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455 lines (367 loc) · 12.6 KB
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/**************************************************************
SurfaceMapperGUI
Description:
A simple projection mapping interface using
Processing's SurfaceMapper and ControlP5 libraries.
Author: Jason Webb
Author website: http://jason-webb.info
Github repo: https://github.com/jasonwebb/SurfaceMapperGUI
***************************************************************/
import ixagon.SurfaceMapper.*;
import processing.opengl.*;
import codeanticode.glgraphics.*;
import codeanticode.gsvideo.*;
import controlP5.*;
// ArrayLists for textures, movies and lookups
ArrayList<GLTexture> textures; // Actual textures
ArrayList<String> textureNames; // File names of textures
ArrayList<Integer> textureLookup; // Associates surfaces (ID) to texture index
ArrayList<GSMovie> movies; // All videos in textures folder
ArrayList<Integer> movieTextureLookup; // Associates videos to textures
boolean moviesPlaying = false;
// File types that are accepted as textures
String[] imageTypes = {"jpg","jpeg","png","gif","bmp"};
String[] movieTypes = {"mp4","mov","avi"};
// SurfaceMapper variables
GLGraphicsOffScreen glos;
SurfaceMapper sm;
int initialSurfaceResolution = 6;
// Custom GUI objects
ControlP5 gui;
QuadOptionsMenu quadOptions;
BezierOptionsMenu bezierOptions;
ProgramOptionsMenu programOptions;
int mostRecentSurface = 0;
void setup(){
// size(screenWidth, screenHeight, GLConstants.GLGRAPHICS);
size(1024, 768, GLConstants.GLGRAPHICS);
// Setup the ControlP5 GUI
gui = new ControlP5(this);
// Initialize custom menus
quadOptions = new QuadOptionsMenu();
bezierOptions = new BezierOptionsMenu();
programOptions = new ProgramOptionsMenu();
// Hide the menus
//quadOptions.hide();
bezierOptions.hide();
// Update the GUI for the default surface
quadOptions.setSurfaceName("0");
bezierOptions.setSurfaceName("0");
// Create an off-screen buffer (makes graphics go fast!)
glos = new GLGraphicsOffScreen(this, width, height, false);
// Create new instance of SurfaceMapper
sm = new SurfaceMapper(this, width, height);
sm.setDisableSelectionTool(true);
// Creates one surface with subdivision 3, at center of screen
sm.createQuadSurface(initialSurfaceResolution,width/2,height/2);
// Initialize texture ArrayLists
textures = new ArrayList();
textureNames = new ArrayList();
textureLookup = new ArrayList();
movies = new ArrayList();
movieTextureLookup = new ArrayList();
// Create reference to default texture for first quad
textureLookup.add(0);
loadTextures();
}
void draw(){
background(0);
// Empty out the off-screen renderer
glos.beginDraw();
glos.clear(0);
glos.endDraw();
// Calibration mode
if(sm.getMode() == sm.MODE_CALIBRATE) {
sm.render(glos);
// Show the GUI
programOptions.show();
// Render mode
} else if(sm.getMode() == sm.MODE_RENDER){
// Hide the GUI
quadOptions.hide();
bezierOptions.hide();
programOptions.hide();
// Update every texture (gets all new frames from movies)
for(int i=0; i<textures.size(); i++) {
GLTexture tex = textures.get(i);
tex.putPixelsIntoTexture();
}
// Render each surface to the GLOS using their textures
for(SuperSurface ss : sm.getSurfaces()) {
ss.render(glos, textures.get(textureLookup.get(ss.getId())));
}
}
// Display the GLOS to screen
image(glos.getTexture(),0,0,width,height);
// Render any stray GUI elements over the GLOS
if(sm.getMode() == sm.MODE_CALIBRATE) {
programOptions.render();
SuperSurface ss = sm.getSurfaceById(mostRecentSurface);
if(ss.getSurfaceType() == ss.QUAD)
quadOptions.render();
else if(ss.getSurfaceType() == ss.BEZIER)
bezierOptions.render();
}
}
/*********************************************
controlEvent(ControlEvent e)
Called when some component of the ControLP5
GUI has fired off and event to be handled.
