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TestAssetLinkNode.java
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/*
* Copyright (c) 2009-2021 jMonkeyEngine
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* * Neither the name of 'jMonkeyEngine' nor the names of its contributors
* may be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package jme3test.export;
import com.jme3.app.SimpleApplication;
import com.jme3.asset.MaterialKey;
import com.jme3.asset.ModelKey;
import com.jme3.export.binary.BinaryExporter;
import com.jme3.export.binary.BinaryImporter;
import com.jme3.light.DirectionalLight;
import com.jme3.light.PointLight;
import com.jme3.math.ColorRGBA;
import com.jme3.math.FastMath;
import com.jme3.math.Vector3f;
import com.jme3.scene.AssetLinkNode;
import com.jme3.scene.Geometry;
import com.jme3.scene.Node;
import com.jme3.scene.Spatial;
import com.jme3.scene.shape.Sphere;
import java.io.ByteArrayInputStream;
import java.io.ByteArrayOutputStream;
import java.io.IOException;
import java.util.logging.Level;
import java.util.logging.Logger;
public class TestAssetLinkNode extends SimpleApplication {
private float angle;
private PointLight pl;
private Spatial lightMdl;
public static void main(String[] args){
TestAssetLinkNode app = new TestAssetLinkNode();
app.start();
}
@Override
public void simpleInitApp() {
AssetLinkNode loaderNode=new AssetLinkNode();
loaderNode.addLinkedChild(new ModelKey("Models/MonkeyHead/MonkeyHead.j3o"));
//load/attach the children (happens automatically on load)
// loaderNode.attachLinkedChildren(assetManager);
// rootNode.attachChild(loaderNode);
//save and load the loaderNode
try {
//export to byte array
ByteArrayOutputStream bout=new ByteArrayOutputStream();
BinaryExporter.getInstance().save(loaderNode, bout);
//import from byte array, automatically loads the monkey head from file
ByteArrayInputStream bin=new ByteArrayInputStream(bout.toByteArray());
BinaryImporter imp=BinaryImporter.getInstance();
imp.setAssetManager(assetManager);
Node newLoaderNode=(Node)imp.load(bin);
//attach to rootNode
rootNode.attachChild(newLoaderNode);
} catch (IOException ex) {
Logger.getLogger(TestAssetLinkNode.class.getName()).log(Level.SEVERE, null, ex);
}
rootNode.attachChild(loaderNode);
lightMdl = new Geometry("Light", new Sphere(10, 10, 0.1f));
lightMdl.setMaterial(assetManager.loadAsset(new MaterialKey("Common/Materials/RedColor.j3m")));
rootNode.attachChild(lightMdl);
// fluorescent main light
pl = new PointLight();
pl.setColor(new ColorRGBA(0.88f, 0.92f, 0.95f, 1.0f));
rootNode.addLight(pl);
// sunset light
DirectionalLight dl = new DirectionalLight();
dl.setDirection(new Vector3f(-0.1f,-0.7f,1).normalizeLocal());
dl.setColor(new ColorRGBA(0.44f, 0.30f, 0.20f, 1.0f));
rootNode.addLight(dl);
// skylight
dl = new DirectionalLight();
dl.setDirection(new Vector3f(-0.6f,-1,-0.6f).normalizeLocal());
dl.setColor(new ColorRGBA(0.10f, 0.22f, 0.44f, 1.0f));
rootNode.addLight(dl);
// white ambient light
dl = new DirectionalLight();
dl.setDirection(new Vector3f(1, -0.5f,-0.1f).normalizeLocal());
dl.setColor(new ColorRGBA(0.50f, 0.40f, 0.50f, 1.0f));
rootNode.addLight(dl);
}
@Override
public void simpleUpdate(float tpf){
angle += tpf * 0.25f;
angle %= FastMath.TWO_PI;
pl.setPosition(new Vector3f(FastMath.cos(angle) * 6f, 3f, FastMath.sin(angle) * 6f));
lightMdl.setLocalTranslation(pl.getPosition());
}
}