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One rule I put in place early on: 1 UI = 1 script. So starting a new script always cancels a currently running script in the app.

The reason: I don't want Script Kit to accidentally create a ton of runaway processes that could end up crashing the machine (which could be really easy to do with background/watchers/incoming events/etc).

Solution

You should be able to run a script that uses notify in the terminal. Running a script in the terminal doesn't open a channel to the app.

Future Solution

I still plan on adding a "widget" system to spawn multiple UIs that each bind to a specific script (imagine spawning multiple editors, etc). But that's sometime next year.

Notes on the script:

You sh…

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@johnlindquist
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@johnlindquist
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