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fix: Canvas locking when using waitFor (AWT + lwjgl3) #2748
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Setting the
createdflag totrueat the start of therun()method is premature and breaks the contract of theJmeContextlifecycle. In jMonkeyEngine,isCreated()is generally expected to mean that the context is fully initialized, including the renderer and input systems. By signaling completion here, any thread callingwaitFor(true)will resume while the context is still in a "waiting for visibility" state, andgetRenderer()will returnnull. This can lead toNullPointerExceptionin application code that assumes readiness afterwaitFor(true)returns.A more robust fix for the deadlock would be to handle the EDT check in the
create(boolean waitFor)method rather than prematurely signaling that the context is created. Additionally, ensure that signaling the waiting thread (such as the EDT) is handled in afinallyblock to ensure the waiting thread is unblocked even if an exception occurs during initialization.References
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Since the context is created on the fly, waitFor() is not practical with LWJGLX... so it's best to disable it.