**********************************************/
public void controlEvent(ControlEvent e) {
SuperSurface ss;
int diff;
switch(e.getId()) {
// Program Options -> Create quad surface button
case 1:
sm.createQuadSurface(initialSurfaceResolution,width/2,height/2);
// Add a reference to the default texture for this surface
textureLookup.add(0);
break;
// Program Options -> Create bezier surface button
case 2:
sm.createBezierSurface(initialSurfaceResolution,width/2,height/2);
// Add a reference to the default texture for this surface
textureLookup.add(0);
break;
// Program Options -> Load layout button
case 3:
sm.load(selectInput("Load layout"));
// Clear out ArrayLists
textureLookup.clear();
movieTextureLookup.clear();
// Read textureLookup.txt
try {
BufferedReader reader = createReader("data/lookups/textureLookup.txt");
String line;
try {
while((line = reader.readLine()) != null)
textureLookup.add(Integer.parseInt(line));
println("Texture lookups successfully loaded.");
} catch(IOException ee) {
println("Could not read line from textureLookup.txt");
}
} catch(Exception ee) {
println("Could not load textureLookup.txt");
ArrayList surfaces = sm.getSurfaces();
for(int i=0; i<surfaces.size(); i++) {
textureLookup.add(0);
}
}
// Read movieTextureLookup.txt
try {
BufferedReader reader = createReader("data/lookups/movieTextureLookup.txt");
String line;
try {
while((line = reader.readLine()) != null)
movieTextureLookup.add(Integer.parseInt(line));
println("Movie/texture lookups successfully loaded.");
} catch(IOException ee) {
println("Could not read line from movieTextureLookup.txt");
}
} catch(Exception ee) {
println("Could not load movieTextureLookup.txt");
}
mostRecentSurface = 0;
break;
// Program Options -> Save layout button
case 4:
sm.save(selectOutput("Save layout"));
// Write textureLookup to file
PrintWriter output = createWriter("data/lookups/textureLookup.txt");
for(int i=0; i<textureLookup.size(); i++) {
int id = (int)textureLookup.get(i);
output.println(id);
}
output.flush();
output.close();
// Write movieTextureLookup to file
output = createWriter("data/lookups/movieTextureLookup.txt");
for(int i=0; i<movieTextureLookup.size(); i++) {
int id = (int)movieTextureLookup.get(i);
output.println(id);
}
output.flush();
output.close();
break;
// Program Options -> Switch to render mode
case 5:
sm.toggleCalibration();
break;
// RESERVED for Quad Options > name
case 6:
break;
// Quad Options -> increase resolution
case 7:
// Get the most recently active surface
// This throws a bunch of gnarly errors to the console, but seems to work...
