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TestMousePick.java
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/*
* Copyright (c) 2009-2025 jMonkeyEngine
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* * Neither the name of 'jMonkeyEngine' nor the names of its contributors
* may be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package jme3test.collision;
import com.jme3.app.SimpleApplication;
import com.jme3.collision.CollisionResult;
import com.jme3.collision.CollisionResults;
import com.jme3.font.BitmapText;
import com.jme3.light.DirectionalLight;
import com.jme3.material.Material;
import com.jme3.material.Materials;
import com.jme3.math.ColorRGBA;
import com.jme3.math.FastMath;
import com.jme3.math.Quaternion;
import com.jme3.math.Ray;
import com.jme3.math.Vector3f;
import com.jme3.post.FilterPostProcessor;
import com.jme3.renderer.queue.RenderQueue;
import com.jme3.scene.Geometry;
import com.jme3.scene.Mesh;
import com.jme3.scene.Node;
import com.jme3.scene.Spatial;
import com.jme3.scene.debug.Arrow;
import com.jme3.scene.shape.Box;
import com.jme3.scene.shape.Cylinder;
import com.jme3.scene.shape.Sphere;
import com.jme3.scene.shape.Torus;
import com.jme3.shadow.DirectionalLightShadowFilter;
import com.jme3.shadow.EdgeFilteringMode;
/**
* The primary purpose of TestMousePick is to illustrate how to detect intersections
* between a ray (originating from the camera's cursor position) and 3D objects in the scene.
* <p>
* When an intersection occurs, a visual marker (a red arrow)
* is placed at the collision point, and the name of the
* intersected object is displayed on the HUD.
*
* @author capdevon
*/
public class TestMousePick extends SimpleApplication {
public static void main(String[] args) {
TestMousePick app = new TestMousePick();
app.start();
}
private BitmapText hud;
private Node shootables;
private Geometry mark;
@Override
public void simpleInitApp() {
hud = createLabel(10, 10, "Text");
configureCamera();
initMark();
setupScene();
setupLights();
}
private void configureCamera() {
flyCam.setMoveSpeed(15f);
flyCam.setDragToRotate(true);
cam.setLocation(Vector3f.UNIT_XYZ.mult(6));
cam.lookAt(Vector3f.ZERO, Vector3f.UNIT_Y);
}
private void setupScene() {
/* Create four colored boxes and a floor to shoot at: */
shootables = new Node("Shootables");
shootables.setShadowMode(RenderQueue.ShadowMode.CastAndReceive);
rootNode.attachChild(shootables);
Geometry sphere = makeShape("Sphere", new Sphere(32, 32, 1f), ColorRGBA.randomColor());
sphere.setLocalTranslation(-2f, 0f, 1f);
shootables.attachChild(sphere);
Geometry box = makeShape("Box", new Box(1, 1, 1), ColorRGBA.randomColor());
box.setLocalTranslation(1f, -2f, 0f);
shootables.attachChild(box);
Geometry cylinder = makeShape("Cylinder", new Cylinder(16, 16, 1.0f, 1.0f, true), ColorRGBA.randomColor());
cylinder.setLocalTranslation(0f, 1f, -2f);
cylinder.rotate(90 * FastMath.DEG_TO_RAD, 0, 0);
shootables.attachChild(cylinder);
Geometry torus = makeShape("Torus", new Torus(16, 16, 0.15f, 0.5f), ColorRGBA.randomColor());
torus.setLocalTranslation(1f, 0f, -4f);
shootables.attachChild(torus);
// load a character from jme3-testdata
Spatial golem = assetManager.loadModel("Models/Oto/Oto.j3o");
golem.scale(0.5f);
golem.setLocalTranslation(-1.0f, -1.5f, -0.6f);
shootables.attachChild(golem);
Geometry floor = makeShape("Floor", new Box(15, .2f, 15), ColorRGBA.Gray);
floor.setLocalTranslation(0, -4, -5);
shootables.attachChild(floor);
}
private void setupLights() {
// We must add a light to make the model visible
DirectionalLight sun = new DirectionalLight();
sun.setDirection(new Vector3f(-0.1f, -0.7f, -1.0f).normalizeLocal());
rootNode.addLight(sun);
// init shadows
FilterPostProcessor fpp = new FilterPostProcessor(assetManager);
DirectionalLightShadowFilter dlsf = new DirectionalLightShadowFilter(assetManager, 2048, 3);
dlsf.setLight(sun);
dlsf.setLambda(0.55f);
dlsf.setShadowIntensity(0.8f);
dlsf.setEdgeFilteringMode(EdgeFilteringMode.PCFPOISSON);
fpp.addFilter(dlsf);
viewPort.addProcessor(fpp);
}
private final CollisionResults results = new CollisionResults();
private final Quaternion tempQuat = new Quaternion();
@Override
public void simpleUpdate(float tpf){
Ray ray = cam.screenPointToRay(inputManager.getCursorPosition());
results.clear();
shootables.collideWith(ray, results);
if (results.size() > 0) {
CollisionResult closest = results.getClosestCollision();
Vector3f point = closest.getContactPoint();
Vector3f normal = closest.getContactNormal();
tempQuat.lookAt(normal, Vector3f.UNIT_Y);
mark.setLocalRotation(tempQuat);
mark.setLocalTranslation(point);
rootNode.attachChild(mark);
hud.setText(closest.getGeometry().toString());
} else {
hud.setText("No collision");
rootNode.detachChild(mark);
}
}
private BitmapText createLabel(int x, int y, String text) {
BitmapText bmp = guiFont.createLabel(text);
bmp.setLocalTranslation(x, settings.getHeight() - y, 0);
bmp.setColor(ColorRGBA.Red);
guiNode.attachChild(bmp);
return bmp;
}
private Geometry makeShape(String name, Mesh mesh, ColorRGBA color) {
Geometry geo = new Geometry(name, mesh);
Material mat = new Material(assetManager, Materials.LIGHTING);
mat.setBoolean("UseMaterialColors", true);
mat.setColor("Diffuse", color);
geo.setMaterial(mat);
return geo;
}
/**
* A red arrow to mark the spot being picked.
*/
private void initMark() {
Arrow arrow = new Arrow(Vector3f.UNIT_Z.mult(2f));
mark = new Geometry("Marker", arrow);
Material mat = new Material(assetManager, Materials.UNSHADED);
mat.setColor("Color", ColorRGBA.Red);
mark.setMaterial(mat);
}
}