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limit jump height to 1 block when on panel
1 parent db4e404 commit cfd1964

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Lines changed: 9 additions & 4 deletions

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CHANGELOG.md

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@@ -5,10 +5,6 @@ All notable changes to this project will be documented in this file.
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The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/),
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and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.html).
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## TODO
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- limit jump height to 1 block when on panel (help with parkour's massive jump height)
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## [2.0.0] - UNRELEASED
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- add electricTier2 trader stage requirement
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- add recipe unlock to electronics magazine
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- clarify/correct note about removing this mod
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- clean large rotation values
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- limit jump height to 1 block when on panel
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- no longer stop jumping; needed for onGround check
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- update console command for a21
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- update panel height to 3 blocks for jump room

Config/buffs.xml

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<triggered_effect trigger="onSelfLeaveGame" action="StopSound" sound="solarpanel_idle" play_in_head="true" />
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</effect_group>
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<effect_group name="reduce jump strength">
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<requirements>
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<requirement name="EntityTagCompare" tags="player" />
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</requirements>
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<passive_effect name="JumpStrength" operation="base_set" value="0.125" />
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<passive_effect name="PerkLevel" operation="base_set" value="0" tags="perkParkour" />
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</effect_group>
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<effect_group name="timer">
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<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$quantumElevatorTimer" operation="set" value="2" />
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<triggered_effect trigger="onSelfBuffStack" action="ModifyCVar" cvar="$quantumElevatorTimer" operation="set" value="2" />

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