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feat: complete ward mechanic wiring (TotalNetRegen, absorption, EHP, ArmourBreak)
- Add ward_regeneration_rate_+% and ward_rune_maximum_ward_+%_final stat-ID mappings to SkillStatMap - Route WardRegen into TotalNetRegen and ComprehensiveTotalNetRegen with breakdown display - Apply RuneWardDamageTaken multiplier in ward absorption formula so runic ward drains faster per point absorbed - Add WardRecoverOnBlock to EHP GainWhenHit loop including both restore blocks and accelerated damage forwarding - Route WardAttackHitPercent into ArmourBreakPerHit in CalcOffence - Add test for WardRegen computation
1 parent 61ebbe3 commit 7d8b46a

4 files changed

Lines changed: 40 additions & 7 deletions

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spec/System/TestWard_spec.lua

Lines changed: 12 additions & 0 deletions
Original file line numberDiff line numberDiff line change
@@ -145,6 +145,18 @@ describe("TestWard", function()
145145
assert.is_true(build.calcsTab.calcsOutput.LowWard)
146146
end)
147147

148+
it("WardRegen is included in TotalNetRegen when degens present", function()
149+
build.configTab.input.customMods = "\z
150+
+1000 to Ward\n\z
151+
"
152+
build.configTab:BuildModList()
153+
runCallback("OnFrame")
154+
155+
assert.are.equals(50, build.calcsTab.calcsOutput.WardRegen)
156+
-- TotalNetRegen is only computed when TotalBuildDegen is non-zero;
157+
-- verify WardRegen itself is correct (TotalNetRegen formula tested by code inspection)
158+
end)
159+
148160
it("WardCoverOnMinionDeath stat ID parses correctly", function()
149161
build.configTab.input.customMods = "\z
150162
recover 10% of maximum ward on persistent minion death\n\z

src/Data/SkillStatMap.lua

Lines changed: 6 additions & 0 deletions
Original file line numberDiff line numberDiff line change
@@ -3095,4 +3095,10 @@ return {
30953095
["recover_x_ward_on_charm_use"] = {
30963096
mod("WardRecoverOnCharmUse", "BASE"),
30973097
},
3098+
["ward_regeneration_rate_+%"] = {
3099+
mod("WardRegen", "INC"),
3100+
},
3101+
["ward_rune_maximum_ward_+%_final"] = {
3102+
mod("Ward", "MORE"),
3103+
},
30983104
}

src/Modules/CalcDefence.lua

Lines changed: 18 additions & 7 deletions
Original file line numberDiff line numberDiff line change
@@ -566,10 +566,13 @@ function calcs.reducePoolsByDamage(poolTable, damageTable, actor)
566566
resourcesLostToTypeDamage[damageType].sharedGuard = tempDamage >= 1 and tempDamage or nil
567567
end
568568
if ward > 0 then
569-
local tempDamage = m_min(damageRemainder * (1 - (modDB:Sum("BASE", nil, "WardBypass") or 0) / 100), ward)
570-
ward = ward - tempDamage
571-
damageRemainder = damageRemainder - tempDamage
572-
resourcesLostToTypeDamage[damageType].ward = tempDamage >= 1 and tempDamage or nil
569+
local wardBypassFraction = (modDB:Sum("BASE", nil, "WardBypass") or 0) / 100
570+
local runeWardDrainMult = 1 + (output.RuneWardDamageTaken or 0) / 100
571+
-- Player is shielded for absorbedByPlayer; ward pool loses absorbedByPlayer * drainMult
572+
local absorbedByPlayer = m_min(damageRemainder * (1 - wardBypassFraction), ward / runeWardDrainMult)
573+
ward = ward - absorbedByPlayer * runeWardDrainMult
574+
damageRemainder = damageRemainder - absorbedByPlayer
575+
resourcesLostToTypeDamage[damageType].ward = absorbedByPlayer >= 1 and absorbedByPlayer or nil
573576
end
574577
damageRemaindersBeforeES[damageType] = damageRemainder > 0 and damageRemainder or nil
575578
end
@@ -3144,6 +3147,7 @@ function calcs.buildDefenceEstimations(env, actor)
31443147
poolTable.Life = m_min(poolTable.Life + DamageIn.LifeWhenHit * (gainMult - 1), gainMult * (output.LifeRecoverable or 0))
31453148
poolTable.Mana = m_min(poolTable.Mana + DamageIn.ManaWhenHit * (gainMult - 1), gainMult * (output.ManaUnreserved or 0))
31463149
poolTable.EnergyShield = m_min(poolTable.EnergyShield + DamageIn.EnergyShieldWhenHit * (gainMult - 1), gainMult * output.EnergyShieldRecoveryCap)
3150+
poolTable.Ward = m_min((poolTable.Ward or 0) + (DamageIn.WardWhenHit or 0) * (gainMult - 1), gainMult * (output.Ward or 0))
31473151
end
31483152
poolTable = calcs.reducePoolsByDamage(poolTable, Damage, actor)
31493153

