Skip to content

Latest commit

 

History

History
209 lines (166 loc) · 6.33 KB

File metadata and controls

209 lines (166 loc) · 6.33 KB
layout default
title Chapter 7: Team Workflows and Design Governance
nav_order 7
parent Figma Context MCP Tutorial

Chapter 7: Team Workflows and Design Governance

Welcome to Chapter 7: Team Workflows and Design Governance. In this part of Figma Context MCP Tutorial: Design-to-Code Workflows for Coding Agents, you will build an intuitive mental model first, then move into concrete implementation details and practical production tradeoffs.

Teams need standardized patterns for design-to-code workflows to avoid inconsistent outputs.

Governance Pattern

  1. define approved prompt templates
  2. enforce component library and token alignment
  3. require diff review against design requirements
  4. track recurring mismatch classes and fix root causes

Summary

You now have a team governance baseline for consistent design-to-code execution.

Next: Chapter 8: Production Security and Operations

Source Code Walkthrough

src/extractors/node-walker.ts

The shouldTraverseChildren function in src/extractors/node-walker.ts handles a key part of this chapter's functionality:

  // Handle children recursively
  if (shouldTraverseChildren(node, context, options)) {
    const childContext: TraversalContext = {
      ...context,
      currentDepth: context.currentDepth + 1,
      parent: node,
    };

    // Use the same pattern as the existing parseNode function
    if (hasValue("children", node) && node.children.length > 0) {
      const children: SimplifiedNode[] = [];
      for (const child of node.children) {
        if (!shouldProcessNode(child, options)) continue;
        const processed = await processNodeWithExtractors(child, extractors, childContext, options);
        if (processed !== null) children.push(processed);
      }

      if (children.length > 0) {
        // Allow custom logic to modify parent and control which children to include
        const childrenToInclude = options.afterChildren
          ? options.afterChildren(node, result, children)
          : children;

        if (childrenToInclude.length > 0) {
          result.children = childrenToInclude;
        }
      }
    }
  }

  return result;

This function is important because it defines how Figma Context MCP Tutorial: Design-to-Code Workflows for Coding Agents implements the patterns covered in this chapter.

src/utils/common.ts

The downloadFigmaImage function in src/utils/common.ts handles a key part of this chapter's functionality:

 * @throws Error if download fails
 */
export async function downloadFigmaImage(
  fileName: string,
  localPath: string,
  imageUrl: string,
): Promise<string> {
  try {
    // Ensure local path exists
    if (!fs.existsSync(localPath)) {
      fs.mkdirSync(localPath, { recursive: true });
    }

    // Build the complete file path and verify it stays within localPath
    const fullPath = path.resolve(path.join(localPath, fileName));
    const resolvedLocalPath = path.resolve(localPath);
    if (!fullPath.startsWith(resolvedLocalPath + path.sep)) {
      throw new Error(`File path escapes target directory: ${fileName}`);
    }

    // Use fetch to download the image
    const response = await fetch(imageUrl, {
      method: "GET",
    });

    if (!response.ok) {
      throw new Error(`Failed to download image: ${response.statusText}`);
    }

    // Create write stream
    const writer = fs.createWriteStream(fullPath);

This function is important because it defines how Figma Context MCP Tutorial: Design-to-Code Workflows for Coding Agents implements the patterns covered in this chapter.

src/utils/common.ts

The generateVarId function in src/utils/common.ts handles a key part of this chapter's functionality:

 * @returns A 6-character random ID string with prefix
 */
export function generateVarId(prefix: string = "var"): StyleId {
  const chars = "ABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789";
  let result = "";

  for (let i = 0; i < 6; i++) {
    const randomIndex = Math.floor(Math.random() * chars.length);
    result += chars[randomIndex];
  }

  return `${prefix}_${result}` as StyleId;
}

/**
 * Generate a CSS shorthand for values that come with top, right, bottom, and left
 *
 * input: { top: 10, right: 10, bottom: 10, left: 10 }
 * output: "10px"
 *
 * input: { top: 10, right: 20, bottom: 10, left: 20 }
 * output: "10px 20px"
 *
 * input: { top: 10, right: 20, bottom: 30, left: 40 }
 * output: "10px 20px 30px 40px"
 *
 * @param values - The values to generate the shorthand for
 * @returns The generated shorthand
 */
export function generateCSSShorthand(
  values: {
    top: number;

This function is important because it defines how Figma Context MCP Tutorial: Design-to-Code Workflows for Coding Agents implements the patterns covered in this chapter.

src/utils/common.ts

The generateCSSShorthand function in src/utils/common.ts handles a key part of this chapter's functionality:

 * @returns The generated shorthand
 */
export function generateCSSShorthand(
  values: {
    top: number;
    right: number;
    bottom: number;
    left: number;
  },
  {
    ignoreZero = true,
    suffix = "px",
  }: {
    /**
     * If true and all values are 0, return undefined. Defaults to true.
     */
    ignoreZero?: boolean;
    /**
     * The suffix to add to the shorthand. Defaults to "px".
     */
    suffix?: string;
  } = {},
) {
  const { top, right, bottom, left } = values;
  if (ignoreZero && top === 0 && right === 0 && bottom === 0 && left === 0) {
    return undefined;
  }
  if (top === right && right === bottom && bottom === left) {
    return `${top}${suffix}`;
  }
  if (right === left) {
    if (top === bottom) {

This function is important because it defines how Figma Context MCP Tutorial: Design-to-Code Workflows for Coding Agents implements the patterns covered in this chapter.

How These Components Connect

flowchart TD
    A[shouldTraverseChildren]
    B[downloadFigmaImage]
    C[generateVarId]
    D[generateCSSShorthand]
    E[isVisible]
    A --> B
    B --> C
    C --> D
    D --> E
Loading