|
| 1 | +#define WOT_SPACING 10 |
| 2 | +#define WOT_SCROLLWIDTH 21 |
| 3 | +#define WOT_SCROLLARR_SIZE 17 |
| 4 | +#define WOT_SCROLLARR_VSPACING 0 |
| 5 | +#define WOT_SCROLLBAR_W 17 |
| 6 | +#define WOT_SCROLLBAR_VSPACING 1 |
| 7 | +#define WOT_SCROLL_SPEED 3 |
| 8 | +#define WOT_SCROLL_DRAWBORDER false |
| 9 | + |
| 10 | +int WOT_ContentMin; |
| 11 | +int WOT_ContentMax; |
| 12 | +int WOT_ScrollDisplay; |
| 13 | +int WOT_ScrollMin; |
| 14 | +int WOT_ScrollMax; |
| 15 | +int WOT_CurScroll; |
| 16 | +DynamicSprite* WOT_SprScroll; |
| 17 | + |
| 18 | +static void WallOfText::Redraw() |
| 19 | +{ |
| 20 | + lblWallOfText.Y = -WOT_CurScroll; |
| 21 | + |
| 22 | + DrawingSurface* ds = WOT_SprScroll.GetDrawingSurface(); |
| 23 | + ds.Clear(COLOR_TRANSPARENT); |
| 24 | + ds.DrawingColor = 0; |
| 25 | + if (WOT_SCROLL_DRAWBORDER) { |
| 26 | + ds.DrawFrame(0, 0, ds.Width - 1, ds.Height - 1); |
| 27 | + } |
| 28 | + int arrow_off = (WOT_SCROLLWIDTH - WOT_SCROLLARR_SIZE) / 2; |
| 29 | + int tx = arrow_off; |
| 30 | + int ty = WOT_SCROLLARR_VSPACING + arrow_off; |
| 31 | + ds.DrawTriangle(tx, ty + WOT_SCROLLARR_SIZE - 1, tx + WOT_SCROLLARR_SIZE / 2, ty, tx + WOT_SCROLLARR_SIZE - 1, ty + WOT_SCROLLARR_SIZE - 1); |
| 32 | + ty = ds.Height - 1 - WOT_SCROLLARR_VSPACING - ty; |
| 33 | + ds.DrawTriangle(tx, ty - WOT_SCROLLARR_SIZE + 1, tx + WOT_SCROLLARR_SIZE / 2, ty, tx + WOT_SCROLLARR_SIZE - 1, ty - WOT_SCROLLARR_SIZE + 1); |
| 34 | + |
| 35 | + int bar_x = (WOT_SCROLLWIDTH - WOT_SCROLLBAR_W) / 2; |
| 36 | + int bar_y = WOT_SCROLLARR_VSPACING + arrow_off + WOT_SCROLLARR_SIZE + WOT_SCROLLBAR_VSPACING; |
| 37 | + int bar_w = WOT_SCROLLBAR_W; |
| 38 | + int bar_h = ds.Height - (WOT_SCROLLARR_VSPACING + arrow_off + WOT_SCROLLARR_SIZE + WOT_SCROLLBAR_VSPACING) * 2; |
| 39 | + |
| 40 | + int r_y1 = FloatToInt(IntToFloat(WOT_CurScroll * bar_h) / IntToFloat(WOT_ContentMax)); |
| 41 | + int r_y2 = FloatToInt(IntToFloat((WOT_CurScroll + WOT_ScrollDisplay - 1) * bar_h) / IntToFloat(WOT_ContentMax)); |
| 42 | + ds.DrawRectangle(bar_x, bar_y + r_y1, bar_x + bar_w - 1, bar_y + r_y2); |
| 43 | + ds.Release(); |
| 44 | +} |
| 45 | + |
| 46 | +static void WallOfText::Show(String info, int font, int x, int y, int w, int h) |
| 47 | +{ |
| 48 | + int textw = w - WOT_SPACING - WOT_SCROLLWIDTH; |
| 49 | + int texth = GetTextHeight(info, font, textw); |
| 50 | + int fonth = GetFontHeight(font); |
| 51 | + int lines = texth / fonth; |
| 52 | + // Accomodate Label's adding 1 to font's line spacing |
| 53 | + texth += (lines - 1); |
| 54 | + |
| 55 | + // HACKS |
| 56 | + if (font == eFontTypewriter || font == eFontTypewriter2) { |
| 57 | + texth += 4; |
| 58 | + } |
| 59 | + |
| 60 | + gBriefing.X = x; |
| 61 | + gBriefing.Y = y; |
| 62 | + gBriefing.Width = w; |
| 63 | + gBriefing.Height = h; |
| 64 | + lblWallOfText.X = 0; |
| 65 | + lblWallOfText.Y = 0; |
| 66 | + lblWallOfText.Width = textw; |
| 67 | + lblWallOfText.Height = texth; |
| 68 | + lblWallOfText.Font = font; |
| 69 | + lblWallOfText.Text = info; |
| 70 | + WOT_SprScroll = DynamicSprite.Create(WOT_SCROLLWIDTH, h); |
| 71 | + btnWOTScroll.X = w - WOT_SCROLLWIDTH; |
| 72 | + btnWOTScroll.Y = 0; |
| 73 | + btnWOTScroll.Width = WOT_SCROLLWIDTH; |
| 74 | + btnWOTScroll.Height = h; |