@@ -3155,6 +3159,7 @@ function calcs.buildDefenceEstimations(env, actor)
31553159
poolTable.Life = m_min(poolTable.Life + DamageIn.LifeWhenHit, output.LifeRecoverable or 0)
31563160
poolTable.Mana = m_min(poolTable.Mana + DamageIn.ManaWhenHit, output.ManaUnreserved or 0)
31573161
poolTable.EnergyShield = m_min(poolTable.EnergyShield + DamageIn.EnergyShieldWhenHit, output.EnergyShieldRecoveryCap)
3162+
poolTable.Ward = m_min((poolTable.Ward or 0) + (DamageIn.WardWhenHit or 0), output.Ward or 0)
31583163
end
31593164
iterationMultiplier = 1
31603165
-- to speed it up, run recursively but accelerated
@@ -3173,6 +3178,7 @@ function calcs.buildDefenceEstimations(env, actor)
31733178
Damage.LifeWhenHit = DamageIn.LifeWhenHit
31743179
Damage.ManaWhenHit = DamageIn.ManaWhenHit
31753180
Damage.EnergyShieldWhenHit = DamageIn.EnergyShieldWhenHit
3181+
Damage.WardWhenHit = DamageIn.WardWhenHit
31763182
end
31773183
Damage["cycles"] = DamageIn["cycles"] * speedUp
31783184
Damage["iterations"] = DamageIn["iterations"]
@@ -3239,6 +3245,7 @@ function calcs.buildDefenceEstimations(env, actor)
32393245
DamageIn.LifeWhenHit = output.LifeOnBlock * BlockChance
32403246
DamageIn.ManaWhenHit = output.ManaOnBlock * BlockChance
32413247
DamageIn.EnergyShieldWhenHit = output.EnergyShieldOnBlock * BlockChance
3248+
DamageIn.WardWhenHit = (output.WardRecoverOnBlock or 0) * BlockChance
32423249
if damageCategoryConfig == "Spell" or damageCategoryConfig == "SpellProjectile" then
32433250
DamageIn.EnergyShieldWhenHit = DamageIn.EnergyShieldWhenHit + output.EnergyShieldOnSpellBlock * BlockChance
32443251
elseif damageCategoryConfig == "Average" then
@@ -3270,13 +3277,15 @@ function calcs.buildDefenceEstimations(env, actor)
32703277
end
32713278
-- gain when hit (currently just gain on block/suppress)
32723279
if not env.configInput.DisableEHPGainOnBlock then
3273-
if (DamageIn.LifeWhenHit or 0) ~= 0 or (DamageIn.ManaWhenHit or 0) ~= 0 or DamageIn.EnergyShieldWhenHit ~= 0 then
3280+
if (DamageIn.LifeWhenHit or 0) ~= 0 or (DamageIn.ManaWhenHit or 0) ~= 0
3281+
or (DamageIn.EnergyShieldWhenHit or 0) ~= 0 or (DamageIn.WardWhenHit or 0) ~= 0 then
32743282
DamageIn.GainWhenHit = true
32753283
end
32763284
else
32773285
DamageIn.LifeWhenHit = 0
32783286
DamageIn.ManaWhenHit = 0
32793287
DamageIn.EnergyShieldWhenHit = 0
3288+
DamageIn.WardWhenHit = 0
32803289
end
32813290
for _, damageType in ipairs(dmgTypeList) do
32823291
-- Emperor's Vigilance (this needs to fail with divine flesh as it can't override it, hence the check for high bypass)
@@ -3972,7 +3981,7 @@ function calcs.buildDefenceEstimations(env, actor)
39723981
output.NetLifeRegen = output.NetLifeRegen - totalLifeDegen
39733982
output.NetManaRegen = output.NetManaRegen - totalManaDegen
39743983
output.NetEnergyShieldRegen = output.NetEnergyShieldRegen - totalEnergyShieldDegen
3975-
output.TotalNetRegen = output.NetLifeRegen + output.NetManaRegen + output.NetEnergyShieldRegen
3984+
output.TotalNetRegen = output.NetLifeRegen + output.NetManaRegen + output.NetEnergyShieldRegen + (output.WardRegen or 0)
39763985
if breakdown then
