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Passive Nodes: Support Plant / Overgrown Skills mods #43

Description

@jay9297

Description

Overgrown Plant and Fissure Skill mechanics are not modelled in PoB.

Affected Passive Tree Stat Lines

Status Stat
❌ Unknown Fissure Skills have +1 to Limit
❌ Unknown Overgrown Plant Skills Break 50% increased Armour
❌ Unknown Plants have a 20% chance to immediately Overgrow
❌ Unknown Storm and Plant Spells:

Notes

  • Unknown: ModParser returns nil — the stat is completely unrecognised
  • ⚠️ Partial: ModParser parses part of the stat but has leftover text (extra)

These stats need support added in src/Modules/ModParser.lua and/or the relevant CalcOffence/CalcDefence/CalcPerform modules.

Detected automatically via tree.json analysis against ModParser.lua — v0.4 tree data

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