| 75 | + btnWOTScroll.NormalGraphic = WOT_SprScroll.Graphic; |
| 76 | + gBriefing.Visible = true; |
| 77 | + |
| 78 | + WOT_ScrollDisplay = h; |
| 79 | + WOT_ScrollMin = 0; |
| 80 | + WOT_ContentMax = texth; |
| 81 | + if (WOT_ScrollDisplay > WOT_ContentMax) { WOT_ScrollDisplay = WOT_ContentMax; } |
| 82 | + WOT_ScrollMax = texth - WOT_ScrollDisplay; |
| 83 | + if (WOT_ScrollMax < 0) { WOT_ScrollMax = 0; } |
| 84 | + WOT_CurScroll = 0; |
| 85 | + |
| 86 | + WallOfText.Redraw(); |
| 87 | +} |
| 88 | + |
| 89 | +static void WallOfText::Hide() |
| 90 | +{ |
| 91 | + gBriefing.Visible = false; |
| 92 | + btnWOTScroll.NormalGraphic = 0; |
| 93 | + if (WOT_SprScroll != null) { |
| 94 | + WOT_SprScroll.Delete(); |
| 95 | + WOT_SprScroll = null; |
| 96 | + } |
| 97 | +} |
| 98 | + |
| 99 | +#define WOT_BORDER 1 |
| 100 | +#define WOT_HEADER_PADDING 4 |
| 101 | +#define WOT_HEADER_SPACING 4 |
| 102 | +#define WOT_PADDING_LEFT 5 |
| 103 | +#define WOT_DRAW_BORDER false |
| 104 | +DynamicSprite* WOT_Wrapper; |
| 105 | +int WOT_TitleHeight; |
| 106 | + |
| 107 | +static void TitledWallOfText::Redraw() |
| 108 | +{ |
| 109 | + DrawingSurface* ds = WOT_Wrapper.GetDrawingSurface(); |
| 110 | + ds.DrawingColor = 0; |
| 111 | + if (WOT_DRAW_BORDER) { |
| 112 | + ds.DrawFrame(0, 0, ds.Width - 1, ds.Height - 1); |
| 113 | + } |
| 114 | + ds.DrawRectangle(0, 0, ds.Width - 1, WOT_TitleHeight - 1); |
| 115 | + ds.Release(); |
| 116 | +} |
| 117 | + |
| 118 | +static void TitledWallOfText::Show(String title, String text, int title_font, int text_font, int x, int y, int w, int h, int bg_col) |
| 119 | +{ |
| 120 | + int font_h = GetFontHeight(title_font); |
| 121 | + int title_h = WOT_HEADER_PADDING * 2 + font_h; |
| 122 | + int wot_w = w - WOT_BORDER * 2 - WOT_PADDING_LEFT; |
| 123 | + int wot_h = h - title_h - WOT_BORDER - WOT_HEADER_SPACING; |
| 124 | + int wot_x = x + WOT_BORDER + WOT_PADDING_LEFT; |
| 125 | + int wot_y = y + title_h + WOT_HEADER_SPACING; |
| 126 | + WallOfText.Show(text, text_font, wot_x, wot_y, wot_w, wot_h); |
| 127 | + |
| 128 | + WOT_TitleHeight = title_h; |
| 129 | + lblWOTTitle.X = 0; |
| 130 | + lblWOTTitle.Y = (title_h - font_h) / 2; |
| 131 | + lblWOTTitle.Width = w; |
| 132 | + lblWOTTitle.Height = font_h; |
| 133 | + lblWOTTitle.Font = title_font; |
| 134 | + lblWOTTitle.Text = title; |
| 135 | + WOT_Wrapper = DynamicSprite.Create(w, h); |
| 136 | + gGuiWrapper.X = x; |
| 137 | + gGuiWrapper.Y = y; |
| 138 | + gGuiWrapper.Width = w; |
| 139 | + gGuiWrapper.Height = h; |
| 140 | + gGuiWrapper.BackgroundGraphic = WOT_Wrapper.Graphic; |
| 141 | + gGuiWrapper.Visible = true; |
| 142 | + |
| 143 | + gGuiWrapper.BackgroundColor = bg_col; |
| 144 | + if (bg_col == 0) { gGuiWrapper.BorderColor = 0; } |
| 145 | + else { gGuiWrapper.BorderColor = Game.GetColorFromRGB(1, 1, 1); } |
| 146 | + |
| 147 | + TitledWallOfText.Redraw(); |
| 148 | +} |
| 149 | + |
| 150 | +static void TitledWallOfText::Hide() |
| 151 | +{ |
| 152 | + WallOfText.Hide(); |
| 153 | + gGuiWrapper.Visible = false; |
| 154 | + gGuiWrapper.BackgroundGraphic = 0; |
| 155 | + if (WOT_Wrapper != null) { |
| 156 | + WOT_Wrapper.Delete(); |
| 157 | + WOT_Wrapper = null; |
| 158 | + } |
| 159 | +} |
| 160 | + |