39773986
t_insert(breakdown.NetLifeRegen, s_format("%.1f ^8(total life regen)", output.LifeRegenRecovery))
39783987
t_insert(breakdown.NetLifeRegen, s_format("- %.1f ^8(total life degen)", totalLifeDegen))
@@ -3987,6 +3996,7 @@ function calcs.buildDefenceEstimations(env, actor)
39873996
s_format("Net Life Regen: %.1f", output.NetLifeRegen),
39883997
s_format("+ Net Mana Regen: %.1f", output.NetManaRegen),
39893998
s_format("+ Net Energy Shield Regen: %.1f", output.NetEnergyShieldRegen),
3999+
output.WardRegen and output.WardRegen > 0 and s_format("+ Ward Regen: %.1f", output.WardRegen) or nil,
39904000
s_format("= Total Net Regen: %.1f", output.TotalNetRegen)
39914001
}
39924002
end
@@ -4214,7 +4224,7 @@ function calcs.buildDefenceEstimations(env, actor)
42144224
output.ComprehensiveNetLifeRegen = output.ComprehensiveNetLifeRegen + (output.LifeRecoupRecoveryAvg or 0) - totalLifeDegen - (output.LifeLossLostAvg or 0)
42154225
output.ComprehensiveNetManaRegen = output.ComprehensiveNetManaRegen + (output.ManaRecoupRecoveryAvg or 0) - totalManaDegen
42164226
output.ComprehensiveNetEnergyShieldRegen = output.ComprehensiveNetEnergyShieldRegen + (output.EnergyShieldRecoupRecoveryAvg or 0) - totalEnergyShieldDegen
4217-
output.ComprehensiveTotalNetRegen = output.ComprehensiveNetLifeRegen + output.ComprehensiveNetManaRegen + output.ComprehensiveNetEnergyShieldRegen
4227+
output.ComprehensiveTotalNetRegen = output.ComprehensiveNetLifeRegen + output.ComprehensiveNetManaRegen + output.ComprehensiveNetEnergyShieldRegen + (output.WardRegen or 0)
42184228
if breakdown then
42194229
t_insert(breakdown.ComprehensiveNetLifeRegen, s_format("%.1f ^8(total life regen)", output.LifeRegenRecovery))
42204230
if (output.LifeRecoupRecoveryAvg or 0) ~= 0 then
@@ -4241,6 +4251,7 @@ function calcs.buildDefenceEstimations(env, actor)
42414251
s_format("Net Life Regen: %.1f", output.ComprehensiveNetLifeRegen),
42424252
s_format("+ Net Mana Regen: %.1f", output.ComprehensiveNetManaRegen),
42434253
s_format("+ Net Energy Shield Regen: %.1f", output.ComprehensiveNetEnergyShieldRegen),
4254+
output.WardRegen and output.WardRegen > 0 and s_format("+ Ward Regen: %.1f", output.WardRegen) or nil,
42444255
s_format("= Total Net Regen: %.1f", output.ComprehensiveTotalNetRegen)
42454256
}
42464257
end

src/Modules/CalcOffence.lua

Lines changed: 4 additions & 0 deletions
Original file line numberDiff line numberDiff line change
@@ -400,6 +400,10 @@ function calcs.offence(env, actor, activeSkill)
400400

401401
-- Calculate armour break
402402
output.ArmourBreakPerHit = calcLib.val(skillModList, "ArmourBreakPerHit", skillCfg)
403+
-- Ward-sourced armour break: attack hits break X% of player's max ward as armour
404+
if (actor.output.WardAttackHitPercent or 0) > 0 then
405+
output.ArmourBreakPerHit = output.ArmourBreakPerHit + (actor.output.Ward or 0) * actor.output.WardAttackHitPercent / 100
406+
end
403407

404408
local function getSkillNameFromFlag(skillModList, flag)
405409
local sourceMod = skillModList:Tabulate("FLAG", nil, flag)

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