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Merge pull request #58 from jonathan-robertson/1.2-update
Update References for 7DTD 1.2 (b27)
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CHANGELOG.md

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The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/),
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and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.html).
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## [4.0.0] - 2024-12-10
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- update references for 7dtd-1.2-b27
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## [3.1.0] - 2024-10-02
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- improve debug logging and fix some incorrect logs

ModInfo.xml

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<DisplayName value="Quantum Elevators" />
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<!-- REMINDER: this mod's DLL version will be logged on GameAwake and should reflect the same version listed here! -->
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<!-- If troubleshooting an issue, search "Quantum Elevators DLL" in logs to confirm these two values match. -->
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<Version value="3.1.0" />
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<Version value="4.0.0" />
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<Description value="Add infinite distance, vertical-warp elevator panels." />
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<Author value="Jonathan Robertson (Kanaverum)" />
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<Website value="https://github.com/jonathan-robertson/quantum-elevators" />

QuantumElevators.dll

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README.md

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# Quantum Elevators
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[![🧪 Tested On 7DTD 1.1 (b14)](https://img.shields.io/badge/🧪%20Tested%20On-7DTD%201.1%20(b14)-blue.svg)](https://7daystodie.com/) [![📦 Automated Release](https://github.com/jonathan-robertson/quantum-elevators/actions/workflows/release.yml/badge.svg)](https://github.com/jonathan-robertson/quantum-elevators/actions/workflows/release.yml)
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[![🧪 Tested On 7DTD 1.2 (b27)](https://img.shields.io/badge/🧪%20Tested%20On-7DTD%201.2%20(b27)-blue.svg)](https://7daystodie.com/) [![📦 Automated Release](https://github.com/jonathan-robertson/quantum-elevators/actions/workflows/release.yml/badge.svg)](https://github.com/jonathan-robertson/quantum-elevators/actions/workflows/release.yml)
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![quantum-elevators social image](https://raw.githubusercontent.com/jonathan-robertson/quantum-elevators/media/quantum-elevators-logo-social.jpg)
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- [Quantum Elevators](#quantum-elevators)
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- [Summary](#summary)
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- [Support](#support)
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- [Features](#features)
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- [Portable Quantum Elevator panels](#portable-quantum-elevator-panels)
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- [Secure Quantum Elevator panels](#secure-quantum-elevator-panels)
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- [Admin Commands](#admin-commands)
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- [Setup](#setup)
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- [Environment / EAC / Hosting Requirements](#environment--eac--hosting-requirements)
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- [Map Considerations for Installation or UnInstallation](#map-considerations-for-installation-or-uninstallation)
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- [Windows PC (Single Player or Hosting P2P)](#windows-pc-single-player-or-hosting-p2p)
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- [Critical Reminders](#critical-reminders)
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- [Windows/Linux Installation (Server via FTP from Windows PC)](#windowslinux-installation-server-via-ftp-from-windows-pc)
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- [Linux Server Installation (Server via SSH)](#linux-server-installation-server-via-ssh)
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- [Troubleshooting / Common Issues](#troubleshooting--common-issues)
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- [Special Thanks](#special-thanks)
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## Summary
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7 Days to Die modlet: Add infinite distance, vertical-warp elevator panels.
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7 Days to Die mod: Add infinite distance, vertical-warp elevator panels.
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🔗 [Introductory video and demonstration of most features](https://youtu.be/fQPIQ9pdOrw)
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> - `help * <partial or complete command name>`
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> - or get details about this (or any) command and its options by running `help <command>`
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primary | alternate | params | description
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:---: | :---: | :---: | ---
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quantumelevators | qe | `debug` | enable/disable debug logging for this mod (disabled by default)
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quantumelevators | qe | `push <x> <y> <z>` | recursively push entities 1 block at a time to make room; use float values from 'lp' command to let system calculate correct block coordinates for you
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| primary | alternate | params | description |
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| :--------------: | :-------: | :----------------: | ------------------------------------------------------------------------------------------------------------------------------------------------------ |
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| quantumelevators | qe | `debug` | enable/disable debug logging for this mod (disabled by default) |
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| quantumelevators | qe | `push <x> <y> <z>` | recursively push entities 1 block at a time to make room; use float values from 'lp' command to let system calculate correct block coordinates for you |
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*Note that leaving debug mode on can have a negative impact on performance. It is therefore recommended to only turn it on while troubleshooting and then disable it afterwards.*
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### Environment / EAC / Hosting Requirements
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Environment | Compatible | Does EAC Need to be Disabled? | Who needs to install?
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--- | --- | --- | ---
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Dedicated Server | Yes | no | only server
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Peer-to-Peer Hosting | Yes | only on the host | only the host
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Single Player Game | Yes | Yes | self (of course)
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| Environment | Compatible | Does EAC Need to be Disabled? | Who needs to install? |
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| -------------------- | ---------- | ----------------------------- | --------------------- |
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| Dedicated Server | Yes | no | only server |
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| Peer-to-Peer Hosting | Yes | only on the host | only the host |
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| Single Player Game | Yes | Yes | self (of course) |
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> 🤔 If you aren't sure what some of this means, details steps are provided below to walk you through the setup process.
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references/Assembly-CSharp.dll

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src/ModAPI.cs

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ModEvents.GameStartDone.RegisterHandler(OnGameStartDone);
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}
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private const string DLL_VERSION = "3.1.0"; // TODO: always update this before each release
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private const string DLL_VERSION = "4.0.0"; // TODO: always update this before each release
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private void OnGameAwake()
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{
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try

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