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fix: correct ward_rune MORE type, add flat WardRegen base, harden TotalNetRegen test
- ModParser: rename ward_rune_maximum_ward_ to ward_rune_maximum_ward_+%_final and change INC to MORE (_final suffix always denotes a MORE multiplier in GGPK) - CalcDefence: read WardRegen BASE sum so flat per-minute bonuses are no longer silently ignored; convert from per-minute to per-second and include in breakdown - TestWard: replace non-falsifiable TotalNetRegen assertion (== nil or ...) with a degen-triggered test that guarantees TotalNetRegen is computed and correct; add new test verifying Ward MORE stacks multiplicatively with INC
1 parent 95693aa commit f7c0cca

3 files changed

Lines changed: 20 additions & 4 deletions

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spec/System/TestWard_spec.lua

Lines changed: 16 additions & 3 deletions
Original file line numberDiff line numberDiff line change
@@ -148,14 +148,27 @@ describe("TestWard", function()
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it("WardRegen is included in TotalNetRegen", function()
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build.configTab.input.customMods = "\z
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+1000 to Ward\n\z
151+
1 Physical Damage taken per second\n\z
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"
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build.configTab:BuildModList()
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runCallback("OnFrame")
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assert.are.equals(50, build.calcsTab.calcsOutput.WardRegen)
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assert.is_true(build.calcsTab.calcsOutput.TotalNetRegen == nil or build.calcsTab.calcsOutput.TotalNetRegen >= 50,
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"TotalNetRegen should be at least WardRegen (50) but was " ..
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tostring(build.calcsTab.calcsOutput.TotalNetRegen))
157+
-- TotalNetRegen = WardRegen (50) - degen (1) = 49; tolerance of 2 for floor/rounding
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assert.is_near(49, build.calcsTab.calcsOutput.TotalNetRegen, 2)
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end)
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it("ward_rune_maximum_ward_+%_final maps as Ward MORE (not INC)", function()
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-- Verify MORE stacks multiplicatively: 100 base * (1 + 0.5 INC) * (1 + 0.5 MORE) = 225
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build.configTab.input.customMods = "\z
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+100 to Ward\n\z
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50% increased Ward\n\z
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50% more Ward\n\z
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"
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build.configTab:BuildModList()
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runCallback("OnFrame")
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assert.are.equals(225, build.calcsTab.calcsOutput.Ward)
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end)
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161174
it("WardCoverOnMinionDeath stat ID parses correctly", function()

src/Modules/CalcDefence.lua

Lines changed: 3 additions & 0 deletions
Original file line numberDiff line numberDiff line change
@@ -1859,13 +1859,16 @@ function calcs.defence(env, actor)
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end
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-- Ward regeneration
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local wardRegenFlatPerMin = modDB:Sum("BASE", nil, "WardRegen") or 0
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local wardRegenBase = data.gameConstants["WardRegenRatePercentPerMinute"] / 100 / 60 * output.Ward
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+ wardRegenFlatPerMin / 60 -- flat bonus is in per-minute, convert to per-second
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local wardRegenInc = modDB:Sum("INC", nil, "WardRegen")
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local wardRegenMore = modDB:More(nil, "WardRegen")
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output.WardRegen = m_max(m_floor(wardRegenBase * (1 + wardRegenInc / 100) * wardRegenMore), 0)
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if breakdown and output.WardRegen > 0 then
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breakdown.WardRegen = {
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s_format("%.2f ^8(base per second)", wardRegenBase),
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wardRegenFlatPerMin > 0 and s_format("+ %.2f ^8(flat per second)", wardRegenFlatPerMin / 60) or nil,
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s_format("x %.2f ^8(increased)", 1 + wardRegenInc / 100),
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wardRegenMore ~= 1 and s_format("x %.2f ^8(more)", wardRegenMore) or nil,
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s_format("= %.2f ^8(per second)", output.WardRegen)

src/Modules/ModParser.lua

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -2526,7 +2526,7 @@ local specialModList = {
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["runic_ward_overflow"] = flag("WardOverflow"),
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["no_current_ward"] = flag("NoCurrentWard"),
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["attack_hit_%_of_max_ward"] = mod("WardAttackHitPercent", "BASE"),
2529-
["ward_rune_maximum_ward_"] = mod("Ward", "INC"),
2529+
["ward_rune_maximum_ward_+%_final"] = mod("Ward", "MORE"),
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["rune_ward_block_%_damage_taken"] = mod("RuneWardBlockDamage", "BASE"),
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["rune_ward_damage_taken_"] = mod("RuneWardDamageTaken", "INC"),
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["is_taken_from_ward_before_life"] = flag("WardBeforeLife"),

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