest( + VkDeviceSize allocSize, + VkDeviceSize allocAlignment, + bool upperAddress, + VmaSuballocationType allocType, + uint32_t strategy, + VmaAllocationRequest* pAllocationRequest) +{ + VMA_ASSERT(!upperAddress && "VMA_ALLOCATION_CREATE_UPPER_ADDRESS_BIT can be used only with linear algorithm."); + + allocSize = AlignAllocationSize(allocSize); + + // Simple way to respect bufferImageGranularity. May be optimized some day. + // Whenever it might be an OPTIMAL image... + if (allocType == VMA_SUBALLOCATION_TYPE_UNKNOWN || + allocType == VMA_SUBALLOCATION_TYPE_IMAGE_UNKNOWN || + allocType == VMA_SUBALLOCATION_TYPE_IMAGE_OPTIMAL) + { + allocAlignment = VMA_MAX(allocAlignment, GetBufferImageGranularity()); + allocSize = VmaAlignUp(allocSize, GetBufferImageGranularity()); + } + + if (allocSize > m_UsableSize) + { + return false; + } + + const uint32_t targetLevel = AllocSizeToLevel(allocSize); + for (uint32_t level = targetLevel; level--; ) + { + for (Node* freeNode = m_FreeList[level].front; + freeNode != VMA_NULL; + freeNode = freeNode->free.next) + { + if (freeNode->offset % allocAlignment == 0) + { + pAllocationRequest->type = VmaAllocationRequestType::Normal; + pAllocationRequest->allocHandle = (VmaAllocHandle)(freeNode->offset + 1); + pAllocationRequest->size = allocSize; + pAllocationRequest->customData = (void*)(uintptr_t)level; + return true; + } + } + } + + return false; +} + +void VmaBlockMetadata_Buddy::Alloc( + const VmaAllocationRequest& request, + VmaSuballocationType type, + void* userData) +{ + VMA_ASSERT(request.type == VmaAllocationRequestType::Normal); + + const uint32_t targetLevel = AllocSizeToLevel(request.size); + uint32_t currLevel = (uint32_t)(uintptr_t)request.customData; + + Node* currNode = m_FreeList[currLevel].front; + VMA_ASSERT(currNode != VMA_NULL && currNode->type == Node::TYPE_FREE); + const VkDeviceSize offset = (VkDeviceSize)request.allocHandle - 1; + while (currNode->offset != offset) + { + currNode = currNode->free.next; + VMA_ASSERT(currNode != VMA_NULL && currNode->type == Node::TYPE_FREE); + } + + // Go down, splitting free nodes. + while (currLevel < targetLevel) + { + // currNode is already first free node at currLevel. + // Remove it from list of free nodes at this currLevel. + RemoveFromFreeList(currLevel, currNode); + + const uint32_t childrenLevel = currLevel + 1; + + // Create two free sub-nodes. + Node* leftChild = m_NodeAllocator.Alloc(); + Node* rightChild = m_NodeAllocator.Alloc(); + + leftChild->offset = currNode->offset; + leftChild->type = Node::TYPE_FREE; + leftChild->parent = currNode; + leftChild->buddy = rightChild; + + rightChild->offset = currNode->offset + LevelToNodeSize(childrenLevel); + rightChild->type = Node::TYPE_FREE; + rightChild->parent = currNode; + rightChild->buddy = leftChild; + + // Convert current currNode to split type. + currNode->type = Node::TYPE_SPLIT; + currNode->split.leftChild = leftChild; + + // Add child nodes to free list. Order is important! + AddToFreeListFront(childrenLevel, rightChild); + AddToFreeListFront(childrenLevel, leftChild); + + ++m_FreeCount; + ++currLevel; + currNode = m_FreeList[currLevel].front; + + /* + We can be sure that currNode, as left child of node previously split, + also fulfills the alignment requirement. + */ + } + + // Remove from free list. + VMA_ASSERT(currLevel == targetLevel && + currNode != VMA_NULL && + currNode->type == Node::TYPE_FREE); + RemoveFromFreeList(currLevel, currNode); + + // Convert to allocation node. + currNode->type = Node::TYPE_ALLOCATION; + currNode->allocation.userData = userData; + + ++m_AllocationCount; + --m_FreeCount; + m_SumFreeSize -= request.size; +} + +void VmaBlockMetadata_Buddy::GetAllocationInfo(VmaAllocHandle allocHandle, VmaVirtualAllocationInfo& outInfo) +{ + uint32_t level = 0; + outInfo.offset = (VkDeviceSize)allocHandle - 1; + const Node* const node = FindAllocationNode(outInfo.offset, level); + outInfo.size = LevelToNodeSize(level); + outInfo.pUserData = node->allocation.userData; +} + +void* VmaBlockMetadata_Buddy::GetAllocationUserData(VmaAllocHandle allocHandle) const +{ + uint32_t level = 0; + const Node* const node = FindAllocationNode((VkDeviceSize)allocHandle - 1, level); + return node->allocation.userData; +} + +VmaAllocHandle VmaBlockMetadata_Buddy::GetAllocationListBegin() const +{ + // Function only used for defragmentation, which is disabled for this algorithm + return VK_NULL_HANDLE; +} + +VmaAllocHandle VmaBlockMetadata_Buddy::GetNextAllocation(VmaAllocHandle prevAlloc) const +{ + // Function only used for defragmentation, which is disabled for this algorithm + return VK_NULL_HANDLE; +} + +void VmaBlockMetadata_Buddy::DeleteNodeChildren(Node* node) +{ + if (node->type == Node::TYPE_SPLIT) + { + DeleteNodeChildren(node->split.leftChild->buddy); + DeleteNodeChildren(node->split.leftChild); + const VkAllocationCallbacks* allocationCallbacks = GetAllocationCallbacks(); + m_NodeAllocator.Free(node->split.leftChild->buddy); + m_NodeAllocator.Free(node->split.leftChild); + } +} + +void VmaBlockMetadata_Buddy::Clear() +{ + DeleteNodeChildren(m_Root); + m_Root->type = Node::TYPE_FREE; + m_AllocationCount = 0; + m_FreeCount = 1; + m_SumFreeSize = m_UsableSize; +} + +void VmaBlockMetadata_Buddy::SetAllocationUserData(VmaAllocHandle allocHandle, void* userData) +{ + uint32_t level = 0; + Node* const node = FindAllocationNode((VkDeviceSize)allocHandle - 1, level); + node->allocation.userData = userData; +} + +VmaBlockMetadata_Buddy::Node* VmaBlockMetadata_Buddy::FindAllocationNode(VkDeviceSize offset, uint32_t& outLevel) const +{ + Node* node = m_Root; + VkDeviceSize nodeOffset = 0; + outLevel = 0; + VkDeviceSize levelNodeSize = LevelToNodeSize(0); + while (node->type == Node::TYPE_SPLIT) + { + const VkDeviceSize nextLevelNodeSize = levelNodeSize >> 1; + if (offset < nodeOffset + nextLevelNodeSize) + { + node = node->split.leftChild; + } + else + { + node = node->split.leftChild->buddy; + nodeOffset += nextLevelNodeSize; + } + ++outLevel; + levelNodeSize = nextLevelNodeSize; + } + + VMA_ASSERT(node != VMA_NULL && node->type == Node::TYPE_ALLOCATION); + return node; +} + +bool VmaBlockMetadata_Buddy::ValidateNode(ValidationContext& ctx, const Node* parent, const Node* curr, uint32_t level, VkDeviceSize levelNodeSize) const +{ + VMA_VALIDATE(level < m_LevelCount); + VMA_VALIDATE(curr->parent == parent); + VMA_VALIDATE((curr->buddy == VMA_NULL) == (parent == VMA_NULL)); + VMA_VALIDATE(curr->buddy == VMA_NULL || curr->buddy->buddy == curr); + switch (curr->type) + { + case Node::TYPE_FREE: + // curr->free.prev, next are validated separately. + ctx.calculatedSumFreeSize += levelNodeSize; + ++ctx.calculatedFreeCount; + break; + case Node::TYPE_ALLOCATION: + ++ctx.calculatedAllocationCount; + if (!IsVirtual()) + { + VMA_VALIDATE(curr->allocation.userData != VMA_NULL); + } + break; + case Node::TYPE_SPLIT: + { + const uint32_t childrenLevel = level + 1; + const VkDeviceSize childrenLevelNodeSize = levelNodeSize >> 1; + const Node* const leftChild = curr->split.leftChild; + VMA_VALIDATE(leftChild != VMA_NULL); + VMA_VALIDATE(leftChild->offset == curr->offset); + if (!ValidateNode(ctx, curr, leftChild, childrenLevel, childrenLevelNodeSize)) + { + VMA_VALIDATE(false && "ValidateNode for left child failed."); + } + const Node* const rightChild = leftChild->buddy; + VMA_VALIDATE(rightChild->offset == curr->offset + childrenLevelNodeSize); + if (!ValidateNode(ctx, curr, rightChild, childrenLevel, childrenLevelNodeSize)) + { + VMA_VALIDATE(false && "ValidateNode for right child failed."); + } + } + break; + default: + return false; + } + + return true; +} + +uint32_t VmaBlockMetadata_Buddy::AllocSizeToLevel(VkDeviceSize allocSize) const +{ + // I know this could be optimized somehow e.g. by using std::log2p1 from C++20. + uint32_t level = 0; + VkDeviceSize currLevelNodeSize = m_UsableSize; + VkDeviceSize nextLevelNodeSize = currLevelNodeSize >> 1; + while (allocSize <= nextLevelNodeSize && level + 1 < m_LevelCount) + { + ++level; + currLevelNodeSize >>= 1; + nextLevelNodeSize >>= 1; + } + return level; +} + +void VmaBlockMetadata_Buddy::Free(VmaAllocHandle allocHandle) +{ + uint32_t level = 0; + Node* node = FindAllocationNode((VkDeviceSize)allocHandle - 1, level); + + ++m_FreeCount; + --m_AllocationCount; + m_SumFreeSize += LevelToNodeSize(level); + + node->type = Node::TYPE_FREE; + + // Join free nodes if possible. + while (level > 0 && node->buddy->type == Node::TYPE_FREE) + { + RemoveFromFreeList(level, node->buddy); + Node* const parent = node->parent; + + m_NodeAllocator.Free(node->buddy); + m_NodeAllocator.Free(node); + parent->type = Node::TYPE_FREE; + + node = parent; + --level; + --m_FreeCount; + } + + AddToFreeListFront(level, node); +} + +void VmaBlockMetadata_Buddy::AddNodeToDetailedStatistics(VmaDetailedStatistics& inoutStats, const Node* node, VkDeviceSize levelNodeSize) const +{ + switch (node->type) + { + case Node::TYPE_FREE: + VmaAddDetailedStatisticsUnusedRange(inoutStats, levelNodeSize); + break; + case Node::TYPE_ALLOCATION: + VmaAddDetailedStatisticsAllocation(inoutStats, levelNodeSize); + break; + case Node::TYPE_SPLIT: + { + const VkDeviceSize childrenNodeSize = levelNodeSize / 2; + const Node* const leftChild = node->split.leftChild; + AddNodeToDetailedStatistics(inoutStats, leftChild, childrenNodeSize); + const Node* const rightChild = leftChild->buddy; + AddNodeToDetailedStatistics(inoutStats, rightChild, childrenNodeSize); + } + break; + default: + VMA_ASSERT(0); + } +} + +void VmaBlockMetadata_Buddy::AddToFreeListFront(uint32_t level, Node* node) +{ + VMA_ASSERT(node->type == Node::TYPE_FREE); + + // List is empty. + Node* const frontNode = m_FreeList[level].front; + if (frontNode == VMA_NULL) + { + VMA_ASSERT(m_FreeList[level].back == VMA_NULL); + node->free.prev = node->free.next = VMA_NULL; + m_FreeList[level].front = m_FreeList[level].back = node; + } + else + { + VMA_ASSERT(frontNode->free.prev == VMA_NULL); + node->free.prev = VMA_NULL; + node->free.next = frontNode; + frontNode->free.prev = node; + m_FreeList[level].front = node; + } +} + +void VmaBlockMetadata_Buddy::RemoveFromFreeList(uint32_t level, Node* node) +{ + VMA_ASSERT(m_FreeList[level].front != VMA_NULL); + + // It is at the front. + if (node->free.prev == VMA_NULL) + { + VMA_ASSERT(m_FreeList[level].front == node); + m_FreeList[level].front = node->free.next; + } + else + { + Node* const prevFreeNode = node->free.prev; + VMA_ASSERT(prevFreeNode->free.next == node); + prevFreeNode->free.next = node->free.next; + } + + // It is at the back. + if (node->free.next == VMA_NULL) + { + VMA_ASSERT(m_FreeList[level].back == node); + m_FreeList[level].back = node->free.prev; + } + else + { + Node* const nextFreeNode = node->free.next; + VMA_ASSERT(nextFreeNode->free.prev == node); + nextFreeNode->free.prev = node->free.prev; + } +} + +void VmaBlockMetadata_Buddy::DebugLogAllAllocationNode(Node* node, uint32_t level) const +{ + switch (node->type) + { + case Node::TYPE_FREE: + break; + case Node::TYPE_ALLOCATION: + DebugLogAllocation(node->offset, LevelToNodeSize(level), node->allocation.userData); + break; + case Node::TYPE_SPLIT: + { + ++level; + DebugLogAllAllocationNode(node->split.leftChild, level); + DebugLogAllAllocationNode(node->split.leftChild->buddy, level); + } + break; + default: + VMA_ASSERT(0); + } +} + +#if VMA_STATS_STRING_ENABLED +void VmaBlockMetadata_Buddy::PrintDetailedMapNode(class VmaJsonWriter& json, const Node* node, VkDeviceSize levelNodeSize) const +{ + switch (node->type) + { + case Node::TYPE_FREE: + PrintDetailedMap_UnusedRange(json, node->offset, levelNodeSize); + break; + case Node::TYPE_ALLOCATION: + PrintDetailedMap_Allocation(json, node->offset, levelNodeSize, node->allocation.userData); + break; + case Node::TYPE_SPLIT: + { + const VkDeviceSize childrenNodeSize = levelNodeSize / 2; + const Node* const leftChild = node->split.leftChild; + PrintDetailedMapNode(json, leftChild, childrenNodeSize); + const Node* const rightChild = leftChild->buddy; + PrintDetailedMapNode(json, rightChild, childrenNodeSize); + } + break; + default: + VMA_ASSERT(0); + } +} +#endif // VMA_STATS_STRING_ENABLED +#endif // _VMA_BLOCK_METADATA_BUDDY_FUNCTIONS +#endif // _VMA_BLOCK_METADATA_BUDDY +#endif // #if 0 + +#ifndef _VMA_BLOCK_METADATA_TLSF +// To not search current larger region if first allocation won't succeed and skip to smaller range +// use with VMA_ALLOCATION_CREATE_STRATEGY_MIN_MEMORY_BIT as strategy in CreateAllocationRequest(). +// When fragmentation and reusal of previous blocks doesn't matter then use with +// VMA_ALLOCATION_CREATE_STRATEGY_MIN_TIME_BIT for fastest alloc time possible. +class VmaBlockMetadata_TLSF : public VmaBlockMetadata +{ + VMA_CLASS_NO_COPY(VmaBlockMetadata_TLSF) +public: + VmaBlockMetadata_TLSF(const VkAllocationCallbacks* pAllocationCallbacks, + VkDeviceSize bufferImageGranularity, bool isVirtual); + virtual ~VmaBlockMetadata_TLSF(); + + size_t GetAllocationCount() const override { return m_AllocCount; } + size_t GetFreeRegionsCount() const override { return m_BlocksFreeCount + 1; } + VkDeviceSize GetSumFreeSize() const override { return m_BlocksFreeSize + m_NullBlock->size; } + bool IsEmpty() const override { return m_NullBlock->offset == 0; } + VkDeviceSize GetAllocationOffset(VmaAllocHandle allocHandle) const override { return ((Block*)allocHandle)->offset; }; + + void Init(VkDeviceSize size) override; + bool Validate() const override; + + void AddDetailedStatistics(VmaDetailedStatistics& inoutStats) const override; + void AddStatistics(VmaStatistics& inoutStats) const override; + +#if VMA_STATS_STRING_ENABLED + void PrintDetailedMap(class VmaJsonWriter& json) const override; +#endif + + bool CreateAllocationRequest( + VkDeviceSize allocSize, + VkDeviceSize allocAlignment, + bool upperAddress, + VmaSuballocationType allocType, + uint32_t strategy, + VmaAllocationRequest* pAllocationRequest) override; + + VkResult CheckCorruption(const void* pBlockData) override; + void Alloc( + const VmaAllocationRequest& request, + VmaSuballocationType type, + void* userData) override; + + void Free(VmaAllocHandle allocHandle) override; + void GetAllocationInfo(VmaAllocHandle allocHandle, VmaVirtualAllocationInfo& outInfo) override; + void* GetAllocationUserData(VmaAllocHandle allocHandle) const override; + VmaAllocHandle GetAllocationListBegin() const override; + VmaAllocHandle GetNextAllocation(VmaAllocHandle prevAlloc) const override; + VkDeviceSize GetNextFreeRegionSize(VmaAllocHandle alloc) const override; + void Clear() override; + void SetAllocationUserData(VmaAllocHandle allocHandle, void* userData) override; + void DebugLogAllAllocations() const override; + +private: + // According to original paper it should be preferable 4 or 5: + // M. Masmano, I. Ripoll, A. Crespo, and J. Real "TLSF: a New Dynamic Memory Allocator for Real-Time Systems" + // http://www.gii.upv.es/tlsf/files/ecrts04_tlsf.pdf + static const uint8_t SECOND_LEVEL_INDEX = 5; + static const uint16_t SMALL_BUFFER_SIZE = 256; + static const uint32_t INITIAL_BLOCK_ALLOC_COUNT = 16; + static const uint8_t MEMORY_CLASS_SHIFT = 7; + static const uint8_t MAX_MEMORY_CLASSES = 65 - MEMORY_CLASS_SHIFT; + + class Block + { + public: + VkDeviceSize offset; + VkDeviceSize size; + Block* prevPhysical; + Block* nextPhysical; + + void MarkFree() { prevFree = VMA_NULL; } + void MarkTaken() { prevFree = this; } + bool IsFree() const { return prevFree != this; } + void*& UserData() { VMA_HEAVY_ASSERT(!IsFree()); return userData; } + Block*& PrevFree() { return prevFree; } + Block*& NextFree() { VMA_HEAVY_ASSERT(IsFree()); return nextFree; } + + private: + Block* prevFree; // Address of the same block here indicates that block is taken + union + { + Block* nextFree; + void* userData; + }; + }; + + size_t m_AllocCount; + // Total number of free blocks besides null block + size_t m_BlocksFreeCount; + // Total size of free blocks excluding null block + VkDeviceSize m_BlocksFreeSize; + uint32_t m_IsFreeBitmap; + uint8_t m_MemoryClasses; + uint32_t m_InnerIsFreeBitmap[MAX_MEMORY_CLASSES]; + uint32_t m_ListsCount; + /* + * 0: 0-3 lists for small buffers + * 1+: 0-(2^SLI-1) lists for normal buffers + */ + Block** m_FreeList; + VmaPoolAllocator m_BlockAllocator; + Block* m_NullBlock; + VmaBlockBufferImageGranularity m_GranularityHandler; + + uint8_t SizeToMemoryClass(VkDeviceSize size) const; + uint16_t SizeToSecondIndex(VkDeviceSize size, uint8_t memoryClass) const; + uint32_t GetListIndex(uint8_t memoryClass, uint16_t secondIndex) const; + uint32_t GetListIndex(VkDeviceSize size) const; + + void RemoveFreeBlock(Block* block); + void InsertFreeBlock(Block* block); + void MergeBlock(Block* block, Block* prev); + + Block* FindFreeBlock(VkDeviceSize size, uint32_t& listIndex) const; + bool CheckBlock( + Block& block, + uint32_t listIndex, + VkDeviceSize allocSize, + VkDeviceSize allocAlignment, + VmaSuballocationType allocType, + VmaAllocationRequest* pAllocationRequest); +}; + +#ifndef _VMA_BLOCK_METADATA_TLSF_FUNCTIONS +VmaBlockMetadata_TLSF::VmaBlockMetadata_TLSF(const VkAllocationCallbacks* pAllocationCallbacks, + VkDeviceSize bufferImageGranularity, bool isVirtual) + : VmaBlockMetadata(pAllocationCallbacks, bufferImageGranularity, isVirtual), + m_AllocCount(0), + m_BlocksFreeCount(0), + m_BlocksFreeSize(0), + m_IsFreeBitmap(0), + m_MemoryClasses(0), + m_ListsCount(0), + m_FreeList(VMA_NULL), + m_BlockAllocator(pAllocationCallbacks, INITIAL_BLOCK_ALLOC_COUNT), + m_NullBlock(VMA_NULL), + m_GranularityHandler(bufferImageGranularity) {} + +VmaBlockMetadata_TLSF::~VmaBlockMetadata_TLSF() +{ + if (m_FreeList) + vma_delete_array(GetAllocationCallbacks(), m_FreeList, m_ListsCount); + m_GranularityHandler.Destroy(GetAllocationCallbacks()); +} + +void VmaBlockMetadata_TLSF::Init(VkDeviceSize size) +{ + VmaBlockMetadata::Init(size); + + if (!IsVirtual()) + m_GranularityHandler.Init(GetAllocationCallbacks(), size); + + m_NullBlock = m_BlockAllocator.Alloc(); + m_NullBlock->size = size; + m_NullBlock->offset = 0; + m_NullBlock->prevPhysical = VMA_NULL; + m_NullBlock->nextPhysical = VMA_NULL; + m_NullBlock->MarkFree(); + m_NullBlock->NextFree() = VMA_NULL; + m_NullBlock->PrevFree() = VMA_NULL; + uint8_t memoryClass = SizeToMemoryClass(size); + uint16_t sli = SizeToSecondIndex(size, memoryClass); + m_ListsCount = (memoryClass == 0 ? 0 : (memoryClass - 1) * (1UL << SECOND_LEVEL_INDEX) + sli) + 1; + if (IsVirtual()) + m_ListsCount += 1UL << SECOND_LEVEL_INDEX; + else + m_ListsCount += 4; + + m_MemoryClasses = memoryClass + 2; + memset(m_InnerIsFreeBitmap, 0, MAX_MEMORY_CLASSES * sizeof(uint32_t)); + + m_FreeList = vma_new_array(GetAllocationCallbacks(), Block*, m_ListsCount); + memset(m_FreeList, 0, m_ListsCount * sizeof(Block*)); +} + +bool VmaBlockMetadata_TLSF::Validate() const +{ + VMA_VALIDATE(GetSumFreeSize() <= GetSize()); + + VkDeviceSize calculatedSize = m_NullBlock->size; + VkDeviceSize calculatedFreeSize = m_NullBlock->size; + size_t allocCount = 0; + size_t freeCount = 0; + + // Check integrity of free lists + for (uint32_t list = 0; list < m_ListsCount; ++list) + { + Block* block = m_FreeList[list]; + if (block != VMA_NULL) + { + VMA_VALIDATE(block->IsFree()); + VMA_VALIDATE(block->PrevFree() == VMA_NULL); + while (block->NextFree()) + { + VMA_VALIDATE(block->NextFree()->IsFree()); + VMA_VALIDATE(block->NextFree()->PrevFree() == block); + block = block->NextFree(); + } + } + } + + VkDeviceSize nextOffset = m_NullBlock->offset; + auto validateCtx = m_GranularityHandler.StartValidation(GetAllocationCallbacks(), IsVirtual()); + + VMA_VALIDATE(m_NullBlock->nextPhysical == VMA_NULL); + if (m_NullBlock->prevPhysical) + { + VMA_VALIDATE(m_NullBlock->prevPhysical->nextPhysical == m_NullBlock); + } + // Check all blocks + for (Block* prev = m_NullBlock->prevPhysical; prev != VMA_NULL; prev = prev->prevPhysical) + { + VMA_VALIDATE(prev->offset + prev->size == nextOffset); + nextOffset = prev->offset; + calculatedSize += prev->size; + + uint32_t listIndex = GetListIndex(prev->size); + if (prev->IsFree()) + { + ++freeCount; + // Check if free block belongs to free list + Block* freeBlock = m_FreeList[listIndex]; + VMA_VALIDATE(freeBlock != VMA_NULL); + + bool found = false; + do + { + if (freeBlock == prev) + found = true; + + freeBlock = freeBlock->NextFree(); + } while (!found && freeBlock != VMA_NULL); + + VMA_VALIDATE(found); + calculatedFreeSize += prev->size; + } + else + { + ++allocCount; + // Check if taken block is not on a free list + Block* freeBlock = m_FreeList[listIndex]; + while (freeBlock) + { + VMA_VALIDATE(freeBlock != prev); + freeBlock = freeBlock->NextFree(); + } + + if (!IsVirtual()) + { + VMA_VALIDATE(m_GranularityHandler.Validate(validateCtx, prev->offset, prev->size)); + } + } + + if (prev->prevPhysical) + { + VMA_VALIDATE(prev->prevPhysical->nextPhysical == prev); + } + } + + if (!IsVirtual()) + { + VMA_VALIDATE(m_GranularityHandler.FinishValidation(validateCtx)); + } + + VMA_VALIDATE(nextOffset == 0); + VMA_VALIDATE(calculatedSize == GetSize()); + VMA_VALIDATE(calculatedFreeSize == GetSumFreeSize()); + VMA_VALIDATE(allocCount == m_AllocCount); + VMA_VALIDATE(freeCount == m_BlocksFreeCount); + + return true; +} + +void VmaBlockMetadata_TLSF::AddDetailedStatistics(VmaDetailedStatistics& inoutStats) const +{ + inoutStats.statistics.blockCount++; + inoutStats.statistics.blockBytes += GetSize(); + if (m_NullBlock->size > 0) + VmaAddDetailedStatisticsUnusedRange(inoutStats, m_NullBlock->size); + + for (Block* block = m_NullBlock->prevPhysical; block != VMA_NULL; block = block->prevPhysical) + { + if (block->IsFree()) + VmaAddDetailedStatisticsUnusedRange(inoutStats, block->size); + else + VmaAddDetailedStatisticsAllocation(inoutStats, block->size); + } +} + +void VmaBlockMetadata_TLSF::AddStatistics(VmaStatistics& inoutStats) const +{ + inoutStats.blockCount++; + inoutStats.allocationCount += (uint32_t)m_AllocCount; + inoutStats.blockBytes += GetSize(); + inoutStats.allocationBytes += GetSize() - GetSumFreeSize(); +} + +#if VMA_STATS_STRING_ENABLED +void VmaBlockMetadata_TLSF::PrintDetailedMap(class VmaJsonWriter& json) const +{ + size_t blockCount = m_AllocCount + m_BlocksFreeCount; + VmaStlAllocator allocator(GetAllocationCallbacks()); + VmaVector> blockList(blockCount, allocator); + + size_t i = blockCount; + for (Block* block = m_NullBlock->prevPhysical; block != VMA_NULL; block = block->prevPhysical) + { + blockList[--i] = block; + } + VMA_ASSERT(i == 0); + + VmaDetailedStatistics stats; + VmaClearDetailedStatistics(stats); + AddDetailedStatistics(stats); + + PrintDetailedMap_Begin(json, + stats.statistics.blockBytes - stats.statistics.allocationBytes, + stats.statistics.allocationCount, + stats.unusedRangeCount); + + for (; i < blockCount; ++i) + { + Block* block = blockList[i]; + if (block->IsFree()) + PrintDetailedMap_UnusedRange(json, block->offset, block->size); + else + PrintDetailedMap_Allocation(json, block->offset, block->size, block->UserData()); + } + if (m_NullBlock->size > 0) + PrintDetailedMap_UnusedRange(json, m_NullBlock->offset, m_NullBlock->size); + + PrintDetailedMap_End(json); +} +#endif + +bool VmaBlockMetadata_TLSF::CreateAllocationRequest( + VkDeviceSize allocSize, + VkDeviceSize allocAlignment, + bool upperAddress, + VmaSuballocationType allocType, + uint32_t strategy, + VmaAllocationRequest* pAllocationRequest) +{ + VMA_ASSERT(allocSize > 0 && "Cannot allocate empty block!"); + VMA_ASSERT(!upperAddress && "VMA_ALLOCATION_CREATE_UPPER_ADDRESS_BIT can be used only with linear algorithm."); + + // For small granularity round up + if (!IsVirtual()) + m_GranularityHandler.RoundupAllocRequest(allocType, allocSize, allocAlignment); + + allocSize += GetDebugMargin(); + // Quick check for too small pool + if (allocSize > GetSumFreeSize()) + return false; + + // If no free blocks in pool then check only null block + if (m_BlocksFreeCount == 0) + return CheckBlock(*m_NullBlock, m_ListsCount, allocSize, allocAlignment, allocType, pAllocationRequest); + + // Round up to the next block + VkDeviceSize sizeForNextList = allocSize; + VkDeviceSize smallSizeStep = SMALL_BUFFER_SIZE / (IsVirtual() ? 1 << SECOND_LEVEL_INDEX : 4); + if (allocSize > SMALL_BUFFER_SIZE) + { + sizeForNextList += (1ULL << (VMA_BITSCAN_MSB(allocSize) - SECOND_LEVEL_INDEX)); + } + else if (allocSize > SMALL_BUFFER_SIZE - smallSizeStep) + sizeForNextList = SMALL_BUFFER_SIZE + 1; + else + sizeForNextList += smallSizeStep; + + uint32_t nextListIndex = 0; + uint32_t prevListIndex = 0; + Block* nextListBlock = VMA_NULL; + Block* prevListBlock = VMA_NULL; + + // Check blocks according to strategies + if (strategy & VMA_ALLOCATION_CREATE_STRATEGY_MIN_TIME_BIT) + { + // Quick check for larger block first + nextListBlock = FindFreeBlock(sizeForNextList, nextListIndex); + if (nextListBlock != VMA_NULL && CheckBlock(*nextListBlock, nextListIndex, allocSize, allocAlignment, allocType, pAllocationRequest)) + return true; + + // If not fitted then null block + if (CheckBlock(*m_NullBlock, m_ListsCount, allocSize, allocAlignment, allocType, pAllocationRequest)) + return true; + + // Null block failed, search larger bucket + while (nextListBlock) + { + if (CheckBlock(*nextListBlock, nextListIndex, allocSize, allocAlignment, allocType, pAllocationRequest)) + return true; + nextListBlock = nextListBlock->NextFree(); + } + + // Failed again, check best fit bucket + prevListBlock = FindFreeBlock(allocSize, prevListIndex); + while (prevListBlock) + { + if (CheckBlock(*prevListBlock, prevListIndex, allocSize, allocAlignment, allocType, pAllocationRequest)) + return true; + prevListBlock = prevListBlock->NextFree(); + } + } + else if (strategy & VMA_ALLOCATION_CREATE_STRATEGY_MIN_MEMORY_BIT) + { + // Check best fit bucket + prevListBlock = FindFreeBlock(allocSize, prevListIndex); + while (prevListBlock) + { + if (CheckBlock(*prevListBlock, prevListIndex, allocSize, allocAlignment, allocType, pAllocationRequest)) + return true; + prevListBlock = prevListBlock->NextFree(); + } + + // If failed check null block + if (CheckBlock(*m_NullBlock, m_ListsCount, allocSize, allocAlignment, allocType, pAllocationRequest)) + return true; + + // Check larger bucket + nextListBlock = FindFreeBlock(sizeForNextList, nextListIndex); + while (nextListBlock) + { + if (CheckBlock(*nextListBlock, nextListIndex, allocSize, allocAlignment, allocType, pAllocationRequest)) + return true; + nextListBlock = nextListBlock->NextFree(); + } + } + else if (strategy & VMA_ALLOCATION_CREATE_STRATEGY_MIN_OFFSET_BIT ) + { + // Perform search from the start + VmaStlAllocator allocator(GetAllocationCallbacks()); + VmaVector> blockList(m_BlocksFreeCount, allocator); + + size_t i = m_BlocksFreeCount; + for (Block* block = m_NullBlock->prevPhysical; block != VMA_NULL; block = block->prevPhysical) + { + if (block->IsFree() && block->size >= allocSize) + blockList[--i] = block; + } + + for (; i < m_BlocksFreeCount; ++i) + { + Block& block = *blockList[i]; + if (CheckBlock(block, GetListIndex(block.size), allocSize, allocAlignment, allocType, pAllocationRequest)) + return true; + } + + // If failed check null block + if (CheckBlock(*m_NullBlock, m_ListsCount, allocSize, allocAlignment, allocType, pAllocationRequest)) + return true; + + // Whole range searched, no more memory + return false; + } + else + { + // Check larger bucket + nextListBlock = FindFreeBlock(sizeForNextList, nextListIndex); + while (nextListBlock) + { + if (CheckBlock(*nextListBlock, nextListIndex, allocSize, allocAlignment, allocType, pAllocationRequest)) + return true; + nextListBlock = nextListBlock->NextFree(); + } + + // If failed check null block + if (CheckBlock(*m_NullBlock, m_ListsCount, allocSize, allocAlignment, allocType, pAllocationRequest)) + return true; + + // Check best fit bucket + prevListBlock = FindFreeBlock(allocSize, prevListIndex); + while (prevListBlock) + { + if (CheckBlock(*prevListBlock, prevListIndex, allocSize, allocAlignment, allocType, pAllocationRequest)) + return true; + prevListBlock = prevListBlock->NextFree(); + } + } + + // Worst case, full search has to be done + while (++nextListIndex < m_ListsCount) + { + nextListBlock = m_FreeList[nextListIndex]; + while (nextListBlock) + { + if (CheckBlock(*nextListBlock, nextListIndex, allocSize, allocAlignment, allocType, pAllocationRequest)) + return true; + nextListBlock = nextListBlock->NextFree(); + } + } + + // No more memory sadly + return false; +} + +VkResult VmaBlockMetadata_TLSF::CheckCorruption(const void* pBlockData) +{ + for (Block* block = m_NullBlock->prevPhysical; block != VMA_NULL; block = block->prevPhysical) + { + if (!block->IsFree()) + { + if (!VmaValidateMagicValue(pBlockData, block->offset + block->size)) + { + VMA_ASSERT(0 && "MEMORY CORRUPTION DETECTED AFTER VALIDATED ALLOCATION!"); + return VK_ERROR_UNKNOWN_COPY; + } + } + } + + return VK_SUCCESS; +} + +void VmaBlockMetadata_TLSF::Alloc( + const VmaAllocationRequest& request, + VmaSuballocationType type, + void* userData) +{ + VMA_ASSERT(request.type == VmaAllocationRequestType::TLSF); + + // Get block and pop it from the free list + Block* currentBlock = (Block*)request.allocHandle; + VkDeviceSize offset = request.algorithmData; + VMA_ASSERT(currentBlock != VMA_NULL); + VMA_ASSERT(currentBlock->offset <= offset); + + if (currentBlock != m_NullBlock) + RemoveFreeBlock(currentBlock); + + VkDeviceSize debugMargin = GetDebugMargin(); + VkDeviceSize misssingAlignment = offset - currentBlock->offset; + + // Append missing alignment to prev block or create new one + if (misssingAlignment) + { + Block* prevBlock = currentBlock->prevPhysical; + VMA_ASSERT(prevBlock != VMA_NULL && "There should be no missing alignment at offset 0!"); + + if (prevBlock->IsFree() && prevBlock->size != debugMargin) + { + uint32_t oldList = GetListIndex(prevBlock->size); + prevBlock->size += misssingAlignment; + // Check if new size crosses list bucket + if (oldList != GetListIndex(prevBlock->size)) + { + prevBlock->size -= misssingAlignment; + RemoveFreeBlock(prevBlock); + prevBlock->size += misssingAlignment; + InsertFreeBlock(prevBlock); + } + else + m_BlocksFreeSize += misssingAlignment; + } + else + { + Block* newBlock = m_BlockAllocator.Alloc(); + currentBlock->prevPhysical = newBlock; + prevBlock->nextPhysical = newBlock; + newBlock->prevPhysical = prevBlock; + newBlock->nextPhysical = currentBlock; + newBlock->size = misssingAlignment; + newBlock->offset = currentBlock->offset; + newBlock->MarkTaken(); + + InsertFreeBlock(newBlock); + } + + currentBlock->size -= misssingAlignment; + currentBlock->offset += misssingAlignment; + } + + VkDeviceSize size = request.size + debugMargin; + if (currentBlock->size == size) + { + if (currentBlock == m_NullBlock) + { + // Setup new null block + m_NullBlock = m_BlockAllocator.Alloc(); + m_NullBlock->size = 0; + m_NullBlock->offset = currentBlock->offset + size; + m_NullBlock->prevPhysical = currentBlock; + m_NullBlock->nextPhysical = VMA_NULL; + m_NullBlock->MarkFree(); + m_NullBlock->PrevFree() = VMA_NULL; + m_NullBlock->NextFree() = VMA_NULL; + currentBlock->nextPhysical = m_NullBlock; + currentBlock->MarkTaken(); + } + } + else + { + VMA_ASSERT(currentBlock->size > size && "Proper block already found, shouldn't find smaller one!"); + + // Create new free block + Block* newBlock = m_BlockAllocator.Alloc(); + newBlock->size = currentBlock->size - size; + newBlock->offset = currentBlock->offset + size; + newBlock->prevPhysical = currentBlock; + newBlock->nextPhysical = currentBlock->nextPhysical; + currentBlock->nextPhysical = newBlock; + currentBlock->size = size; + + if (currentBlock == m_NullBlock) + { + m_NullBlock = newBlock; + m_NullBlock->MarkFree(); + m_NullBlock->NextFree() = VMA_NULL; + m_NullBlock->PrevFree() = VMA_NULL; + currentBlock->MarkTaken(); + } + else + { + newBlock->nextPhysical->prevPhysical = newBlock; + newBlock->MarkTaken(); + InsertFreeBlock(newBlock); + } + } + currentBlock->UserData() = userData; + + if (debugMargin > 0) + { + currentBlock->size -= debugMargin; + Block* newBlock = m_BlockAllocator.Alloc(); + newBlock->size = debugMargin; + newBlock->offset = currentBlock->offset + currentBlock->size; + newBlock->prevPhysical = currentBlock; + newBlock->nextPhysical = currentBlock->nextPhysical; + newBlock->MarkTaken(); + currentBlock->nextPhysical->prevPhysical = newBlock; + currentBlock->nextPhysical = newBlock; + InsertFreeBlock(newBlock); + } + + if (!IsVirtual()) + m_GranularityHandler.AllocPages((uint8_t)(uintptr_t)request.customData, + currentBlock->offset, currentBlock->size); + ++m_AllocCount; +} + +void VmaBlockMetadata_TLSF::Free(VmaAllocHandle allocHandle) +{ + Block* block = (Block*)allocHandle; + Block* next = block->nextPhysical; + VMA_ASSERT(!block->IsFree() && "Block is already free!"); + + if (!IsVirtual()) + m_GranularityHandler.FreePages(block->offset, block->size); + --m_AllocCount; + + VkDeviceSize debugMargin = GetDebugMargin(); + if (debugMargin > 0) + { + RemoveFreeBlock(next); + MergeBlock(next, block); + block = next; + next = next->nextPhysical; + } + + // Try merging + Block* prev = block->prevPhysical; + if (prev != VMA_NULL && prev->IsFree() && prev->size != debugMargin) + { + RemoveFreeBlock(prev); + MergeBlock(block, prev); + } + + if (!next->IsFree()) + InsertFreeBlock(block); + else if (next == m_NullBlock) + MergeBlock(m_NullBlock, block); + else + { + RemoveFreeBlock(next); + MergeBlock(next, block); + InsertFreeBlock(next); + } +} + +void VmaBlockMetadata_TLSF::GetAllocationInfo(VmaAllocHandle allocHandle, VmaVirtualAllocationInfo& outInfo) +{ + Block* block = (Block*)allocHandle; + VMA_ASSERT(!block->IsFree() && "Cannot get allocation info for free block!"); + outInfo.offset = block->offset; + outInfo.size = block->size; + outInfo.pUserData = block->UserData(); +} + +void* VmaBlockMetadata_TLSF::GetAllocationUserData(VmaAllocHandle allocHandle) const +{ + Block* block = (Block*)allocHandle; + VMA_ASSERT(!block->IsFree() && "Cannot get user data for free block!"); + return block->UserData(); +} + +VmaAllocHandle VmaBlockMetadata_TLSF::GetAllocationListBegin() const +{ + if (m_AllocCount == 0) + return VK_NULL_HANDLE; + + for (Block* block = m_NullBlock->prevPhysical; block; block = block->prevPhysical) + { + if (!block->IsFree()) + return (VmaAllocHandle)block; + } + VMA_ASSERT(false && "If m_AllocCount > 0 then should find any allocation!"); + return VK_NULL_HANDLE; +} + +VmaAllocHandle VmaBlockMetadata_TLSF::GetNextAllocation(VmaAllocHandle prevAlloc) const +{ + Block* startBlock = (Block*)prevAlloc; + VMA_ASSERT(!startBlock->IsFree() && "Incorrect block!"); + + for (Block* block = startBlock->prevPhysical; block; block = block->prevPhysical) + { + if (!block->IsFree()) + return (VmaAllocHandle)block; + } + return VK_NULL_HANDLE; +} + +VkDeviceSize VmaBlockMetadata_TLSF::GetNextFreeRegionSize(VmaAllocHandle alloc) const +{ + Block* block = (Block*)alloc; + VMA_ASSERT(!block->IsFree() && "Incorrect block!"); + + if (block->prevPhysical) + return block->prevPhysical->IsFree() ? block->prevPhysical->size : 0; + return 0; +} + +void VmaBlockMetadata_TLSF::Clear() +{ + m_AllocCount = 0; + m_BlocksFreeCount = 0; + m_BlocksFreeSize = 0; + m_IsFreeBitmap = 0; + m_NullBlock->offset = 0; + m_NullBlock->size = GetSize(); + Block* block = m_NullBlock->prevPhysical; + m_NullBlock->prevPhysical = VMA_NULL; + while (block) + { + Block* prev = block->prevPhysical; + m_BlockAllocator.Free(block); + block = prev; + } + memset(m_FreeList, 0, m_ListsCount * sizeof(Block*)); + memset(m_InnerIsFreeBitmap, 0, m_MemoryClasses * sizeof(uint32_t)); + m_GranularityHandler.Clear(); +} + +void VmaBlockMetadata_TLSF::SetAllocationUserData(VmaAllocHandle allocHandle, void* userData) +{ + Block* block = (Block*)allocHandle; + VMA_ASSERT(!block->IsFree() && "Trying to set user data for not allocated block!"); + block->UserData() = userData; +} + +void VmaBlockMetadata_TLSF::DebugLogAllAllocations() const +{ + for (Block* block = m_NullBlock->prevPhysical; block != VMA_NULL; block = block->prevPhysical) + if (!block->IsFree()) + DebugLogAllocation(block->offset, block->size, block->UserData()); +} + +uint8_t VmaBlockMetadata_TLSF::SizeToMemoryClass(VkDeviceSize size) const +{ + if (size > SMALL_BUFFER_SIZE) + return VMA_BITSCAN_MSB(size) - MEMORY_CLASS_SHIFT; + return 0; +} + +uint16_t VmaBlockMetadata_TLSF::SizeToSecondIndex(VkDeviceSize size, uint8_t memoryClass) const +{ + if (memoryClass == 0) + { + if (IsVirtual()) + return static_cast((size - 1) / 8); + else + return static_cast((size - 1) / 64); + } + return static_cast((size >> (memoryClass + MEMORY_CLASS_SHIFT - SECOND_LEVEL_INDEX)) ^ (1U << SECOND_LEVEL_INDEX)); +} + +uint32_t VmaBlockMetadata_TLSF::GetListIndex(uint8_t memoryClass, uint16_t secondIndex) const +{ + if (memoryClass == 0) + return secondIndex; + + const uint32_t index = static_cast(memoryClass - 1) * (1 << SECOND_LEVEL_INDEX) + secondIndex; + if (IsVirtual()) + return index + (1 << SECOND_LEVEL_INDEX); + else + return index + 4; +} + +uint32_t VmaBlockMetadata_TLSF::GetListIndex(VkDeviceSize size) const +{ + uint8_t memoryClass = SizeToMemoryClass(size); + return GetListIndex(memoryClass, SizeToSecondIndex(size, memoryClass)); +} + +void VmaBlockMetadata_TLSF::RemoveFreeBlock(Block* block) +{ + VMA_ASSERT(block != m_NullBlock); + VMA_ASSERT(block->IsFree()); + + if (block->NextFree() != VMA_NULL) + block->NextFree()->PrevFree() = block->PrevFree(); + if (block->PrevFree() != VMA_NULL) + block->PrevFree()->NextFree() = block->NextFree(); + else + { + uint8_t memClass = SizeToMemoryClass(block->size); + uint16_t secondIndex = SizeToSecondIndex(block->size, memClass); + uint32_t index = GetListIndex(memClass, secondIndex); + VMA_ASSERT(m_FreeList[index] == block); + m_FreeList[index] = block->NextFree(); + if (block->NextFree() == VMA_NULL) + { + m_InnerIsFreeBitmap[memClass] &= ~(1U << secondIndex); + if (m_InnerIsFreeBitmap[memClass] == 0) + m_IsFreeBitmap &= ~(1UL << memClass); + } + } + block->MarkTaken(); + block->UserData() = VMA_NULL; + --m_BlocksFreeCount; + m_BlocksFreeSize -= block->size; +} + +void VmaBlockMetadata_TLSF::InsertFreeBlock(Block* block) +{ + VMA_ASSERT(block != m_NullBlock); + VMA_ASSERT(!block->IsFree() && "Cannot insert block twice!"); + + uint8_t memClass = SizeToMemoryClass(block->size); + uint16_t secondIndex = SizeToSecondIndex(block->size, memClass); + uint32_t index = GetListIndex(memClass, secondIndex); + VMA_ASSERT(index < m_ListsCount); + block->PrevFree() = VMA_NULL; + block->NextFree() = m_FreeList[index]; + m_FreeList[index] = block; + if (block->NextFree() != VMA_NULL) + block->NextFree()->PrevFree() = block; + else + { + m_InnerIsFreeBitmap[memClass] |= 1U << secondIndex; + m_IsFreeBitmap |= 1UL << memClass; + } + ++m_BlocksFreeCount; + m_BlocksFreeSize += block->size; +} + +void VmaBlockMetadata_TLSF::MergeBlock(Block* block, Block* prev) +{ + VMA_ASSERT(block->prevPhysical == prev && "Cannot merge seperate physical regions!"); + VMA_ASSERT(!prev->IsFree() && "Cannot merge block that belongs to free list!"); + + block->offset = prev->offset; + block->size += prev->size; + block->prevPhysical = prev->prevPhysical; + if (block->prevPhysical) + block->prevPhysical->nextPhysical = block; + m_BlockAllocator.Free(prev); +} + +VmaBlockMetadata_TLSF::Block* VmaBlockMetadata_TLSF::FindFreeBlock(VkDeviceSize size, uint32_t& listIndex) const +{ + uint8_t memoryClass = SizeToMemoryClass(size); + uint32_t innerFreeMap = m_InnerIsFreeBitmap[memoryClass] & (~0U << SizeToSecondIndex(size, memoryClass)); + if (!innerFreeMap) + { + // Check higher levels for avaiable blocks + uint32_t freeMap = m_IsFreeBitmap & (~0UL << (memoryClass + 1)); + if (!freeMap) + return VMA_NULL; // No more memory avaible + + // Find lowest free region + memoryClass = VMA_BITSCAN_LSB(freeMap); + innerFreeMap = m_InnerIsFreeBitmap[memoryClass]; + VMA_ASSERT(innerFreeMap != 0); + } + // Find lowest free subregion + listIndex = GetListIndex(memoryClass, VMA_BITSCAN_LSB(innerFreeMap)); + VMA_ASSERT(m_FreeList[listIndex]); + return m_FreeList[listIndex]; +} + +bool VmaBlockMetadata_TLSF::CheckBlock( + Block& block, + uint32_t listIndex, + VkDeviceSize allocSize, + VkDeviceSize allocAlignment, + VmaSuballocationType allocType, + VmaAllocationRequest* pAllocationRequest) +{ + VMA_ASSERT(block.IsFree() && "Block is already taken!"); + + VkDeviceSize alignedOffset = VmaAlignUp(block.offset, allocAlignment); + if (block.size < allocSize + alignedOffset - block.offset) + return false; + + // Check for granularity conflicts + if (!IsVirtual() && + m_GranularityHandler.CheckConflictAndAlignUp(alignedOffset, allocSize, block.offset, block.size, allocType)) + return false; + + // Alloc successful + pAllocationRequest->type = VmaAllocationRequestType::TLSF; + pAllocationRequest->allocHandle = (VmaAllocHandle)█ + pAllocationRequest->size = allocSize - GetDebugMargin(); + pAllocationRequest->customData = (void*)allocType; + pAllocationRequest->algorithmData = alignedOffset; + + // Place block at the start of list if it's normal block + if (listIndex != m_ListsCount && block.PrevFree()) + { + block.PrevFree()->NextFree() = block.NextFree(); + if (block.NextFree()) + block.NextFree()->PrevFree() = block.PrevFree(); + block.PrevFree() = VMA_NULL; + block.NextFree() = m_FreeList[listIndex]; + m_FreeList[listIndex] = █ + if (block.NextFree()) + block.NextFree()->PrevFree() = █ + } + + return true; +} +#endif // _VMA_BLOCK_METADATA_TLSF_FUNCTIONS +#endif // _VMA_BLOCK_METADATA_TLSF + +#ifndef _VMA_BLOCK_VECTOR +/* +Sequence of VmaDeviceMemoryBlock. Represents memory blocks allocated for a specific +Vulkan memory type. + +Synchronized internally with a mutex. +*/ +class VmaBlockVector +{ + friend struct VmaDefragmentationContext_T; + VMA_CLASS_NO_COPY(VmaBlockVector) +public: + VmaBlockVector( + VmaAllocator hAllocator, + VmaPool hParentPool, + uint32_t memoryTypeIndex, + VkDeviceSize preferredBlockSize, + size_t minBlockCount, + size_t maxBlockCount, + VkDeviceSize bufferImageGranularity, + bool explicitBlockSize, + uint32_t algorithm, + float priority, + VkDeviceSize minAllocationAlignment, + void* pMemoryAllocateNext); + ~VmaBlockVector(); + + VmaAllocator GetAllocator() const { return m_hAllocator; } + VmaPool GetParentPool() const { return m_hParentPool; } + bool IsCustomPool() const { return m_hParentPool != VMA_NULL; } + uint32_t GetMemoryTypeIndex() const { return m_MemoryTypeIndex; } + VkDeviceSize GetPreferredBlockSize() const { return m_PreferredBlockSize; } + VkDeviceSize GetBufferImageGranularity() const { return m_BufferImageGranularity; } + uint32_t GetAlgorithm() const { return m_Algorithm; } + bool HasExplicitBlockSize() const { return m_ExplicitBlockSize; } + float GetPriority() const { return m_Priority; } + const void* GetAllocationNextPtr() const { return m_pMemoryAllocateNext; } + // To be used only while the m_Mutex is locked. Used during defragmentation. + size_t GetBlockCount() const { return m_Blocks.size(); } + // To be used only while the m_Mutex is locked. Used during defragmentation. + VmaDeviceMemoryBlock* GetBlock(size_t index) const { return m_Blocks[index]; } + VMA_RW_MUTEX &GetMutex() { return m_Mutex; } + + VkResult CreateMinBlocks(); + void AddStatistics(VmaStatistics& inoutStats); + void AddDetailedStatistics(VmaDetailedStatistics& inoutStats); + bool IsEmpty(); + bool IsCorruptionDetectionEnabled() const; + + VkResult Allocate( + VkDeviceSize size, + VkDeviceSize alignment, + const VmaAllocationCreateInfo& createInfo, + VmaSuballocationType suballocType, + size_t allocationCount, + VmaAllocation* pAllocations); + + void Free(const VmaAllocation hAllocation); + +#if VMA_STATS_STRING_ENABLED + void PrintDetailedMap(class VmaJsonWriter& json); +#endif + + VkResult CheckCorruption(); + +private: + const VmaAllocator m_hAllocator; + const VmaPool m_hParentPool; + const uint32_t m_MemoryTypeIndex; + const VkDeviceSize m_PreferredBlockSize; + const size_t m_MinBlockCount; + const size_t m_MaxBlockCount; + const VkDeviceSize m_BufferImageGranularity; + const bool m_ExplicitBlockSize; + const uint32_t m_Algorithm; + const float m_Priority; + const VkDeviceSize m_MinAllocationAlignment; + + void* const m_pMemoryAllocateNext; + VMA_RW_MUTEX m_Mutex; + // Incrementally sorted by sumFreeSize, ascending. + VmaVector> m_Blocks; + uint32_t m_NextBlockId; + bool m_IncrementalSort = true; + + void SetIncrementalSort(bool val) { m_IncrementalSort = val; } + + VkDeviceSize CalcMaxBlockSize() const; + // Finds and removes given block from vector. + void Remove(VmaDeviceMemoryBlock* pBlock); + // Performs single step in sorting m_Blocks. They may not be fully sorted + // after this call. + void IncrementallySortBlocks(); + void SortByFreeSize(); + + VkResult AllocatePage( + VkDeviceSize size, + VkDeviceSize alignment, + const VmaAllocationCreateInfo& createInfo, + VmaSuballocationType suballocType, + VmaAllocation* pAllocation); + + VkResult AllocateFromBlock( + VmaDeviceMemoryBlock* pBlock, + VkDeviceSize size, + VkDeviceSize alignment, + VmaAllocationCreateFlags allocFlags, + void* pUserData, + VmaSuballocationType suballocType, + uint32_t strategy, + VmaAllocation* pAllocation); + + VkResult CommitAllocationRequest( + VmaAllocationRequest& allocRequest, + VmaDeviceMemoryBlock* pBlock, + VkDeviceSize alignment, + VmaAllocationCreateFlags allocFlags, + void* pUserData, + VmaSuballocationType suballocType, + VmaAllocation* pAllocation); + + VkResult CreateBlock(VkDeviceSize blockSize, size_t* pNewBlockIndex); + bool HasEmptyBlock(); +}; +#endif // _VMA_BLOCK_VECTOR + +#ifndef _VMA_DEFRAGMENTATION_CONTEXT +struct VmaDefragmentationContext_T +{ + VMA_CLASS_NO_COPY(VmaDefragmentationContext_T) +public: + VmaDefragmentationContext_T( + VmaAllocator hAllocator, + const