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505 lines (441 loc) · 21.2 KB
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const express = require("express");
const http = require("http");
const { WebSocketServer } = require("ws");
const puppeteer = require("puppeteer");
const { spawn } = require("child_process");
const fs = require("fs");
const app = express();
const server = http.createServer(app);
const wss = new WebSocketServer({ server });
const GAME_BASE_URL = process.env.GAME_URL || "https://jdunk4.github.io/ARCADE1/game.html";
const LOADING_URL = process.env.LOADING_URL || "https://jdunk4.github.io/ARCADE1/loading.html";
const TARGET_FPS = 30;
const FRAME_MS = 1000 / TARGET_FPS;
const VIEWPORT_W = 512;
const VIEWPORT_H = 448;
const JPEG_QUALITY = 50;
const LOADING_SCREEN_MS = 20000;
const INSURGENCE_PATH = process.env.INSURGENCE_PATH || "/app/insurgence/Game.exe";
const DISPLAY = process.env.DISPLAY || ":99";
app.use((req, res, next) => {
res.setHeader("Access-Control-Allow-Origin", "*");
if (req.method === "OPTIONS") return res.sendStatus(200);
next();
});
app.get("/", (req, res) => res.send("SNES Puppeteer streaming server OK"));
app.get("/debug-screenshot.jpg", (req, res) => {
var p = "/tmp/debug-screenshot.jpg";
if (fs.existsSync(p)) {
res.setHeader("Content-Type", "image/jpeg");
res.sendFile(p);
} else {
res.status(404).send("No screenshot yet");
}
});
app.get("/debug-display.jpg", function(req, res) {
var execSync = require("child_process").execSync;
try {
execSync("ffmpeg -y -f x11grab -r 1 -s 1024x768 -i :99.0+0,0 -vframes 1 /tmp/debug-display.jpg 2>/dev/null || true");
var p = "/tmp/debug-display.jpg";
if (fs.existsSync(p)) {
res.setHeader("Content-Type", "image/jpeg");
res.sendFile(p);
} else {
res.status(404).send("No display screenshot");
}
} catch(e) { res.status(500).send("Error: " + e.message); }
});
// Serve mml-screen.html as a static HTML file
// Railway's Networked DOM server picks this up via the websocket handler below
app.get("/mml-screen.html", function(req, res) {
res.setHeader("Content-Type", "text/html");
res.sendFile("/app/mml-screen.html");
});
// Serve last broadcast frame as JPEG
// Two alternating endpoints /frame-a and /frame-b
// MML script switches between them so URL always changes
// but stays a valid https:// URL (no blob/base64 issues)
var frameCounter = new Map(); // channelId -> counter
function serveFrame(req, res) {
res.setHeader("Access-Control-Allow-Origin", "*");
res.setHeader("Access-Control-Allow-Methods", "GET");
res.setHeader("Cache-Control", "no-cache, no-store, must-revalidate");
res.setHeader("Pragma", "no-cache");
var channelId = req.params.channelId;
var lastFrame = broadcastLastFrame.get(channelId);
if (!lastFrame) return res.status(404).send("No frame yet");
try {
var parsed = JSON.parse(lastFrame);
var base64 = parsed.image.replace("data:image/jpeg;base64,", "");
var buf = Buffer.from(base64, "base64");
res.setHeader("Content-Type", "image/jpeg");
res.send(buf);
} catch(e) { res.status(500).send("Error: " + e.message); }
}
app.get("/last-frame/:channelId", serveFrame);
app.get("/frame-a/:channelId", serveFrame);
app.get("/frame-b/:channelId", serveFrame);
const KEY_MAP = {
up: "ArrowUp", down: "ArrowDown", left: "ArrowLeft", right: "ArrowRight",
a: "z", b: "x", x: "a", y: "s",
start: "Enter", select: "Shift", l: "q", r: "w"
};
const WINE_KEY_MAP = {
up: "Up", down: "Down", left: "Left", right: "Right",
a: "z", b: "x", x: "a", y: "s",
start: "Return", select: "Shift_L", l: "q", r: "w"
};
const sessions = new Map();
// ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
// BROADCAST RELAY
// ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
const broadcastViewers = new Map(); // channelId → Set<ws>
const broadcastSenders = new Map(); // channelId → ws
const broadcastLastFrame = new Map(); // channelId → last frame data string
// Per-viewer pending frame — only latest frame queued per viewer
// When a new frame arrives before viewer sent previous, skip the old one
const viewerPendingFrame = new Map(); // ws → dataStr | null
const viewerSending = new Map(); // ws → bool
// Send the pending frame to a viewer, then immediately check for next
// This ensures we always send the LATEST frame, never a stale queued one
function sendNextFrame(viewerWs) {
var frame = viewerPendingFrame.get(viewerWs);
if (!frame || viewerWs.readyState !== 1) {
viewerSending.set(viewerWs, false);
return;
}
viewerPendingFrame.set(viewerWs, null); // clear pending
viewerSending.set(viewerWs, true);
try {
viewerWs.send(frame, function() {
// After send completes, check if a newer frame arrived while we were sending
sendNextFrame(viewerWs);
});
} catch(e) {
viewerSending.set(viewerWs, false);
}
}
// ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
// WINE SESSION
// ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
async function createWineSession(ws, romId, wallet) {
console.log("[wine] creating session: id=" + romId + " wallet=" + wallet);
try { require("child_process").execSync("pkill -f 'Game.exe' 2>/dev/null || true"); } catch(e) {}
try { require("child_process").execSync("pkill -f 'x11grab' 2>/dev/null || true"); } catch(e) {}
await new Promise(function(r) { setTimeout(r, 500); });
ws.send(JSON.stringify({ type: "status", message: "Starting Pokemon Insurgence..." }));
var wineProc = null;
try {
wineProc = spawn("wine", [INSURGENCE_PATH], {
env: Object.assign({}, process.env, { DISPLAY: DISPLAY, WINEDEBUG: "-all" }),
stdio: ["ignore", "pipe", "pipe"]
});
wineProc.stdout.on("data", function(d) { console.log("[wine] " + d.toString().trim()); });
wineProc.stderr.on("data", function(d) {
var line = d.toString().trim();
if (line.includes("err:") || line.includes("fixme:")) return;
if (line.length > 0) console.log("[wine] " + line);
});
wineProc.on("close", function(code) { console.log("[wine] exited " + code); destroySession(ws); });
wineProc.on("error", function(e) {
ws.send(JSON.stringify({ type: "error", message: "Wine failed: " + e.message }));
});
} catch(e) {
ws.send(JSON.stringify({ type: "error", message: "Could not launch Wine: " + e.message }));
ws.close();
return;
}
await new Promise(function(r) { setTimeout(r, 8000); });
ws.send(JSON.stringify({ type: "status", message: "Loading game..." }));
var ffmpegVideo = spawn("ffmpeg", [
"-f", "x11grab", "-r", String(TARGET_FPS), "-s", "544x416",
"-i", DISPLAY + ".0+175,145",
"-vf", "scale=" + VIEWPORT_W + ":" + VIEWPORT_H,
"-c:v", "mjpeg", "-q:v", "5", "-f", "image2pipe", "-vcodec", "mjpeg", "pipe:1"
], { stdio: ["ignore", "pipe", "pipe"] });
var jpegBuffer = Buffer.alloc(0);
var SOI = Buffer.from([0xFF, 0xD8]);
var EOI = Buffer.from([0xFF, 0xD9]);
ffmpegVideo.stdout.on("data", function(chunk) {
jpegBuffer = Buffer.concat([jpegBuffer, chunk]);
while (true) {
var start = jpegBuffer.indexOf(SOI);
if (start === -1) { jpegBuffer = Buffer.alloc(0); break; }
var end = jpegBuffer.indexOf(EOI, start + 2);
if (end === -1) break;
end += 2;
var frame = jpegBuffer.slice(start, end);
jpegBuffer = jpegBuffer.slice(end);
if (ws.readyState === 1) {
try { ws.send(JSON.stringify({ image: "data:image/jpeg;base64," + frame.toString("base64") })); }
catch(e) {}
}
}
});
ffmpegVideo.on("close", function(code) { console.log("[ffmpeg-video] exited " + code); });
