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Copilotriccardobl
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Restore Lighting.j3md fog in SinglePass by fixing SPLighting varying linkage (#2771)
* Initial plan * Fix fog varying name in SPLighting shader Agent-Logs-Url: https://github.com/jMonkeyEngine/jmonkeyengine/sessions/b47fa88c-5ba2-432f-9d93-cd9d80a30336 Co-authored-by: riccardobl <4943530+riccardobl@users.noreply.github.com> --------- Co-authored-by: copilot-swe-agent[bot] <198982749+Copilot@users.noreply.github.com> Co-authored-by: riccardobl <4943530+riccardobl@users.noreply.github.com>
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jme3-core/src/main/resources/Common/MatDefs/Light/SPLighting.vert

Lines changed: 2 additions & 2 deletions
Original file line numberDiff line numberDiff line change
@@ -10,7 +10,7 @@
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// fog - jayfella
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#ifdef USE_FOG
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varying float fog_distance;
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varying float fogDistance;
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uniform vec3 g_CameraPosition;
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#endif
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@@ -201,6 +201,6 @@ void main(){
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#endif
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#ifdef USE_FOG
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fog_distance = distance(g_CameraPosition, (TransformWorld(modelSpacePos)).xyz);
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fogDistance = distance(g_CameraPosition, (TransformWorld(modelSpacePos)).xyz);
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#endif
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}

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