VmaDefragmentationInfo& info); + ~VmaDefragmentationContext_T(); + + void GetStats(VmaDefragmentationStats& outStats) { outStats = m_GlobalStats; } + + VkResult DefragmentPassBegin(VmaDefragmentationPassMoveInfo& moveInfo); + VkResult DefragmentPassEnd(VmaDefragmentationPassMoveInfo& moveInfo); + +private: + // Max number of allocations to ignore due to size constraints before ending single pass + static const uint8_t MAX_ALLOCS_TO_IGNORE = 16; + enum class CounterStatus { Pass, Ignore, End }; + + struct FragmentedBlock + { + uint32_t data; + VmaDeviceMemoryBlock* block; + }; + struct StateBalanced + { + VkDeviceSize avgFreeSize = 0; + VkDeviceSize avgAllocSize = UINT64_MAX; + }; + struct StateExtensive + { + enum class Operation : uint8_t + { + FindFreeBlockBuffer, FindFreeBlockTexture, FindFreeBlockAll, + MoveBuffers, MoveTextures, MoveAll, + Cleanup, Done + }; + + Operation operation = Operation::FindFreeBlockTexture; + size_t firstFreeBlock = SIZE_MAX; + }; + struct MoveAllocationData + { + VkDeviceSize size; + VkDeviceSize alignment; + VmaSuballocationType type; + VmaAllocationCreateFlags flags; + VmaDefragmentationMove move = {}; + }; + + const VkDeviceSize m_MaxPassBytes; + const uint32_t m_MaxPassAllocations; + + VmaStlAllocator m_MoveAllocator; + VmaVector> m_Moves; + + uint8_t m_IgnoredAllocs = 0; + uint32_t m_Algorithm; + uint32_t m_BlockVectorCount; + VmaBlockVector* m_PoolBlockVector; + VmaBlockVector** m_pBlockVectors; + size_t m_ImmovableBlockCount = 0; + VmaDefragmentationStats m_GlobalStats = { 0 }; + VmaDefragmentationStats m_PassStats = { 0 }; + void* m_AlgorithmState = VMA_NULL; + + static MoveAllocationData GetMoveData(VmaAllocHandle handle, VmaBlockMetadata* metadata); + CounterStatus CheckCounters(VkDeviceSize bytes); + bool IncrementCounters(VkDeviceSize bytes); + bool ReallocWithinBlock(VmaBlockVector& vector, VmaDeviceMemoryBlock* block); + bool AllocInOtherBlock(size_t start, size_t end, MoveAllocationData& data, VmaBlockVector& vector); + + bool ComputeDefragmentation(VmaBlockVector& vector, size_t index); + bool ComputeDefragmentation_Fast(VmaBlockVector& vector); + bool ComputeDefragmentation_Balanced(VmaBlockVector& vector, size_t index, bool update); + bool ComputeDefragmentation_Full(VmaBlockVector& vector); + bool ComputeDefragmentation_Extensive(VmaBlockVector& vector, size_t index); + + void UpdateVectorStatistics(VmaBlockVector& vector, StateBalanced& state); + bool MoveDataToFreeBlocks(VmaSuballocationType currentType, + VmaBlockVector& vector, size_t firstFreeBlock, + bool& texturePresent, bool& bufferPresent, bool& otherPresent); +}; +#endif // _VMA_DEFRAGMENTATION_CONTEXT + +#ifndef _VMA_POOL_T +struct VmaPool_T +{ + friend struct VmaPoolListItemTraits; + VMA_CLASS_NO_COPY(VmaPool_T) +public: + VmaBlockVector m_BlockVector; + VmaDedicatedAllocationList m_DedicatedAllocations; + + VmaPool_T( + VmaAllocator hAllocator, + const VmaPoolCreateInfo& createInfo, + VkDeviceSize preferredBlockSize); + ~VmaPool_T(); + + uint32_t GetId() const { return m_Id; } + void SetId(uint32_t id) { VMA_ASSERT(m_Id == 0); m_Id = id; } + + const char* GetName() const { return m_Name; } + void SetName(const char* pName); + +#if VMA_STATS_STRING_ENABLED + //void PrintDetailedMap(class VmaStringBuilder& sb); +#endif + +private: + uint32_t m_Id; + char* m_Name; + VmaPool_T* m_PrevPool = VMA_NULL; + VmaPool_T* m_NextPool = VMA_NULL; +}; + +struct VmaPoolListItemTraits +{ + typedef VmaPool_T ItemType; + + static ItemType* GetPrev(const ItemType* item) { return item->m_PrevPool; } + static ItemType* GetNext(const ItemType* item) { return item->m_NextPool; } + static ItemType*& AccessPrev(ItemType* item) { return item->m_PrevPool; } + static ItemType*& AccessNext(ItemType* item) { return item->m_NextPool; } +}; +#endif // _VMA_POOL_T + +#ifndef _VMA_CURRENT_BUDGET_DATA +struct VmaCurrentBudgetData +{ + VMA_ATOMIC_UINT32 m_BlockCount[VK_MAX_MEMORY_HEAPS]; + VMA_ATOMIC_UINT32 m_AllocationCount[VK_MAX_MEMORY_HEAPS]; + VMA_ATOMIC_UINT64 m_BlockBytes[VK_MAX_MEMORY_HEAPS]; + VMA_ATOMIC_UINT64 m_AllocationBytes[VK_MAX_MEMORY_HEAPS]; + +#if VMA_MEMORY_BUDGET + VMA_ATOMIC_UINT32 m_OperationsSinceBudgetFetch; + VMA_RW_MUTEX m_BudgetMutex; + uint64_t m_VulkanUsage[VK_MAX_MEMORY_HEAPS]; + uint64_t m_VulkanBudget[VK_MAX_MEMORY_HEAPS]; + uint64_t m_BlockBytesAtBudgetFetch[VK_MAX_MEMORY_HEAPS]; +#endif // VMA_MEMORY_BUDGET + + VmaCurrentBudgetData(); + + void AddAllocation(uint32_t heapIndex, VkDeviceSize allocationSize); + void RemoveAllocation(uint32_t heapIndex, VkDeviceSize allocationSize); +}; + +#ifndef _VMA_CURRENT_BUDGET_DATA_FUNCTIONS +VmaCurrentBudgetData::VmaCurrentBudgetData() +{ + for (uint32_t heapIndex = 0; heapIndex < VK_MAX_MEMORY_HEAPS; ++heapIndex) + { + m_BlockCount[heapIndex] = 0; + m_AllocationCount[heapIndex] = 0; + m_BlockBytes[heapIndex] = 0; + m_AllocationBytes[heapIndex] = 0; +#if VMA_MEMORY_BUDGET + m_VulkanUsage[heapIndex] = 0; + m_VulkanBudget[heapIndex] = 0; + m_BlockBytesAtBudgetFetch[heapIndex] = 0; +#endif + } + +#if VMA_MEMORY_BUDGET + m_OperationsSinceBudgetFetch = 0; +#endif +} + +void VmaCurrentBudgetData::AddAllocation(uint32_t heapIndex, VkDeviceSize allocationSize) +{ + m_AllocationBytes[heapIndex] += allocationSize; + ++m_AllocationCount[heapIndex]; +#if VMA_MEMORY_BUDGET + ++m_OperationsSinceBudgetFetch; +#endif +} + +void VmaCurrentBudgetData::RemoveAllocation(uint32_t heapIndex, VkDeviceSize allocationSize) +{ + VMA_ASSERT(m_AllocationBytes[heapIndex] >= allocationSize); + m_AllocationBytes[heapIndex] -= allocationSize; + VMA_ASSERT(m_AllocationCount[heapIndex] > 0); + --m_AllocationCount[heapIndex]; +#if VMA_MEMORY_BUDGET + ++m_OperationsSinceBudgetFetch; +#endif +} +#endif // _VMA_CURRENT_BUDGET_DATA_FUNCTIONS +#endif // _VMA_CURRENT_BUDGET_DATA + +#ifndef _VMA_ALLOCATION_OBJECT_ALLOCATOR +/* +Thread-safe wrapper over VmaPoolAllocator free list, for allocation of VmaAllocation_T objects. +*/ +class VmaAllocationObjectAllocator +{ + VMA_CLASS_NO_COPY(VmaAllocationObjectAllocator) +public: + VmaAllocationObjectAllocator(const VkAllocationCallbacks* pAllocationCallbacks) + : m_Allocator(pAllocationCallbacks, 1024) {} + + template VmaAllocation Allocate(Types&&... args); + void Free(VmaAllocation hAlloc); + +private: + VMA_MUTEX m_Mutex; + VmaPoolAllocator m_Allocator; +}; + +template +VmaAllocation VmaAllocationObjectAllocator::Allocate(Types&&... args) +{ + VmaMutexLock mutexLock(m_Mutex); + return m_Allocator.Alloc(std::forward(args)...); +} + +void VmaAllocationObjectAllocator::Free(VmaAllocation hAlloc) +{ + VmaMutexLock mutexLock(m_Mutex); + m_Allocator.Free(hAlloc); +} +#endif // _VMA_ALLOCATION_OBJECT_ALLOCATOR + +#ifndef _VMA_VIRTUAL_BLOCK_T +struct VmaVirtualBlock_T +{ + VMA_CLASS_NO_COPY(VmaVirtualBlock_T) +public: + const bool m_AllocationCallbacksSpecified; + const VkAllocationCallbacks m_AllocationCallbacks; + + VmaVirtualBlock_T(const VmaVirtualBlockCreateInfo& createInfo); + ~VmaVirtualBlock_T(); + + VkResult Init() { return VK_SUCCESS; } + bool IsEmpty() const { return m_Metadata->IsEmpty(); } + void Free(VmaVirtualAllocation allocation) { m_Metadata->Free((VmaAllocHandle)allocation); } + void SetAllocationUserData(VmaVirtualAllocation allocation, void* userData) { m_Metadata->SetAllocationUserData((VmaAllocHandle)allocation, userData); } + void Clear() { m_Metadata->Clear(); } + + const VkAllocationCallbacks* GetAllocationCallbacks() const; + void GetAllocationInfo(VmaVirtualAllocation allocation, VmaVirtualAllocationInfo& outInfo); + VkResult Allocate(const VmaVirtualAllocationCreateInfo& createInfo, VmaVirtualAllocation& outAllocation, + VkDeviceSize* outOffset); + void GetStatistics(VmaStatistics& outStats) const; + void CalculateDetailedStatistics(VmaDetailedStatistics& outStats) const; +#if VMA_STATS_STRING_ENABLED + void BuildStatsString(bool detailedMap, VmaStringBuilder& sb) const; +#endif + +private: + VmaBlockMetadata* m_Metadata; +}; + +#ifndef _VMA_VIRTUAL_BLOCK_T_FUNCTIONS +VmaVirtualBlock_T::VmaVirtualBlock_T(const VmaVirtualBlockCreateInfo& createInfo) + : m_AllocationCallbacksSpecified(createInfo.pAllocationCallbacks != VMA_NULL), + m_AllocationCallbacks(createInfo.pAllocationCallbacks != VMA_NULL ? *createInfo.pAllocationCallbacks : VmaEmptyAllocationCallbacks) +{ + const uint32_t algorithm = createInfo.flags & VMA_VIRTUAL_BLOCK_CREATE_ALGORITHM_MASK; + switch (algorithm) + { + default: + VMA_ASSERT(0); + case 0: + m_Metadata = vma_new(GetAllocationCallbacks(), VmaBlockMetadata_TLSF)(VK_NULL_HANDLE, 1, true); + break; + case VMA_VIRTUAL_BLOCK_CREATE_LINEAR_ALGORITHM_BIT: + m_Metadata = vma_new(GetAllocationCallbacks(), VmaBlockMetadata_Linear)(VK_NULL_HANDLE, 1, true); + break; + } + + m_Metadata->Init(createInfo.size); +} + +VmaVirtualBlock_T::~VmaVirtualBlock_T() +{ + // Define macro VMA_DEBUG_LOG to receive the list of the unfreed allocations + if (!m_Metadata->IsEmpty()) + m_Metadata->DebugLogAllAllocations(); + // This is the most important assert in the entire library. + // Hitting it means you have some memory leak - unreleased virtual allocations. + VMA_ASSERT(m_Metadata->IsEmpty() && "Some virtual allocations were not freed before destruction of this virtual block!"); + + vma_delete(GetAllocationCallbacks(), m_Metadata); +} + +const VkAllocationCallbacks* VmaVirtualBlock_T::GetAllocationCallbacks() const +{ + return m_AllocationCallbacksSpecified ? &m_AllocationCallbacks : VMA_NULL; +} + +void VmaVirtualBlock_T::GetAllocationInfo(VmaVirtualAllocation allocation, VmaVirtualAllocationInfo& outInfo) +{ + m_Metadata->GetAllocationInfo((VmaAllocHandle)allocation, outInfo); +} + +VkResult VmaVirtualBlock_T::Allocate(const VmaVirtualAllocationCreateInfo& createInfo, VmaVirtualAllocation& outAllocation, + VkDeviceSize* outOffset) +{ + VmaAllocationRequest request = {}; + if (m_Metadata->CreateAllocationRequest( + createInfo.size, // allocSize + VMA_MAX(createInfo.alignment, (VkDeviceSize)1), // allocAlignment + (createInfo.flags & VMA_VIRTUAL_ALLOCATION_CREATE_UPPER_ADDRESS_BIT) != 0, // upperAddress + VMA_SUBALLOCATION_TYPE_UNKNOWN, // allocType - unimportant + createInfo.flags & VMA_VIRTUAL_ALLOCATION_CREATE_STRATEGY_MASK, // strategy + &request)) + { + m_Metadata->Alloc(request, + VMA_SUBALLOCATION_TYPE_UNKNOWN, // type - unimportant + createInfo.pUserData); + outAllocation = (VmaVirtualAllocation)request.allocHandle; + if(outOffset) + *outOffset = m_Metadata->GetAllocationOffset(request.allocHandle); + return VK_SUCCESS; + } + outAllocation = (VmaVirtualAllocation)VK_NULL_HANDLE; + if (outOffset) + *outOffset = UINT64_MAX; + return VK_ERROR_OUT_OF_DEVICE_MEMORY; +} + +void VmaVirtualBlock_T::GetStatistics(VmaStatistics& outStats) const +{ + VmaClearStatistics(outStats); + m_Metadata->AddStatistics(outStats); +} + +void VmaVirtualBlock_T::CalculateDetailedStatistics(VmaDetailedStatistics& outStats) const +{ + VmaClearDetailedStatistics(outStats); + m_Metadata->AddDetailedStatistics(outStats); +} + +#if VMA_STATS_STRING_ENABLED +void VmaVirtualBlock_T::BuildStatsString(bool detailedMap, VmaStringBuilder& sb) const +{ + VmaJsonWriter json(GetAllocationCallbacks(), sb); + json.BeginObject(); + + VmaDetailedStatistics stats; + CalculateDetailedStatistics(stats); + + json.WriteString("Stats"); + VmaPrintDetailedStatistics(json, stats); + + if (detailedMap) + { + json.WriteString("Details"); + json.BeginObject(); + m_Metadata->PrintDetailedMap(json); + json.EndObject(); + } + + json.EndObject(); +} +#endif // VMA_STATS_STRING_ENABLED +#endif // _VMA_VIRTUAL_BLOCK_T_FUNCTIONS +#endif // _VMA_VIRTUAL_BLOCK_T + + +// Main allocator object. +struct VmaAllocator_T +{ + VMA_CLASS_NO_COPY(VmaAllocator_T) +public: + bool m_UseMutex; + uint32_t m_VulkanApiVersion; + bool m_UseKhrDedicatedAllocation; // Can be set only if m_VulkanApiVersion < VK_MAKE_VERSION(1, 1, 0). + bool m_UseKhrBindMemory2; // Can be set only if m_VulkanApiVersion < VK_MAKE_VERSION(1, 1, 0). + bool m_UseExtMemoryBudget; + bool m_UseAmdDeviceCoherentMemory; + bool m_UseKhrBufferDeviceAddress; + bool m_UseExtMemoryPriority; + VkDevice m_hDevice; + VkInstance m_hInstance; + bool m_AllocationCallbacksSpecified; + VkAllocationCallbacks m_AllocationCallbacks; + VmaDeviceMemoryCallbacks m_DeviceMemoryCallbacks; + VmaAllocationObjectAllocator m_AllocationObjectAllocator; + + // Each bit (1 << i) is set if HeapSizeLimit is enabled for that heap, so cannot allocate more than the heap size. + uint32_t m_HeapSizeLimitMask; + + VkPhysicalDeviceProperties m_PhysicalDeviceProperties; + VkPhysicalDeviceMemoryProperties m_MemProps; + + // Default pools. + VmaBlockVector* m_pBlockVectors[VK_MAX_MEMORY_TYPES]; + VmaDedicatedAllocationList m_DedicatedAllocations[VK_MAX_MEMORY_TYPES]; + + VmaCurrentBudgetData m_Budget; + VMA_ATOMIC_UINT32 m_DeviceMemoryCount; // Total number of VkDeviceMemory objects. + + VmaAllocator_T(const VmaAllocatorCreateInfo* pCreateInfo); + VkResult Init(const VmaAllocatorCreateInfo* pCreateInfo); + ~VmaAllocator_T(); + + const VkAllocationCallbacks* GetAllocationCallbacks() const + { + return m_AllocationCallbacksSpecified ? &m_AllocationCallbacks : VMA_NULL; + } + const VmaVulkanFunctions& GetVulkanFunctions() const + { + return m_VulkanFunctions; + } + + VkPhysicalDevice GetPhysicalDevice() const { return m_PhysicalDevice; } + + VkDeviceSize GetBufferImageGranularity() const + { + return VMA_MAX( + static_cast(VMA_DEBUG_MIN_BUFFER_IMAGE_GRANULARITY), + m_PhysicalDeviceProperties.limits.bufferImageGranularity); + } + + uint32_t GetMemoryHeapCount() const { return m_MemProps.memoryHeapCount; } + uint32_t GetMemoryTypeCount() const { return m_MemProps.memoryTypeCount; } + + uint32_t MemoryTypeIndexToHeapIndex(uint32_t memTypeIndex) const + { + VMA_ASSERT(memTypeIndex < m_MemProps.memoryTypeCount); + return m_MemProps.memoryTypes[memTypeIndex].heapIndex; + } + // True when specific memory type is HOST_VISIBLE but not HOST_COHERENT. + bool IsMemoryTypeNonCoherent(uint32_t memTypeIndex) const + { + return (m_MemProps.memoryTypes[memTypeIndex].propertyFlags & (VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT)) == + VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT; + } + // Minimum alignment for all allocations in specific memory type. + VkDeviceSize GetMemoryTypeMinAlignment(uint32_t memTypeIndex) const + { + return IsMemoryTypeNonCoherent(memTypeIndex) ? + VMA_MAX((VkDeviceSize)VMA_MIN_ALIGNMENT, m_PhysicalDeviceProperties.limits.nonCoherentAtomSize) : + (VkDeviceSize)VMA_MIN_ALIGNMENT; + } + + bool IsIntegratedGpu() const + { + return m_PhysicalDeviceProperties.deviceType == VK_PHYSICAL_DEVICE_TYPE_INTEGRATED_GPU; + } + + uint32_t GetGlobalMemoryTypeBits() const { return m_GlobalMemoryTypeBits; } + + void GetBufferMemoryRequirements( + VkBuffer hBuffer, + VkMemoryRequirements& memReq, + bool& requiresDedicatedAllocation, + bool& prefersDedicatedAllocation) const; + void GetImageMemoryRequirements( + VkImage hImage, + VkMemoryRequirements& memReq, + bool& requiresDedicatedAllocation, + bool& prefersDedicatedAllocation) const; + VkResult FindMemoryTypeIndex( + uint32_t memoryTypeBits, + const VmaAllocationCreateInfo* pAllocationCreateInfo, + VkFlags bufImgUsage, // VkBufferCreateInfo::usage or VkImageCreateInfo::usage. UINT32_MAX if unknown. + uint32_t* pMemoryTypeIndex) const; + + // Main allocation function. + VkResult AllocateMemory( + const VkMemoryRequirements& vkMemReq, + bool requiresDedicatedAllocation, + bool prefersDedicatedAllocation, + VkBuffer dedicatedBuffer, + VkImage dedicatedImage, + VkFlags dedicatedBufferImageUsage, // UINT32_MAX if unknown. + const VmaAllocationCreateInfo& createInfo, + VmaSuballocationType suballocType, + size_t allocationCount, + VmaAllocation* pAllocations); + + // Main deallocation function. + void FreeMemory( + size_t allocationCount, + const VmaAllocation* pAllocations); + + void CalculateStatistics(VmaTotalStatistics* pStats); + + void GetHeapBudgets( + VmaBudget* outBudgets, uint32_t firstHeap, uint32_t heapCount); + +#if VMA_STATS_STRING_ENABLED + void PrintDetailedMap(class VmaJsonWriter& json); +#endif + + void GetAllocationInfo(VmaAllocation hAllocation, VmaAllocationInfo* pAllocationInfo); + + VkResult CreatePool(const VmaPoolCreateInfo* pCreateInfo, VmaPool* pPool); + void DestroyPool(VmaPool pool); + void GetPoolStatistics(VmaPool pool, VmaStatistics* pPoolStats); + void CalculatePoolStatistics(VmaPool pool, VmaDetailedStatistics* pPoolStats); + + void SetCurrentFrameIndex(uint32_t frameIndex); + uint32_t GetCurrentFrameIndex() const { return m_CurrentFrameIndex.load(); } + + VkResult CheckPoolCorruption(VmaPool hPool); + VkResult CheckCorruption(uint32_t memoryTypeBits); + + // Call to Vulkan function vkAllocateMemory with accompanying bookkeeping. + VkResult AllocateVulkanMemory(const VkMemoryAllocateInfo* pAllocateInfo, VkDeviceMemory* pMemory); + // Call to Vulkan function vkFreeMemory with accompanying bookkeeping. + void FreeVulkanMemory(uint32_t memoryType, VkDeviceSize size, VkDeviceMemory hMemory); + // Call to Vulkan function vkBindBufferMemory or vkBindBufferMemory2KHR. + VkResult BindVulkanBuffer( + VkDeviceMemory memory, + VkDeviceSize memoryOffset, + VkBuffer buffer, + const void* pNext); + // Call to Vulkan function vkBindImageMemory or vkBindImageMemory2KHR. + VkResult BindVulkanImage( + VkDeviceMemory memory, + VkDeviceSize memoryOffset, + VkImage image, + const void* pNext); + + VkResult Map(VmaAllocation hAllocation, void** ppData); + void Unmap(VmaAllocation hAllocation); + + VkResult BindBufferMemory( + VmaAllocation hAllocation, + VkDeviceSize allocationLocalOffset, + VkBuffer hBuffer, + const void* pNext); + VkResult BindImageMemory( + VmaAllocation hAllocation, + VkDeviceSize allocationLocalOffset, + VkImage hImage, + const void* pNext); + + VkResult FlushOrInvalidateAllocation( + VmaAllocation hAllocation, + VkDeviceSize offset, VkDeviceSize size, + VMA_CACHE_OPERATION op); + VkResult FlushOrInvalidateAllocations( + uint32_t allocationCount, + const VmaAllocation* allocations, + const VkDeviceSize* offsets, const VkDeviceSize* sizes, + VMA_CACHE_OPERATION op); + + void FillAllocation(const VmaAllocation hAllocation, uint8_t pattern); + + /* + Returns bit mask of memory types that can support defragmentation on GPU as + they support creation of required buffer for copy operations. + */ + uint32_t GetGpuDefragmentationMemoryTypeBits(); + +#if VMA_EXTERNAL_MEMORY + VkExternalMemoryHandleTypeFlagsKHR GetExternalMemoryHandleTypeFlags(uint32_t memTypeIndex) const + { + return m_TypeExternalMemoryHandleTypes[memTypeIndex]; + } +#endif // #if VMA_EXTERNAL_MEMORY + +private: + VkDeviceSize m_PreferredLargeHeapBlockSize; + + VkPhysicalDevice m_PhysicalDevice; + VMA_ATOMIC_UINT32 m_CurrentFrameIndex; + VMA_ATOMIC_UINT32 m_GpuDefragmentationMemoryTypeBits; // UINT32_MAX means uninitialized. +#if VMA_EXTERNAL_MEMORY + VkExternalMemoryHandleTypeFlagsKHR m_TypeExternalMemoryHandleTypes[VK_MAX_MEMORY_TYPES]; +#endif // #if VMA_EXTERNAL_MEMORY + + VMA_RW_MUTEX m_PoolsMutex; + typedef VmaIntrusiveLinkedList PoolList; + // Protected by m_PoolsMutex. + PoolList m_Pools; + uint32_t m_NextPoolId; + + VmaVulkanFunctions m_VulkanFunctions; + + // Global bit mask AND-ed with any memoryTypeBits to disallow certain memory types. + uint32_t m_GlobalMemoryTypeBits; + + void ImportVulkanFunctions(const VmaVulkanFunctions* pVulkanFunctions); + +#if VMA_STATIC_VULKAN_FUNCTIONS == 1 + void ImportVulkanFunctions_Static(); +#endif + + void ImportVulkanFunctions_Custom(const VmaVulkanFunctions* pVulkanFunctions); + +#if VMA_DYNAMIC_VULKAN_FUNCTIONS == 1 + void ImportVulkanFunctions_Dynamic(); +#endif + + void ValidateVulkanFunctions(); + + VkDeviceSize CalcPreferredBlockSize(uint32_t memTypeIndex); + + VkResult AllocateMemoryOfType( + VmaPool pool, + VkDeviceSize size, + VkDeviceSize alignment, + bool dedicatedPreferred, + VkBuffer dedicatedBuffer, + VkImage dedicatedImage, + VkFlags dedicatedBufferImageUsage, + const VmaAllocationCreateInfo& createInfo, + uint32_t memTypeIndex, + VmaSuballocationType suballocType, + VmaDedicatedAllocationList& dedicatedAllocations, + VmaBlockVector& blockVector, + size_t allocationCount, + VmaAllocation* pAllocations); + + // Helper function only to be used inside AllocateDedicatedMemory. + VkResult AllocateDedicatedMemoryPage( + VmaPool pool, + VkDeviceSize size, + VmaSuballocationType suballocType, + uint32_t memTypeIndex, + const VkMemoryAllocateInfo& allocInfo, + bool map, + bool isUserDataString, + bool isMappingAllowed, + void* pUserData, + VmaAllocation* pAllocation); + + // Allocates and registers new VkDeviceMemory specifically for dedicated allocations. + VkResult AllocateDedicatedMemory( + VmaPool pool, + VkDeviceSize size, + VmaSuballocationType suballocType, + VmaDedicatedAllocationList& dedicatedAllocations, + uint32_t memTypeIndex, + bool map, + bool isUserDataString, + bool isMappingAllowed, + bool canAliasMemory, + void* pUserData, + float priority, + VkBuffer dedicatedBuffer, + VkImage dedicatedImage, + VkFlags dedicatedBufferImageUsage, + size_t allocationCount, + VmaAllocation* pAllocations, + const void* pNextChain = nullptr); + + void FreeDedicatedMemory(const VmaAllocation allocation); + + VkResult CalcMemTypeParams( + VmaAllocationCreateInfo& outCreateInfo, + uint32_t memTypeIndex, + VkDeviceSize size, + size_t allocationCount); + VkResult CalcAllocationParams( + VmaAllocationCreateInfo& outCreateInfo, + bool dedicatedRequired, + bool dedicatedPreferred); + + /* + Calculates and returns bit mask of memory types that can support defragmentation + on GPU as they support creation of required buffer for copy operations. + */ + uint32_t CalculateGpuDefragmentationMemoryTypeBits() const; + uint32_t CalculateGlobalMemoryTypeBits() const; + + bool GetFlushOrInvalidateRange( + VmaAllocation allocation, + VkDeviceSize offset, VkDeviceSize size, + VkMappedMemoryRange& outRange) const; + +#if VMA_MEMORY_BUDGET + void UpdateVulkanBudget(); +#endif // #if VMA_MEMORY_BUDGET +}; + + +#ifndef _VMA_MEMORY_FUNCTIONS +static void* VmaMalloc(VmaAllocator hAllocator, size_t size, size_t alignment) +{ + return VmaMalloc(&hAllocator->m_AllocationCallbacks, size, alignment); +} + +static void VmaFree(VmaAllocator hAllocator, void* ptr) +{ + VmaFree(&hAllocator->m_AllocationCallbacks, ptr); +} + +template +static T* VmaAllocate(VmaAllocator hAllocator) +{ + return (T*)VmaMalloc(hAllocator, sizeof(T), VMA_ALIGN_OF(T)); +} + +template +static T* VmaAllocateArray(VmaAllocator hAllocator, size_t count) +{ + return (T*)VmaMalloc(hAllocator, sizeof(T) * count, VMA_ALIGN_OF(T)); +} + +template +static void vma_delete(VmaAllocator hAllocator, T* ptr) +{ + if(ptr != VMA_NULL) + { + ptr->~T(); + VmaFree(hAllocator, ptr); + } +} + +template +static void vma_delete_array(VmaAllocator hAllocator, T* ptr, size_t count) +{ + if(ptr != VMA_NULL) + { + for(size_t i = count; i--; ) + ptr[i].~T(); + VmaFree(hAllocator, ptr); + } +} +#endif // _VMA_MEMORY_FUNCTIONS + +#ifndef _VMA_DEVICE_MEMORY_BLOCK_FUNCTIONS +VmaDeviceMemoryBlock::VmaDeviceMemoryBlock(VmaAllocator hAllocator) + : m_pMetadata(VMA_NULL), + m_MemoryTypeIndex(UINT32_MAX), + m_Id(0), + m_hMemory(VK_NULL_HANDLE), + m_MapCount(0), + m_pMappedData(VMA_NULL) {} + +VmaDeviceMemoryBlock::~VmaDeviceMemoryBlock() +{ + VMA_ASSERT(m_MapCount == 0 && "VkDeviceMemory block is being destroyed while it is still mapped."); + VMA_ASSERT(m_hMemory == VK_NULL_HANDLE); +} + +void VmaDeviceMemoryBlock::Init( + VmaAllocator hAllocator, + VmaPool hParentPool, + uint32_t newMemoryTypeIndex, + VkDeviceMemory newMemory, + VkDeviceSize newSize, + uint32_t id, + uint32_t algorithm, + VkDeviceSize bufferImageGranularity) +{ + VMA_ASSERT(m_hMemory == VK_NULL_HANDLE); + + m_hParentPool = hParentPool; + m_MemoryTypeIndex = newMemoryTypeIndex; + m_Id = id; + m_hMemory = newMemory; + + switch (algorithm) + { + case VMA_POOL_CREATE_LINEAR_ALGORITHM_BIT: + m_pMetadata = vma_new(hAllocator, VmaBlockMetadata_Linear)(hAllocator->GetAllocationCallbacks(), + bufferImageGranularity, false); // isVirtual + break; + default: + VMA_ASSERT(0); + // Fall-through. + case 0: + m_pMetadata = vma_new(hAllocator, VmaBlockMetadata_TLSF)(hAllocator->GetAllocationCallbacks(), + bufferImageGranularity, false); // isVirtual + } + m_pMetadata->Init(newSize); +} + +void VmaDeviceMemoryBlock::Destroy(VmaAllocator allocator) +{ + // Define macro VMA_DEBUG_LOG to receive the list of the unfreed allocations + if (!m_pMetadata->IsEmpty()) + m_pMetadata->DebugLogAllAllocations(); + // This is the most important assert in the entire library. + // Hitting it means you have some memory leak - unreleased VmaAllocation objects. + VMA_ASSERT(m_pMetadata->IsEmpty() && "Some allocations were not freed before destruction of this memory block!"); + + VMA_ASSERT(m_hMemory != VK_NULL_HANDLE); + allocator->FreeVulkanMemory(m_MemoryTypeIndex, m_pMetadata->GetSize(), m_hMemory); + m_hMemory = VK_NULL_HANDLE; + + vma_delete(allocator, m_pMetadata); + m_pMetadata = VMA_NULL; +} + +void VmaDeviceMemoryBlock::PostFree(VmaAllocator hAllocator) +{ + if(m_MappingHysteresis.PostFree()) + { + VMA_ASSERT(m_MappingHysteresis.GetExtraMapping() == 0); + if (m_MapCount == 0) + { + m_pMappedData = VMA_NULL; + (*hAllocator->GetVulkanFunctions().vkUnmapMemory)(hAllocator->m_hDevice, m_hMemory); + } + } +} + +bool VmaDeviceMemoryBlock::Validate() const +{ + VMA_VALIDATE((m_hMemory != VK_NULL_HANDLE) && + (m_pMetadata->GetSize() != 0)); + + return m_pMetadata->Validate(); +} + +VkResult VmaDeviceMemoryBlock::CheckCorruption(VmaAllocator hAllocator) +{ + void* pData = nullptr; + VkResult res = Map(hAllocator, 1, &pData); + if (res != VK_SUCCESS) + { + return res; + } + + res = m_pMetadata->CheckCorruption(pData); + + Unmap(hAllocator, 1); + + return res; +} + +VkResult VmaDeviceMemoryBlock::Map(VmaAllocator hAllocator, uint32_t count, void** ppData) +{ + if (count == 0) + { + return VK_SUCCESS; + } + + VmaMutexLock lock(m_MapAndBindMutex, hAllocator->m_UseMutex); + const uint32_t oldTotalMapCount = m_MapCount + m_MappingHysteresis.GetExtraMapping(); + m_MappingHysteresis.PostMap(); + if (oldTotalMapCount != 0) + { + m_MapCount += count; + VMA_ASSERT(m_pMappedData != VMA_NULL); + if (ppData != VMA_NULL) + { + *ppData = m_pMappedData; + } + return VK_SUCCESS; + } + else + { + VkResult result = (*hAllocator->GetVulkanFunctions().vkMapMemory)( + hAllocator->m_hDevice, + m_hMemory, + 0, // offset + VK_WHOLE_SIZE, + 0, // flags + &m_pMappedData); + if (result == VK_SUCCESS) + { + if (ppData != VMA_NULL) + { + *ppData = m_pMappedData; + } + m_MapCount = count; + } + return result; + } +} + +void VmaDeviceMemoryBlock::Unmap(VmaAllocator hAllocator, uint32_t count) +{ + if (count == 0) + { + return; + } + + VmaMutexLock lock(m_MapAndBindMutex, hAllocator->m_UseMutex); + if (m_MapCount >= count) + { + m_MapCount -= count; + const uint32_t totalMapCount = m_MapCount + m_MappingHysteresis.GetExtraMapping(); + if (totalMapCount == 0) + { + m_pMappedData = VMA_NULL; + (*hAllocator->GetVulkanFunctions().vkUnmapMemory)(hAllocator->m_hDevice, m_hMemory); + } + m_MappingHysteresis.PostUnmap(); + } + else + { + VMA_ASSERT(0 && "VkDeviceMemory block is being unmapped while it was not previously mapped."); + } +} + +VkResult VmaDeviceMemoryBlock::WriteMagicValueAfterAllocation(VmaAllocator hAllocator, VkDeviceSize allocOffset, VkDeviceSize allocSize) +{ + VMA_ASSERT(VMA_DEBUG_MARGIN > 0 && VMA_DEBUG_MARGIN % 4 == 0 && VMA_DEBUG_DETECT_CORRUPTION); + + void* pData; + VkResult res = Map(hAllocator, 1, &pData); + if (res != VK_SUCCESS) + { + return res; + } + + VmaWriteMagicValue(pData, allocOffset + allocSize); + + Unmap(hAllocator, 1); + return VK_SUCCESS; +} + +VkResult VmaDeviceMemoryBlock::ValidateMagicValueAfterAllocation(VmaAllocator hAllocator, VkDeviceSize allocOffset, VkDeviceSize allocSize) +{ + VMA_ASSERT(VMA_DEBUG_MARGIN > 0 && VMA_DEBUG_MARGIN % 4 == 0 && VMA_DEBUG_DETECT_CORRUPTION); + + void* pData; + VkResult res = Map(hAllocator, 1, &pData); + if (res != VK_SUCCESS) + { + return res; + } + + if (!VmaValidateMagicValue(pData, allocOffset + allocSize)) + { + VMA_ASSERT(0 && "MEMORY CORRUPTION DETECTED AFTER FREED ALLOCATION!"); + } + + Unmap(hAllocator, 1); + return VK_SUCCESS; +} + +VkResult VmaDeviceMemoryBlock::BindBufferMemory( + const VmaAllocator hAllocator, + const VmaAllocation hAllocation, + VkDeviceSize allocationLocalOffset, + VkBuffer hBuffer, + const void* pNext) +{ + VMA_ASSERT(hAllocation->GetType() == VmaAllocation_T::ALLOCATION_TYPE_BLOCK && + hAllocation->GetBlock() == this); + VMA_ASSERT(allocationLocalOffset < hAllocation->GetSize() && + "Invalid allocationLocalOffset. Did you forget that this offset is relative to the beginning of the allocation, not the whole memory block?"); + const VkDeviceSize memoryOffset = hAllocation->GetOffset() + allocationLocalOffset; + // This lock is important so that we don't call vkBind... and/or vkMap... simultaneously on the same VkDeviceMemory from multiple threads. + VmaMutexLock lock(m_MapAndBindMutex, hAllocator->m_UseMutex); + return hAllocator->BindVulkanBuffer(m_hMemory, memoryOffset, hBuffer, pNext); +} + +VkResult VmaDeviceMemoryBlock::BindImageMemory( + const VmaAllocator hAllocator, + const VmaAllocation hAllocation, + VkDeviceSize allocationLocalOffset, + VkImage hImage, + const void* pNext) +{ + VMA_ASSERT(hAllocation->GetType() == VmaAllocation_T::ALLOCATION_TYPE_BLOCK && + hAllocation->GetBlock() == this); + VMA_ASSERT(allocationLocalOffset < hAllocation->GetSize() && + "Invalid allocationLocalOffset. Did you forget that this offset is relative to the beginning of the allocation, not the whole memory block?"); + const VkDeviceSize memoryOffset = hAllocation->GetOffset() + allocationLocalOffset; + // This lock is important so that we don't call vkBind... and/or vkMap... simultaneously on the same VkDeviceMemory from multiple threads. + VmaMutexLock lock(m_MapAndBindMutex, hAllocator->m_UseMutex); + return hAllocator->BindVulkanImage(m_hMemory, memoryOffset, hImage, pNext); +} +#endif // _VMA_DEVICE_MEMORY_BLOCK_FUNCTIONS + +#ifndef _VMA_ALLOCATION_T_FUNCTIONS +VmaAllocation_T::VmaAllocation_T(bool mappingAllowed) + : m_Alignment{ 1 }, + m_Size{ 0 }, + m_pUserData{ VMA_NULL }, + m_pName{ VMA_NULL }, + m_MemoryTypeIndex{ 0 }, + m_Type{ (uint8_t)ALLOCATION_TYPE_NONE }, + m_SuballocationType{ (uint8_t)VMA_SUBALLOCATION_TYPE_UNKNOWN }, + m_MapCount{ 0 }, + m_Flags{ 0 } +{ + if(mappingAllowed) + m_Flags |= (uint8_t)FLAG_MAPPING_ALLOWED; + +#if VMA_STATS_STRING_ENABLED + m_BufferImageUsage = 0; +#endif +} + +VmaAllocation_T::~VmaAllocation_T() +{ + VMA_ASSERT(m_MapCount == 0 && "Allocation was not unmapped before destruction."); + + // Check if owned string was freed. + VMA_ASSERT(m_pName == VMA_NULL); +} + +void VmaAllocation_T::InitBlockAllocation( + VmaDeviceMemoryBlock* block, + VmaAllocHandle allocHandle, + VkDeviceSize alignment, + VkDeviceSize size, + uint32_t memoryTypeIndex, + VmaSuballocationType suballocationType, + bool mapped) +{ + VMA_ASSERT(m_Type == ALLOCATION_TYPE_NONE); + VMA_ASSERT(block != VMA_NULL); + m_Type = (uint8_t)ALLOCATION_TYPE_BLOCK; + m_Alignment = alignment; + m_Size = size; + m_MemoryTypeIndex = memoryTypeIndex; + if(mapped) + { + VMA_ASSERT(IsMappingAllowed() && "Mapping is not allowed on this allocation! Please use one of the new VMA_ALLOCATION_CREATE_HOST_ACCESS_* flags when creating it."); + m_Flags |= (uint8_t)FLAG_PERSISTENT_MAP; + } + m_SuballocationType = (uint8_t)suballocationType; + m_BlockAllocation.m_Block = block; + m_BlockAllocation.m_AllocHandle = allocHandle; +} + +void VmaAllocation_T::InitDedicatedAllocation( + VmaPool hParentPool, + uint32_t memoryTypeIndex, + VkDeviceMemory hMemory, + VmaSuballocationType suballocationType, + void* pMappedData, + VkDeviceSize size) +{ + VMA_ASSERT(m_Type == ALLOCATION_TYPE_NONE); + VMA_ASSERT(hMemory != VK_NULL_HANDLE); + m_Type = (uint8_t)ALLOCATION_TYPE_DEDICATED; + m_Alignment = 0; + m_Size = size; + m_MemoryTypeIndex = memoryTypeIndex; + m_SuballocationType = (uint8_t)suballocationType; + if(pMappedData != VMA_NULL) + { + VMA_ASSERT(IsMappingAllowed() && "Mapping is not allowed on this allocation! Please use one of the new VMA_ALLOCATION_CREATE_HOST_ACCESS_* flags when creating it."); + m_Flags |= (uint8_t)FLAG_PERSISTENT_MAP; + } + m_DedicatedAllocation.m_hParentPool = hParentPool; + m_DedicatedAllocation.m_hMemory = hMemory; + m_DedicatedAllocation.m_pMappedData = pMappedData; + m_DedicatedAllocation.m_Prev = VMA_NULL; + m_DedicatedAllocation.m_Next = VMA_NULL; +} + +void VmaAllocation_T::SetName(VmaAllocator hAllocator, const char* pName) +{ + VMA_ASSERT(pName == VMA_NULL || pName != m_pName); + + FreeName(hAllocator); + + if (pName != VMA_NULL) + m_pName = VmaCreateStringCopy(hAllocator->GetAllocationCallbacks(), pName); +} + +uint8_t VmaAllocation_T::SwapBlockAllocation(VmaAllocator hAllocator, VmaAllocation allocation) +{ + VMA_ASSERT(allocation != VMA_NULL); + VMA_ASSERT(m_Type == ALLOCATION_TYPE_BLOCK); + VMA_ASSERT(allocation->m_Type == ALLOCATION_TYPE_BLOCK); + + if (m_MapCount != 0) + m_BlockAllocation.m_Block->Unmap(hAllocator, m_MapCount); + + m_BlockAllocation.m_Block->m_pMetadata->SetAllocationUserData(m_BlockAllocation.m_AllocHandle, allocation); + VMA_SWAP(m_BlockAllocation, allocation->m_BlockAllocation); + m_BlockAllocation.m_Block->m_pMetadata->SetAllocationUserData(m_BlockAllocation.m_AllocHandle, this); + +#if VMA_STATS_STRING_ENABLED + VMA_SWAP(m_BufferImageUsage, allocation->m_BufferImageUsage); +#endif + return m_MapCount; +} + +VmaAllocHandle VmaAllocation_T::GetAllocHandle() const +{ + switch (m_Type) + { + case ALLOCATION_TYPE_BLOCK: + return m_BlockAllocation.m_AllocHandle; + case ALLOCATION_TYPE_DEDICATED: + return VK_NULL_HANDLE; + default: + VMA_ASSERT(0); + return VK_NULL_HANDLE; + } +} + +VkDeviceSize VmaAllocation_T::GetOffset() const +{ + switch (m_Type) + { + case ALLOCATION_TYPE_BLOCK: + return m_BlockAllocation.m_Block->m_pMetadata->GetAllocationOffset(m_BlockAllocation.m_AllocHandle); + case ALLOCATION_TYPE_DEDICATED: + return 0; + default: + VMA_ASSERT(0); + return 0; + } +} + +VmaPool VmaAllocation_T::GetParentPool() const +{ + switch (m_Type) + { + case ALLOCATION_TYPE_BLOCK: + return m_BlockAllocation.m_Block->GetParentPool(); + case ALLOCATION_TYPE_DEDICATED: + return m_DedicatedAllocation.m_hParentPool; + default: + VMA_ASSERT(0); + return VK_NULL_HANDLE; + } +} + +VkDeviceMemory VmaAllocation_T::GetMemory() const +{ + switch (m_Type) + { + case ALLOCATION_TYPE_BLOCK: + return m_BlockAllocation.m_Block->GetDeviceMemory(); + case ALLOCATION_TYPE_DEDICATED: + return m_DedicatedAllocation.m_hMemory; + default: + VMA_ASSERT(0); + return VK_NULL_HANDLE; + } +} + +void* VmaAllocation_T::GetMappedData() const +{ + switch (m_Type) + { + case ALLOCATION_TYPE_BLOCK: + if (m_MapCount != 0 || IsPersistentMap()) + { + void* pBlockData = m_BlockAllocation.m_Block->GetMappedData(); + VMA_ASSERT(pBlockData != VMA_NULL); + return (char*)pBlockData + GetOffset(); + } + else + { + return VMA_NULL; + } + break; + case ALLOCATION_TYPE_DEDICATED: + VMA_ASSERT((m_DedicatedAllocation.m_pMappedData != VMA_NULL) == (m_MapCount != 0 || IsPersistentMap())); + return m_DedicatedAllocation.m_pMappedData; + default: + VMA_ASSERT(0); + return VMA_NULL; + } +} + +void VmaAllocation_T::BlockAllocMap() +{ + VMA_ASSERT(GetType() == ALLOCATION_TYPE_BLOCK); + VMA_ASSERT(IsMappingAllowed() && "Mapping is not allowed on this allocation! Please use one of the new VMA_ALLOCATION_CREATE_HOST_ACCESS_* flags when creating it."); + + if (m_MapCount < 0xFF) + { + ++m_MapCount; + } + else + { + VMA_ASSERT(0 && "Allocation mapped too many times simultaneously."); + } +} + +void VmaAllocation_T::BlockAllocUnmap() +{ + VMA_ASSERT(GetType() == ALLOCATION_TYPE_BLOCK); + + if (m_MapCount > 0) + { + --m_MapCount; + } + else + { + VMA_ASSERT(0 && "Unmapping allocation not previously mapped."); + } +} + +VkResult VmaAllocation_T::DedicatedAllocMap(VmaAllocator hAllocator, void** ppData) +{ + VMA_ASSERT(GetType() == ALLOCATION_TYPE_DEDICATED); + VMA_ASSERT(IsMappingAllowed() && "Mapping is not allowed on this allocation! Please use one of the new VMA_ALLOCATION_CREATE_HOST_ACCESS_* flags when creating it."); + + if (m_MapCount != 0 || IsPersistentMap()) + { + if (m_MapCount < 0xFF) + { + VMA_ASSERT(m_DedicatedAllocation.m_pMappedData != VMA_NULL); + *ppData = m_DedicatedAllocation.m_pMappedData; + ++m_MapCount; + return VK_SUCCESS; + } + else + { + VMA_ASSERT(0 && "Dedicated allocation mapped too many times simultaneously."); + return VK_ERROR_MEMORY_MAP_FAILED; + } + } + else + { + VkResult result = (*hAllocator->GetVulkanFunctions().vkMapMemory)( + hAllocator->m_hDevice, + m_DedicatedAllocation.m_hMemory, + 0, // offset + VK_WHOLE_SIZE, + 0, // flags + ppData); + if (result == VK_SUCCESS) + { + m_DedicatedAllocation.m_pMappedData = *ppData; + m_MapCount = 1; + } + return result; + } +} + +void VmaAllocation_T::DedicatedAllocUnmap(VmaAllocator hAllocator) +{ + VMA_ASSERT(GetType() == ALLOCATION_TYPE_DEDICATED); + + if (m_MapCount > 0) + { + --m_MapCount; + if (m_MapCount == 0 && !IsPersistentMap()) + { + m_DedicatedAllocation.m_pMappedData = VMA_NULL; + (*hAllocator->GetVulkanFunctions().vkUnmapMemory)( + hAllocator->m_hDevice, + m_DedicatedAllocation.m_hMemory); + } + } + else + { + VMA_ASSERT(0 && "Unmapping dedicated allocation not previously mapped."); + } +} + +#if VMA_STATS_STRING_ENABLED +void VmaAllocation_T::InitBufferImageUsage(uint32_t bufferImageUsage) +{ + VMA_ASSERT(m_BufferImageUsage == 0); + m_BufferImageUsage = bufferImageUsage; +} + +void VmaAllocation_T::PrintParameters(class VmaJsonWriter& json) const +{ + json.WriteString("Type"); + json.WriteString(VMA_SUBALLOCATION_TYPE_NAMES[m_SuballocationType]); + + json.WriteString("Size"); + json.WriteNumber(m_Size); + json.WriteString("Usage"); + json.WriteNumber(m_BufferImageUsage); + + if (m_pUserData != VMA_NULL) + { + json.WriteString("CustomData"); + json.BeginString(); + json.ContinueString_Pointer(m_pUserData); + json.EndString(); + } + if (m_pName != VMA_NULL) + { + json.WriteString("Name"); + json.WriteString(m_pName); + } +} +#endif // VMA_STATS_STRING_ENABLED + +void VmaAllocation_T::FreeName(VmaAllocator hAllocator) +{ + if(m_pName) + { + VmaFreeString(hAllocator->GetAllocationCallbacks(), m_pName); + m_pName = VMA_NULL; + } +} +#endif // _VMA_ALLOCATION_T_FUNCTIONS + +#ifndef _VMA_BLOCK_VECTOR_FUNCTIONS +VmaBlockVector::VmaBlockVector( + VmaAllocator hAllocator, + VmaPool hParentPool, + uint32_t memoryTypeIndex, + VkDeviceSize preferredBlockSize, + size_t minBlockCount, + size_t maxBlockCount, + VkDeviceSize bufferImageGranularity, + bool explicitBlockSize, + uint32_t algorithm, + float priority, + VkDeviceSize minAllocationAlignment, + void* pMemoryAllocateNext) + : m_hAllocator(hAllocator), + m_hParentPool(hParentPool), + m_MemoryTypeIndex(memoryTypeIndex), + m_PreferredBlockSize(preferredBlockSize), + m_MinBlockCount(minBlockCount), + m_MaxBlockCount(maxBlockCount), + m_BufferImageGranularity(bufferImageGranularity), + m_ExplicitBlockSize(explicitBlockSize), + m_Algorithm(algorithm), + m_Priority(priority), + m_MinAllocationAlignment(minAllocationAlignment), + m_pMemoryAllocateNext(pMemoryAllocateNext), + m_Blocks(VmaStlAllocator(hAllocator->GetAllocationCallbacks())), + m_NextBlockId(0) {} + +VmaBlockVector::~VmaBlockVector() +{ + for (size_t i = m_Blocks.size(); i--; ) + { + m_Blocks[i]->Destroy(m_hAllocator); + vma_delete(m_hAllocator, m_Blocks[i]); + } +} + +VkResult VmaBlockVector::CreateMinBlocks() +{ + for (size_t i = 0; i < m_MinBlockCount; ++i) + { + VkResult res = CreateBlock(m_PreferredBlockSize, VMA_NULL); + if (res != VK_SUCCESS) + { + return res; + } + } + return VK_SUCCESS; +} + +void VmaBlockVector::AddStatistics(VmaStatistics& inoutStats) +{ + VmaMutexLockRead lock(m_Mutex, m_hAllocator->m_UseMutex); + + const size_t blockCount = m_Blocks.size(); + for (uint32_t blockIndex = 0; blockIndex < blockCount; ++blockIndex) + { + const VmaDeviceMemoryBlock* const pBlock = m_Blocks[blockIndex]; + VMA_ASSERT(pBlock); + VMA_HEAVY_ASSERT(pBlock->Validate()); + pBlock->m_pMetadata->AddStatistics(inoutStats); + } +} + +void VmaBlockVector::AddDetailedStatistics(VmaDetailedStatistics& inoutStats) +{ + VmaMutexLockRead lock(m_Mutex, m_hAllocator->m_UseMutex); + + const size_t blockCount = m_Blocks.size(); + for (uint32_t blockIndex = 0; blockIndex < blockCount; ++blockIndex) + { + const VmaDeviceMemoryBlock* const pBlock = m_Blocks[blockIndex]; + VMA_ASSERT(pBlock); + VMA_HEAVY_ASSERT(pBlock->Validate()); + pBlock->m_pMetadata->AddDetailedStatistics(inoutStats); + } +} + +bool VmaBlockVector::IsEmpty() +{ + VmaMutexLockRead lock(m_Mutex, m_hAllocator->m_UseMutex); + return m_Blocks.empty(); +} + +bool VmaBlockVector::IsCorruptionDetectionEnabled() const +{ + const uint32_t requiredMemFlags = VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT; + return (VMA_DEBUG_DETECT_CORRUPTION != 0) && + (VMA_DEBUG_MARGIN > 0) && + (m_Algorithm == 0 || m_Algorithm == VMA_POOL_CREATE_LINEAR_ALGORITHM_BIT) && + (m_hAllocator->m_MemProps.memoryTypes[m_MemoryTypeIndex].propertyFlags & requiredMemFlags) == requiredMemFlags; +} + +VkResult VmaBlockVector::Allocate( + VkDeviceSize size, + VkDeviceSize alignment, + const VmaAllocationCreateInfo& createInfo, + VmaSuballocationType suballocType, + size_t allocationCount, + VmaAllocation* pAllocations) +{ + size_t allocIndex; + VkResult res = VK_SUCCESS; + + alignment = VMA_MAX(alignment, m_MinAllocationAlignment); + + if (IsCorruptionDetectionEnabled()) + { + size = VmaAlignUp(size, sizeof(VMA_CORRUPTION_DETECTION_MAGIC_VALUE)); + alignment = VmaAlignUp(alignment, sizeof(VMA_CORRUPTION_DETECTION_MAGIC_VALUE)); + } + + { + VmaMutexLockWrite lock(m_Mutex, m_hAllocator->m_UseMutex); + for (allocIndex = 0; allocIndex < allocationCount; ++allocIndex) + { + res = AllocatePage( + size, + alignment, + createInfo, + suballocType, + pAllocations + allocIndex); + if (res != VK_SUCCESS) + { + break; + } + } + } + + if (res != VK_SUCCESS) + { + // Free all already created allocations. + while (allocIndex--) + Free(pAllocations[allocIndex]); + memset(pAllocations, 0, sizeof(VmaAllocation) * allocationCount); + } + + return res; +} + +VkResult VmaBlockVector::AllocatePage( + VkDeviceSize size, + VkDeviceSize alignment, + const VmaAllocationCreateInfo& createInfo, + VmaSuballocationType suballocType, + VmaAllocation* pAllocation) +{ + const bool isUpperAddress = (createInfo.flags & VMA_ALLOCATION_CREATE_UPPER_ADDRESS_BIT) != 0; + + VkDeviceSize freeMemory; + { + const uint32_t heapIndex = m_hAllocator->MemoryTypeIndexToHeapIndex(m_MemoryTypeIndex); + VmaBudget heapBudget = {}; + m_hAllocator->GetHeapBudgets(&heapBudget, heapIndex, 1); + freeMemory = (heapBudget.usage < heapBudget.budget) ? (heapBudget.budget - heapBudget.usage) : 0; + } + + const bool canFallbackToDedicated = !HasExplicitBlockSize() && + (createInfo.flags & VMA_ALLOCATION_CREATE_NEVER_ALLOCATE_BIT) == 0; + const bool canCreateNewBlock = + ((createInfo.flags & VMA_ALLOCATION_CREATE_NEVER_ALLOCATE_BIT) == 0) && + (m_Blocks.size() < m_MaxBlockCount) && + (freeMemory >= size || !canFallbackToDedicated); + uint32_t strategy = createInfo.flags & VMA_ALLOCATION_CREATE_STRATEGY_MASK; + + // Upper address can only be used with linear allocator and within single memory block. + if (isUpperAddress && + (m_Algorithm != VMA_POOL_CREATE_LINEAR_ALGORITHM_BIT || m_MaxBlockCount > 1)) + { + return VK_ERROR_FEATURE_NOT_PRESENT; + } + + // Early reject: requested allocation size is larger that maximum block size for this block vector. + if (size + VMA_DEBUG_MARGIN > m_PreferredBlockSize) + { + return VK_ERROR_OUT_OF_DEVICE_MEMORY; + } + + // 1. Search existing allocations. Try to allocate. + if (m_Algorithm == VMA_POOL_CREATE_LINEAR_ALGORITHM_BIT) + { + // Use only last block. + if (!m_Blocks.empty()) + { + VmaDeviceMemoryBlock* const pCurrBlock = m_Blocks.back(); + VMA_ASSERT(pCurrBlock); + VkResult res = AllocateFromBlock( + pCurrBlock, size, alignment, createInfo.flags, createInfo.pUserData, suballocType, strategy, pAllocation); + if (res == VK_SUCCESS) + { + VMA_DEBUG_LOG(" Returned from last block #%u", pCurrBlock->GetId()); + IncrementallySortBlocks(); + return VK_SUCCESS; + } + } + } + else + { + if (strategy != VMA_ALLOCATION_CREATE_STRATEGY_MIN_TIME_BIT) // MIN_MEMORY or default + { + const bool isHostVisible = + (m_hAllocator->m_MemProps.memoryTypes[m_MemoryTypeIndex].propertyFlags & VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT) != 0; + if(isHostVisible) + { + const bool isMappingAllowed = (createInfo.flags & + (VMA_ALLOCATION_CREATE_HOST_ACCESS_SEQUENTIAL_WRITE_BIT | VMA_ALLOCATION_CREATE_HOST_ACCESS_RANDOM_BIT)) != 0; + /* + For non-mappable allocations, check blocks that are not mapped first. + For mappable allocations, check blocks that are already mapped first. + This way, having many blocks, we will separate mappable and non-mappable allocations, + hopefully limiting the number of blocks that are mapped, which will help tools like RenderDoc. + */ + for(size_t mappingI = 0; mappingI < 2; ++mappingI) + { + // Forward order in m_Blocks - prefer blocks with smallest amount of free space. + for (size_t blockIndex = 0; blockIndex < m_Blocks.size(); ++blockIndex) + { + VmaDeviceMemoryBlock* const pCurrBlock = m_Blocks[blockIndex]; + VMA_ASSERT(pCurrBlock); + const bool isBlockMapped = pCurrBlock->GetMappedData() != VMA_NULL; + if((mappingI == 0) == (isMappingAllowed == isBlockMapped)) + { + VkResult res = AllocateFromBlock( + pCurrBlock, size, alignment, createInfo.flags, createInfo.pUserData, suballocType, strategy, pAllocation); + if (res == VK_SUCCESS) + { + VMA_DEBUG_LOG(" Returned from existing block #%u", pCurrBlock->GetId()); + IncrementallySortBlocks(); + return