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Passive Nodes: Support Life and Mana Flask Special Interactions mods #45

Description

@jay9297

Description

Special Life/Mana Flask interactions (Flask applies Guard, Flask queuing, Flask cross-recovering Mana/Life) are not modelled.

Affected Passive Tree Stat Lines

Status Stat
❌ Unknown Cannot use Life Flasks
⚠️ Partial Gain 1 Life Flask Charge per 4% Life spent
❌ Unknown Life Flask Effects do not Queue
❌ Unknown Life Flasks also recover Mana
❌ Unknown Life Flasks applied to you grant Guard for 4 seconds equal to 8% of the Life Recovery per Second they apply
❌ Unknown Mana Flasks also recover Life
❌ Unknown On Hitting an Enemy while a Life Flask is at full Charges, 40% of its Charges are consumed
❌ Unknown Recover 2% of maximum Life when you use a Mana Flask
❌ Unknown Remove a Curse when you use a Mana Flask

Notes

  • Unknown: ModParser returns nil — the stat is completely unrecognised
  • ⚠️ Partial: ModParser parses part of the stat but has leftover text (extra)

These stats need support added in src/Modules/ModParser.lua and/or the relevant CalcOffence/CalcDefence/CalcPerform modules.

Detected automatically via tree.json analysis against ModParser.lua — v0.4 tree data

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