| 161 | + |
| 162 | +#define HINT_PADDING 5 |
| 163 | +#define HINT_SPACING 5 |
| 164 | + |
| 165 | +static void HintGUI::Show(String text, int font, int x, int y, int w, int h, int bg_col) |
| 166 | +{ |
| 167 | + gHint.X = x; |
| 168 | + gHint.Y = y; |
| 169 | + gHint.Width = w; |
| 170 | + gHint.Height = h; |
| 171 | + lblHint.X = HINT_PADDING; |
| 172 | + lblHint.Y = HINT_PADDING; |
| 173 | + lblHint.Width = w - HINT_PADDING * 2; |
| 174 | + lblHint.Height = h - HINT_PADDING * 2; |
| 175 | + lblHint.Text = text; |
| 176 | + lblHint.Font = font; |
| 177 | + |
| 178 | + gHint.BackgroundColor = bg_col; |
| 179 | + if (bg_col == 0) { gHint.BorderColor = 0; } |
| 180 | + else { gHint.BorderColor = Game.GetColorFromRGB(1, 1, 1); } |
| 181 | + |
| 182 | + gHint.Visible = true; |
| 183 | +} |
| 184 | + |
| 185 | +static void HintGUI::Hide() |
| 186 | +{ |
| 187 | + gHint.Visible = false; |
| 188 | +} |
| 189 | + |
| 190 | + |
| 191 | +static void PauseGUI::Show(String text, int x, int y, int w, int h, int bg_col) |
| 192 | +{ |
| 193 | + gGamePause.X = x; |
| 194 | + gGamePause.Y = y; |
| 195 | + gGamePause.Width = w; |
| 196 | + gGamePause.Height = h; |
| 197 | + lblGameIsPaused.X = HINT_PADDING; |
| 198 | + lblGameIsPaused.Y = HINT_PADDING; |
| 199 | + lblGameIsPaused.Width = w - HINT_PADDING * 2; |
| 200 | + lblPauseText.X = HINT_PADDING; |
| 201 | + lblPauseText.Y = HINT_PADDING + lblGameIsPaused.Height + HINT_SPACING; |
| 202 | + lblPauseText.Width = w - HINT_PADDING * 2; |
| 203 | + lblPauseText.Height = h - HINT_PADDING - lblPauseText.Y; |
| 204 | + lblPauseText.Text = text; |
| 205 | + |
| 206 | + gGamePause.BackgroundColor = bg_col; |
| 207 | + if (bg_col == 0) { gGamePause.BorderColor = 0; } |
| 208 | + else { gGamePause.BorderColor = Game.GetColorFromRGB(1, 1, 1); } |
| 209 | + |
| 210 | + gGamePause.Visible = true; |
| 211 | + PauseGame(); |
| 212 | +} |
| 213 | + |
| 214 | +static void PauseGUI::Hide() |
| 215 | +{ |
| 216 | + gGamePause.Visible = false; |
| 217 | + UnPauseGame(); |
| 218 | +} |
| 219 | + |
| 220 | + |
| 221 | +function on_key_press(eKeyCode key) |
| 222 | +{ |
| 223 | + if (gBriefing.Visible) { |
| 224 | + switch (key) { |
| 225 | + case eKeyUpArrow: |
| 226 | + case eKeyDownArrow: |
| 227 | + case eKeyHome: |
| 228 | + case eKeyEnd: |
| 229 | + ClaimEvent(); break; |
| 230 | + } |
| 231 | + } |
| 232 | +} |
| 233 | + |
| 234 | +function repeatedly_execute() |
| 235 | +{ |
| 236 | + if (gBriefing.Visible) { |
| 237 | + if (IsKeyPressed(eKeyUpArrow)) { |
| 238 | + WOT_CurScroll -= WOT_SCROLL_SPEED; if (WOT_CurScroll < WOT_ScrollMin) { WOT_CurScroll = WOT_ScrollMin; } |
| 239 | + WallOfText.Redraw(); |
| 240 | + } else if (IsKeyPressed(eKeyDownArrow)) { |
| 241 | + WOT_CurScroll += WOT_SCROLL_SPEED; |
| 242 | + if (WOT_CurScroll > WOT_ScrollMax) { WOT_CurScroll = WOT_ScrollMax; } |
| 243 | + WallOfText.Redraw(); |
| 244 | + } else if (IsKeyPressed(eKeyHome)) { |
| 245 | + WOT_CurScroll = WOT_ScrollMin; |
| 246 | + WallOfText.Redraw(); |
| 247 | + } else if (IsKeyPressed(eKeyEnd)) { |
| 248 | + WOT_CurScroll = WOT_ScrollMax - WOT_ScrollDisplay; |
| 249 | + WallOfText.Redraw(); |
| 250 | + } |
| 251 | + } |
| 252 | +} |
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