VK_SUCCESS; + } + } + } + } + } + else + { + // Forward order in m_Blocks - prefer blocks with smallest amount of free space. + for (size_t blockIndex = 0; blockIndex < m_Blocks.size(); ++blockIndex) + { + VmaDeviceMemoryBlock* const pCurrBlock = m_Blocks[blockIndex]; + VMA_ASSERT(pCurrBlock); + VkResult res = AllocateFromBlock( + pCurrBlock, size, alignment, createInfo.flags, createInfo.pUserData, suballocType, strategy, pAllocation); + if (res == VK_SUCCESS) + { + VMA_DEBUG_LOG(" Returned from existing block #%u", pCurrBlock->GetId()); + IncrementallySortBlocks(); + return VK_SUCCESS; + } + } + } + } + else // VMA_ALLOCATION_CREATE_STRATEGY_MIN_TIME_BIT + { + // Backward order in m_Blocks - prefer blocks with largest amount of free space. + for (size_t blockIndex = m_Blocks.size(); blockIndex--; ) + { + VmaDeviceMemoryBlock* const pCurrBlock = m_Blocks[blockIndex]; + VMA_ASSERT(pCurrBlock); + VkResult res = AllocateFromBlock(pCurrBlock, size, alignment, createInfo.flags, createInfo.pUserData, suballocType, strategy, pAllocation); + if (res == VK_SUCCESS) + { + VMA_DEBUG_LOG(" Returned from existing block #%u", pCurrBlock->GetId()); + IncrementallySortBlocks(); + return VK_SUCCESS; + } + } + } + } + + // 2. Try to create new block. + if (canCreateNewBlock) + { + // Calculate optimal size for new block. + VkDeviceSize newBlockSize = m_PreferredBlockSize; + uint32_t newBlockSizeShift = 0; + const uint32_t NEW_BLOCK_SIZE_SHIFT_MAX = 3; + + if (!m_ExplicitBlockSize) + { + // Allocate 1/8, 1/4, 1/2 as first blocks. + const VkDeviceSize maxExistingBlockSize = CalcMaxBlockSize(); + for (uint32_t i = 0; i < NEW_BLOCK_SIZE_SHIFT_MAX; ++i) + { + const VkDeviceSize smallerNewBlockSize = newBlockSize / 2; + if (smallerNewBlockSize > maxExistingBlockSize && smallerNewBlockSize >= size * 2) + { + newBlockSize = smallerNewBlockSize; + ++newBlockSizeShift; + } + else + { + break; + } + } + } + + size_t newBlockIndex = 0; + VkResult res = (newBlockSize <= freeMemory || !canFallbackToDedicated) ? + CreateBlock(newBlockSize, &newBlockIndex) : VK_ERROR_OUT_OF_DEVICE_MEMORY; + // Allocation of this size failed? Try 1/2, 1/4, 1/8 of m_PreferredBlockSize. + if (!m_ExplicitBlockSize) + { + while (res < 0 && newBlockSizeShift < NEW_BLOCK_SIZE_SHIFT_MAX) + { + const VkDeviceSize smallerNewBlockSize = newBlockSize / 2; + if (smallerNewBlockSize >= size) + { + newBlockSize = smallerNewBlockSize; + ++newBlockSizeShift; + res = (newBlockSize <= freeMemory || !canFallbackToDedicated) ? + CreateBlock(newBlockSize, &newBlockIndex) : VK_ERROR_OUT_OF_DEVICE_MEMORY; + } + else + { + break; + } + } + } + + if (res == VK_SUCCESS) + { + VmaDeviceMemoryBlock* const pBlock = m_Blocks[newBlockIndex]; + VMA_ASSERT(pBlock->m_pMetadata->GetSize() >= size); + + res = AllocateFromBlock( + pBlock, size, alignment, createInfo.flags, createInfo.pUserData, suballocType, strategy, pAllocation); + if (res == VK_SUCCESS) + { + VMA_DEBUG_LOG(" Created new block #%u Size=%llu", pBlock->GetId(), newBlockSize); + IncrementallySortBlocks(); + return VK_SUCCESS; + } + else + { + // Allocation from new block failed, possibly due to VMA_DEBUG_MARGIN or alignment. + return VK_ERROR_OUT_OF_DEVICE_MEMORY; + } + } + } + + return VK_ERROR_OUT_OF_DEVICE_MEMORY; +} + +void VmaBlockVector::Free(const VmaAllocation hAllocation) +{ + VmaDeviceMemoryBlock* pBlockToDelete = VMA_NULL; + + bool budgetExceeded = false; + { + const uint32_t heapIndex = m_hAllocator->MemoryTypeIndexToHeapIndex(m_MemoryTypeIndex); + VmaBudget heapBudget = {}; + m_hAllocator->GetHeapBudgets(&heapBudget, heapIndex, 1); + budgetExceeded = heapBudget.usage >= heapBudget.budget; + } + + // Scope for lock. + { + VmaMutexLockWrite lock(m_Mutex, m_hAllocator->m_UseMutex); + + VmaDeviceMemoryBlock* pBlock = hAllocation->GetBlock(); + + if (IsCorruptionDetectionEnabled()) + { + VkResult res = pBlock->ValidateMagicValueAfterAllocation(m_hAllocator, hAllocation->GetOffset(), hAllocation->GetSize()); + VMA_ASSERT(res == VK_SUCCESS && "Couldn't map block memory to validate magic value."); + } + + if (hAllocation->IsPersistentMap()) + { + pBlock->Unmap(m_hAllocator, 1); + } + + const bool hadEmptyBlockBeforeFree = HasEmptyBlock(); + pBlock->m_pMetadata->Free(hAllocation->GetAllocHandle()); + pBlock->PostFree(m_hAllocator); + VMA_HEAVY_ASSERT(pBlock->Validate()); + + VMA_DEBUG_LOG(" Freed from MemoryTypeIndex=%u", m_MemoryTypeIndex); + + const bool canDeleteBlock = m_Blocks.size() > m_MinBlockCount; + // pBlock became empty after this deallocation. + if (pBlock->m_pMetadata->IsEmpty()) + { + // Already had empty block. We don't want to have two, so delete this one. + if ((hadEmptyBlockBeforeFree || budgetExceeded) && canDeleteBlock) + { + pBlockToDelete = pBlock; + Remove(pBlock); + } + // else: We now have one empty block - leave it. A hysteresis to avoid allocating whole block back and forth. + } + // pBlock didn't become empty, but we have another empty block - find and free that one. + // (This is optional, heuristics.) + else if (hadEmptyBlockBeforeFree && canDeleteBlock) + { + VmaDeviceMemoryBlock* pLastBlock = m_Blocks.back(); + if (pLastBlock->m_pMetadata->IsEmpty()) + { + pBlockToDelete = pLastBlock; + m_Blocks.pop_back(); + } + } + + IncrementallySortBlocks(); + } + + // Destruction of a free block. Deferred until this point, outside of mutex + // lock, for performance reason. + if (pBlockToDelete != VMA_NULL) + { + VMA_DEBUG_LOG(" Deleted empty block #%u", pBlockToDelete->GetId()); + pBlockToDelete->Destroy(m_hAllocator); + vma_delete(m_hAllocator, pBlockToDelete); + } + + m_hAllocator->m_Budget.RemoveAllocation(m_hAllocator->MemoryTypeIndexToHeapIndex(m_MemoryTypeIndex), hAllocation->GetSize()); + m_hAllocator->m_AllocationObjectAllocator.Free(hAllocation); +} + +VkDeviceSize VmaBlockVector::CalcMaxBlockSize() const +{ + VkDeviceSize result = 0; + for (size_t i = m_Blocks.size(); i--; ) + { + result = VMA_MAX(result, m_Blocks[i]->m_pMetadata->GetSize()); + if (result >= m_PreferredBlockSize) + { + break; + } + } + return result; +} + +void VmaBlockVector::Remove(VmaDeviceMemoryBlock* pBlock) +{ + for (uint32_t blockIndex = 0; blockIndex < m_Blocks.size(); ++blockIndex) + { + if (m_Blocks[blockIndex] == pBlock) + { + VmaVectorRemove(m_Blocks, blockIndex); + return; + } + } + VMA_ASSERT(0); +} + +void VmaBlockVector::IncrementallySortBlocks() +{ + if (!m_IncrementalSort) + return; + if (m_Algorithm != VMA_POOL_CREATE_LINEAR_ALGORITHM_BIT) + { + // Bubble sort only until first swap. + for (size_t i = 1; i < m_Blocks.size(); ++i) + { + if (m_Blocks[i - 1]->m_pMetadata->GetSumFreeSize() > m_Blocks[i]->m_pMetadata->GetSumFreeSize()) + { + VMA_SWAP(m_Blocks[i - 1], m_Blocks[i]); + return; + } + } + } +} + +void VmaBlockVector::SortByFreeSize() +{ + VMA_SORT(m_Blocks.begin(), m_Blocks.end(), + [](VmaDeviceMemoryBlock* b1, VmaDeviceMemoryBlock* b2) -> bool + { + return b1->m_pMetadata->GetSumFreeSize() < b2->m_pMetadata->GetSumFreeSize(); + }); +} + +VkResult VmaBlockVector::AllocateFromBlock( + VmaDeviceMemoryBlock* pBlock, + VkDeviceSize size, + VkDeviceSize alignment, + VmaAllocationCreateFlags allocFlags, + void* pUserData, + VmaSuballocationType suballocType, + uint32_t strategy, + VmaAllocation* pAllocation) +{ + const bool isUpperAddress = (allocFlags & VMA_ALLOCATION_CREATE_UPPER_ADDRESS_BIT) != 0; + + VmaAllocationRequest currRequest = {}; + if (pBlock->m_pMetadata->CreateAllocationRequest( + size, + alignment, + isUpperAddress, + suballocType, + strategy, + &currRequest)) + { + return CommitAllocationRequest(currRequest, pBlock, alignment, allocFlags, pUserData, suballocType, pAllocation); + } + return VK_ERROR_OUT_OF_DEVICE_MEMORY; +} + +VkResult VmaBlockVector::CommitAllocationRequest( + VmaAllocationRequest& allocRequest, + VmaDeviceMemoryBlock* pBlock, + VkDeviceSize alignment, + VmaAllocationCreateFlags allocFlags, + void* pUserData, + VmaSuballocationType suballocType, + VmaAllocation* pAllocation) +{ + const bool mapped = (allocFlags & VMA_ALLOCATION_CREATE_MAPPED_BIT) != 0; + const bool isUserDataString = (allocFlags & VMA_ALLOCATION_CREATE_USER_DATA_COPY_STRING_BIT) != 0; + const bool isMappingAllowed = (allocFlags & + (VMA_ALLOCATION_CREATE_HOST_ACCESS_SEQUENTIAL_WRITE_BIT | VMA_ALLOCATION_CREATE_HOST_ACCESS_RANDOM_BIT)) != 0; + + pBlock->PostAlloc(); + // Allocate from pCurrBlock. + if (mapped) + { + VkResult res = pBlock->Map(m_hAllocator, 1, VMA_NULL); + if (res != VK_SUCCESS) + { + return res; + } + } + + *pAllocation = m_hAllocator->m_AllocationObjectAllocator.Allocate(isMappingAllowed); + pBlock->m_pMetadata->Alloc(allocRequest, suballocType, *pAllocation); + (*pAllocation)->InitBlockAllocation( + pBlock, + allocRequest.allocHandle, + alignment, + allocRequest.size, // Not size, as actual allocation size may be larger than requested! + m_MemoryTypeIndex, + suballocType, + mapped); + VMA_HEAVY_ASSERT(pBlock->Validate()); + if (isUserDataString) + (*pAllocation)->SetName(m_hAllocator, (const char*)pUserData); + else + (*pAllocation)->SetUserData(m_hAllocator, pUserData); + m_hAllocator->m_Budget.AddAllocation(m_hAllocator->MemoryTypeIndexToHeapIndex(m_MemoryTypeIndex), allocRequest.size); + if (VMA_DEBUG_INITIALIZE_ALLOCATIONS) + { + m_hAllocator->FillAllocation(*pAllocation, VMA_ALLOCATION_FILL_PATTERN_CREATED); + } + if (IsCorruptionDetectionEnabled()) + { + VkResult res = pBlock->WriteMagicValueAfterAllocation(m_hAllocator, (*pAllocation)->GetOffset(), allocRequest.size); + VMA_ASSERT(res == VK_SUCCESS && "Couldn't map block memory to write magic value."); + } + return VK_SUCCESS; +} + +VkResult VmaBlockVector::CreateBlock(VkDeviceSize blockSize, size_t* pNewBlockIndex) +{ + VkMemoryAllocateInfo allocInfo = { VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO }; + allocInfo.pNext = m_pMemoryAllocateNext; + allocInfo.memoryTypeIndex = m_MemoryTypeIndex; + allocInfo.allocationSize = blockSize; + +#if VMA_BUFFER_DEVICE_ADDRESS + // Every standalone block can potentially contain a buffer with VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT - always enable the feature. + VkMemoryAllocateFlagsInfoKHR allocFlagsInfo = { VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_FLAGS_INFO_KHR }; + if (m_hAllocator->m_UseKhrBufferDeviceAddress) + { + allocFlagsInfo.flags = VK_MEMORY_ALLOCATE_DEVICE_ADDRESS_BIT_KHR; + VmaPnextChainPushFront(&allocInfo, &allocFlagsInfo); + } +#endif // VMA_BUFFER_DEVICE_ADDRESS + +#if VMA_MEMORY_PRIORITY + VkMemoryPriorityAllocateInfoEXT priorityInfo = { VK_STRUCTURE_TYPE_MEMORY_PRIORITY_ALLOCATE_INFO_EXT }; + if (m_hAllocator->m_UseExtMemoryPriority) + { + VMA_ASSERT(m_Priority >= 0.f && m_Priority <= 1.f); + priorityInfo.priority = m_Priority; + VmaPnextChainPushFront(&allocInfo, &priorityInfo); + } +#endif // VMA_MEMORY_PRIORITY + +#if VMA_EXTERNAL_MEMORY + // Attach VkExportMemoryAllocateInfoKHR if necessary. + VkExportMemoryAllocateInfoKHR exportMemoryAllocInfo = { VK_STRUCTURE_TYPE_EXPORT_MEMORY_ALLOCATE_INFO_KHR }; + exportMemoryAllocInfo.handleTypes = m_hAllocator->GetExternalMemoryHandleTypeFlags(m_MemoryTypeIndex); + if (exportMemoryAllocInfo.handleTypes != 0) + { + VmaPnextChainPushFront(&allocInfo, &exportMemoryAllocInfo); + } +#endif // VMA_EXTERNAL_MEMORY + + VkDeviceMemory mem = VK_NULL_HANDLE; + VkResult res = m_hAllocator->AllocateVulkanMemory(&allocInfo, &mem); + if (res < 0) + { + return res; + } + + // New VkDeviceMemory successfully created. + + // Create new Allocation for it. + VmaDeviceMemoryBlock* const pBlock = vma_new(m_hAllocator, VmaDeviceMemoryBlock)(m_hAllocator); + pBlock->Init( + m_hAllocator, + m_hParentPool, + m_MemoryTypeIndex, + mem, + allocInfo.allocationSize, + m_NextBlockId++, + m_Algorithm, + m_BufferImageGranularity); + + m_Blocks.push_back(pBlock); + if (pNewBlockIndex != VMA_NULL) + { + *pNewBlockIndex = m_Blocks.size() - 1; + } + + return VK_SUCCESS; +} + +bool VmaBlockVector::HasEmptyBlock() +{ + for (size_t index = 0, count = m_Blocks.size(); index < count; ++index) + { + VmaDeviceMemoryBlock* const pBlock = m_Blocks[index]; + if (pBlock->m_pMetadata->IsEmpty()) + { + return true; + } + } + return false; +} + +#if VMA_STATS_STRING_ENABLED +void VmaBlockVector::PrintDetailedMap(class VmaJsonWriter& json) +{ + VmaMutexLockRead lock(m_Mutex, m_hAllocator->m_UseMutex); + + + json.BeginObject(); + for (size_t i = 0; i < m_Blocks.size(); ++i) + { + json.BeginString(); + json.ContinueString(m_Blocks[i]->GetId()); + json.EndString(); + + json.BeginObject(); + json.WriteString("MapRefCount"); + json.WriteNumber(m_Blocks[i]->GetMapRefCount()); + + m_Blocks[i]->m_pMetadata->PrintDetailedMap(json); + json.EndObject(); + } + json.EndObject(); +} +#endif // VMA_STATS_STRING_ENABLED + +VkResult VmaBlockVector::CheckCorruption() +{ + if (!IsCorruptionDetectionEnabled()) + { + return VK_ERROR_FEATURE_NOT_PRESENT; + } + + VmaMutexLockRead lock(m_Mutex, m_hAllocator->m_UseMutex); + for (uint32_t blockIndex = 0; blockIndex < m_Blocks.size(); ++blockIndex) + { + VmaDeviceMemoryBlock* const pBlock = m_Blocks[blockIndex]; + VMA_ASSERT(pBlock); + VkResult res = pBlock->CheckCorruption(m_hAllocator); + if (res != VK_SUCCESS) + { + return res; + } + } + return VK_SUCCESS; +} + +#endif // _VMA_BLOCK_VECTOR_FUNCTIONS + +#ifndef _VMA_DEFRAGMENTATION_CONTEXT_FUNCTIONS +VmaDefragmentationContext_T::VmaDefragmentationContext_T( + VmaAllocator hAllocator, + const VmaDefragmentationInfo& info) + : m_MaxPassBytes(info.maxBytesPerPass == 0 ? VK_WHOLE_SIZE : info.maxBytesPerPass), + m_MaxPassAllocations(info.maxAllocationsPerPass == 0 ? UINT32_MAX : info.maxAllocationsPerPass), + m_MoveAllocator(hAllocator->GetAllocationCallbacks()), + m_Moves(m_MoveAllocator) +{ + m_Algorithm = info.flags & VMA_DEFRAGMENTATION_FLAG_ALGORITHM_MASK; + + if (info.pool != VMA_NULL) + { + m_BlockVectorCount = 1; + m_PoolBlockVector = &info.pool->m_BlockVector; + m_pBlockVectors = &m_PoolBlockVector; + m_PoolBlockVector->SetIncrementalSort(false); + m_PoolBlockVector->SortByFreeSize(); + } + else + { + m_BlockVectorCount = hAllocator->GetMemoryTypeCount(); + m_PoolBlockVector = VMA_NULL; + m_pBlockVectors = hAllocator->m_pBlockVectors; + for (uint32_t i = 0; i < m_BlockVectorCount; ++i) + { + VmaBlockVector* vector = m_pBlockVectors[i]; + if (vector != VMA_NULL) + { + vector->SetIncrementalSort(false); + vector->SortByFreeSize(); + } + } + } + + switch (m_Algorithm) + { + case 0: // Default algorithm + m_Algorithm = VMA_DEFRAGMENTATION_FLAG_ALGORITHM_BALANCED_BIT; + case VMA_DEFRAGMENTATION_FLAG_ALGORITHM_BALANCED_BIT: + { + m_AlgorithmState = vma_new_array(hAllocator, StateBalanced, m_BlockVectorCount); + break; + } + case VMA_DEFRAGMENTATION_FLAG_ALGORITHM_EXTENSIVE_BIT: + { + if (hAllocator->GetBufferImageGranularity() > 1) + { + m_AlgorithmState = vma_new_array(hAllocator, StateExtensive, m_BlockVectorCount); + } + break; + } + } +} + +VmaDefragmentationContext_T::~VmaDefragmentationContext_T() +{ + if (m_PoolBlockVector != VMA_NULL) + { + m_PoolBlockVector->SetIncrementalSort(true); + } + else + { + for (uint32_t i = 0; i < m_BlockVectorCount; ++i) + { + VmaBlockVector* vector = m_pBlockVectors[i]; + if (vector != VMA_NULL) + vector->SetIncrementalSort(true); + } + } + + if (m_AlgorithmState) + { + switch (m_Algorithm) + { + case VMA_DEFRAGMENTATION_FLAG_ALGORITHM_BALANCED_BIT: + vma_delete_array(m_MoveAllocator.m_pCallbacks, reinterpret_cast(m_AlgorithmState), m_BlockVectorCount); + break; + case VMA_DEFRAGMENTATION_FLAG_ALGORITHM_EXTENSIVE_BIT: + vma_delete_array(m_MoveAllocator.m_pCallbacks, reinterpret_cast(m_AlgorithmState), m_BlockVectorCount); + break; + default: + VMA_ASSERT(0); + } + } +} + +VkResult VmaDefragmentationContext_T::DefragmentPassBegin(VmaDefragmentationPassMoveInfo& moveInfo) +{ + if (m_PoolBlockVector != VMA_NULL) + { + VmaMutexLockWrite lock(m_PoolBlockVector->GetMutex(), m_PoolBlockVector->GetAllocator()->m_UseMutex); + + if (m_PoolBlockVector->GetBlockCount() > 1) + ComputeDefragmentation(*m_PoolBlockVector, 0); + else if (m_PoolBlockVector->GetBlockCount() == 1) + ReallocWithinBlock(*m_PoolBlockVector, m_PoolBlockVector->GetBlock(0)); + } + else + { + for (uint32_t i = 0; i < m_BlockVectorCount; ++i) + { + if (m_pBlockVectors[i] != VMA_NULL) + { + VmaMutexLockWrite lock(m_pBlockVectors[i]->GetMutex(), m_pBlockVectors[i]->GetAllocator()->m_UseMutex); + + if (m_pBlockVectors[i]->GetBlockCount() > 1) + { + if (ComputeDefragmentation(*m_pBlockVectors[i], i)) + break; + } + else if (m_pBlockVectors[i]->GetBlockCount() == 1) + { + if (ReallocWithinBlock(*m_pBlockVectors[i], m_pBlockVectors[i]->GetBlock(0))) + break; + } + } + } + } + + moveInfo.moveCount = static_cast(m_Moves.size()); + if (moveInfo.moveCount > 0) + { + moveInfo.pMoves = m_Moves.data(); + return VK_INCOMPLETE; + } + + moveInfo.pMoves = VMA_NULL; + return VK_SUCCESS; +} + +VkResult VmaDefragmentationContext_T::DefragmentPassEnd(VmaDefragmentationPassMoveInfo& moveInfo) +{ + VMA_ASSERT(moveInfo.moveCount > 0 ? moveInfo.pMoves != VMA_NULL : true); + + VkResult result = VK_SUCCESS; + VmaStlAllocator blockAllocator(m_MoveAllocator.m_pCallbacks); + VmaVector> immovableBlocks(blockAllocator); + VmaVector> mappedBlocks(blockAllocator); + + VmaAllocator allocator = VMA_NULL; + for (uint32_t i = 0; i < moveInfo.moveCount; ++i) + { + VmaDefragmentationMove& move = moveInfo.pMoves[i]; + size_t prevCount = 0, currentCount = 0; + VkDeviceSize freedBlockSize = 0; + + uint32_t vectorIndex; + VmaBlockVector* vector; + if (m_PoolBlockVector != VMA_NULL) + { + vectorIndex = 0; + vector = m_PoolBlockVector; + } + else + { + vectorIndex = move.srcAllocation->GetMemoryTypeIndex(); + vector = m_pBlockVectors[vectorIndex]; + VMA_ASSERT(vector != VMA_NULL); + } + + switch (move.operation) + { + case VMA_DEFRAGMENTATION_MOVE_OPERATION_COPY: + { + uint8_t mapCount = move.srcAllocation->SwapBlockAllocation(vector->m_hAllocator, move.dstTmpAllocation); + if (mapCount > 0) + { + allocator = vector->m_hAllocator; + VmaDeviceMemoryBlock* newMapBlock = move.srcAllocation->GetBlock(); + bool notPresent = true; + for (FragmentedBlock& block : mappedBlocks) + { + if (block.block == newMapBlock) + { + notPresent = false; + block.data += mapCount; + break; + } + } + if (notPresent) + mappedBlocks.push_back({ mapCount, newMapBlock }); + } + + // Scope for locks, Free have it's own lock + { + VmaMutexLockRead lock(vector->GetMutex(), vector->GetAllocator()->m_UseMutex); + prevCount = vector->GetBlockCount(); + freedBlockSize = move.dstTmpAllocation->GetBlock()->m_pMetadata->GetSize(); + } + vector->Free(move.dstTmpAllocation); + { + VmaMutexLockRead lock(vector->GetMutex(), vector->GetAllocator()->m_UseMutex); + currentCount = vector->GetBlockCount(); + } + + result = VK_INCOMPLETE; + break; + } + case VMA_DEFRAGMENTATION_MOVE_OPERATION_IGNORE: + { + m_PassStats.bytesMoved -= move.srcAllocation->GetSize(); + --m_PassStats.allocationsMoved; + vector->Free(move.dstTmpAllocation); + + VmaDeviceMemoryBlock* newBlock = move.srcAllocation->GetBlock(); + bool notPresent = true; + for (const FragmentedBlock& block : immovableBlocks) + { + if (block.block == newBlock) + { + notPresent = false; + break; + } + } + if (notPresent) + immovableBlocks.push_back({ vectorIndex, newBlock }); + break; + } + case VMA_DEFRAGMENTATION_MOVE_OPERATION_DESTROY: + { + m_PassStats.bytesMoved -= move.srcAllocation->GetSize(); + --m_PassStats.allocationsMoved; + // Scope for locks, Free have it's own lock + { + VmaMutexLockRead lock(vector->GetMutex(), vector->GetAllocator()->m_UseMutex); + prevCount = vector->GetBlockCount(); + freedBlockSize = move.srcAllocation->GetBlock()->m_pMetadata->GetSize(); + } + vector->Free(move.srcAllocation); + { + VmaMutexLockRead lock(vector->GetMutex(), vector->GetAllocator()->m_UseMutex); + currentCount = vector->GetBlockCount(); + } + freedBlockSize *= prevCount - currentCount; + + VkDeviceSize dstBlockSize; + { + VmaMutexLockRead lock(vector->GetMutex(), vector->GetAllocator()->m_UseMutex); + dstBlockSize = move.dstTmpAllocation->GetBlock()->m_pMetadata->GetSize(); + } + vector->Free(move.dstTmpAllocation); + { + VmaMutexLockRead lock(vector->GetMutex(), vector->GetAllocator()->m_UseMutex); + freedBlockSize += dstBlockSize * (currentCount - vector->GetBlockCount()); + currentCount = vector->GetBlockCount(); + } + + result = VK_INCOMPLETE; + break; + } + default: + VMA_ASSERT(0); + } + + if (prevCount > currentCount) + { + size_t freedBlocks = prevCount - currentCount; + m_PassStats.deviceMemoryBlocksFreed += static_cast(freedBlocks); + m_PassStats.bytesFreed += freedBlockSize; + } + + switch (m_Algorithm) + { + case VMA_DEFRAGMENTATION_FLAG_ALGORITHM_EXTENSIVE_BIT: + { + if (m_AlgorithmState != VMA_NULL) + { + // Avoid unnecessary tries to allocate when new free block is avaiable + StateExtensive& state = reinterpret_cast(m_AlgorithmState)[vectorIndex]; + if (state.firstFreeBlock != SIZE_MAX) + { + const size_t diff = prevCount - currentCount; + if (state.firstFreeBlock >= diff) + { + state.firstFreeBlock -= diff; + if (state.firstFreeBlock != 0) + state.firstFreeBlock -= vector->GetBlock(state.firstFreeBlock - 1)->m_pMetadata->IsEmpty(); + } + else + state.firstFreeBlock = 0; + } + } + } + } + } + moveInfo.moveCount = 0; + moveInfo.pMoves = VMA_NULL; + m_Moves.clear(); + + // Update stats + m_GlobalStats.allocationsMoved += m_PassStats.allocationsMoved; + m_GlobalStats.bytesFreed += m_PassStats.bytesFreed; + m_GlobalStats.bytesMoved += m_PassStats.bytesMoved; + m_GlobalStats.deviceMemoryBlocksFreed += m_PassStats.deviceMemoryBlocksFreed; + m_PassStats = { 0 }; + + // Move blocks with immovable allocations according to algorithm + if (immovableBlocks.size() > 0) + { + switch (m_Algorithm) + { + case VMA_DEFRAGMENTATION_FLAG_ALGORITHM_EXTENSIVE_BIT: + { + if (m_AlgorithmState != VMA_NULL) + { + bool swapped = false; + // Move to the start of free blocks range + for (const FragmentedBlock& block : immovableBlocks) + { + StateExtensive& state = reinterpret_cast(m_AlgorithmState)[block.data]; + if (state.operation != StateExtensive::Operation::Cleanup) + { + VmaBlockVector* vector = m_pBlockVectors[block.data]; + VmaMutexLockWrite lock(vector->GetMutex(), vector->GetAllocator()->m_UseMutex); + + for (size_t i = 0, count = vector->GetBlockCount() - m_ImmovableBlockCount; i < count; ++i) + { + if (vector->GetBlock(i) == block.block) + { + VMA_SWAP(vector->m_Blocks[i], vector->m_Blocks[vector->GetBlockCount() - ++m_ImmovableBlockCount]); + if (state.firstFreeBlock != SIZE_MAX) + { + if (i + 1 < state.firstFreeBlock) + { + if (state.firstFreeBlock > 1) + VMA_SWAP(vector->m_Blocks[i], vector->m_Blocks[--state.firstFreeBlock]); + else + --state.firstFreeBlock; + } + } + swapped = true; + break; + } + } + } + } + if (swapped) + result = VK_INCOMPLETE; + break; + } + } + default: + { + // Move to the begining + for (const FragmentedBlock& block : immovableBlocks) + { + VmaBlockVector* vector = m_pBlockVectors[block.data]; + VmaMutexLockWrite lock(vector->GetMutex(), vector->GetAllocator()->m_UseMutex); + + for (size_t i = m_ImmovableBlockCount; i < vector->GetBlockCount(); ++i) + { + if (vector->GetBlock(i) == block.block) + { + VMA_SWAP(vector->m_Blocks[i], vector->m_Blocks[m_ImmovableBlockCount++]); + break; + } + } + } + break; + } + } + } + + // Bulk-map destination blocks + for (const FragmentedBlock& block : mappedBlocks) + { + VkResult res = block.block->Map(allocator, block.data, VMA_NULL); + VMA_ASSERT(res == VK_SUCCESS); + } + return result; +} + +bool VmaDefragmentationContext_T::ComputeDefragmentation(VmaBlockVector& vector, size_t index) +{ + switch (m_Algorithm) + { + case VMA_DEFRAGMENTATION_FLAG_ALGORITHM_FAST_BIT: + return ComputeDefragmentation_Fast(vector); + default: + VMA_ASSERT(0); + case VMA_DEFRAGMENTATION_FLAG_ALGORITHM_BALANCED_BIT: + return ComputeDefragmentation_Balanced(vector, index, true); + case VMA_DEFRAGMENTATION_FLAG_ALGORITHM_FULL_BIT: + return ComputeDefragmentation_Full(vector); + case VMA_DEFRAGMENTATION_FLAG_ALGORITHM_EXTENSIVE_BIT: + return ComputeDefragmentation_Extensive(vector, index); + } +} + +VmaDefragmentationContext_T::MoveAllocationData VmaDefragmentationContext_T::GetMoveData( + VmaAllocHandle handle, VmaBlockMetadata* metadata) +{ + MoveAllocationData moveData; + moveData.move.srcAllocation = (VmaAllocation)metadata->GetAllocationUserData(handle); + moveData.size = moveData.move.srcAllocation->GetSize(); + moveData.alignment = moveData.move.srcAllocation->GetAlignment(); + moveData.type = moveData.move.srcAllocation->GetSuballocationType(); + moveData.flags = 0; + + if (moveData.move.srcAllocation->IsPersistentMap()) + moveData.flags |= VMA_ALLOCATION_CREATE_MAPPED_BIT; + if (moveData.move.srcAllocation->IsMappingAllowed()) + moveData.flags |= VMA_ALLOCATION_CREATE_HOST_ACCESS_SEQUENTIAL_WRITE_BIT | VMA_ALLOCATION_CREATE_HOST_ACCESS_RANDOM_BIT; + + return moveData; +} + +VmaDefragmentationContext_T::CounterStatus VmaDefragmentationContext_T::CheckCounters(VkDeviceSize bytes) +{ + // Ignore allocation if will exceed max size for copy + if (m_PassStats.bytesMoved + bytes > m_MaxPassBytes) + { + if (++m_IgnoredAllocs < MAX_ALLOCS_TO_IGNORE) + return CounterStatus::Ignore; + else + return CounterStatus::End; + } + return CounterStatus::Pass; +} + +bool VmaDefragmentationContext_T::IncrementCounters(VkDeviceSize bytes) +{ + m_PassStats.bytesMoved += bytes; + // Early return when max found + if (++m_PassStats.allocationsMoved >= m_MaxPassAllocations || m_PassStats.bytesMoved >= m_MaxPassBytes) + { + VMA_ASSERT(m_PassStats.allocationsMoved == m_MaxPassAllocations || + m_PassStats.bytesMoved == m_MaxPassBytes && "Exceeded maximal pass threshold!"); + return true; + } + return false; +} + +bool VmaDefragmentationContext_T::ReallocWithinBlock(VmaBlockVector& vector, VmaDeviceMemoryBlock* block) +{ + VmaBlockMetadata* metadata = block->m_pMetadata; + + for (VmaAllocHandle handle = metadata->GetAllocationListBegin(); + handle != VK_NULL_HANDLE; + handle = metadata->GetNextAllocation(handle)) + { + MoveAllocationData moveData = GetMoveData(handle, metadata); + // Ignore newly created allocations by defragmentation algorithm + if (moveData.move.srcAllocation->GetUserData() == this) + continue; + switch (CheckCounters(moveData.move.srcAllocation->GetSize())) + { + case CounterStatus::Ignore: + continue; + case CounterStatus::End: + return true; + default: + VMA_ASSERT(0); + case CounterStatus::Pass: + break; + } + + VkDeviceSize offset = moveData.move.srcAllocation->GetOffset(); + if (offset != 0 && metadata->GetSumFreeSize() >= moveData.size) + { + VmaAllocationRequest request = {}; + if (metadata->CreateAllocationRequest( + moveData.size, + moveData.alignment, + false, + moveData.type, + VMA_ALLOCATION_CREATE_STRATEGY_MIN_OFFSET_BIT, + &request)) + { + if (metadata->GetAllocationOffset(request.allocHandle) < offset) + { + if (vector.CommitAllocationRequest( + request, + block, + moveData.alignment, + moveData.flags, + this, + moveData.type, + &moveData.move.dstTmpAllocation) == VK_SUCCESS) + { + m_Moves.push_back(moveData.move); + if (IncrementCounters(moveData.size)) + return true; + } + } + } + } + } + return false; +} + +bool VmaDefragmentationContext_T::AllocInOtherBlock(size_t start, size_t end, MoveAllocationData& data, VmaBlockVector& vector) +{ + for (; start < end; ++start) + { + VmaDeviceMemoryBlock* dstBlock = vector.GetBlock(start); + if (dstBlock->m_pMetadata->GetSumFreeSize() >= data.size) + { + if (vector.AllocateFromBlock(dstBlock, + data.size, + data.alignment, + data.flags, + this, + data.type, + 0, + &data.move.dstTmpAllocation) == VK_SUCCESS) + { + m_Moves.push_back(data.move); + if (IncrementCounters(data.size)) + return true; + break; + } + } + } + return false; +} + +bool VmaDefragmentationContext_T::ComputeDefragmentation_Fast(VmaBlockVector& vector) +{ + // Move only between blocks + + // Go through allocations in last blocks and try to fit them inside first ones + for (size_t i = vector.GetBlockCount() - 1; i > m_ImmovableBlockCount; --i) + { + VmaBlockMetadata* metadata = vector.GetBlock(i)->m_pMetadata; + + for (VmaAllocHandle handle = metadata->GetAllocationListBegin(); + handle != VK_NULL_HANDLE; + handle = metadata->GetNextAllocation(handle)) + { + MoveAllocationData moveData = GetMoveData(handle, metadata); + // Ignore newly created allocations by defragmentation algorithm + if (moveData.move.srcAllocation->GetUserData() == this) + continue; + switch (CheckCounters(moveData.move.srcAllocation->GetSize())) + { + case CounterStatus::Ignore: + continue; + case CounterStatus::End: + return true; + default: + VMA_ASSERT(0); + case CounterStatus::Pass: + break; + } + + // Check all previous blocks for free space + if (AllocInOtherBlock(0, i, moveData, vector)) + return true; + } + } + return false; +} + +bool VmaDefragmentationContext_T::ComputeDefragmentation_Balanced(VmaBlockVector& vector, size_t index, bool update) +{ + // Go over every allocation and try to fit it in previous blocks at lowest offsets, + // if not possible: realloc within single block to minimize offset (exclude offset == 0), + // but only if there are noticable gaps between them (some heuristic, ex. average size of allocation in block) + VMA_ASSERT(m_AlgorithmState != VMA_NULL); + + StateBalanced& vectorState = reinterpret_cast(m_AlgorithmState)[index]; + if (update && vectorState.avgAllocSize == UINT64_MAX) + UpdateVectorStatistics(vector, vectorState); + + const size_t startMoveCount = m_Moves.size(); + VkDeviceSize minimalFreeRegion = vectorState.avgFreeSize / 2; + for (size_t i = vector.GetBlockCount() - 1; i > m_ImmovableBlockCount; --i) + { + VmaDeviceMemoryBlock* block = vector.GetBlock(i); + VmaBlockMetadata* metadata = block->m_pMetadata; + VkDeviceSize prevFreeRegionSize = 0; + + for (VmaAllocHandle handle = metadata->GetAllocationListBegin(); + handle != VK_NULL_HANDLE; + handle = metadata->GetNextAllocation(handle)) + { + MoveAllocationData moveData = GetMoveData(handle, metadata); + // Ignore newly created allocations by defragmentation algorithm + if (moveData.move.srcAllocation->GetUserData() == this) + continue; + switch (CheckCounters(moveData.move.srcAllocation->GetSize())) + { + case CounterStatus::Ignore: + continue; + case CounterStatus::End: + return true; + default: + VMA_ASSERT(0); + case CounterStatus::Pass: + break; + } + + // Check all previous blocks for free space + const size_t prevMoveCount = m_Moves.size(); + if (AllocInOtherBlock(0, i, moveData, vector)) + return true; + + VkDeviceSize nextFreeRegionSize = metadata->GetNextFreeRegionSize(handle); + // If no room found then realloc within block for lower offset + VkDeviceSize offset = moveData.move.srcAllocation->GetOffset(); + if (prevMoveCount == m_Moves.size() && offset != 0 && metadata->GetSumFreeSize() >= moveData.size) + { + // Check if realloc will make sense + if (prevFreeRegionSize >= minimalFreeRegion || + nextFreeRegionSize >= minimalFreeRegion || + moveData.size <= vectorState.avgFreeSize || + moveData.size <= vectorState.avgAllocSize) + { + VmaAllocationRequest request = {}; + if (metadata->CreateAllocationRequest( + moveData.size, + moveData.alignment, + false, + moveData.type, + VMA_ALLOCATION_CREATE_STRATEGY_MIN_OFFSET_BIT, + &request)) + { + if (metadata->GetAllocationOffset(request.allocHandle) < offset) + { + if (vector.CommitAllocationRequest( + request, + block, + moveData.alignment, + moveData.flags, + this, + moveData.type, + &moveData.move.dstTmpAllocation) == VK_SUCCESS) + { + m_Moves.push_back(moveData.move); + if (IncrementCounters(moveData.size)) + return true; + } + } + } + } + } + prevFreeRegionSize = nextFreeRegionSize; + } + } + + // No moves perfomed, update statistics to current vector state + if (startMoveCount == m_Moves.size() && !update) + { + vectorState.avgAllocSize = UINT64_MAX; + return ComputeDefragmentation_Balanced(vector, index, false); + } + return false; +} + +bool VmaDefragmentationContext_T::ComputeDefragmentation_Full(VmaBlockVector& vector) +{ + // Go over every allocation and try to fit it in previous blocks at lowest offsets, + // if not possible: realloc within single block to minimize offset (exclude offset == 0) + + for (size_t i = vector.GetBlockCount() - 1; i > m_ImmovableBlockCount; --i) + { + VmaDeviceMemoryBlock* block = vector.GetBlock(i); + VmaBlockMetadata* metadata = block->m_pMetadata; + + for (VmaAllocHandle handle = metadata->GetAllocationListBegin(); + handle != VK_NULL_HANDLE; + handle = metadata->GetNextAllocation(handle)) + { + MoveAllocationData moveData = GetMoveData(handle, metadata); + // Ignore newly created allocations by defragmentation algorithm + if (moveData.move.srcAllocation->GetUserData() == this) + continue; + switch (CheckCounters(moveData.move.srcAllocation->GetSize())) + { + case CounterStatus::Ignore: + continue; + case CounterStatus::End: + return true; + default: + VMA_ASSERT(0); + case CounterStatus::Pass: + break; + } + + // Check all previous blocks for free space + const size_t prevMoveCount = m_Moves.size(); + if (AllocInOtherBlock(0, i, moveData, vector)) + return true; + + // If no room found then realloc within block for lower offset + VkDeviceSize offset = moveData.move.srcAllocation->GetOffset(); + if (prevMoveCount == m_Moves.size() && offset != 0 && metadata->GetSumFreeSize() >= moveData.size) + { + VmaAllocationRequest request = {}; + if (metadata->CreateAllocationRequest( + moveData.size, + moveData.alignment, + false, + moveData.type, + VMA_ALLOCATION_CREATE_STRATEGY_MIN_OFFSET_BIT, + &request)) + { + if (metadata->GetAllocationOffset(request.allocHandle) < offset) + { + if (vector.CommitAllocationRequest( + request, + block, + moveData.alignment, + moveData.flags, + this, + moveData.type, + &moveData.move.dstTmpAllocation) == VK_SUCCESS) + { + m_Moves.push_back(moveData.move); + if (IncrementCounters(moveData.size)) + return true; + } + } + } + } + } + } + return false; +} + +bool VmaDefragmentationContext_T::ComputeDefragmentation_Extensive(VmaBlockVector& vector, size_t index) +{ + // First free single block, then populate it to the brim, then free another block, and so on + + // Fallback to previous algorithm since without granularity conflicts it can achieve max packing + if (vector.m_BufferImageGranularity == 1) + return ComputeDefragmentation_Full(vector); + + VMA_ASSERT(m_AlgorithmState != VMA_NULL); + + StateExtensive& vectorState = reinterpret_cast(m_AlgorithmState)[index]; + + bool texturePresent = false, bufferPresent = false, otherPresent = false; + switch (vectorState.operation) + { + case StateExtensive::Operation::Done: // Vector defragmented + return false; + case StateExtensive::Operation::FindFreeBlockBuffer: + case StateExtensive::Operation::FindFreeBlockTexture: + case StateExtensive::Operation::FindFreeBlockAll: + { + // No more blocks to free, just perform fast realloc and move to cleanup + if (vectorState.firstFreeBlock == 0) + { + vectorState.operation = StateExtensive::Operation::Cleanup; + return ComputeDefragmentation_Fast(vector); + } + + // No free blocks, have to clear last one + size_t last = (vectorState.firstFreeBlock == SIZE_MAX ? vector.GetBlockCount() : vectorState.firstFreeBlock) - 1; + VmaBlockMetadata* freeMetadata = vector.GetBlock(last)->m_pMetadata; + + const size_t prevMoveCount = m_Moves.size(); + for (VmaAllocHandle handle = freeMetadata->GetAllocationListBegin(); + handle != VK_NULL_HANDLE; + handle = freeMetadata->GetNextAllocation(handle)) + { + MoveAllocationData moveData = GetMoveData(handle, freeMetadata); + switch (CheckCounters(moveData.move.srcAllocation->GetSize())) + { + case CounterStatus::Ignore: + continue; + case CounterStatus::End: + return true; + default: + VMA_ASSERT(0); + case CounterStatus::Pass: + break; + } + + // Check all previous blocks for free space + if (AllocInOtherBlock(0, last, moveData, vector)) + { + // Full clear performed already + if (prevMoveCount != m_Moves.size() && freeMetadata->GetNextAllocation(handle) == VK_NULL_HANDLE) + reinterpret_cast(m_AlgorithmState)[index] = last; + return true; + } + } + + if (prevMoveCount == m_Moves.size()) + { + // Cannot perform full clear, have to move data in other blocks around + if (last != 0) + { + for (size_t i = last - 1; i; --i) + { + if (ReallocWithinBlock(vector, vector.GetBlock(i))) + return true; + } + } + + if (prevMoveCount == m_Moves.size()) + { + // No possible reallocs within blocks, try to move them around fast + return ComputeDefragmentation_Fast(vector); + } + } + else + { + switch (vectorState.operation) + { + case StateExtensive::Operation::FindFreeBlockBuffer: + vectorState.operation = StateExtensive::Operation::MoveBuffers; + break; + default: + VMA_ASSERT(0); + case StateExtensive::Operation::FindFreeBlockTexture: + vectorState.operation = StateExtensive::Operation::MoveTextures; + break; + case StateExtensive::Operation::FindFreeBlockAll: + vectorState.operation = StateExtensive::Operation::MoveAll; + break; + } + vectorState.firstFreeBlock = last; + // Nothing done, block found without reallocations, can perform another reallocs in same pass + return ComputeDefragmentation_Extensive(vector, index); + } + break; + } + case StateExtensive::Operation::MoveTextures: + { + if (MoveDataToFreeBlocks(VMA_SUBALLOCATION_TYPE_IMAGE_OPTIMAL, vector, + vectorState.firstFreeBlock, texturePresent, bufferPresent, otherPresent)) + { + if (texturePresent) + { + vectorState.operation = StateExtensive::Operation::FindFreeBlockTexture; + return ComputeDefragmentation_Extensive(vector, index); + } + + if (!bufferPresent && !otherPresent) + { + vectorState.operation = StateExtensive::Operation::Cleanup; + break; + } + + // No more textures to move, check buffers + vectorState.operation = StateExtensive::Operation::MoveBuffers; + bufferPresent = false; + otherPresent = false; + } + else + break; + } + case StateExtensive::Operation::MoveBuffers: + { + if (MoveDataToFreeBlocks(VMA_SUBALLOCATION_TYPE_BUFFER, vector, + vectorState.firstFreeBlock, texturePresent, bufferPresent, otherPresent)) + { + if (bufferPresent) + { + vectorState.operation = StateExtensive::Operation::FindFreeBlockBuffer; + return ComputeDefragmentation_Extensive(vector, index); + } + + if (!otherPresent) + { + vectorState.operation = StateExtensive::Operation::Cleanup; + break; + } + + // No more buffers to move, check all others + vectorState.operation = StateExtensive::Operation::MoveAll; + otherPresent = false; + } + else + break; + } + case StateExtensive::Operation::MoveAll: + { + if (MoveDataToFreeBlocks(VMA_SUBALLOCATION_TYPE_FREE, vector, + vectorState.firstFreeBlock, texturePresent, bufferPresent, otherPresent)) + { + if (otherPresent) + { + vectorState.operation = StateExtensive::Operation::FindFreeBlockBuffer; + return ComputeDefragmentation_Extensive(vector, index); + } + // Everything moved + vectorState.operation = StateExtensive::Operation::Cleanup; + } + break; + } + case StateExtensive::Operation::Cleanup: + // Cleanup is handled below so that other operations may reuse the cleanup code. This case is here to prevent the unhandled enum value warning (C4062). + break; + } + + if (vectorState.operation == StateExtensive::Operation::Cleanup) + { + // All other work done, pack data in blocks even tighter if possible + const size_t prevMoveCount = m_Moves.size(); + for (size_t i = 0; i < vector.GetBlockCount(); ++i) + { + if (ReallocWithinBlock(vector, vector.GetBlock(i))) + return true; + } + + if (prevMoveCount == m_Moves.size()) + vectorState.operation = StateExtensive::Operation::Done; + } + return false; +} + +void VmaDefragmentationContext_T::UpdateVectorStatistics(VmaBlockVector& vector, StateBalanced& state) +{ + size_t allocCount = 0; + size_t freeCount = 0; + state.avgFreeSize = 0; + state.avgAllocSize = 0; + + for (size_t i = 0; i < vector.GetBlockCount(); ++i) + { + VmaBlockMetadata* metadata = vector.GetBlock(i)->m_pMetadata; + + allocCount += metadata->GetAllocationCount(); + freeCount += metadata->GetFreeRegionsCount(); + state.avgFreeSize += metadata->GetSumFreeSize(); + state.avgAllocSize += metadata->GetSize(); + } + + state.avgAllocSize = (state.avgAllocSize - state.avgFreeSize) / allocCount; + state.avgFreeSize /= freeCount; +} + +bool VmaDefragmentationContext_T::MoveDataToFreeBlocks(VmaSuballocationType currentType, + VmaBlockVector& vector, size_t firstFreeBlock, + bool& texturePresent, bool& bufferPresent, bool& otherPresent) +{ + const size_t prevMoveCount = m_Moves.size(); + for (size_t i = firstFreeBlock ; i;) + { + VmaDeviceMemoryBlock* block = vector.GetBlock(--i); + VmaBlockMetadata* metadata = block->m_pMetadata; + + for (VmaAllocHandle handle = metadata->GetAllocationListBegin(); + handle != VK_NULL_HANDLE; + handle = metadata->GetNextAllocation(handle)) + { + MoveAllocationData moveData = GetMoveData(handle, metadata); + // Ignore newly created allocations by defragmentation algorithm + if (moveData.move.srcAllocation->GetUserData() == this) + continue; + switch (CheckCounters(moveData.move.srcAllocation->GetSize())) + { + case CounterStatus::Ignore: + continue; + case CounterStatus::End: + return true; + default: + VMA_ASSERT(0); + case CounterStatus::Pass: + break; + } + + // Move only single type of resources at once + if (!VmaIsBufferImageGranularityConflict(moveData.type, currentType)) + { + // Try to fit allocation into free blocks + if (AllocInOtherBlock(firstFreeBlock, vector.GetBlockCount(), moveData, vector)) + return false; + } + + if (!VmaIsBufferImageGranularityConflict(moveData.type, VMA_SUBALLOCATION_TYPE_IMAGE_OPTIMAL)) + texturePresent = true; + else if (!VmaIsBufferImageGranularityConflict(moveData.type, VMA_SUBALLOCATION_TYPE_BUFFER)) + bufferPresent = true; + else + otherPresent = true; + } + } + return prevMoveCount == m_Moves.size(); +} +#endif // _VMA_DEFRAGMENTATION_CONTEXT_FUNCTIONS + +#ifndef _VMA_POOL_T_FUNCTIONS +VmaPool_T::VmaPool_T( + VmaAllocator hAllocator, + const VmaPoolCreateInfo& createInfo, + VkDeviceSize preferredBlockSize) + : m_BlockVector( + hAllocator, + this, // hParentPool + createInfo.memoryTypeIndex, + createInfo.blockSize != 0 ? createInfo.blockSize : preferredBlockSize, + createInfo.minBlockCount, + createInfo.maxBlockCount, + (createInfo.flags& VMA_POOL_CREATE_IGNORE_BUFFER_IMAGE_GRANULARITY_BIT) != 0 ? 1 : hAllocator->GetBufferImageGranularity(), + createInfo.blockSize != 0, // explicitBlockSize + createInfo.flags & VMA_POOL_CREATE_ALGORITHM_MASK, // algorithm + createInfo.priority, + VMA_MAX(hAllocator->GetMemoryTypeMinAlignment(createInfo.memoryTypeIndex), createInfo.minAllocationAlignment), + createInfo.pMemoryAllocateNext), + m_Id(0), + m_Name(VMA_NULL) {} + +VmaPool_T::~VmaPool_T() +{ + VMA_ASSERT(m_PrevPool == VMA_NULL && m_NextPool == VMA_NULL); +} + +void VmaPool_T::SetName(const char* pName) +{ + const VkAllocationCallbacks* allocs = m_BlockVector.GetAllocator()->GetAllocationCallbacks(); + VmaFreeString(allocs, m_Name); + + if (pName != VMA_NULL) + { + m_Name = VmaCreateStringCopy(allocs, pName); + } + else + { + m_Name = VMA_NULL; + } +} +#endif // _VMA_POOL_T_FUNCTIONS + +#ifndef _VMA_ALLOCATOR_T_FUNCTIONS +VmaAllocator_T::VmaAllocator_T(const VmaAllocatorCreateInfo* pCreateInfo) : + m_UseMutex((pCreateInfo->flags & VMA_ALLOCATOR_CREATE_EXTERNALLY_SYNCHRONIZED_BIT) == 0), + m_VulkanApiVersion(pCreateInfo->vulkanApiVersion != 0 ? pCreateInfo->vulkanApiVersion : VK_API_VERSION_1_0), + m_UseKhrDedicatedAllocation((pCreateInfo->flags & VMA_ALLOCATOR_CREATE_KHR_DEDICATED_ALLOCATION_BIT) != 0), + m_UseKhrBindMemory2((pCreateInfo->flags & VMA_ALLOCATOR_CREATE_KHR_BIND_MEMORY2_BIT) != 0), + m_UseExtMemoryBudget((pCreateInfo->flags & VMA_ALLOCATOR_CREATE_EXT_MEMORY_BUDGET_BIT) != 0), + m_UseAmdDeviceCoherentMemory((pCreateInfo->flags & VMA_ALLOCATOR_CREATE_AMD_DEVICE_COHERENT_MEMORY_BIT) != 0), + m_UseKhrBufferDeviceAddress((pCreateInfo->flags & VMA_ALLOCATOR_CREATE_BUFFER_DEVICE_ADDRESS_BIT) != 0), + m_UseExtMemoryPriority((pCreateInfo->flags & VMA_ALLOCATOR_CREATE_EXT_MEMORY_PRIORITY_BIT) != 0), + m_hDevice(pCreateInfo->device), + m_hInstance(pCreateInfo->instance), + m_AllocationCallbacksSpecified(pCreateInfo->pAllocationCallbacks != VMA_NULL), + m_AllocationCallbacks(pCreateInfo->pAllocationCallbacks ? + *pCreateInfo->pAllocationCallbacks : VmaEmptyAllocationCallbacks), + m_AllocationObjectAllocator(&m_AllocationCallbacks), + m_HeapSizeLimitMask(0), + m_DeviceMemoryCount(0), + m_PreferredLargeHeapBlockSize(0), + m_PhysicalDevice(pCreateInfo->physicalDevice), + m_GpuDefragmentationMemoryTypeBits(UINT32_MAX), + m_NextPoolId(0), + m_GlobalMemoryTypeBits(UINT32_MAX) +{ + if(m_VulkanApiVersion >= VK_MAKE_VERSION(1, 1, 0)) + { + m_UseKhrDedicatedAllocation = false; + m_UseKhrBindMemory2 = false; + } + + if(VMA_DEBUG_DETECT_CORRUPTION) + { + // Needs to be multiply of uint32_t size because we are going to write VMA_CORRUPTION_DETECTION_MAGIC_VALUE to it. + VMA_ASSERT(VMA_DEBUG_MARGIN % sizeof(uint32_t) == 0); + } + + VMA_ASSERT(pCreateInfo->physicalDevice && pCreateInfo->device && pCreateInfo->instance); + + if(m_VulkanApiVersion < VK_MAKE_VERSION(1, 1, 0)) + { +#if !(VMA_DEDICATED_ALLOCATION) + if((pCreateInfo->flags & VMA_ALLOCATOR_CREATE_KHR_DEDICATED_ALLOCATION_BIT) != 0) + { + VMA_ASSERT(0 && "VMA_ALLOCATOR_CREATE_KHR_DEDICATED_ALLOCATION_BIT set but required extensions are disabled by preprocessor macros."); + } +#endif +#if !(VMA_BIND_MEMORY2) + if((pCreateInfo->flags & VMA_ALLOCATOR_CREATE_KHR_BIND_MEMORY2_BIT) != 0) + { + VMA_ASSERT(0 && "VMA_ALLOCATOR_CREATE_KHR_BIND_MEMORY2_BIT set but required extension is disabled by preprocessor macros."); + } +#endif + } +#if !(VMA_MEMORY_BUDGET) + if((pCreateInfo->flags & VMA_ALLOCATOR_CREATE_EXT_MEMORY_BUDGET_BIT) != 0) + { + VMA_ASSERT(0 && "VMA_ALLOCATOR_CREATE_EXT_MEMORY_BUDGET_BIT set but required extension is disabled by preprocessor macros."); + } +#endif +#if !