@@ -65,6 +65,11 @@ struct RenderPass {
6565 */
6666 RenderPassInterface * interface ;
6767
68+ /**
69+ * @brief The current blend constants.
70+ */
71+ SDL_FColor blendConstants ;
72+
6873 /**
6974 * @brief The CommandBuffer this pass was begun from.
7075 * @private
@@ -79,9 +84,24 @@ struct RenderPass {
7984 SDL_GPURenderPass * pass ;
8085
8186 /**
82- * @brief The currently bound pipeline, or `NULL`.
87+ * @brief The currentl pipeline, or `NULL`.
8388 */
8489 SDL_GPUGraphicsPipeline * pipeline ;
90+
91+ /**
92+ * @brief The current scissor.
93+ */
94+ SDL_Rect scissor ;
95+
96+ /**
97+ * @brief The current stencil reference.
98+ */
99+ Uint8 stencilReference ;
100+
101+ /**
102+ * @brief The current viewport.
103+ */
104+ SDL_GPUViewport viewport ;
85105};
86106
87107/**
@@ -197,32 +217,32 @@ struct RenderPassInterface {
197217 RenderPass * (* init )(RenderPass * self , CommandBuffer * commands , SDL_GPURenderPass * pass );
198218
199219 /**
200- * @fn void RenderPass::setBlendConstants(const RenderPass *self, SDL_FColor blendConstants)
220+ * @fn void RenderPass::setBlendConstants(RenderPass *self, SDL_FColor blendConstants)
201221 * @brief Sets the blend constants used by `SDL_GPU_BLENDFACTOR_CONSTANT_*` factors.
202222 * @memberof RenderPass
203223 */
204- void (* setBlendConstants )(const RenderPass * self , SDL_FColor blendConstants );
224+ void (* setBlendConstants )(RenderPass * self , SDL_FColor blendConstants );
205225
206226 /**
207- * @fn void RenderPass::setScissor(const RenderPass *self, const SDL_Rect *scissor)
227+ * @fn void RenderPass::setScissor(RenderPass *self, const SDL_Rect *scissor)
208228 * @brief Sets the scissor rectangle. Pass NULL to reset to the full viewport.
209229 * @memberof RenderPass
210230 */
211- void (* setScissor )(const RenderPass * self , const SDL_Rect * scissor );
231+ void (* setScissor )(RenderPass * self , const SDL_Rect * scissor );
212232
213233 /**
214- * @fn void RenderPass::setStencilReference(const RenderPass *self, Uint8 reference)
234+ * @fn void RenderPass::setStencilReference(RenderPass *self, Uint8 reference)
215235 * @brief Sets the stencil reference value used in stencil tests.
216236 * @memberof RenderPass
217237 */
218- void (* setStencilReference )(const RenderPass * self , Uint8 reference );
238+ void (* setStencilReference )(RenderPass * self , Uint8 reference );
219239
220240 /**
221- * @fn void RenderPass::setViewport(const RenderPass *self, const SDL_GPUViewport *viewport)
241+ * @fn void RenderPass::setViewport(RenderPass *self, const SDL_GPUViewport *viewport)
222242 * @brief Sets the viewport. Pass NULL to reset to the full render target.
223243 * @memberof RenderPass
224244 */
225- void (* setViewport )(const RenderPass * self , const SDL_GPUViewport * viewport );
245+ void (* setViewport )(RenderPass * self , const SDL_GPUViewport * viewport );
226246};
227247
228248/**
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