ffmpegVideo.on("error", function(e) { console.warn("[ffmpeg-video] failed: " + e.message); });
sessions.set(ws, { type: "wine", wineProc, ffmpegVideo, ffmpegAudio: null, frameInterval: null, wallet, romId });
ws.send(JSON.stringify({ type: "status", message: "" }));
console.log("[wine] session live: " + wallet + " / " + romId);
}
// ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
// EMULATOR SESSION (Puppeteer)
// ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
async function createSession(ws, romFile, romCore, romId, wallet) {
var gameUrl = GAME_BASE_URL +
"?rom=" + encodeURIComponent(romFile) +
"&core=" + encodeURIComponent(romCore) +
"&id=" + encodeURIComponent(romId) +
"&wallet=" + encodeURIComponent(wallet);
console.log("[session] launching: " + gameUrl);
ws.send(JSON.stringify({ type: "status", message: "Launching emulator..." }));
var browser = await puppeteer.launch({
headless: true,
args: ["--no-sandbox", "--disable-setuid-sandbox", "--disable-dev-shm-usage", "--disable-gpu", "--autoplay-policy=no-user-gesture-required"]
});
var page = await browser.newPage();
await page.setViewport({ width: VIEWPORT_W, height: VIEWPORT_H });
var keepalive = setInterval(function() {
if (ws.readyState === 1) ws.send(JSON.stringify({ type: "status", message: "Loading emulator..." }));
}, 3000);
await page.goto(gameUrl, { waitUntil: "domcontentloaded", timeout: 30000 });
var canvasFound = false;
try {
await page.waitForSelector("canvas", { timeout: 60000 });
canvasFound = true;
} catch(e) {
try { await page.screenshot({ path: "/tmp/debug-screenshot.jpg", type: "jpeg", quality: 80 }); } catch(se) {}
}
clearInterval(keepalive);
if (!canvasFound) {
ws.send(JSON.stringify({ type: "error", message: "Emulator failed to load" }));
await browser.close();
return;
}
await new Promise(function(r) { setTimeout(r, 8000); });
var allClickable = await page.evaluate(function() {
var results = [];
var els = document.querySelectorAll("button, [role='button'], span, div");
for (var i = 0; i < els.length; i++) {
var el = els[i];
var text = (el.innerText || "").trim();
if (text && text.length < 30) {
var rect = el.getBoundingClientRect();
if (rect.width > 0 && rect.height > 0) {
results.push({ text: text, x: Math.round(rect.left + rect.width/2), y: Math.round(rect.top + rect.height/2) });
}
}
}
return results.slice(0, 30);
});
var playEl = allClickable.find(function(el) { return el.text === "Play"; });
if (playEl) {
await page.mouse.click(playEl.x, playEl.y);
await new Promise(function(r) { setTimeout(r, 1000); });
}
await page.mouse.click(VIEWPORT_W / 2, VIEWPORT_H / 2);
await new Promise(function(r) { setTimeout(r, 500); });
var ffmpegProc = null;
try {
ffmpegProc = spawn("ffmpeg", [
"-f", "pulse", "-i", "virtual_speaker.monitor",
"-c:a", "libopus", "-b:a", "64k", "-vn", "-f", "webm",
"-cluster_size_limit", "2M", "-cluster_time_limit", "100", "pipe:1"
], { stdio: ["ignore", "pipe", "pipe"] });
ffmpegProc.stdout.on("data", function(chunk) {
if (ws.readyState !== 1) return;
try { ws.send(JSON.stringify({ type: "audio", data: chunk.toString("base64") })); } catch(e) {}
});
ffmpegProc.on("close", function(code) { console.log("[ffmpeg] exited " + code); });
ffmpegProc.on("error", function(e) { console.warn("[ffmpeg] failed: " + e.message); });
} catch(e) {
console.warn("[session] ffmpeg setup failed: " + e.message);
}
var sendingFrame = false;
var frameInterval = setInterval(async function() {
if (ws.readyState !== 1) { clearInterval(frameInterval); return; }
if (sendingFrame) return;
sendingFrame = true;
try {
var canvasEl = await page.$("canvas");
var imageBase64;