(VMA_BUFFER_DEVICE_ADDRESS) + if(m_UseKhrBufferDeviceAddress) + { + VMA_ASSERT(0 && "VMA_ALLOCATOR_CREATE_BUFFER_DEVICE_ADDRESS_BIT is set but required extension or Vulkan 1.2 is not available in your Vulkan header or its support in VMA has been disabled by a preprocessor macro."); + } +#endif +#if VMA_VULKAN_VERSION < 1002000 + if(m_VulkanApiVersion >= VK_MAKE_VERSION(1, 2, 0)) + { + VMA_ASSERT(0 && "vulkanApiVersion >= VK_API_VERSION_1_2 but required Vulkan version is disabled by preprocessor macros."); + } +#endif +#if VMA_VULKAN_VERSION < 1001000 + if(m_VulkanApiVersion >= VK_MAKE_VERSION(1, 1, 0)) + { + VMA_ASSERT(0 && "vulkanApiVersion >= VK_API_VERSION_1_1 but required Vulkan version is disabled by preprocessor macros."); + } +#endif +#if !(VMA_MEMORY_PRIORITY) + if(m_UseExtMemoryPriority) + { + VMA_ASSERT(0 && "VMA_ALLOCATOR_CREATE_EXT_MEMORY_PRIORITY_BIT is set but required extension is not available in your Vulkan header or its support in VMA has been disabled by a preprocessor macro."); + } +#endif + + memset(&m_DeviceMemoryCallbacks, 0 ,sizeof(m_DeviceMemoryCallbacks)); + memset(&m_PhysicalDeviceProperties, 0, sizeof(m_PhysicalDeviceProperties)); + memset(&m_MemProps, 0, sizeof(m_MemProps)); + + memset(&m_pBlockVectors, 0, sizeof(m_pBlockVectors)); + memset(&m_VulkanFunctions, 0, sizeof(m_VulkanFunctions)); + +#if VMA_EXTERNAL_MEMORY + memset(&m_TypeExternalMemoryHandleTypes, 0, sizeof(m_TypeExternalMemoryHandleTypes)); +#endif // #if VMA_EXTERNAL_MEMORY + + if(pCreateInfo->pDeviceMemoryCallbacks != VMA_NULL) + { + m_DeviceMemoryCallbacks.pUserData = pCreateInfo->pDeviceMemoryCallbacks->pUserData; + m_DeviceMemoryCallbacks.pfnAllocate = pCreateInfo->pDeviceMemoryCallbacks->pfnAllocate; + m_DeviceMemoryCallbacks.pfnFree = pCreateInfo->pDeviceMemoryCallbacks->pfnFree; + } + + ImportVulkanFunctions(pCreateInfo->pVulkanFunctions); + + (*m_VulkanFunctions.vkGetPhysicalDeviceProperties)(m_PhysicalDevice, &m_PhysicalDeviceProperties); + (*m_VulkanFunctions.vkGetPhysicalDeviceMemoryProperties)(m_PhysicalDevice, &m_MemProps); + + VMA_ASSERT(VmaIsPow2(VMA_MIN_ALIGNMENT)); + VMA_ASSERT(VmaIsPow2(VMA_DEBUG_MIN_BUFFER_IMAGE_GRANULARITY)); + VMA_ASSERT(VmaIsPow2(m_PhysicalDeviceProperties.limits.bufferImageGranularity)); + VMA_ASSERT(VmaIsPow2(m_PhysicalDeviceProperties.limits.nonCoherentAtomSize)); + + m_PreferredLargeHeapBlockSize = (pCreateInfo->preferredLargeHeapBlockSize != 0) ? + pCreateInfo->preferredLargeHeapBlockSize : static_cast(VMA_DEFAULT_LARGE_HEAP_BLOCK_SIZE); + + m_GlobalMemoryTypeBits = CalculateGlobalMemoryTypeBits(); + +#if VMA_EXTERNAL_MEMORY + if(pCreateInfo->pTypeExternalMemoryHandleTypes != VMA_NULL) + { + memcpy(m_TypeExternalMemoryHandleTypes, pCreateInfo->pTypeExternalMemoryHandleTypes, + sizeof(VkExternalMemoryHandleTypeFlagsKHR) * GetMemoryTypeCount()); + } +#endif // #if VMA_EXTERNAL_MEMORY + + if(pCreateInfo->pHeapSizeLimit != VMA_NULL) + { + for(uint32_t heapIndex = 0; heapIndex < GetMemoryHeapCount(); ++heapIndex) + { + const VkDeviceSize limit = pCreateInfo->pHeapSizeLimit[heapIndex]; + if(limit != VK_WHOLE_SIZE) + { + m_HeapSizeLimitMask |= 1u << heapIndex; + if(limit < m_MemProps.memoryHeaps[heapIndex].size) + { + m_MemProps.memoryHeaps[heapIndex].size = limit; + } + } + } + } + + for(uint32_t memTypeIndex = 0; memTypeIndex < GetMemoryTypeCount(); ++memTypeIndex) + { + // Create only supported types + if((m_GlobalMemoryTypeBits & (1u << memTypeIndex)) != 0) + { + const VkDeviceSize preferredBlockSize = CalcPreferredBlockSize(memTypeIndex); + m_pBlockVectors[memTypeIndex] = vma_new(this, VmaBlockVector)( + this, + VK_NULL_HANDLE, // hParentPool + memTypeIndex, + preferredBlockSize, + 0, + SIZE_MAX, + GetBufferImageGranularity(), + false, // explicitBlockSize + 0, // algorithm + 0.5f, // priority (0.5 is the default per Vulkan spec) + GetMemoryTypeMinAlignment(memTypeIndex), // minAllocationAlignment + VMA_NULL); // // pMemoryAllocateNext + // No need to call m_pBlockVectors[memTypeIndex][blockVectorTypeIndex]->CreateMinBlocks here, + // becase minBlockCount is 0. + } + } +} + +VkResult VmaAllocator_T::Init(const VmaAllocatorCreateInfo* pCreateInfo) +{ + VkResult res = VK_SUCCESS; + +#if VMA_MEMORY_BUDGET + if(m_UseExtMemoryBudget) + { + UpdateVulkanBudget(); + } +#endif // #if VMA_MEMORY_BUDGET + + return res; +} + +VmaAllocator_T::~VmaAllocator_T() +{ + VMA_ASSERT(m_Pools.IsEmpty()); + + for(size_t memTypeIndex = GetMemoryTypeCount(); memTypeIndex--; ) + { + vma_delete(this, m_pBlockVectors[memTypeIndex]); + } +} + +void VmaAllocator_T::ImportVulkanFunctions(const VmaVulkanFunctions* pVulkanFunctions) +{ +#if VMA_STATIC_VULKAN_FUNCTIONS == 1 + ImportVulkanFunctions_Static(); +#endif + + if(pVulkanFunctions != VMA_NULL) + { + ImportVulkanFunctions_Custom(pVulkanFunctions); + } + +#if VMA_DYNAMIC_VULKAN_FUNCTIONS == 1 + ImportVulkanFunctions_Dynamic(); +#endif + + ValidateVulkanFunctions(); +} + +#if VMA_STATIC_VULKAN_FUNCTIONS == 1 + +void VmaAllocator_T::ImportVulkanFunctions_Static() +{ + // Vulkan 1.0 + m_VulkanFunctions.vkGetInstanceProcAddr = (PFN_vkGetInstanceProcAddr)vkGetInstanceProcAddr; + m_VulkanFunctions.vkGetDeviceProcAddr = (PFN_vkGetDeviceProcAddr)vkGetDeviceProcAddr; + m_VulkanFunctions.vkGetPhysicalDeviceProperties = (PFN_vkGetPhysicalDeviceProperties)vkGetPhysicalDeviceProperties; + m_VulkanFunctions.vkGetPhysicalDeviceMemoryProperties = (PFN_vkGetPhysicalDeviceMemoryProperties)vkGetPhysicalDeviceMemoryProperties; + m_VulkanFunctions.vkAllocateMemory = (PFN_vkAllocateMemory)vkAllocateMemory; + m_VulkanFunctions.vkFreeMemory = (PFN_vkFreeMemory)vkFreeMemory; + m_VulkanFunctions.vkMapMemory = (PFN_vkMapMemory)vkMapMemory; + m_VulkanFunctions.vkUnmapMemory = (PFN_vkUnmapMemory)vkUnmapMemory; + m_VulkanFunctions.vkFlushMappedMemoryRanges = (PFN_vkFlushMappedMemoryRanges)vkFlushMappedMemoryRanges; + m_VulkanFunctions.vkInvalidateMappedMemoryRanges = (PFN_vkInvalidateMappedMemoryRanges)vkInvalidateMappedMemoryRanges; + m_VulkanFunctions.vkBindBufferMemory = (PFN_vkBindBufferMemory)vkBindBufferMemory; + m_VulkanFunctions.vkBindImageMemory = (PFN_vkBindImageMemory)vkBindImageMemory; + m_VulkanFunctions.vkGetBufferMemoryRequirements = (PFN_vkGetBufferMemoryRequirements)vkGetBufferMemoryRequirements; + m_VulkanFunctions.vkGetImageMemoryRequirements = (PFN_vkGetImageMemoryRequirements)vkGetImageMemoryRequirements; + m_VulkanFunctions.vkCreateBuffer = (PFN_vkCreateBuffer)vkCreateBuffer; + m_VulkanFunctions.vkDestroyBuffer = (PFN_vkDestroyBuffer)vkDestroyBuffer; + m_VulkanFunctions.vkCreateImage = (PFN_vkCreateImage)vkCreateImage; + m_VulkanFunctions.vkDestroyImage = (PFN_vkDestroyImage)vkDestroyImage; + m_VulkanFunctions.vkCmdCopyBuffer = (PFN_vkCmdCopyBuffer)vkCmdCopyBuffer; + + // Vulkan 1.1 +#if VMA_VULKAN_VERSION >= 1001000 + if(m_VulkanApiVersion >= VK_MAKE_VERSION(1, 1, 0)) + { + m_VulkanFunctions.vkGetBufferMemoryRequirements2KHR = (PFN_vkGetBufferMemoryRequirements2)vkGetBufferMemoryRequirements2; + m_VulkanFunctions.vkGetImageMemoryRequirements2KHR = (PFN_vkGetImageMemoryRequirements2)vkGetImageMemoryRequirements2; + m_VulkanFunctions.vkBindBufferMemory2KHR = (PFN_vkBindBufferMemory2)vkBindBufferMemory2; + m_VulkanFunctions.vkBindImageMemory2KHR = (PFN_vkBindImageMemory2)vkBindImageMemory2; + m_VulkanFunctions.vkGetPhysicalDeviceMemoryProperties2KHR = (PFN_vkGetPhysicalDeviceMemoryProperties2)vkGetPhysicalDeviceMemoryProperties2; + } +#endif + +#if VMA_VULKAN_VERSION >= 1003000 + if(m_VulkanApiVersion >= VK_MAKE_VERSION(1, 3, 0)) + { + m_VulkanFunctions.vkGetDeviceBufferMemoryRequirements = (PFN_vkGetDeviceBufferMemoryRequirements)vkGetDeviceBufferMemoryRequirements; + m_VulkanFunctions.vkGetDeviceImageMemoryRequirements = (PFN_vkGetDeviceImageMemoryRequirements)vkGetDeviceImageMemoryRequirements; + } +#endif +} + +#endif // VMA_STATIC_VULKAN_FUNCTIONS == 1 + +void VmaAllocator_T::ImportVulkanFunctions_Custom(const VmaVulkanFunctions* pVulkanFunctions) +{ + VMA_ASSERT(pVulkanFunctions != VMA_NULL); + +#define VMA_COPY_IF_NOT_NULL(funcName) \ + if(pVulkanFunctions->funcName != VMA_NULL) m_VulkanFunctions.funcName = pVulkanFunctions->funcName; + + VMA_COPY_IF_NOT_NULL(vkGetInstanceProcAddr); + VMA_COPY_IF_NOT_NULL(vkGetDeviceProcAddr); + VMA_COPY_IF_NOT_NULL(vkGetPhysicalDeviceProperties); + VMA_COPY_IF_NOT_NULL(vkGetPhysicalDeviceMemoryProperties); + VMA_COPY_IF_NOT_NULL(vkAllocateMemory); + VMA_COPY_IF_NOT_NULL(vkFreeMemory); + VMA_COPY_IF_NOT_NULL(vkMapMemory); + VMA_COPY_IF_NOT_NULL(vkUnmapMemory); + VMA_COPY_IF_NOT_NULL(vkFlushMappedMemoryRanges); + VMA_COPY_IF_NOT_NULL(vkInvalidateMappedMemoryRanges); + VMA_COPY_IF_NOT_NULL(vkBindBufferMemory); + VMA_COPY_IF_NOT_NULL(vkBindImageMemory); + VMA_COPY_IF_NOT_NULL(vkGetBufferMemoryRequirements); + VMA_COPY_IF_NOT_NULL(vkGetImageMemoryRequirements); + VMA_COPY_IF_NOT_NULL(vkCreateBuffer); + VMA_COPY_IF_NOT_NULL(vkDestroyBuffer); + VMA_COPY_IF_NOT_NULL(vkCreateImage); + VMA_COPY_IF_NOT_NULL(vkDestroyImage); + VMA_COPY_IF_NOT_NULL(vkCmdCopyBuffer); + +#if VMA_DEDICATED_ALLOCATION || VMA_VULKAN_VERSION >= 1001000 + VMA_COPY_IF_NOT_NULL(vkGetBufferMemoryRequirements2KHR); + VMA_COPY_IF_NOT_NULL(vkGetImageMemoryRequirements2KHR); +#endif + +#if VMA_BIND_MEMORY2 || VMA_VULKAN_VERSION >= 1001000 + VMA_COPY_IF_NOT_NULL(vkBindBufferMemory2KHR); + VMA_COPY_IF_NOT_NULL(vkBindImageMemory2KHR); +#endif + +#if VMA_MEMORY_BUDGET + VMA_COPY_IF_NOT_NULL(vkGetPhysicalDeviceMemoryProperties2KHR); +#endif + +#if VMA_VULKAN_VERSION >= 1003000 + VMA_COPY_IF_NOT_NULL(vkGetDeviceBufferMemoryRequirements); + VMA_COPY_IF_NOT_NULL(vkGetDeviceImageMemoryRequirements); +#endif + +#undef VMA_COPY_IF_NOT_NULL +} + +#if VMA_DYNAMIC_VULKAN_FUNCTIONS == 1 + +void VmaAllocator_T::ImportVulkanFunctions_Dynamic() +{ + VMA_ASSERT(m_VulkanFunctions.vkGetInstanceProcAddr && m_VulkanFunctions.vkGetDeviceProcAddr && + "To use VMA_DYNAMIC_VULKAN_FUNCTIONS in new versions of VMA you now have to pass " + "VmaVulkanFunctions::vkGetInstanceProcAddr and vkGetDeviceProcAddr as VmaAllocatorCreateInfo::pVulkanFunctions. " + "Other members can be null."); + +#define VMA_FETCH_INSTANCE_FUNC(memberName, functionPointerType, functionNameString) \ + if(m_VulkanFunctions.memberName == VMA_NULL) \ + m_VulkanFunctions.memberName = \ + (functionPointerType)m_VulkanFunctions.vkGetInstanceProcAddr(m_hInstance, functionNameString); +#define VMA_FETCH_DEVICE_FUNC(memberName, functionPointerType, functionNameString) \ + if(m_VulkanFunctions.memberName == VMA_NULL) \ + m_VulkanFunctions.memberName = \ + (functionPointerType)m_VulkanFunctions.vkGetDeviceProcAddr(m_hDevice, functionNameString); + + VMA_FETCH_INSTANCE_FUNC(vkGetPhysicalDeviceProperties, PFN_vkGetPhysicalDeviceProperties, "vkGetPhysicalDeviceProperties"); + VMA_FETCH_INSTANCE_FUNC(vkGetPhysicalDeviceMemoryProperties, PFN_vkGetPhysicalDeviceMemoryProperties, "vkGetPhysicalDeviceMemoryProperties"); + VMA_FETCH_DEVICE_FUNC(vkAllocateMemory, PFN_vkAllocateMemory, "vkAllocateMemory"); + VMA_FETCH_DEVICE_FUNC(vkFreeMemory, PFN_vkFreeMemory, "vkFreeMemory"); + VMA_FETCH_DEVICE_FUNC(vkMapMemory, PFN_vkMapMemory, "vkMapMemory"); + VMA_FETCH_DEVICE_FUNC(vkUnmapMemory, PFN_vkUnmapMemory, "vkUnmapMemory"); + VMA_FETCH_DEVICE_FUNC(vkFlushMappedMemoryRanges, PFN_vkFlushMappedMemoryRanges, "vkFlushMappedMemoryRanges"); + VMA_FETCH_DEVICE_FUNC(vkInvalidateMappedMemoryRanges, PFN_vkInvalidateMappedMemoryRanges, "vkInvalidateMappedMemoryRanges"); + VMA_FETCH_DEVICE_FUNC(vkBindBufferMemory, PFN_vkBindBufferMemory, "vkBindBufferMemory"); + VMA_FETCH_DEVICE_FUNC(vkBindImageMemory, PFN_vkBindImageMemory, "vkBindImageMemory"); + VMA_FETCH_DEVICE_FUNC(vkGetBufferMemoryRequirements, PFN_vkGetBufferMemoryRequirements, "vkGetBufferMemoryRequirements"); + VMA_FETCH_DEVICE_FUNC(vkGetImageMemoryRequirements, PFN_vkGetImageMemoryRequirements, "vkGetImageMemoryRequirements"); + VMA_FETCH_DEVICE_FUNC(vkCreateBuffer, PFN_vkCreateBuffer, "vkCreateBuffer"); + VMA_FETCH_DEVICE_FUNC(vkDestroyBuffer, PFN_vkDestroyBuffer, "vkDestroyBuffer"); + VMA_FETCH_DEVICE_FUNC(vkCreateImage, PFN_vkCreateImage, "vkCreateImage"); + VMA_FETCH_DEVICE_FUNC(vkDestroyImage, PFN_vkDestroyImage, "vkDestroyImage"); + VMA_FETCH_DEVICE_FUNC(vkCmdCopyBuffer, PFN_vkCmdCopyBuffer, "vkCmdCopyBuffer"); + +#if VMA_VULKAN_VERSION >= 1001000 + if(m_VulkanApiVersion >= VK_MAKE_VERSION(1, 1, 0)) + { + VMA_FETCH_DEVICE_FUNC(vkGetBufferMemoryRequirements2KHR, PFN_vkGetBufferMemoryRequirements2, "vkGetBufferMemoryRequirements2"); + VMA_FETCH_DEVICE_FUNC(vkGetImageMemoryRequirements2KHR, PFN_vkGetImageMemoryRequirements2, "vkGetImageMemoryRequirements2"); + VMA_FETCH_DEVICE_FUNC(vkBindBufferMemory2KHR, PFN_vkBindBufferMemory2, "vkBindBufferMemory2"); + VMA_FETCH_DEVICE_FUNC(vkBindImageMemory2KHR, PFN_vkBindImageMemory2, "vkBindImageMemory2"); + VMA_FETCH_INSTANCE_FUNC(vkGetPhysicalDeviceMemoryProperties2KHR, PFN_vkGetPhysicalDeviceMemoryProperties2, "vkGetPhysicalDeviceMemoryProperties2"); + } +#endif + +#if VMA_DEDICATED_ALLOCATION + if(m_UseKhrDedicatedAllocation) + { + VMA_FETCH_DEVICE_FUNC(vkGetBufferMemoryRequirements2KHR, PFN_vkGetBufferMemoryRequirements2KHR, "vkGetBufferMemoryRequirements2KHR"); + VMA_FETCH_DEVICE_FUNC(vkGetImageMemoryRequirements2KHR, PFN_vkGetImageMemoryRequirements2KHR, "vkGetImageMemoryRequirements2KHR"); + } +#endif + +#if VMA_BIND_MEMORY2 + if(m_UseKhrBindMemory2) + { + VMA_FETCH_DEVICE_FUNC(vkBindBufferMemory2KHR, PFN_vkBindBufferMemory2KHR, "vkBindBufferMemory2KHR"); + VMA_FETCH_DEVICE_FUNC(vkBindImageMemory2KHR, PFN_vkBindImageMemory2KHR, "vkBindImageMemory2KHR"); + } +#endif // #if VMA_BIND_MEMORY2 + +#if VMA_MEMORY_BUDGET + if(m_UseExtMemoryBudget) + { + VMA_FETCH_INSTANCE_FUNC(vkGetPhysicalDeviceMemoryProperties2KHR, PFN_vkGetPhysicalDeviceMemoryProperties2KHR, "vkGetPhysicalDeviceMemoryProperties2KHR"); + } +#endif // #if VMA_MEMORY_BUDGET + +#if VMA_VULKAN_VERSION >= 1003000 + if(m_VulkanApiVersion >= VK_MAKE_VERSION(1, 3, 0)) + { + VMA_FETCH_DEVICE_FUNC(vkGetDeviceBufferMemoryRequirements, PFN_vkGetDeviceBufferMemoryRequirements, "vkGetDeviceBufferMemoryRequirements"); + VMA_FETCH_DEVICE_FUNC(vkGetDeviceImageMemoryRequirements, PFN_vkGetDeviceImageMemoryRequirements, "vkGetDeviceImageMemoryRequirements"); + } +#endif + +#undef VMA_FETCH_DEVICE_FUNC +#undef VMA_FETCH_INSTANCE_FUNC +} + +#endif // VMA_DYNAMIC_VULKAN_FUNCTIONS == 1 + +void VmaAllocator_T::ValidateVulkanFunctions() +{ + VMA_ASSERT(m_VulkanFunctions.vkGetPhysicalDeviceProperties != VMA_NULL); + VMA_ASSERT(m_VulkanFunctions.vkGetPhysicalDeviceMemoryProperties != VMA_NULL); + VMA_ASSERT(m_VulkanFunctions.vkAllocateMemory != VMA_NULL); + VMA_ASSERT(m_VulkanFunctions.vkFreeMemory != VMA_NULL); + VMA_ASSERT(m_VulkanFunctions.vkMapMemory != VMA_NULL); + VMA_ASSERT(m_VulkanFunctions.vkUnmapMemory != VMA_NULL); + VMA_ASSERT(m_VulkanFunctions.vkFlushMappedMemoryRanges != VMA_NULL); + VMA_ASSERT(m_VulkanFunctions.vkInvalidateMappedMemoryRanges != VMA_NULL); + VMA_ASSERT(m_VulkanFunctions.vkBindBufferMemory != VMA_NULL); + VMA_ASSERT(m_VulkanFunctions.vkBindImageMemory != VMA_NULL); + VMA_ASSERT(m_VulkanFunctions.vkGetBufferMemoryRequirements != VMA_NULL); + VMA_ASSERT(m_VulkanFunctions.vkGetImageMemoryRequirements != VMA_NULL); + VMA_ASSERT(m_VulkanFunctions.vkCreateBuffer != VMA_NULL); + VMA_ASSERT(m_VulkanFunctions.vkDestroyBuffer != VMA_NULL); + VMA_ASSERT(m_VulkanFunctions.vkCreateImage != VMA_NULL); + VMA_ASSERT(m_VulkanFunctions.vkDestroyImage != VMA_NULL); + VMA_ASSERT(m_VulkanFunctions.vkCmdCopyBuffer != VMA_NULL); + +#if VMA_DEDICATED_ALLOCATION || VMA_VULKAN_VERSION >= 1001000 + if(m_VulkanApiVersion >= VK_MAKE_VERSION(1, 1, 0) || m_UseKhrDedicatedAllocation) + { + VMA_ASSERT(m_VulkanFunctions.vkGetBufferMemoryRequirements2KHR != VMA_NULL); + VMA_ASSERT(m_VulkanFunctions.vkGetImageMemoryRequirements2KHR != VMA_NULL); + } +#endif + +#if VMA_BIND_MEMORY2 || VMA_VULKAN_VERSION >= 1001000 + if(m_VulkanApiVersion >= VK_MAKE_VERSION(1, 1, 0) || m_UseKhrBindMemory2) + { + VMA_ASSERT(m_VulkanFunctions.vkBindBufferMemory2KHR != VMA_NULL); + VMA_ASSERT(m_VulkanFunctions.vkBindImageMemory2KHR != VMA_NULL); + } +#endif + +#if VMA_MEMORY_BUDGET || VMA_VULKAN_VERSION >= 1001000 + if(m_UseExtMemoryBudget || m_VulkanApiVersion >= VK_MAKE_VERSION(1, 1, 0)) + { + VMA_ASSERT(m_VulkanFunctions.vkGetPhysicalDeviceMemoryProperties2KHR != VMA_NULL); + } +#endif + +#if VMA_VULKAN_VERSION >= 1003000 + if(m_VulkanApiVersion >= VK_MAKE_VERSION(1, 3, 0)) + { + VMA_ASSERT(m_VulkanFunctions.vkGetDeviceBufferMemoryRequirements != VMA_NULL); + VMA_ASSERT(m_VulkanFunctions.vkGetDeviceImageMemoryRequirements != VMA_NULL); + } +#endif +} + +VkDeviceSize VmaAllocator_T::CalcPreferredBlockSize(uint32_t memTypeIndex) +{ + const uint32_t heapIndex = MemoryTypeIndexToHeapIndex(memTypeIndex); + const VkDeviceSize heapSize = m_MemProps.memoryHeaps[heapIndex].size; + const bool isSmallHeap = heapSize <= VMA_SMALL_HEAP_MAX_SIZE; + return VmaAlignUp(isSmallHeap ? (heapSize / 8) : m_PreferredLargeHeapBlockSize, (VkDeviceSize)32); +} + +VkResult VmaAllocator_T::AllocateMemoryOfType( + VmaPool pool, + VkDeviceSize size, + VkDeviceSize alignment, + bool dedicatedPreferred, + VkBuffer dedicatedBuffer, + VkImage dedicatedImage, + VkFlags dedicatedBufferImageUsage, + const VmaAllocationCreateInfo& createInfo, + uint32_t memTypeIndex, + VmaSuballocationType suballocType, + VmaDedicatedAllocationList& dedicatedAllocations, + VmaBlockVector& blockVector, + size_t allocationCount, + VmaAllocation* pAllocations) +{ + VMA_ASSERT(pAllocations != VMA_NULL); + VMA_DEBUG_LOG(" AllocateMemory: MemoryTypeIndex=%u, AllocationCount=%zu, Size=%llu", memTypeIndex, allocationCount, size); + + VmaAllocationCreateInfo finalCreateInfo = createInfo; + VkResult res = CalcMemTypeParams( + finalCreateInfo, + memTypeIndex, + size, + allocationCount); + if(res != VK_SUCCESS) + return res; + + if((finalCreateInfo.flags & VMA_ALLOCATION_CREATE_DEDICATED_MEMORY_BIT) != 0) + { + return AllocateDedicatedMemory( + pool, + size, + suballocType, + dedicatedAllocations, + memTypeIndex, + (finalCreateInfo.flags & VMA_ALLOCATION_CREATE_MAPPED_BIT) != 0, + (finalCreateInfo.flags & VMA_ALLOCATION_CREATE_USER_DATA_COPY_STRING_BIT) != 0, + (finalCreateInfo.flags & + (VMA_ALLOCATION_CREATE_HOST_ACCESS_SEQUENTIAL_WRITE_BIT | VMA_ALLOCATION_CREATE_HOST_ACCESS_RANDOM_BIT)) != 0, + (finalCreateInfo.flags & VMA_ALLOCATION_CREATE_CAN_ALIAS_BIT) != 0, + finalCreateInfo.pUserData, + finalCreateInfo.priority, + dedicatedBuffer, + dedicatedImage, + dedicatedBufferImageUsage, + allocationCount, + pAllocations, + blockVector.GetAllocationNextPtr()); + } + else + { + const bool canAllocateDedicated = + (finalCreateInfo.flags & VMA_ALLOCATION_CREATE_NEVER_ALLOCATE_BIT) == 0 && + (pool == VK_NULL_HANDLE || !blockVector.HasExplicitBlockSize()); + + if(canAllocateDedicated) + { + // Heuristics: Allocate dedicated memory if requested size if greater than half of preferred block size. + if(size > blockVector.GetPreferredBlockSize() / 2) + { + dedicatedPreferred = true; + } + // Protection against creating each allocation as dedicated when we reach or exceed heap size/budget, + // which can quickly deplete maxMemoryAllocationCount: Don't prefer dedicated allocations when above + // 3/4 of the maximum allocation count. + if(m_DeviceMemoryCount.load() > m_PhysicalDeviceProperties.limits.maxMemoryAllocationCount * 3 / 4) + { + dedicatedPreferred = false; + } + + if(dedicatedPreferred) + { + res = AllocateDedicatedMemory( + pool, + size, + suballocType, + dedicatedAllocations, + memTypeIndex, + (finalCreateInfo.flags & VMA_ALLOCATION_CREATE_MAPPED_BIT) != 0, + (finalCreateInfo.flags & VMA_ALLOCATION_CREATE_USER_DATA_COPY_STRING_BIT) != 0, + (finalCreateInfo.flags & + (VMA_ALLOCATION_CREATE_HOST_ACCESS_SEQUENTIAL_WRITE_BIT | VMA_ALLOCATION_CREATE_HOST_ACCESS_RANDOM_BIT)) != 0, + (finalCreateInfo.flags & VMA_ALLOCATION_CREATE_CAN_ALIAS_BIT) != 0, + finalCreateInfo.pUserData, + finalCreateInfo.priority, + dedicatedBuffer, + dedicatedImage, + dedicatedBufferImageUsage, + allocationCount, + pAllocations, + blockVector.GetAllocationNextPtr()); + if(res == VK_SUCCESS) + { + // Succeeded: AllocateDedicatedMemory function already filld pMemory, nothing more to do here. + VMA_DEBUG_LOG(" Allocated as DedicatedMemory"); + return VK_SUCCESS; + } + } + } + + res = blockVector.Allocate( + size, + alignment, + finalCreateInfo, + suballocType, + allocationCount, + pAllocations); + if(res == VK_SUCCESS) + return VK_SUCCESS; + + // Try dedicated memory. + if(canAllocateDedicated && !dedicatedPreferred) + { + res = AllocateDedicatedMemory( + pool, + size, + suballocType, + dedicatedAllocations, + memTypeIndex, + (finalCreateInfo.flags & VMA_ALLOCATION_CREATE_MAPPED_BIT) != 0, + (finalCreateInfo.flags & VMA_ALLOCATION_CREATE_USER_DATA_COPY_STRING_BIT) != 0, + (finalCreateInfo.flags & + (VMA_ALLOCATION_CREATE_HOST_ACCESS_SEQUENTIAL_WRITE_BIT | VMA_ALLOCATION_CREATE_HOST_ACCESS_RANDOM_BIT)) != 0, + (finalCreateInfo.flags & VMA_ALLOCATION_CREATE_CAN_ALIAS_BIT) != 0, + finalCreateInfo.pUserData, + finalCreateInfo.priority, + dedicatedBuffer, + dedicatedImage, + dedicatedBufferImageUsage, + allocationCount, + pAllocations, + blockVector.GetAllocationNextPtr()); + if(res == VK_SUCCESS) + { + // Succeeded: AllocateDedicatedMemory function already filld pMemory, nothing more to do here. + VMA_DEBUG_LOG(" Allocated as DedicatedMemory"); + return VK_SUCCESS; + } + } + // Everything failed: Return error code. + VMA_DEBUG_LOG(" vkAllocateMemory FAILED"); + return res; + } +} + +VkResult VmaAllocator_T::AllocateDedicatedMemory( + VmaPool pool, + VkDeviceSize size, + VmaSuballocationType suballocType, + VmaDedicatedAllocationList& dedicatedAllocations, + uint32_t memTypeIndex, + bool map, + bool isUserDataString, + bool isMappingAllowed, + bool canAliasMemory, + void* pUserData, + float priority, + VkBuffer dedicatedBuffer, + VkImage dedicatedImage, + VkFlags dedicatedBufferImageUsage, + size_t allocationCount, + VmaAllocation* pAllocations, + const void* pNextChain) +{ + VMA_ASSERT(allocationCount > 0 && pAllocations); + + VkMemoryAllocateInfo allocInfo = { VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO }; + allocInfo.memoryTypeIndex = memTypeIndex; + allocInfo.allocationSize = size; + allocInfo.pNext = pNextChain; + +#if VMA_DEDICATED_ALLOCATION || VMA_VULKAN_VERSION >= 1001000 + VkMemoryDedicatedAllocateInfoKHR dedicatedAllocInfo = { VK_STRUCTURE_TYPE_MEMORY_DEDICATED_ALLOCATE_INFO_KHR }; + if(!canAliasMemory) + { + if(m_UseKhrDedicatedAllocation || m_VulkanApiVersion >= VK_MAKE_VERSION(1, 1, 0)) + { + if(dedicatedBuffer != VK_NULL_HANDLE) + { + VMA_ASSERT(dedicatedImage == VK_NULL_HANDLE); + dedicatedAllocInfo.buffer = dedicatedBuffer; + VmaPnextChainPushFront(&allocInfo, &dedicatedAllocInfo); + } + else if(dedicatedImage != VK_NULL_HANDLE) + { + dedicatedAllocInfo.image = dedicatedImage; + VmaPnextChainPushFront(&allocInfo, &dedicatedAllocInfo); + } + } + } +#endif // #if VMA_DEDICATED_ALLOCATION || VMA_VULKAN_VERSION >= 1001000 + +#if VMA_BUFFER_DEVICE_ADDRESS + VkMemoryAllocateFlagsInfoKHR allocFlagsInfo = { VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_FLAGS_INFO_KHR }; + if(m_UseKhrBufferDeviceAddress) + { + bool canContainBufferWithDeviceAddress = true; + if(dedicatedBuffer != VK_NULL_HANDLE) + { + canContainBufferWithDeviceAddress = dedicatedBufferImageUsage == UINT32_MAX || // Usage flags unknown + (dedicatedBufferImageUsage & VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT_EXT) != 0; + } + else if(dedicatedImage != VK_NULL_HANDLE) + { + canContainBufferWithDeviceAddress = false; + } + if(canContainBufferWithDeviceAddress) + { + allocFlagsInfo.flags = VK_MEMORY_ALLOCATE_DEVICE_ADDRESS_BIT_KHR; + VmaPnextChainPushFront(&allocInfo, &allocFlagsInfo); + } + } +#endif // #if VMA_BUFFER_DEVICE_ADDRESS + +#if VMA_MEMORY_PRIORITY + VkMemoryPriorityAllocateInfoEXT priorityInfo = { VK_STRUCTURE_TYPE_MEMORY_PRIORITY_ALLOCATE_INFO_EXT }; + if(m_UseExtMemoryPriority) + { + VMA_ASSERT(priority >= 0.f && priority <= 1.f); + priorityInfo.priority = priority; + VmaPnextChainPushFront(&allocInfo, &priorityInfo); + } +#endif // #if VMA_MEMORY_PRIORITY + +#if VMA_EXTERNAL_MEMORY + // Attach VkExportMemoryAllocateInfoKHR if necessary. + VkExportMemoryAllocateInfoKHR exportMemoryAllocInfo = { VK_STRUCTURE_TYPE_EXPORT_MEMORY_ALLOCATE_INFO_KHR }; + exportMemoryAllocInfo.handleTypes = GetExternalMemoryHandleTypeFlags(memTypeIndex); + if(exportMemoryAllocInfo.handleTypes != 0) + { + VmaPnextChainPushFront(&allocInfo, &exportMemoryAllocInfo); + } +#endif // #if VMA_EXTERNAL_MEMORY + + size_t allocIndex; + VkResult res = VK_SUCCESS; + for(allocIndex = 0; allocIndex < allocationCount; ++allocIndex) + { + res = AllocateDedicatedMemoryPage( + pool, + size, + suballocType, + memTypeIndex, + allocInfo, + map, + isUserDataString, + isMappingAllowed, + pUserData, + pAllocations + allocIndex); + if(res != VK_SUCCESS) + { + break; + } + } + + if(res == VK_SUCCESS) + { + for (allocIndex = 0; allocIndex < allocationCount; ++allocIndex) + { + dedicatedAllocations.Register(pAllocations[allocIndex]); + } + VMA_DEBUG_LOG(" Allocated DedicatedMemory Count=%zu, MemoryTypeIndex=#%u", allocationCount, memTypeIndex); + } + else + { + // Free all already created allocations. + while(allocIndex--) + { + VmaAllocation currAlloc = pAllocations[allocIndex]; + VkDeviceMemory hMemory = currAlloc->GetMemory(); + + /* + There is no need to call this, because Vulkan spec allows to skip vkUnmapMemory + before vkFreeMemory. + + if(currAlloc->GetMappedData() != VMA_NULL) + { + (*m_VulkanFunctions.vkUnmapMemory)(m_hDevice, hMemory); + } + */ + + FreeVulkanMemory(memTypeIndex, currAlloc->GetSize(), hMemory); + m_Budget.RemoveAllocation(MemoryTypeIndexToHeapIndex(memTypeIndex), currAlloc->GetSize()); + m_AllocationObjectAllocator.Free(currAlloc); + } + + memset(pAllocations, 0, sizeof(VmaAllocation) * allocationCount); + } + + return res; +} + +VkResult VmaAllocator_T::AllocateDedicatedMemoryPage( + VmaPool pool, + VkDeviceSize size, + VmaSuballocationType suballocType, + uint32_t memTypeIndex, + const VkMemoryAllocateInfo& allocInfo, + bool map, + bool isUserDataString, + bool isMappingAllowed, + void* pUserData, + VmaAllocation* pAllocation) +{ + VkDeviceMemory hMemory = VK_NULL_HANDLE; + VkResult res = AllocateVulkanMemory(&allocInfo, &hMemory); + if(res < 0) + { + VMA_DEBUG_LOG(" vkAllocateMemory FAILED"); + return res; + } + + void* pMappedData = VMA_NULL; + if(map) + { + res = (*m_VulkanFunctions.vkMapMemory)( + m_hDevice, + hMemory, + 0, + VK_WHOLE_SIZE, + 0, + &pMappedData); + if(res < 0) + { + VMA_DEBUG_LOG(" vkMapMemory FAILED"); + FreeVulkanMemory(memTypeIndex, size, hMemory); + return res; + } + } + + *pAllocation = m_AllocationObjectAllocator.Allocate(isMappingAllowed); + (*pAllocation)->InitDedicatedAllocation(pool, memTypeIndex, hMemory, suballocType, pMappedData, size); + if (isUserDataString) + (*pAllocation)->SetName(this, (const char*)pUserData); + else + (*pAllocation)->SetUserData(this, pUserData); + m_Budget.AddAllocation(MemoryTypeIndexToHeapIndex(memTypeIndex), size); + if(VMA_DEBUG_INITIALIZE_ALLOCATIONS) + { + FillAllocation(*pAllocation, VMA_ALLOCATION_FILL_PATTERN_CREATED); + } + + return VK_SUCCESS; +} + +void VmaAllocator_T::GetBufferMemoryRequirements( + VkBuffer hBuffer, + VkMemoryRequirements& memReq, + bool& requiresDedicatedAllocation, + bool& prefersDedicatedAllocation) const +{ +#if VMA_DEDICATED_ALLOCATION || VMA_VULKAN_VERSION >= 1001000 + if(m_UseKhrDedicatedAllocation || m_VulkanApiVersion >= VK_MAKE_VERSION(1, 1, 0)) + { + VkBufferMemoryRequirementsInfo2KHR memReqInfo = { VK_STRUCTURE_TYPE_BUFFER_MEMORY_REQUIREMENTS_INFO_2_KHR }; + memReqInfo.buffer = hBuffer; + + VkMemoryDedicatedRequirementsKHR memDedicatedReq = { VK_STRUCTURE_TYPE_MEMORY_DEDICATED_REQUIREMENTS_KHR }; + + VkMemoryRequirements2KHR memReq2 = { VK_STRUCTURE_TYPE_MEMORY_REQUIREMENTS_2_KHR }; + VmaPnextChainPushFront(&memReq2, &memDedicatedReq); + + (*m_VulkanFunctions.vkGetBufferMemoryRequirements2KHR)(m_hDevice, &memReqInfo, &memReq2); + + memReq = memReq2.memoryRequirements; + requiresDedicatedAllocation = (memDedicatedReq.requiresDedicatedAllocation != VK_FALSE); + prefersDedicatedAllocation = (memDedicatedReq.prefersDedicatedAllocation != VK_FALSE); + } + else +#endif // #if VMA_DEDICATED_ALLOCATION || VMA_VULKAN_VERSION >= 1001000 + { + (*m_VulkanFunctions.vkGetBufferMemoryRequirements)(m_hDevice, hBuffer, &memReq); + requiresDedicatedAllocation = false; + prefersDedicatedAllocation = false; + } +} + +void VmaAllocator_T::GetImageMemoryRequirements( + VkImage hImage, + VkMemoryRequirements& memReq, + bool& requiresDedicatedAllocation, + bool& prefersDedicatedAllocation) const +{ +#if VMA_DEDICATED_ALLOCATION || VMA_VULKAN_VERSION >= 1001000 + if(m_UseKhrDedicatedAllocation || m_VulkanApiVersion >= VK_MAKE_VERSION(1, 1, 0)) + { + VkImageMemoryRequirementsInfo2KHR memReqInfo = { VK_STRUCTURE_TYPE_IMAGE_MEMORY_REQUIREMENTS_INFO_2_KHR }; + memReqInfo.image = hImage; + + VkMemoryDedicatedRequirementsKHR memDedicatedReq = { VK_STRUCTURE_TYPE_MEMORY_DEDICATED_REQUIREMENTS_KHR }; + + VkMemoryRequirements2KHR memReq2 = { VK_STRUCTURE_TYPE_MEMORY_REQUIREMENTS_2_KHR }; + VmaPnextChainPushFront(&memReq2, &memDedicatedReq); + + (*m_VulkanFunctions.vkGetImageMemoryRequirements2KHR)(m_hDevice, &memReqInfo, &memReq2); + + memReq = memReq2.memoryRequirements; + requiresDedicatedAllocation = (memDedicatedReq.requiresDedicatedAllocation != VK_FALSE); + prefersDedicatedAllocation = (memDedicatedReq.prefersDedicatedAllocation != VK_FALSE); + } + else +#endif // #if VMA_DEDICATED_ALLOCATION || VMA_VULKAN_VERSION >= 1001000 + { + (*m_VulkanFunctions.vkGetImageMemoryRequirements)(m_hDevice, hImage, &memReq); + requiresDedicatedAllocation = false; + prefersDedicatedAllocation = false; + } +} + +VkResult VmaAllocator_T::FindMemoryTypeIndex( + uint32_t memoryTypeBits, + const VmaAllocationCreateInfo* pAllocationCreateInfo, + VkFlags bufImgUsage, + uint32_t* pMemoryTypeIndex) const +{ + memoryTypeBits &= GetGlobalMemoryTypeBits(); + + if(pAllocationCreateInfo->memoryTypeBits != 0) + { + memoryTypeBits &= pAllocationCreateInfo->memoryTypeBits; + } + + VkMemoryPropertyFlags requiredFlags = 0, preferredFlags = 0, notPreferredFlags = 0; + if(!FindMemoryPreferences( + IsIntegratedGpu(), + *pAllocationCreateInfo, + bufImgUsage, + requiredFlags, preferredFlags, notPreferredFlags)) + { + return VK_ERROR_FEATURE_NOT_PRESENT; + } + + *pMemoryTypeIndex = UINT32_MAX; + uint32_t minCost = UINT32_MAX; + for(uint32_t memTypeIndex = 0, memTypeBit = 1; + memTypeIndex < GetMemoryTypeCount(); + ++memTypeIndex, memTypeBit <<= 1) + { + // This memory type is acceptable according to memoryTypeBits bitmask. + if((memTypeBit & memoryTypeBits) != 0) + { + const VkMemoryPropertyFlags currFlags = + m_MemProps.memoryTypes[memTypeIndex].propertyFlags; + // This memory type contains requiredFlags. + if((requiredFlags & ~currFlags) == 0) + { + // Calculate cost as number of bits from preferredFlags not present in this memory type. + uint32_t currCost = VMA_COUNT_BITS_SET(preferredFlags & ~currFlags) + + VMA_COUNT_BITS_SET(currFlags & notPreferredFlags); + // Remember memory type with lowest cost. + if(currCost < minCost) + { + *pMemoryTypeIndex = memTypeIndex; + if(currCost == 0) + { + return VK_SUCCESS; + } + minCost = currCost; + } + } + } + } + return (*pMemoryTypeIndex != UINT32_MAX) ? VK_SUCCESS : VK_ERROR_FEATURE_NOT_PRESENT; +} + +VkResult VmaAllocator_T::CalcMemTypeParams( + VmaAllocationCreateInfo& inoutCreateInfo, + uint32_t memTypeIndex, + VkDeviceSize size, + size_t allocationCount) +{ + // If memory type is not HOST_VISIBLE, disable MAPPED. + if((inoutCreateInfo.flags & VMA_ALLOCATION_CREATE_MAPPED_BIT) != 0 && + (m_MemProps.memoryTypes[memTypeIndex].propertyFlags & VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT) == 0) + { + inoutCreateInfo.flags &= ~VMA_ALLOCATION_CREATE_MAPPED_BIT; + } + + if((inoutCreateInfo.flags & VMA_ALLOCATION_CREATE_DEDICATED_MEMORY_BIT) != 0 && + (inoutCreateInfo.flags & VMA_ALLOCATION_CREATE_WITHIN_BUDGET_BIT) != 0) + { + const uint32_t heapIndex = MemoryTypeIndexToHeapIndex(memTypeIndex); + VmaBudget heapBudget = {}; + GetHeapBudgets(&heapBudget, heapIndex, 1); + if(heapBudget.usage + size * allocationCount > heapBudget.budget) + { + return VK_ERROR_OUT_OF_DEVICE_MEMORY; + } + } + return VK_SUCCESS; +} + +VkResult VmaAllocator_T::CalcAllocationParams( + VmaAllocationCreateInfo& inoutCreateInfo, + bool dedicatedRequired, + bool dedicatedPreferred) +{ + VMA_ASSERT((inoutCreateInfo.flags & + (VMA_ALLOCATION_CREATE_HOST_ACCESS_SEQUENTIAL_WRITE_BIT | VMA_ALLOCATION_CREATE_HOST_ACCESS_RANDOM_BIT)) != + (VMA_ALLOCATION_CREATE_HOST_ACCESS_SEQUENTIAL_WRITE_BIT | VMA_ALLOCATION_CREATE_HOST_ACCESS_RANDOM_BIT) && + "Specifying both flags VMA_ALLOCATION_CREATE_HOST_ACCESS_SEQUENTIAL_WRITE_BIT and VMA_ALLOCATION_CREATE_HOST_ACCESS_RANDOM_BIT is incorrect."); + VMA_ASSERT((((inoutCreateInfo.flags & VMA_ALLOCATION_CREATE_HOST_ACCESS_ALLOW_TRANSFER_INSTEAD_BIT) == 0 || + (inoutCreateInfo.flags & (VMA_ALLOCATION_CREATE_HOST_ACCESS_SEQUENTIAL_WRITE_BIT | VMA_ALLOCATION_CREATE_HOST_ACCESS_RANDOM_BIT)) != 0)) && + "Specifying VMA_ALLOCATION_CREATE_HOST_ACCESS_ALLOW_TRANSFER_INSTEAD_BIT requires also VMA_ALLOCATION_CREATE_HOST_ACCESS_SEQUENTIAL_WRITE_BIT or VMA_ALLOCATION_CREATE_HOST_ACCESS_RANDOM_BIT."); + if(inoutCreateInfo.usage == VMA_MEMORY_USAGE_AUTO || inoutCreateInfo.usage == VMA_MEMORY_USAGE_AUTO_PREFER_DEVICE || inoutCreateInfo.usage == VMA_MEMORY_USAGE_AUTO_PREFER_HOST) + { + if((inoutCreateInfo.flags & VMA_ALLOCATION_CREATE_MAPPED_BIT) != 0) + { + VMA_ASSERT((inoutCreateInfo.flags & (VMA_ALLOCATION_CREATE_HOST_ACCESS_SEQUENTIAL_WRITE_BIT | VMA_ALLOCATION_CREATE_HOST_ACCESS_RANDOM_BIT)) != 0 && + "When using VMA_ALLOCATION_CREATE_MAPPED_BIT and usage = VMA_MEMORY_USAGE_AUTO*, you must also specify VMA_ALLOCATION_CREATE_HOST_ACCESS_SEQUENTIAL_WRITE_BIT or VMA_ALLOCATION_CREATE_HOST_ACCESS_RANDOM_BIT."); + } + } + + // If memory is lazily allocated, it should be always dedicated. + if(dedicatedRequired || + inoutCreateInfo.usage == VMA_MEMORY_USAGE_GPU_LAZILY_ALLOCATED) + { + inoutCreateInfo.flags |= VMA_ALLOCATION_CREATE_DEDICATED_MEMORY_BIT; + } + + if(inoutCreateInfo.pool != VK_NULL_HANDLE) + { + if(inoutCreateInfo.pool->m_BlockVector.HasExplicitBlockSize() && + (inoutCreateInfo.flags & VMA_ALLOCATION_CREATE_DEDICATED_MEMORY_BIT) != 0) + { + VMA_ASSERT(0 && "Specifying VMA_ALLOCATION_CREATE_DEDICATED_MEMORY_BIT while current custom pool doesn't support dedicated allocations."); + return VK_ERROR_FEATURE_NOT_PRESENT; + } + inoutCreateInfo.priority = inoutCreateInfo.pool->m_BlockVector.GetPriority(); + } + + if((inoutCreateInfo.flags & VMA_ALLOCATION_CREATE_DEDICATED_MEMORY_BIT) != 0 && + (inoutCreateInfo.flags & VMA_ALLOCATION_CREATE_NEVER_ALLOCATE_BIT) != 0) + { + VMA_ASSERT(0 && "Specifying VMA_ALLOCATION_CREATE_DEDICATED_MEMORY_BIT together with VMA_ALLOCATION_CREATE_NEVER_ALLOCATE_BIT makes no sense."); + return VK_ERROR_FEATURE_NOT_PRESENT; + } + + if(VMA_DEBUG_ALWAYS_DEDICATED_MEMORY && + (inoutCreateInfo.flags & VMA_ALLOCATION_CREATE_NEVER_ALLOCATE_BIT) != 0) + { + inoutCreateInfo.flags |= VMA_ALLOCATION_CREATE_DEDICATED_MEMORY_BIT; + } + + // Non-auto USAGE values imply HOST_ACCESS flags. + // And so does VMA_MEMORY_USAGE_UNKNOWN because it is used with custom pools. + // Which specific flag is used doesn't matter. They change things only when used with VMA_MEMORY_USAGE_AUTO*. + // Otherwise they just protect from assert on mapping. + if(inoutCreateInfo.usage != VMA_MEMORY_USAGE_AUTO && + inoutCreateInfo.usage != VMA_MEMORY_USAGE_AUTO_PREFER_DEVICE && + inoutCreateInfo.usage != VMA_MEMORY_USAGE_AUTO_PREFER_HOST) + { + if((inoutCreateInfo.flags & (VMA_ALLOCATION_CREATE_HOST_ACCESS_SEQUENTIAL_WRITE_BIT | VMA_ALLOCATION_CREATE_HOST_ACCESS_RANDOM_BIT)) == 0) + { + inoutCreateInfo.flags |= VMA_ALLOCATION_CREATE_HOST_ACCESS_RANDOM_BIT; + } + } + + return VK_SUCCESS; +} + +VkResult VmaAllocator_T::AllocateMemory( + const VkMemoryRequirements& vkMemReq, + bool requiresDedicatedAllocation, + bool prefersDedicatedAllocation, + VkBuffer dedicatedBuffer, + VkImage dedicatedImage, + VkFlags dedicatedBufferImageUsage, + const VmaAllocationCreateInfo& createInfo, + VmaSuballocationType suballocType, + size_t allocationCount, + VmaAllocation* pAllocations) +{ + memset(pAllocations, 0, sizeof(VmaAllocation) * allocationCount); + + VMA_ASSERT(VmaIsPow2(vkMemReq.alignment)); + + if(vkMemReq.size == 0) + { + return VK_ERROR_INITIALIZATION_FAILED; + } + + VmaAllocationCreateInfo createInfoFinal = createInfo; + VkResult res = CalcAllocationParams(createInfoFinal, requiresDedicatedAllocation, prefersDedicatedAllocation); + if(res != VK_SUCCESS) + return res; + + if(createInfoFinal.pool != VK_NULL_HANDLE) + { + VmaBlockVector& blockVector = createInfoFinal.pool->m_BlockVector; + return AllocateMemoryOfType( + createInfoFinal.pool, + vkMemReq.size, + vkMemReq.alignment, + prefersDedicatedAllocation, + dedicatedBuffer, + dedicatedImage, + dedicatedBufferImageUsage, + createInfoFinal, + blockVector.GetMemoryTypeIndex(), + suballocType, + createInfoFinal.pool->m_DedicatedAllocations, + blockVector, + allocationCount, + pAllocations); + } + else + { + // Bit mask of memory Vulkan types acceptable for this allocation. + uint32_t memoryTypeBits = vkMemReq.memoryTypeBits; + uint32_t memTypeIndex = UINT32_MAX; + res = FindMemoryTypeIndex(memoryTypeBits, &createInfoFinal, dedicatedBufferImageUsage, &memTypeIndex); + // Can't find any single memory type matching requirements. res is VK_ERROR_FEATURE_NOT_PRESENT. + if(res != VK_SUCCESS) + return res; + do + { + VmaBlockVector* blockVector = m_pBlockVectors[memTypeIndex]; + VMA_ASSERT(blockVector && "Trying to use unsupported memory type!"); + res = AllocateMemoryOfType( + VK_NULL_HANDLE, + vkMemReq.size, + vkMemReq.alignment, + requiresDedicatedAllocation || prefersDedicatedAllocation, + dedicatedBuffer, + dedicatedImage, + dedicatedBufferImageUsage, + createInfoFinal, + memTypeIndex, + suballocType, + m_DedicatedAllocations[memTypeIndex], + *blockVector, + allocationCount, + pAllocations); + // Allocation succeeded + if(res == VK_SUCCESS) + return VK_SUCCESS; + + // Remove old memTypeIndex from list of possibilities. + memoryTypeBits &= ~(1u << memTypeIndex); + // Find alternative memTypeIndex. + res = FindMemoryTypeIndex(memoryTypeBits, &createInfoFinal, dedicatedBufferImageUsage, &memTypeIndex); + } while(res == VK_SUCCESS); + + // No other matching memory type index could be found. + // Not returning res, which is VK_ERROR_FEATURE_NOT_PRESENT, because we already failed to allocate once. + return VK_ERROR_OUT_OF_DEVICE_MEMORY; + } +} + +void VmaAllocator_T::FreeMemory( + size_t allocationCount, + const VmaAllocation* pAllocations) +{ + VMA_ASSERT(pAllocations); + + for(size_t allocIndex = allocationCount; allocIndex--; ) + { + VmaAllocation allocation = pAllocations[allocIndex]; + + if(allocation != VK_NULL_HANDLE) + { + if(VMA_DEBUG_INITIALIZE_ALLOCATIONS) + { + FillAllocation(allocation, VMA_ALLOCATION_FILL_PATTERN_DESTROYED); + } + + allocation->FreeName(this); + + switch(allocation->GetType()) + { + case VmaAllocation_T::ALLOCATION_TYPE_BLOCK: + { + VmaBlockVector* pBlockVector = VMA_NULL; + VmaPool hPool = allocation->GetParentPool(); + if(hPool != VK_NULL_HANDLE) + { + pBlockVector = &hPool->m_BlockVector; + } + else + { + const uint32_t memTypeIndex = allocation->GetMemoryTypeIndex(); + pBlockVector = m_pBlockVectors[memTypeIndex]; + VMA_ASSERT(pBlockVector && "Trying to free memory of unsupported type!"); + } + pBlockVector->Free(allocation); + } + break; + case VmaAllocation_T::ALLOCATION_TYPE_DEDICATED: + FreeDedicatedMemory(allocation); + break; + default: + VMA_ASSERT(0); + } + } + } +} + +void VmaAllocator_T::CalculateStatistics(VmaTotalStatistics* pStats) +{ + // Initialize. + VmaClearDetailedStatistics(pStats->total); + for(uint32_t i = 0; i < VK_MAX_MEMORY_TYPES; ++i) + VmaClearDetailedStatistics(pStats->memoryType[i]); + for(uint32_t i = 0; i < VK_MAX_MEMORY_HEAPS; ++i) + VmaClearDetailedStatistics(pStats->memoryHeap[i]); + + // Process default pools. + for(uint32_t memTypeIndex = 0; memTypeIndex < GetMemoryTypeCount(); ++memTypeIndex) + { + VmaBlockVector* const pBlockVector = m_pBlockVectors[memTypeIndex]; + if (pBlockVector != VMA_NULL) + pBlockVector->AddDetailedStatistics(pStats->memoryType[memTypeIndex]); + } + + // Process custom pools. + { + VmaMutexLockRead lock(m_PoolsMutex, m_UseMutex); + for(VmaPool pool = m_Pools.Front(); pool != VMA_NULL; pool = m_Pools.GetNext(pool)) + { + VmaBlockVector& blockVector = pool->m_BlockVector; + const uint32_t memTypeIndex = blockVector.GetMemoryTypeIndex(); + blockVector.AddDetailedStatistics(pStats->memoryType[memTypeIndex]); + pool->m_DedicatedAllocations.AddDetailedStatistics(pStats->memoryType[memTypeIndex]); + } + } + + // Process dedicated allocations. + for(uint32_t memTypeIndex = 0; memTypeIndex < GetMemoryTypeCount(); ++memTypeIndex) + { + m_DedicatedAllocations[memTypeIndex].AddDetailedStatistics(pStats->memoryType[memTypeIndex]); + } + + // Sum from memory types to memory heaps. + for(uint32_t memTypeIndex = 0; memTypeIndex < GetMemoryTypeCount(); ++memTypeIndex) + { + const uint32_t memHeapIndex = m_MemProps.memoryTypes[memTypeIndex].heapIndex; + VmaAddDetailedStatistics(pStats->memoryHeap[memHeapIndex], pStats->memoryType[memTypeIndex]); + } + + // Sum from memory heaps to total. + for(uint32_t memHeapIndex = 0; memHeapIndex < GetMemoryHeapCount(); ++memHeapIndex) + VmaAddDetailedStatistics(pStats->total, pStats->memoryHeap[memHeapIndex]); + + VMA_ASSERT(pStats->total.statistics.allocationCount == 0 || + pStats->total.allocationSizeMax >= pStats->total.allocationSizeMin); + VMA_ASSERT(pStats->total.unusedRangeCount == 0 || + pStats->total.unusedRangeSizeMax >= pStats->total.unusedRangeSizeMin); +} + +void VmaAllocator_T::GetHeapBudgets(VmaBudget* outBudgets, uint32_t firstHeap, uint32_t heapCount) +{ +#if VMA_MEMORY_BUDGET + if(m_UseExtMemoryBudget) + { + if(m_Budget.m_OperationsSinceBudgetFetch < 30) + { + VmaMutexLockRead lockRead(m_Budget.m_BudgetMutex, m_UseMutex); + for(uint32_t i = 0; i < heapCount; ++i, ++outBudgets) + { + const uint32_t heapIndex = firstHeap + i; + + outBudgets->statistics.blockCount = m_Budget.m_BlockCount[heapIndex]; + outBudgets->statistics.allocationCount = m_Budget.m_AllocationCount[heapIndex]; + outBudgets->statistics.blockBytes = m_Budget.m_BlockBytes[heapIndex]; + outBudgets->statistics.allocationBytes = m_Budget.m_AllocationBytes[heapIndex]; + + if(m_Budget.m_VulkanUsage[heapIndex] + outBudgets->statistics.blockBytes > m_Budget.m_BlockBytesAtBudgetFetch[heapIndex]) + { + outBudgets->usage = m_Budget.m_VulkanUsage[heapIndex] + + outBudgets->statistics.blockBytes - m_Budget.m_BlockBytesAtBudgetFetch[heapIndex]; + } + else + { + outBudgets->usage = 0; + } + + // Have to take MIN with heap size because explicit HeapSizeLimit is included in it. + outBudgets->budget = VMA_MIN( + m_Budget.m_VulkanBudget[heapIndex], m_MemProps.memoryHeaps[heapIndex].size); + } + } + else + { + UpdateVulkanBudget(); // Outside of mutex lock + GetHeapBudgets(outBudgets, firstHeap, heapCount); // Recursion + } + } + else +#endif + { + for(uint32_t i = 0; i < heapCount; ++i, ++outBudgets) + { + const uint32_t heapIndex = firstHeap + i; + + outBudgets->statistics.blockCount = m_Budget.m_BlockCount[heapIndex]; + outBudgets->statistics.allocationCount = m_Budget.m_AllocationCount[heapIndex]; + outBudgets->statistics.blockBytes = m_Budget.m_BlockBytes[heapIndex]; + outBudgets->statistics.allocationBytes = m_Budget.m_AllocationBytes[heapIndex]; + + outBudgets->usage = outBudgets->statistics.blockBytes; + outBudgets->budget = m_MemProps.memoryHeaps[heapIndex].size * 8 / 10; // 80% heuristics. + } + } +} + +void VmaAllocator_T::GetAllocationInfo(VmaAllocation hAllocation, VmaAllocationInfo* pAllocationInfo) +{ + pAllocationInfo->memoryType = hAllocation->GetMemoryTypeIndex(); + pAllocationInfo->deviceMemory = hAllocation->GetMemory(); + pAllocationInfo->offset = hAllocation->GetOffset(); + pAllocationInfo->size = hAllocation->GetSize(); + pAllocationInfo->pMappedData = hAllocation->GetMappedData(); + pAllocationInfo->pUserData = hAllocation->GetUserData(); + pAllocationInfo->pName = hAllocation->GetName(); +} + +VkResult VmaAllocator_T::CreatePool(const VmaPoolCreateInfo* pCreateInfo, VmaPool* pPool) +{ + VMA_DEBUG_LOG(" CreatePool: MemoryTypeIndex=%u, flags=%u", pCreateInfo->memoryTypeIndex, pCreateInfo->flags); + + VmaPoolCreateInfo newCreateInfo = *pCreateInfo; + + // Protection against uninitialized new structure member. If garbage data are left there, this pointer dereference would crash. + if(pCreateInfo->pMemoryAllocateNext) + { + VMA_ASSERT(((const VkBaseInStructure*)pCreateInfo->pMemoryAllocateNext)->sType != 0); + } + + if(newCreateInfo.maxBlockCount == 0) + { + newCreateInfo.maxBlockCount = SIZE_MAX; + } + if(newCreateInfo.minBlockCount > newCreateInfo.maxBlockCount) + { + return VK_ERROR_INITIALIZATION_FAILED; + } + // Memory type index out of range or forbidden. + if(pCreateInfo->memoryTypeIndex >= GetMemoryTypeCount() || + ((1u << pCreateInfo->memoryTypeIndex) & m_GlobalMemoryTypeBits) == 0) + { + return VK_ERROR_FEATURE_NOT_PRESENT; + } + if(newCreateInfo.minAllocationAlignment > 0) + { + VMA_ASSERT(VmaIsPow2(newCreateInfo.minAllocationAlignment)); + } + + const VkDeviceSize preferredBlockSize = CalcPreferredBlockSize(newCreateInfo.memoryTypeIndex); + + *pPool = vma_new(this, VmaPool_T)(this, newCreateInfo, preferredBlockSize); + + VkResult res = (*pPool)->m_BlockVector.CreateMinBlocks(); + if(res != VK_SUCCESS) + { + vma_delete(this, *pPool); + *pPool = VMA_NULL; + return res; + } + + // Add to m_Pools. + { + VmaMutexLockWrite lock(m_PoolsMutex, m_UseMutex); + (*pPool)->SetId(m_NextPoolId++); + m_Pools.PushBack(*pPool); + } + + return VK_SUCCESS; +} + +void VmaAllocator_T::DestroyPool(VmaPool pool) +{ + // Remove from m_Pools. + { + VmaMutexLockWrite lock(m_PoolsMutex, m_UseMutex); + m_Pools.Remove(pool); + } + + vma_delete(this, pool); +} + +void VmaAllocator_T::GetPoolStatistics(VmaPool pool, VmaStatistics* pPoolStats) +{ + VmaClearStatistics(*pPoolStats); + pool->m_BlockVector.AddStatistics(*pPoolStats); + pool->m_DedicatedAllocations.AddStatistics(*pPoolStats); +} + +void VmaAllocator_T::CalculatePoolStatistics(VmaPool pool, VmaDetailedStatistics* pPoolStats) +{ + VmaClearDetailedStatistics(*pPoolStats); + pool->m_BlockVector.AddDetailedStatistics(*pPoolStats); + pool->m_DedicatedAllocations.AddDetailedStatistics(*pPoolStats); +} + +void VmaAllocator_T::SetCurrentFrameIndex(uint32_t frameIndex) +{ + m_CurrentFrameIndex.store(frameIndex); + +#if VMA_MEMORY_BUDGET + if(m_UseExtMemoryBudget) + { + UpdateVulkanBudget(); + } +#endif // #if VMA_MEMORY_BUDGET +} + +VkResult VmaAllocator_T::CheckPoolCorruption(VmaPool hPool) +{ + return hPool->m_BlockVector.CheckCorruption(); +} + +VkResult VmaAllocator_T::CheckCorruption(uint32_t memoryTypeBits) +{ + VkResult finalRes = VK_ERROR_FEATURE_NOT_PRESENT; + + // Process default pools. + for(uint32_t memTypeIndex = 0; memTypeIndex < GetMemoryTypeCount(); ++memTypeIndex) + { + VmaBlockVector* const pBlockVector = m_pBlockVectors[memTypeIndex]; + if(pBlockVector != VMA_NULL) + { + VkResult localRes = pBlockVector->CheckCorruption(); + switch(localRes) + { + case VK_ERROR_FEATURE_NOT_PRESENT: + break; + case VK_SUCCESS: + finalRes = VK_SUCCESS; + break; + default: + return localRes; + } + } + } + + // Process custom pools. + { + VmaMutexLockRead lock(m_PoolsMutex, m_UseMutex); + for(VmaPool pool = m_Pools.Front(); pool != VMA_NULL; pool = m_Pools.GetNext(pool)) + { + if(((1u << pool->m_BlockVector.GetMemoryTypeIndex()) & memoryTypeBits) != 0) + { + VkResult localRes = pool->m_BlockVector.CheckCorruption(); + switch(localRes) + { + case VK_ERROR_FEATURE_NOT_PRESENT: + break; + case VK_SUCCESS: + finalRes = VK_SUCCESS; + break; + default: + return localRes; + } + } + } + } + + return finalRes; +} + +VkResult VmaAllocator_T::AllocateVulkanMemory(const VkMemoryAllocateInfo* pAllocateInfo, VkDeviceMemory* pMemory) +{ + AtomicTransactionalIncrement deviceMemoryCountIncrement; + const uint64_t prevDeviceMemoryCount = deviceMemoryCountIncrement.Increment(&m_DeviceMemoryCount); +#if VMA_DEBUG_DONT_EXCEED_MAX_MEMORY_ALLOCATION_COUNT + if(prevDeviceMemoryCount >= m_PhysicalDeviceProperties.limits.maxMemoryAllocationCount) + { + return VK_ERROR_TOO_MANY_OBJECTS; + } +#endif + + const uint32_t heapIndex = MemoryTypeIndexToHeapIndex(pAllocateInfo->memoryTypeIndex); + + // HeapSizeLimit is in effect for this heap. + if((m_HeapSizeLimitMask & (1u << heapIndex)) != 0) + { + const VkDeviceSize heapSize = m_MemProps.memoryHeaps[heapIndex].size; + VkDeviceSize blockBytes = m_Budget.m_BlockBytes[heapIndex]; + for(;;) + { + const VkDeviceSize blockBytesAfterAllocation = blockBytes + pAllocateInfo->allocationSize; + if(blockBytesAfterAllocation > heapSize) + { + return VK_ERROR_OUT_OF_DEVICE_MEMORY; + } + if(m_Budget.m_BlockBytes[heapIndex].compare_exchange_strong(blockBytes, blockBytesAfterAllocation)) + { + break; + } + } + } + else + { + m_Budget.m_BlockBytes[heapIndex] += pAllocateInfo->allocationSize; + } + ++m_Budget.m_BlockCount[heapIndex]; + + // VULKAN CALL vkAllocateMemory. + VkResult res = (*m_VulkanFunctions.vkAllocateMemory)(m_hDevice, pAllocateInfo, GetAllocationCallbacks(), pMemory); + + if(res == VK_SUCCESS) + { +#if VMA_MEMORY_BUDGET + ++m_Budget.m_OperationsSinceBudgetFetch; +#endif + + // Informative callback. + if(m_DeviceMemoryCallbacks.pfnAllocate != VMA_NULL) + { + (*m_DeviceMemoryCallbacks.pfnAllocate)(this, pAllocateInfo->memoryTypeIndex, *pMemory, pAllocateInfo->allocationSize, m_DeviceMemoryCallbacks.pUserData); + } + + deviceMemoryCountIncrement.Commit(); + } + else + { + --m_Budget.m_BlockCount[heapIndex]; + m_Budget.m_BlockBytes[heapIndex] -= pAllocateInfo->allocationSize; + } + + return res; +} + +void VmaAllocator_T::FreeVulkanMemory(uint32_t memoryType, VkDeviceSize size, VkDeviceMemory hMemory) +{ + // Informative callback. + if(m_DeviceMemoryCallbacks.pfnFree != VMA_NULL) + { + (*m_DeviceMemoryCallbacks.pfnFree)(this, memoryType, hMemory, size, m_DeviceMemoryCallbacks.pUserData); + } + + // VULKAN CALL vkFreeMemory. + (*m_VulkanFunctions.vkFreeMemory)(m_hDevice, hMemory, GetAllocationCallbacks()); + + const uint32_t heapIndex = MemoryTypeIndexToHeapIndex(memoryType); + --m_Budget.m_BlockCount[heapIndex]; + m_Budget.m_BlockBytes[heapIndex] -= size; + + --m_DeviceMemoryCount; +} + +VkResult VmaAllocator_T::BindVulkanBuffer( + VkDeviceMemory memory, + VkDeviceSize memoryOffset, + VkBuffer buffer, + const void* pNext) +{ + if(pNext != VMA_NULL) + { +#if VMA_VULKAN_VERSION >= 1001000 || VMA_BIND_MEMORY2 + if((m_UseKhrBindMemory2 || m_VulkanApiVersion >= VK_MAKE_VERSION(1, 1, 0)) && + m_VulkanFunctions.vkBindBufferMemory2KHR != VMA_NULL) + { + VkBindBufferMemoryInfoKHR bindBufferMemoryInfo = { VK_STRUCTURE_TYPE_BIND_BUFFER_MEMORY_INFO_KHR }; + bindBufferMemoryInfo.pNext = pNext; + bindBufferMemoryInfo.buffer = buffer; + bindBufferMemoryInfo.memory = memory; + bindBufferMemoryInfo.memoryOffset = memoryOffset; + return (*m_VulkanFunctions.vkBindBufferMemory2KHR)(m_hDevice, 1, &bindBufferMemoryInfo); + } + else +#endif // #if VMA_VULKAN_VERSION >= 1001000 || VMA_BIND_MEMORY2 + { + return VK_ERROR_EXTENSION_NOT_PRESENT; + } + } + else + { + return (*m_VulkanFunctions.vkBindBufferMemory)(m_hDevice, buffer, memory, memoryOffset); + } +} + +VkResult VmaAllocator_T::BindVulkanImage( + VkDeviceMemory memory, + VkDeviceSize memoryOffset, + VkImage image, + const void* pNext) +{ + if(pNext != VMA_NULL) + { +#if VMA_VULKAN_VERSION >= 1001000 || VMA_BIND_MEMORY2 + if((m_UseKhrBindMemory2 || m_VulkanApiVersion >= VK_MAKE_VERSION(1, 1, 0)) && + m_VulkanFunctions.vkBindImageMemory2KHR != VMA_NULL) + { + VkBindImageMemoryInfoKHR bindBufferMemoryInfo = { VK_STRUCTURE_TYPE_BIND_IMAGE_MEMORY_INFO_KHR }; + bindBufferMemoryInfo.pNext = pNext; + bindBufferMemoryInfo.image = image; + bindBufferMemoryInfo.memory = memory; + bindBufferMemoryInfo.memoryOffset = memoryOffset; + return (*m_VulkanFunctions.vkBindImageMemory2KHR)(m_hDevice, 1, &bindBufferMemoryInfo); + } + else +#endif // #if VMA_BIND_MEMORY2 + { + return VK_ERROR_EXTENSION_NOT_PRESENT; + } + } + else + { + return (*m_VulkanFunctions.vkBindImageMemory)(m_hDevice, image, memory, memoryOffset); + } +} + +VkResult VmaAllocator_T::Map(VmaAllocation hAllocation, void** ppData) +{ + switch(hAllocation->GetType()) + { + case VmaAllocation_T::ALLOCATION_TYPE_BLOCK: + { + VmaDeviceMemoryBlock* const pBlock = hAllocation->GetBlock(); + char *pBytes = VMA_NULL; + VkResult res = pBlock->Map(this, 1, (void**)&pBytes); + if(res == VK_SUCCESS) + { + *ppData = pBytes + (ptrdiff_t)hAllocation->GetOffset(); + hAllocation->BlockAllocMap(); + } + return res; + } + case VmaAllocation_T::ALLOCATION_TYPE_DEDICATED: + return hAllocation->DedicatedAllocMap(this, ppData); + default: + VMA_ASSERT(0); + return VK_ERROR_MEMORY_MAP_FAILED; + } +} + +void VmaAllocator_T::Unmap(VmaAllocation hAllocation) +{ + switch(hAllocation->GetType()) + { + case VmaAllocation_T::ALLOCATION_TYPE_BLOCK: + { + VmaDeviceMemoryBlock* const pBlock = hAllocation->GetBlock(); + hAllocation->BlockAllocUnmap(); + pBlock->Unmap(this, 1); + } + break; + case VmaAllocation_T::ALLOCATION_TYPE_DEDICATED: + hAllocation->DedicatedAllocUnmap(this); + break; + default: + VMA_ASSERT(0); + } +} + +VkResult VmaAllocator_T::BindBufferMemory( + VmaAllocation hAllocation, + VkDeviceSize allocationLocalOffset, + VkBuffer hBuffer, + const void* pNext) +{ + VkResult res = VK_SUCCESS; + switch(hAllocation->GetType()) + { + case VmaAllocation_T::ALLOCATION_TYPE_DEDICATED: + res = BindVulkanBuffer(hAllocation->GetMemory(), allocationLocalOffset, hBuffer, pNext); + break; + case VmaAllocation_T::ALLOCATION_TYPE_BLOCK: + { + VmaDeviceMemoryBlock* const pBlock = hAllocation->GetBlock(); + VMA_ASSERT(pBlock && "Binding buffer to allocation that doesn't belong to any block."); + res = pBlock->BindBufferMemory(this, hAllocation, allocationLocalOffset, hBuffer, pNext); + break; + } + default: + VMA_ASSERT(0); + } + return res; +} + +VkResult VmaAllocator_T::BindImageMemory( + VmaAllocation hAllocation, + VkDeviceSize allocationLocalOffset, + VkImage hImage, + const void* pNext) +{ + VkResult res = VK_SUCCESS; + switch(hAllocation->GetType()) + { + case VmaAllocation_T::ALLOCATION_TYPE_DEDICATED: + res = BindVulkanImage(hAllocation->GetMemory(), allocationLocalOffset, hImage, pNext); + break; + case VmaAllocation_T::ALLOCATION_TYPE_BLOCK: + { + VmaDeviceMemoryBlock* pBlock = hAllocation->GetBlock(); + VMA_ASSERT(pBlock && "Binding image to allocation that doesn't belong to any block."); + res = pBlock->BindImageMemory(this, hAllocation, allocationLocalOffset, hImage, pNext); + break; + } + default: + VMA_ASSERT(0); + } + return res; +} + +VkResult VmaAllocator_T::FlushOrInvalidateAllocation( + VmaAllocation hAllocation, + VkDeviceSize offset, VkDeviceSize size, + VMA_CACHE_OPERATION op) +{ + VkResult res = VK_SUCCESS; + + VkMappedMemoryRange memRange = {}; + if(GetFlushOrInvalidateRange(hAllocation, offset, size, memRange)) + { + switch(op) + { + case VMA_CACHE_FLUSH: + res = (*GetVulkanFunctions().vkFlushMappedMemoryRanges)(m_hDevice, 1, &memRange); + break; + case VMA_CACHE_INVALIDATE: + res = (*GetVulkanFunctions().vkInvalidateMappedMemoryRanges)(m_hDevice, 1, &memRange); + break; + default: + VMA_ASSERT(0); + } + } + // else: Just ignore this call. + return res; +} + +VkResult VmaAllocator_T::FlushOrInvalidateAllocations( + uint32_t allocationCount, + const VmaAllocation* allocations, + const VkDeviceSize* offsets, const VkDeviceSize* sizes, + VMA_CACHE_OPERATION op) +{ + typedef VmaStlAllocator RangeAllocator; + typedef VmaSmallVector RangeVector; + RangeVector ranges = RangeVector(RangeAllocator(GetAllocationCallbacks())); + + for(uint32_t allocIndex = 0; allocIndex < allocationCount; ++allocIndex) + { + const VmaAllocation alloc = allocations[allocIndex]; + const VkDeviceSize offset = offsets != VMA_NULL ? offsets[allocIndex] : 0; + const VkDeviceSize size = sizes != VMA_NULL ? sizes[allocIndex] : VK_WHOLE_SIZE; + VkMappedMemoryRange newRange; + if(GetFlushOrInvalidateRange(alloc, offset, size, newRange)) + { + ranges.push_back(newRange); + } + } + + VkResult res = VK_SUCCESS; + if(!ranges.empty()) + { + switch(op) + { + case VMA_CACHE_FLUSH: + res = (*GetVulkanFunctions().vkFlushMappedMemoryRanges)(m_hDevice, (uint32_t)ranges.size(), ranges.data()); + break; + case VMA_CACHE_INVALIDATE: + res = (*GetVulkanFunctions().vkInvalidateMappedMemoryRanges)(m_hDevice, (uint32_t)ranges.size(), ranges.data()); + break; + default: + VMA_ASSERT(0); + } + } + // else: Just ignore this call. + return res; +} + +void VmaAllocator_T::FreeDedicatedMemory(const VmaAllocation allocation) +{ + VMA_ASSERT(allocation && allocation->GetType() == VmaAllocation_T::ALLOCATION_TYPE_DEDICATED); + + const uint32_t memTypeIndex = allocation->GetMemoryTypeIndex(); + VmaPool parentPool = allocation->GetParentPool(); + if(parentPool == VK_NULL_HANDLE) + { + // Default pool + m_DedicatedAllocations[memTypeIndex].Unregister(allocation); + } + else + { + // Custom pool + parentPool->m_DedicatedAllocations.Unregister(allocation); + } + + VkDeviceMemory hMemory = allocation->GetMemory(); + + /* + There is no need to call this, because Vulkan spec allows to skip vkUnmapMemory + before vkFreeMemory. + + if(allocation->GetMappedData() != VMA_NULL) + { + (*m_VulkanFunctions.vkUnmapMemory)(m_hDevice, hMemory); + } + */ + + FreeVulkanMemory(memTypeIndex, allocation->GetSize(), hMemory); + + m_Budget.RemoveAllocation(MemoryTypeIndexToHeapIndex(allocation->GetMemoryTypeIndex()), allocation->GetSize()); + m_AllocationObjectAllocator.Free(allocation); + + VMA_DEBUG_LOG(" Freed DedicatedMemory MemoryTypeIndex=%u", memTypeIndex); +} + +uint32_t VmaAllocator_T::CalculateGpuDefragmentationMemoryTypeBits() const +{ + VkBufferCreateInfo dummyBufCreateInfo; + VmaFillGpuDefragmentationBufferCreateInfo(dummyBufCreateInfo); + + uint32_t memoryTypeBits = 0; + + // Create buffer. + VkBuffer buf = VK_NULL_HANDLE; + VkResult res = (*GetVulkanFunctions().vkCreateBuffer)( + m_hDevice, &dummyBufCreateInfo, GetAllocationCallbacks(), &buf); + if(res == VK_SUCCESS) + { + // Query for supported memory types. + VkMemoryRequirements memReq; + (*GetVulkanFunctions().vkGetBufferMemoryRequirements)(m_hDevice, buf, &memReq); + memoryTypeBits = memReq.memoryTypeBits; + + // Destroy buffer. + (*GetVulkanFunctions().vkDestroyBuffer)(m_hDevice, buf, GetAllocationCallbacks()); + } + + return memoryTypeBits; +} + +uint32_t VmaAllocator_T::CalculateGlobalMemoryTypeBits() const +{ + // Make sure memory information is already fetched. + VMA_ASSERT(GetMemoryTypeCount() > 0); + + uint32_t memoryTypeBits = UINT32_MAX; + + if(!m_UseAmdDeviceCoherentMemory) + { + // Exclude memory types that have VK_MEMORY_PROPERTY_DEVICE_COHERENT_BIT_AMD. + for(uint32_t memTypeIndex = 0; memTypeIndex < GetMemoryTypeCount(); ++memTypeIndex) + { + if((m_MemProps.memoryTypes[memTypeIndex].propertyFlags & VK_MEMORY_PROPERTY_DEVICE_COHERENT_BIT_AMD_COPY) != 0) + { + memoryTypeBits &= ~(1u << memTypeIndex); + } + } + } + + return memoryTypeBits; +} + +bool VmaAllocator_T::GetFlushOrInvalidateRange( + VmaAllocation allocation, + VkDeviceSize offset, VkDeviceSize size, + VkMappedMemoryRange& outRange) const +{ + const uint32_t memTypeIndex = allocation->GetMemoryTypeIndex(); + if(size > 0 && IsMemoryTypeNonCoherent(memTypeIndex)) + { + const VkDeviceSize nonCoherentAtomSize = m_PhysicalDeviceProperties.limits.nonCoherentAtomSize; + const VkDeviceSize allocationSize = allocation->GetSize(); + VMA_ASSERT(offset <= allocationSize); + + outRange.sType = VK_STRUCTURE_TYPE_MAPPED_MEMORY_RANGE; + outRange.pNext = VMA_NULL; + outRange.memory = allocation->GetMemory(); + + switch(allocation->GetType()) + { + case VmaAllocation_T::ALLOCATION_TYPE_DEDICATED: + outRange.offset = VmaAlignDown(offset, nonCoherentAtomSize); + if(size == VK_WHOLE_SIZE) + { + outRange.size = allocationSize - outRange.offset; + } + else + { + VMA_ASSERT(offset + size <= allocationSize); + outRange.size = VMA_MIN( + VmaAlignUp(size + (offset - outRange.offset), nonCoherentAtomSize), + allocationSize - outRange.offset); + } + break; + case VmaAllocation_T::ALLOCATION_TYPE_BLOCK: + { + // 1. Still within this allocation. + outRange.offset = VmaAlignDown(offset, nonCoherentAtomSize); + if(size == VK_WHOLE_SIZE) + { + size = allocationSize - offset; + } + else + { + VMA_ASSERT(offset + size <= allocationSize); + } + outRange.size = VmaAlignUp(size + (offset - outRange.offset), nonCoherentAtomSize); + + // 2. Adjust to whole block. + const VkDeviceSize allocationOffset = allocation->GetOffset(); + VMA_ASSERT(allocationOffset % nonCoherentAtomSize == 0); + const VkDeviceSize blockSize = allocation->GetBlock()->m_pMetadata->GetSize(); + outRange.offset += allocationOffset; + outRange.size = VMA_MIN(outRange.size, blockSize - outRange.offset); + + break; + } + default: + VMA_ASSERT(0); + } + return true; + } + return false; +} + +#if VMA_MEMORY_BUDGET +void VmaAllocator_T::UpdateVulkanBudget() +{ + VMA_ASSERT(m_UseExtMemoryBudget); + + VkPhysicalDeviceMemoryProperties2KHR memProps = { VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_MEMORY_PROPERTIES_2_KHR }; + + VkPhysicalDeviceMemoryBudgetPropertiesEXT budgetProps = { VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_MEMORY_BUDGET_PROPERTIES_EXT }; + VmaPnextChainPushFront(&memProps, &budgetProps); + + GetVulkanFunctions().vkGetPhysicalDeviceMemoryProperties2KHR(m_PhysicalDevice, &memProps); + + { + VmaMutexLockWrite lockWrite(m_Budget.m_BudgetMutex, m_UseMutex); + + for(uint32_t heapIndex = 0; heapIndex < GetMemoryHeapCount(); ++heapIndex) + { + m_Budget.m_VulkanUsage[heapIndex] = budgetProps.heapUsage[heapIndex]; + m_Budget.m_VulkanBudget[heapIndex] = budgetProps.heapBudget[heapIndex]; + m_Budget.m_BlockBytesAtBudgetFetch[heapIndex] = m_Budget.m_BlockBytes[heapIndex].load(); + + // Some bugged drivers return the budget incorrectly, e.g. 0 or much bigger than heap size. + if(m_Budget.m_VulkanBudget[heapIndex] == 0) + { + m_Budget.m_VulkanBudget[heapIndex] = m_MemProps.memoryHeaps[heapIndex].size * 8 / 10; // 80% heuristics. + } + else if(m_Budget.m_VulkanBudget[heapIndex] > m_MemProps.memoryHeaps[heapIndex].size) + { + m_Budget.m_VulkanBudget[heapIndex] = m_MemProps.memoryHeaps[heapIndex].size; + } + if(m_Budget.m_VulkanUsage[heapIndex] == 0 && m_Budget.m_BlockBytesAtBudgetFetch[heapIndex] > 0) + { + m_Budget.m_VulkanUsage[heapIndex] = m_Budget.m_BlockBytesAtBudgetFetch[heapIndex]; + } + } + m_Budget.m_OperationsSinceBudgetFetch = 0; + } +} +#endif // VMA_MEMORY_BUDGET + +void VmaAllocator_T::FillAllocation(const VmaAllocation hAllocation, uint8_t pattern) +{ + if(VMA_DEBUG_INITIALIZE_ALLOCATIONS && + hAllocation->IsMappingAllowed() && + (m_MemProps.memoryTypes[hAllocation->GetMemoryTypeIndex()].propertyFlags & VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT) != 0) + { + void* pData = VMA_NULL; + VkResult res = Map(hAllocation, &pData); + if(res == VK_SUCCESS) + { + memset(pData, (int)pattern, (size_t)hAllocation->GetSize()); + FlushOrInvalidateAllocation(hAllocation, 0, VK_WHOLE_SIZE, VMA_CACHE_FLUSH); + Unmap(hAllocation); + } + else + { + VMA_ASSERT(0 && "VMA_DEBUG_INITIALIZE_ALLOCATIONS is enabled, but couldn't map memory to fill allocation."); + } + } +} + +uint32_t VmaAllocator_T::GetGpuDefragmentationMemoryTypeBits() +{ + uint32_t memoryTypeBits = m_GpuDefragmentationMemoryTypeBits.load(); + if(memoryTypeBits == UINT32_MAX) + { + memoryTypeBits = CalculateGpuDefragmentationMemoryTypeBits(); + m_GpuDefragmentationMemoryTypeBits.store(memoryTypeBits); + } + return memoryTypeBits; +} + +#if VMA_STATS_STRING_ENABLED +void VmaAllocator_T::PrintDetailedMap(VmaJsonWriter& json) +{ + json.WriteString("DefaultPools"); + json.BeginObject(); + { + for (uint32_t memTypeIndex = 0; memTypeIndex < GetMemoryTypeCount(); ++memTypeIndex) + { + VmaBlockVector* pBlockVector = m_pBlockVectors[memTypeIndex]; + VmaDedicatedAllocationList& dedicatedAllocList = m_DedicatedAllocations[memTypeIndex]; + if (pBlockVector != VMA_NULL) + { + json.BeginString("Type "); + json.ContinueString(memTypeIndex); + json.EndString(); + json.BeginObject(); + { + json.WriteString("PreferredBlockSize"); + json.WriteNumber(pBlockVector->GetPreferredBlockSize()); + + json.WriteString("Blocks"); + pBlockVector->PrintDetailedMap(json); + + json.WriteString("DedicatedAllocations"); + dedicatedAllocList.BuildStatsString(json); + } + json.EndObject(); + } + } + } + json.EndObject(); + + json.WriteString("CustomPools"); + json.BeginObject(); + { + VmaMutexLockRead lock(m_PoolsMutex, m_UseMutex); + if (!m_Pools.IsEmpty()) + { + for (uint32_t memTypeIndex = 0; memTypeIndex < GetMemoryTypeCount(); ++memTypeIndex) + { + bool displayType = true; + size_t index = 0; + for (VmaPool pool = m_Pools.Front(); pool != VMA_NULL; pool = m_Pools.GetNext(pool)) + { + VmaBlockVector& blockVector = pool->m_BlockVector; + if (blockVector.GetMemoryTypeIndex() == memTypeIndex) + { + if (displayType) + { + json.BeginString("Type "); + json.ContinueString(memTypeIndex); + json.EndString(); + json.BeginArray(); + displayType = false; + } + + json.BeginObject(); + { + json.WriteString("Name"); + json.BeginString(); + json.ContinueString_Size(index++); + if (pool->GetName()) + { + json.ContinueString(" - "); + json.ContinueString(pool->GetName()); + } + json.EndString(); + + json.WriteString("PreferredBlockSize"); + json.WriteNumber(blockVector.GetPreferredBlockSize()); + + json.WriteString("Blocks"); + blockVector.PrintDetailedMap(json); + + json.WriteString("DedicatedAllocations"); + pool->m_DedicatedAllocations.BuildStatsString(json); + } + json.EndObject(); + } + } + + if (!displayType) + json.EndArray(); + } + } + } + json.EndObject(); +} +#endif // VMA_STATS_STRING_ENABLED +#endif // _VMA_ALLOCATOR_T_FUNCTIONS + + +#ifndef _VMA_PUBLIC_INTERFACE +VMA_CALL_PRE VkResult VMA_CALL_POST vmaCreateAllocator( + const VmaAllocatorCreateInfo* pCreateInfo, + VmaAllocator* pAllocator) +{ + VMA_ASSERT(pCreateInfo && pAllocator); + VMA_ASSERT(pCreateInfo->vulkanApiVersion == 0 || + (VK_VERSION_MAJOR(pCreateInfo->vulkanApiVersion) == 1 && VK_VERSION_MINOR(pCreateInfo->vulkanApiVersion) <= 3)); + VMA_DEBUG_LOG("vmaCreateAllocator"); + *pAllocator = vma_new(pCreateInfo->pAllocationCallbacks, VmaAllocator_T)(pCreateInfo); + VkResult result = (*pAllocator)->Init(pCreateInfo); + if(result < 0) + { + vma_delete(pCreateInfo->pAllocationCallbacks, *pAllocator); + *pAllocator = VK_NULL_HANDLE; + } + return result; +} + +VMA_CALL_PRE void VMA_CALL_POST vmaDestroyAllocator( + VmaAllocator allocator) +{ + if(allocator != VK_NULL_HANDLE) + { + VMA_DEBUG_LOG("vmaDestroyAllocator"); + VkAllocationCallbacks allocationCallbacks = allocator->m_AllocationCallbacks; // Have to copy the callbacks when destroying. + vma_delete(&allocationCallbacks, allocator); + } +} + +VMA_CALL_PRE void VMA_CALL_POST vmaGetAllocatorInfo(VmaAllocator allocator, VmaAllocatorInfo* pAllocatorInfo) +{ + VMA_ASSERT(allocator && pAllocatorInfo); + pAllocatorInfo->instance = allocator->m_hInstance; + pAllocatorInfo->physicalDevice = allocator->GetPhysicalDevice(); + pAllocatorInfo->device = allocator->m_hDevice; +} + +VMA_CALL_PRE void VMA_CALL_POST vmaGetPhysicalDeviceProperties( + VmaAllocator allocator, + const VkPhysicalDeviceProperties **ppPhysicalDeviceProperties) +{ + VMA_ASSERT(allocator && ppPhysicalDeviceProperties); + *ppPhysicalDeviceProperties = &allocator->m_PhysicalDeviceProperties; +} + +VMA_CALL_PRE void VMA_CALL_POST vmaGetMemoryProperties( + VmaAllocator allocator, + const VkPhysicalDeviceMemoryProperties** ppPhysicalDeviceMemoryProperties) +{ + VMA_ASSERT(allocator && ppPhysicalDeviceMemoryProperties); + *ppPhysicalDeviceMemoryProperties = &allocator->m_MemProps; +} + +VMA_CALL_PRE void VMA_CALL_POST vmaGetMemoryTypeProperties( + VmaAllocator allocator, + uint32_t memoryTypeIndex, + VkMemoryPropertyFlags* pFlags) +{ + VMA_ASSERT(allocator && pFlags); + VMA_ASSERT(memoryTypeIndex < allocator->GetMemoryTypeCount()); + *pFlags = allocator->m_MemProps.memoryTypes[memoryTypeIndex].propertyFlags; +} + +VMA_CALL_PRE void VMA_CALL_POST vmaSetCurrentFrameIndex( + VmaAllocator allocator, + uint32_t frameIndex) +{ + VMA_ASSERT(allocator); + + VMA_DEBUG_GLOBAL_MUTEX_LOCK + + allocator->SetCurrentFrameIndex(frameIndex); +} + +VMA_CALL_PRE void VMA_CALL_POST vmaCalculateStatistics( + VmaAllocator allocator, + VmaTotalStatistics* pStats) +{ + VMA_ASSERT(allocator && pStats); + VMA_DEBUG_GLOBAL_MUTEX_LOCK + allocator->CalculateStatistics(pStats); +} + +VMA_CALL_PRE void VMA_CALL_POST vmaGetHeapBudgets( + VmaAllocator allocator, + VmaBudget* pBudgets) +{ + VMA_ASSERT(allocator && pBudgets); + VMA_DEBUG_GLOBAL_MUTEX_LOCK + allocator->GetHeapBudgets(pBudgets, 0, allocator->GetMemoryHeapCount()); +} + +#if VMA_STATS_STRING_ENABLED + +VMA_CALL_PRE void VMA_CALL_POST vmaBuildStatsString( + VmaAllocator allocator, + char** ppStatsString, + VkBool32 detailedMap) +{ + VMA_ASSERT(allocator && ppStatsString); + VMA_DEBUG_GLOBAL_MUTEX_LOCK + + VmaStringBuilder sb(allocator->GetAllocationCallbacks()); + { + VmaBudget budgets[VK_MAX_MEMORY_HEAPS]; + allocator->GetHeapBudgets(budgets, 0, allocator->GetMemoryHeapCount()); + + VmaTotalStatistics stats; + allocator->CalculateStatistics(&stats); + + VmaJsonWriter json(allocator->GetAllocationCallbacks(), sb); + json.BeginObject(); + { + json.WriteString("General"); + json.BeginObject(); + { + const VkPhysicalDeviceProperties& deviceProperties = allocator->m_PhysicalDeviceProperties; + const VkPhysicalDeviceMemoryProperties& memoryProperties = allocator->m_MemProps; + + json.WriteString("API"); + json.WriteString("Vulkan"); + + json.WriteString("apiVersion"); + json.BeginString(); + json.ContinueString(VK_API_VERSION_MAJOR(deviceProperties.apiVersion)); + json.ContinueString("."); + json.ContinueString(VK_API_VERSION_MINOR(deviceProperties.apiVersion)); + json.ContinueString("."); + json.ContinueString(VK_API_VERSION_PATCH(deviceProperties.apiVersion)); + json.EndString(); + + json.WriteString("GPU"); + json.WriteString(deviceProperties.deviceName); + json.WriteString("deviceType"); + json.WriteNumber(static_cast(deviceProperties.deviceType)); + + json.WriteString("maxMemoryAllocationCount"); + json.WriteNumber(deviceProperties.limits.maxMemoryAllocationCount); + json.WriteString("bufferImageGranularity"); + json.WriteNumber(deviceProperties.limits.bufferImageGranularity); + json.WriteString("nonCoherentAtomSize"); + json.WriteNumber(deviceProperties.limits.nonCoherentAtomSize); + + json.WriteString("memoryHeapCount"); + json.WriteNumber(memoryProperties.memoryHeapCount); + json.WriteString("memoryTypeCount"); + json.WriteNumber(memoryProperties.memoryTypeCount); + } + json.EndObject(); + } + { + json.WriteString("Total"); + VmaPrintDetailedStatistics(json, stats.total); + } + { + json.WriteString("MemoryInfo"); + json.BeginObject(); + { + for (uint32_t heapIndex = 0; heapIndex < allocator->GetMemoryHeapCount(); ++heapIndex) + { + json.BeginString("Heap "); + json.ContinueString(heapIndex); + json.EndString(); + json.BeginObject(); + { + const VkMemoryHeap& heapInfo = allocator->m_MemProps.memoryHeaps[heapIndex]; + json.WriteString("Flags"); + json.BeginArray(true); + { + if (heapInfo.flags & VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) + json.WriteString("DEVICE_LOCAL"); + #if VMA_VULKAN_VERSION >= 1001000 + if (heapInfo.flags & VK_MEMORY_HEAP_MULTI_INSTANCE_BIT) + json.WriteString("MULTI_INSTANCE"); + #endif + + VkMemoryHeapFlags flags = heapInfo.flags & + ~(VK_MEMORY_HEAP_DEVICE_LOCAL_BIT + #if VMA_VULKAN_VERSION >= 1001000 + | VK_MEMORY_HEAP_MULTI_INSTANCE_BIT + #endif + ); + if (flags != 0) + json.WriteNumber(flags); + } + json.EndArray(); + + json.WriteString("Size"); + json.WriteNumber(heapInfo.size); + + json.WriteString("Budget"); + json.BeginObject(); + { + json.WriteString("BudgetBytes"); + json.WriteNumber(budgets[heapIndex].budget); + json.WriteString("UsageBytes"); + json.WriteNumber(budgets[heapIndex].usage); + } + json.EndObject(); + + json.WriteString("Stats"); + VmaPrintDetailedStatistics(json, stats.memoryHeap[heapIndex]); + + json.WriteString("MemoryPools"); + json.BeginObject(); + { + for (uint32_t typeIndex = 0; typeIndex < allocator->GetMemoryTypeCount(); ++typeIndex) + { + if (allocator->MemoryTypeIndexToHeapIndex(typeIndex) == heapIndex) + { + json.BeginString("Type "); + json.ContinueString(typeIndex); + json.EndString(); + json.BeginObject(); + { + json.WriteString("Flags"); + json.BeginArray(true); + { + VkMemoryPropertyFlags flags = allocator->m_MemProps.memoryTypes[typeIndex].propertyFlags; + if (flags & VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT) + json.WriteString("DEVICE_LOCAL"); + if (flags & VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT) + json.WriteString("HOST_VISIBLE"); + if (flags & VK_MEMORY_PROPERTY_HOST_COHERENT_BIT) + json.WriteString("HOST_COHERENT"); + if (flags & VK_MEMORY_PROPERTY_HOST_CACHED_BIT) + json.WriteString("HOST_CACHED"); + if (flags & VK_MEMORY_PROPERTY_LAZILY_ALLOCATED_BIT) + json.WriteString("LAZILY_ALLOCATED"); + #if VMA_VULKAN_VERSION >= 1001000 + if (flags & VK_MEMORY_PROPERTY_PROTECTED_BIT) + json.WriteString("PROTECTED"); + #endif + #if VK_AMD_device_coherent_memory + if (flags & VK_MEMORY_PROPERTY_DEVICE_COHERENT_BIT_AMD_COPY) + json.WriteString("DEVICE_COHERENT_AMD"); + if (flags & VK_MEMORY_PROPERTY_DEVICE_UNCACHED_BIT_AMD_COPY) + json.WriteString("DEVICE_UNCACHED_AMD"); + #endif + + flags &= ~(VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT + #if VMA_VULKAN_VERSION >= 1001000 + | VK_MEMORY_PROPERTY_LAZILY_ALLOCATED_BIT + #endif + #if VK_AMD_device_coherent_memory + | VK_MEMORY_PROPERTY_DEVICE_COHERENT_BIT_AMD_COPY + | VK_MEMORY_PROPERTY_DEVICE_UNCACHED_BIT_AMD_COPY + #endif + | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT + | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT + | VK_MEMORY_PROPERTY_HOST_CACHED_BIT); + if (flags != 0) + json.WriteNumber(flags); + } + json.EndArray(); + + json.WriteString("Stats"); + VmaPrintDetailedStatistics(json, stats.memoryType[typeIndex]); + } + json.EndObject(); + } + } + + } + json.EndObject(); + } + json.EndObject(); + } + } + json.EndObject(); + } + + if (detailedMap == VK_TRUE) + allocator->PrintDetailedMap(json); + + json.EndObject(); + } + + *ppStatsString = VmaCreateStringCopy(allocator->GetAllocationCallbacks(), sb.GetData(), sb.GetLength()); +} + +VMA_CALL_PRE void VMA_CALL_POST vmaFreeStatsString( + VmaAllocator allocator, + char* pStatsString) +{ + if(pStatsString != VMA_NULL) + { + VMA_ASSERT(allocator); + VmaFreeString(allocator->GetAllocationCallbacks(), pStatsString); + } +} + +#endif // VMA_STATS_STRING_ENABLED + +/* +This function is not protected by any mutex because it just reads immutable data. +*/ +VMA_CALL_PRE VkResult VMA_CALL_POST vmaFindMemoryTypeIndex( + VmaAllocator allocator, + uint32_t memoryTypeBits, + const VmaAllocationCreateInfo* pAllocationCreateInfo, + uint32_t* pMemoryTypeIndex) +{ + VMA_ASSERT(allocator != VK_NULL_HANDLE); + VMA_ASSERT(pAllocationCreateInfo != VMA_NULL); + VMA_ASSERT(pMemoryTypeIndex != VMA_NULL); + + return allocator->FindMemoryTypeIndex(memoryTypeBits, pAllocationCreateInfo, UINT32_MAX, pMemoryTypeIndex); +} + +VMA_CALL_PRE VkResult VMA_CALL_POST vmaFindMemoryTypeIndexForBufferInfo( + VmaAllocator allocator, + const VkBufferCreateInfo* pBufferCreateInfo, + const VmaAllocationCreateInfo* pAllocationCreateInfo, + uint32_t* pMemoryTypeIndex) +{ + VMA_ASSERT(allocator != VK_NULL_HANDLE); + VMA_ASSERT(pBufferCreateInfo != VMA_NULL); + VMA_ASSERT(pAllocationCreateInfo != VMA_NULL); + VMA_ASSERT(pMemoryTypeIndex != VMA_NULL); + + const VkDevice hDev = allocator->m_hDevice; + const VmaVulkanFunctions* funcs = &allocator->GetVulkanFunctions(); + VkResult res; + +#if VMA_VULKAN_VERSION >= 1003000 + if(funcs->vkGetDeviceBufferMemoryRequirements) + { + // Can query straight from VkBufferCreateInfo :) + VkDeviceBufferMemoryRequirements devBufMemReq = {VK_STRUCTURE_TYPE_DEVICE_BUFFER_MEMORY_REQUIREMENTS}; + devBufMemReq.pCreateInfo = pBufferCreateInfo; + + VkMemoryRequirements2 memReq = {VK_STRUCTURE_TYPE_MEMORY_REQUIREMENTS_2}; + (*funcs->vkGetDeviceBufferMemoryRequirements)(hDev, &devBufMemReq, &memReq); + + res = allocator->FindMemoryTypeIndex( + memReq.memoryRequirements.memoryTypeBits, pAllocationCreateInfo, pBufferCreateInfo->usage, pMemoryTypeIndex); + } + else +#endif // #if VMA_VULKAN_VERSION >= 1003000 + { + // Must create a dummy buffer to query :( + VkBuffer hBuffer = VK_NULL_HANDLE; + res = funcs->vkCreateBuffer( + hDev, pBufferCreateInfo, allocator->GetAllocationCallbacks(), &hBuffer); + if(res == VK_SUCCESS) + { + VkMemoryRequirements memReq = {}; + funcs->vkGetBufferMemoryRequirements(hDev, hBuffer, &memReq); + + res = allocator->FindMemoryTypeIndex( + memReq.memoryTypeBits, pAllocationCreateInfo, pBufferCreateInfo->usage, pMemoryTypeIndex); + + funcs->vkDestroyBuffer( + hDev, hBuffer, allocator->GetAllocationCallbacks()); + } + } + return res; +} + +VMA_CALL_PRE VkResult VMA_CALL_POST vmaFindMemoryTypeIndexForImageInfo( + VmaAllocator allocator, + const VkImageCreateInfo* pImageCreateInfo, + const VmaAllocationCreateInfo* pAllocationCreateInfo, + uint32_t* pMemoryTypeIndex) +{ + VMA_ASSERT(allocator != VK_NULL_HANDLE); + VMA_ASSERT(pImageCreateInfo != VMA_NULL); + VMA_ASSERT(pAllocationCreateInfo != VMA_NULL); + VMA_ASSERT(pMemoryTypeIndex != VMA_NULL); + + const VkDevice hDev = allocator->m_hDevice; + const VmaVulkanFunctions* funcs = &allocator->GetVulkanFunctions(); + VkResult res; + +#if VMA_VULKAN_VERSION >= 1003000 + if(funcs->vkGetDeviceImageMemoryRequirements) + { + // Can query straight from VkImageCreateInfo :) + VkDeviceImageMemoryRequirements devImgMemReq = {VK_STRUCTURE_TYPE_DEVICE_IMAGE_MEMORY_REQUIREMENTS}; + devImgMemReq.pCreateInfo = pImageCreateInfo; + VMA_ASSERT(pImageCreateInfo->tiling != VK_IMAGE_TILING_DRM_FORMAT_MODIFIER_EXT_COPY && (pImageCreateInfo->flags & VK_IMAGE_CREATE_DISJOINT_BIT_COPY) == 0 && + "Cannot use this VkImageCreateInfo with vmaFindMemoryTypeIndexForImageInfo as I don't know what to pass as VkDeviceImageMemoryRequirements::planeAspect."); + + VkMemoryRequirements2 memReq = {VK_STRUCTURE_TYPE_MEMORY_REQUIREMENTS_2}; + (*funcs->vkGetDeviceImageMemoryRequirements)(hDev, &devImgMemReq, &memReq); + + res = allocator->FindMemoryTypeIndex( + memReq.memoryRequirements.memoryTypeBits, pAllocationCreateInfo, pImageCreateInfo->usage, pMemoryTypeIndex); + } + else +#endif // #if VMA_VULKAN_VERSION >= 1003000 + { + // Must create a dummy image to query :( + VkImage hImage = VK_NULL_HANDLE; + res = funcs->vkCreateImage( + hDev, pImageCreateInfo, allocator->GetAllocationCallbacks(), &hImage); + if(res == VK_SUCCESS) + { + VkMemoryRequirements memReq = {}; + funcs->vkGetImageMemoryRequirements(hDev, hImage, &memReq); + + res = allocator->FindMemoryTypeIndex( + memReq.memoryTypeBits, pAllocationCreateInfo, pImageCreateInfo->usage, pMemoryTypeIndex); + + funcs->vkDestroyImage( + hDev, hImage, allocator->GetAllocationCallbacks()); + } + } + return res; +} + +VMA_CALL_PRE VkResult VMA_CALL_POST vmaCreatePool( + VmaAllocator allocator, + const VmaPoolCreateInfo* pCreateInfo, + VmaPool* pPool) +{ + VMA_ASSERT(allocator && pCreateInfo && pPool); + + VMA_DEBUG_LOG("vmaCreatePool"); + + VMA_DEBUG_GLOBAL_MUTEX_LOCK + + return allocator->CreatePool(pCreateInfo, pPool); +} + +VMA_CALL_PRE void VMA_CALL_POST vmaDestroyPool( + VmaAllocator allocator, + VmaPool pool) +{ + VMA_ASSERT(allocator); + + if(pool == VK_NULL_HANDLE) + { + return; + } + + VMA_DEBUG_LOG("vmaDestroyPool"); + + VMA_DEBUG_GLOBAL_MUTEX_LOCK + + allocator->DestroyPool(pool); +} + +VMA_CALL_PRE void VMA_CALL_POST vmaGetPoolStatistics( + VmaAllocator allocator, + VmaPool pool, + VmaStatistics* pPoolStats) +{ + VMA_ASSERT(allocator && pool && pPoolStats); + + VMA_DEBUG_GLOBAL_MUTEX_LOCK + + allocator->GetPoolStatistics(pool, pPoolStats); +} + +VMA_CALL_PRE void VMA_CALL_POST vmaCalculatePoolStatistics( + VmaAllocator allocator, + VmaPool pool, + VmaDetailedStatistics* pPoolStats) +{ + VMA_ASSERT(allocator && pool && pPoolStats); + + VMA_DEBUG_GLOBAL_MUTEX_LOCK + + allocator->CalculatePoolStatistics(pool, pPoolStats); +} + +VMA_CALL_PRE VkResult VMA_CALL_POST vmaCheckPoolCorruption(VmaAllocator allocator, VmaPool pool) +{ + VMA_ASSERT(allocator && pool); + + VMA_DEBUG_GLOBAL_MUTEX_LOCK + + VMA_DEBUG_LOG("vmaCheckPoolCorruption"); + + return allocator->CheckPoolCorruption(pool); +} + +VMA_CALL_PRE void VMA_CALL_POST vmaGetPoolName( + VmaAllocator allocator, + VmaPool pool, + const char** ppName) +{ + VMA_ASSERT(allocator && pool && ppName); + + VMA_DEBUG_LOG("vmaGetPoolName"); + + VMA_DEBUG_GLOBAL_MUTEX_LOCK + + *ppName = pool->GetName(); +} + +VMA_CALL_PRE void VMA_CALL_POST vmaSetPoolName( + VmaAllocator allocator, + VmaPool pool, + const char* pName) +{ + VMA_ASSERT(allocator && pool); + + VMA_DEBUG_LOG("vmaSetPoolName"); + + VMA_DEBUG_GLOBAL_MUTEX_LOCK + + pool->SetName(pName); +} + +VMA_CALL_PRE VkResult VMA_CALL_POST vmaAllocateMemory( + VmaAllocator allocator, + const VkMemoryRequirements* pVkMemoryRequirements, + const VmaAllocationCreateInfo* pCreateInfo, + VmaAllocation* pAllocation, + VmaAllocationInfo* pAllocationInfo) +{ + VMA_ASSERT(allocator && pVkMemoryRequirements && pCreateInfo && pAllocation); + + VMA_DEBUG_LOG("vmaAllocateMemory"); + + VMA_DEBUG_GLOBAL_MUTEX_LOCK + + VkResult result = allocator->AllocateMemory( + *pVkMemoryRequirements, + false, // requiresDedicatedAllocation + false, // prefersDedicatedAllocation + VK_NULL_HANDLE, // dedicatedBuffer + VK_NULL_HANDLE, // dedicatedImage + UINT32_MAX, // dedicatedBufferImageUsage + *pCreateInfo, + VMA_SUBALLOCATION_TYPE_UNKNOWN, + 1, // allocationCount + pAllocation); + + if(pAllocationInfo != VMA_NULL && result == VK_SUCCESS) + { + allocator->GetAllocationInfo(*pAllocation, pAllocationInfo); + } + + return result; +} + +VMA_CALL_PRE VkResult VMA_CALL_POST vmaAllocateMemoryPages( + VmaAllocator allocator, + const VkMemoryRequirements* pVkMemoryRequirements, + const VmaAllocationCreateInfo* pCreateInfo, + size_t allocationCount, + VmaAllocation* pAllocations, + VmaAllocationInfo* pAllocationInfo) +{ + if(allocationCount == 0) + { + return VK_SUCCESS; + } + + VMA_ASSERT(allocator && pVkMemoryRequirements && pCreateInfo && pAllocations); + + VMA_DEBUG_LOG("vmaAllocateMemoryPages"); + + VMA_DEBUG_GLOBAL_MUTEX_LOCK + + VkResult result = allocator->AllocateMemory( + *pVkMemoryRequirements, + false, // requiresDedicatedAllocation + false, // prefersDedicatedAllocation + VK_NULL_HANDLE, // dedicatedBuffer + VK_NULL_HANDLE, // dedicatedImage + UINT32_MAX, // dedicatedBufferImageUsage + *pCreateInfo, + VMA_SUBALLOCATION_TYPE_UNKNOWN, + allocationCount, + pAllocations); + + if(pAllocationInfo != VMA_NULL && result == VK_SUCCESS) + { + for(size_t i = 0; i < allocationCount; ++i) + { + allocator->GetAllocationInfo(pAllocations[i], pAllocationInfo + i); + } + } + + return result; +} + +VMA_CALL_PRE VkResult VMA_CALL_POST vmaAllocateMemoryForBuffer( + VmaAllocator allocator, + VkBuffer buffer, + const VmaAllocationCreateInfo* pCreateInfo, + VmaAllocation* pAllocation, + VmaAllocationInfo* pAllocationInfo) +{ + VMA_ASSERT(allocator && buffer != VK_NULL_HANDLE && pCreateInfo && pAllocation); + + VMA_DEBUG_LOG("vmaAllocateMemoryForBuffer"); + + VMA_DEBUG_GLOBAL_MUTEX_LOCK + + VkMemoryRequirements vkMemReq = {}; + bool requiresDedicatedAllocation = false; + bool prefersDedicatedAllocation = false; + allocator->GetBufferMemoryRequirements(buffer, vkMemReq, + requiresDedicatedAllocation, + prefersDedicatedAllocation); + + VkResult result = allocator->AllocateMemory( + vkMemReq, + requiresDedicatedAllocation, + prefersDedicatedAllocation, + buffer, // dedicatedBuffer + VK_NULL_HANDLE, // dedicatedImage + UINT32_MAX, // dedicatedBufferImageUsage + *pCreateInfo, + VMA_SUBALLOCATION_TYPE_BUFFER, + 1, // allocationCount + pAllocation); + + if(pAllocationInfo && result == VK_SUCCESS) + { + allocator->GetAllocationInfo(*pAllocation, pAllocationInfo); + } + + return result; +} + +VMA_CALL_PRE VkResult VMA_CALL_POST vmaAllocateMemoryForImage( + VmaAllocator allocator, + VkImage image, + const VmaAllocationCreateInfo* pCreateInfo, + VmaAllocation* pAllocation, + VmaAllocationInfo* pAllocationInfo) +{ + VMA_ASSERT(allocator && image != VK_NULL_HANDLE && pCreateInfo && pAllocation); + + VMA_DEBUG_LOG("vmaAllocateMemoryForImage"); + + VMA_DEBUG_GLOBAL_MUTEX_LOCK + + VkMemoryRequirements vkMemReq = {}; + bool requiresDedicatedAllocation = false; + bool prefersDedicatedAllocation = false; + allocator->GetImageMemoryRequirements(image, vkMemReq, + requiresDedicatedAllocation, prefersDedicatedAllocation); + + VkResult result = allocator->AllocateMemory( + vkMemReq, + requiresDedicatedAllocation, + prefersDedicatedAllocation, + VK_NULL_HANDLE, // dedicatedBuffer + image, // dedicatedImage + UINT32_MAX, // dedicatedBufferImageUsage + *pCreateInfo, + VMA_SUBALLOCATION_TYPE_IMAGE_UNKNOWN, + 1, // allocationCount + pAllocation); + + if(pAllocationInfo && result == VK_SUCCESS) + { + allocator->GetAllocationInfo(*pAllocation, pAllocationInfo); + } + + return result; +} + +VMA_CALL_PRE void VMA_CALL_POST vmaFreeMemory( + VmaAllocator allocator, + VmaAllocation allocation) +{ + VMA_ASSERT(allocator); + + if(allocation == VK_NULL_HANDLE) + { + return; + } + + VMA_DEBUG_LOG("vmaFreeMemory"); + + VMA_DEBUG_GLOBAL_MUTEX_LOCK + + allocator->FreeMemory( + 1, // allocationCount + &allocation); +} + +VMA_CALL_PRE void VMA_CALL_POST vmaFreeMemoryPages( + VmaAllocator allocator, + size_t allocationCount, + const VmaAllocation* pAllocations) +{ + if(allocationCount == 0) + { + return; + } + + VMA_ASSERT(allocator); + + VMA_DEBUG_LOG("vmaFreeMemoryPages"); + + VMA_DEBUG_GLOBAL_MUTEX_LOCK + + allocator->FreeMemory(allocationCount, pAllocations); +} + +VMA_CALL_PRE void VMA_CALL_POST vmaGetAllocationInfo( + VmaAllocator allocator, + VmaAllocation allocation, + VmaAllocationInfo* pAllocationInfo) +{ + VMA_ASSERT(allocator && allocation && pAllocationInfo); + + VMA_DEBUG_GLOBAL_MUTEX_LOCK + + allocator->GetAllocationInfo(allocation, pAllocationInfo); +} + +VMA_CALL_PRE void VMA_CALL_POST vmaSetAllocationUserData( + VmaAllocator allocator, + VmaAllocation allocation, + void* pUserData) +{ + VMA_ASSERT(allocator && allocation); + + VMA_DEBUG_GLOBAL_MUTEX_LOCK + + allocation->SetUserData(allocator, pUserData); +} + +VMA_CALL_PRE void VMA_CALL_POST vmaSetAllocationName( + VmaAllocator VMA_NOT_NULL allocator, + VmaAllocation VMA_NOT_NULL allocation, + const char* VMA_NULLABLE pName) +{ + allocation->SetName(allocator, pName); +} + +VMA_CALL_PRE void VMA_CALL_POST vmaGetAllocationMemoryProperties( + VmaAllocator VMA_NOT_NULL allocator, + VmaAllocation VMA_NOT_NULL allocation, + VkMemoryPropertyFlags* VMA_NOT_NULL pFlags) +{ + VMA_ASSERT(allocator && allocation && pFlags); + const uint32_t memTypeIndex = allocation->GetMemoryTypeIndex(); + *pFlags = allocator->m_MemProps.memoryTypes[memTypeIndex].propertyFlags; +} + +VMA_CALL_PRE VkResult VMA_CALL_POST vmaMapMemory( + VmaAllocator allocator, + VmaAllocation allocation, + void** ppData) +{ + VMA_ASSERT(allocator && allocation && ppData); + + VMA_DEBUG_GLOBAL_MUTEX_LOCK + + return allocator->Map(allocation, ppData); +} + +VMA_CALL_PRE void VMA_CALL_POST vmaUnmapMemory( + VmaAllocator allocator, + VmaAllocation allocation) +{ + VMA_ASSERT(allocator && allocation); + + VMA_DEBUG_GLOBAL_MUTEX_LOCK + + allocator->Unmap(allocation); +} + +VMA_CALL_PRE VkResult VMA_CALL_POST vmaFlushAllocation( + VmaAllocator allocator, + VmaAllocation allocation, + VkDeviceSize offset, + VkDeviceSize size) +{ + VMA_ASSERT(allocator && allocation); + + VMA_DEBUG_LOG("vmaFlushAllocation"); + + VMA_DEBUG_GLOBAL_MUTEX_LOCK + + const VkResult res = allocator->FlushOrInvalidateAllocation(allocation, offset, size, VMA_CACHE_FLUSH); + + return res; +} + +VMA_CALL_PRE VkResult VMA_CALL_POST vmaInvalidateAllocation( + VmaAllocator allocator, + VmaAllocation allocation, + VkDeviceSize offset, + VkDeviceSize size) +{ + VMA_ASSERT(allocator && allocation); + + VMA_DEBUG_LOG("vmaInvalidateAllocation"); + + VMA_DEBUG_GLOBAL_MUTEX_LOCK + + const VkResult res = allocator->FlushOrInvalidateAllocation(allocation, offset, size, VMA_CACHE_INVALIDATE); + + return res; +} + +VMA_CALL_PRE VkResult VMA_CALL_POST vmaFlushAllocations( + VmaAllocator allocator, + uint32_t allocationCount, + const VmaAllocation* allocations, + const VkDeviceSize* offsets, + const VkDeviceSize* sizes) +{ + VMA_ASSERT(allocator); + + if(allocationCount == 0) + { + return VK_SUCCESS; + } + + VMA_ASSERT(allocations); + + VMA_DEBUG_LOG("vmaFlushAllocations"); + + VMA_DEBUG_GLOBAL_MUTEX_LOCK + + const VkResult res = allocator->FlushOrInvalidateAllocations(allocationCount, allocations, offsets, sizes, VMA_CACHE_FLUSH); + + return res; +} + +VMA_CALL_PRE VkResult VMA_CALL_POST vmaInvalidateAllocations( + VmaAllocator allocator, + uint32_t allocationCount, + const VmaAllocation* allocations, + const VkDeviceSize* offsets, + const VkDeviceSize* sizes) +{ + VMA_ASSERT(allocator); + + if(allocationCount == 0) + { + return VK_SUCCESS; + } + + VMA_ASSERT(allocations); + + VMA_DEBUG_LOG("vmaInvalidateAllocations"); + + VMA_DEBUG_GLOBAL_MUTEX_LOCK + + const VkResult res = allocator->FlushOrInvalidateAllocations(allocationCount, allocations, offsets, sizes, VMA_CACHE_INVALIDATE); + + return res; +} + +VMA_CALL_PRE VkResult VMA_CALL_POST vmaCheckCorruption( + VmaAllocator allocator, + uint32_t memoryTypeBits) +{ + VMA_ASSERT(allocator); + + VMA_DEBUG_LOG("vmaCheckCorruption"); + + VMA_DEBUG_GLOBAL_MUTEX_LOCK + + return allocator->CheckCorruption(memoryTypeBits); +} + +VMA_CALL_PRE VkResult VMA_CALL_POST vmaBeginDefragmentation( + VmaAllocator allocator, + const VmaDefragmentationInfo* pInfo, + VmaDefragmentationContext* pContext) +{ + VMA_ASSERT(allocator && pInfo && pContext); + + VMA_DEBUG_LOG("vmaBeginDefragmentation"); + + if (pInfo->pool != VMA_NULL) + { + // Check if run on supported algorithms + if (pInfo->pool->m_BlockVector.GetAlgorithm() & VMA_POOL_CREATE_LINEAR_ALGORITHM_BIT) + return VK_ERROR_FEATURE_NOT_PRESENT; + } + + VMA_DEBUG_GLOBAL_MUTEX_LOCK + + *pContext = vma_new(allocator, VmaDefragmentationContext_T)(allocator, *pInfo); + return VK_SUCCESS; +} + +VMA_CALL_PRE void VMA_CALL_POST vmaEndDefragmentation( + VmaAllocator allocator, + VmaDefragmentationContext context, + VmaDefragmentationStats* pStats) +{ + VMA_ASSERT(allocator && context); + + VMA_DEBUG_LOG("vmaEndDefragmentation"); + + VMA_DEBUG_GLOBAL_MUTEX_LOCK + + if (pStats) + context->GetStats(*pStats); + vma_delete(allocator, context); +} + +VMA_CALL_PRE VkResult VMA_CALL_POST vmaBeginDefragmentationPass( + VmaAllocator VMA_NOT_NULL allocator, + VmaDefragmentationContext VMA_NOT_NULL context, + VmaDefragmentationPassMoveInfo* VMA_NOT_NULL pPassInfo) +{ + VMA_ASSERT(context && pPassInfo); + + VMA_DEBUG_LOG("vmaBeginDefragmentationPass"); + + VMA_DEBUG_GLOBAL_MUTEX_LOCK + + return context->DefragmentPassBegin(*pPassInfo); +} + +VMA_CALL_PRE VkResult VMA_CALL_POST vmaEndDefragmentationPass( + VmaAllocator VMA_NOT_NULL allocator, + VmaDefragmentationContext