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Removed Suggestion of USD and FBX support, Restored Comments
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Lines changed: 3 additions & 15 deletions

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jme3-examples/src/main/java/jme3test/export/TestOgreConvert.java

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@@ -76,7 +76,9 @@ public static void main(String[] args) {
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public void simpleInitApp() {
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configureCamera();
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setupLights();
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// Save the loaded model to jME3's binary format and then reload it.
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// This tests the binary serialization/deserialization process.
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bmp = createLabelText(10, 20, "<placeholder>");
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Spatial model = assetManager.loadModel("Models/Oto/Oto.mesh.xml");
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jme3-plugins/src/ogre/java/com/jme3/scene/plugins/ogre/package-info.java

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@@ -39,20 +39,6 @@
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* <p>
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* Users are strongly encouraged to migrate to modern, open-source model formats such as:
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* </p>
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* <ul>
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* <li><strong>glTF 2.0</strong> (.glb, .gltf) - Recommended and widely supported</li>
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* <li>USD/USDZ</li>
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* <li>FBX (via community-contributed loaders)</li>
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* </ul>
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* <p>
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* Benefits of migrating to glTF:
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* </p>
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* <ul>
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* <li>Better performance and smaller file sizes</li>
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* <li>Broader tool support (Blender, Unreal, Unity, Three.js, Babylon.js, etc.)</li>
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* <li>Future-proof for continued jMonkeyEngine development</li>
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* <li>Better animation and material support</li>
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* </ul>
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*
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* @deprecated as of jMonkeyEngine 3.10, for removal in a future version.
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*/

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