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Copy pathserver.js
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190 lines (158 loc) · 6.97 KB
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const express = require("express");
const { WebSocketServer } = require("ws");
const { EditableNetworkedDOM } = require("@mml-io/networked-dom-server");
const fs = require("fs");
const path = require("path");
const http = require("http");
const app = express();
const server = http.createServer(app);
const wss = new WebSocketServer({ server });
app.use(express.json({ limit: "10mb" }));
// ─── MML Document ────────────────────────────────────────────────────────────
const arcadePath = path.join(__dirname, "arcade.html");
const mmlDocument = new EditableNetworkedDOM(
"http://localhost/arcade.html",
() => fs.readFileSync(arcadePath, "utf8")
);
wss.on("connection", (ws) => {
console.log("Client connected");
mmlDocument.addWebSocket(ws);
ws.on("close", () => {
console.log("Client disconnected");
mmlDocument.removeWebSocket(ws);
});
});
// ─── CORS ─────────────────────────────────────────────────────────────────────
// NOTE: origin can be null when requests come from Puppeteer headless Chrome
// In that case we fall back to * to allow ROM and save state fetches to work
app.use((req, res, next) => {
const origin = req.headers.origin;
if (!origin) {
// Puppeteer / headless — allow everything
res.setHeader("Access-Control-Allow-Origin", "*");
} else {
// Browser request — echo origin back (allows all browser origins too)
res.setHeader("Access-Control-Allow-Origin", origin);
}
res.setHeader("Access-Control-Allow-Methods", "GET, POST, OPTIONS");
res.setHeader("Access-Control-Allow-Headers", "Content-Type, Authorization");
if (req.method === "OPTIONS") return res.sendStatus(200);
next();
});
// ─── Data Storage ─────────────────────────────────────────────────────────────
const DATA_PATH = path.join(__dirname, "data");
if (!fs.existsSync(DATA_PATH)) fs.mkdirSync(DATA_PATH);
function getPlayerPath(wallet) {
const safe = wallet.replace(/[^a-zA-Z0-9_-]/g, "");
return path.join(DATA_PATH, `${safe}.json`);
}
function loadPlayer(wallet) {
const p = getPlayerPath(wallet);
if (!fs.existsSync(p)) return { wallet, saves: {}, completions: [] };
return JSON.parse(fs.readFileSync(p, "utf8"));
}
function savePlayer(data) {
fs.writeFileSync(getPlayerPath(data.wallet), JSON.stringify(data, null, 2));
}
function loadCompletions() {
const p = path.join(DATA_PATH, "completions.json");
if (!fs.existsSync(p)) return {};
return JSON.parse(fs.readFileSync(p, "utf8"));
}
function saveCompletions(data) {
fs.writeFileSync(
path.join(DATA_PATH, "completions.json"),
JSON.stringify(data, null, 2)
);
}
// ─── ROM Endpoint ─────────────────────────────────────────────────────────────
app.get("/rom/:filename", (req, res) => {
const secret = req.query.token;
const expectedSecret = process.env.ROM_SECRET;
if (!secret || secret !== expectedSecret) {
return res.status(403).json({ error: "Access denied" });
}
const filename = decodeURIComponent(req.params.filename);
const romPath = path.join(__dirname, "rom", filename);
if (!fs.existsSync(romPath)) {
return res.status(404).json({ error: "ROM not found" });
}
console.log(`Serving ROM: ${filename}`);
res.setHeader("Content-Type", "application/octet-stream");
res.sendFile(romPath);
});
// ─── Save State Endpoints ─────────────────────────────────────────────────────
app.post("/save", (req, res) => {
const { wallet, rom, state } = req.body;
if (!wallet || !rom || !state) {
return res.status(400).json({ error: "wallet, rom, and state required" });
}
const player = loadPlayer(wallet);
player.saves[rom] = state;
savePlayer(player);
console.log(`Save state written: ${wallet} / ${rom}`);
res.json({ ok: true });
});
app.get("/save", (req, res) => {
const { wallet, rom } = req.query;
if (!wallet || !rom) {
return res.status(400).json({ error: "wallet and rom required" });
}
const player = loadPlayer(wallet);
const state = player.saves[rom] || null;
res.json({ state });
});
// ─── Completion Endpoints ─────────────────────────────────────────────────────
app.post("/complete", (req, res) => {
const { wallet, rom } = req.body;
if (!wallet || !rom) {
return res.status(400).json({ error: "wallet and rom required" });
}
const player = loadPlayer(wallet);
if (!player.completions.includes(rom)) {
player.completions.push(rom);
savePlayer(player);
console.log(`Completion logged: ${wallet} finished ${rom}`);
}
const completions = loadCompletions();
if (!completions[rom]) completions[rom] = [];
if (!completions[rom].includes(wallet)) {
completions[rom].push(wallet);
saveCompletions(completions);
}
res.json({ ok: true, totalCompletions: (completions[rom] || []).length });
});
app.get("/completions/:rom", (req, res) => {
const completions = loadCompletions();
const wallets = completions[req.params.rom] || [];
res.json({ rom: req.params.rom, count: wallets.length });
});
app.get("/leaderboard", (req, res) => {
const dataFiles = fs
.readdirSync(DATA_PATH)
.filter((f) => f !== "completions.json");
const rankings = [];
for (const file of dataFiles) {
try {
const player = JSON.parse(
fs.readFileSync(path.join(DATA_PATH, file), "utf8")
);
rankings.push({
wallet: player.wallet,
completions: player.completions.length,
completed: player.completions,
});
} catch (e) {}
}
rankings.sort((a, b) => b.completions - a.completions);
res.json({ leaderboard: rankings.slice(0, 50) });
});
// ─── Health Check ─────────────────────────────────────────────────────────────
app.get("/", (req, res) => {
res.send("MML Arcade Server is running!");
});
// ─── Start ────────────────────────────────────────────────────────────────────
const PORT = process.env.PORT || 8080;
server.listen(PORT, () => {
console.log(`MML server running on port ${PORT}`);
});