VMA_NOT_NULL context, + VmaDefragmentationPassMoveInfo* VMA_NOT_NULL pPassInfo) +{ + VMA_ASSERT(context && pPassInfo); + + VMA_DEBUG_LOG("vmaEndDefragmentationPass"); + + VMA_DEBUG_GLOBAL_MUTEX_LOCK + + return context->DefragmentPassEnd(*pPassInfo); +} + +VMA_CALL_PRE VkResult VMA_CALL_POST vmaBindBufferMemory( + VmaAllocator allocator, + VmaAllocation allocation, + VkBuffer buffer) +{ + VMA_ASSERT(allocator && allocation && buffer); + + VMA_DEBUG_LOG("vmaBindBufferMemory"); + + VMA_DEBUG_GLOBAL_MUTEX_LOCK + + return allocator->BindBufferMemory(allocation, 0, buffer, VMA_NULL); +} + +VMA_CALL_PRE VkResult VMA_CALL_POST vmaBindBufferMemory2( + VmaAllocator allocator, + VmaAllocation allocation, + VkDeviceSize allocationLocalOffset, + VkBuffer buffer, + const void* pNext) +{ + VMA_ASSERT(allocator && allocation && buffer); + + VMA_DEBUG_LOG("vmaBindBufferMemory2"); + + VMA_DEBUG_GLOBAL_MUTEX_LOCK + + return allocator->BindBufferMemory(allocation, allocationLocalOffset, buffer, pNext); +} + +VMA_CALL_PRE VkResult VMA_CALL_POST vmaBindImageMemory( + VmaAllocator allocator, + VmaAllocation allocation, + VkImage image) +{ + VMA_ASSERT(allocator && allocation && image); + + VMA_DEBUG_LOG("vmaBindImageMemory"); + + VMA_DEBUG_GLOBAL_MUTEX_LOCK + + return allocator->BindImageMemory(allocation, 0, image, VMA_NULL); +} + +VMA_CALL_PRE VkResult VMA_CALL_POST vmaBindImageMemory2( + VmaAllocator allocator, + VmaAllocation allocation, + VkDeviceSize allocationLocalOffset, + VkImage image, + const void* pNext) +{ + VMA_ASSERT(allocator && allocation && image); + + VMA_DEBUG_LOG("vmaBindImageMemory2"); + + VMA_DEBUG_GLOBAL_MUTEX_LOCK + + return allocator->BindImageMemory(allocation, allocationLocalOffset, image, pNext); +} + +VMA_CALL_PRE VkResult VMA_CALL_POST vmaCreateBuffer( + VmaAllocator allocator, + const VkBufferCreateInfo* pBufferCreateInfo, + const VmaAllocationCreateInfo* pAllocationCreateInfo, + VkBuffer* pBuffer, + VmaAllocation* pAllocation, + VmaAllocationInfo* pAllocationInfo) +{ + VMA_ASSERT(allocator && pBufferCreateInfo && pAllocationCreateInfo && pBuffer && pAllocation); + + if(pBufferCreateInfo->size == 0) + { + return VK_ERROR_INITIALIZATION_FAILED; + } + if((pBufferCreateInfo->usage & VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT_COPY) != 0 && + !allocator->m_UseKhrBufferDeviceAddress) + { + VMA_ASSERT(0 && "Creating a buffer with VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT is not valid if VMA_ALLOCATOR_CREATE_BUFFER_DEVICE_ADDRESS_BIT was not used."); + return VK_ERROR_INITIALIZATION_FAILED; + } + + VMA_DEBUG_LOG("vmaCreateBuffer"); + + VMA_DEBUG_GLOBAL_MUTEX_LOCK + + *pBuffer = VK_NULL_HANDLE; + *pAllocation = VK_NULL_HANDLE; + + // 1. Create VkBuffer. + VkResult res = (*allocator->GetVulkanFunctions().vkCreateBuffer)( + allocator->m_hDevice, + pBufferCreateInfo, + allocator->GetAllocationCallbacks(), + pBuffer); + if(res >= 0) + { + // 2. vkGetBufferMemoryRequirements. + VkMemoryRequirements vkMemReq = {}; + bool requiresDedicatedAllocation = false; + bool prefersDedicatedAllocation = false; + allocator->GetBufferMemoryRequirements(*pBuffer, vkMemReq, + requiresDedicatedAllocation, prefersDedicatedAllocation); + + // 3. Allocate memory using allocator. + res = allocator->AllocateMemory( + vkMemReq, + requiresDedicatedAllocation, + prefersDedicatedAllocation, + *pBuffer, // dedicatedBuffer + VK_NULL_HANDLE, // dedicatedImage + pBufferCreateInfo->usage, // dedicatedBufferImageUsage + *pAllocationCreateInfo, + VMA_SUBALLOCATION_TYPE_BUFFER, + 1, // allocationCount + pAllocation); + + if(res >= 0) + { + // 3. Bind buffer with memory. + if((pAllocationCreateInfo->flags & VMA_ALLOCATION_CREATE_DONT_BIND_BIT) == 0) + { + res = allocator->BindBufferMemory(*pAllocation, 0, *pBuffer, VMA_NULL); + } + if(res >= 0) + { + // All steps succeeded. + #if VMA_STATS_STRING_ENABLED + (*pAllocation)->InitBufferImageUsage(pBufferCreateInfo->usage); + #endif + if(pAllocationInfo != VMA_NULL) + { + allocator->GetAllocationInfo(*pAllocation, pAllocationInfo); + } + + return VK_SUCCESS; + } + allocator->FreeMemory( + 1, // allocationCount + pAllocation); + *pAllocation = VK_NULL_HANDLE; + (*allocator->GetVulkanFunctions().vkDestroyBuffer)(allocator->m_hDevice, *pBuffer, allocator->GetAllocationCallbacks()); + *pBuffer = VK_NULL_HANDLE; + return res; + } + (*allocator->GetVulkanFunctions().vkDestroyBuffer)(allocator->m_hDevice, *pBuffer, allocator->GetAllocationCallbacks()); + *pBuffer = VK_NULL_HANDLE; + return res; + } + return res; +} + +VMA_CALL_PRE VkResult VMA_CALL_POST vmaCreateBufferWithAlignment( + VmaAllocator allocator, + const VkBufferCreateInfo* pBufferCreateInfo, + const VmaAllocationCreateInfo* pAllocationCreateInfo, + VkDeviceSize minAlignment, + VkBuffer* pBuffer, + VmaAllocation* pAllocation, + VmaAllocationInfo* pAllocationInfo) +{ + VMA_ASSERT(allocator && pBufferCreateInfo && pAllocationCreateInfo && VmaIsPow2(minAlignment) && pBuffer && pAllocation); + + if(pBufferCreateInfo->size == 0) + { + return VK_ERROR_INITIALIZATION_FAILED; + } + if((pBufferCreateInfo->usage & VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT_COPY) != 0 && + !allocator->m_UseKhrBufferDeviceAddress) + { + VMA_ASSERT(0 && "Creating a buffer with VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT is not valid if VMA_ALLOCATOR_CREATE_BUFFER_DEVICE_ADDRESS_BIT was not used."); + return VK_ERROR_INITIALIZATION_FAILED; + } + + VMA_DEBUG_LOG("vmaCreateBufferWithAlignment"); + + VMA_DEBUG_GLOBAL_MUTEX_LOCK + + *pBuffer = VK_NULL_HANDLE; + *pAllocation = VK_NULL_HANDLE; + + // 1. Create VkBuffer. + VkResult res = (*allocator->GetVulkanFunctions().vkCreateBuffer)( + allocator->m_hDevice, + pBufferCreateInfo, + allocator->GetAllocationCallbacks(), + pBuffer); + if(res >= 0) + { + // 2. vkGetBufferMemoryRequirements. + VkMemoryRequirements vkMemReq = {}; + bool requiresDedicatedAllocation = false; + bool prefersDedicatedAllocation = false; + allocator->GetBufferMemoryRequirements(*pBuffer, vkMemReq, + requiresDedicatedAllocation, prefersDedicatedAllocation); + + // 2a. Include minAlignment + vkMemReq.alignment = VMA_MAX(vkMemReq.alignment, minAlignment); + + // 3. Allocate memory using allocator. + res = allocator->AllocateMemory( + vkMemReq, + requiresDedicatedAllocation, + prefersDedicatedAllocation, + *pBuffer, // dedicatedBuffer + VK_NULL_HANDLE, // dedicatedImage + pBufferCreateInfo->usage, // dedicatedBufferImageUsage + *pAllocationCreateInfo, + VMA_SUBALLOCATION_TYPE_BUFFER, + 1, // allocationCount + pAllocation); + + if(res >= 0) + { + // 3. Bind buffer with memory. + if((pAllocationCreateInfo->flags & VMA_ALLOCATION_CREATE_DONT_BIND_BIT) == 0) + { + res = allocator->BindBufferMemory(*pAllocation, 0, *pBuffer, VMA_NULL); + } + if(res >= 0) + { + // All steps succeeded. + #if VMA_STATS_STRING_ENABLED + (*pAllocation)->InitBufferImageUsage(pBufferCreateInfo->usage); + #endif + if(pAllocationInfo != VMA_NULL) + { + allocator->GetAllocationInfo(*pAllocation, pAllocationInfo); + } + + return VK_SUCCESS; + } + allocator->FreeMemory( + 1, // allocationCount + pAllocation); + *pAllocation = VK_NULL_HANDLE; + (*allocator->GetVulkanFunctions().vkDestroyBuffer)(allocator->m_hDevice, *pBuffer, allocator->GetAllocationCallbacks()); + *pBuffer = VK_NULL_HANDLE; + return res; + } + (*allocator->GetVulkanFunctions().vkDestroyBuffer)(allocator->m_hDevice, *pBuffer, allocator->GetAllocationCallbacks()); + *pBuffer = VK_NULL_HANDLE; + return res; + } + return res; +} + +VMA_CALL_PRE VkResult VMA_CALL_POST vmaCreateAliasingBuffer( + VmaAllocator VMA_NOT_NULL allocator, + VmaAllocation VMA_NOT_NULL allocation, + const VkBufferCreateInfo* VMA_NOT_NULL pBufferCreateInfo, + VkBuffer VMA_NULLABLE_NON_DISPATCHABLE* VMA_NOT_NULL pBuffer) +{ + VMA_ASSERT(allocator && pBufferCreateInfo && pBuffer && allocation); + + VMA_DEBUG_LOG("vmaCreateAliasingBuffer"); + + *pBuffer = VK_NULL_HANDLE; + + if (pBufferCreateInfo->size == 0) + { + return VK_ERROR_INITIALIZATION_FAILED; + } + if ((pBufferCreateInfo->usage & VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT_COPY) != 0 && + !allocator->m_UseKhrBufferDeviceAddress) + { + VMA_ASSERT(0 && "Creating a buffer with VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT is not valid if VMA_ALLOCATOR_CREATE_BUFFER_DEVICE_ADDRESS_BIT was not used."); + return VK_ERROR_INITIALIZATION_FAILED; + } + + VMA_DEBUG_GLOBAL_MUTEX_LOCK + + // 1. Create VkBuffer. + VkResult res = (*allocator->GetVulkanFunctions().vkCreateBuffer)( + allocator->m_hDevice, + pBufferCreateInfo, + allocator->GetAllocationCallbacks(), + pBuffer); + if (res >= 0) + { + // 2. Bind buffer with memory. + res = allocator->BindBufferMemory(allocation, 0, *pBuffer, VMA_NULL); + if (res >= 0) + { + return VK_SUCCESS; + } + (*allocator->GetVulkanFunctions().vkDestroyBuffer)(allocator->m_hDevice, *pBuffer, allocator->GetAllocationCallbacks()); + } + return res; +} + +VMA_CALL_PRE void VMA_CALL_POST vmaDestroyBuffer( + VmaAllocator allocator, + VkBuffer buffer, + VmaAllocation allocation) +{ + VMA_ASSERT(allocator); + + if(buffer == VK_NULL_HANDLE && allocation == VK_NULL_HANDLE) + { + return; + } + + VMA_DEBUG_LOG("vmaDestroyBuffer"); + + VMA_DEBUG_GLOBAL_MUTEX_LOCK + + if(buffer != VK_NULL_HANDLE) + { + (*allocator->GetVulkanFunctions().vkDestroyBuffer)(allocator->m_hDevice, buffer, allocator->GetAllocationCallbacks()); + } + + if(allocation != VK_NULL_HANDLE) + { + allocator->FreeMemory( + 1, // allocationCount + &allocation); + } +} + +VMA_CALL_PRE VkResult VMA_CALL_POST vmaCreateImage( + VmaAllocator allocator, + const VkImageCreateInfo* pImageCreateInfo, + const VmaAllocationCreateInfo* pAllocationCreateInfo, + VkImage* pImage, + VmaAllocation* pAllocation, + VmaAllocationInfo* pAllocationInfo) +{ + VMA_ASSERT(allocator && pImageCreateInfo && pAllocationCreateInfo && pImage && pAllocation); + + if(pImageCreateInfo->extent.width == 0 || + pImageCreateInfo->extent.height == 0 || + pImageCreateInfo->extent.depth == 0 || + pImageCreateInfo->mipLevels == 0 || + pImageCreateInfo->arrayLayers == 0) + { + return VK_ERROR_INITIALIZATION_FAILED; + } + + VMA_DEBUG_LOG("vmaCreateImage"); + + VMA_DEBUG_GLOBAL_MUTEX_LOCK + + *pImage = VK_NULL_HANDLE; + *pAllocation = VK_NULL_HANDLE; + + // 1. Create VkImage. + VkResult res = (*allocator->GetVulkanFunctions().vkCreateImage)( + allocator->m_hDevice, + pImageCreateInfo, + allocator->GetAllocationCallbacks(), + pImage); + if(res >= 0) + { + VmaSuballocationType suballocType = pImageCreateInfo->tiling == VK_IMAGE_TILING_OPTIMAL ? + VMA_SUBALLOCATION_TYPE_IMAGE_OPTIMAL : + VMA_SUBALLOCATION_TYPE_IMAGE_LINEAR; + + // 2. Allocate memory using allocator. + VkMemoryRequirements vkMemReq = {}; + bool requiresDedicatedAllocation = false; + bool prefersDedicatedAllocation = false; + allocator->GetImageMemoryRequirements(*pImage, vkMemReq, + requiresDedicatedAllocation, prefersDedicatedAllocation); + + res = allocator->AllocateMemory( + vkMemReq, + requiresDedicatedAllocation, + prefersDedicatedAllocation, + VK_NULL_HANDLE, // dedicatedBuffer + *pImage, // dedicatedImage + pImageCreateInfo->usage, // dedicatedBufferImageUsage + *pAllocationCreateInfo, + suballocType, + 1, // allocationCount + pAllocation); + + if(res >= 0) + { + // 3. Bind image with memory. + if((pAllocationCreateInfo->flags & VMA_ALLOCATION_CREATE_DONT_BIND_BIT) == 0) + { + res = allocator->BindImageMemory(*pAllocation, 0, *pImage, VMA_NULL); + } + if(res >= 0) + { + // All steps succeeded. + #if VMA_STATS_STRING_ENABLED + (*pAllocation)->InitBufferImageUsage(pImageCreateInfo->usage); + #endif + if(pAllocationInfo != VMA_NULL) + { + allocator->GetAllocationInfo(*pAllocation, pAllocationInfo); + } + + return VK_SUCCESS; + } + allocator->FreeMemory( + 1, // allocationCount + pAllocation); + *pAllocation = VK_NULL_HANDLE; + (*allocator->GetVulkanFunctions().vkDestroyImage)(allocator->m_hDevice, *pImage, allocator->GetAllocationCallbacks()); + *pImage = VK_NULL_HANDLE; + return res; + } + (*allocator->GetVulkanFunctions().vkDestroyImage)(allocator->m_hDevice, *pImage, allocator->GetAllocationCallbacks()); + *pImage = VK_NULL_HANDLE; + return res; + } + return res; +} + +VMA_CALL_PRE VkResult VMA_CALL_POST vmaCreateAliasingImage( + VmaAllocator VMA_NOT_NULL allocator, + VmaAllocation VMA_NOT_NULL allocation, + const VkImageCreateInfo* VMA_NOT_NULL pImageCreateInfo, + VkImage VMA_NULLABLE_NON_DISPATCHABLE* VMA_NOT_NULL pImage) +{ + VMA_ASSERT(allocator && pImageCreateInfo && pImage && allocation); + + *pImage = VK_NULL_HANDLE; + + VMA_DEBUG_LOG("vmaCreateImage"); + + if (pImageCreateInfo->extent.width == 0 || + pImageCreateInfo->extent.height == 0 || + pImageCreateInfo->extent.depth == 0 || + pImageCreateInfo->mipLevels == 0 || + pImageCreateInfo->arrayLayers == 0) + { + return VK_ERROR_INITIALIZATION_FAILED; + } + + VMA_DEBUG_GLOBAL_MUTEX_LOCK + + // 1. Create VkImage. + VkResult res = (*allocator->GetVulkanFunctions().vkCreateImage)( + allocator->m_hDevice, + pImageCreateInfo, + allocator->GetAllocationCallbacks(), + pImage); + if (res >= 0) + { + // 2. Bind image with memory. + res = allocator->BindImageMemory(allocation, 0, *pImage, VMA_NULL); + if (res >= 0) + { + return VK_SUCCESS; + } + (*allocator->GetVulkanFunctions().vkDestroyImage)(allocator->m_hDevice, *pImage, allocator->GetAllocationCallbacks()); + } + return res; +} + +VMA_CALL_PRE void VMA_CALL_POST vmaDestroyImage( + VmaAllocator VMA_NOT_NULL allocator, + VkImage VMA_NULLABLE_NON_DISPATCHABLE image, + VmaAllocation VMA_NULLABLE allocation) +{ + VMA_ASSERT(allocator); + + if(image == VK_NULL_HANDLE && allocation == VK_NULL_HANDLE) + { + return; + } + + VMA_DEBUG_LOG("vmaDestroyImage"); + + VMA_DEBUG_GLOBAL_MUTEX_LOCK + + if(image != VK_NULL_HANDLE) + { + (*allocator->GetVulkanFunctions().vkDestroyImage)(allocator->m_hDevice, image, allocator->GetAllocationCallbacks()); + } + if(allocation != VK_NULL_HANDLE) + { + allocator->FreeMemory( + 1, // allocationCount + &allocation); + } +} + +VMA_CALL_PRE VkResult VMA_CALL_POST vmaCreateVirtualBlock( + const VmaVirtualBlockCreateInfo* VMA_NOT_NULL pCreateInfo, + VmaVirtualBlock VMA_NULLABLE * VMA_NOT_NULL pVirtualBlock) +{ + VMA_ASSERT(pCreateInfo && pVirtualBlock); + VMA_ASSERT(pCreateInfo->size > 0); + VMA_DEBUG_LOG("vmaCreateVirtualBlock"); + VMA_DEBUG_GLOBAL_MUTEX_LOCK; + *pVirtualBlock = vma_new(pCreateInfo->pAllocationCallbacks, VmaVirtualBlock_T)(*pCreateInfo); + VkResult res = (*pVirtualBlock)->Init(); + if(res < 0) + { + vma_delete(pCreateInfo->pAllocationCallbacks, *pVirtualBlock); + *pVirtualBlock = VK_NULL_HANDLE; + } + return res; +} + +VMA_CALL_PRE void VMA_CALL_POST vmaDestroyVirtualBlock(VmaVirtualBlock VMA_NULLABLE virtualBlock) +{ + if(virtualBlock != VK_NULL_HANDLE) + { + VMA_DEBUG_LOG("vmaDestroyVirtualBlock"); + VMA_DEBUG_GLOBAL_MUTEX_LOCK; + VkAllocationCallbacks allocationCallbacks = virtualBlock->m_AllocationCallbacks; // Have to copy the callbacks when destroying. + vma_delete(&allocationCallbacks, virtualBlock); + } +} + +VMA_CALL_PRE VkBool32 VMA_CALL_POST vmaIsVirtualBlockEmpty(VmaVirtualBlock VMA_NOT_NULL virtualBlock) +{ + VMA_ASSERT(virtualBlock != VK_NULL_HANDLE); + VMA_DEBUG_LOG("vmaIsVirtualBlockEmpty"); + VMA_DEBUG_GLOBAL_MUTEX_LOCK; + return virtualBlock->IsEmpty() ? VK_TRUE : VK_FALSE; +} + +VMA_CALL_PRE void VMA_CALL_POST vmaGetVirtualAllocationInfo(VmaVirtualBlock VMA_NOT_NULL virtualBlock, + VmaVirtualAllocation VMA_NOT_NULL_NON_DISPATCHABLE allocation, VmaVirtualAllocationInfo* VMA_NOT_NULL pVirtualAllocInfo) +{ + VMA_ASSERT(virtualBlock != VK_NULL_HANDLE && pVirtualAllocInfo != VMA_NULL); + VMA_DEBUG_LOG("vmaGetVirtualAllocationInfo"); + VMA_DEBUG_GLOBAL_MUTEX_LOCK; + virtualBlock->GetAllocationInfo(allocation, *pVirtualAllocInfo); +} + +VMA_CALL_PRE VkResult VMA_CALL_POST vmaVirtualAllocate(VmaVirtualBlock VMA_NOT_NULL virtualBlock, + const VmaVirtualAllocationCreateInfo* VMA_NOT_NULL pCreateInfo, VmaVirtualAllocation VMA_NULLABLE_NON_DISPATCHABLE* VMA_NOT_NULL pAllocation, + VkDeviceSize* VMA_NULLABLE pOffset) +{ + VMA_ASSERT(virtualBlock != VK_NULL_HANDLE && pCreateInfo != VMA_NULL && pAllocation != VMA_NULL); + VMA_DEBUG_LOG("vmaVirtualAllocate"); + VMA_DEBUG_GLOBAL_MUTEX_LOCK; + return virtualBlock->Allocate(*pCreateInfo, *pAllocation, pOffset); +} + +VMA_CALL_PRE void VMA_CALL_POST vmaVirtualFree(VmaVirtualBlock VMA_NOT_NULL virtualBlock, VmaVirtualAllocation VMA_NULLABLE_NON_DISPATCHABLE allocation) +{ + if(allocation != VK_NULL_HANDLE) + { + VMA_ASSERT(virtualBlock != VK_NULL_HANDLE); + VMA_DEBUG_LOG("vmaVirtualFree"); + VMA_DEBUG_GLOBAL_MUTEX_LOCK; + virtualBlock->Free(allocation); + } +} + +VMA_CALL_PRE void VMA_CALL_POST vmaClearVirtualBlock(VmaVirtualBlock VMA_NOT_NULL virtualBlock) +{ + VMA_ASSERT(virtualBlock != VK_NULL_HANDLE); + VMA_DEBUG_LOG("vmaClearVirtualBlock"); + VMA_DEBUG_GLOBAL_MUTEX_LOCK; + virtualBlock->Clear(); +} + +VMA_CALL_PRE void VMA_CALL_POST vmaSetVirtualAllocationUserData(VmaVirtualBlock VMA_NOT_NULL virtualBlock, + VmaVirtualAllocation VMA_NOT_NULL_NON_DISPATCHABLE allocation, void* VMA_NULLABLE pUserData) +{ + VMA_ASSERT(virtualBlock != VK_NULL_HANDLE); + VMA_DEBUG_LOG("vmaSetVirtualAllocationUserData"); + VMA_DEBUG_GLOBAL_MUTEX_LOCK; + virtualBlock->SetAllocationUserData(allocation, pUserData); +} + +VMA_CALL_PRE void VMA_CALL_POST vmaGetVirtualBlockStatistics(VmaVirtualBlock VMA_NOT_NULL virtualBlock, + VmaStatistics* VMA_NOT_NULL pStats) +{ + VMA_ASSERT(virtualBlock != VK_NULL_HANDLE && pStats != VMA_NULL); + VMA_DEBUG_LOG("vmaGetVirtualBlockStatistics"); + VMA_DEBUG_GLOBAL_MUTEX_LOCK; + virtualBlock->GetStatistics(*pStats); +} + +VMA_CALL_PRE void VMA_CALL_POST vmaCalculateVirtualBlockStatistics(VmaVirtualBlock VMA_NOT_NULL virtualBlock, + VmaDetailedStatistics* VMA_NOT_NULL pStats) +{ + VMA_ASSERT(virtualBlock != VK_NULL_HANDLE && pStats != VMA_NULL); + VMA_DEBUG_LOG("vmaCalculateVirtualBlockStatistics"); + VMA_DEBUG_GLOBAL_MUTEX_LOCK; + virtualBlock->CalculateDetailedStatistics(*pStats); +} + +#if VMA_STATS_STRING_ENABLED + +VMA_CALL_PRE void VMA_CALL_POST vmaBuildVirtualBlockStatsString(VmaVirtualBlock VMA_NOT_NULL virtualBlock, + char* VMA_NULLABLE * VMA_NOT_NULL ppStatsString, VkBool32 detailedMap) +{ + VMA_ASSERT(virtualBlock != VK_NULL_HANDLE && ppStatsString != VMA_NULL); + VMA_DEBUG_GLOBAL_MUTEX_LOCK; + const VkAllocationCallbacks* allocationCallbacks = virtualBlock->GetAllocationCallbacks(); + VmaStringBuilder sb(allocationCallbacks); + virtualBlock->BuildStatsString(detailedMap != VK_FALSE, sb); + *ppStatsString = VmaCreateStringCopy(allocationCallbacks, sb.GetData(), sb.GetLength()); +} + +VMA_CALL_PRE void VMA_CALL_POST vmaFreeVirtualBlockStatsString(VmaVirtualBlock VMA_NOT_NULL virtualBlock, + char* VMA_NULLABLE pStatsString) +{ + if(pStatsString != VMA_NULL) + { + VMA_ASSERT(virtualBlock != VK_NULL_HANDLE); + VMA_DEBUG_GLOBAL_MUTEX_LOCK; + VmaFreeString(virtualBlock->GetAllocationCallbacks(), pStatsString); + } +} +#endif // VMA_STATS_STRING_ENABLED +#endif // _VMA_PUBLIC_INTERFACE +#endif // VMA_IMPLEMENTATION + +/** +\page quick_start Quick start + +\section quick_start_project_setup Project setup + +Vulkan Memory Allocator comes in form of a "stb-style" single header file. +You don't need to build it as a separate library project. +You can add this file directly to your project and submit it to code repository next to your other source files. + +"Single header" doesn't mean that everything is contained in C/C++ declarations, +like it tends to be in case of inline functions or C++ templates. +It means that implementation is bundled with interface in a single file and needs to be extracted using preprocessor macro. +If you don't do it properly, you will get linker errors. + +To do it properly: + +-# Include "vk_mem_alloc.h" file in each CPP file where you want to use the library. + This includes declarations of all members of the library. +-# In exactly one CPP file define following macro before this include. + It enables also internal definitions. + +\code +#define VMA_IMPLEMENTATION +#include "vk_mem_alloc.h" +\endcode + +It may be a good idea to create dedicated CPP file just for this purpose. + +This library includes header ``, which in turn +includes `` on Windows. If you need some specific macros defined +before including these headers (like `WIN32_LEAN_AND_MEAN` or +`WINVER` for Windows, `VK_USE_PLATFORM_WIN32_KHR` for Vulkan), you must define +them before every `#include` of this library. + +This library is written in C++, but has C-compatible interface. +Thus you can include and use vk_mem_alloc.h in C or C++ code, but full +implementation with `VMA_IMPLEMENTATION` macro must be compiled as C++, NOT as C. +Some features of C++14 used. STL containers, RTTI, or C++ exceptions are not used. + + +\section quick_start_initialization Initialization + +At program startup: + +-# Initialize Vulkan to have `VkPhysicalDevice`, `VkDevice` and `VkInstance` object. +-# Fill VmaAllocatorCreateInfo structure and create #VmaAllocator object by + calling vmaCreateAllocator(). + +Only members `physicalDevice`, `device`, `instance` are required. +However, you should inform the library which Vulkan version do you use by setting +VmaAllocatorCreateInfo::vulkanApiVersion and which extensions did you enable +by setting VmaAllocatorCreateInfo::flags (like #VMA_ALLOCATOR_CREATE_BUFFER_DEVICE_ADDRESS_BIT for VK_KHR_buffer_device_address). +Otherwise, VMA would use only features of Vulkan 1.0 core with no extensions. + +You may need to configure importing Vulkan functions. There are 3 ways to do this: + +-# **If you link with Vulkan static library** (e.g. "vulkan-1.lib" on Windows): + - You don't need to do anything. + - VMA will use these, as macro `VMA_STATIC_VULKAN_FUNCTIONS` is defined to 1 by default. +-# **If you want VMA to fetch pointers to Vulkan functions dynamically** using `vkGetInstanceProcAddr`, + `vkGetDeviceProcAddr` (this is the option presented in the example below): + - Define `VMA_STATIC_VULKAN_FUNCTIONS` to 0, `VMA_DYNAMIC_VULKAN_FUNCTIONS` to 1. + - Provide pointers to these two functions via VmaVulkanFunctions::vkGetInstanceProcAddr, + VmaVulkanFunctions::vkGetDeviceProcAddr. + - The library will fetch pointers to all other functions it needs internally. +-# **If you fetch pointers to all Vulkan functions in a custom way**, e.g. using some loader like + [Volk](https://github.com/zeux/volk): + - Define `VMA_STATIC_VULKAN_FUNCTIONS` and `VMA_DYNAMIC_VULKAN_FUNCTIONS` to 0. + - Pass these pointers via structure #VmaVulkanFunctions. + +\code +VmaVulkanFunctions vulkanFunctions = {}; +vulkanFunctions.vkGetInstanceProcAddr = &vkGetInstanceProcAddr; +vulkanFunctions.vkGetDeviceProcAddr = &vkGetDeviceProcAddr; + +VmaAllocatorCreateInfo allocatorCreateInfo = {}; +allocatorCreateInfo.vulkanApiVersion = VK_API_VERSION_1_2; +allocatorCreateInfo.physicalDevice = physicalDevice; +allocatorCreateInfo.device = device; +allocatorCreateInfo.instance = instance; +allocatorCreateInfo.pVulkanFunctions = &vulkanFunctions; + +VmaAllocator allocator; +vmaCreateAllocator(&allocatorCreateInfo, &allocator); +\endcode + + +\section quick_start_resource_allocation Resource allocation + +When you want to create a buffer or image: + +-# Fill `VkBufferCreateInfo` / `VkImageCreateInfo` structure. +-# Fill VmaAllocationCreateInfo structure. +-# Call vmaCreateBuffer() / vmaCreateImage() to get `VkBuffer`/`VkImage` with memory + already allocated and bound to it, plus #VmaAllocation objects that represents its underlying memory. + +\code +VkBufferCreateInfo bufferInfo = { VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO }; +bufferInfo.size = 65536; +bufferInfo.usage = VK_BUFFER_USAGE_VERTEX_BUFFER_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT; + +VmaAllocationCreateInfo allocInfo = {}; +allocInfo.usage = VMA_MEMORY_USAGE_AUTO; + +VkBuffer buffer; +VmaAllocation allocation; +vmaCreateBuffer(allocator, &bufferInfo, &allocInfo, &buffer, &allocation, nullptr); +\endcode + +Don't forget to destroy your objects when no longer needed: + +\code +vmaDestroyBuffer(allocator, buffer, allocation); +vmaDestroyAllocator(allocator); +\endcode + + +\page choosing_memory_type Choosing memory type + +Physical devices in Vulkan support various combinations of memory heaps and +types. Help with choosing correct and optimal memory type for your specific +resource is one of the key features of this library. You can use it by filling +appropriate members of VmaAllocationCreateInfo structure, as described below. +You can also combine multiple methods. + +-# If you just want to find memory type index that meets your requirements, you + can use function: vmaFindMemoryTypeIndexForBufferInfo(), + vmaFindMemoryTypeIndexForImageInfo(), vmaFindMemoryTypeIndex(). +-# If you want to allocate a region of device memory without association with any + specific image or buffer, you can use function vmaAllocateMemory(). Usage of + this function is not recommended and usually not needed. + vmaAllocateMemoryPages() function is also provided for creating multiple allocations at once, + which may be useful for sparse binding. +-# If you already have a buffer or an image created, you want to allocate memory + for it and then you will bind it yourself, you can use function + vmaAllocateMemoryForBuffer(), vmaAllocateMemoryForImage(). + For binding you should use functions: vmaBindBufferMemory(), vmaBindImageMemory() + or their extended versions: vmaBindBufferMemory2(), vmaBindImageMemory2(). +-# **This is the easiest and recommended way to use this library:** + If you want to create a buffer or an image, allocate memory for it and bind + them together, all in one call, you can use function vmaCreateBuffer(), + vmaCreateImage(). + +When using 3. or 4., the library internally queries Vulkan for memory types +supported for that buffer or image (function `vkGetBufferMemoryRequirements()`) +and uses only one of these types. + +If no memory type can be found that meets all the requirements, these functions +return `VK_ERROR_FEATURE_NOT_PRESENT`. + +You can leave VmaAllocationCreateInfo structure completely filled with zeros. +It means no requirements are specified for memory type. +It is valid, although not very useful. + +\section choosing_memory_type_usage Usage + +The easiest way to specify memory requirements is to fill member +VmaAllocationCreateInfo::usage using one of the values of enum #VmaMemoryUsage. +It defines high level, common usage types. +Since version 3 of the library, it is recommended to use #VMA_MEMORY_USAGE_AUTO to let it select best memory type for your resource automatically. + +For example, if you want to create a uniform buffer that will be filled using +transfer only once or infrequently and then used for rendering every frame as a uniform buffer, you can +do it using following code. The buffer will most likely end up in a memory type with +`VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT` to be fast to access by the GPU device. + +\code +VkBufferCreateInfo bufferInfo = { VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO }; +bufferInfo.size = 65536; +bufferInfo.usage = VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT; + +VmaAllocationCreateInfo allocInfo = {}; +allocInfo.usage = VMA_MEMORY_USAGE_AUTO; + +VkBuffer buffer; +VmaAllocation allocation; +vmaCreateBuffer(allocator, &bufferInfo, &allocInfo, &buffer, &allocation, nullptr); +\endcode + +If you have a preference for putting the resource in GPU (device) memory or CPU (host) memory +on systems with discrete graphics card that have the memories separate, you can use +#VMA_MEMORY_USAGE_AUTO_PREFER_DEVICE or #VMA_MEMORY_USAGE_AUTO_PREFER_HOST. + +When using `VMA_MEMORY_USAGE_AUTO*` while you want to map the allocated memory, +you also need to specify one of the host access flags: +#VMA_ALLOCATION_CREATE_HOST_ACCESS_SEQUENTIAL_WRITE_BIT or #VMA_ALLOCATION_CREATE_HOST_ACCESS_RANDOM_BIT. +This will help the library decide about preferred memory type to ensure it has `VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT` +so you can map it. + +For example, a staging buffer that will be filled via mapped pointer and then +used as a source of transfer to the buffer decribed previously can be created like this. +It will likely and up in a memory type that is `HOST_VISIBLE` and `HOST_COHERENT` +but not `HOST_CACHED` (meaning uncached, write-combined) and not `DEVICE_LOCAL` (meaning system RAM). + +\code +VkBufferCreateInfo stagingBufferInfo = { VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO }; +stagingBufferInfo.size = 65536; +stagingBufferInfo.usage = VK_BUFFER_USAGE_TRANSFER_SRC_BIT; + +VmaAllocationCreateInfo stagingAllocInfo = {}; +stagingAllocInfo.usage = VMA_MEMORY_USAGE_AUTO; +stagingAllocInfo.flags = VMA_ALLOCATION_CREATE_HOST_ACCESS_SEQUENTIAL_WRITE_BIT; + +VkBuffer stagingBuffer; +VmaAllocation stagingAllocation; +vmaCreateBuffer(allocator, &stagingBufferInfo, &stagingAllocInfo, &stagingBuffer, &stagingAllocation, nullptr); +\endcode + +For more examples of creating different kinds of resources, see chapter \ref usage_patterns. + +Usage values `VMA_MEMORY_USAGE_AUTO*` are legal to use only when the library knows +about the resource being created by having `VkBufferCreateInfo` / `VkImageCreateInfo` passed, +so they work with functions like: vmaCreateBuffer(), vmaCreateImage(), vmaFindMemoryTypeIndexForBufferInfo() etc. +If you allocate raw memory using function vmaAllocateMemory(), you have to use other means of selecting +memory type, as decribed below. + +\note +Old usage values (`VMA_MEMORY_USAGE_GPU_ONLY`, `VMA_MEMORY_USAGE_CPU_ONLY`, +`VMA_MEMORY_USAGE_CPU_TO_GPU`, `VMA_MEMORY_USAGE_GPU_TO_CPU`, `VMA_MEMORY_USAGE_CPU_COPY`) +are still available and work same way as in previous versions of the library +for backward compatibility, but they are not recommended. + +\section choosing_memory_type_required_preferred_flags Required and preferred flags + +You can specify more detailed requirements by filling members +VmaAllocationCreateInfo::requiredFlags and VmaAllocationCreateInfo::preferredFlags +with a combination of bits from enum `VkMemoryPropertyFlags`. For example, +if you want to create a buffer that will be persistently mapped on host (so it +must be `HOST_VISIBLE`) and preferably will also be `HOST_COHERENT` and `HOST_CACHED`, +use following code: + +\code +VmaAllocationCreateInfo allocInfo = {}; +allocInfo.requiredFlags = VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT; +allocInfo.preferredFlags = VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT; +allocInfo.flags = VMA_ALLOCATION_CREATE_HOST_ACCESS_RANDOM_BIT | VMA_ALLOCATION_CREATE_MAPPED_BIT; + +VkBuffer buffer; +VmaAllocation allocation; +vmaCreateBuffer(allocator, &bufferInfo, &allocInfo, &buffer, &allocation, nullptr); +\endcode + +A memory type is chosen that has all the required flags and as many preferred +flags set as possible. + +Value passed in VmaAllocationCreateInfo::usage is internally converted to a set of required and preferred flags, +plus some extra "magic" (heuristics). + +\section choosing_memory_type_explicit_memory_types Explicit memory types + +If you inspected memory types available on the physical device and you have +a preference for memory types that you want to use, you can fill member +VmaAllocationCreateInfo::memoryTypeBits. It is a bit mask, where each bit set +means that a memory type with that index is allowed to be used for the +allocation. Special value 0, just like `UINT32_MAX`, means there are no +restrictions to memory type index. + +Please note that this member is NOT just a memory type index. +Still you can use it to choose just one, specific memory type. +For example, if you already determined that your buffer should be created in +memory type 2, use following code: + +\code +uint32_t memoryTypeIndex = 2; + +VmaAllocationCreateInfo allocInfo = {}; +allocInfo.memoryTypeBits = 1u << memoryTypeIndex; + +VkBuffer buffer; +VmaAllocation allocation; +vmaCreateBuffer(allocator, &bufferInfo, &allocInfo, &buffer, &allocation, nullptr); +\endcode + + +\section choosing_memory_type_custom_memory_pools Custom memory pools + +If you allocate from custom memory pool, all the ways of specifying memory +requirements described above are not applicable and the aforementioned members +of VmaAllocationCreateInfo structure are ignored. Memory type is selected +explicitly when creating the pool and then used to make all the allocations from +that pool. For further details, see \ref custom_memory_pools. + +\section choosing_memory_type_dedicated_allocations Dedicated allocations + +Memory for allocations is reserved out of larger block of `VkDeviceMemory` +allocated from Vulkan internally. That is the main feature of this whole library. +You can still request a separate memory block to be created for an allocation, +just like you would do in a trivial solution without using any allocator. +In that case, a buffer or image is always bound to that memory at offset 0. +This is called a "dedicated allocation". +You can explicitly request it by using flag #VMA_ALLOCATION_CREATE_DEDICATED_MEMORY_BIT. +The library can also internally decide to use dedicated allocation in some cases, e.g.: + +- When the size of the allocation is large. +- When [VK_KHR_dedicated_allocation](@ref vk_khr_dedicated_allocation) extension is enabled + and it reports that dedicated allocation is required or recommended for the resource. +- When allocation of next big memory block fails due to not enough device memory, + but allocation with the exact requested size succeeds. + + +\page memory_mapping Memory mapping + +To "map memory" in Vulkan means to obtain a CPU pointer to `VkDeviceMemory`, +to be able to read from it or write to it in CPU code. +Mapping is possible only of memory allocated from a memory type that has +`VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT` flag. +Functions `vkMapMemory()`, `vkUnmapMemory()` are designed for this purpose. +You can use them directly with memory allocated by this library, +but it is not recommended because of following issue: +Mapping the same `VkDeviceMemory` block multiple times is illegal - only one mapping at a time is allowed. +This includes mapping disjoint regions. Mapping is not reference-counted internally by Vulkan. +Because of this, Vulkan Memory Allocator provides following facilities: + +\note If you want to be able to map an allocation, you need to specify one of the flags +#VMA_ALLOCATION_CREATE_HOST_ACCESS_SEQUENTIAL_WRITE_BIT or #VMA_ALLOCATION_CREATE_HOST_ACCESS_RANDOM_BIT +in VmaAllocationCreateInfo::flags. These flags are required for an allocation to be mappable +when using #VMA_MEMORY_USAGE_AUTO or other `VMA_MEMORY_USAGE_AUTO*` enum values. +For other usage values they are ignored and every such allocation made in `HOST_VISIBLE` memory type is mappable, +but they can still be used for consistency. + +\section memory_mapping_mapping_functions Mapping functions + +The library provides following functions for mapping of a specific #VmaAllocation: vmaMapMemory(), vmaUnmapMemory(). +They are safer and more convenient to use than standard Vulkan functions. +You can map an allocation multiple times simultaneously - mapping is reference-counted internally. +You can also map different allocations simultaneously regardless of whether they use the same `VkDeviceMemory` block. +The way it is implemented is that the library always maps entire memory block, not just region of the allocation. +For further details, see description of vmaMapMemory() function. +Example: + +\code +// Having these objects initialized: +struct ConstantBuffer +{ + ... +}; +ConstantBuffer constantBufferData = ... + +VmaAllocator allocator = ... +VkBuffer constantBuffer = ... +VmaAllocation constantBufferAllocation = ... + +// You can map and fill your buffer using following code: + +void* mappedData; +vmaMapMemory(allocator, constantBufferAllocation, &mappedData); +memcpy(mappedData, &constantBufferData, sizeof(constantBufferData)); +vmaUnmapMemory(allocator, constantBufferAllocation); +\endcode + +When mapping, you may see a warning from Vulkan validation layer similar to this one: + +Mapping an image with layout VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL can result in undefined behavior if this memory is used by the device. Only GENERAL or PREINITIALIZED should be used. + +It happens because the library maps entire `VkDeviceMemory` block, where different +types of images and buffers may end up together, especially on GPUs with unified memory like Intel. +You can safely ignore it if you are sure you access only memory of the intended +object that you wanted to map. + + +\section memory_mapping_persistently_mapped_memory Persistently mapped memory + +Kepping your memory persistently mapped is generally OK in Vulkan. +You don't need to unmap it before using its data on the GPU. +The library provides a special feature designed for that: +Allocations made with #VMA_ALLOCATION_CREATE_MAPPED_BIT flag set in +VmaAllocationCreateInfo::flags stay mapped all the time, +so you can just access CPU pointer to it any time +without a need to call any "map" or "unmap" function. +Example: + +\code +VkBufferCreateInfo bufCreateInfo = { VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO }; +bufCreateInfo.size = sizeof(ConstantBuffer); +bufCreateInfo.usage = VK_BUFFER_USAGE_TRANSFER_SRC_BIT; + +VmaAllocationCreateInfo allocCreateInfo = {}; +allocCreateInfo.usage = VMA_MEMORY_USAGE_AUTO; +allocCreateInfo.flags = VMA_ALLOCATION_CREATE_HOST_ACCESS_SEQUENTIAL_WRITE_BIT | + VMA_ALLOCATION_CREATE_MAPPED_BIT; + +VkBuffer buf; +VmaAllocation alloc; +VmaAllocationInfo allocInfo; +vmaCreateBuffer(allocator, &bufCreateInfo, &allocCreateInfo, &buf, &alloc, &allocInfo); + +// Buffer is already mapped. You can access its memory. +memcpy(allocInfo.pMappedData, &constantBufferData, sizeof(constantBufferData)); +\endcode + +\note #VMA_ALLOCATION_CREATE_MAPPED_BIT by itself doesn't guarantee that the allocation will end up +in a mappable memory type. +For this, you need to also specify #VMA_ALLOCATION_CREATE_HOST_ACCESS_SEQUENTIAL_WRITE_BIT or +#VMA_ALLOCATION_CREATE_HOST_ACCESS_RANDOM_BIT. +#VMA_ALLOCATION_CREATE_MAPPED_BIT only guarantees that if the memory is `HOST_VISIBLE`, the allocation will be mapped on creation. +For an example of how to make use of this fact, see section \ref usage_patterns_advanced_data_uploading. + +\section memory_mapping_cache_control Cache flush and invalidate + +Memory in Vulkan doesn't need to be unmapped before using it on GPU, +but unless a memory types has `VK_MEMORY_PROPERTY_HOST_COHERENT_BIT` flag set, +you need to manually **invalidate** cache before reading of mapped pointer +and **flush** cache after writing to mapped pointer. +Map/unmap operations don't do that automatically. +Vulkan provides following functions for this purpose `vkFlushMappedMemoryRanges()`, +`vkInvalidateMappedMemoryRanges()`, but this library provides more convenient +functions that refer to given allocation object: vmaFlushAllocation(), +vmaInvalidateAllocation(), +or multiple objects at once: vmaFlushAllocations(), vmaInvalidateAllocations(). + +Regions of memory specified for flush/invalidate must be aligned to +`VkPhysicalDeviceLimits::nonCoherentAtomSize`. This is automatically ensured by the library. +In any memory type that is `HOST_VISIBLE` but not `HOST_COHERENT`, all allocations +within blocks are aligned to this value, so their offsets are always multiply of +`nonCoherentAtomSize` and two different allocations never share same "line" of this size. + +Also, Windows drivers from all 3 PC GPU vendors (AMD, Intel, NVIDIA) +currently provide `HOST_COHERENT` flag on all memory types that are +`HOST_VISIBLE`, so on PC you may not need to bother. + + +\page staying_within_budget Staying within budget + +When developing a graphics-intensive game or program, it is important to avoid allocating +more GPU memory than it is physically available. When the memory is over-committed, +various bad things can happen, depending on the specific GPU, graphics driver, and +operating system: + +- It may just work without any problems. +- The application may slow down because some memory blocks are moved to system RAM + and the GPU has to access them through PCI Express bus. +- A new allocation may take very long time to complete, even few seconds, and possibly + freeze entire system. +- The new allocation may fail with `VK_ERROR_OUT_OF_DEVICE_MEMORY`. +- It may even result in GPU crash (TDR), observed as `VK_ERROR_DEVICE_LOST` + returned somewhere later. + +\section staying_within_budget_querying_for_budget Querying for budget + +To query for current memory usage and available budget, use function vmaGetHeapBudgets(). +Returned structure #VmaBudget contains quantities expressed in bytes, per Vulkan memory heap. + +Please note that this function returns different information and works faster than +vmaCalculateStatistics(). vmaGetHeapBudgets() can be called every frame or even before every +allocation, while vmaCalculateStatistics() is intended to be used rarely, +only to obtain statistical information, e.g. for debugging purposes. + +It is recommended to use VK_EXT_memory_budget device extension to obtain information +about the budget from Vulkan device. VMA is able to use this extension automatically. +When not enabled, the allocator behaves same way, but then it estimates current usage +and available budget based on its internal information and Vulkan memory heap sizes, +which may be less precise. In order to use this extension: + +1. Make sure extensions VK_EXT_memory_budget and VK_KHR_get_physical_device_properties2 + required by it are available and enable them. Please note that the first is a device + extension and the second is instance extension! +2. Use flag #VMA_ALLOCATOR_CREATE_EXT_MEMORY_BUDGET_BIT when creating #VmaAllocator object. +3. Make sure to call vmaSetCurrentFrameIndex() every frame. Budget is queried from + Vulkan inside of it to avoid overhead of querying it with every allocation. + +\section staying_within_budget_controlling_memory_usage Controlling memory usage + +There are many ways in which you can try to stay within the budget. + +First, when making new allocation requires allocating a new memory block, the library +tries not to exceed the budget automatically. If a block with default recommended size +(e.g. 256 MB) would go over budget, a smaller block is allocated, possibly even +dedicated memory for just this resource. + +If the size of the requested resource plus current memory usage is more than the +budget, by default the library still tries to create it, leaving it to the Vulkan +implementation whether the allocation succeeds or fails. You can change this behavior +by using #VMA_ALLOCATION_CREATE_WITHIN_BUDGET_BIT flag. With it, the allocation is +not made if it would exceed the budget or if the budget is already exceeded. +VMA then tries to make the allocation from the next eligible Vulkan memory type. +The all of them fail, the call then fails with `VK_ERROR_OUT_OF_DEVICE_MEMORY`. +Example usage pattern may be to pass the #VMA_ALLOCATION_CREATE_WITHIN_BUDGET_BIT flag +when creating resources that are not essential for the application (e.g. the texture +of a specific object) and not to pass it when creating critically important resources +(e.g. render targets). + +On AMD graphics cards there is a custom vendor extension available: VK_AMD_memory_overallocation_behavior +that allows to control the behavior of the Vulkan implementation in out-of-memory cases - +whether it should fail with an error code or still allow the allocation. +Usage of this extension involves only passing extra structure on Vulkan device creation, +so it is out of scope of this library. + +Finally, you can also use #VMA_ALLOCATION_CREATE_NEVER_ALLOCATE_BIT flag to make sure +a new allocation is created only when it fits inside one of the existing memory blocks. +If it would require to allocate a new block, if fails instead with `VK_ERROR_OUT_OF_DEVICE_MEMORY`. +This also ensures that the function call is very fast because it never goes to Vulkan +to obtain a new block. + +\note Creating \ref custom_memory_pools with VmaPoolCreateInfo::minBlockCount +set to more than 0 will currently try to allocate memory blocks without checking whether they +fit within budget. + + +\page resource_aliasing Resource aliasing (overlap) + +New explicit graphics APIs (Vulkan and Direct3D 12), thanks to manual memory +management, give an opportunity to alias (overlap) multiple resources in the +same region of memory - a feature not available in the old APIs (Direct3D 11, OpenGL). +It can be useful to save video memory, but it must be used with caution. + +For example, if you know the flow of your whole render frame in advance, you +are going to use some intermediate textures or buffers only during a small range of render passes, +and you know these ranges don't overlap in time, you can bind these resources to +the same place in memory, even if they have completely different parameters (width, height, format etc.). + +![Resource aliasing (overlap)](../gfx/Aliasing.png) + +Such scenario is possible using VMA, but you need to create your images manually. +Then you need to calculate parameters of an allocation to be made using formula: + +- allocation size = max(size of each image) +- allocation alignment = max(alignment of each image) +- allocation memoryTypeBits = bitwise AND(memoryTypeBits of each image) + +Following example shows two different images bound to the same place in memory, +allocated to fit largest of them. + +\code +// A 512x512 texture to be sampled. +VkImageCreateInfo img1CreateInfo = { VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO }; +img1CreateInfo.imageType = VK_IMAGE_TYPE_2D; +img1CreateInfo.extent.width = 512; +img1CreateInfo.extent.height = 512; +img1CreateInfo.extent.depth = 1; +img1CreateInfo.mipLevels = 10; +img1CreateInfo.arrayLayers = 1; +img1CreateInfo.format = VK_FORMAT_R8G8B8A8_SRGB; +img1CreateInfo.tiling = VK_IMAGE_TILING_OPTIMAL; +img1CreateInfo.