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Tweakity tweaks
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Documentation/index.md

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- **Resource objects** with automatic lifecycle — Buffer, Texture, Sampler, Shader, GraphicsPipeline and ComputePipeline initialize and tear themselves down
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- **Typed passes**: RenderPass, ComputePass and CopyPass with command-lifecycle validation that catches mistakes upfront
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- **Framebuffer** abstracts multiple render targets, depth, and MSAA with automatic resolve — convenience without forfeiting the low-level API
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- **Shaders** in every format SDL3 supports — SPIR-V (Vulkan), MSL (Metal) and DXIL (D3D12) — loaded by name with automatic per-backend selection; author them in any language and cross-compile with [SDL_shadercross](https://github.com/libsdl-org/SDL_shadercross), or bring your own blobs
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- **Shaders** loaded by name, with the formats supported by your platform
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- **Mathlib** — vector, matrix, and quaternion math for 3D graphics
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## tl;dr

README.md

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## About
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ObjectivelyGPU is a cross-platform object oriented graphics framework for the C programming language.
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Built on [Objectively](https://github.com/jdolan/Objectively) and [SDL_gpu](https://libsdl.org)'s GPU API, it
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provides a clean, idiomatic C API for modern GPU programming — targeting Metal, Vulkan, and Direct3D 12
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through a single interface.
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Built on [Objectively](https://github.com/jdolan/Objectively) and [SDL_gpu](https://libsdl.org), it provides a unified API for modern GPU programming with Metal, Vulkan, and Direct3D 12.
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## Features
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* **Cross-platform** support for Android, iOS, macOS, Linux and Windows

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