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fix: address review findings in PR #62
- Restore nil-safety guards on activeItemSet["Weapon 1/2"] and the weapon1Sel==0 check before indexing items[], preventing crashes on any import where the weapon slots are empty (MaceStrike path) - Restore craftedMods parsing in ImportItem so API-imported items with crafted mods are not silently dropped; restore "crafted" lineFlag in Item.lua and the {crafted} prefix in BuildRaw for round-trip fidelity - Restore socket-group reimport state preservation (snapshot before wipe, apply after re-import) so gem enabled/count/skill-part settings survive a re-import - Restore ArmourAppliesToElementalDamageTaken branch in buildDefenceEstimations so elemental armour application is counted - Restore deflection chance formula to clamp(100-NotDeflect, 0, Cap) which correctly caps the deflect chance; the PR had inverted the clamp so it could produce 100% deflect on extreme evasion values - Add regression test for nil-safe Mace Strike import with empty slots https://claude.ai/code/session_01SECwiNXHCfV3g7WLQ7UNjD
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spec/System/TestImportTab_spec.lua

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@@ -54,6 +54,27 @@ describe("ImportTab", function()
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assert.are.equals(2, #item.runeModLines)
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end)
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it("ImportItem returns nil (not crash) for Mace Strike with empty weapon slots", function()
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local importTab = build.importTab
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-- Simulate a character skill with typeLine "Mace Strike" but no weapon equipped
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-- activeItemSet slots exist but have selItemId == 0 (nothing equipped)
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local mockItemData = {
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typeLine = "Mace Strike",
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name = "",
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frameType = 4,
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inventoryId = "Flask",
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x = 3,
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id = "flask1",
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ilvl = 1,
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mirrored = false,
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corrupted = false,
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}
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-- Should not crash even when Weapon 1/2 slots are empty (selItemId == 0)
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assert.has_no.errors(function()
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importTab:ImportItem(mockItemData, "Flask 3")
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end)
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end)
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it("builds character lists for private Ruthless league names without a Ruthless tree", function()
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local importTab = build.importTab
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importTab.lastCharList = {

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