if (canvasEl) {
imageBase64 = await canvasEl.screenshot({ type: "jpeg", quality: JPEG_QUALITY, encoding: "base64" });
} else {
imageBase64 = await page.screenshot({ type: "jpeg", quality: JPEG_QUALITY, encoding: "base64" });
}
ws.send(JSON.stringify({ image: "data:image/jpeg;base64," + imageBase64 }), function(err) {
sendingFrame = false;
});
} catch(e) {
sendingFrame = false;
clearInterval(frameInterval);
destroySession(ws);
}
}, FRAME_MS);
sessions.set(ws, { type: "emulator", browser, page, frameInterval, ffmpegProc, wallet, romId });
console.log("[session] live: " + wallet + " / " + romId);
}
// ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
// DESTROY SESSION
// ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
async function destroySession(ws) {
var session = sessions.get(ws);
if (!session) return;
if (session.type === "wine") {
try { if (session.ffmpegVideo) session.ffmpegVideo.kill("SIGKILL"); } catch(e) {}
try { if (session.wineProc) session.wineProc.kill("SIGKILL"); } catch(e) {}
try { require("child_process").execSync("pkill -9 -f x11grab 2>/dev/null || true"); } catch(e) {}
try { require("child_process").execSync("pkill -9 -f Game.exe 2>/dev/null || true"); } catch(e) {}
} else {
clearInterval(session.frameInterval);
try { if (session.ffmpegProc) session.ffmpegProc.kill("SIGTERM"); } catch(e) {}
try { await session.browser.close(); } catch(e) {}
}
sessions.delete(ws);
console.log("[session] destroyed: " + session.wallet + " / " + session.romId);
}
// ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
// WEBSOCKET CONNECTION HANDLER
// ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
wss.on("connection", async function(ws, req) {
var url = new URL(req.url, "http://localhost");
var mode = url.searchParams.get("mode") || "player";
var romFile = url.searchParams.get("rom") || "Kaizo Mario (English).sfc";
var romCore = url.searchParams.get("core") || "snes";
var romId = url.searchParams.get("id") || romFile;
var wallet = url.searchParams.get("wallet") || "anonymous";
var channelId = url.searchParams.get("channel") || romId;
console.log("[ws] connected: mode=" + mode + " channel=" + channelId);
// ── BROADCAST MODE ─────────────────────────────────────────────
if (mode === "broadcast") {
var oldSender = broadcastSenders.get(channelId);
if (oldSender && oldSender.readyState === 1) {
try { oldSender.close(); } catch(e) {}
}
broadcastSenders.set(channelId, ws);
if (!broadcastViewers.has(channelId)) broadcastViewers.set(channelId, new Set());
// Clear stale frame so viewers get fresh frames immediately on reconnect
broadcastLastFrame.delete(channelId);
var viewerCount = broadcastViewers.get(channelId).size;
ws.send(JSON.stringify({ type: "status", message: "Broadcasting on channel: " + channelId + " (" + viewerCount + " viewers)" }));
console.log("[broadcast] broadcaster connected on channel: " + channelId);
ws.on("message", function(data) {
// Always convert to string — broadcaster sends Buffer (binary)
// but viewers need UTF-8 text for JSON.parse to work
var dataStr = data.toString();
// Cache the last frame so new viewers get it immediately on connect
try {
var parsed = JSON.parse(dataStr);
if (parsed.image) {
broadcastLastFrame.set(channelId, dataStr);
}
} catch(e) {}
// Forward LATEST frame only to each viewer — skip queued frames
// This prevents frame buildup lag when viewer is slower than broadcaster
var viewers = broadcastViewers.get(channelId);
if (!viewers || viewers.size === 0) return;
viewers.forEach(function(viewerWs) {
if (viewerWs.readyState !== 1) return;
// Always overwrite pending with latest frame
viewerPendingFrame.set(viewerWs, dataStr);
