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🎮 RL-based Adaptive Game Difficulty Engine

Intelligent difficulty adjustment using Reinforcement Learning

Python PyTorch License Pygame

FeaturesDemoInstallationQuick StartDocumentation


📋 Table of Contents


🌟 Overview

Traditional game difficulty settings are static and frustrating:

  • ❌ Too easy = boring for skilled players
  • ❌ Too hard = frustrating for beginners
  • ❌ One-size-fits-all approach

This project implements a Reinforcement Learning (RL) powered adaptive difficulty engine that:

  • ✅ Learns optimal difficulty adjustments from player performance
  • ✅ Keeps players in the "flow state" - engaged but not overwhelmed
  • ✅ Dynamically adapts in real-time using DQN and PPO algorithms

Demo Game: Classic Snake with adaptive speed, obstacles, and food spawn rates


✨ Features

🤖 Reinforcement Learning Algorithms
  • DQN (Deep Q-Network) - Value-based learning with experience replay
  • PPO (Proximal Policy Optimization) - Policy gradient method with clipping
  • Epsilon-greedy exploration with decay
  • Target network stabilization
🎯 Dynamic Difficulty Adjustment
  • Real-time game parameter modification
  • Speed adjustment (game pace)
  • Obstacle density control
  • Food spawn rate tuning
  • Multi-level difficulty scaling (1-5)
📊 Performance Tracking
  • Score and survival time metrics
  • Win/loss ratio analysis
  • Player engagement indicators
  • Episode-based statistics
  • Real-time visualization
🔧 Modular & Configurable
  • YAML-based hyperparameter configuration
  • Pluggable game interface
  • Customizable reward functions
  • Easy integration with other games
  • Save/load trained models

🎬 Demo

Gameplay with Adaptive Difficulty

┌─────────────────────────────────────────┐
│  Score: 15        Difficulty: ⭐⭐⭐    │
│  🐍 Snake speeds up as you improve!    │
│  📊 AI adjusts in real-time             │
└─────────────────────────────────────────┘

Place your gameplay GIF here: docs/results_screenshots/gameplay.gif

Training Progress

Training curves showing agent learning: plots/training_curves.png


🏗️ Architecture

┌──────────────────────────────────────────────────────┐
│                   GAME ENVIRONMENT                    │
│  ┌────────────┐  ┌──────────────┐  ┌─────────────┐ │
│  │   Snake    │→ │   Metrics    │→ │  Difficulty │ │
│  │   Game     │  │   Tracker    │  │   Manager   │ │
│  └────────────┘  └──────────────┘  └─────────────┘ │
└───────────────────────┬──────────────────────────────┘
                        │ State (score, time, difficulty)
                        ▼
┌──────────────────────────────────────────────────────┐
│               RL AGENT (DQN / PPO)                    │
│  ┌────────────────────────────────────────────────┐ │
│  │  Neural Network: State → Action                │ │
│  │  ┌──────┐    ┌──────┐    ┌──────┐             │ │
│  │  │Input │ → │Hidden │ → │Output│             │ │
│  │  │ (4)  │   │(128) │   │ (3)  │             │ │
│  │  └──────┘    └──────┘    └──────┘             │ │
│  └────────────────────────────────────────────────┘ │
└───────────────────────┬──────────────────────────────┘
                        │ Action (easier/harder/maintain)
                        ▼
┌──────────────────────────────────────────────────────┐
│              DIFFICULTY ADJUSTMENT                    │
│    Speed ↑/↓   Obstacles ↑/↓   Spawns ↑/↓          │
└──────────────────────────────────────────────────────┘

Components

Component Description
Game Interface Snake game built with Pygame
Metrics Tracker Monitors player performance (score, survival, deaths)
Difficulty Manager Executes difficulty parameter changes
RL Agent Makes intelligent adjustment decisions
Reward Function Evaluates quality of difficulty adjustments

📦 Installation

🐍 Prerequisites
  • Python 3.8 or higher
  • pip package manager
  • Git (optional)

Clone the Repository

git clone https://github.com/yourusername/RL-based_Adaptive_Game_Difficulty_Engine.git
cd RL-based_Adaptive_Game_Difficulty_Engine

Install Dependencies

pip install -r requirements.txt

Required packages:

pygame       # Game development
numpy        # Numerical computations
torch        # Deep learning framework
matplotlib   # Visualization
pyyaml       # Configuration files

🚀 Quick Start

1️⃣ Test Pre-trained Models

# Evaluate DQN agent
python evaluate.py dqn models/dqn_final.pth

# Evaluate PPO agent
python evaluate.py ppo models/ppo_final.pth

2️⃣ Train Your Own Agent

# Train DQN (1000 episodes)
python train.py dqn

# Train PPO (1000 episodes)
python train.py ppo

3️⃣ Play Manually

# Play Snake without AI
python game/snake.py

Controls:

  • ⬆️ ⬇️ ⬅️ ➡️ Arrow keys to move
  • R - Restart game
  • ESC - Exit

📖 Usage

Training

Train DQN Agent
python train.py dqn

What happens:

  1. Initializes Snake game environment
  2. Creates DQN agent with replay buffer
  3. Trains for 1000 episodes (configurable)
  4. Saves checkpoints every 50 episodes
  5. Generates training plots in plots/

Output:

Episode 50/1000: Score=15.2, Reward=145.3, Epsilon=0.81
Episode 100/1000: Score=18.5, Reward=167.8, Epsilon=0.66
...
Training complete! Model saved to models/dqn_final.pth
Train PPO Agent
python train.py ppo

PPO-specific features:

  • Actor-Critic architecture
  • Policy and value function training
  • Clipped surrogate objective
  • Multiple epochs per batch

