Hey there! I'm evaluating this package for use in some pipeline tools and so far I'm really enjoying it!
I'm after something akin to unreal's blueprint system, where node inputs can typically either be set manually, or be connected, which will "lock" the value.
Is there a sensible way of emulating this in NodeGraphQt? I've had a spin through the docs past issues and I can't see that this has been discussed...

Hey there! I'm evaluating this package for use in some pipeline tools and so far I'm really enjoying it!
I'm after something akin to unreal's blueprint system, where node inputs can typically either be set manually, or be connected, which will "lock" the value.
Is there a sensible way of emulating this in NodeGraphQt? I've had a spin through the docs past issues and I can't see that this has been discussed...