// If not already sending, send now
if (!viewerSending.get(viewerWs)) {
sendNextFrame(viewerWs);
}
});
});
ws.on("close", function() {
broadcastSenders.delete(channelId);
broadcastLastFrame.delete(channelId);
var viewers = broadcastViewers.get(channelId);
if (viewers) {
viewers.forEach(function(viewerWs) {
if (viewerWs.readyState === 1) {
try { viewerWs.send(JSON.stringify({ type: "status", message: "Stream ended" })); } catch(e) {}
}
});
}
console.log("[broadcast] broadcaster disconnected from channel: " + channelId);
});
ws.on("error", function(e) { console.error("[broadcast] error: " + e.message); });
return;
}
// ── VIEW MODE ───────────────────────────────────────────────────
if (mode === "view") {
if (!broadcastViewers.has(channelId)) broadcastViewers.set(channelId, new Set());
broadcastViewers.get(channelId).add(ws);
var broadcaster = broadcastSenders.get(channelId);
if (broadcaster && broadcaster.readyState === 1) {
ws.send(JSON.stringify({ type: "status", message: "Connected to live stream" }));
// Send last cached frame immediately so viewer sees something right away
var lastFrame = broadcastLastFrame.get(channelId);
if (lastFrame) {
try { ws.send(lastFrame); } catch(e) {}
}
// Update broadcaster with new viewer count
try { broadcaster.send(JSON.stringify({ type: "viewerCount", count: broadcastViewers.get(channelId).size })); } catch(e) {}
} else {
ws.send(JSON.stringify({ type: "status", message: "Waiting for broadcaster..." }));
}
console.log("[view] viewer connected to channel: " + channelId + " (" + broadcastViewers.get(channelId).size + " total viewers)");
ws.on("close", function() {
var viewers = broadcastViewers.get(channelId);
if (viewers) {
viewers.delete(ws);
var bc = broadcastSenders.get(channelId);
if (bc && bc.readyState === 1) {
try { bc.send(JSON.stringify({ type: "viewerCount", count: viewers.size })); } catch(e) {}
}
}
// Clean up per-viewer state
viewerPendingFrame.delete(ws);
viewerSending.delete(ws);
console.log("[view] viewer disconnected from channel: " + channelId);
});
ws.on("error", function(e) { console.error("[view] error: " + e.message); });
return;
}
// ── PLAYER MODE (existing emulator/wine sessions) ───────────────
ws.send(JSON.stringify({ type: "status", message: "Launching..." }));
try {
if (romCore === "wine") {
await createWineSession(ws, romId, wallet);
} else {
await createSession(ws, romFile, romCore, romId, wallet);
}
if (sessions.has(ws)) ws.send(JSON.stringify({ type: "status", message: "" }));
} catch(e) {
console.error("[ws] session creation failed: " + e.message);
ws.send(JSON.stringify({ type: "error", message: "Failed to start: " + e.message }));
ws.close();
return;
}
ws.on("message", async function(data) {
var session = sessions.get(ws);
if (!session) return;
try {
var msg = JSON.parse(data);
if (session.type === "wine") {
var wineKey = WINE_KEY_MAP[msg.key];
if (!wineKey) return;
spawn("xdotool", [msg.type === "keyDown" ? "keydown" : "keyup", "--clearmodifiers", wineKey], {
env: Object.assign({}, process.env, { DISPLAY: DISPLAY })
});
return;
}
var key = KEY_MAP[msg.key];
if (!key) return;
if (msg.type === "keyDown") await session.page.keyboard.down(key);
else if (msg.type === "keyUp") await session.page.keyboard.up(key);
} catch(e) {}
});
ws.on("close", function() { destroySession(ws); });
ws.on("error", function(e) { console.error("[ws] error: " + e.message); destroySession(ws); });
});
var PORT = process.env.PORT || 8081;
server.listen(PORT, function() {
console.log("Puppeteer SNES server on port " + PORT);
console.log("Target FPS: " + TARGET_FPS);
console.log("JPEG quality: " + JPEG_QUALITY);
});