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Passive Nodes: Support Recoup / Recovery on Specific Events mods #47

Description

@jay9297

Description

Various Recoup and Recovery-on-event modifiers (on Stun, on Warcry, on Minion Revive, etc.) are not calculated.

Affected Passive Tree Stat Lines

Status Stat
⚠️ Partial 25% increased speed of Recoup Effects
⚠️ Partial 5% of Physical Damage prevented Recouped as Energy Shield per enemy Power
⚠️ Partial 5% of Physical Damage prevented Recouped as Life
❌ Unknown Recoup 5% of damage taken by your Totems as Life
❌ Unknown Recover 2% of maximum Life and Mana when you use a Warcry
❌ Unknown Recover 2% of maximum Life for each Endurance Charge consumed
❌ Unknown Recover 2% of maximum Life on Killing a Poisoned Enemy
❌ Unknown Recover 2% of maximum Life when one of your Minions is Revived
❌ Unknown Recover 2% of maximum Mana when you consume a Power Charge
❌ Unknown Recover 3% of maximum Life for each Endurance Charge consumed
❌ Unknown Recover 5% of maximum Mana when you consume a Power Charge
❌ Unknown Recover 50% of maximum Life when you Heavy Stun a Rare or Unique Enemy
❌ Unknown Regenerate 3% of maximum Life over 1 second when Stunned
❌ Unknown Regenerate 5% of maximum Life over 1 second when Stunned

Notes

  • Unknown: ModParser returns nil — the stat is completely unrecognised
  • ⚠️ Partial: ModParser parses part of the stat but has leftover text (extra)

These stats need support added in src/Modules/ModParser.lua and/or the relevant CalcOffence/CalcDefence/CalcPerform modules.

Detected automatically via tree.json analysis against ModParser.lua — v0.4 tree data

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