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NoiseVectorEffect.java
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106 lines (87 loc) · 4.04 KB
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/*
* Copyright (c) 2009-2026 jMonkeyEngine
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* * Neither the name of 'jMonkeyEngine' nor the names of its contributors
* may be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package com.jme3.vectoreffect;
import com.jme3.math.Vector4f;
import com.jme3.math.FastNoiseLite;
import com.jme3.math.FastNoiseLite.NoiseType;
/**
*
* @author yaRnMcDonuts
*/
public class NoiseVectorEffect extends AbstractVectorEffect {
private FastNoiseLite noiseGenerator;
private VectorGroup noiseMagnitudes;
private VectorGroup originalVectorValues;
private final Vector4f tempNoiseVariationVec = new Vector4f();
private final Vector4f tempOriginalVec = new Vector4f();
public float speed = 1;
private float timeAccrued = 0;
public NoiseVectorEffect(VectorGroup vectorObject, VectorGroup noiseMagnitude) {
this(vectorObject, noiseMagnitude, NoiseType.OpenSimplex2, 0.5f);
}
public NoiseVectorEffect(VectorGroup vectorObject, VectorGroup noiseMagnitude, NoiseType noiseType,
float frequency) {
super(vectorObject);
this.noiseMagnitudes = noiseMagnitude;
noiseGenerator = new FastNoiseLite();
noiseGenerator.SetFrequency(frequency);
noiseGenerator.SetNoiseType(noiseType);
}
@Override
public void update(float tpf) {
super.update(tpf);
if(originalVectorValues == null){
originalVectorValues = vectorsToModify.clone();
}
timeAccrued += tpf;
float noiseReturnVal = noiseGenerator.GetNoise(timeAccrued * speed, 12.671f + timeAccrued * speed * 0.92173f, 19.54f + timeAccrued * speed * 0.68913f);
for(int v = 0; v < vectorsToModify.getSize(); v++){
int magnitudeIndex = Math.min(v, noiseMagnitudes.getSize() - 1); //allows multiple vectors to share the same magnitude if desired
noiseMagnitudes.getAsVector4(magnitudeIndex, tempNoiseVariationVec);
tempNoiseVariationVec.multLocal(noiseReturnVal);
originalVectorValues.getAsVector4(v, tempOriginalVec);
vectorsToModify.updateVectorObject(tempOriginalVec.addLocal(tempNoiseVariationVec), v);
}
}
public FastNoiseLite getNoiseGenerator() {
return noiseGenerator;
}
public void setSpeed(float speed) {
this.speed = speed;
}
@Override
public void reset() {
super.reset();
timeAccrued = 0.0f;
originalVectorValues = null;
}
}