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SDL_gpu cannot sample a multisample texture, so the sampleable multisampled
depth and its single-sample resolve target could never work. The consuming
application instead writes a single-sample float depth copy to a color
attachment (which does resolve), so these changes are unnecessary. Reverts to
the resolveColorTexture / single-sample sampleable-depth baseline.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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