Commit a9e5734
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Add tbnMat variable to PBRSurface.glsl
Updated to store tbnMat as a publicly accessible variable in the PBRSurface.glsl struct, that way tbnMat won't need recalculated anywhere else in the shader it is needed.1 parent 662b4ea commit a9e5734
1 file changed
Lines changed: 2 additions & 1 deletion
Lines changed: 2 additions & 1 deletion
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