The primary reason why GhostGUI and GhostOverlay modes don't work for GUI and controls is that AGS does not provide means to copy any GUI or control's looks onto a sprite. And reimplementing gui drawing is a bad idea, at least in the context of this module.
However, there are couple of narrow cases when this might be feasible: GUI buttons with normal graphic, and empty GUIs with a sprite on background. In both cases it's a matter of pasting a sprite onto the ghost representation.
Might add a support for this.
The primary reason why GhostGUI and GhostOverlay modes don't work for GUI and controls is that AGS does not provide means to copy any GUI or control's looks onto a sprite. And reimplementing gui drawing is a bad idea, at least in the context of this module.
However, there are couple of narrow cases when this might be feasible: GUI buttons with normal graphic, and empty GUIs with a sprite on background. In both cases it's a matter of pasting a sprite onto the ghost representation.
Might add a support for this.