ss = sm.getSurfaceById(mostRecentSurface);
ss.increaseResolution();
break;
// Quad Options -> decrease resolution
case 8:
ss = sm.getSurfaceById(mostRecentSurface);
ss.decreaseResolution();
break;
// Quad Options -> Source file
case 9:
// Find the index of the filename
int textureIndex = -1;
for(int i=0; i<textureNames.size(); i++) {
String textureName = textureNames.get(i);
if(e.getGroup().captionLabel().getText().equals(textureName))
textureIndex = i;
}
// Assign the texture to the correct surface
if(textureIndex >= 0)
textureLookup.set(mostRecentSurface, textureIndex);
break;
// RESERVED for Bezier Options-> name
case 10:
break;
// Bezier Options -> increase resolution
case 11:
ss = sm.getSurfaceById(mostRecentSurface);
ss.increaseResolution();
break;
// Bezier Options -> decrease resolution
case 12:
ss = sm.getSurfaceById(mostRecentSurface);
ss.decreaseResolution();
break;
// Bezier Options -> increase horizontal force
case 13:
ss = sm.getSurfaceById(mostRecentSurface);
ss.increaseHorizontalForce();
break;
// Bezier Options -> decrease horizontal force
case 14:
ss = sm.getSurfaceById(mostRecentSurface);
ss.decreaseHorizontalForce();
break;
// Bezier Options -> increase vertical force
case 15:
ss = sm.getSurfaceById(mostRecentSurface);
ss.increaseVerticalForce();
break;
// Bezier Options -> decrease vertical force
case 16:
ss = sm.getSurfaceById(mostRecentSurface);
ss.decreaseVerticalForce();
break;
// Bezier Options -> Source file
case 17:
// Find the index of the filename
textureIndex = -1;
for(int i=0; i<textureNames.size(); i++) {
String textureName = textureNames.get(i);
if(e.getGroup().captionLabel().getText().equals(textureName))
textureIndex = i;
}
// Assign the texture to the correct surface
if(textureIndex >= 0) {
textureLookup.set(mostRecentSurface, textureIndex);
}
break;
}
}
void mouseReleased() {
// Double click returns to calibration mode
if(sm.getMode() == sm.MODE_RENDER && mouseEvent.getClickCount() == 2) {
sm.toggleCalibration();
// Stop all videos
if(moviesPlaying) {
for(int i=0; i<movies.size(); i++) {
GSMovie movie = movies.get(i);
movie.stop();
}
moviesPlaying = false;
}
}
// Show and update the appropriate menu
if(sm.getMode() == sm.MODE_CALIBRATE) {
// Find selected surface
for(SuperSurface ss : sm.getSelectedSurfaces())
mostRecentSurface = ss.getId();
SuperSurface ss = sm.getSurfaceById(mostRecentSurface);
if(ss.getSurfaceType() == ss.QUAD) {
bezierOptions.hide();
quadOptions.show();
quadOptions.setSurfaceName(""+ss.getId());
} else if(ss.getSurfaceType() == ss.BEZIER) {
quadOptions.hide();
bezierOptions.show();
bezierOptions.setSurfaceName(""+ss.getId());
}
}
}
void keyReleased() {
if(key == ' ') {
if(moviesPlaying) {
for(int i=0; i<movies.size(); i++) {
GSMovie movie = movies.get(i);
movie.pause();
movie.jump(0);
}
moviesPlaying = false;
} else {
for(int i=0; i<movies.size(); i++) {
GSMovie movie = movies.get(i);
movie.loop();
}
moviesPlaying = true;
}
}
}
/*************************************
Read frames from all videos
**************************************/
void movieEvent(GSMovie movie) {
movie.read();
}
void loadTextures() {
// Load all textures from texture folder
File file = new File(dataPath("") + "textures");
if(file.isDirectory()) {
File[] files = file.listFiles();
for(int i=0; i<files.length; i++) {
// Get and split the filename
String filename = files[i].getName();
String[] filenameParts = split(filename,".");
// Check to see if file is an image
boolean isImage = false;
for(int j=0; j<imageTypes.length; j++)
if(filenameParts[1].equals(imageTypes[j]))
isImage = true;
// Check to see if file is a movie
boolean isMovie = false;
if(!isImage)
for(int j=0; j<movieTypes.length; j++)
if(filenameParts[1].equals(movieTypes[j]))
isMovie = true;
// Create a texture for the files, add to ArrayList
GLTexture tex;
// Images get added directly to textures ArrayList
if(isImage) {
tex = new GLTexture(this, "data/textures/" + filename);
textures.add(tex);
textureNames.add(filename);
// Videos need empty texture in textures ArrayList, as well as
// actual video in videos ArrayList (and lookup)
} else if(isMovie) {
// Create texture
tex = new GLTexture(this);
textures.add(tex);
textureNames.add(filename);
// Create movie
GSMovie movie = new GSMovie(this, dataPath("") + "textures/" + filename);
movie.setPixelDest(tex);
movies.add(movie);
// Associate movie to texture
movieTextureLookup.add(movies.size()-1, textures.size()-1);
}
}
} else {
println("tesT");
}
}