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Examples/Shaders/Makefile.am
@@ -29,16 +29,6 @@ SPIRV_BLOBS = \
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EXTRA_DIST = $(HLSL_SOURCES) $(MSL_BLOBS) $(SPIRV_BLOBS)
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-# For out-of-tree builds, symlink the pre-built blobs into the build directory
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-# so SDL Resource resolution (SDL_GetBasePath() + "Shaders") finds them.
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-all-local:
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- @if [ "x$(srcdir)" != "x$(builddir)" ]; then \
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- for f in $(MSL_BLOBS) $(SPIRV_BLOBS); do \
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- test -e "$(builddir)/$$f" || \
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- $(LN_S) "$(abs_srcdir)/$$f" "$(builddir)/$$f"; \
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- done; \
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- fi
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-
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# -------------------------------------------------------------------------
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# shadercross — regenerate all blobs from HLSL source.
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# Requires shadercross (from SDL_shadercross).
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