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED; +img1CreateInfo.usage = VK_IMAGE_USAGE_TRANSFER_DST_BIT | VK_IMAGE_USAGE_SAMPLED_BIT; +img1CreateInfo.samples = VK_SAMPLE_COUNT_1_BIT; + +// A full screen texture to be used as color attachment. +VkImageCreateInfo img2CreateInfo = { VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO }; +img2CreateInfo.imageType = VK_IMAGE_TYPE_2D; +img2CreateInfo.extent.width = 1920; +img2CreateInfo.extent.height = 1080; +img2CreateInfo.extent.depth = 1; +img2CreateInfo.mipLevels = 1; +img2CreateInfo.arrayLayers = 1; +img2CreateInfo.format = VK_FORMAT_R8G8B8A8_UNORM; +img2CreateInfo.tiling = VK_IMAGE_TILING_OPTIMAL; +img2CreateInfo.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED; +img2CreateInfo.usage = VK_IMAGE_USAGE_SAMPLED_BIT | VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT; +img2CreateInfo.samples = VK_SAMPLE_COUNT_1_BIT; + +VkImage img1; +res = vkCreateImage(device, &img1CreateInfo, nullptr, &img1); +VkImage img2; +res = vkCreateImage(device, &img2CreateInfo, nullptr, &img2); + +VkMemoryRequirements img1MemReq; +vkGetImageMemoryRequirements(device, img1, &img1MemReq); +VkMemoryRequirements img2MemReq; +vkGetImageMemoryRequirements(device, img2, &img2MemReq); + +VkMemoryRequirements finalMemReq = {}; +finalMemReq.size = std::max(img1MemReq.size, img2MemReq.size); +finalMemReq.alignment = std::max(img1MemReq.alignment, img2MemReq.alignment); +finalMemReq.memoryTypeBits = img1MemReq.memoryTypeBits & img2MemReq.memoryTypeBits; +// Validate if(finalMemReq.memoryTypeBits != 0) + +VmaAllocationCreateInfo allocCreateInfo = {}; +allocCreateInfo.preferredFlags = VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT; + +VmaAllocation alloc; +res = vmaAllocateMemory(allocator, &finalMemReq, &allocCreateInfo, &alloc, nullptr); + +res = vmaBindImageMemory(allocator, alloc, img1); +res = vmaBindImageMemory(allocator, alloc, img2); + +// You can use img1, img2 here, but not at the same time! + +vmaFreeMemory(allocator, alloc); +vkDestroyImage(allocator, img2, nullptr); +vkDestroyImage(allocator, img1, nullptr); +\endcode + +Remember that using resources that alias in memory requires proper synchronization. +You need to issue a memory barrier to make sure commands that use `img1` and `img2` +don't overlap on GPU timeline. +You also need to treat a resource after aliasing as uninitialized - containing garbage data. +For example, if you use `img1` and then want to use `img2`, you need to issue +an image memory barrier for `img2` with `oldLayout` = `VK_IMAGE_LAYOUT_UNDEFINED`. + +Additional considerations: + +- Vulkan also allows to interpret contents of memory between aliasing resources consistently in some cases. +See chapter 11.8. "Memory Aliasing" of Vulkan specification or `VK_IMAGE_CREATE_ALIAS_BIT` flag. +- You can create more complex layout where different images and buffers are bound +at different offsets inside one large allocation. For example, one can imagine +a big texture used in some render passes, aliasing with a set of many small buffers +used between in some further passes. To bind a resource at non-zero offset in an allocation, +use vmaBindBufferMemory2() / vmaBindImageMemory2(). +- Before allocating memory for the resources you want to alias, check `memoryTypeBits` +returned in memory requirements of each resource to make sure the bits overlap. +Some GPUs may expose multiple memory types suitable e.g. only for buffers or +images with `COLOR_ATTACHMENT` usage, so the sets of memory types supported by your +resources may be disjoint. Aliasing them is not possible in that case. + + +\page custom_memory_pools Custom memory pools + +A memory pool contains a number of `VkDeviceMemory` blocks. +The library automatically creates and manages default pool for each memory type available on the device. +Default memory pool automatically grows in size. +Size of allocated blocks is also variable and managed automatically. + +You can create custom pool and allocate memory out of it. +It can be useful if you want to: + +- Keep certain kind of allocations separate from others. +- Enforce particular, fixed size of Vulkan memory blocks. +- Limit maximum amount of Vulkan memory allocated for that pool. +- Reserve minimum or fixed amount of Vulkan memory always preallocated for that pool. +- Use extra parameters for a set of your allocations that are available in #VmaPoolCreateInfo but not in + #VmaAllocationCreateInfo - e.g., custom minimum alignment, custom `pNext` chain. +- Perform defragmentation on a specific subset of your allocations. + +To use custom memory pools: + +-# Fill VmaPoolCreateInfo structure. +-# Call vmaCreatePool() to obtain #VmaPool handle. +-# When making an allocation, set VmaAllocationCreateInfo::pool to this handle. + You don't need to specify any other parameters of this structure, like `usage`. + +Example: + +\code +// Find memoryTypeIndex for the pool. +VkBufferCreateInfo sampleBufCreateInfo = { VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO }; +sampleBufCreateInfo.size = 0x10000; // Doesn't matter. +sampleBufCreateInfo.usage = VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT; + +VmaAllocationCreateInfo sampleAllocCreateInfo = {}; +sampleAllocCreateInfo.usage = VMA_MEMORY_USAGE_AUTO; + +uint32_t memTypeIndex; +VkResult res = vmaFindMemoryTypeIndexForBufferInfo(allocator, + &sampleBufCreateInfo, &sampleAllocCreateInfo, &memTypeIndex); +// Check res... + +// Create a pool that can have at most 2 blocks, 128 MiB each. +VmaPoolCreateInfo poolCreateInfo = {}; +poolCreateInfo.memoryTypeIndex = memTypeIndex; +poolCreateInfo.blockSize = 128ull * 1024 * 1024; +poolCreateInfo.maxBlockCount = 2; + +VmaPool pool; +res = vmaCreatePool(allocator, &poolCreateInfo, &pool); +// Check res... + +// Allocate a buffer out of it. +VkBufferCreateInfo bufCreateInfo = { VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO }; +bufCreateInfo.size = 1024; +bufCreateInfo.usage = VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT; + +VmaAllocationCreateInfo allocCreateInfo = {}; +allocCreateInfo.pool = pool; + +VkBuffer buf; +VmaAllocation alloc; +res = vmaCreateBuffer(allocator, &bufCreateInfo, &allocCreateInfo, &buf, &alloc, nullptr); +// Check res... +\endcode + +You have to free all allocations made from this pool before destroying it. + +\code +vmaDestroyBuffer(allocator, buf, alloc); +vmaDestroyPool(allocator, pool); +\endcode + +New versions of this library support creating dedicated allocations in custom pools. +It is supported only when VmaPoolCreateInfo::blockSize = 0. +To use this feature, set VmaAllocationCreateInfo::pool to the pointer to your custom pool and +VmaAllocationCreateInfo::flags to #VMA_ALLOCATION_CREATE_DEDICATED_MEMORY_BIT. + +\note Excessive use of custom pools is a common mistake when using this library. +Custom pools may be useful for special purposes - when you want to +keep certain type of resources separate e.g. to reserve minimum amount of memory +for them or limit maximum amount of memory they can occupy. For most +resources this is not needed and so it is not recommended to create #VmaPool +objects and allocations out of them. Allocating from the default pool is sufficient. + + +\section custom_memory_pools_MemTypeIndex Choosing memory type index + +When creating a pool, you must explicitly specify memory type index. +To find the one suitable for your buffers or images, you can use helper functions +vmaFindMemoryTypeIndexForBufferInfo(), vmaFindMemoryTypeIndexForImageInfo(). +You need to provide structures with example parameters of buffers or images +that you are going to create in that pool. + +\code +VkBufferCreateInfo exampleBufCreateInfo = { VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO }; +exampleBufCreateInfo.size = 1024; // Doesn't matter +exampleBufCreateInfo.usage = VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT; + +VmaAllocationCreateInfo allocCreateInfo = {}; +allocCreateInfo.usage = VMA_MEMORY_USAGE_AUTO; + +uint32_t memTypeIndex; +vmaFindMemoryTypeIndexForBufferInfo(allocator, &exampleBufCreateInfo, &allocCreateInfo, &memTypeIndex); + +VmaPoolCreateInfo poolCreateInfo = {}; +poolCreateInfo.memoryTypeIndex = memTypeIndex; +// ... +\endcode + +When creating buffers/images allocated in that pool, provide following parameters: + +- `VkBufferCreateInfo`: Prefer to pass same parameters as above. + Otherwise you risk creating resources in a memory type that is not suitable for them, which may result in undefined behavior. + Using different `VK_BUFFER_USAGE_` flags may work, but you shouldn't create images in a pool intended for buffers + or the other way around. +- VmaAllocationCreateInfo: You don't need to pass same parameters. Fill only `pool` member. + Other members are ignored anyway. + +\section linear_algorithm Linear allocation algorithm + +Each Vulkan memory block managed by this library has accompanying metadata that +keeps track of used and unused regions. By default, the metadata structure and +algorithm tries to find best place for new allocations among free regions to +optimize memory usage. This way you can allocate and free objects in any order. + +![Default allocation algorithm](../gfx/Linear_allocator_1_algo_default.png) + +Sometimes there is a need to use simpler, linear allocation algorithm. You can +create custom pool that uses such algorithm by adding flag +#VMA_POOL_CREATE_LINEAR_ALGORITHM_BIT to VmaPoolCreateInfo::flags while creating +#VmaPool object. Then an alternative metadata management is used. It always +creates new allocations after last one and doesn't reuse free regions after +allocations freed in the middle. It results in better allocation performance and +less memory consumed by metadata. + +![Linear allocation algorithm](../gfx/Linear_allocator_2_algo_linear.png) + +With this one flag, you can create a custom pool that can be used in many ways: +free-at-once, stack, double stack, and ring buffer. See below for details. +You don't need to specify explicitly which of these options you are going to use - it is detected automatically. + +\subsection linear_algorithm_free_at_once Free-at-once + +In a pool that uses linear algorithm, you still need to free all the allocations +individually, e.g. by using vmaFreeMemory() or vmaDestroyBuffer(). You can free +them in any order. New allocations are always made after last one - free space +in the middle is not reused. However, when you release all the allocation and +the pool becomes empty, allocation starts from the beginning again. This way you +can use linear algorithm to speed up creation of allocations that you are going +to release all at once. + +![Free-at-once](../gfx/Linear_allocator_3_free_at_once.png) + +This mode is also available for pools created with VmaPoolCreateInfo::maxBlockCount +value that allows multiple memory blocks. + +\subsection linear_algorithm_stack Stack + +When you free an allocation that was created last, its space can be reused. +Thanks to this, if you always release allocations in the order opposite to their +creation (LIFO - Last In First Out), you can achieve behavior of a stack. + +![Stack](../gfx/Linear_allocator_4_stack.png) + +This mode is also available for pools created with VmaPoolCreateInfo::maxBlockCount +value that allows multiple memory blocks. + +\subsection linear_algorithm_double_stack Double stack + +The space reserved by a custom pool with linear algorithm may be used by two +stacks: + +- First, default one, growing up from offset 0. +- Second, "upper" one, growing down from the end towards lower offsets. + +To make allocation from the upper stack, add flag #VMA_ALLOCATION_CREATE_UPPER_ADDRESS_BIT +to VmaAllocationCreateInfo::flags. + +![Double stack](../gfx/Linear_allocator_7_double_stack.png) + +Double stack is available only in pools with one memory block - +VmaPoolCreateInfo::maxBlockCount must be 1. Otherwise behavior is undefined. + +When the two stacks' ends meet so there is not enough space between them for a +new allocation, such allocation fails with usual +`VK_ERROR_OUT_OF_DEVICE_MEMORY` error. + +\subsection linear_algorithm_ring_buffer Ring buffer + +When you free some allocations from the beginning and there is not enough free space +for a new one at the end of a pool, allocator's "cursor" wraps around to the +beginning and starts allocation there. Thanks to this, if you always release +allocations in the same order as you created them (FIFO - First In First Out), +you can achieve behavior of a ring buffer / queue. + +![Ring buffer](../gfx/Linear_allocator_5_ring_buffer.png) + +Ring buffer is available only in pools with one memory block - +VmaPoolCreateInfo::maxBlockCount must be 1. Otherwise behavior is undefined. + +\note \ref defragmentation is not supported in custom pools created with #VMA_POOL_CREATE_LINEAR_ALGORITHM_BIT. + + +\page defragmentation Defragmentation + +Interleaved allocations and deallocations of many objects of varying size can +cause fragmentation over time, which can lead to a situation where the library is unable +to find a continuous range of free memory for a new allocation despite there is +enough free space, just scattered across many small free ranges between existing +allocations. + +To mitigate this problem, you can use defragmentation feature. +It doesn't happen automatically though and needs your cooperation, +because VMA is a low level library that only allocates memory. +It cannot recreate buffers and images in a new place as it doesn't remember the contents of `VkBufferCreateInfo` / `VkImageCreateInfo` structures. +It cannot copy their contents as it doesn't record any commands to a command buffer. + +Example: + +\code +VmaDefragmentationInfo defragInfo = {}; +defragInfo.pool = myPool; +defragInfo.flags = VMA_DEFRAGMENTATION_FLAG_ALGORITHM_FAST_BIT; + +VmaDefragmentationContext defragCtx; +VkResult res = vmaBeginDefragmentation(allocator, &defragInfo, &defragCtx); +// Check res... + +for(;;) +{ + VmaDefragmentationPassMoveInfo pass; + res = vmaBeginDefragmentationPass(allocator, defragCtx, &pass); + if(res == VK_SUCCESS) + break; + else if(res != VK_INCOMPLETE) + // Handle error... + + for(uint32_t i = 0; i < pass.moveCount; ++i) + { + // Inspect pass.pMoves[i].srcAllocation, identify what buffer/image it represents. + VmaAllocationInfo allocInfo; + vmaGetAllocationInfo(allocator, pMoves[i].srcAllocation, &allocInfo); + MyEngineResourceData* resData = (MyEngineResourceData*)allocInfo.pUserData; + + // Recreate and bind this buffer/image at: pass.pMoves[i].dstMemory, pass.pMoves[i].dstOffset. + VkImageCreateInfo imgCreateInfo = ... + VkImage newImg; + res = vkCreateImage(device, &imgCreateInfo, nullptr, &newImg); + // Check res... + res = vmaBindImageMemory(allocator, pMoves[i].dstTmpAllocation, newImg); + // Check res... + + // Issue a vkCmdCopyBuffer/vkCmdCopyImage to copy its content to the new place. + vkCmdCopyImage(cmdBuf, resData->img, ..., newImg, ...); + } + + // Make sure the copy commands finished executing. + vkWaitForFences(...); + + // Destroy old buffers/images bound with pass.pMoves[i].srcAllocation. + for(uint32_t i = 0; i < pass.moveCount; ++i) + { + // ... + vkDestroyImage(device, resData->img, nullptr); + } + + // Update appropriate descriptors to point to the new places... + + res = vmaEndDefragmentationPass(allocator, defragCtx, &pass); + if(res == VK_SUCCESS) + break; + else if(res != VK_INCOMPLETE) + // Handle error... +} + +vmaEndDefragmentation(allocator, defragCtx, nullptr); +\endcode + +Although functions like vmaCreateBuffer(), vmaCreateImage(), vmaDestroyBuffer(), vmaDestroyImage() +create/destroy an allocation and a buffer/image at once, these are just a shortcut for +creating the resource, allocating memory, and binding them together. +Defragmentation works on memory allocations only. You must handle the rest manually. +Defragmentation is an iterative process that should repreat "passes" as long as related functions +return `VK_INCOMPLETE` not `VK_SUCCESS`. +In each pass: + +1. vmaBeginDefragmentationPass() function call: + - Calculates and returns the list of allocations to be moved in this pass. + Note this can be a time-consuming process. + - Reserves destination memory for them by creating temporary destination allocations + that you can query for their `VkDeviceMemory` + offset using vmaGetAllocationInfo(). +2. Inside the pass, **you should**: + - Inspect the returned list of allocations to be moved. + - Create new buffers/images and bind them at the returned destination temporary allocations. + - Copy data from source to destination resources if necessary. + - Destroy the source buffers/images, but NOT their allocations. +3. vmaEndDefragmentationPass() function call: + - Frees the source memory reserved for the allocations that are moved. + - Modifies source #VmaAllocation objects that are moved to point to the destination reserved memory. + - Frees `VkDeviceMemory` blocks that became empty. + +Unlike in previous iterations of the defragmentation API, there is no list of "movable" allocations passed as a parameter. +Defragmentation algorithm tries to move all suitable allocations. +You can, however, refuse to move some of them inside a defragmentation pass, by setting +`pass.pMoves[i].operation` to #VMA_DEFRAGMENTATION_MOVE_OPERATION_IGNORE. +This is not recommended and may result in suboptimal packing of the allocations after defragmentation. +If you cannot ensure any allocation can be moved, it is better to keep movable allocations separate in a custom pool. + +Inside a pass, for each allocation that should be moved: + +- You should copy its data from the source to the destination place by calling e.g. `vkCmdCopyBuffer()`, `vkCmdCopyImage()`. + - You need to make sure these commands finished executing before destroying the source buffers/images and before calling vmaEndDefragmentationPass(). +- If a resource doesn't contain any meaningful data, e.g. it is a transient color attachment image to be cleared, + filled, and used temporarily in each rendering frame, you can just recreate this image + without copying its data. +- If the resource is in `HOST_VISIBLE` and `HOST_CACHED` memory, you can copy its data on the CPU + using `memcpy()`. +- If you cannot move the allocation, you can set `pass.pMoves[i].operation` to #VMA_DEFRAGMENTATION_MOVE_OPERATION_IGNORE. + This will cancel the move. + - vmaEndDefragmentationPass() will then free the destination memory + not the source memory of the allocation, leaving it unchanged. +- If you decide the allocation is unimportant and can be destroyed instead of moved (e.g. it wasn't used for long time), + you can set `pass.pMoves[i].operation` to #VMA_DEFRAGMENTATION_MOVE_OPERATION_DESTROY. + - vmaEndDefragmentationPass() will then free both source and destination memory, and will destroy the source #VmaAllocation object. + +You can defragment a specific custom pool by setting VmaDefragmentationInfo::pool +(like in the example above) or all the default pools by setting this member to null. + +Defragmentation is always performed in each pool separately. +Allocations are never moved between different Vulkan memory types. +The size of the destination memory reserved for a moved allocation is the same as the original one. +Alignment of an allocation as it was determined using `vkGetBufferMemoryRequirements()` etc. is also respected after defragmentation. +Buffers/images should be recreated with the same `VkBufferCreateInfo` / `VkImageCreateInfo` parameters as the original ones. + +You can perform the defragmentation incrementally to limit the number of allocations and bytes to be moved +in each pass, e.g. to call it in sync with render frames and not to experience too big hitches. +See members: VmaDefragmentationInfo::maxBytesPerPass, VmaDefragmentationInfo::maxAllocationsPerPass. + +It is also safe to perform the defragmentation asynchronously to render frames and other Vulkan and VMA +usage, possibly from multiple threads, with the exception that allocations +returned in VmaDefragmentationPassMoveInfo::pMoves shouldn't be destroyed until the defragmentation pass is ended. + +Mapping is preserved on allocations that are moved during defragmentation. +Whether through #VMA_ALLOCATION_CREATE_MAPPED_BIT or vmaMapMemory(), the allocations +are mapped at their new place. Of course, pointer to the mapped data changes, so it needs to be queried +using VmaAllocationInfo::pMappedData. + +\note Defragmentation is not supported in custom pools created with #VMA_POOL_CREATE_LINEAR_ALGORITHM_BIT. + + +\page statistics Statistics + +This library contains several functions that return information about its internal state, +especially the amount of memory allocated from Vulkan. + +\section statistics_numeric_statistics Numeric statistics + +If you need to obtain basic statistics about memory usage per heap, together with current budget, +you can call function vmaGetHeapBudgets() and inspect structure #VmaBudget. +This is useful to keep track of memory usage and stay withing budget +(see also \ref staying_within_budget). +Example: + +\code +uint32_t heapIndex = ... + +VmaBudget budgets[VK_MAX_MEMORY_HEAPS]; +vmaGetHeapBudgets(allocator, budgets); + +printf("My heap currently has %u allocations taking %llu B,\n", + budgets[heapIndex].statistics.allocationCount, + budgets[heapIndex].statistics.allocationBytes); +printf("allocated out of %u Vulkan device memory blocks taking %llu B,\n", + budgets[heapIndex].statistics.blockCount, + budgets[heapIndex].statistics.blockBytes); +printf("Vulkan reports total usage %llu B with budget %llu B.\n", + budgets[heapIndex].usage, + budgets[heapIndex].budget); +\endcode + +You can query for more detailed statistics per memory heap, type, and totals, +including minimum and maximum allocation size and unused range size, +by calling function vmaCalculateStatistics() and inspecting structure #VmaTotalStatistics. +This function is slower though, as it has to traverse all the internal data structures, +so it should be used only for debugging purposes. + +You can query for statistics of a custom pool using function vmaGetPoolStatistics() +or vmaCalculatePoolStatistics(). + +You can query for information about a specific allocation using function vmaGetAllocationInfo(). +It fill structure #VmaAllocationInfo. + +\section statistics_json_dump JSON dump + +You can dump internal state of the allocator to a string in JSON format using function vmaBuildStatsString(). +The result is guaranteed to be correct JSON. +It uses ANSI encoding. +Any strings provided by user (see [Allocation names](@ref allocation_names)) +are copied as-is and properly escaped for JSON, so if they use UTF-8, ISO-8859-2 or any other encoding, +this JSON string can be treated as using this encoding. +It must be freed using function vmaFreeStatsString(). + +The format of this JSON string is not part of official documentation of the library, +but it will not change in backward-incompatible way without increasing library major version number +and appropriate mention in changelog. + +The JSON string contains all the data that can be obtained using vmaCalculateStatistics(). +It can also contain detailed map of allocated memory blocks and their regions - +free and occupied by allocations. +This allows e.g. to visualize the memory or assess fragmentation. + + +\page allocation_annotation Allocation names and user data + +\section allocation_user_data Allocation user data + +You can annotate allocations with your own information, e.g. for debugging purposes. +To do that, fill VmaAllocationCreateInfo::pUserData field when creating +an allocation. It is an opaque `void*` pointer. You can use it e.g. as a pointer, +some handle, index, key, ordinal number or any other value that would associate +the allocation with your custom metadata. +It it useful to identify appropriate data structures in your engine given #VmaAllocation, +e.g. when doing \ref defragmentation. + +\code +VkBufferCreateInfo bufCreateInfo = ... + +MyBufferMetadata* pMetadata = CreateBufferMetadata(); + +VmaAllocationCreateInfo allocCreateInfo = {}; +allocCreateInfo.usage = VMA_MEMORY_USAGE_AUTO; +allocCreateInfo.pUserData = pMetadata; + +VkBuffer buffer; +VmaAllocation allocation; +vmaCreateBuffer(allocator, &bufCreateInfo, &allocCreateInfo, &buffer, &allocation, nullptr); +\endcode + +The pointer may be later retrieved as VmaAllocationInfo::pUserData: + +\code +VmaAllocationInfo allocInfo; +vmaGetAllocationInfo(allocator, allocation, &allocInfo); +MyBufferMetadata* pMetadata = (MyBufferMetadata*)allocInfo.pUserData; +\endcode + +It can also be changed using function vmaSetAllocationUserData(). + +Values of (non-zero) allocations' `pUserData` are printed in JSON report created by +vmaBuildStatsString() in hexadecimal form. + +\section allocation_names Allocation names + +An allocation can also carry a null-terminated string, giving a name to the allocation. +To set it, call vmaSetAllocationName(). +The library creates internal copy of the string, so the pointer you pass doesn't need +to be valid for whole lifetime of the allocation. You can free it after the call. + +\code +std::string imageName = "Texture: "; +imageName += fileName; +vmaSetAllocationName(allocator, allocation, imageName.c_str()); +\endcode + +The string can be later retrieved by inspecting VmaAllocationInfo::pName. +It is also printed in JSON report created by vmaBuildStatsString(). + +\note Setting string name to VMA allocation doesn't automatically set it to the Vulkan buffer or image created with it. +You must do it manually using an extension like VK_EXT_debug_utils, which is independent of this library. + + +\page virtual_allocator Virtual allocator + +As an extra feature, the core allocation algorithm of the library is exposed through a simple and convenient API of "virtual allocator". +It doesn't allocate any real GPU memory. It just keeps track of used and free regions of a "virtual block". +You can use it to allocate your own memory or other objects, even completely unrelated to Vulkan. +A common use case is sub-allocation of pieces of one large GPU buffer. + +\section virtual_allocator_creating_virtual_block Creating virtual block + +To use this functionality, there is no main "allocator" object. +You don't need to have #VmaAllocator object created. +All you need to do is to create a separate #VmaVirtualBlock object for each block of memory you want to be managed by the allocator: + +-# Fill in #VmaVirtualBlockCreateInfo structure. +-# Call vmaCreateVirtualBlock(). Get new #VmaVirtualBlock object. + +Example: + +\code +VmaVirtualBlockCreateInfo blockCreateInfo = {}; +blockCreateInfo.size = 1048576; // 1 MB + +VmaVirtualBlock block; +VkResult res = vmaCreateVirtualBlock(&blockCreateInfo, &block); +\endcode + +\section virtual_allocator_making_virtual_allocations Making virtual allocations + +#VmaVirtualBlock object contains internal data structure that keeps track of free and occupied regions +using the same code as the main Vulkan memory allocator. +Similarly to #VmaAllocation for standard GPU allocations, there is #VmaVirtualAllocation type +that represents an opaque handle to an allocation withing the virtual block. + +In order to make such allocation: + +-# Fill in #VmaVirtualAllocationCreateInfo structure. +-# Call vmaVirtualAllocate(). Get new #VmaVirtualAllocation object that represents the allocation. + You can also receive `VkDeviceSize offset` that was assigned to the allocation. + +Example: + +\code +VmaVirtualAllocationCreateInfo allocCreateInfo = {}; +allocCreateInfo.size = 4096; // 4 KB + +VmaVirtualAllocation alloc; +VkDeviceSize offset; +res = vmaVirtualAllocate(block, &allocCreateInfo, &alloc, &offset); +if(res == VK_SUCCESS) +{ + // Use the 4 KB of your memory starting at offset. +} +else +{ + // Allocation failed - no space for it could be found. Handle this error! +} +\endcode + +\section virtual_allocator_deallocation Deallocation + +When no longer needed, an allocation can be freed by calling vmaVirtualFree(). +You can only pass to this function an allocation that was previously returned by vmaVirtualAllocate() +called for the same #VmaVirtualBlock. + +When whole block is no longer needed, the block object can be released by calling vmaDestroyVirtualBlock(). +All allocations must be freed before the block is destroyed, which is checked internally by an assert. +However, if you don't want to call vmaVirtualFree() for each allocation, you can use vmaClearVirtualBlock() to free them all at once - +a feature not available in normal Vulkan memory allocator. Example: + +\code +vmaVirtualFree(block, alloc); +vmaDestroyVirtualBlock(block); +\endcode + +\section virtual_allocator_allocation_parameters Allocation parameters + +You can attach a custom pointer to each allocation by using vmaSetVirtualAllocationUserData(). +Its default value is null. +It can be used to store any data that needs to be associated with that allocation - e.g. an index, a handle, or a pointer to some +larger data structure containing more information. Example: + +\code +struct CustomAllocData +{ + std::string m_AllocName; +}; +CustomAllocData* allocData = new CustomAllocData(); +allocData->m_AllocName = "My allocation 1"; +vmaSetVirtualAllocationUserData(block, alloc, allocData); +\endcode + +The pointer can later be fetched, along with allocation offset and size, by passing the allocation handle to function +vmaGetVirtualAllocationInfo() and inspecting returned structure #VmaVirtualAllocationInfo. +If you allocated a new object to be used as the custom pointer, don't forget to delete that object before freeing the allocation! +Example: + +\code +VmaVirtualAllocationInfo allocInfo; +vmaGetVirtualAllocationInfo(block, alloc, &allocInfo); +delete (CustomAllocData*)allocInfo.pUserData; + +vmaVirtualFree(block, alloc); +\endcode + +\section virtual_allocator_alignment_and_units Alignment and units + +It feels natural to express sizes and offsets in bytes. +If an offset of an allocation needs to be aligned to a multiply of some number (e.g. 4 bytes), you can fill optional member +VmaVirtualAllocationCreateInfo::alignment to request it. Example: + +\code +VmaVirtualAllocationCreateInfo allocCreateInfo = {}; +allocCreateInfo.size = 4096; // 4 KB +allocCreateInfo.alignment = 4; // Returned offset must be a multiply of 4 B + +VmaVirtualAllocation alloc; +res = vmaVirtualAllocate(block, &allocCreateInfo, &alloc, nullptr); +\endcode + +Alignments of different allocations made from one block may vary. +However, if all alignments and sizes are always multiply of some size e.g. 4 B or `sizeof(MyDataStruct)`, +you can express all sizes, alignments, and offsets in multiples of that size instead of individual bytes. +It might be more convenient, but you need to make sure to use this new unit consistently in all the places: + +- VmaVirtualBlockCreateInfo::size +- VmaVirtualAllocationCreateInfo::size and VmaVirtualAllocationCreateInfo::alignment +- Using offset returned by vmaVirtualAllocate() or in VmaVirtualAllocationInfo::offset + +\section virtual_allocator_statistics Statistics + +You can obtain statistics of a virtual block using vmaGetVirtualBlockStatistics() +(to get brief statistics that are fast to calculate) +or vmaCalculateVirtualBlockStatistics() (to get more detailed statistics, slower to calculate). +The functions fill structures #VmaStatistics, #VmaDetailedStatistics respectively - same as used by the normal Vulkan memory allocator. +Example: + +\code +VmaStatistics stats; +vmaGetVirtualBlockStatistics(block, &stats); +printf("My virtual block has %llu bytes used by %u virtual allocations\n", + stats.allocationBytes, stats.allocationCount); +\endcode + +You can also request a full list of allocations and free regions as a string in JSON format by calling +vmaBuildVirtualBlockStatsString(). +Returned string must be later freed using vmaFreeVirtualBlockStatsString(). +The format of this string differs from the one returned by the main Vulkan allocator, but it is similar. + +\section virtual_allocator_additional_considerations Additional considerations + +The "virtual allocator" functionality is implemented on a level of individual memory blocks. +Keeping track of a whole collection of blocks, allocating new ones when out of free space, +deleting empty ones, and deciding which one to try first for a new allocation must be implemented by the user. + +Alternative allocation algorithms are supported, just like in custom pools of the real GPU memory. +See enum #VmaVirtualBlockCreateFlagBits to learn how to specify them (e.g. #VMA_VIRTUAL_BLOCK_CREATE_LINEAR_ALGORITHM_BIT). +You can find their description in chapter \ref custom_memory_pools. +Allocation strategies are also supported. +See enum #VmaVirtualAllocationCreateFlagBits to learn how to specify them (e.g. #VMA_VIRTUAL_ALLOCATION_CREATE_STRATEGY_MIN_TIME_BIT). + +Following features are supported only by the allocator of the real GPU memory and not by virtual allocations: +buffer-image granularity, `VMA_DEBUG_MARGIN`, `VMA_MIN_ALIGNMENT`. + + +\page debugging_memory_usage Debugging incorrect memory usage + +If you suspect a bug with memory usage, like usage of uninitialized memory or +memory being overwritten out of bounds of an allocation, +you can use debug features of this library to verify this. + +\section debugging_memory_usage_initialization Memory initialization + +If you experience a bug with incorrect and nondeterministic data in your program and you suspect uninitialized memory to be used, +you can enable automatic memory initialization to verify this. +To do it, define macro `VMA_DEBUG_INITIALIZE_ALLOCATIONS` to 1. + +\code +#define VMA_DEBUG_INITIALIZE_ALLOCATIONS 1 +#include "vk_mem_alloc.h" +\endcode + +It makes memory of new allocations initialized to bit pattern `0xDCDCDCDC`. +Before an allocation is destroyed, its memory is filled with bit pattern `0xEFEFEFEF`. +Memory is automatically mapped and unmapped if necessary. + +If you find these values while debugging your program, good chances are that you incorrectly +read Vulkan memory that is allocated but not initialized, or already freed, respectively. + +Memory initialization works only with memory types that are `HOST_VISIBLE` and with allocations that can be mapped. +It works also with dedicated allocations. + +\section debugging_memory_usage_margins Margins + +By default, allocations are laid out in memory blocks next to each other if possible +(considering required alignment, `bufferImageGranularity`, and `nonCoherentAtomSize`). + +![Allocations without margin](../gfx/Margins_1.png) + +Define macro `VMA_DEBUG_MARGIN` to some non-zero value (e.g. 16) to enforce specified +number of bytes as a margin after every allocation. + +\code +#define VMA_DEBUG_MARGIN 16 +#include "vk_mem_alloc.h" +\endcode + +![Allocations with margin](../gfx/Margins_2.png) + +If your bug goes away after enabling margins, it means it may be caused by memory +being overwritten outside of allocation boundaries. It is not 100% certain though. +Change in application behavior may also be caused by different order and distribution +of allocations across memory blocks after margins are applied. + +Margins work with all types of memory. + +Margin is applied only to allocations made out of memory blocks and not to dedicated +allocations, which have their own memory block of specific size. +It is thus not applied to allocations made using #VMA_ALLOCATION_CREATE_DEDICATED_MEMORY_BIT flag +or those automatically decided to put into dedicated allocations, e.g. due to its +large size or recommended by VK_KHR_dedicated_allocation extension. + +Margins appear in [JSON dump](@ref statistics_json_dump) as part of free space. + +Note that enabling margins increases memory usage and fragmentation. + +Margins do not apply to \ref virtual_allocator. + +\section debugging_memory_usage_corruption_detection Corruption detection + +You can additionally define macro `VMA_DEBUG_DETECT_CORRUPTION` to 1 to enable validation +of contents of the margins. + +\code +#define VMA_DEBUG_MARGIN 16 +#define VMA_DEBUG_DETECT_CORRUPTION 1 +#include "vk_mem_alloc.h" +\endcode + +When this feature is enabled, number of bytes specified as `VMA_DEBUG_MARGIN` +(it must be multiply of 4) after every allocation is filled with a magic number. +This idea is also know as "canary". +Memory is automatically mapped and unmapped if necessary. + +This number is validated automatically when the allocation is destroyed. +If it is not equal to the expected value, `VMA_ASSERT()` is executed. +It clearly means that either CPU or GPU overwritten the memory outside of boundaries of the allocation, +which indicates a serious bug. + +You can also explicitly request checking margins of all allocations in all memory blocks +that belong to specified memory types by using function vmaCheckCorruption(), +or in memory blocks that belong to specified custom pool, by using function +vmaCheckPoolCorruption(). + +Margin validation (corruption detection) works only for memory types that are +`HOST_VISIBLE` and `HOST_COHERENT`. + + +\page opengl_interop OpenGL Interop + +VMA provides some features that help with interoperability with OpenGL. + +\section opengl_interop_exporting_memory Exporting memory + +If you want to attach `VkExportMemoryAllocateInfoKHR` structure to `pNext` chain of memory allocations made by the library: + +It is recommended to create \ref custom_memory_pools for such allocations. +Define and fill in your `VkExportMemoryAllocateInfoKHR` structure and attach it to VmaPoolCreateInfo::pMemoryAllocateNext +while creating the custom pool. +Please note that the structure must remain alive and unchanged for the whole lifetime of the #VmaPool, +not only while creating it, as no copy of the structure is made, +but its original pointer is used for each allocation instead. + +If you want to export all memory allocated by the library from certain memory types, +also dedicated allocations or other allocations made from default pools, +an alternative solution is to fill in VmaAllocatorCreateInfo::pTypeExternalMemoryHandleTypes. +It should point to an array with `VkExternalMemoryHandleTypeFlagsKHR` to be automatically passed by the library +through `VkExportMemoryAllocateInfoKHR` on each allocation made from a specific memory type. +Please note that new versions of the library also support dedicated allocations created in custom pools. + +You should not mix these two methods in a way that allows to apply both to the same memory type. +Otherwise, `VkExportMemoryAllocateInfoKHR` structure would be attached twice to the `pNext` chain of `VkMemoryAllocateInfo`. + + +\section opengl_interop_custom_alignment Custom alignment + +Buffers or images exported to a different API like OpenGL may require a different alignment, +higher than the one used by the library automatically, queried from functions like `vkGetBufferMemoryRequirements`. +To impose such alignment: + +It is recommended to create \ref custom_memory_pools for such allocations. +Set VmaPoolCreateInfo::minAllocationAlignment member to the minimum alignment required for each allocation +to be made out of this pool. +The alignment actually used will be the maximum of this member and the alignment returned for the specific buffer or image +from a function like `vkGetBufferMemoryRequirements`, which is called by VMA automatically. + +If you want to create a buffer with a specific minimum alignment out of default pools, +use special function vmaCreateBufferWithAlignment(), which takes additional parameter `minAlignment`. + +Note the problem of alignment affects only resources placed inside bigger `VkDeviceMemory` blocks and not dedicated +allocations, as these, by definition, always have alignment = 0 because the resource is bound to the beginning of its dedicated block. +Contrary to Direct3D 12, Vulkan doesn't have a concept of alignment of the entire memory block passed on its allocation. + + +\page usage_patterns Recommended usage patterns + +Vulkan gives great flexibility in memory allocation. +This chapter shows the most common patterns. + +See also slides from talk: +[Sawicki, Adam. Advanced Graphics Techniques Tutorial: Memory management in Vulkan and DX12. Game Developers Conference, 2018](https://www.gdcvault.com/play/1025458/Advanced-Graphics-Techniques-Tutorial-New) + + +\section usage_patterns_gpu_only GPU-only resource + +When: +Any resources that you frequently write and read on GPU, +e.g. images used as color attachments (aka "render targets"), depth-stencil attachments, +images/buffers used as storage image/buffer (aka "Unordered Access View (UAV)"). + +What to do: +Let the library select the optimal memory type, which will likely have `VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT`. + +\code +VkImageCreateInfo imgCreateInfo = { VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO }; +imgCreateInfo.imageType = VK_IMAGE_TYPE_2D; +imgCreateInfo.extent.width = 3840; +imgCreateInfo.extent.height = 2160; +imgCreateInfo.extent.depth = 1; +imgCreateInfo.mipLevels = 1; +imgCreateInfo.arrayLayers = 1; +imgCreateInfo.format = VK_FORMAT_R8G8B8A8_UNORM; +imgCreateInfo.tiling = VK_IMAGE_TILING_OPTIMAL; +imgCreateInfo.