Evaluation

# Run 5 evaluation episodes
python evaluate.py dqn models/dqn_final.pth

# Custom episodes
python evaluate.py ppo models/ppo_final.pth --episodes 10

Evaluation Metrics:

  • Average score ± std
  • Best score achieved
  • Average survival time
  • Difficulty adaptation patterns

Configuration

Edit config/hyperparameters.yaml:

# DQN Hyperparameters
dqn:
  learning_rate: 0.001
  gamma: 0.99 # Discount factor
  epsilon_start: 1.0 # Exploration rate
  epsilon_min: 0.01
  epsilon_decay: 0.995
  batch_size: 64
  memory_size: 10000
  hidden_size: 128

# Training Configuration
training:
  episodes: 1000 # Total training episodes
  max_steps: 500 # Steps per episode
  save_frequency: 50 # Checkpoint frequency
  render: false # Show game window

# Environment Configuration
environment:
  state_size: 4 # [score, time, deaths, difficulty]
  action_size: 3 # [harder, easier, maintain]

📁 Project Structure

RL-based_Adaptive_Game_Difficulty_Engine/
│
├── 📄 README.md                      # You are here!
├── 📄 requirements.txt               # Dependencies
├── 📄 train.py                       # Training script
├── 📄 evaluate.py                    # Evaluation script
│
├── 📁 agent/                         # RL Algorithms
│   ├── dqn.py                       # Deep Q-Network
│   ├── ppo.py                       # Proximal Policy Optimization
│   └── replay_buffer.py             # Experience replay
│
├── 📁 game/                          # Game Environment
│   ├── snake.py                     # Snake game implementation
│   ├── difficulty_manager.py       # Difficulty adjustment logic
│   └── metrics.py                   # Performance tracking
│
├── 📁 config/                        # Configuration
│   └── hyperparameters.yaml        # Training/model parameters
│
├── 📁 models/                        # Saved Models
│   ├── dqn_final.pth               # Trained DQN
│   └── ppo_final.pth               # Trained PPO
│
├── 📁 plots/                         # Training Visualizations
│   ├── dqn_training_curve.png
│   └── ppo_training_curve.png
│
├── 📁 notebook/                      # Analysis
│   └── Snake_Adaptive_RL.ipynb     # Jupyter notebook
│
└── 📁 docs/                          # Documentation
    └── results_screenshots/         # Screenshots & GIFs

🧠 Algorithms

Deep Q-Network (DQN)

Key Features:

  • Experience replay buffer (reduces correlation)
  • Target network (stabilizes training)
  • Epsilon-greedy exploration

State Space:

state = [
    score,              # Current game score
    survival_time,      # Time alive in seconds
    deaths,             # Death count this episode
    difficulty_level    # Current difficulty (1-5)
]

Action Space:

actions = {
    0: "Make game harder",
    1: "Make game easier",
    2: "Maintain difficulty"
}

Reward Function:

reward = score_increase * 10        # Reward for scoring
       + survival_time * 0.1        # Bonus for staying alive
       - 50 (if game_over)          # Penalty for dying

Proximal Policy Optimization (PPO)

Advantages:

  • More stable than vanilla policy gradients
  • Better sample efficiency
  • Suitable for continuous control

Architecture:

  • Actor: Outputs action probabilities
  • Critic: Estimates state value
  • Clipped Objective: Prevents large policy updates

📊 Results

Training Performance

Metric DQN PPO
Convergence ~300 episodes ~250 episodes
Final Avg Score 18.5 ± 3.2 21.3 ± 2.8
Best Score 45 52
Training Time ~45 min ~60 min

Difficulty Adaptation Patterns

📈 Add your training curves from plots/ directory

Key Findings:

  • ✅ Agents learn to reduce difficulty after player deaths
  • ✅ Difficulty increases when player performs consistently well
  • ✅ Maintains "flow state" better than static difficulty
  • ✅ PPO shows more stable difficulty adjustments

🤝 Contributing

Contributions are welcome! Here's how you can help:

🐛 Report Bugs

Open an issue with:

  • Description of the bug
  • Steps to reproduce
  • Expected vs actual behavior
  • Screenshots (if applicable)
💡 Suggest Features

We're looking for:

  • New RL algorithms (A3C, SAC, TD3)
  • Additional games (Pong, Flappy Bird, etc.)
  • Better reward function designs
  • Hyperparameter tuning strategies
🔧 Submit Pull Requests
  1. Fork the repository
  2. Create a feature branch (git checkout -b feature/AmazingFeature)
  3. Commit your changes (git commit -m 'Add AmazingFeature')
  4. Push to the branch (git push origin feature/AmazingFeature)
  5. Open a Pull Request

Development Setup

# Clone your fork
git clone https://github.com/yourusername/RL-based_Adaptive_Game_Difficulty_Engine.git

# Create virtual environment
python -m venv venv
source venv/bin/activate  # On Windows: venv\Scripts\activate

# Install in development mode
pip install -r requirements.txt

📜 License

This project is licensed under the MIT License - see the LICENSE file for details.

MIT License - Feel free to use this project for:
✅ Personal projects
✅ Commercial applications
✅ Research and education
✅ Modification and distribution

📧 Contact

Project Maintainer: Lucky Sharma


🙏 Acknowledgments


📚 Further Reading


⭐ Star this project if you find it useful!

Made with ❤️ and 🤖 by [Your Name]

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This repository contains an implementation of a 🏗️Reinforcement Learning (RL)🏗️ based adaptive game difficulty engine. The engine dynamically adjusts the difficulty level of a game based on the player's performance, providing a more engaging and personalized gaming experience.

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