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED; +imgCreateInfo.usage = VK_IMAGE_USAGE_SAMPLED_BIT | VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT; +imgCreateInfo.samples = VK_SAMPLE_COUNT_1_BIT; + +VmaAllocationCreateInfo allocCreateInfo = {}; +allocCreateInfo.usage = VMA_MEMORY_USAGE_AUTO; +allocCreateInfo.flags = VMA_ALLOCATION_CREATE_DEDICATED_MEMORY_BIT; +allocCreateInfo.priority = 1.0f; + +VkImage img; +VmaAllocation alloc; +vmaCreateImage(allocator, &imgCreateInfo, &allocCreateInfo, &img, &alloc, nullptr); +\endcode + +Also consider: +Consider creating them as dedicated allocations using #VMA_ALLOCATION_CREATE_DEDICATED_MEMORY_BIT, +especially if they are large or if you plan to destroy and recreate them with different sizes +e.g. when display resolution changes. +Prefer to create such resources first and all other GPU resources (like textures and vertex buffers) later. +When VK_EXT_memory_priority extension is enabled, it is also worth setting high priority to such allocation +to decrease chances to be evicted to system memory by the operating system. + +\section usage_patterns_staging_copy_upload Staging copy for upload + +When: +A "staging" buffer than you want to map and fill from CPU code, then use as a source od transfer +to some GPU resource. + +What to do: +Use flag #VMA_ALLOCATION_CREATE_HOST_ACCESS_SEQUENTIAL_WRITE_BIT. +Let the library select the optimal memory type, which will always have `VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT`. + +\code +VkBufferCreateInfo bufCreateInfo = { VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO }; +bufCreateInfo.size = 65536; +bufCreateInfo.usage = VK_BUFFER_USAGE_TRANSFER_SRC_BIT; + +VmaAllocationCreateInfo allocCreateInfo = {}; +allocCreateInfo.usage = VMA_MEMORY_USAGE_AUTO; +allocCreateInfo.flags = VMA_ALLOCATION_CREATE_HOST_ACCESS_SEQUENTIAL_WRITE_BIT | + VMA_ALLOCATION_CREATE_MAPPED_BIT; + +VkBuffer buf; +VmaAllocation alloc; +VmaAllocationInfo allocInfo; +vmaCreateBuffer(allocator, &bufCreateInfo, &allocCreateInfo, &buf, &alloc, &allocInfo); + +... + +memcpy(allocInfo.pMappedData, myData, myDataSize); +\endcode + +Also consider: +You can map the allocation using vmaMapMemory() or you can create it as persistenly mapped +using #VMA_ALLOCATION_CREATE_MAPPED_BIT, as in the example above. + + +\section usage_patterns_readback Readback + +When: +Buffers for data written by or transferred from the GPU that you want to read back on the CPU, +e.g. results of some computations. + +What to do: +Use flag #VMA_ALLOCATION_CREATE_HOST_ACCESS_RANDOM_BIT. +Let the library select the optimal memory type, which will always have `VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT` +and `VK_MEMORY_PROPERTY_HOST_CACHED_BIT`. + +\code +VkBufferCreateInfo bufCreateInfo = { VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO }; +bufCreateInfo.size = 65536; +bufCreateInfo.usage = VK_BUFFER_USAGE_TRANSFER_DST_BIT; + +VmaAllocationCreateInfo allocCreateInfo = {}; +allocCreateInfo.usage = VMA_MEMORY_USAGE_AUTO; +allocCreateInfo.flags = VMA_ALLOCATION_CREATE_HOST_ACCESS_RANDOM_BIT | + VMA_ALLOCATION_CREATE_MAPPED_BIT; + +VkBuffer buf; +VmaAllocation alloc; +VmaAllocationInfo allocInfo; +vmaCreateBuffer(allocator, &bufCreateInfo, &allocCreateInfo, &buf, &alloc, &allocInfo); + +... + +const float* downloadedData = (const float*)allocInfo.pMappedData; +\endcode + + +\section usage_patterns_advanced_data_uploading Advanced data uploading + +For resources that you frequently write on CPU via mapped pointer and +freqnently read on GPU e.g. as a uniform buffer (also called "dynamic"), multiple options are possible: + +-# Easiest solution is to have one copy of the resource in `HOST_VISIBLE` memory, + even if it means system RAM (not `DEVICE_LOCAL`) on systems with a discrete graphics card, + and make the device reach out to that resource directly. + - Reads performed by the device will then go through PCI Express bus. + The performace of this access may be limited, but it may be fine depending on the size + of this resource (whether it is small enough to quickly end up in GPU cache) and the sparsity + of access. +-# On systems with unified memory (e.g. AMD APU or Intel integrated graphics, mobile chips), + a memory type may be available that is both `HOST_VISIBLE` (available for mapping) and `DEVICE_LOCAL` + (fast to access from the GPU). Then, it is likely the best choice for such type of resource. +-# Systems with a discrete graphics card and separate video memory may or may not expose + a memory type that is both `HOST_VISIBLE` and `DEVICE_LOCAL`, also known as Base Address Register (BAR). + If they do, it represents a piece of VRAM (or entire VRAM, if ReBAR is enabled in the motherboard BIOS) + that is available to CPU for mapping. + - Writes performed by the host to that memory go through PCI Express bus. + The performance of these writes may be limited, but it may be fine, especially on PCIe 4.0, + as long as rules of using uncached and write-combined memory are followed - only sequential writes and no reads. +-# Finally, you may need or prefer to create a separate copy of the resource in `DEVICE_LOCAL` memory, + a separate "staging" copy in `HOST_VISIBLE` memory and perform an explicit transfer command between them. + +Thankfully, VMA offers an aid to create and use such resources in the the way optimal +for the current Vulkan device. To help the library make the best choice, +use flag #VMA_ALLOCATION_CREATE_HOST_ACCESS_SEQUENTIAL_WRITE_BIT together with +#VMA_ALLOCATION_CREATE_HOST_ACCESS_ALLOW_TRANSFER_INSTEAD_BIT. +It will then prefer a memory type that is both `DEVICE_LOCAL` and `HOST_VISIBLE` (integrated memory or BAR), +but if no such memory type is available or allocation from it fails +(PC graphics cards have only 256 MB of BAR by default, unless ReBAR is supported and enabled in BIOS), +it will fall back to `DEVICE_LOCAL` memory for fast GPU access. +It is then up to you to detect that the allocation ended up in a memory type that is not `HOST_VISIBLE`, +so you need to create another "staging" allocation and perform explicit transfers. + +\code +VkBufferCreateInfo bufCreateInfo = { VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO }; +bufCreateInfo.size = 65536; +bufCreateInfo.usage = VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT; + +VmaAllocationCreateInfo allocCreateInfo = {}; +allocCreateInfo.usage = VMA_MEMORY_USAGE_AUTO; +allocCreateInfo.flags = VMA_ALLOCATION_CREATE_HOST_ACCESS_SEQUENTIAL_WRITE_BIT | + VMA_ALLOCATION_CREATE_HOST_ACCESS_ALLOW_TRANSFER_INSTEAD_BIT | + VMA_ALLOCATION_CREATE_MAPPED_BIT; + +VkBuffer buf; +VmaAllocation alloc; +VmaAllocationInfo allocInfo; +vmaCreateBuffer(allocator, &bufCreateInfo, &allocCreateInfo, &buf, &alloc, &allocInfo); + +VkMemoryPropertyFlags memPropFlags; +vmaGetAllocationMemoryProperties(allocator, alloc, &memPropFlags); + +if(memPropFlags & VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT) +{ + // Allocation ended up in a mappable memory and is already mapped - write to it directly. + + // [Executed in runtime]: + memcpy(allocInfo.pMappedData, myData, myDataSize); +} +else +{ + // Allocation ended up in a non-mappable memory - need to transfer. + VkBufferCreateInfo stagingBufCreateInfo = { VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO }; + stagingBufCreateInfo.size = 65536; + stagingBufCreateInfo.usage = VK_BUFFER_USAGE_TRANSFER_SRC_BIT; + + VmaAllocationCreateInfo stagingAllocCreateInfo = {}; + stagingAllocCreateInfo.usage = VMA_MEMORY_USAGE_AUTO; + stagingAllocCreateInfo.flags = VMA_ALLOCATION_CREATE_HOST_ACCESS_SEQUENTIAL_WRITE_BIT | + VMA_ALLOCATION_CREATE_MAPPED_BIT; + + VkBuffer stagingBuf; + VmaAllocation stagingAlloc; + VmaAllocationInfo stagingAllocInfo; + vmaCreateBuffer(allocator, &stagingBufCreateInfo, &stagingAllocCreateInfo, + &stagingBuf, &stagingAlloc, stagingAllocInfo); + + // [Executed in runtime]: + memcpy(stagingAllocInfo.pMappedData, myData, myDataSize); + //vkCmdPipelineBarrier: VK_ACCESS_HOST_WRITE_BIT --> VK_ACCESS_TRANSFER_READ_BIT + VkBufferCopy bufCopy = { + 0, // srcOffset + 0, // dstOffset, + myDataSize); // size + vkCmdCopyBuffer(cmdBuf, stagingBuf, buf, 1, &bufCopy); +} +\endcode + +\section usage_patterns_other_use_cases Other use cases + +Here are some other, less obvious use cases and their recommended settings: + +- An image that is used only as transfer source and destination, but it should stay on the device, + as it is used to temporarily store a copy of some texture, e.g. from the current to the next frame, + for temporal antialiasing or other temporal effects. + - Use `VkImageCreateInfo::usage = VK_IMAGE_USAGE_TRANSFER_SRC_BIT | VK_IMAGE_USAGE_TRANSFER_DST_BIT` + - Use VmaAllocationCreateInfo::usage = #VMA_MEMORY_USAGE_AUTO +- An image that is used only as transfer source and destination, but it should be placed + in the system RAM despite it doesn't need to be mapped, because it serves as a "swap" copy to evict + least recently used textures from VRAM. + - Use `VkImageCreateInfo::usage = VK_IMAGE_USAGE_TRANSFER_SRC_BIT | VK_IMAGE_USAGE_TRANSFER_DST_BIT` + - Use VmaAllocationCreateInfo::usage = #VMA_MEMORY_USAGE_AUTO_PREFER_HOST, + as VMA needs a hint here to differentiate from the previous case. +- A buffer that you want to map and write from the CPU, directly read from the GPU + (e.g. as a uniform or vertex buffer), but you have a clear preference to place it in device or + host memory due to its large size. + - Use `VkBufferCreateInfo::usage = VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT` + - Use VmaAllocationCreateInfo::usage = #VMA_MEMORY_USAGE_AUTO_PREFER_DEVICE or #VMA_MEMORY_USAGE_AUTO_PREFER_HOST + - Use VmaAllocationCreateInfo::flags = #VMA_ALLOCATION_CREATE_HOST_ACCESS_SEQUENTIAL_WRITE_BIT + + +\page configuration Configuration + +Please check "CONFIGURATION SECTION" in the code to find macros that you can define +before each include of this file or change directly in this file to provide +your own implementation of basic facilities like assert, `min()` and `max()` functions, +mutex, atomic etc. +The library uses its own implementation of containers by default, but you can switch to using +STL containers instead. + +For example, define `VMA_ASSERT(expr)` before including the library to provide +custom implementation of the assertion, compatible with your project. +By default it is defined to standard C `assert(expr)` in `_DEBUG` configuration +and empty otherwise. + +\section config_Vulkan_functions Pointers to Vulkan functions + +There are multiple ways to import pointers to Vulkan functions in the library. +In the simplest case you don't need to do anything. +If the compilation or linking of your program or the initialization of the #VmaAllocator +doesn't work for you, you can try to reconfigure it. + +First, the allocator tries to fetch pointers to Vulkan functions linked statically, +like this: + +\code +m_VulkanFunctions.vkAllocateMemory = (PFN_vkAllocateMemory)vkAllocateMemory; +\endcode + +If you want to disable this feature, set configuration macro: `#define VMA_STATIC_VULKAN_FUNCTIONS 0`. + +Second, you can provide the pointers yourself by setting member VmaAllocatorCreateInfo::pVulkanFunctions. +You can fetch them e.g. using functions `vkGetInstanceProcAddr` and `vkGetDeviceProcAddr` or +by using a helper library like [volk](https://github.com/zeux/volk). + +Third, VMA tries to fetch remaining pointers that are still null by calling +`vkGetInstanceProcAddr` and `vkGetDeviceProcAddr` on its own. +You need to only fill in VmaVulkanFunctions::vkGetInstanceProcAddr and VmaVulkanFunctions::vkGetDeviceProcAddr. +Other pointers will be fetched automatically. +If you want to disable this feature, set configuration macro: `#define VMA_DYNAMIC_VULKAN_FUNCTIONS 0`. + +Finally, all the function pointers required by the library (considering selected +Vulkan version and enabled extensions) are checked with `VMA_ASSERT` if they are not null. + + +\section custom_memory_allocator Custom host memory allocator + +If you use custom allocator for CPU memory rather than default operator `new` +and `delete` from C++, you can make this library using your allocator as well +by filling optional member VmaAllocatorCreateInfo::pAllocationCallbacks. These +functions will be passed to Vulkan, as well as used by the library itself to +make any CPU-side allocations. + +\section allocation_callbacks Device memory allocation callbacks + +The library makes calls to `vkAllocateMemory()` and `vkFreeMemory()` internally. +You can setup callbacks to be informed about these calls, e.g. for the purpose +of gathering some statistics. To do it, fill optional member +VmaAllocatorCreateInfo::pDeviceMemoryCallbacks. + +\section heap_memory_limit Device heap memory limit + +When device memory of certain heap runs out of free space, new allocations may +fail (returning error code) or they may succeed, silently pushing some existing_ +memory blocks from GPU VRAM to system RAM (which degrades performance). This +behavior is implementation-dependent - it depends on GPU vendor and graphics +driver. + +On AMD cards it can be controlled while creating Vulkan device object by using +VK_AMD_memory_overallocation_behavior extension, if available. + +Alternatively, if you want to test how your program behaves with limited amount of Vulkan device +memory available without switching your graphics card to one that really has +smaller VRAM, you can use a feature of this library intended for this purpose. +To do it, fill optional member VmaAllocatorCreateInfo::pHeapSizeLimit. + + + +\page vk_khr_dedicated_allocation VK_KHR_dedicated_allocation + +VK_KHR_dedicated_allocation is a Vulkan extension which can be used to improve +performance on some GPUs. It augments Vulkan API with possibility to query +driver whether it prefers particular buffer or image to have its own, dedicated +allocation (separate `VkDeviceMemory` block) for better efficiency - to be able +to do some internal optimizations. The extension is supported by this library. +It will be used automatically when enabled. + +It has been promoted to core Vulkan 1.1, so if you use eligible Vulkan version +and inform VMA about it by setting VmaAllocatorCreateInfo::vulkanApiVersion, +you are all set. + +Otherwise, if you want to use it as an extension: + +1 . When creating Vulkan device, check if following 2 device extensions are +supported (call `vkEnumerateDeviceExtensionProperties()`). +If yes, enable them (fill `VkDeviceCreateInfo::ppEnabledExtensionNames`). + +- VK_KHR_get_memory_requirements2 +- VK_KHR_dedicated_allocation + +If you enabled these extensions: + +2 . Use #VMA_ALLOCATOR_CREATE_KHR_DEDICATED_ALLOCATION_BIT flag when creating +your #VmaAllocator to inform the library that you enabled required extensions +and you want the library to use them. + +\code +allocatorInfo.flags |= VMA_ALLOCATOR_CREATE_KHR_DEDICATED_ALLOCATION_BIT; + +vmaCreateAllocator(&allocatorInfo, &allocator); +\endcode + +That is all. The extension will be automatically used whenever you create a +buffer using vmaCreateBuffer() or image using vmaCreateImage(). + +When using the extension together with Vulkan Validation Layer, you will receive +warnings like this: + +_vkBindBufferMemory(): Binding memory to buffer 0x33 but vkGetBufferMemoryRequirements() has not been called on that buffer._ + +It is OK, you should just ignore it. It happens because you use function +`vkGetBufferMemoryRequirements2KHR()` instead of standard +`vkGetBufferMemoryRequirements()`, while the validation layer seems to be +unaware of it. + +To learn more about this extension, see: + +- [VK_KHR_dedicated_allocation in Vulkan specification](https://www.khronos.org/registry/vulkan/specs/1.2-extensions/html/chap50.html#VK_KHR_dedicated_allocation) +- [VK_KHR_dedicated_allocation unofficial manual](http://asawicki.info/articles/VK_KHR_dedicated_allocation.php5) + + + +\page vk_ext_memory_priority VK_EXT_memory_priority + +VK_EXT_memory_priority is a device extension that allows to pass additional "priority" +value to Vulkan memory allocations that the implementation may use prefer certain +buffers and images that are critical for performance to stay in device-local memory +in cases when the memory is over-subscribed, while some others may be moved to the system memory. + +VMA offers convenient usage of this extension. +If you enable it, you can pass "priority" parameter when creating allocations or custom pools +and the library automatically passes the value to Vulkan using this extension. + +If you want to use this extension in connection with VMA, follow these steps: + +\section vk_ext_memory_priority_initialization Initialization + +1) Call `vkEnumerateDeviceExtensionProperties` for the physical device. +Check if the extension is supported - if returned array of `VkExtensionProperties` contains "VK_EXT_memory_priority". + +2) Call `vkGetPhysicalDeviceFeatures2` for the physical device instead of old `vkGetPhysicalDeviceFeatures`. +Attach additional structure `VkPhysicalDeviceMemoryPriorityFeaturesEXT` to `VkPhysicalDeviceFeatures2::pNext` to be returned. +Check if the device feature is really supported - check if `VkPhysicalDeviceMemoryPriorityFeaturesEXT::memoryPriority` is true. + +3) While creating device with `vkCreateDevice`, enable this extension - add "VK_EXT_memory_priority" +to the list passed as `VkDeviceCreateInfo::ppEnabledExtensionNames`. + +4) While creating the device, also don't set `VkDeviceCreateInfo::pEnabledFeatures`. +Fill in `VkPhysicalDeviceFeatures2` structure instead and pass it as `VkDeviceCreateInfo::pNext`. +Enable this device feature - attach additional structure `VkPhysicalDeviceMemoryPriorityFeaturesEXT` to +`VkPhysicalDeviceFeatures2::pNext` chain and set its member `memoryPriority` to `VK_TRUE`. + +5) While creating #VmaAllocator with vmaCreateAllocator() inform VMA that you +have enabled this extension and feature - add #VMA_ALLOCATOR_CREATE_EXT_MEMORY_PRIORITY_BIT +to VmaAllocatorCreateInfo::flags. + +\section vk_ext_memory_priority_usage Usage + +When using this extension, you should initialize following member: + +- VmaAllocationCreateInfo::priority when creating a dedicated allocation with #VMA_ALLOCATION_CREATE_DEDICATED_MEMORY_BIT. +- VmaPoolCreateInfo::priority when creating a custom pool. + +It should be a floating-point value between `0.0f` and `1.0f`, where recommended default is `0.5f`. +Memory allocated with higher value can be treated by the Vulkan implementation as higher priority +and so it can have lower chances of being pushed out to system memory, experiencing degraded performance. + +It might be a good idea to create performance-critical resources like color-attachment or depth-stencil images +as dedicated and set high priority to them. For example: + +\code +VkImageCreateInfo imgCreateInfo = { VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO }; +imgCreateInfo.imageType = VK_IMAGE_TYPE_2D; +imgCreateInfo.extent.width = 3840; +imgCreateInfo.extent.height = 2160; +imgCreateInfo.extent.depth = 1; +imgCreateInfo.mipLevels = 1; +imgCreateInfo.arrayLayers = 1; +imgCreateInfo.format = VK_FORMAT_R8G8B8A8_UNORM; +imgCreateInfo.tiling = VK_IMAGE_TILING_OPTIMAL; +imgCreateInfo.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED; +imgCreateInfo.usage = VK_IMAGE_USAGE_SAMPLED_BIT | VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT; +imgCreateInfo.samples = VK_SAMPLE_COUNT_1_BIT; + +VmaAllocationCreateInfo allocCreateInfo = {}; +allocCreateInfo.usage = VMA_MEMORY_USAGE_AUTO; +allocCreateInfo.flags = VMA_ALLOCATION_CREATE_DEDICATED_MEMORY_BIT; +allocCreateInfo.priority = 1.0f; + +VkImage img; +VmaAllocation alloc; +vmaCreateImage(allocator, &imgCreateInfo, &allocCreateInfo, &img, &alloc, nullptr); +\endcode + +`priority` member is ignored in the following situations: + +- Allocations created in custom pools: They inherit the priority, along with all other allocation parameters + from the parametrs passed in #VmaPoolCreateInfo when the pool was created. +- Allocations created in default pools: They inherit the priority from the parameters + VMA used when creating default pools, which means `priority == 0.5f`. + + +\page vk_amd_device_coherent_memory VK_AMD_device_coherent_memory + +VK_AMD_device_coherent_memory is a device extension that enables access to +additional memory types with `VK_MEMORY_PROPERTY_DEVICE_COHERENT_BIT_AMD` and +`VK_MEMORY_PROPERTY_DEVICE_UNCACHED_BIT_AMD` flag. It is useful mostly for +allocation of buffers intended for writing "breadcrumb markers" in between passes +or draw calls, which in turn are useful for debugging GPU crash/hang/TDR cases. + +When the extension is available but has not been enabled, Vulkan physical device +still exposes those memory types, but their usage is forbidden. VMA automatically +takes care of that - it returns `VK_ERROR_FEATURE_NOT_PRESENT` when an attempt +to allocate memory of such type is made. + +If you want to use this extension in connection with VMA, follow these steps: + +\section vk_amd_device_coherent_memory_initialization Initialization + +1) Call `vkEnumerateDeviceExtensionProperties` for the physical device. +Check if the extension is supported - if returned array of `VkExtensionProperties` contains "VK_AMD_device_coherent_memory". + +2) Call `vkGetPhysicalDeviceFeatures2` for the physical device instead of old `vkGetPhysicalDeviceFeatures`. +Attach additional structure `VkPhysicalDeviceCoherentMemoryFeaturesAMD` to `VkPhysicalDeviceFeatures2::pNext` to be returned. +Check if the device feature is really supported - check if `VkPhysicalDeviceCoherentMemoryFeaturesAMD::deviceCoherentMemory` is true. + +3) While creating device with `vkCreateDevice`, enable this extension - add "VK_AMD_device_coherent_memory" +to the list passed as `VkDeviceCreateInfo::ppEnabledExtensionNames`. + +4) While creating the device, also don't set `VkDeviceCreateInfo::pEnabledFeatures`. +Fill in `VkPhysicalDeviceFeatures2` structure instead and pass it as `VkDeviceCreateInfo::pNext`. +Enable this device feature - attach additional structure `VkPhysicalDeviceCoherentMemoryFeaturesAMD` to +`VkPhysicalDeviceFeatures2::pNext` and set its member `deviceCoherentMemory` to `VK_TRUE`. + +5) While creating #VmaAllocator with vmaCreateAllocator() inform VMA that you +have enabled this extension and feature - add #VMA_ALLOCATOR_CREATE_AMD_DEVICE_COHERENT_MEMORY_BIT +to VmaAllocatorCreateInfo::flags. + +\section vk_amd_device_coherent_memory_usage Usage + +After following steps described above, you can create VMA allocations and custom pools +out of the special `DEVICE_COHERENT` and `DEVICE_UNCACHED` memory types on eligible +devices. There are multiple ways to do it, for example: + +- You can request or prefer to allocate out of such memory types by adding + `VK_MEMORY_PROPERTY_DEVICE_UNCACHED_BIT_AMD` to VmaAllocationCreateInfo::requiredFlags + or VmaAllocationCreateInfo::preferredFlags. Those flags can be freely mixed with + other ways of \ref choosing_memory_type, like setting VmaAllocationCreateInfo::usage. +- If you manually found memory type index to use for this purpose, force allocation + from this specific index by setting VmaAllocationCreateInfo::memoryTypeBits `= 1u << index`. + +\section vk_amd_device_coherent_memory_more_information More information + +To learn more about this extension, see [VK_AMD_device_coherent_memory in Vulkan specification](https://www.khronos.org/registry/vulkan/specs/1.2-extensions/man/html/VK_AMD_device_coherent_memory.html) + +Example use of this extension can be found in the code of the sample and test suite +accompanying this library. + + +\page enabling_buffer_device_address Enabling buffer device address + +Device extension VK_KHR_buffer_device_address +allow to fetch raw GPU pointer to a buffer and pass it for usage in a shader code. +It has been promoted to core Vulkan 1.2. + +If you want to use this feature in connection with VMA, follow these steps: + +\section enabling_buffer_device_address_initialization Initialization + +1) (For Vulkan version < 1.2) Call `vkEnumerateDeviceExtensionProperties` for the physical device. +Check if the extension is supported - if returned array of `VkExtensionProperties` contains +"VK_KHR_buffer_device_address". + +2) Call `vkGetPhysicalDeviceFeatures2` for the physical device instead of old `vkGetPhysicalDeviceFeatures`. +Attach additional structure `VkPhysicalDeviceBufferDeviceAddressFeatures*` to `VkPhysicalDeviceFeatures2::pNext` to be returned. +Check if the device feature is really supported - check if `VkPhysicalDeviceBufferDeviceAddressFeatures::bufferDeviceAddress` is true. + +3) (For Vulkan version < 1.2) While creating device with `vkCreateDevice`, enable this extension - add +"VK_KHR_buffer_device_address" to the list passed as `VkDeviceCreateInfo::ppEnabledExtensionNames`. + +4) While creating the device, also don't set `VkDeviceCreateInfo::pEnabledFeatures`. +Fill in `VkPhysicalDeviceFeatures2` structure instead and pass it as `VkDeviceCreateInfo::pNext`. +Enable this device feature - attach additional structure `VkPhysicalDeviceBufferDeviceAddressFeatures*` to +`VkPhysicalDeviceFeatures2::pNext` and set its member `bufferDeviceAddress` to `VK_TRUE`. + +5) While creating #VmaAllocator with vmaCreateAllocator() inform VMA that you +have enabled this feature - add #VMA_ALLOCATOR_CREATE_BUFFER_DEVICE_ADDRESS_BIT +to VmaAllocatorCreateInfo::flags. + +\section enabling_buffer_device_address_usage Usage + +After following steps described above, you can create buffers with `VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT*` using VMA. +The library automatically adds `VK_MEMORY_ALLOCATE_DEVICE_ADDRESS_BIT*` to +allocated memory blocks wherever it might be needed. + +Please note that the library supports only `VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT*`. +The second part of this functionality related to "capture and replay" is not supported, +as it is intended for usage in debugging tools like RenderDoc, not in everyday Vulkan usage. + +\section enabling_buffer_device_address_more_information More information + +To learn more about this extension, see [VK_KHR_buffer_device_address in Vulkan specification](https://www.khronos.org/registry/vulkan/specs/1.2-extensions/html/chap46.html#VK_KHR_buffer_device_address) + +Example use of this extension can be found in the code of the sample and test suite +accompanying this library. + +\page general_considerations General considerations + +\section general_considerations_thread_safety Thread safety + +- The library has no global state, so separate #VmaAllocator objects can be used + independently. + There should be no need to create multiple such objects though - one per `VkDevice` is enough. +- By default, all calls to functions that take #VmaAllocator as first parameter + are safe to call from multiple threads simultaneously because they are + synchronized internally when needed. + This includes allocation and deallocation from default memory pool, as well as custom #VmaPool. +- When the allocator is created with #VMA_ALLOCATOR_CREATE_EXTERNALLY_SYNCHRONIZED_BIT + flag, calls to functions that take such #VmaAllocator object must be + synchronized externally. +- Access to a #VmaAllocation object must be externally synchronized. For example, + you must not call vmaGetAllocationInfo() and vmaMapMemory() from different + threads at the same time if you pass the same #VmaAllocation object to these + functions. +- #VmaVirtualBlock is not safe to be used from multiple threads simultaneously. + +\section general_considerations_versioning_and_compatibility Versioning and compatibility + +The library uses [**Semantic Versioning**](https://semver.org/), +which means version numbers follow convention: Major.Minor.Patch (e.g. 2.3.0), where: + +- Incremented Patch version means a release is backward- and forward-compatible, + introducing only some internal improvements, bug fixes, optimizations etc. + or changes that are out of scope of the official API described in this documentation. +- Incremented Minor version means a release is backward-compatible, + so existing code that uses the library should continue to work, while some new + symbols could have been added: new structures, functions, new values in existing + enums and bit flags, new structure members, but not new function parameters. +- Incrementing Major version means a release could break some backward compatibility. + +All changes between official releases are documented in file "CHANGELOG.md". + +\warning Backward compatiblity is considered on the level of C++ source code, not binary linkage. +Adding new members to existing structures is treated as backward compatible if initializing +the new members to binary zero results in the old behavior. +You should always fully initialize all library structures to zeros and not rely on their +exact binary size. + +\section general_considerations_validation_layer_warnings Validation layer warnings + +When using this library, you can meet following types of warnings issued by +Vulkan validation layer. They don't necessarily indicate a bug, so you may need +to just ignore them. + +- *vkBindBufferMemory(): Binding memory to buffer 0xeb8e4 but vkGetBufferMemoryRequirements() has not been called on that buffer.* + - It happens when VK_KHR_dedicated_allocation extension is enabled. + `vkGetBufferMemoryRequirements2KHR` function is used instead, while validation layer seems to be unaware of it. +- *Mapping an image with layout VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL can result in undefined behavior if this memory is used by the device. Only GENERAL or PREINITIALIZED should be used.* + - It happens when you map a buffer or image, because the library maps entire + `VkDeviceMemory` block, where different types of images and buffers may end + up together, especially on GPUs with unified memory like Intel. +- *Non-linear image 0xebc91 is aliased with linear buffer 0xeb8e4 which may indicate a bug.* + - It may happen when you use [defragmentation](@ref defragmentation). + +\section general_considerations_allocation_algorithm Allocation algorithm + +The library uses following algorithm for allocation, in order: + +-# Try to find free range of memory in existing blocks. +-# If failed, try to create a new block of `VkDeviceMemory`, with preferred block size. +-# If failed, try to create such block with size / 2, size / 4, size / 8. +-# If failed, try to allocate separate `VkDeviceMemory` for this allocation, + just like when you use #VMA_ALLOCATION_CREATE_DEDICATED_MEMORY_BIT. +-# If failed, choose other memory type that meets the requirements specified in + VmaAllocationCreateInfo and go to point 1. +-# If failed, return `VK_ERROR_OUT_OF_DEVICE_MEMORY`. + +\section general_considerations_features_not_supported Features not supported + +Features deliberately excluded from the scope of this library: + +-# **Data transfer.** Uploading (streaming) and downloading data of buffers and images + between CPU and GPU memory and related synchronization is responsibility of the user. + Defining some "texture" object that would automatically stream its data from a + staging copy in CPU memory to GPU memory would rather be a feature of another, + higher-level library implemented on top of VMA. + VMA doesn't record any commands to a `VkCommandBuffer`. It just allocates memory. +-# **Recreation of buffers and images.** Although the library has functions for + buffer and image creation: vmaCreateBuffer(), vmaCreateImage(), you need to + recreate these objects yourself after defragmentation. That is because the big + structures `VkBufferCreateInfo`, `VkImageCreateInfo` are not stored in + #VmaAllocation object. +-# **Handling CPU memory allocation failures.** When dynamically creating small C++ + objects in CPU memory (not Vulkan memory), allocation failures are not checked + and handled gracefully, because that would complicate code significantly and + is usually not needed in desktop PC applications anyway. + Success of an allocation is just checked with an assert. +-# **Code free of any compiler warnings.** Maintaining the library to compile and + work correctly on so many different platforms is hard enough. Being free of + any warnings, on any version of any compiler, is simply not feasible. + There are many preprocessor macros that make some variables unused, function parameters unreferenced, + or conditional expressions constant in some configurations. + The code of this library should not be bigger or more complicated just to silence these warnings. + It is recommended to disable such warnings instead. +-# This is a C++ library with C interface. **Bindings or ports to any other programming languages** are welcome as external projects but + are not going to be included into this repository. +*/ diff --git a/3rdparty/vkmemalloc/vkmemalloc.cmake b/3rdparty/vkmemalloc/vkmemalloc.cmake new file mode 100644 index 00000000000..0f318c3c542 --- /dev/null +++ b/3rdparty/vkmemalloc/vkmemalloc.cmake @@ -0,0 +1,38 @@ +include(ExternalProject) + +set(VMA_SOURCE_DIR "${OPEN3D_THIRD_PARTY_DOWNLOAD_DIR}/vkmemalloc") + +ExternalProject_Add( + ext_vkmemalloc + PREFIX vkmemalloc + URL https://github.com/GPUOpen-LibrariesAndSDKs/VulkanMemoryAllocator/raw/refs/tags/v3.3.0/include/vk_mem_alloc.h + URL_HASH SHA256=90ce12fc4a2466235a09ae02905dd0c13aee80c1bbf11b331ab61230c2ceb112 + DOWNLOAD_NAME vk_mem_alloc.h + DOWNLOAD_NO_EXTRACT TRUE + SOURCE_DIR "${VMA_SOURCE_DIR}" + DOWNLOAD_DIR "${OPEN3D_THIRD_PARTY_DOWNLOAD_DIR}/vkmemalloc" + UPDATE_COMMAND "" + CONFIGURE_COMMAND "" + BUILD_COMMAND "" + INSTALL_COMMAND "" +) + +# VulkanMemoryAllocator-Hpp: C++ bindings for VMA (header-only, CC0 license). +# Provides vma::functionsFromDispatcher() and vma::raii:: RAII wrappers. +# Pinned to v3.3.0+3, matching the VMA C header above. +set(VMA_HPP_SOURCE_DIR "${OPEN3D_THIRD_PARTY_DOWNLOAD_DIR}/vkmemalloc_hpp") +ExternalProject_Add( + ext_vmahpp + PREFIX vkmemalloc_hpp + URL https://github.com/YaaZ/VulkanMemoryAllocator-Hpp/releases/download/v3.3.0%2B3/VulkanMemoryAllocator-Hpp-3.3.0.tar.gz + URL_HASH SHA256=8c2a0573babe1f86f3241d12b4c9df40bb944649b7f4239c1c611797f8af6cd5 + DOWNLOAD_DIR "${OPEN3D_THIRD_PARTY_DOWNLOAD_DIR}/vkmemalloc_hpp" + SOURCE_DIR "${VMA_HPP_SOURCE_DIR}/src" + UPDATE_COMMAND "" + CONFIGURE_COMMAND "" + BUILD_COMMAND "" + INSTALL_COMMAND "" + DEPENDS ext_vkmemalloc +) + +set(VMA_INCLUDE_DIRS ${VMA_SOURCE_DIR}/ ${VMA_HPP_SOURCE_DIR}/src/) # "/" is critical. \ No newline at end of file diff --git a/3rdparty/vulkan_headers/vulkan_headers.cmake b/3rdparty/vulkan_headers/vulkan_headers.cmake new file mode 100644 index 00000000000..bca1352e5be --- /dev/null +++ b/3rdparty/vulkan_headers/vulkan_headers.cmake @@ -0,0 +1,16 @@ +include(ExternalProject) + +ExternalProject_Add( + ext_vulkan_headers + PREFIX vulkan_headers + URL https://github.com/KhronosGroup/Vulkan-Headers/archive/refs/tags/v1.4.349.tar.gz + URL_HASH SHA256=d7b84712f8469657baa37a436d1a23efbf0a6354fc8835b6758ef036e15dcc14 + DOWNLOAD_DIR "${OPEN3D_THIRD_PARTY_DOWNLOAD_DIR}/vulkan_headers" + UPDATE_COMMAND "" + CONFIGURE_COMMAND "" + BUILD_COMMAND "" + INSTALL_COMMAND "" +) + +ExternalProject_Get_Property(ext_vulkan_headers SOURCE_DIR) +set(VULKAN_HEADERS_INCLUDE_DIRS ${SOURCE_DIR}/include/) # "/" is critical. \ No newline at end of file diff --git a/AGENTS.md b/AGENTS.md new file mode 100644 index 00000000000..2d54639d388 --- /dev/null +++ b/AGENTS.md @@ -0,0 +1,92 @@ +Open3D is a cross-platform (Windows, Linux, macOS and x86_64, arm64, CUDA and +oneAPI platforms) C++17 and Python library for 3D data processing, +visualization, reconstruction, registration, and ML-related workflows. Other +functionality is out of scope. + +## Coding and PR review directions + +- For any change, first research existing code and prepare a plan with definite goal, requirements, implementation steps, test method, risks and mitigations. **Lock the goal, requirements and test method, and keep the implementation steps with a log of status and decisions made.** Add plan summary to the PR description. +- Store intermediate live research and progress reports with important findings in .md files and refer to them as needed. +- Use subagents for major steps. +- Create new git branches when you explore implementation options - go back to previous code as required. +- Prioritize human readability and maintainability. +- **AVOID REDUNDANT IMPLEMENTATION** when similar functionality already exists - refactor and reuse instead. +- Keep changes focused and small. Avoid broad refactors unless requested. +- Read the relevant C++ / Python / docs files together and identify whether bindings, docs, and tests must change with the source change. +- **Debugging:** Test root cause hypothesis with logging before trying fixes. Validate with logging afterwards. Undo failed fixes. +- Developer docs: Document the code with brief comments (Why and What is the code doing?), typically for each function and file. Ensure code and docs are consistent. +- User docs: Update `docs`, Doxygen docs in C++ headers and Google Sphinx RST docs in Python bindings for new / changed code behavior. Add / update an example function use snippet in the docs. +- For new functionality, docs and examples, prefer Tensor implementations that work on CPU+CUDA+SYCL. +- Use the Eigen library for Math operations and oneAPI TBB for multithreading. Avoid: OpenMP, stdgpu. +- Add unit tests for new behavior and bug fixes (if needed). Add or update both C++ and Python tests when the feature is exposed in both layers. +- Keep dependencies minimal. Reuse functionality from existing dependencies if needed. Do not update 3rdparty code with patches. +- Preserve existing public APIs unless the task explicitly requires API changes. +- Avoid unnecessary compiler warnings, build breakages, and unrelated cleanup. +- Ensure smallest set of relevant tests run correctly locally. The full CI must pass for all supported SW and HW platforms in Github. + +## Repository map + +- Core algorithms/data structures: `cpp/open3d/` +- New CPU+CUDA+SYCL (Tensor based) implementations: `cpp/open3d/{core,t}` +- Legacy CPU only (Eigen based) data structures and algorithms: `cpp/open3d/{camera,geometry,io,pipelines}` +- GUI visualization (based on GLFW + Dear ImGUI + Filament renderer): `cpp/open3d/visualization/{app,gui,rendering,visualizer}` +- Legacy OpenGL + GLFW visualization: `cpp/open3d/visualization/visualizer` +- C++ tests: `cpp/tests/` +- Python bindings: `cpp/pybind/` +- Python tests: `python/test/` +- Examples: `examples/` +- Build logic: `CMakeLists.txt`, `3rdparty/find_dependencies.txt` +- Tooling/style/CI helpers: `util/` +- Docs: `docs/` and inline docs in C++ headers (Doxygen) and Python bindings. + +## Build + +- `mkdir -p build && cd build` +- Configure: `cmake -S .. -B . -D OPTION=VALUE...` +- Build: `cmake --build . --parallel $NPROC --target TARGET` (NPROC = numn CPUs) +- Install: `cmake --build . --target install` + +If Python bindings are required, use an activated virtual environment or set +`-DPython3_ROOT=/path/to/python`. + +### Useful CMake options (specify `=ON` or `=OFF`): + +- `BUILD_UNIT_TESTS` +- `BUILD_PYTHON_MODULE` +- `BUILD_[CUDA|SYCL|ISPC]_MODULE` +- `BUILD_EXAMPLES` +- `BUILD_SHARED_LIBS` + +### Useful targets: +- Python package targets: `python-package|pip-package|install-pip-package` +- C++ tests: `tests` +- C++ Binary library package: `package` +- Viewer: `Open3DViewer` +- Examples: By example name. + +## Test + +### C++ + +- `./bin/tests --gtest_list_tests` +- `./bin/tests --gtest_filter=*TEST_NAME*` + +### Python + +- `pip install -r python/requirements_test.txt` +- `cmake --build build --target install-pip-package` +- `pytest ../python/test/SPECIFIC/TEST_FILE.PY` + +## Style and formatting + +- C++ follows Google-style conventions with Open3D-specific rules. +- Use 4 spaces, no tabs. +- Use `#pragma once` for header guards. +- Prefer smart pointers over naked pointers. +- Use C++17, not C++20+. +- Python follows Google Python style. + +Use the repository's own formatting tools and pinned versions. + +- `pip install -r python/requirements_style.txt` +- `python util/check_style.py --apply` or `cmake --build build --target apply-style --parallel` \ No newline at end of file diff --git a/cmake/Open3DAddComputeShaders.cmake b/cmake/Open3DAddComputeShaders.cmake new file mode 100644 index 00000000000..ae10eb1868d --- /dev/null +++ b/cmake/Open3DAddComputeShaders.cmake @@ -0,0 +1,144 @@ +# Capture the directory of this file at include-time. CMAKE_CURRENT_LIST_DIR +# inside a function resolves to the caller's directory, not this file's directory, +# so we must snapshot it here at file scope before the function definition. +set(_Open3DAddComputeShaders_DIR "${CMAKE_CURRENT_LIST_DIR}" CACHE INTERNAL "") + +# open3d_add_compute_shaders( +# OUTPUT_DIRECTORY +# SOURCES [...] +# ) +# +# For each standalone Vulkan GLSL compute shader source, this function: +# - stages the original .comp file into +# - compiles it to SPIR-V (.spv) with glslangValidator +# - [on Apple] transpiles the SPIR-V to Metal Shading Language (.metal) with spirv-cross +# On Apple, the .metal files are bundled into a single .metallib file for runtime loading +# (newLibraryWithFile / newLibraryWithData), avoiding newLibraryWithSource. +function(open3d_add_compute_shaders target) + cmake_parse_arguments(PARSE_ARGV 1 ARG "" "OUTPUT_DIRECTORY" "SOURCES") + + if (ARG_UNPARSED_ARGUMENTS) + message(FATAL_ERROR "Unknown arguments: ${ARG_UNPARSED_ARGUMENTS}") + endif() + + if (ARG_KEYWORDS_MISSING_VALUES) + message(FATAL_ERROR "Missing values for arguments: ${ARG_KEYWORDS_MISSING_VALUES}") + endif() + + if (NOT ARG_OUTPUT_DIRECTORY) + message(FATAL_ERROR "No output directory for compute shaders specified.") + endif() + + if (NOT ARG_SOURCES) + message(FATAL_ERROR "No compute shader files specified.") + endif() + + get_filename_component(OUTPUT_DIRECTORY_FULL_PATH "${ARG_OUTPUT_DIRECTORY}" ABSOLUTE) + file(MAKE_DIRECTORY ${OUTPUT_DIRECTORY_FULL_PATH}) + + find_program(OPEN3D_GLSLANG_VALIDATOR glslangValidator REQUIRED) + if (APPLE) + find_program(OPEN3D_SPIRV_CROSS spirv-cross REQUIRED) + # The scatter pass uses subgroup arithmetic (gl_SubgroupSize, subgroupAdd, etc.). + # Fixing the subgroup size to 32 (Apple Silicon SIMD width) lets the Metal compiler + # treat gl_SubgroupSize as a compile-time constant for loop unrolling. + set(SPIRV_CROSS_EXTRA_FLAGS_gaussian_radix_sort_scatter "--msl-fixed-subgroup-size 32") + set(GAUSSIAN_METAL_BASENAMES "") + endif() + + # Default glslangValidator flags: Vulkan 1.3 SPIR-V + LTO. + # Subgroup operations (gl_SubgroupSize, subgroupAdd, etc.) require Vulkan + # SPIR-V (-V) because glslangValidator's OpenGL target (-G) does not support + # them. Most compute shaders use subgroup ops and therefore need -V. + set(GLSLANG_FLAGS -V --target-env vulkan1.3 -gVS) + + foreach(shader IN LISTS ARG_SOURCES) + get_filename_component(SHADER_FULL_PATH "${shader}" ABSOLUTE) + get_filename_component(SHADER_NAME "${shader}" NAME) + get_filename_component(SHADER_BASENAME "${shader}" NAME_WE) + set(STAGED_SHADER_FULL_PATH "${OUTPUT_DIRECTORY_FULL_PATH}/${SHADER_NAME}") + set(STAGED_SPIRV_FULL_PATH "${OUTPUT_DIRECTORY_FULL_PATH}/${SHADER_BASENAME}.spv") + set(STAGED_METAL_FULL_PATH "${OUTPUT_DIRECTORY_FULL_PATH}/${SHADER_BASENAME}.metal") + + file(RELATIVE_PATH STAGED_SHADER_RELATIVE_PATH + "${CMAKE_CURRENT_BINARY_DIR}" "${STAGED_SHADER_FULL_PATH}") + file(RELATIVE_PATH STAGED_SPIRV_RELATIVE_PATH + "${CMAKE_CURRENT_BINARY_DIR}" "${STAGED_SPIRV_FULL_PATH}") + file(RELATIVE_PATH STAGED_METAL_RELATIVE_PATH + "${CMAKE_CURRENT_BINARY_DIR}" "${STAGED_METAL_FULL_PATH}") + + add_custom_command( + OUTPUT ${STAGED_SHADER_FULL_PATH} ${STAGED_SPIRV_FULL_PATH} + COMMAND ${CMAKE_COMMAND} -E copy_if_different + ${SHADER_FULL_PATH} ${STAGED_SHADER_FULL_PATH} + COMMAND ${OPEN3D_GLSLANG_VALIDATOR} + ${GLSLANG_FLAGS} + ${SHADER_FULL_PATH} -o ${STAGED_SPIRV_FULL_PATH} + COMMENT "Compiling compute shader ${SHADER_NAME} to SPIR-V" + MAIN_DEPENDENCY ${shader} + VERBATIM + ) + if (APPLE) + set(SPIRV_CROSS_EXTRA_FLAGS ${SPIRV_CROSS_EXTRA_FLAGS_${SHADER_BASENAME}}) + file(GENERATE OUTPUT run_spirv_cross_${SHADER_BASENAME}.sh CONTENT + "${OPEN3D_SPIRV_CROSS} \"${STAGED_SPIRV_FULL_PATH}\" --msl --msl-version 20400 --msl-decoration-binding ${SPIRV_CROSS_EXTRA_FLAGS} \ + --rename-entry-point main ${SHADER_BASENAME}_main comp --output \"${STAGED_METAL_FULL_PATH}\" + sed -i '' 's/#include /#include \\n#include /g' \"${STAGED_METAL_FULL_PATH}\"") + add_custom_command( + OUTPUT ${STAGED_METAL_FULL_PATH} + COMMAND sh run_spirv_cross_${SHADER_BASENAME}.sh + DEPENDS ${STAGED_SPIRV_FULL_PATH} run_spirv_cross_${SHADER_BASENAME}.sh + COMMENT "Transpiling compute shader ${SHADER_NAME} to Metal Shading Language and adding " + VERBATIM + ) + list(APPEND GAUSSIAN_METAL_BASENAMES "${SHADER_BASENAME}") + endif() + + list(APPEND STAGED_COMPUTE_SHADERS + "${STAGED_SHADER_FULL_PATH}" + "${STAGED_SPIRV_FULL_PATH}") + if (APPLE) + list(APPEND STAGED_COMPUTE_SHADERS "${STAGED_METAL_FULL_PATH}") + endif() + endforeach() + + # Bundle SPIRV-Cross MSL into a single Metal library for runtime loading + # (newLibraryWithFile / newLibraryWithData), avoiding newLibraryWithSource. + if(APPLE AND GAUSSIAN_METAL_BASENAMES) + set(METALLIB_OUTPUT "${OUTPUT_DIRECTORY_FULL_PATH}/gaussian_splat.metallib") + set(METAL_AIR_FILES "") + foreach(BASE IN LISTS GAUSSIAN_METAL_BASENAMES) + set(STAGED_METAL_FULL_PATH "${OUTPUT_DIRECTORY_FULL_PATH}/${BASE}.metal") + set(STAGED_AIR_FULL_PATH "${OUTPUT_DIRECTORY_FULL_PATH}/${BASE}.air") + list(APPEND METAL_AIR_FILES "${STAGED_AIR_FULL_PATH}") + add_custom_command( + OUTPUT ${STAGED_AIR_FULL_PATH} + COMMAND xcrun -sdk macosx metal + -std=macos-metal2.4 + -Wno-sometimes-uninitialized + -c ${STAGED_METAL_FULL_PATH} + -o ${STAGED_AIR_FULL_PATH} + DEPENDS ${STAGED_METAL_FULL_PATH} + COMMENT "Metal AIR: ${BASE}.metal" + VERBATIM + ) + endforeach() + # In Xcode 16+, the standalone 'metallib' tool was removed; the 'metal' + # compiler now handles AIR -> metallib linking directly. + add_custom_command( + OUTPUT ${METALLIB_OUTPUT} + COMMAND xcrun -sdk macosx metal ${METAL_AIR_FILES} -o ${METALLIB_OUTPUT} + DEPENDS ${METAL_AIR_FILES} + COMMENT "Linking gaussian_splat.metallib" + VERBATIM + ) + list(APPEND STAGED_COMPUTE_SHADERS "${METALLIB_OUTPUT}") + endif() + + add_custom_target(${target} ALL + DEPENDS ${STAGED_COMPUTE_SHADERS} + ) + + set_target_properties(${target} PROPERTIES + COMPUTE_SHADER_FILES "${STAGED_COMPUTE_SHADERS}") +endfunction() \ No newline at end of file diff --git a/cpp/apps/Open3DViewer/Open3DViewer_mac.mm b/cpp/apps/Open3DViewer/Open3DViewer_mac.mm index 9e40dd80c3c..5f08df9f972 100644 --- a/cpp/apps/Open3DViewer/Open3DViewer_mac.mm +++ b/cpp/apps/Open3DViewer/Open3DViewer_mac.mm @@ -27,6 +27,7 @@ class Open3DVisualizer : public open3d::visualization::GuiVisualizer { using Super = GuiVisualizer; + public: Open3DVisualizer() : open3d::visualization::GuiVisualizer("Open3D", WIDTH, HEIGHT) { @@ -49,55 +50,62 @@ void OnMenuItemSelected(Menu::ItemId item_id) override { // This will set the users personal default to use Open3D for // the file types below. THIS SHOULD ONLY BE CALLED // AFTER THE USER EXPLICITLY CONFIRMS THAT THEY WANT TO DO THIS! - CFStringRef open3dBundleId = (__bridge CFStringRef)@"com.isl-org.open3d.Open3D"; + CFStringRef open3dBundleId = + (__bridge CFStringRef) @"com.isl-org.open3d.Open3D"; // The UTIs should match what we declare in Info.plist LSSetDefaultRoleHandlerForContentType( - (__bridge CFStringRef)@"public.gl-transmission-format", - kLSRolesAll, open3dBundleId); + (__bridge CFStringRef) @"public.gl-transmission-format", + kLSRolesAll, open3dBundleId); LSSetDefaultRoleHandlerForContentType( - (__bridge CFStringRef)@"public.gl-binary-transmission-format", - kLSRolesAll, open3dBundleId); + (__bridge CFStringRef) @"public.gl-binary-transmission-" + @"format", + kLSRolesAll, open3dBundleId); LSSetDefaultRoleHandlerForContentType( - (__bridge CFStringRef)@"public.geometry-definition-format", - kLSRolesAll, open3dBundleId); + (__bridge CFStringRef) @"public.geometry-definition-" + @"format", + kLSRolesAll, open3dBundleId); LSSetDefaultRoleHandlerForContentType( - (__bridge CFStringRef)@"public.object-file-format", - kLSRolesAll, open3dBundleId); + (__bridge CFStringRef) @"public.object-file-format", + kLSRolesAll, open3dBundleId); LSSetDefaultRoleHandlerForContentType( - (__bridge CFStringRef)@"public.point-cloud-library-file", - kLSRolesAll, open3dBundleId); + (__bridge CFStringRef) @"public.point-cloud-library-" + @"file", + kLSRolesAll, open3dBundleId); LSSetDefaultRoleHandlerForContentType( - (__bridge CFStringRef)@"public.polygon-file-format", - kLSRolesAll, open3dBundleId); + (__bridge CFStringRef) @"public.polygon-file-format", + kLSRolesAll, open3dBundleId); LSSetDefaultRoleHandlerForContentType( - (__bridge CFStringRef)@"public.3d-points-format", - kLSRolesAll, open3dBundleId); + (__bridge CFStringRef) @"public.3d-points-format", + kLSRolesAll, open3dBundleId); LSSetDefaultRoleHandlerForContentType( - (__bridge CFStringRef)@"public.standard-tesselated-geometry-format", - kLSRolesAll, open3dBundleId); + (__bridge CFStringRef) @"public.standard-tesselated-" + @"geometry-format", + kLSRolesAll, open3dBundleId); LSSetDefaultRoleHandlerForContentType( - (__bridge CFStringRef)@"public.xyz-points-format", - kLSRolesAll, open3dBundleId); + (__bridge CFStringRef) @"public.xyz-points-format", + kLSRolesAll, open3dBundleId); LSSetDefaultRoleHandlerForContentType( - (__bridge CFStringRef)@"public.xyzn-points-format", - kLSRolesAll, open3dBundleId); + (__bridge CFStringRef) @"public.xyzn-points-format", + kLSRolesAll, open3dBundleId); LSSetDefaultRoleHandlerForContentType( - (__bridge CFStringRef)@"public.xyzrgb-points-format", - kLSRolesAll, open3dBundleId); + (__bridge CFStringRef) @"public.xyzrgb-points-format", + kLSRolesAll, open3dBundleId); this->CloseDialog(); }); auto vert = std::make_shared(0, Margins(em)); vert->AddChild(std::make_shared